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- /*************************************************************************/
- /* geometry.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "geometry.h"
- #include "print_string.h"
- void Geometry::MeshData::optimize_vertices() {
- Map<int,int> vtx_remap;
- for(int i=0;i<faces.size();i++) {
- for(int j=0;j<faces[i].indices.size();j++) {
- int idx = faces[i].indices[j];
- if (!vtx_remap.has(idx)) {
- int ni = vtx_remap.size();
- vtx_remap[idx]=ni;
- }
- faces[i].indices[j]=vtx_remap[idx];
- }
- }
- for(int i=0;i<edges.size();i++) {
- int a = edges[i].a;
- int b = edges[i].b;
- if (!vtx_remap.has(a)) {
- int ni = vtx_remap.size();
- vtx_remap[a]=ni;
- }
- if (!vtx_remap.has(b)) {
- int ni = vtx_remap.size();
- vtx_remap[b]=ni;
- }
- edges[i].a=vtx_remap[a];
- edges[i].b=vtx_remap[b];
- }
- Vector<Vector3> new_vertices;
- new_vertices.resize(vtx_remap.size());
- for(int i=0;i<vertices.size();i++) {
- if (vtx_remap.has(i))
- new_vertices[vtx_remap[i]]=vertices[i];
- }
- vertices=new_vertices;
- }
- Vector< Vector<Vector2> > (*Geometry::_decompose_func)(const Vector<Vector2>& p_polygon)=NULL;
- struct _FaceClassify {
- struct _Link {
- int face;
- int edge;
- void clear() { face=-1; edge=-1; }
- _Link() { face=-1; edge=-1; }
- };
- bool valid;
- int group;
- _Link links[3];
- Face3 face;
- _FaceClassify() {
- group=-1;
- valid=false;
- };
- };
- static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
- /* connect faces, error will occur if an edge is shared between more than 2 faces */
- /* clear connections */
- bool error=false;
- for (int i=0;i<len;i++) {
- for (int j=0;j<3;j++) {
- p_faces[i].links[j].clear();
- }
- }
- for (int i=0;i<len;i++) {
- if (p_faces[i].group!=p_group)
- continue;
- for (int j=i+1;j<len;j++) {
- if (p_faces[j].group!=p_group)
- continue;
- for (int k=0;k<3;k++) {
- Vector3 vi1=p_faces[i].face.vertex[k];
- Vector3 vi2=p_faces[i].face.vertex[(k+1)%3];
- for (int l=0;l<3;l++) {
- Vector3 vj2=p_faces[j].face.vertex[l];
- Vector3 vj1=p_faces[j].face.vertex[(l+1)%3];
- if (vi1.distance_to(vj1)<0.00001 &&
- vi2.distance_to(vj2)<0.00001
- ) {
- if (p_faces[i].links[k].face!=-1) {
- ERR_PRINT("already linked\n");
- error=true;
- break;
- }
- if (p_faces[j].links[l].face!=-1) {
- ERR_PRINT("already linked\n");
- error=true;
- break;
- }
- p_faces[i].links[k].face=j;
- p_faces[i].links[k].edge=l;
- p_faces[j].links[l].face=i;
- p_faces[j].links[l].edge=k;
- }
- }
- if (error)
- break;
- }
- if (error)
- break;
- }
- if (error)
- break;
- }
- for (int i=0;i<len;i++) {
- p_faces[i].valid=true;
- for (int j=0;j<3;j++) {
- if (p_faces[i].links[j].face==-1)
- p_faces[i].valid=false;
- }
- /*printf("face %i is valid: %i, group %i. connected to %i:%i,%i:%i,%i:%i\n",i,p_faces[i].valid,p_faces[i].group,
- p_faces[i].links[0].face,
- p_faces[i].links[0].edge,
- p_faces[i].links[1].face,
- p_faces[i].links[1].edge,
- p_faces[i].links[2].face,
- p_faces[i].links[2].edge);*/
- }
- return error;
- }
- static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group) {
- if (p_faces[p_index].group>=0)
