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- /*************************************************************************/
- /* sprite.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite.h"
- #include "core/core_string_names.h"
- #include "scene/scene_string_names.h"
- void Sprite::edit_set_pivot(const Point2& p_pivot) {
- set_offset(p_pivot);
- }
- Point2 Sprite::edit_get_pivot() const {
- return get_offset();
- }
- bool Sprite::edit_has_pivot() const {
- return true;
- }
- void Sprite::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_DRAW: {
- if (texture.is_null())
- return;
- RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
- Size2i s;
- Rect2i src_rect;
- if (region) {
- s=region_rect.size;
- src_rect=region_rect;
- } else {
- s = texture->get_size();
- s=s/Size2i(hframes,vframes);
- src_rect.size=s;
- src_rect.pos.x+=(frame%hframes)*s.x;
- src_rect.pos.y+=(frame/hframes)*s.y;
- }
- Point2i ofs=offset;
- if (centered)
- ofs-=s/2;
- Rect2i dst_rect(ofs,s);
- if (hflip)
- dst_rect.size.x=-dst_rect.size.x;
- if (vflip)
- dst_rect.size.y=-dst_rect.size.y;
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- } break;
- }
- }
- void Sprite::set_texture(const Ref<Texture>& p_texture) {
- if (p_texture==texture)
- return;
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
- }
- texture=p_texture;
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
- }
- update();
- item_rect_changed();
- }
- Ref<Texture> Sprite::get_texture() const {
- return texture;
- }
- void Sprite::set_centered(bool p_center) {
- centered=p_center;
- update();
- item_rect_changed();
- }
- bool Sprite::is_centered() const {
- return centered;
- }
- void Sprite::set_offset(const Point2& p_offset) {
- offset=p_offset;
- update();
- item_rect_changed();
- }
- Point2 Sprite::get_offset() const {
- return offset;
- }
- void Sprite::set_flip_h(bool p_flip) {
- hflip=p_flip;
- update();
- }
- bool Sprite::is_flipped_h() const {
- return hflip;
- }
- void Sprite::set_flip_v(bool p_flip) {
- vflip=p_flip;
- update();
- }
- bool Sprite::is_flipped_v() const {
- return vflip;
- }
- void Sprite::set_region(bool p_region) {
- if (p_region==region)
- return;
- region=p_region;
- update();
- }
- bool Sprite::is_region() const{
- return region;
- }
- void Sprite::set_region_rect(const Rect2& p_region_rect) {
- bool changed=region_rect!=p_region_rect;
- region_rect=p_region_rect;
- if (region && changed) {
- update();
- item_rect_changed();
- }
- }
- Rect2 Sprite::get_region_rect() const {
- return region_rect;
- }
- void Sprite::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame,vframes*hframes);
- if (frame != p_frame)
- item_rect_changed();
- frame=p_frame;
- }
- int Sprite::get_frame() const {
- return frame;
- }
- void Sprite::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount<1);
- vframes=p_amount;
- update();
- item_rect_changed();
- _change_notify("frame");
- }
- int Sprite::get_vframes() const {
- return vframes;
- }
- void Sprite::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount<1);
- hframes=p_amount;
- update();
- item_rect_changed();
- _change_notify("frame");
- }
- int Sprite::get_hframes() const {
- return hframes;
- }
- void Sprite::set_modulate(const Color& p_color) {
- modulate=p_color;
- update();
- }
- Color Sprite::get_modulate() const{
- return modulate;
- }
- Rect2 Sprite::get_item_rect() const {
- if (texture.is_null())
- return Rect2(0,0,1,1);
- //if (texture.is_null())
- // return CanvasItem::get_item_rect();
- Size2i s;
- if (region) {
- s=region_rect.size;
- } else {
- s = texture->get_size();
- s=s/Point2(hframes,vframes);
- }
- Point2i ofs=offset;
- if (centered)
- ofs-=s/2;
- if (s==Size2(0,0))
- s=Size2(1,1);
- return Rect2(ofs,s);
- }
- void Sprite::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite::get_texture);
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Sprite::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Sprite::is_centered);
- ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Sprite::set_offset);
- ObjectTypeDB::bind_method(_MD("get_offset"),&Sprite::get_offset);
- ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&Sprite::set_flip_h);
- ObjectTypeDB::bind_method(_MD("is_flipped_h"),&Sprite::is_flipped_h);
- ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&Sprite::set_flip_v);
- ObjectTypeDB::bind_method(_MD("is_flipped_v"),&Sprite::is_flipped_v);
- ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite::set_region);
- ObjectTypeDB::bind_method(_MD("is_region"),&Sprite::is_region);
- ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite::set_region_rect);
- ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite::get_region_rect);
- ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite::set_frame);
- ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite::get_frame);
- ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite::set_vframes);
- ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite::get_vframes);
- ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes);
- ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes);
- ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
- ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
- ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
- ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
- }
- Sprite::Sprite() {
- centered=true;
- hflip=false;
- vflip=false;
- region=false;
- frame=0;
- vframes=1;
- hframes=1;
- modulate=Color(1,1,1,1);
- }
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