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- /*************************************************************************/
- /* os_osx.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #import <Cocoa/Cocoa.h>
- #include <IOKit/IOKitLib.h>
- #include <IOKit/IOCFPlugIn.h>
- #include <IOKit/hid/IOHIDLib.h>
- #include <IOKit/hid/IOHIDKeys.h>
- #include "sem_osx.h"
- #include "servers/visual/visual_server_raster.h"
- //#include "drivers/opengl/rasterizer_gl.h"
- //#include "drivers/gles2/rasterizer_gles2.h"
- #include "os_osx.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "print_string.h"
- #include "servers/physics/physics_server_sw.h"
- #include "drivers/gles2/rasterizer_instance_gles2.h"
- #include "servers/visual/visual_server_wrap_mt.h"
- #include "main/main.h"
- #include "os/keyboard.h"
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <fcntl.h>
- #include <unistd.h>
- #include <libproc.h>
- //uses portions of glfw
- //========================================================================
- // GLFW 3.0 - www.glfw.org
- //------------------------------------------------------------------------
- // Copyright (c) 2002-2006 Marcus Geelnard
- // Copyright (c) 2006-2010 Camilla Berglund <[email protected]>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- static NSRect convertRectToBacking(NSRect contentRect) {
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- return [OS_OSX::singleton->window_view convertRectToBacking:contentRect];
- else
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- return contentRect;
- }
- static InputModifierState translateFlags(NSUInteger flags)
- {
- InputModifierState mod;
- mod.shift = (flags & NSShiftKeyMask);
- mod.control = (flags & NSControlKeyMask);
- mod.alt = (flags & NSAlternateKeyMask);
- mod.meta = (flags & NSCommandKeyMask);
- return mod;
- }
- static int mouse_x=0;
- static int mouse_y=0;
- static int prev_mouse_x=0;
- static int prev_mouse_y=0;
- static int button_mask=0;
- @interface GodotApplication : NSApplication
- @end
- @implementation GodotApplication
- // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
- // This works around an AppKit bug, where key up events while holding
- // down the command key don't get sent to the key window.
- - (void)sendEvent:(NSEvent *)event
- {
- if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
- [[self keyWindow] sendEvent:event];
- else
- [super sendEvent:event];
- }
- @end
- @interface GodotApplicationDelegate : NSObject
- @end
- @implementation GodotApplicationDelegate
- - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
- {
- /* _Godotwindow* window;
- for (window = _Godot.windowListHead; window; window = window->next)
- _GodotInputWindowCloseRequest(window);
- */
- return NSTerminateCancel;
- }
- - (void)applicationDidHide:(NSNotification *)notification
- {
- /* _Godotwindow* window;
- for (window = _Godot.windowListHead; window; window = window->next)
- _GodotInputWindowVisibility(window, GL_FALSE);
- */
- }
- - (void)applicationDidUnhide:(NSNotification *)notification
- {
- /*
- _Godotwindow* window;
- for (window = _Godot.windowListHead; window; window = window->next)
- {
- if ([window_object isVisible])
- _GodotInputWindowVisibility(window, GL_TRUE);
- }
- */
- }
- - (void)applicationDidChangeScreenParameters:(NSNotification *) notification
- {
- //_GodotInputMonitorChange();
- }
- @end
- @interface GodotWindowDelegate : NSObject
- {
- // _Godotwindow* window;
- }
- @end
- @implementation GodotWindowDelegate
- - (BOOL)windowShouldClose:(id)sender
- {
- //_GodotInputWindowCloseRequest(window);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- return NO;
- }
- - (void)windowDidResize:(NSNotification *)notification
- {
- [OS_OSX::singleton->context update];
- const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSRect fbRect = convertRectToBacking(contentRect);
- OS_OSX::singleton->current_videomode.width=fbRect.size.width;