- return false;
- p_faces[p_index].group=p_group;
- for (int i=0;i<3;i++) {
- ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face,len,true);
- _group_face(p_faces,len,p_faces[p_index].links[i].face,p_group);
- }
- return true;
- }
- DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) {
- DVector< DVector< Face3 > > objects;
- int len = p_array.size();
- DVector<Face3>::Read r=p_array.read();
-
- const Face3* arrayptr = r.ptr();
- DVector< _FaceClassify> fc;
- fc.resize( len );
- DVector< _FaceClassify >::Write fcw=fc.write();
-
- _FaceClassify * _fcptr = fcw.ptr();
- for (int i=0;i<len;i++) {
- _fcptr[i].face=arrayptr[i];
- }
- bool error=_connect_faces(_fcptr,len,-1);
- if (error) {
- ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry
- }
- /* group connected faces in separate objects */
- int group=0;
- for (int i=0;i<len;i++) {
- if (!_fcptr[i].valid)
- continue;
- if (_group_face(_fcptr,len,i,group)) {
- group++;
- }
- }
- /* group connected faces in separate objects */
- for (int i=0;i<len;i++) {
- _fcptr[i].face=arrayptr[i];
- }
- if (group>=0) {
- objects.resize(group);
- DVector< DVector<Face3> >::Write obw=objects.write();
- DVector< Face3 > *group_faces = obw.ptr();
- for (int i=0;i<len;i++) {
- if (!_fcptr[i].valid)
- continue;
- if (_fcptr[i].group>=0 && _fcptr[i].group<group) {
- group_faces[_fcptr[i].group].push_back( _fcptr[i].face );
- }
- }
- }
- return objects;
- }
- /*** GEOMETRY WRAPPER ***/
- enum _CellFlags {
-
- _CELL_SOLID=1,
- _CELL_EXTERIOR=2,
- _CELL_STEP_MASK=0x1C,
- _CELL_STEP_NONE=0<<2,
- _CELL_STEP_Y_POS=1<<2,
- _CELL_STEP_Y_NEG=2<<2,
- _CELL_STEP_X_POS=3<<2,
- _CELL_STEP_X_NEG=4<<2,
- _CELL_STEP_Z_POS=5<<2,
- _CELL_STEP_Z_NEG=6<<2,
- _CELL_STEP_DONE=7<<2,
- _CELL_PREV_MASK=0xE0,
- _CELL_PREV_NONE=0<<5,
- _CELL_PREV_Y_POS=1<<5,
- _CELL_PREV_Y_NEG=2<<5,
- _CELL_PREV_X_POS=3<<5,
- _CELL_PREV_X_NEG=4<<5,
- _CELL_PREV_Z_POS=5<<5,
- _CELL_PREV_Z_NEG=6<<5,
- _CELL_PREV_FIRST=7<<5,
-
- };
- static inline void _plot_face(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,const Vector3& voxelsize,const Face3& p_face) {
- AABB aabb( Vector3(x,y,z),Vector3(len_x,len_y,len_z));
- aabb.pos=aabb.pos*voxelsize;
- aabb.size=aabb.size*voxelsize;
- if (!p_face.intersects_aabb(aabb))
- return;
- if (len_x==1 && len_y==1 && len_z==1) {
- p_cell_status[x][y][z]=_CELL_SOLID;
- return;
- }
-
-
-
- int div_x=len_x>1?2:1;
- int div_y=len_y>1?2:1;
- int div_z=len_z>1?2:1;
- #define _SPLIT(m_i,m_div,m_v,m_len_v,m_new_v,m_new_len_v)\
- if (m_div==1) {\
- m_new_v=m_v;\
- m_new_len_v=1; \
- } else if (m_i==0) {\
- m_new_v=m_v;\
- m_new_len_v=m_len_v/2;\
- } else {\
- m_new_v=m_v+m_len_v/2;\
- m_new_len_v=m_len_v-m_len_v/2; \
- }
- int new_x;
- int new_len_x;
- int new_y;
- int new_len_y;
- int new_z;
- int new_len_z;
- for (int i=0;i<div_x;i++) {
-
-
- _SPLIT(i,div_x,x,len_x,new_x,new_len_x);
-
- for (int j=0;j<div_y;j++) {
- _SPLIT(j,div_y,y,len_y,new_y,new_len_y);
-
- for (int k=0;k<div_z;k++) {
- _SPLIT(k,div_z,z,len_z,new_z,new_len_z);
- _plot_face(p_cell_status,new_x,new_y,new_z,new_len_x,new_len_y,new_len_z,voxelsize,p_face);
- }
- }
- }
- }
