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- /*************************************************************************/
- /* context_gl_x11.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTEXT_GL_X11_H
- #define CONTEXT_GL_X11_H
- /**
- @author Juan Linietsky <[email protected]>
- */
- #ifdef X11_ENABLED
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
- #include "os/os.h"
- #include "drivers/gl_context/context_gl.h"
- #include <X11/Xlib.h>
- struct ContextGL_X11_Private;
- class ContextGL_X11 : public ContextGL {
- ContextGL_X11_Private *p;
- OS::VideoMode default_video_mode;
- // ::Colormap x11_colormap;
- ::Display *x11_display;
- ::Window& x11_window;
- bool double_buffer;
- bool direct_render;
- int glx_minor,glx_major;
- bool opengl_3_context;
- public:
- virtual void release_current();
- virtual void make_current();
- virtual void swap_buffers();
- virtual int get_window_width();
- virtual int get_window_height();
- virtual Error initialize();
- ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context);
- ~ContextGL_X11();
- };
- #endif
- #endif
- #endif
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