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audio_driver_osx.h 2.9 KB

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  1. /*************************************************************************/
  2. /* audio_driver_osx.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifdef OSX_ENABLED
  30. #ifndef AUDIO_DRIVER_OSX_H
  31. #define AUDIO_DRIVER_OSX_H
  32. #include "servers/audio/audio_server_sw.h"
  33. #include <AudioUnit/AudioUnit.h>
  34. class AudioDriverOSX : public AudioDriverSW {
  35. AudioComponentInstance audio_unit;
  36. bool active;
  37. int channels;
  38. int32_t* samples_in;
  39. int buffer_frames;
  40. static OSStatus output_callback(void *inRefCon,
  41. AudioUnitRenderActionFlags * ioActionFlags,
  42. const AudioTimeStamp * inTimeStamp,
  43. UInt32 inBusNumber, UInt32 inNumberFrames,
  44. AudioBufferList * ioData);
  45. public:
  46. const char* get_name() const {
  47. return "AudioUnit";
  48. };
  49. virtual Error init();
  50. virtual void start();
  51. virtual int get_mix_rate() const;
  52. virtual OutputFormat get_output_format() const;
  53. virtual void lock();
  54. virtual void unlock();
  55. virtual void finish();
  56. };
  57. #endif
  58. #endif