- static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z) {
- if (p_cell_status[x][y][z]&3)
- return; // nothing to do, already used and/or visited
-
- p_cell_status[x][y][z]=_CELL_PREV_FIRST;
-
- while(true) {
-
- uint8_t &c = p_cell_status[x][y][z];
-
- //printf("at %i,%i,%i\n",x,y,z);
-
- if ( (c&_CELL_STEP_MASK)==_CELL_STEP_NONE) {
- /* Haven't been in here, mark as outside */
- p_cell_status[x][y][z]|=_CELL_EXTERIOR;
- //printf("not marked as anything, marking exterior\n");
- }
-
- //printf("cell step is %i\n",(c&_CELL_STEP_MASK));
-
- if ( (c&_CELL_STEP_MASK)!=_CELL_STEP_DONE) {
- /* if not done, increase step */
- c+=1<<2;
- //printf("incrementing cell step\n");
- }
-
- if ( (c&_CELL_STEP_MASK)==_CELL_STEP_DONE) {
- /* Go back */
- //printf("done, going back a cell\n");
-
- switch(c&_CELL_PREV_MASK) {
- case _CELL_PREV_FIRST: {
- //printf("at end, finished marking\n");
- return;
- } break;
- case _CELL_PREV_Y_POS: {
- y++;
- ERR_FAIL_COND(y>=len_y);
- } break;
- case _CELL_PREV_Y_NEG: {
- y--;
- ERR_FAIL_COND(y<0);
- } break;
- case _CELL_PREV_X_POS: {
- x++;
- ERR_FAIL_COND(x>=len_x);
- } break;
- case _CELL_PREV_X_NEG: {
- x--;
- ERR_FAIL_COND(x<0);
- } break;
- case _CELL_PREV_Z_POS: {
- z++;
- ERR_FAIL_COND(z>=len_z);
- } break;
- case _CELL_PREV_Z_NEG: {
- z--;
- ERR_FAIL_COND(z<0);
- } break;
- default: {
- ERR_FAIL();
- }
- }
- continue;
- }
-
- //printf("attempting new cell!\n");
-
- int next_x=x,next_y=y,next_z=z;
- uint8_t prev=0;
-
- switch(c&_CELL_STEP_MASK) {
-
- case _CELL_STEP_Y_POS: {
-
- next_y++;
- prev=_CELL_PREV_Y_NEG;
- } break;
- case _CELL_STEP_Y_NEG: {
- next_y--;
- prev=_CELL_PREV_Y_POS;
- } break;
- case _CELL_STEP_X_POS: {
- next_x++;
- prev=_CELL_PREV_X_NEG;
- } break;
- case _CELL_STEP_X_NEG: {
- next_x--;
- prev=_CELL_PREV_X_POS;
- } break;
- case _CELL_STEP_Z_POS: {
- next_z++;
- prev=_CELL_PREV_Z_NEG;
- } break;
- case _CELL_STEP_Z_NEG: {
- next_z--;
- prev=_CELL_PREV_Z_POS;
- } break;
- default: ERR_FAIL();
-
- }
-
- //printf("testing if new cell will be ok...!\n");
-
- if (next_x<0 || next_x>=len_x)
- continue;
- if (next_y<0 || next_y>=len_y)
- continue;
- if (next_z<0 || next_z>=len_z)
- continue;
-
- //printf("testing if new cell is traversable\n");
-
- if (p_cell_status[next_x][next_y][next_z]&3)
- continue;
-
- //printf("move to it\n");
-
- x=next_x;
- y=next_y;
- z=next_z;
- p_cell_status[x][y][z]|=prev;
- }
- }
- static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) {
-
- ERR_FAIL_INDEX(x,len_x);
- ERR_FAIL_INDEX(y,len_y);
- ERR_FAIL_INDEX(z,len_z);
-
- if (p_cell_status[x][y][z]&_CELL_EXTERIOR)
- return;
-
- /* static const Vector3 vertices[8]={
- Vector3(0,0,0),
- Vector3(0,0,1),
- Vector3(0,1,0),
- Vector3(0,1,1),
- Vector3(1,0,0),
- Vector3(1,0,1),
- Vector3(1,1,0),
- Vector3(1,1,1),
- };
- */
- #define vert(m_idx) Vector3( (m_idx&4)>>2, (m_idx&2)>>1, m_idx&1 )
- static const uint8_t indices[6][4]={
- {7,6,4,5},
- {7,3,2,6},
- {7,5,1,3},
- {0,2,3,1},
- {0,1,5,4},
- {0,4,6,2},
- };
- /*
- {0,1,2,3},
- {0,1,4,5},
- {0,2,4,6},
- {4,5,6,7},
- {2,3,7,6},
- {1,3,5,7},
- {0,2,3,1},
- {0,1,5,4},
- {0,4,6,2},
- {7,6,4,5},
