visual_server_raster.cpp 148 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717
  1. /*************************************************************************/
  2. /* visual_server_raster.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "visual_server_raster.h"
  30. #include "os/os.h"
  31. #include "globals.h"
  32. #include "default_mouse_cursor.xpm"
  33. #include "sort.h"
  34. // careful, these may run in different threads than the visual server
  35. BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
  36. #define VS_CHANGED\
  37. changes++;\
  38. // print_line(__FUNCTION__);
  39. RID VisualServerRaster::texture_create() {
  40. return rasterizer->texture_create();
  41. }
  42. void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
  43. rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags);
  44. }
  45. void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) {
  46. VS_CHANGED;
  47. rasterizer->texture_set_flags(p_texture,p_flags);
  48. }
  49. void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) {
  50. VS_CHANGED;
  51. rasterizer->texture_set_data(p_texture,p_image,p_cube_side);
  52. }
  53. Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const {
  54. return rasterizer->texture_get_data(p_texture,p_cube_side);
  55. }
  56. uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const {
  57. return rasterizer->texture_get_flags(p_texture);
  58. }
  59. Image::Format VisualServerRaster::texture_get_format(RID p_texture) const {
  60. return rasterizer->texture_get_format(p_texture);
  61. }
  62. uint32_t VisualServerRaster::texture_get_width(RID p_texture) const {
  63. return rasterizer->texture_get_width(p_texture);
  64. }
  65. uint32_t VisualServerRaster::texture_get_height(RID p_texture) const {
  66. return rasterizer->texture_get_height(p_texture);
  67. }
  68. void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) {
  69. rasterizer->texture_set_size_override(p_texture,p_width,p_height);
  70. }
  71. bool VisualServerRaster::texture_can_stream(RID p_texture) const {
  72. return false;
  73. }
  74. void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
  75. rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
  76. }
  77. /* SHADER API */
  78. RID VisualServerRaster::shader_create(ShaderMode p_mode) {
  79. return rasterizer->shader_create(p_mode);
  80. }
  81. void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){
  82. VS_CHANGED;
  83. rasterizer->shader_set_mode(p_shader,p_mode);
  84. }
  85. VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{
  86. return rasterizer->shader_get_mode(p_shader);
  87. }
  88. void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs,int p_fragment_ofs) {
  89. VS_CHANGED;
  90. rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_vertex_ofs,p_fragment_ofs);
  91. }
  92. String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{
  93. return rasterizer->shader_get_vertex_code(p_shader);
  94. }
  95. String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
  96. return rasterizer->shader_get_fragment_code(p_shader);
  97. }
  98. void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  99. return rasterizer->shader_get_param_list(p_shader,p_param_list);
  100. }
  101. /* Material */
  102. RID VisualServerRaster::material_create() {
  103. return rasterizer->material_create();
  104. }
  105. void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) {
  106. VS_CHANGED;
  107. rasterizer->material_set_shader(p_material, p_shader );
  108. }
  109. RID VisualServerRaster::material_get_shader(RID p_material) const {
  110. return rasterizer->material_get_shader(p_material);
  111. }
  112. void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
  113. VS_CHANGED;
  114. rasterizer->material_set_param(p_material, p_param,p_value );
  115. }
  116. Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const {
  117. return rasterizer->material_get_param(p_material,p_param);
  118. }
  119. void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) {
  120. VS_CHANGED;
  121. rasterizer->material_set_flag(p_material,p_flag,p_enabled);
  122. }
  123. void VisualServerRaster::material_set_hint(RID p_material, MaterialHint p_hint,bool p_enabled) {
  124. VS_CHANGED;
  125. rasterizer->material_set_hint(p_material,p_hint,p_enabled);
  126. }
  127. bool VisualServerRaster::material_get_hint(RID p_material,MaterialHint p_hint) const {
  128. return rasterizer->material_get_hint(p_material,p_hint);
  129. }
  130. void VisualServerRaster::material_set_shade_model(RID p_material, MaterialShadeModel p_model) {
  131. VS_CHANGED;
  132. rasterizer->material_set_shade_model(p_material,p_model);
  133. }
  134. VisualServer::MaterialShadeModel VisualServerRaster::material_get_shade_model(RID p_material) const {
  135. return rasterizer->material_get_shade_model(p_material);
  136. }
  137. bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const {
  138. return rasterizer->material_get_flag(p_material,p_flag);
  139. }
  140. void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) {
  141. VS_CHANGED;
  142. rasterizer->material_set_blend_mode(p_material,p_mode);
  143. }
  144. VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const {
  145. return rasterizer->material_get_blend_mode(p_material);
  146. }
  147. void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) {
  148. VS_CHANGED;
  149. rasterizer->material_set_line_width(p_material,p_line_width);
  150. }
  151. float VisualServerRaster::material_get_line_width(RID p_material) const {
  152. return rasterizer->material_get_line_width(p_material);
  153. }
  154. /* FIXED MATERIAL */
  155. RID VisualServerRaster::fixed_material_create() {
  156. return rasterizer->fixed_material_create();
  157. }
  158. void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) {
  159. rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled);
  160. }
  161. bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const {
  162. return rasterizer->fixed_material_get_flag(p_material,p_flag);
  163. }
  164. void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) {
  165. VS_CHANGED;
  166. rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value);
  167. }
  168. Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const {
  169. return rasterizer->fixed_material_get_parameter(p_material,p_parameter);
  170. }
  171. void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) {
  172. VS_CHANGED;
  173. rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture);
  174. }
  175. RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const {
  176. return rasterizer->fixed_material_get_texture(p_material,p_parameter);
  177. }
  178. void VisualServerRaster::fixed_material_set_detail_blend_mode(RID p_material,MaterialBlendMode p_mode) {
  179. VS_CHANGED;
  180. rasterizer->fixed_material_set_detail_blend_mode(p_material,p_mode);
  181. }
  182. VS::MaterialBlendMode VisualServerRaster::fixed_material_get_detail_blend_mode(RID p_material) const {
  183. return rasterizer->fixed_material_get_detail_blend_mode(p_material);
  184. }
  185. void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
  186. VS_CHANGED;
  187. rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode);
  188. }
  189. VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const {
  190. return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter);
  191. }
  192. void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) {
  193. VS_CHANGED
  194. rasterizer->fixed_material_set_point_size(p_material,p_size);
  195. }
  196. float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{
  197. return rasterizer->fixed_material_get_point_size(p_material);
  198. }
  199. void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
  200. VS_CHANGED;
  201. rasterizer->fixed_material_set_uv_transform(p_material,p_transform);
  202. }
  203. Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const {
  204. return rasterizer->fixed_material_get_uv_transform(p_material);
  205. }