- OS_OSX::singleton->current_videomode.height=fbRect.size.height;
- // _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
- // _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
- //_GodotInputWindowDamage(window);
- //if (window->cursorMode == Godot_CURSOR_DISABLED)
- // centerCursor(window);
- }
- - (void)windowDidMove:(NSNotification *)notification
- {
- // [window->nsgl.context update];
- // int x, y;
- // _GodotPlatformGetWindowPos(window, &x, &y);
- // _GodotInputWindowPos(window, x, y);
- //if (window->cursorMode == Godot_CURSOR_DISABLED)
- // centerCursor(window);
- }
- - (void)windowDidMiniaturize:(NSNotification *)notification
- {
- // _GodotInputWindowIconify(window, GL_TRUE);
- }
- - (void)windowDidDeminiaturize:(NSNotification *)notification
- {
- //if (window->monitor)
- // enterFullscreenMode(window);
- // _GodotInputWindowIconify(window, GL_FALSE);
- }
- - (void)windowDidBecomeKey:(NSNotification *)notification
- {
- // _GodotInputWindowFocus(window, GL_TRUE);
- // _GodotPlatformSetCursorMode(window, window->cursorMode);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- }
- - (void)windowDidResignKey:(NSNotification *)notification
- {
- // _GodotInputWindowFocus(window, GL_FALSE);
- // _GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- }
- @end
- @interface GodotContentView : NSView
- {
- NSTrackingArea* trackingArea;
- }
- @end
- @implementation GodotContentView
- + (void)initialize
- {
- if (self == [GodotContentView class])
- {
- /* if (_glfw.ns.cursor == nil)
- {
- NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
- _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
- hotSpot:NSZeroPoint];
- [data release];
- }*/
- }
- }
- - (id)init
- {
- self = [super init];
- trackingArea = nil;
- [self updateTrackingAreas];
- return self;
- }
- -(void)dealloc
- {
- [trackingArea release];
- [super dealloc];
- }
- - (BOOL)isOpaque
- {
- return YES;
- }
- - (BOOL)canBecomeKeyView
- {
- return YES;
- }
- - (BOOL)acceptsFirstResponder
- {
- return YES;
- }
- - (void)cursorUpdate:(NSEvent *)event
- {
- // setModeCursor(window, window->cursorMode);
- }
- - (void)mouseDown:(NSEvent *)event
- {
- print_line("mouse down:");
- button_mask|=BUTTON_MASK_LEFT;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_LEFT;
- ev.mouse_button.pressed=true;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.doubleclick = [event clickCount]==2;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /* _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_LEFT,
- GLFW_PRESS,
- translateFlags([event modifierFlags]));*/
- }
- - (void)mouseDragged:(NSEvent *)event
- {
- [self mouseMoved:event];
- }
- - (void)mouseUp:(NSEvent *)event
- {
- button_mask&=~BUTTON_MASK_LEFT;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_LEFT;
- ev.mouse_button.pressed=false;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /* _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_LEFT,
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));*/
- }
- - (void)mouseMoved:(NSEvent *)event
- {
- InputEvent ev;
- ev.type=InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask=button_mask;
- prev_mouse_x=mouse_x;
- prev_mouse_y=mouse_y;
- const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSPoint p = [event locationInWindow];
- mouse_x = p.x * [[event window] backingScaleFactor];
- mouse_y = (contentRect.size.height - p.y) * [[event window] backingScaleFactor];
- ev.mouse_motion.x=mouse_x;
- ev.mouse_motion.y=mouse_y;
- ev.mouse_motion.global_x=mouse_x;
- ev.mouse_motion.global_y=mouse_y;
- ev.mouse_motion.relative_x=mouse_x - prev_mouse_x;
- ev.mouse_motion.relative_y=mouse_y - prev_mouse_y;
- ev.mouse_motion.mod = translateFlags([event modifierFlags]);
- // ev.mouse_motion.relative_x=[event deltaX];
- // ev.mouse_motion.relative_y=[event deltaY];
- OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x,mouse_y));
- OS_OSX::singleton->push_input(ev);
