script_language.h 9.6 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SCRIPT_LANGUAGE_H
  30. #define SCRIPT_LANGUAGE_H
  31. #include "resource.h"
  32. #include "map.h"
  33. /**
  34. @author Juan Linietsky <[email protected]>
  35. */
  36. class ScriptLanguage;
  37. class ScriptServer {
  38. enum {
  39. MAX_LANGUAGES=4
  40. };
  41. static ScriptLanguage *_languages[MAX_LANGUAGES];
  42. static int _language_count;
  43. static bool scripting_enabled;
  44. public:
  45. static void set_scripting_enabled(bool p_enabled);
  46. static bool is_scripting_enabled();
  47. static int get_language_count();
  48. static ScriptLanguage *get_language(int p_idx);
  49. static void register_language(ScriptLanguage *p_language);
  50. };
  51. class ScriptInstance;
  52. class PlaceHolderScriptInstance;
  53. class Script : public Resource {
  54. OBJ_TYPE( Script, Resource );
  55. OBJ_SAVE_TYPE( Script );
  56. protected:
  57. void _notification( int p_what);
  58. static void _bind_methods();
  59. friend class PlaceHolderScriptInstance;
  60. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  61. public:
  62. virtual bool can_instance() const=0;
  63. virtual StringName get_instance_base_type() const=0; // this may not work in all scripts, will return empty if so
  64. virtual ScriptInstance* instance_create(Object *p_this)=0;
  65. virtual bool instance_has(const Object *p_this) const=0;
  66. virtual bool has_source_code() const=0;
  67. virtual String get_source_code() const=0;
  68. virtual void set_source_code(const String& p_code)=0;
  69. virtual Error reload()=0;
  70. virtual bool is_tool() const=0;
  71. virtual String get_node_type() const=0;
  72. virtual ScriptLanguage *get_language() const=0;
  73. Script() {}
  74. };
  75. class ScriptInstance {
  76. public:
  77. virtual bool set(const StringName& p_name, const Variant& p_value)=0;
  78. virtual bool get(const StringName& p_name, Variant &r_ret) const=0;
  79. virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
  80. virtual void get_method_list(List<MethodInfo> *p_list) const=0;
  81. virtual bool has_method(const StringName& p_method) const=0;
  82. virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST);
  83. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error)=0;
  84. virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST);
  85. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  86. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  87. virtual void notification(int p_notification)=0;
  88. virtual Ref<Script> get_script() const=0;
  89. virtual ScriptLanguage *get_language()=0;
  90. virtual ~ScriptInstance();
  91. };
  92. class ScriptLanguage {
  93. public:
  94. virtual String get_name() const=0;
  95. /* LANGUAGE FUNCTIONS */
  96. virtual void init()=0;
  97. virtual String get_type() const=0;
  98. virtual String get_extension() const=0;
  99. virtual Error execute_file(const String& p_path) =0;
  100. virtual void finish()=0;
  101. /* EDITOR FUNCTIONS */
  102. virtual void get_reserved_words(List<String> *p_words) const=0;
  103. virtual void get_comment_delimiters(List<String> *p_delimiters) const=0;
  104. virtual void get_string_delimiters(List<String> *p_delimiters) const=0;
  105. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const=0;
  106. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const=0;
  107. virtual Script *create_script() const=0;
  108. virtual bool has_named_classes() const=0;
  109. virtual int find_function(const String& p_function,const String& p_code) const=0;
  110. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
  111. virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path, const String& p_keyword, List<String>* r_options) { return ERR_UNAVAILABLE; }
  112. /* DEBUGGER FUNCTIONS */
  113. virtual String debug_get_error() const=0;
  114. virtual int debug_get_stack_level_count() const=0;
  115. virtual int debug_get_stack_level_line(int p_level) const=0;
  116. virtual String debug_get_stack_level_function(int p_level) const=0;
  117. virtual String debug_get_stack_level_source(int p_level) const=0;
  118. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  119. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  120. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  121. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1)=0;
  122. /* LOADER FUNCTIONS */
  123. virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
  124. virtual void get_public_functions(List<MethodInfo> *p_functions) const=0;
  125. virtual void frame();
  126. virtual ~ScriptLanguage() {};
  127. };
  128. class PlaceHolderScriptInstance : public ScriptInstance {
  129. Object *owner;
  130. List<PropertyInfo> properties;
  131. Map<StringName,Variant> values;
  132. ScriptLanguage *language;
  133. Ref<Script> script;
  134. public:
  135. virtual bool set(const StringName& p_name, const Variant& p_value);
  136. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  137. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  138. virtual void get_method_list(List<MethodInfo> *p_list) const {}
  139. virtual bool has_method(const StringName& p_method) const { return false; }
  140. virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST) { return Variant();}
  141. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); }
  142. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  143. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  144. virtual void notification(int p_notification) {}
  145. virtual Ref<Script> get_script() const { return script; }
  146. virtual ScriptLanguage *get_language() { return language; }
  147. Object *get_owner() { return owner; }
  148. void update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values); //likely changed in editor
  149. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
  150. ~PlaceHolderScriptInstance();
  151. };
  152. class ScriptDebugger {
  153. int lines_left;
  154. int depth;
  155. static ScriptDebugger * singleton;
  156. Map<int,Set<StringName> > breakpoints;
  157. ScriptLanguage *break_lang;
  158. public:
  159. typedef void (*RequestSceneTreeMessageFunc)(void *);
  160. _FORCE_INLINE_ static ScriptDebugger * get_singleton() { return singleton; }
  161. void set_lines_left(int p_left);
  162. int get_lines_left() const;
  163. void set_depth(int p_depth);
  164. int get_depth() const;
  165. String breakpoint_find_source(const String& p_source) const;
  166. void insert_breakpoint(int p_line, const StringName& p_source);
  167. void remove_breakpoint(int p_line, const StringName& p_source);
  168. bool is_breakpoint(int p_line,const StringName& p_source) const;
  169. bool is_breakpoint_line(int p_line) const;
  170. void clear_breakpoints();
  171. virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true)=0;
  172. virtual void idle_poll();
  173. virtual void line_poll();
  174. void set_break_language(ScriptLanguage *p_lang);
  175. ScriptLanguage* get_break_language() const;
  176. virtual void send_message(const String& p_message, const Array& p_args)=0;
  177. virtual bool is_remote() const { return false; }
  178. virtual void request_quit() {}
  179. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
  180. ScriptDebugger();
  181. virtual ~ScriptDebugger() {}
  182. };
  183. #endif