  206. /* MESH API */
  207. RID VisualServerRaster::mesh_create() {
  208. return rasterizer->mesh_create();
  209. }
  210. void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
  211. rasterizer->mesh_set_morph_target_count(p_mesh,p_amount);
  212. int amount = rasterizer->mesh_get_morph_target_count(p_mesh);
  213. Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh );
  214. if (!E)
  215. return;
  216. Set<RID>::Element *I = E->get().front();
  217. while(I) {
  218. Instance *ins = instance_owner.get( I->get() );
  219. ins->data.morph_values.resize(amount);
  220. I = I->next();
  221. }
  222. }
  223. int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const {
  224. return rasterizer->mesh_get_morph_target_count(p_mesh);
  225. }
  226. void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) {
  227. rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode);
  228. }
  229. VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{
  230. return rasterizer->mesh_get_morph_target_mode(p_mesh);
  231. }
  232. void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
  233. }
  234. void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
  235. VS_CHANGED;
  236. _dependency_queue_update(p_mesh,true);
  237. rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
  238. }
  239. Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
  240. return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface);
  241. }
  242. Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const {
  243. return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface);
  244. }
  245. void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){
  246. VS_CHANGED;
  247. rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned);
  248. }
  249. RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const {
  250. return rasterizer->mesh_surface_get_material(p_mesh,p_surface);
  251. }
  252. int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
  253. return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface);
  254. }
  255. int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
  256. return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface);
  257. }
  258. uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{
  259. return rasterizer->mesh_surface_get_format(p_mesh,p_surface);
  260. }
  261. VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
  262. return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface);
  263. }
  264. void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
  265. rasterizer->mesh_remove_surface(p_mesh,p_surface);
  266. }
  267. int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
  268. return rasterizer->mesh_get_surface_count(p_mesh);
  269. }
  270. /* MULTIMESH */
  271. RID VisualServerRaster::multimesh_create() {
  272. return rasterizer->multimesh_create();
  273. }
  274. void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) {
  275. VS_CHANGED;
  276. rasterizer->multimesh_set_instance_count(p_multimesh,p_count);
  277. }
  278. int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
  279. return rasterizer->multimesh_get_instance_count(p_multimesh);
  280. }
  281. void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
  282. VS_CHANGED;
  283. rasterizer->multimesh_set_mesh(p_multimesh,p_mesh);
  284. }
  285. void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
  286. VS_CHANGED;
  287. rasterizer->multimesh_set_aabb(p_multimesh,p_aabb);
  288. _dependency_queue_update(p_multimesh,true);
  289. }
  290. void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
  291. VS_CHANGED;
  292. rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform);
  293. }
  294. void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
  295. VS_CHANGED;
  296. rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color);
  297. }
  298. RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const {
  299. return rasterizer->multimesh_get_mesh(p_multimesh);
  300. }
  301. AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const {
  302. return rasterizer->multimesh_get_aabb(p_multimesh);
  303. }
  304. Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
  305. return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index);
  306. }
  307. Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
  308. return rasterizer->multimesh_instance_get_color(p_multimesh,p_index);
  309. }
  310. void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
  311. rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible);
  312. }
  313. int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
  314. return rasterizer->multimesh_get_visible_instances(p_multimesh);
  315. }
  316. /* PARTICLES API */
  317. RID VisualServerRaster::particles_create() {
  318. return rasterizer->particles_create();
  319. }
  320. void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
  321. VS_CHANGED;
  322. rasterizer->particles_set_amount(p_particles,p_amount);
  323. }
  324. int VisualServerRaster::particles_get_amount(RID p_particles) const {
  325. return rasterizer->particles_get_amount(p_particles);
  326. }
  327. void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
  328. VS_CHANGED;
  329. rasterizer->particles_set_emitting(p_particles,p_emitting);
  330. }
  331. bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
  332. return rasterizer->particles_is_emitting(p_particles);
  333. }
  334. void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
  335. VS_CHANGED;
  336. rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
  337. }
  338. AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
  339. return rasterizer->particles_get_visibility_aabb(p_particles);
  340. }
  341. void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
  342. VS_CHANGED;
  343. rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents);
  344. }
  345. Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const {
  346. return rasterizer->particles_get_emission_half_extents(p_particles);
  347. }
  348. void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
  349. VS_CHANGED;
  350. rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity);
  351. }
  352. Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const {
  353. return rasterizer->particles_get_emission_base_velocity(p_particles);
  354. }
  355. void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
  356. VS_CHANGED;
  357. rasterizer->particles_set_emission_points(p_particles,p_points);
  358. }
  359. DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
  360. return rasterizer->particles_get_emission_points(p_particles);
  361. }
  362. void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
  363. VS_CHANGED;
  364. rasterizer->particles_set_gravity_normal(p_particles,p_normal);
  365. }
  366. Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const {
  367. return rasterizer->particles_get_gravity_normal(p_particles);
  368. }
  369. void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) {
  370. VS_CHANGED;
  371. rasterizer->particles_set_variable(p_particles,p_variable,p_value);
  372. }
  373. float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const {
  374. return rasterizer->particles_get_variable(p_particles,p_variable);
  375. }
  376. void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) {
  377. VS_CHANGED;
  378. rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness);
  379. }
  380. float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const {
  381. return rasterizer->particles_get_randomness(p_particles,p_variable);
  382. }
  383. void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) {
  384. VS_CHANGED;
  385. rasterizer->particles_set_color_phases(p_particles,p_phases);
  386. }
  387. int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
  388. return rasterizer->particles_get_color_phases(p_particles);
  389. }
  390. void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
  391. VS_CHANGED;
  392. rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos);