- /* if (window->cursorMode == GLFW_CURSOR_DISABLED)
- _glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
- else
- {
- const NSRect contentRect = [window->ns.view frame];
- const NSPoint p = [event locationInWindow];
- _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
- }*/
- }
- - (void)rightMouseDown:(NSEvent *)event
- {
- button_mask|=BUTTON_MASK_RIGHT;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_RIGHT;
- ev.mouse_button.pressed=true;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /* _glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_RIGHT,
- GLFW_PRESS,
- translateFlags([event modifierFlags]));*/
- }
- - (void)rightMouseDragged:(NSEvent *)event
- {
- [self mouseMoved:event];
- }
- - (void)rightMouseUp:(NSEvent *)event
- {
- button_mask&=~BUTTON_MASK_RIGHT;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_RIGHT;
- ev.mouse_button.pressed=false;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /*_glfwInputMouseClick(window,
- GLFW_MOUSE_BUTTON_RIGHT,
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));*/
- }
- - (void)otherMouseDown:(NSEvent *)event
- {
- if ((int) [event buttonNumber]!=2)
- return;
- button_mask|=BUTTON_MASK_MIDDLE;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_MIDDLE;
- ev.mouse_button.pressed=true;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /*_glfwInputMouseClick(window,
- (int) [event buttonNumber],
- GLFW_PRESS,
- translateFlags([event modifierFlags]));*/
- }
- - (void)otherMouseDragged:(NSEvent *)event
- {
- [self mouseMoved:event];
- }
- - (void)otherMouseUp:(NSEvent *)event
- {
- if ((int) [event buttonNumber]!=2)
- return;
- button_mask&=~BUTTON_MASK_MIDDLE;
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=BUTTON_MIDDLE;
- ev.mouse_button.pressed=false;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- /* _glfwInputMouseClick(window,
- (int) [event buttonNumber],
- GLFW_RELEASE,
- translateFlags([event modifierFlags]));*/
- }
- - (void)mouseExited:(NSEvent *)event
- {
- // _glfwInputCursorEnter(window, GL_FALSE);
- }
- - (void)mouseEntered:(NSEvent *)event
- {
- // _glfwInputCursorEnter(window, GL_TRUE);
- }
- - (void)viewDidChangeBackingProperties
- {
- /* const NSRect contentRect = [window->ns.view frame];
- const NSRect fbRect = convertRectToBacking(window, contentRect);
- _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);*/
- }
- - (void)updateTrackingAreas
- {
- if (trackingArea != nil)
- {
- [self removeTrackingArea:trackingArea];
- [trackingArea release];
- }
- NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
- NSTrackingActiveInKeyWindow |
- NSTrackingCursorUpdate |
- NSTrackingInVisibleRect;
- trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
- options:options
- owner:self
- userInfo:nil];
- [self addTrackingArea:trackingArea];
- [super updateTrackingAreas];
- }
- // Translates a OS X keycode to a Godot keycode
- //
- static int translateKey(unsigned int key)
- {
- // Keyboard symbol translation table
- static const unsigned int table[128] =
- {
- /* 00 */ KEY_A,
- /* 01 */ KEY_S,
- /* 02 */ KEY_D,
- /* 03 */ KEY_F,
- /* 04 */ KEY_H,
- /* 05 */ KEY_G,
- /* 06 */ KEY_Z,
- /* 07 */ KEY_X,
- /* 08 */ KEY_C,
- /* 09 */ KEY_V,
- /* 0a */ KEY_UNKNOWN,
- /* 0b */ KEY_B,
- /* 0c */ KEY_Q,
- /* 0d */ KEY_W,
- /* 0e */ KEY_E,
- /* 0f */ KEY_R,
- /* 10 */ KEY_Y,
- /* 11 */ KEY_T,
- /* 12 */ KEY_1,
- /* 13 */ KEY_2,
- /* 14 */ KEY_3,
- /* 15 */ KEY_4,
- /* 16 */ KEY_6,
- /* 17 */ KEY_5,
- /* 18 */ KEY_EQUAL,
- /* 19 */ KEY_9,
- /* 1a */ KEY_7,
- /* 1b */ KEY_MINUS,
- /* 1c */ KEY_8,
- /* 1d */ KEY_0,
- /* 1e */ KEY_BRACERIGHT,
- /* 1f */ KEY_O,
- /* 20 */ KEY_U,
- /* 21 */ KEY_BRACELEFT,
- /* 22 */ KEY_I,
- /* 23 */ KEY_P,
- /* 24 */ KEY_RETURN,
- /* 25 */ KEY_L,
- /* 26 */ KEY_J,
- /* 27 */ KEY_APOSTROPHE,
- /* 28 */ KEY_K,
- /* 29 */ KEY_SEMICOLON,
- /* 2a */ KEY_BACKSLASH,
- /* 2b */ KEY_COMMA,
- /* 2c */ KEY_SLASH,
- /* 2d */ KEY_N,
- /* 2e */ KEY_M,
- /* 2f */ KEY_PERIOD,
