context_gl_x11.h 3.0 KB

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  1. /*************************************************************************/
  2. /* context_gl_x11.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef CONTEXT_GL_X11_H
  30. #define CONTEXT_GL_X11_H
  31. /**
  32. @author Juan Linietsky <[email protected]>
  33. */
  34. #ifdef X11_ENABLED
  35. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
  36. #include "os/os.h"
  37. #include "drivers/gl_context/context_gl.h"
  38. #include <X11/Xlib.h>
  39. struct ContextGL_X11_Private;
  40. class ContextGL_X11 : public ContextGL {
  41. ContextGL_X11_Private *p;
  42. OS::VideoMode default_video_mode;
  43. // ::Colormap x11_colormap;
  44. ::Display *x11_display;
  45. ::Window& x11_window;
  46. bool double_buffer;
  47. bool direct_render;
  48. int glx_minor,glx_major;
  49. bool opengl_3_context;
  50. public:
  51. virtual void release_current();
  52. virtual void make_current();
  53. virtual void swap_buffers();
  54. virtual int get_window_width();
  55. virtual int get_window_height();
  56. virtual Error initialize();
  57. ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context);
  58. ~ContextGL_X11();
  59. };
  60. #endif
  61. #endif
  62. #endif