  393. }
  394. float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
  395. return rasterizer->particles_get_color_phase_pos(p_particles,p_phase);
  396. }
  397. void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) {
  398. VS_CHANGED;
  399. rasterizer->particles_set_attractors(p_particles,p_attractors);
  400. }
  401. int VisualServerRaster::particles_get_attractors(RID p_particles) const {
  402. return rasterizer->particles_get_attractors(p_particles);
  403. }
  404. void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
  405. VS_CHANGED;
  406. rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos);
  407. }
  408. Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
  409. return rasterizer->particles_get_attractor_pos(p_particles,p_attractor);
  410. }
  411. void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
  412. VS_CHANGED;
  413. rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force);
  414. }
  415. float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
  416. return rasterizer->particles_get_attractor_strength(p_particles,p_attractor);
  417. }
  418. void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
  419. VS_CHANGED;
  420. rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color);
  421. }
  422. Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const {
  423. return rasterizer->particles_get_color_phase_color(p_particles,p_phase);
  424. }
  425. void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
  426. VS_CHANGED;
  427. rasterizer->particles_set_material(p_particles,p_material,p_owned);
  428. }
  429. RID VisualServerRaster::particles_get_material(RID p_particles) const {
  430. return rasterizer->particles_get_material(p_particles);
  431. }
  432. void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
  433. VS_CHANGED;
  434. rasterizer->particles_set_height_from_velocity(p_particles,p_enable);
  435. }
  436. bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const {
  437. return rasterizer->particles_has_height_from_velocity(p_particles);
  438. }
  439. void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  440. rasterizer->particles_set_use_local_coordinates(p_particles,p_enable);
  441. }
  442. bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const {
  443. return rasterizer->particles_is_using_local_coordinates(p_particles);
  444. }
  445. /* Light API */
  446. RID VisualServerRaster::light_create(LightType p_type) {
  447. return rasterizer->light_create(p_type);
  448. }
  449. VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const {
  450. return rasterizer->light_get_type(p_light);
  451. }
  452. void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) {
  453. VS_CHANGED;
  454. rasterizer->light_set_color(p_light,p_type,p_color);
  455. }
  456. Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const {
  457. return rasterizer->light_get_color(p_light,p_type);
  458. }
  459. void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) {
  460. VS_CHANGED;
  461. rasterizer->light_set_shadow(p_light,p_enabled);
  462. }
  463. bool VisualServerRaster::light_has_shadow(RID p_light) const {
  464. return rasterizer->light_has_shadow(p_light);
  465. }
  466. void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) {
  467. VS_CHANGED;
  468. rasterizer->light_set_volumetric(p_light,p_enabled);
  469. }
  470. bool VisualServerRaster::light_is_volumetric(RID p_light) const {
  471. return rasterizer->light_is_volumetric(p_light);
  472. }
  473. void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) {
  474. VS_CHANGED;
  475. rasterizer->light_set_projector(p_light,p_texture);
  476. }
  477. RID VisualServerRaster::light_get_projector(RID p_light) const {
  478. return rasterizer->light_get_projector(p_light);
  479. }
  480. void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) {
  481. VS_CHANGED;
  482. rasterizer->light_set_var(p_light,p_var,p_value);
  483. _dependency_queue_update(p_light,true);
  484. }
  485. float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
  486. return rasterizer->light_get_var(p_light,p_var);
  487. }
  488. void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) {
  489. VS_CHANGED;
  490. rasterizer->light_set_operator(p_light,p_op);
  491. }
  492. VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const {
  493. return rasterizer->light_get_operator(p_light);
  494. }
  495. void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) {
  496. VS_CHANGED;
  497. rasterizer->light_omni_set_shadow_mode(p_light,p_mode);
  498. }
  499. VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const {
  500. return rasterizer->light_omni_get_shadow_mode(p_light);
  501. }
  502. void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){
  503. VS_CHANGED;
  504. rasterizer->light_directional_set_shadow_mode(p_light,p_mode);
  505. }
  506. VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{
  507. return rasterizer->light_directional_get_shadow_mode(p_light);
  508. }
  509. void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) {
  510. VS_CHANGED;
  511. rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value);
  512. }
  513. float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const {
  514. return rasterizer->light_directional_get_shadow_param(p_light,p_param);
  515. }
  516. RID VisualServerRaster::skeleton_create() {
  517. return rasterizer->skeleton_create();
  518. }
  519. void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) {
  520. VS_CHANGED;
  521. rasterizer->skeleton_resize(p_skeleton,p_bones);
  522. }
  523. int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
  524. return rasterizer->skeleton_get_bone_count(p_skeleton);
  525. }
  526. void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
  527. VS_CHANGED;
  528. return rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform);
  529. }
  530. Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
  531. return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone);
  532. }
  533. /* VISIBILITY API */
  534. /* ROOM API */
  535. RID VisualServerRaster::room_create() {
  536. Room *room = memnew( Room );
  537. ERR_FAIL_COND_V(!room,RID());
  538. return room_owner.make_rid( room );
  539. }
  540. void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) {
  541. VS_CHANGED;
  542. Room *room = room_owner.get(p_room);
  543. ERR_FAIL_COND(!room);
  544. room->bounds=p_bounds;
  545. }
  546. BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
  547. Room *room = room_owner.get(p_room);
  548. ERR_FAIL_COND_V(!room, BSP_Tree());
  549. return room->bounds;
  550. }
  551. /* PORTAL API */
  552. RID VisualServerRaster::portal_create() {
  553. VS_CHANGED;
  554. Portal *portal = memnew( Portal );
  555. ERR_FAIL_COND_V(!portal,RID());
  556. return portal_owner.make_rid( portal );
  557. }
  558. void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) {
  559. VS_CHANGED;
  560. Portal *portal = portal_owner.get(p_portal);
  561. ERR_FAIL_COND(!portal);
  562. portal->shape=p_shape;
  563. portal->bounds=Rect2();
  564. for(int i=0;i<p_shape.size();i++) {
  565. if (i==0)
  566. portal->bounds.pos=p_shape[i];
  567. else
  568. portal->bounds.expand_to(p_shape[i]);
  569. }
  570. _dependency_queue_update(p_portal,true);
  571. }
  572. Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const {
  573. Portal *portal = portal_owner.get(p_portal);
  574. ERR_FAIL_COND_V(!portal, Vector<Point2>());
  575. return portal->shape;
  576. }
  577. void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
  578. VS_CHANGED;
  579. Portal *portal = portal_owner.get(p_portal);
  580. ERR_FAIL_COND(!portal);
  581. portal->enabled=p_enabled;
  582. }
  583. bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
  584. Portal *portal = portal_owner.get(p_portal);
  585. ERR_FAIL_COND_V(!portal, false);
  586. return portal->enabled;
  587. }
  588. void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) {
  589. VS_CHANGED;