- {7,3,2,6},
- {7,5,1,3},
- */
-
- for (int i=0;i<6;i++) {
-
- Vector3 face_points[4];
- int disp_x=x+((i%3)==0?((i<3)?1:-1):0);
- int disp_y=y+(((i-1)%3)==0?((i<3)?1:-1):0);
- int disp_z=z+(((i-2)%3)==0?((i<3)?1:-1):0);
-
- bool plot=false;
-
- if (disp_x<0 || disp_x>=len_x)
- plot=true;
- if (disp_y<0 || disp_y>=len_y)
- plot=true;
- if (disp_z<0 || disp_z>=len_z)
- plot=true;
-
- if (!plot && (p_cell_status[disp_x][disp_y][disp_z]&_CELL_EXTERIOR))
- plot=true;
-
- if (!plot)
- continue;
-
- for (int j=0;j<4;j++)
- face_points[j]=vert( indices[i][j] ) + Vector3(x,y,z);
-
- p_faces.push_back(
- Face3(
- face_points[0],
- face_points[1],
- face_points[2]
- )
- );
-
- p_faces.push_back(
- Face3(
- face_points[2],
- face_points[3],
- face_points[0]
- )
- );
-
- }
- }
- DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) {
- #define _MIN_SIZE 1.0
- #define _MAX_LENGTH 20
- int face_count=p_array.size();
- DVector<Face3>::Read facesr=p_array.read();
- const Face3 *faces = facesr.ptr();
- AABB global_aabb;
- for(int i=0;i<face_count;i++) {
- if (i==0) {
- global_aabb=faces[i].get_aabb();
- } else {
- global_aabb.merge_with( faces[i].get_aabb() );
- }
- }
-
- global_aabb.grow_by(0.01); // avoid numerical error
- // determine amount of cells in grid axis
- int div_x,div_y,div_z;
- if (global_aabb.size.x/_MIN_SIZE<_MAX_LENGTH)
- div_x=(int)(global_aabb.size.x/_MIN_SIZE)+1;
- else
- div_x=_MAX_LENGTH;
- if (global_aabb.size.y/_MIN_SIZE<_MAX_LENGTH)
- div_y=(int)(global_aabb.size.y/_MIN_SIZE)+1;
- else
- div_y=_MAX_LENGTH;
- if (global_aabb.size.z/_MIN_SIZE<_MAX_LENGTH)
- div_z=(int)(global_aabb.size.z/_MIN_SIZE)+1;
- else
- div_z=_MAX_LENGTH;
- Vector3 voxelsize=global_aabb.size;
- voxelsize.x/=div_x;
- voxelsize.y/=div_y;
- voxelsize.z/=div_z;
- // create and initialize cells to zero
- print_line("Wrapper: Initializing Cells");
- uint8_t ***cell_status=memnew_arr(uint8_t**,div_x);
- for(int i=0;i<div_x;i++) {
- cell_status[i]=memnew_arr(uint8_t*,div_y);
- for(int j=0;j<div_y;j++) {
- cell_status[i][j]=memnew_arr(uint8_t,div_z);
- for(int k=0;k<div_z;k++) {
- cell_status[i][j][k]=0;
- }
- }
- }
- // plot faces into cells
- print_line("Wrapper (1/6): Plotting Faces");
-
- for (int i=0;i<face_count;i++) {
- Face3 f=faces[i];
- for (int j=0;j<3;j++) {
- f.vertex[j]-=global_aabb.pos;
- }
- _plot_face(cell_status,0,0,0,div_x,div_y,div_z,voxelsize,f);
- }
- // determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
- print_line("Wrapper (2/6) Flood Filling");
- for (int i=0;i<div_x;i++) {
-
- for (int j=0;j<div_y;j++) {
-
- _mark_outside(cell_status,i,j,0,div_x,div_y,div_z);
- _mark_outside(cell_status,i,j,div_z-1,div_x,div_y,div_z);
- }
- }
-
- for (int i=0;i<div_z;i++) {
-
- for (int j=0;j<div_y;j++) {
-
- _mark_outside(cell_status,0,j,i,div_x,div_y,div_z);
- _mark_outside(cell_status,div_x-1,j,i,div_x,div_y,div_z);
- }
- }
-
- for (int i=0;i<div_x;i++) {
-
- for (int j=0;j<div_z;j++) {
-
- _mark_outside(cell_status,i,0,j,div_x,div_y,div_z);
- _mark_outside(cell_status,i,div_y-1,j,div_x,div_y,div_z);
- }
- }
-
- // build faces for the inside-outside cell divisors
-
