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- /*************************************************************************/
- /* reference.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef REFERENCE_H
- #define REFERENCE_H
- #include "object.h"
- #include "safe_refcount.h"
- #include "ref_ptr.h"
- #include "object_type_db.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- class Reference : public Object{
- OBJ_TYPE( Reference, Object );
- friend class RefBase;
- SafeRefCount refcount;
- SafeRefCount refcount_init;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get()<1; }
- bool init_ref();
- void reference();
- bool unreference();
- Reference();
- ~Reference();
- };
- #if 0
- class RefBase {
- protected:
- void ref_inc(Reference *p_reference);
- bool ref_dec(Reference *p_reference);
- Reference *first_ref(Reference *p_reference);
- Reference * get_reference_from_ref(const RefBase &p_base);
- virtual Reference * get_reference() const=0;
- char * get_refptr_data(const RefPtr &p_refptr) const;
- public:
- virtual ~RefBase() {}
- };
- #endif
- template<class T>
- class Ref {
- T *reference;
- void ref( const Ref& p_from ) {
- if (p_from.reference==reference)
- return;
- unref();
- reference=p_from.reference;
- if (reference)
- reference->reference();
- }
- void ref_pointer( T* p_ref ) {
- ERR_FAIL_COND(!p_ref);
- if (p_ref->init_ref())
- reference=p_ref;
- }
- //virtual Reference * get_reference() const { return reference; }
- public:
- _FORCE_INLINE_ bool operator<(const Ref<T>& p_r) const {
- return reference<p_r.reference;
- }
- _FORCE_INLINE_ bool operator==(const Ref<T>& p_r) const {
- return reference==p_r.reference;
- }
- _FORCE_INLINE_ bool operator!=(const Ref<T>& p_r) const {
- return reference!=p_r.reference;
- }
- _FORCE_INLINE_ T* operator->() {
- return reference;
- }
- _FORCE_INLINE_ T* operator*() {
- return reference;
- }
- _FORCE_INLINE_ const T* operator->() const {
- return reference;
- }
- _FORCE_INLINE_ const T* ptr() const {
- return reference;
- }
- _FORCE_INLINE_ T* ptr() {
- return reference;
- }
- _FORCE_INLINE_ const T* operator*() const {
- return reference;
- }
- RefPtr get_ref_ptr() const {
- RefPtr refptr;
- Ref<Reference> * irr = reinterpret_cast<Ref<Reference>*>( refptr.get_data() );
- *irr = *this;
- return refptr;
- };
- #if 0
- // go to RefPtr
- operator RefPtr() const {
- return get_ref_ptr();
- }
- #endif
- #if 1
- operator Variant() const {
- return Variant( get_ref_ptr() );
- }
- #endif
- void operator=( const Ref& p_from ) {
- ref(p_from);
- }
- template<class T_Other>
- void operator=( const Ref<T_Other>& p_from ) {
- Reference *refb = const_cast<Reference*>(static_cast<const Reference*>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- void operator=( const RefPtr& p_refptr ) {
- Ref<Reference> * irr = reinterpret_cast<Ref<Reference>*>( p_refptr.get_data() );
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- void operator=( const Variant& p_variant ) {
- RefPtr refptr=p_variant;
- Ref<Reference> * irr = reinterpret_cast<Ref<Reference>*>( refptr.get_data() );
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- Ref( const Ref& p_from ) {
- reference=NULL;
- ref(p_from);
- }
- template<class T_Other>
- Ref( const Ref<T_Other>& p_from ) {
- reference=NULL;
- Reference *refb = const_cast<Reference*>(static_cast<const Reference*>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- Ref( T* p_reference ) {
- if (p_reference)
- ref_pointer(p_reference);
- else
- reference=NULL;
- }
- Ref( const Variant& p_variant) {
- RefPtr refptr=p_variant;
- Ref<Reference> * irr = reinterpret_cast<Ref<Reference>*>( refptr.get_data() );
- reference=NULL;
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- Ref( const RefPtr& p_refptr) {
- Ref<Reference> * irr = reinterpret_cast<Ref<Reference>*>( p_refptr.get_data() );
- reference=NULL;
- Reference *refb = irr->ptr();
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference=refb->cast_to<T>();
- ref(r);
- r.reference=NULL;
- }
- inline bool is_valid() const { return reference!=NULL; }
- inline bool is_null() const { return reference==NULL; }
- void unref() {
- //TODO this should be moved to mutexes, since this engine does not really
- // do a lot of referencing on references and stuff
- // mutexes will avoid more crashes?
- if (reference && reference->unreference()) {
- memdelete(reference);
- }
- reference=NULL;
- }
- Ref() {
- reference=NULL;
- }
- ~Ref() {
- unref();
- }
- };
- typedef Ref<Reference> REF;
- class WeakRef : public Reference {
- OBJ_TYPE(WeakRef,Reference);
- ObjectID ref;
- protected:
- static void _bind_methods();
- public:
- Variant get_ref() const;
- void set_obj(Object *p_object);
- void set_ref(const REF& p_ref);
- WeakRef();
- };
- #endif // REFERENCE_H
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