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- Import('env')
- iphone_lib = [
- '#platform/iphone/os_iphone.cpp',
- #'#platform/iphone/rasterizer_iphone.cpp',
- '#platform/iphone/audio_driver_iphone.cpp',
- '#platform/iphone/gl_view.mm',
- '#platform/iphone/main.m',
- '#platform/iphone/app_delegate.mm',
- '#platform/iphone/view_controller.mm',
- '#platform/iphone/scoreloop_ios.mm',
- ]
- #env.Depends('#core/math/vector3.h', 'vector3_psp.h')
- #iphone_lib = env.Library('iphone', iphone_lib)
- obj = env.Object('#platform/iphone/godot_iphone.cpp')
- prog = None
- if env["target"]=="release":
- prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
- #action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
- #env.AddPostAction(prog, action)
- else:
- prog = env.Program('#bin/godot', [obj] + iphone_lib)
- #action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
- #env.AddPostAction(prog, action)
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