  590. Portal *portal = portal_owner.get(p_portal);
  591. ERR_FAIL_COND(!portal);
  592. portal->disable_distance=p_distance;
  593. }
  594. float VisualServerRaster::portal_get_disable_distance(RID p_portal) const {
  595. Portal *portal = portal_owner.get(p_portal);
  596. ERR_FAIL_COND_V(!portal, -1);
  597. return portal->disable_distance;
  598. }
  599. void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) {
  600. VS_CHANGED;
  601. Portal *portal = portal_owner.get(p_portal);
  602. ERR_FAIL_COND(!portal);
  603. portal->disable_color=p_color;
  604. }
  605. Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const {
  606. Portal *portal = portal_owner.get(p_portal);
  607. ERR_FAIL_COND_V(!portal, Color());
  608. return portal->disable_color;
  609. }
  610. void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) {
  611. VS_CHANGED;
  612. Portal *portal = portal_owner.get(p_portal);
  613. ERR_FAIL_COND(!portal);
  614. portal->connect_range=p_range;
  615. _dependency_queue_update(p_portal,true);
  616. }
  617. float VisualServerRaster::portal_get_connect_range(RID p_portal) const {
  618. Portal *portal = portal_owner.get(p_portal);
  619. ERR_FAIL_COND_V(!portal,0);
  620. return portal->connect_range;
  621. }
  622. /* CAMERA API */
  623. RID VisualServerRaster::camera_create() {
  624. Camera * camera = memnew( Camera );
  625. return camera_owner.make_rid( camera );
  626. }
  627. void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
  628. VS_CHANGED;
  629. Camera *camera = camera_owner.get( p_camera );
  630. ERR_FAIL_COND(!camera);
  631. camera->type=Camera::PERSPECTIVE;
  632. camera->fov=p_fovy_degrees;
  633. camera->znear=p_z_near;
  634. camera->zfar=p_z_far;
  635. }
  636. void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
  637. VS_CHANGED;
  638. Camera *camera = camera_owner.get( p_camera );
  639. ERR_FAIL_COND(!camera);
  640. camera->type=Camera::ORTHOGONAL;
  641. camera->size=p_size;
  642. camera->znear=p_z_near;
  643. camera->zfar=p_z_far;
  644. }
  645. void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) {
  646. VS_CHANGED;
  647. Camera *camera = camera_owner.get( p_camera );
  648. ERR_FAIL_COND(!camera);
  649. camera->transform=p_transform;
  650. }
  651. void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) {
  652. VS_CHANGED;
  653. Camera *camera = camera_owner.get( p_camera );
  654. ERR_FAIL_COND(!camera);
  655. camera->visible_layers=p_layers;
  656. }
  657. uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{
  658. const Camera *camera = camera_owner.get( p_camera );
  659. ERR_FAIL_COND_V(!camera,0);
  660. return camera->visible_layers;
  661. }
  662. void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) {
  663. Camera *camera = camera_owner.get( p_camera );
  664. ERR_FAIL_COND(!camera);
  665. camera->env=p_env;
  666. }
  667. RID VisualServerRaster::camera_get_environment(RID p_camera) const {
  668. const Camera *camera = camera_owner.get( p_camera );
  669. ERR_FAIL_COND_V(!camera,RID());
  670. return camera->env;
  671. }
  672. void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) {
  673. Camera *camera = camera_owner.get( p_camera );
  674. ERR_FAIL_COND(!camera);
  675. camera->vaspect=p_enable;
  676. }
  677. bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{
  678. const Camera *camera = camera_owner.get( p_camera );
  679. ERR_FAIL_COND_V(!camera,false);
  680. return camera->vaspect;
  681. }
  682. /* VIEWPORT API */
  683. RID VisualServerRaster::viewport_create() {
  684. Viewport *viewport = memnew( Viewport );
  685. RID rid = viewport_owner.make_rid( viewport );
  686. ERR_FAIL_COND_V( !rid.is_valid(), rid );
  687. viewport->self=rid;
  688. viewport->hide_scenario=false;
  689. viewport->hide_canvas=false;
  690. viewport->viewport_data=rasterizer->viewport_data_create();
  691. return rid;
  692. }
  693. void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) {
  694. VS_CHANGED;
  695. Viewport *viewport = viewport_owner.get( p_viewport );
  696. ERR_FAIL_COND(!viewport);
  697. screen_viewports[p_viewport]=p_screen;
  698. }
  699. void VisualServerRaster::viewport_detach(RID p_viewport) {
  700. VS_CHANGED;
  701. Viewport *viewport = viewport_owner.get( p_viewport );
  702. ERR_FAIL_COND(!viewport);
  703. ERR_FAIL_COND(!screen_viewports.has(p_viewport));
  704. screen_viewports.erase(p_viewport);
  705. }
  706. void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) {
  707. VS_CHANGED;
  708. Viewport *viewport = viewport_owner.get( p_viewport );
  709. ERR_FAIL_COND(!viewport);
  710. if (viewport->render_target.is_valid()==p_enable)
  711. return;
  712. if (!p_enable) {
  713. rasterizer->free(viewport->render_target);
  714. viewport->render_target=RID();
  715. viewport->render_target_texture=RID();
  716. if (viewport->update_list.in_list())
  717. viewport_update_list.remove(&viewport->update_list);
  718. } else {
  719. viewport->render_target=rasterizer->render_target_create();
  720. rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
  721. viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target);
  722. if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
  723. viewport_update_list.add(&viewport->update_list);
  724. }
  725. }
  726. void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){
  727. VS_CHANGED;
  728. Viewport *viewport = viewport_owner.get( p_viewport );
  729. ERR_FAIL_COND(!viewport);
  730. if (viewport->update_list.in_list())
  731. viewport_update_list.remove(&viewport->update_list);
  732. viewport->render_target_update_mode=p_mode;
  733. if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
  734. viewport_update_list.add(&viewport->update_list);
  735. }
  736. VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{
  737. const Viewport *viewport = viewport_owner.get( p_viewport );
  738. ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED);
  739. return viewport->render_target_update_mode;
  740. }
  741. RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{
  742. Viewport *viewport = viewport_owner.get( p_viewport );
  743. ERR_FAIL_COND_V(!viewport,RID());
  744. return viewport->render_target_texture;
  745. }
  746. void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
  747. VS_CHANGED;
  748. Viewport *viewport = viewport_owner.get( p_viewport );
  749. ERR_FAIL_COND(!viewport);
  750. viewport->queue_capture=true;
  751. }
  752. Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const {
  753. Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport );
  754. ERR_FAIL_COND_V(!viewport,Image());
  755. Image ret = viewport->capture;
  756. viewport->capture=Image();
  757. return ret;
  758. }
  759. void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) {
  760. VS_CHANGED;
  761. Viewport *viewport=NULL;
  762. viewport = viewport_owner.get( p_viewport );
  763. ERR_FAIL_COND(!viewport);
  764. viewport->rect=p_rect;
  765. }
  766. VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const {
  767. const Viewport *viewport=NULL;
  768. viewport = viewport_owner.get( p_viewport );
  769. ERR_FAIL_COND_V(!viewport, ViewportRect());
  770. return viewport->rect;
  771. }
  772. void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) {
  773. VS_CHANGED;
  774. Viewport *viewport=NULL;
  775. viewport = viewport_owner.get( p_viewport );
  776. ERR_FAIL_COND(!viewport);
  777. viewport->hide_scenario=p_hide;
  778. }
  779. void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) {
  780. VS_CHANGED;
  781. Viewport *viewport=NULL;
  782. viewport = viewport_owner.get( p_viewport );
  783. ERR_FAIL_COND(!viewport);
  784. viewport->hide_canvas=p_hide;
  785. }
  786. void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
  787. VS_CHANGED;
  788. Viewport *viewport=NULL;
  789. viewport = viewport_owner.get( p_viewport );
  790. ERR_FAIL_COND(!viewport);
  791. if (p_camera.is_valid()) {
  792. ERR_FAIL_COND(!camera_owner.owns(p_camera));
  793. // a camera
  794. viewport->camera=p_camera;
