SCsub 949 B

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  1. Import('env')
  2. iphone_lib = [
  3. '#platform/iphone/os_iphone.cpp',
  4. #'#platform/iphone/rasterizer_iphone.cpp',
  5. '#platform/iphone/audio_driver_iphone.cpp',
  6. '#platform/iphone/gl_view.mm',
  7. '#platform/iphone/main.m',
  8. '#platform/iphone/app_delegate.mm',
  9. '#platform/iphone/view_controller.mm',
  10. '#platform/iphone/scoreloop_ios.mm',
  11. ]
  12. #env.Depends('#core/math/vector3.h', 'vector3_psp.h')
  13. #iphone_lib = env.Library('iphone', iphone_lib)
  14. obj = env.Object('#platform/iphone/godot_iphone.cpp')
  15. prog = None
  16. if env["target"]=="release":
  17. prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
  18. #action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
  19. #env.AddPostAction(prog, action)
  20. else:
  21. prog = env.Program('#bin/godot', [obj] + iphone_lib)
  22. #action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
  23. #env.AddPostAction(prog, action)