- print_line("Wrapper (3/6): Building Faces");
- DVector<Face3> wrapped_faces;
-
- for (int i=0;i<div_x;i++) {
-
- for (int j=0;j<div_y;j++) {
-
- for (int k=0;k<div_z;k++) {
-
- _build_faces(cell_status,i,j,k,div_x,div_y,div_z,wrapped_faces);
- }
- }
- }
-
- print_line("Wrapper (4/6): Transforming Back Vertices");
- // transform face vertices to global coords
-
- int wrapped_faces_count=wrapped_faces.size();
- DVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
- Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
-
- for(int i=0;i<wrapped_faces_count;i++) {
-
- for(int j=0;j<3;j++) {
-
- Vector3& v = wrapped_faces_ptr[i].vertex[j];
- v=v*voxelsize;
- v+=global_aabb.pos;
- }
- }
-
- // clean up grid
- print_line("Wrapper (5/6): Grid Cleanup");
- for(int i=0;i<div_x;i++) {
- for(int j=0;j<div_y;j++) {
- memdelete_arr( cell_status[i][j] );
- }
-
- memdelete_arr( cell_status[i] );
- }
-
- memdelete_arr(cell_status);
- if (p_error)
- *p_error=voxelsize.length();
-
- print_line("Wrapper (6/6): Finished.");
- return wrapped_faces;
- }
- Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
- MeshData mesh;
-
-
- #define SUBPLANE_SIZE 1024.0
-
- float subplane_size = 1024.0; // should compute this from the actual plane
- for (int i=0;i<p_planes.size();i++) {
-
- Plane p =p_planes[i];
-
- Vector3 ref=Vector3(0.0,1.0,0.0);
-
- if (ABS(p.normal.dot(ref))>0.95)
- ref=Vector3(0.0,0.0,1.0); // change axis
-
- Vector3 right = p.normal.cross(ref).normalized();
- Vector3 up = p.normal.cross( right ).normalized();
-
- Vector< Vector3 > vertices;
-
- Vector3 center = p.get_any_point();
- // make a quad clockwise
- vertices.push_back( center - up * subplane_size + right * subplane_size );
- vertices.push_back( center - up * subplane_size - right * subplane_size );
- vertices.push_back( center + up * subplane_size - right * subplane_size );
- vertices.push_back( center + up * subplane_size + right * subplane_size );
-
- for (int j=0;j<p_planes.size();j++) {
- if (j==i)
- continue;
-
- Vector< Vector3 > new_vertices;
- Plane clip=p_planes[j];
-
- if (clip.normal.dot(p.normal)>0.95)
- continue;
-
- if (vertices.size()<3)
- break;
-
- for(int k=0;k<vertices.size();k++) {
-
- int k_n=(k+1)%vertices.size();
-
- Vector3 edge0_A=vertices[k];
- Vector3 edge1_A=vertices[k_n];
-
- real_t dist0 = clip.distance_to(edge0_A);
- real_t dist1 = clip.distance_to(edge1_A);
-
-
- if ( dist0 <= 0 ) { // behind plane
-
- new_vertices.push_back(vertices[k]);
- }
-
-
- // check for different sides and non coplanar
- if ( (dist0*dist1) < 0) {
-
- // calculate intersection
- Vector3 rel = edge1_A - edge0_A;
- real_t den=clip.normal.dot( rel );
- if (Math::abs(den)<CMP_EPSILON)
- continue; // point too short
- real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
- Vector3 inters = edge0_A+rel*dist;
- new_vertices.push_back(inters);
- }
- }
-
- vertices=new_vertices;
- }
-
- if (vertices.size()<3)
- continue;
-
-
- //result is a clockwise face
-
- MeshData::Face face;
-
- // add face indices
- for (int j=0;j<vertices.size();j++) {
-
-
- int idx=-1;
- for (int k=0;k<mesh.vertices.size();k++) {
-