- /* 30 */ KEY_TAB,
- /* 31 */ KEY_SPACE,
- /* 32 */ KEY_QUOTELEFT,
- /* 33 */ KEY_BACKSPACE,
- /* 34 */ KEY_UNKNOWN,
- /* 35 */ KEY_ESCAPE,
- /* 36 */ KEY_META,
- /* 37 */ KEY_META,
- /* 38 */ KEY_SHIFT,
- /* 39 */ KEY_CAPSLOCK,
- /* 3a */ KEY_ALT,
- /* 3b */ KEY_CONTROL,
- /* 3c */ KEY_SHIFT,
- /* 3d */ KEY_ALT,
- /* 3e */ KEY_CONTROL,
- /* 3f */ KEY_UNKNOWN, /* Function */
- /* 40 */ KEY_UNKNOWN,
- /* 41 */ KEY_KP_PERIOD,
- /* 42 */ KEY_UNKNOWN,
- /* 43 */ KEY_KP_MULTIPLY,
- /* 44 */ KEY_UNKNOWN,
- /* 45 */ KEY_KP_ADD,
- /* 46 */ KEY_UNKNOWN,
- /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
- /* 48 */ KEY_UNKNOWN, /* VolumeUp */
- /* 49 */ KEY_UNKNOWN, /* VolumeDown */
- /* 4a */ KEY_UNKNOWN, /* Mute */
- /* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_KP_ENTER,
- /* 4d */ KEY_UNKNOWN,
- /* 4e */ KEY_KP_SUBSTRACT,
- /* 4f */ KEY_UNKNOWN,
- /* 50 */ KEY_UNKNOWN,
- /* 51 */ KEY_EQUAL, //wtf equal?
- /* 52 */ KEY_KP_0,
- /* 53 */ KEY_KP_1,
- /* 54 */ KEY_KP_2,
- /* 55 */ KEY_KP_3,
- /* 56 */ KEY_KP_4,
- /* 57 */ KEY_KP_5,
- /* 58 */ KEY_KP_6,
- /* 59 */ KEY_KP_7,
- /* 5a */ KEY_UNKNOWN,
- /* 5b */ KEY_KP_8,
- /* 5c */ KEY_KP_9,
- /* 5d */ KEY_UNKNOWN,
- /* 5e */ KEY_UNKNOWN,
- /* 5f */ KEY_UNKNOWN,
- /* 60 */ KEY_F5,
- /* 61 */ KEY_F6,
- /* 62 */ KEY_F7,
- /* 63 */ KEY_F3,
- /* 64 */ KEY_F8,
- /* 65 */ KEY_F9,
- /* 66 */ KEY_UNKNOWN,
- /* 67 */ KEY_F11,
- /* 68 */ KEY_UNKNOWN,
- /* 69 */ KEY_F13,
- /* 6a */ KEY_F16,
- /* 6b */ KEY_F14,
- /* 6c */ KEY_UNKNOWN,
- /* 6d */ KEY_F10,
- /* 6e */ KEY_UNKNOWN,
- /* 6f */ KEY_F12,
- /* 70 */ KEY_UNKNOWN,
- /* 71 */ KEY_F15,
- /* 72 */ KEY_INSERT, /* Really Help... */
- /* 73 */ KEY_HOME,
- /* 74 */ KEY_PAGEUP,
- /* 75 */ KEY_DELETE,
- /* 76 */ KEY_F4,
- /* 77 */ KEY_END,
- /* 78 */ KEY_F2,
- /* 79 */ KEY_PAGEDOWN,
- /* 7a */ KEY_F1,
- /* 7b */ KEY_LEFT,
- /* 7c */ KEY_RIGHT,
- /* 7d */ KEY_DOWN,
- /* 7e */ KEY_UP,
- /* 7f */ KEY_UNKNOWN,
- };
- if (key >= 128)
- return KEY_UNKNOWN;
- return table[key];
- }
- - (void)keyDown:(NSEvent *)event
- {
- InputEvent ev;
- ev.type=InputEvent::KEY;
- ev.key.pressed=true;
- ev.key.mod=translateFlags([event modifierFlags]);
- ev.key.scancode = translateKey([event keyCode]);
- ev.key.echo = [event isARepeat];
- NSString* characters = [event characters];
- NSUInteger i, length = [characters length];
- if (length>0 && keycode_has_unicode(ev.key.scancode)) {
- for (i = 0; i < length; i++) {
- ev.key.unicode=[characters characterAtIndex:i];
- OS_OSX::singleton->push_input(ev);
- ev.key.scancode=0;
- }
- } else {
- OS_OSX::singleton->push_input(ev);
- }
- }
- - (void)flagsChanged:(NSEvent *)event
- {
- /* int action;
- unsigned int newModifierFlags =
- [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
- if (newModifierFlags > window->ns.modifierFlags)
- action = GLFW_PRESS;
- else
- action = GLFW_RELEASE;
- window->ns.modifierFlags = newModifierFlags;
- const int key = translateKey([event keyCode]);
- const int mods = translateFlags([event modifierFlags]);
- _glfwInputKey(window, key, [event keyCode], action, mods);*/
- }
- - (void)keyUp:(NSEvent *)event
- {
- InputEvent ev;
- ev.type=InputEvent::KEY;
- ev.key.pressed=false;
- ev.key.mod=translateFlags([event modifierFlags]);
- ev.key.scancode = translateKey([event keyCode]);
- OS_OSX::singleton->push_input(ev);
- /* const int key = translateKey([event keyCode]);
- const int mods = translateFlags([event modifierFlags]);
- _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);*/
- }
- - (void)scrollWheel:(NSEvent *)event
- {
- double deltaX, deltaY;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- {
- deltaX = [event scrollingDeltaX];
- deltaY = [event scrollingDeltaY];
- if ([event hasPreciseScrollingDeltas])
- {
- deltaX *= 0.1;
- deltaY *= 0.1;
- }
- }
- else
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- {
- deltaX = [event deltaX];
- deltaY = [event deltaY];
- }
- if (fabs(deltaY)) {