  795. } else {
  796. viewport->camera=RID();
  797. }
  798. }
  799. void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) {
  800. VS_CHANGED;
  801. Viewport *viewport=NULL;
  802. viewport = viewport_owner.get( p_viewport );
  803. ERR_FAIL_COND(!viewport);
  804. if (p_scenario.is_valid()) {
  805. ERR_FAIL_COND(!scenario_owner.owns(p_scenario));
  806. // a camera
  807. viewport->scenario=p_scenario;
  808. } else {
  809. viewport->scenario=RID();
  810. }
  811. }
  812. RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
  813. const Viewport *viewport=NULL;
  814. viewport = viewport_owner.get( p_viewport );
  815. ERR_FAIL_COND_V(!viewport, RID());
  816. return viewport->camera;
  817. }
  818. void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) {
  819. VS_CHANGED;
  820. Viewport *viewport=NULL;
  821. viewport = viewport_owner.get( p_viewport );
  822. ERR_FAIL_COND(!viewport);
  823. Canvas *canvas = canvas_owner.get( p_canvas );
  824. ERR_FAIL_COND(!canvas);
  825. ERR_EXPLAIN("Canvas already attached.");
  826. ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
  827. Viewport::CanvasData cd;
  828. cd.canvas=canvas;
  829. cd.layer=0;
  830. viewport->canvas_map[p_canvas]=cd;
  831. canvas->viewports.insert(p_viewport);
  832. }
  833. void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) {
  834. VS_CHANGED;
  835. Viewport *viewport=NULL;
  836. viewport = viewport_owner.get( p_viewport );
  837. ERR_FAIL_COND(!viewport);
  838. Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
  839. if (!E) {
  840. ERR_EXPLAIN("Viewport does not contain the canvas");
  841. ERR_FAIL_COND(!E);
  842. }
  843. E->get().transform=p_transform;
  844. }
  845. Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const {
  846. Viewport *viewport=NULL;
  847. viewport = viewport_owner.get( p_viewport );
  848. ERR_FAIL_COND_V(!viewport,Matrix32());
  849. Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
  850. if (!E) {
  851. ERR_EXPLAIN("Viewport does not contain the canvas");
  852. ERR_FAIL_COND_V(!E,Matrix32());
  853. }
  854. return E->get().transform;
  855. }
  856. void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) {
  857. VS_CHANGED
  858. Viewport *viewport=NULL;
  859. viewport = viewport_owner.get( p_viewport );
  860. ERR_FAIL_COND(!viewport);
  861. viewport->global_transform=p_transform;
  862. }
  863. Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{
  864. Viewport *viewport=NULL;
  865. viewport = viewport_owner.get( p_viewport );
  866. ERR_FAIL_COND_V(!viewport,Matrix32());
  867. return viewport->global_transform;
  868. }
  869. void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) {
  870. VS_CHANGED;
  871. Viewport *viewport=NULL;
  872. viewport = viewport_owner.get( p_viewport );
  873. ERR_FAIL_COND(!viewport);
  874. Canvas *canvas = canvas_owner.get( p_canvas );
  875. ERR_FAIL_COND(!canvas);
  876. Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
  877. if (!E) {
  878. ERR_EXPLAIN("Viewport does not contain the canvas");
  879. ERR_FAIL_COND(!E);
  880. }
  881. canvas->viewports.erase(p_viewport);
  882. viewport->canvas_map.erase(E);
  883. }
  884. void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) {
  885. VS_CHANGED;
  886. Viewport *viewport=NULL;
  887. viewport = viewport_owner.get( p_viewport );
  888. ERR_FAIL_COND(!viewport);
  889. Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
  890. if (!E) {
  891. ERR_EXPLAIN("Viewport does not contain the canvas");
  892. ERR_FAIL_COND(!E);
  893. }
  894. E->get().layer=p_layer;
  895. }
  896. void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) {
  897. VS_CHANGED;
  898. Viewport *viewport=viewport_owner.get( p_viewport );
  899. ERR_FAIL_COND(!viewport);
  900. viewport->transparent_bg=p_enabled;
  901. }
  902. bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const {
  903. Viewport *viewport=viewport_owner.get( p_viewport );
  904. ERR_FAIL_COND_V(!viewport, false);
  905. return viewport->transparent_bg;
  906. }
  907. RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
  908. const Viewport *viewport=NULL;
  909. viewport = viewport_owner.get( p_viewport );
  910. ERR_FAIL_COND_V(!viewport, RID());
  911. return viewport->scenario;
  912. }
  913. RID VisualServerRaster::environment_create() {
  914. return rasterizer->environment_create();
  915. }
  916. void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){
  917. rasterizer->environment_set_background(p_env,p_bg);
  918. }
  919. VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{
  920. return rasterizer->environment_get_background(p_env);
  921. }
  922. void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){
  923. rasterizer->environment_set_background_param(p_env,p_param,p_value);
  924. }
  925. Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{
  926. return rasterizer->environment_get_background_param(p_env,p_param);
  927. }
  928. void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){
  929. rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled);
  930. }
  931. bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{
  932. return rasterizer->environment_is_fx_enabled(p_env,p_effect);
  933. }
  934. void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){
  935. rasterizer->environment_fx_set_param(p_env,p_param,p_value);
  936. }
  937. Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const {
  938. return environment_fx_get_param(p_env,p_param);
  939. }
  940. /* SCENARIO API */
  941. void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb) {
  942. Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
  943. if (!E)
  944. return;
  945. Set<RID>::Element *I = E->get().front();
  946. while(I) {
  947. Instance *ins = instance_owner.get( I->get() );
  948. _instance_queue_update( ins , p_update_aabb );
  949. I = I->next();
  950. }
  951. }
  952. void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb) {
  953. if (p_update_aabb)
  954. p_instance->update_aabb=true;
  955. if (p_instance->update)
  956. return;
  957. p_instance->update_next=instance_update_list;
  958. instance_update_list=p_instance;
  959. p_instance->update=true;
  960. }
  961. RID VisualServerRaster::scenario_create() {
  962. Scenario *scenario = memnew( Scenario );
  963. ERR_FAIL_COND_V(!scenario,RID());
  964. RID scenario_rid = scenario_owner.make_rid( scenario );
  965. scenario->self=scenario_rid;
  966. scenario->octree.set_pair_callback(instance_pair,this);
  967. scenario->octree.set_unpair_callback(instance_unpair,this);
  968. return scenario_rid;
  969. }
  970. void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) {
  971. VS_CHANGED;
  972. Scenario *scenario = scenario_owner.get(p_scenario);
  973. ERR_FAIL_COND(!scenario);
  974. scenario->debug=p_debug_mode;
  975. }
  976. void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) {
  977. VS_CHANGED;
  978. Scenario *scenario = scenario_owner.get(p_scenario);
  979. ERR_FAIL_COND(!scenario);
  980. scenario->environment=p_environment;
  981. }
  982. RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
  983. const Scenario *scenario = scenario_owner.get(p_scenario);
  984. ERR_FAIL_COND_V(!scenario,RID());
  985. return scenario->environment;
  986. }
  987. /* INSTANCING API */
  988. RID VisualServerRaster::instance_create() {
  989. Instance *instance = memnew( Instance );
  990. ERR_FAIL_COND_V(!instance,RID());
  991. RID instance_rid = instance_owner.make_rid(instance);
  992. instance->self=instance_rid;
  993. instance->base_type=INSTANCE_NONE;
  994. instance->scenario=NULL;
  995. return instance_rid;
  996. }
  997. void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
  998. VS_CHANGED;
  999. Instance *instance = instance_owner.get( p_instance );
  1000. ERR_FAIL_COND( !instance );
  1001. if (instance->base_type!=INSTANCE_NONE) {
  1002. //free anything related to that base
  1003. Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid );
  1004. if (E) {
  1005. // wtf, no E?