- if (mesh.vertices[k].distance_to(vertices[j])<0.001) {
-
- idx=k;
- break;
- }
- }
-
- if (idx==-1) {
-
- idx=mesh.vertices.size();
- mesh.vertices.push_back(vertices[j]);
- }
-
- face.indices.push_back(idx);
- }
- face.plane=p;
- mesh.faces.push_back(face);
-
- //add edge
-
- for(int j=0;j<face.indices.size();j++) {
-
- int a=face.indices[j];
- int b=face.indices[(j+1)%face.indices.size()];
-
- bool found=false;
- for(int k=0;k<mesh.edges.size();k++) {
-
- if (mesh.edges[k].a==a && mesh.edges[k].b==b) {
- found=true;
- break;
- }
- if (mesh.edges[k].b==a && mesh.edges[k].a==b) {
- found=true;
- break;
- }
- }
-
- if (found)
- continue;
- MeshData::Edge edge;
- edge.a=a;
- edge.b=b;
- mesh.edges.push_back(edge);
- }
-
-
- }
- return mesh;
- }
- DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
- DVector<Plane> planes;
-
- planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
- planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
- planes.push_back( Plane( Vector3(0,1,0), p_extents.y ) );
- planes.push_back( Plane( Vector3(0,-1,0), p_extents.y ) );
- planes.push_back( Plane( Vector3(0,0,1), p_extents.z ) );
- planes.push_back( Plane( Vector3(0,0,-1), p_extents.z ) );
-
- return planes;
- }
- DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
- DVector<Plane> planes;
-
- for (int i=0;i<p_sides;i++) {
-
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
-
- planes.push_back( Plane( normal, p_radius ) );
- }
-
- Vector3 axis;
- axis[p_axis]=1.0;
-
- planes.push_back( Plane( axis, p_height*0.5 ) );
- planes.push_back( Plane( -axis, p_height*0.5 ) );
-
- return planes;
- }
- DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
- DVector<Plane> planes;
- Vector3 axis;
- axis[p_axis]=1.0;
- Vector3 axis_neg;
- axis_neg[(p_axis+1)%3]=1.0;
- axis_neg[(p_axis+2)%3]=1.0;
- axis_neg[p_axis]=-1.0;
- for (int i=0;i<p_lons;i++) {
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_lons);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_lons);
- planes.push_back( Plane( normal, p_radius ) );
- for (int j=1;j<=p_lats;j++) {
- //todo this is stupid, fix
- Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized();
- Vector3 pos = angle*p_radius;
- planes.push_back( Plane( pos, angle ) );
- planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
- }
- }
- return planes;
- }
- DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- DVector<Plane> planes;
-
- Vector3 axis;
- axis[p_axis]=1.0;
-
- Vector3 axis_neg;
- axis_neg[(p_axis+1)%3]=1.0;
- axis_neg[(p_axis+2)%3]=1.0;
- axis_neg[p_axis]=-1.0;
-
- for (int i=0;i<p_sides;i++) {
-
- Vector3 normal;
- normal[(p_axis+1)%3]=Math::cos(i*(2.0*Math_PI)/p_sides);
- normal[(p_axis+2)%3]=Math::sin(i*(2.0*Math_PI)/p_sides);
-
- planes.push_back( Plane( normal, p_radius ) );
-
- for (int j=1;j<=p_lats;j++) {
-
- Vector3 angle = normal.linear_interpolate(axis,j/(float)p_lats).normalized();
- Vector3 pos = axis*p_height*0.5 + angle*p_radius;
- planes.push_back( Plane( pos, angle ) );
- planes.push_back( Plane( pos * axis_neg, angle * axis_neg) );
-
- }
- }
-
- return planes;
- }
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