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index=deltaY >0 ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN;
- ev.mouse_button.pressed=true;
- ev.mouse_button.x=mouse_x;
- ev.mouse_button.y=mouse_y;
- ev.mouse_button.global_x=mouse_x;
- ev.mouse_button.global_y=mouse_y;
- ev.mouse_button.button_mask=button_mask;
- OS_OSX::singleton->push_input(ev);
- ev.mouse_button.pressed=false;
- OS_OSX::singleton->push_input(ev);
- }
- }
- @end
- @interface GodotWindow : NSWindow {}
- @end
- @implementation GodotWindow
- - (BOOL)canBecomeKeyWindow
- {
- // Required for NSBorderlessWindowMask windows
- return YES;
- }
- @end
- int OS_OSX::get_video_driver_count() const {
- return 1;
- }
- const char * OS_OSX::get_video_driver_name(int p_driver) const {
- return "GLES2";
- }
- OS::VideoMode OS_OSX::get_default_video_mode() const {
- VideoMode vm;
- vm.width=800;
- vm.height=600;
- vm.fullscreen=false;
- vm.resizable=true;
- return vm;
- }
- void OS_OSX::initialize_core() {
- OS_Unix::initialize_core();
- SemaphoreOSX::make_default();
- }
- void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
- /*** OSX INITIALIZATION ***/
- /*** OSX INITIALIZATION ***/
- /*** OSX INITIALIZATION ***/
- current_videomode=p_desired;
- window_delegate = [[GodotWindowDelegate alloc] init];
- // Don't use accumulation buffer support; it's not accelerated
- // Aux buffers probably aren't accelerated either
- unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (current_videomode.resizable?NSResizableWindowMask:0);
- window_object = [[GodotWindow alloc]
- initWithContentRect:NSMakeRect(0, 0, current_videomode.width,current_videomode.height)
- styleMask:styleMask
- backing:NSBackingStoreBuffered
- defer:NO];
- ERR_FAIL_COND( window_object==nil );
- window_view = [[GodotContentView alloc] init];
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
- [window_view setWantsBestResolutionOpenGLSurface:YES];
- if (current_videomode.resizable)
- [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
- }
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- // [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
- [window_object setContentView:window_view];
- [window_object setDelegate:window_delegate];
- [window_object setAcceptsMouseMovedEvents:YES];
- [window_object center];
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- [window_object setRestorable:NO];
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- unsigned int attributeCount = 0;
- // OS X needs non-zero color size, so set resonable values
- int colorBits = 24;
- // Fail if a robustness strategy was requested
- #define ADD_ATTR(x) { attributes[attributeCount++] = x; }
- #define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
- // Arbitrary array size here
- NSOpenGLPixelFormatAttribute attributes[40];
- ADD_ATTR(NSOpenGLPFADoubleBuffer);
- ADD_ATTR(NSOpenGLPFAClosestPolicy);
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (false/* use gl3*/)
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
- /* if (fbconfig->alphaBits > 0)
- ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);*/
- ADD_ATTR2(NSOpenGLPFADepthSize, 24);
- ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
- /*if (fbconfig->stereo)
- ADD_ATTR(NSOpenGLPFAStereo);*/
- /* if (fbconfig->samples > 0)
- {
- ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
- ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
- }*/
- // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
- // frambuffer, so there's no need (and no way) to request it
- ADD_ATTR(0);
- #undef ADD_ATTR
- #undef ADD_ATTR2
- pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- ERR_FAIL_COND( pixelFormat == nil);
- context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
- shareContext:nil];
- ERR_FAIL_COND(context==nil);
- [context setView:window_view];
- [context makeCurrentContext];
- [NSApp activateIgnoringOtherApps:YES];
- [window_object makeKeyAndOrderFront:nil];
