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- /*************************************************************************/
- /* collision_object_2d_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_object_2d_sw.h"
- #include "space_2d_sw.h"
- void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Matrix32& p_transform) {
- Shape s;
- s.shape=p_shape;
- s.xform=p_transform;
- s.xform_inv=s.xform.affine_inverse();
- s.bpid=0; //needs update
- s.trigger=false;
- shapes.push_back(s);
- p_shape->add_owner(this);
- _update_shapes();
- _shapes_changed();
- }
- void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
- ERR_FAIL_INDEX(p_index,shapes.size());
- shapes[p_index].shape->remove_owner(this);
- shapes[p_index].shape=p_shape;
- p_shape->add_owner(this);
- _update_shapes();
- _shapes_changed();
- }
- void CollisionObject2DSW::set_shape_transform(int p_index,const Matrix32& p_transform){
- ERR_FAIL_INDEX(p_index,shapes.size());
- shapes[p_index].xform=p_transform;
- shapes[p_index].xform_inv=p_transform.affine_inverse();
- _update_shapes();
- _shapes_changed();
- }
- void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
- //remove a shape, all the times it appears
- for(int i=0;i<shapes.size();i++) {
- if (shapes[i].shape==p_shape) {
- remove_shape(i);
- i--;
- }
- }
- }
- void CollisionObject2DSW::remove_shape(int p_index){
- //remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index,shapes.size());
- for(int i=p_index;i<shapes.size();i++) {
- if (shapes[i].bpid==0)
- continue;
- //should never get here with a null owner
- space->get_broadphase()->remove(shapes[i].bpid);
- shapes[i].bpid=0;
- }
- shapes[p_index].shape->remove_owner(this);
- shapes.remove(p_index);
- _shapes_changed();
- }
- void CollisionObject2DSW::_set_static(bool p_static) {
- if (_static==p_static)
- return;
- _static=p_static;
- if (!space)
- return;
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->set_static(s.bpid,_static);
- }
- }
- }
- void CollisionObject2DSW::_unregister_shapes() {
- for(int i=0;i<shapes.size();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
- }
- }
- }
- void CollisionObject2DSW::_update_shapes() {
- if (!space)
- return;
- for(int i=0;i<shapes.size();i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
- }
- //not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
- Matrix32 xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- s.aabb_cache=shape_aabb;
- s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
- space->get_broadphase()->move(s.bpid,s.aabb_cache);
- }
- }
- void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
- if (!space)
- return;
- for(int i=0;i<shapes.size();i++) {
- Shape &s=shapes[i];
- if (s.bpid==0) {
- s.bpid=space->get_broadphase()->create(this,i);
- space->get_broadphase()->set_static(s.bpid,_static);
- }
- //not quite correct, should compute the next matrix..
- Rect2 shape_aabb=s.shape->get_aabb();
- Matrix32 xform = transform * s.xform;
- shape_aabb=xform.xform(shape_aabb);
- shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
- s.aabb_cache=shape_aabb;
- space->get_broadphase()->move(s.bpid,shape_aabb);
- }
- }
- void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
- if (space) {
- space->remove_object(this);
- for(int i=0;i<shapes.size();i++) {
- Shape &s=shapes[i];
- if (s.bpid) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid=0;
- }
- }
- }
- space=p_space;
- if (space) {
- space->add_object(this);
- _update_shapes();
- }
- }
- void CollisionObject2DSW::_shape_changed() {
- _update_shapes();
- _shapes_changed();
- }
- CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
- _static=true;
- type=p_type;
- space=NULL;
- instance_id=0;
- }
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