  1006. E->get().erase( instance->self );
  1007. } else {
  1008. ERR_PRINT("no base E? Bug?");
  1009. }
  1010. if ( instance->room ) {
  1011. instance_set_room(p_instance,RID());
  1012. /*
  1013. if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
  1014. instance->room->room_info->owned_geometry_instances.erase(instance->RE);
  1015. else if (instance->base_type==INSTANCE_PORTAL) {
  1016. print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
  1017. instance->room->room_info->owned_portal_instances.erase(instance->RE);
  1018. } else if (instance->base_type==INSTANCE_ROOM)
  1019. instance->room->room_info->owned_room_instances.erase(instance->RE);
  1020. else if (instance->base_type==INSTANCE_LIGHT)
  1021. instance->room->room_info->owned_light_instances.erase(instance->RE);
  1022. instance->RE=NULL;*/
  1023. }
  1024. if (instance->light_info) {
  1025. if (instance->scenario && instance->light_info->D)
  1026. instance->scenario->directional_lights.erase( instance->light_info->D );
  1027. rasterizer->free(instance->light_info->instance);
  1028. memdelete(instance->light_info);
  1029. instance->light_info=NULL;
  1030. }
  1031. if (instance->portal_info) {
  1032. _portal_disconnect(instance,true);
  1033. memdelete(instance->portal_info);
  1034. instance->portal_info=NULL;
  1035. }
  1036. if (instance->scenario && instance->octree_id) {
  1037. instance->scenario->octree.erase( instance->octree_id );
  1038. instance->octree_id=0;
  1039. }
  1040. if (instance->room_info) {
  1041. for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
  1042. Instance *owned = E->get();
  1043. owned->room=NULL;
  1044. owned->RE=NULL;
  1045. }
  1046. for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
  1047. _portal_disconnect(E->get(),true);
  1048. Instance *owned = E->get();
  1049. owned->room=NULL;
  1050. owned->RE=NULL;
  1051. }
  1052. for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
  1053. Instance *owned = E->get();
  1054. owned->room=NULL;
  1055. owned->RE=NULL;
  1056. }
  1057. if (instance->room_info->disconnected_child_portals.size()) {
  1058. ERR_PRINT("BUG: Disconnected portals remain!");
  1059. }
  1060. memdelete(instance->room_info);
  1061. instance->room_info=NULL;
  1062. }
  1063. if (instance->particles_info) {
  1064. rasterizer->free( instance->particles_info->instance );
  1065. memdelete(instance->particles_info);
  1066. instance->particles_info=NULL;
  1067. }
  1068. instance->data.morph_values.clear();
  1069. }
  1070. instance->base_type=INSTANCE_NONE;
  1071. instance->base_rid=RID();
  1072. if (p_base.is_valid()) {
  1073. if (rasterizer->is_mesh(p_base)) {
  1074. instance->base_type=INSTANCE_MESH;
  1075. instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
  1076. } else if (rasterizer->is_multimesh(p_base)) {
  1077. instance->base_type=INSTANCE_MULTIMESH;
  1078. } else if (rasterizer->is_particles(p_base)) {
  1079. instance->base_type=INSTANCE_PARTICLES;
  1080. instance->particles_info=memnew( Instance::ParticlesInfo );
  1081. instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
  1082. } else if (rasterizer->is_light(p_base)) {
  1083. instance->base_type=INSTANCE_LIGHT;
  1084. instance->light_info = memnew( Instance::LightInfo );
  1085. instance->light_info->instance = rasterizer->light_instance_create(p_base);
  1086. if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
  1087. instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
  1088. }
  1089. } else if (room_owner.owns(p_base)) {
  1090. instance->base_type=INSTANCE_ROOM;
  1091. instance->room_info = memnew( Instance::RoomInfo );
  1092. instance->room_info->room=room_owner.get(p_base);
  1093. } else if (portal_owner.owns(p_base)) {
  1094. instance->base_type=INSTANCE_PORTAL;
  1095. instance->portal_info = memnew(Instance::PortalInfo);
  1096. instance->portal_info->portal=portal_owner.get(p_base);
  1097. } else {
  1098. ERR_EXPLAIN("Invalid base RID for instance!")
  1099. ERR_FAIL();
  1100. }
  1101. instance_dependency_map[ p_base ].insert( instance->self );
  1102. instance->base_rid=p_base;
  1103. if (instance->scenario)
  1104. _instance_queue_update(instance,true);
  1105. }
  1106. }
  1107. RID VisualServerRaster::instance_get_base(RID p_instance) const {
  1108. Instance *instance = instance_owner.get( p_instance );
  1109. ERR_FAIL_COND_V( !instance, RID() );
  1110. return instance->base_rid;
  1111. }
  1112. void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
  1113. VS_CHANGED;
  1114. Instance *instance = instance_owner.get( p_instance );
  1115. ERR_FAIL_COND( !instance );
  1116. if (instance->scenario) {
  1117. Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self );
  1118. if (E) {
  1119. // wtf, no E?
  1120. E->get().erase( instance->self );
  1121. } else {
  1122. ERR_PRINT("no scenario E? Bug?");
  1123. }
  1124. if (instance->light_info) {
  1125. if (instance->light_info->D)
  1126. instance->scenario->directional_lights.erase( instance->light_info->D );
  1127. }
  1128. if (instance->portal_info) {
  1129. _portal_disconnect(instance,true);
  1130. }
  1131. if (instance->octree_id) {
  1132. instance->scenario->octree.erase( instance->octree_id );
  1133. instance->octree_id=0;
  1134. }
  1135. instance->scenario=NULL;
  1136. }
  1137. if (p_scenario.is_valid()) {
  1138. Scenario *scenario = scenario_owner.get( p_scenario );
  1139. ERR_FAIL_COND(!scenario);
  1140. instance->scenario=scenario;
  1141. instance_dependency_map[ p_scenario ].insert( instance->self );
  1142. instance->scenario=scenario;
  1143. if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) {
  1144. instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
  1145. }
  1146. _instance_queue_update(instance,true);
  1147. }
  1148. }
  1149. RID VisualServerRaster::instance_get_scenario(RID p_instance) const {
  1150. Instance *instance = instance_owner.get( p_instance );
  1151. ERR_FAIL_COND_V( !instance, RID() );
  1152. if (instance->scenario)
  1153. return instance->scenario->self;
  1154. else
  1155. return RID();
  1156. }
  1157. void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
  1158. VS_CHANGED;
  1159. Instance *instance = instance_owner.get( p_instance );
  1160. ERR_FAIL_COND( !instance );
  1161. instance->layer_mask=p_mask;
  1162. }
  1163. uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{
  1164. Instance *instance = instance_owner.get( p_instance );
  1165. ERR_FAIL_COND_V( !instance, 0 );
  1166. return instance->layer_mask;
  1167. }
  1168. AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const {
  1169. Instance *instance = instance_owner.get( p_instance );
  1170. ERR_FAIL_COND_V( !instance, AABB() );
  1171. return instance->aabb;
  1172. }
  1173. void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) {
  1174. VS_CHANGED;
  1175. Instance *instance = instance_owner.get( p_instance );
  1176. ERR_FAIL_COND( !instance );
  1177. instance->object_ID=p_ID;
  1178. }
  1179. uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const {
  1180. Instance *instance = instance_owner.get( p_instance );
  1181. ERR_FAIL_COND_V( !instance, 0 );
  1182. return instance->object_ID;
  1183. }
  1184. void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) {
  1185. VS_CHANGED;
  1186. Instance *instance = instance_owner.get( p_instance );
  1187. ERR_FAIL_COND( !instance );
  1188. instance->data.skeleton=p_skeleton;
  1189. }
  1190. RID VisualServerRaster::instance_get_skeleton(RID p_instance) const {
  1191. Instance *instance = instance_owner.get( p_instance );
  1192. ERR_FAIL_COND_V( !instance, RID() );
  1193. return instance->data.skeleton;
  1194. }
  1195. void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) {
  1196. VS_CHANGED;
  1197. Instance *instance = instance_owner.get( p_instance );