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- bool use_gl2=p_video_driver!=1;
- AudioDriverManagerSW::add_driver(&audio_driver_osx);
- rasterizer = instance_RasterizerGLES2();
- visual_server = memnew( VisualServerRaster(rasterizer) );
- if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
- visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
- }
- visual_server->init();
- visual_server->cursor_set_visible(false, 0);
- AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
- if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
- ERR_PRINT("Initializing audio failed.");
- }
- sample_manager = memnew( SampleManagerMallocSW );
- audio_server = memnew( AudioServerSW(sample_manager) );
- audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
- audio_server->init();
- spatial_sound_server = memnew( SpatialSoundServerSW );
- spatial_sound_server->init();
- spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
- spatial_sound_2d_server->init();
- //
- physics_server = memnew( PhysicsServerSW );
- physics_server->init();
- physics_2d_server = memnew( Physics2DServerSW );
- physics_2d_server->init();
- input = memnew( InputDefault );
- _ensure_data_dir();
- }
- void OS_OSX::finalize() {
- }
- void OS_OSX::set_main_loop( MainLoop * p_main_loop ) {
- main_loop=p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- void OS_OSX::delete_main_loop() {
- memdelete(main_loop);
- main_loop=NULL;
- }
- String OS_OSX::get_name() {
- return "OSX";
- }
- void OS_OSX::set_cursor_shape(CursorShape p_shape) {
- if (cursor_shape==p_shape)
- return;
- switch(p_shape) {
- case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break;
- case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break;
- case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break;
- case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break;
- case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break;
- case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
- case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
- case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
- case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
- case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
- case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
- case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
- default: {};
- }
- cursor_shape=p_shape;
- }
- void OS_OSX::set_mouse_show(bool p_show) {
- }
- void OS_OSX::set_mouse_grab(bool p_grab) {
- }
- bool OS_OSX::is_mouse_grab_enabled() const {
- return mouse_grab;
- }
- Point2 OS_OSX::get_mouse_pos() const {
- return Vector2(mouse_x,mouse_y);
- }
- int OS_OSX::get_mouse_button_state() const {
- return button_mask;
- }
- void OS_OSX::set_window_title(const String& p_title) {
- [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
- }
- void OS_OSX::set_icon(const Image& p_icon) {
- Image img=p_icon;
- img.convert(Image::FORMAT_RGBA);
- NSBitmapImageRep *imgrep= [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
- pixelsWide: p_icon.get_width()
- pixelsHigh: p_icon.get_height()
- bitsPerSample: 8
- samplesPerPixel: 4
- hasAlpha: YES
- isPlanar: NO
- colorSpaceName: NSDeviceRGBColorSpace
- bytesPerRow: p_icon.get_width()*4
- bitsPerPixel: 32] autorelease];
- ERR_FAIL_COND(imgrep==nil);
- uint8_t *pixels = [imgrep bitmapData];
- int len = img.get_width()*img.get_height();
- DVector<uint8_t> data = img.get_data();
- DVector<uint8_t>::Read r = data.read();
- /* Premultiply the alpha channel */
- for (int i = 0; i<len ; i++) {
- uint8_t alpha = r[i*4+3];
- pixels[i*4+0] = (uint8_t)(((uint16_t)r[i*4+0] * alpha) / 255);
- pixels[i*4+1] = (uint8_t)(((uint16_t)r[i*4+1] * alpha) / 255);
- pixels[i*4+2] = (uint8_t)(((uint16_t)r[i*4+2] * alpha) / 255);
- pixels[i*4+3] = alpha;
- }
- NSImage *nsimg = [[[NSImage alloc] initWithSize: NSMakeSize(img.get_width(),img.get_height())] autorelease];
- ERR_FAIL_COND(nsimg == nil);
- [nsimg addRepresentation: imgrep];