  1198. ERR_FAIL_COND( !instance );
  1199. ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() );
  1200. instance->data.morph_values[p_shape]=p_weight;
  1201. }
  1202. float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const {
  1203. Instance *instance = instance_owner.get( p_instance );
  1204. ERR_FAIL_COND_V( !instance, 0 );
  1205. ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 );
  1206. return instance->data.morph_values[p_shape];
  1207. }
  1208. void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
  1209. VS_CHANGED;
  1210. Instance *instance = instance_owner.get( p_instance );
  1211. ERR_FAIL_COND( !instance );
  1212. if (p_transform==instance->data.transform) // must improve somehow
  1213. return;
  1214. instance->data.transform=p_transform;
  1215. if (instance->base_type==INSTANCE_LIGHT)
  1216. instance->data.transform.orthonormalize();
  1217. _instance_queue_update(instance);
  1218. }
  1219. Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
  1220. Instance *instance = instance_owner.get( p_instance );
  1221. ERR_FAIL_COND_V( !instance, Transform() );
  1222. return instance->data.transform;
  1223. }
  1224. void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) {
  1225. VS_CHANGED;
  1226. Instance *instance = instance_owner.get( p_instance );
  1227. ERR_FAIL_COND( !instance );
  1228. ERR_EXPLAIN("Portals can't be assigned to be exterior");
  1229. ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL );
  1230. if (instance->exterior==p_enabled)
  1231. return;
  1232. instance->exterior=p_enabled;
  1233. _instance_queue_update( instance );
  1234. }
  1235. bool VisualServerRaster::instance_is_exterior( RID p_instance) const {
  1236. Instance *instance = instance_owner.get( p_instance );
  1237. ERR_FAIL_COND_V( !instance, false );
  1238. return instance->exterior;
  1239. }
  1240. void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) {
  1241. VS_CHANGED;
  1242. Instance *instance = instance_owner.get( p_instance );
  1243. ERR_FAIL_COND( !instance );
  1244. if (instance->room && instance->RE) {
  1245. //instance already havs a room, remove it from there
  1246. if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
  1247. instance->room->room_info->owned_geometry_instances.erase(instance->RE);
  1248. if (!p_room.is_valid() && instance->octree_id) {
  1249. //remove from the octree, so it's re-added with different flags
  1250. instance->scenario->octree.erase( instance->octree_id );
  1251. instance->octree_id=0;
  1252. _instance_queue_update( instance,true );
  1253. }
  1254. } else if ( instance->base_type==INSTANCE_ROOM ) {
  1255. instance->room->room_info->owned_room_instances.erase(instance->RE);
  1256. for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
  1257. _portal_disconnect(E->get());
  1258. _instance_queue_update( E->get(),false );
  1259. }
  1260. } else if ( instance->base_type==INSTANCE_PORTAL ) {
  1261. _portal_disconnect(instance,true);
  1262. bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE);
  1263. } else if ( instance->base_type==INSTANCE_LIGHT ) {
  1264. instance->room->room_info->owned_light_instances.erase(instance->RE);
  1265. } else {
  1266. ERR_FAIL();
  1267. }
  1268. instance->RE=NULL;
  1269. instance->room=NULL;
  1270. } else {
  1271. if (p_room.is_valid() && instance->octree_id) {
  1272. //remove from the octree, so it's re-added with different flags
  1273. instance->scenario->octree.erase( instance->octree_id );
  1274. instance->octree_id=0;
  1275. _instance_queue_update( instance,true );
  1276. }
  1277. }
  1278. if (!p_room.is_valid())
  1279. return; // just clearning the room
  1280. Instance *room = instance_owner.get( p_room );
  1281. ERR_FAIL_COND( !room );
  1282. ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM );
  1283. if (instance->base_type==INSTANCE_ROOM) {
  1284. //perform cycle test
  1285. Instance *parent = instance;
  1286. while(parent) {
  1287. ERR_EXPLAIN("Cycle in room assignment");
  1288. ERR_FAIL_COND( parent == room );
  1289. parent=parent->room;
  1290. }
  1291. }
  1292. if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
  1293. instance->RE = room->room_info->owned_geometry_instances.push_back(instance);
  1294. } else if ( instance->base_type==INSTANCE_ROOM ) {
  1295. instance->RE = room->room_info->owned_room_instances.push_back(instance);
  1296. for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next())
  1297. _instance_queue_update( E->get(),false );
  1298. } else if ( instance->base_type==INSTANCE_PORTAL ) {
  1299. instance->RE = room->room_info->owned_portal_instances.push_back(instance);
  1300. } else if ( instance->base_type==INSTANCE_LIGHT ) {
  1301. instance->RE = room->room_info->owned_light_instances.push_back(instance);
  1302. } else {
  1303. ERR_FAIL();
  1304. }
  1305. instance->room=room;
  1306. }
  1307. RID VisualServerRaster::instance_get_room( RID p_instance ) const {
  1308. Instance *instance = instance_owner.get( p_instance );
  1309. ERR_FAIL_COND_V( !instance, RID() );
  1310. if (instance->room)
  1311. return instance->room->self;
  1312. else
  1313. return RID();
  1314. }
  1315. void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) {
  1316. VS_CHANGED;
  1317. Instance *instance = instance_owner.get( p_instance );
  1318. ERR_FAIL_COND( !instance );
  1319. instance->extra_margin=p_margin;
  1320. }
  1321. real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{
  1322. Instance *instance = instance_owner.get( p_instance );
  1323. ERR_FAIL_COND_V( !instance, 0 );
  1324. return instance->extra_margin;
  1325. }
  1326. Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
  1327. Vector<RID> instances;
  1328. Scenario *scenario=scenario_owner.get(p_scenario);
  1329. ERR_FAIL_COND_V(!scenario,instances);
  1330. const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
  1331. int culled=0;
  1332. Instance *cull[1024];
  1333. culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
  1334. for (int i=0;i<culled;i++) {
  1335. Instance *instance=cull[i];
  1336. ERR_CONTINUE(!instance);
  1337. instances.push_back(instance->self);
  1338. }
  1339. return instances;
  1340. }
  1341. Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
  1342. Vector<RID> instances;
  1343. Scenario *scenario=scenario_owner.get(p_scenario);
  1344. ERR_FAIL_COND_V(!scenario,instances);
  1345. const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
  1346. int culled=0;
  1347. Instance *cull[1024];
  1348. culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
  1349. for (int i=0;i<culled;i++) {
  1350. Instance *instance=cull[i];
  1351. ERR_CONTINUE(!instance);
  1352. instances.push_back(instance->self);
  1353. }
  1354. return instances;
  1355. }
  1356. Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{
  1357. Vector<RID> instances;
  1358. Scenario *scenario=scenario_owner.get(p_scenario);
  1359. ERR_FAIL_COND_V(!scenario,instances);
  1360. const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
  1361. int culled=0;
  1362. Instance *cull[1024];
  1363. culled=scenario->octree.cull_convex(p_convex,cull,1024);
  1364. for (int i=0;i<culled;i++) {
  1365. Instance *instance=cull[i];
  1366. ERR_CONTINUE(!instance);
  1367. instances.push_back(instance->self);
  1368. }
  1369. return instances;
  1370. }
  1371. void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) {
  1372. Instance *instance = instance_owner.get( p_instance );
  1373. ERR_FAIL_COND( !instance );
  1374. // ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
  1375. switch(p_flags) {
  1376. case INSTANCE_FLAG_VISIBLE: {
  1377. instance->visible=p_enabled;
  1378. } break;
  1379. case INSTANCE_FLAG_BILLBOARD: {
  1380. instance->data.billboard=p_enabled;
  1381. } break;