- [NSApp setApplicationIconImage:nsimg];
- }
- MainLoop *OS_OSX::get_main_loop() const {
- return main_loop;
- }
- bool OS_OSX::can_draw() const {
- return true;
- }
- void OS_OSX::set_clipboard(const String& p_text) {
- NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- [pasteboard declareTypes:types owner:nil];
- [pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()]
- forType:NSStringPboardType];
- }
- String OS_OSX::get_clipboard() const {
- NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
- if (![[pasteboard types] containsObject:NSStringPboardType])
- {
- return "";
- }
- NSString* object = [pasteboard stringForType:NSStringPboardType];
- if (!object)
- {
- return "";
- }
- char *utfs = strdup([object UTF8String]);
- String ret;
- ret.parse_utf8(utfs);
- free(utfs);
- return ret;
- }
- void OS_OSX::release_rendering_thread() {
- [NSOpenGLContext clearCurrentContext];
- }
- void OS_OSX::make_rendering_thread() {
- [context makeCurrentContext];
- }
- Error OS_OSX::shell_open(String p_uri) {
- [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[NSString stringWithUTF8String:p_uri.utf8().get_data()]]];
- return OK;
- }
- void OS_OSX::swap_buffers() {
- [context flushBuffer];
- }
- void OS_OSX::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
- }
- OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
- return current_videomode;
- }
- void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
- }
- void OS_OSX::move_window_to_foreground() {
- [window_object orderFrontRegardless];
- }
- String OS_OSX::get_executable_path() const {
- int ret;
- pid_t pid;
- char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
- pid = getpid();
- ret = proc_pidpath (pid, pathbuf, sizeof(pathbuf));
- if ( ret <= 0 ) {
- return OS::get_executable_path();
- } else {
- String path;
- path.parse_utf8(pathbuf);
- return path;
- }
- }
- void OS_OSX::process_events() {
- while (true) {
- NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
- untilDate:[NSDate distantPast]
- inMode:NSDefaultRunLoopMode
- dequeue:YES];
- if (event == nil)
- break;
- [NSApp sendEvent:event];
- }
- [autoreleasePool drain];
- autoreleasePool = [[NSAutoreleasePool alloc] init];
- }
- void OS_OSX::push_input(const InputEvent& p_event) {
- InputEvent ev=p_event;
- ev.ID=last_id++;
- //print_line("EV: "+String(ev));
- input->parse_input_event(ev);
- }
- void OS_OSX::run() {
- force_quit = false;
- if (!main_loop)
- return;
- main_loop->init();
- // uint64_t last_ticks=get_ticks_usec();
- // int frames=0;
- // uint64_t frame=0;
- while (!force_quit) {
- process_events(); // get rid of pending events
- // process_joysticks();
- if (Main::iteration()==true)
- break;
- };
- main_loop->finish();
- }
- OS_OSX* OS_OSX::singleton=NULL;
- OS_OSX::OS_OSX() {
- main_loop=NULL;
- singleton=this;
- autoreleasePool = [[NSAutoreleasePool alloc] init];
- eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
- ERR_FAIL_COND(!eventSource);
- CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
- /*if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0)
- {
- _GodotInputError(Godot_PLATFORM_ERROR,
- "NSGL: Failed to create context TLS");
- return GL_FALSE;
- }*/
- framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
- ERR_FAIL_COND(!framework);
- // Implicitly create shared NSApplication instance
- [GodotApplication sharedApplication];
- // In case we are unbundled, make us a proper UI application
- [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
- #if 0
- // Menu bar setup must go between sharedApplication above and
- // finishLaunching below, in order to properly emulate the behavior
- // of NSApplicationMain
- createMenuBar();
- #endif
- [NSApp finishLaunching];
- delegate = [[GodotApplicationDelegate alloc] init];
- ERR_FAIL_COND(!delegate);
- [NSApp setDelegate:delegate];
- last_id=1;
- cursor_shape=CURSOR_ARROW;
- }
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