  1382. case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
  1383. instance->data.billboard_y=p_enabled;
  1384. } break;
  1385. case INSTANCE_FLAG_CAST_SHADOW: {
  1386. instance->cast_shadows=p_enabled;
  1387. } break;
  1388. case INSTANCE_FLAG_RECEIVE_SHADOWS: {
  1389. instance->receive_shadows=p_enabled;
  1390. } break;
  1391. case INSTANCE_FLAG_DEPH_SCALE: {
  1392. instance->data.depth_scale=p_enabled;
  1393. } break;
  1394. case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
  1395. instance->visible_in_all_rooms=p_enabled;
  1396. } break;
  1397. }
  1398. }
  1399. bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{
  1400. const Instance *instance = instance_owner.get( p_instance );
  1401. ERR_FAIL_COND_V( !instance, false );
  1402. // ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
  1403. switch(p_flags) {
  1404. case INSTANCE_FLAG_VISIBLE: {
  1405. return instance->visible;
  1406. } break;
  1407. case INSTANCE_FLAG_BILLBOARD: {
  1408. return instance->data.billboard;
  1409. } break;
  1410. case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
  1411. return instance->data.billboard_y;
  1412. } break;
  1413. case INSTANCE_FLAG_CAST_SHADOW: {
  1414. return instance->cast_shadows;
  1415. } break;
  1416. case INSTANCE_FLAG_RECEIVE_SHADOWS: {
  1417. return instance->receive_shadows;
  1418. } break;
  1419. case INSTANCE_FLAG_DEPH_SCALE: {
  1420. return instance->data.depth_scale;
  1421. } break;
  1422. case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
  1423. return instance->visible_in_all_rooms;
  1424. } break;
  1425. }
  1426. return false;
  1427. }
  1428. void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
  1429. VS_CHANGED;
  1430. Instance *instance = instance_owner.get( p_instance );
  1431. ERR_FAIL_COND( !instance );
  1432. instance->data.material_override=p_material;
  1433. }
  1434. RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{
  1435. Instance *instance = instance_owner.get( p_instance );
  1436. ERR_FAIL_COND_V( !instance, RID() );
  1437. return instance->data.material_override;
  1438. }
  1439. void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){
  1440. VS_CHANGED;
  1441. Instance *instance = instance_owner.get( p_instance );
  1442. ERR_FAIL_COND( !instance );
  1443. instance->draw_range_begin=p_min;
  1444. instance->draw_range_end=p_max;
  1445. }
  1446. float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{
  1447. const Instance *instance = instance_owner.get( p_instance );
  1448. ERR_FAIL_COND_V( !instance,0 );
  1449. return instance->draw_range_begin;
  1450. }
  1451. float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{
  1452. const Instance *instance = instance_owner.get( p_instance );
  1453. ERR_FAIL_COND_V( !instance,0 );
  1454. return instance->draw_range_end;
  1455. }
  1456. void VisualServerRaster::_update_instance(Instance *p_instance) {
  1457. p_instance->version++;
  1458. if (p_instance->base_type == INSTANCE_LIGHT) {
  1459. rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform );
  1460. }
  1461. if (p_instance->aabb.has_no_surface())
  1462. return;
  1463. if (p_instance->base_type == INSTANCE_PARTICLES) {
  1464. rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
  1465. }
  1466. if (p_instance->base_type&INSTANCE_GEOMETRY_MASK) {
  1467. //make sure lights are updated
  1468. InstanceSet::Element *E=p_instance->lights.front();
  1469. while(E) {
  1470. E->get()->version++;
  1471. E=E->next();
  1472. }
  1473. }
  1474. if (p_instance->base_type == INSTANCE_ROOM) {
  1475. p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
  1476. }
  1477. p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0;
  1478. AABB new_aabb;
  1479. if (p_instance->base_type==INSTANCE_PORTAL) {
  1480. //portals need to be transformed in a special way, so they don't become too wide if they have scale..
  1481. Transform portal_xform = p_instance->data.transform;
  1482. portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
  1483. p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
  1484. int point_count=p_instance->portal_info->portal->shape.size();
  1485. p_instance->portal_info->transformed_point_cache.resize(point_count);
  1486. AABB portal_aabb;
  1487. for(int i=0;i<point_count;i++) {
  1488. Point2 src = p_instance->portal_info->portal->shape[i];
  1489. Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
  1490. p_instance->portal_info->transformed_point_cache[i]=point;
  1491. if (i==0)
  1492. portal_aabb.pos=point;
  1493. else
  1494. portal_aabb.expand_to(point);
  1495. }
  1496. portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
  1497. new_aabb = portal_aabb;
  1498. } else {
  1499. new_aabb = p_instance->data.transform.xform(p_instance->aabb);
  1500. }
  1501. for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) {
  1502. Instance *light = E->get();
  1503. light->version++;
  1504. }
  1505. p_instance->transformed_aabb=new_aabb;
  1506. if (!p_instance->scenario) {
  1507. return;
  1508. }
  1509. if (p_instance->octree_id==0) {
  1510. uint32_t base_type = 1<<p_instance->base_type;
  1511. uint32_t pairable_mask=0;
  1512. bool pairable=false;
  1513. if (p_instance->base_type == INSTANCE_LIGHT) {
  1514. pairable_mask=INSTANCE_GEOMETRY_MASK;
  1515. pairable=true;
  1516. }
  1517. if (p_instance->base_type == INSTANCE_PORTAL) {
  1518. pairable_mask=(1<<INSTANCE_PORTAL);
  1519. pairable=true;
  1520. }
  1521. if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
  1522. base_type|=INSTANCE_ROOMLESS_MASK;
  1523. }
  1524. if (p_instance->base_type == INSTANCE_ROOM) {
  1525. pairable_mask=INSTANCE_ROOMLESS_MASK;
  1526. pairable=true;
  1527. }
  1528. // not inside octree
  1529. p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask);
  1530. } else {
  1531. // if (new_aabb==p_instance->data.transformed_aabb)
  1532. // return;
  1533. p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
  1534. }
  1535. if (p_instance->base_type==INSTANCE_PORTAL) {
  1536. _portal_attempt_connect(p_instance);
  1537. }
  1538. if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
  1539. _instance_validate_autorooms(p_instance);
  1540. }
  1541. if (p_instance->base_type == INSTANCE_ROOM) {
  1542. for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
  1543. _instance_validate_autorooms(E->get());
  1544. }
  1545. }
  1546. void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
  1547. AABB new_aabb;
  1548. ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid());
  1549. switch(p_instance->base_type) {
  1550. case VisualServer::INSTANCE_NONE: {
  1551. // do nothing
  1552. } break;
  1553. case VisualServer::INSTANCE_MESH: {
  1554. new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid);
  1555. } break;
  1556. case VisualServer::INSTANCE_MULTIMESH: {
  1557. new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid);
  1558. } break;
  1559. case VisualServer::INSTANCE_PARTICLES: {
  1560. new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
  1561. } break;
  1562. case VisualServer::INSTANCE_LIGHT: {
  1563. new_aabb = rasterizer->light_get_aabb(p_instance->base_rid);
  1564. } break;
  1565. case VisualServer::INSTANCE_ROOM: {
  1566. Room *room = room_owner.get( p_instance->base_rid );
  1567. ERR_FAIL_COND(!room);
  1568. new_aabb=room->bounds.get_aabb();
  1569. } break;
  1570. case VisualServer::INSTANCE_PORTAL: {
  1571. Portal *portal = portal_owner.get( p_instance->base_rid );
  1572. ERR_FAIL_COND(!portal);
  1573. for (int i=0;i<portal->shape.size();i++) {
  1574. Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
  1575. if (i==0) {
  1576. new_aabb.pos=point;
  1577. new_aabb.size.z=0.01; // make it not flat for octree
  1578. } else {
  1579. new_aabb.expand_to(point);
  1580. }
  1581. }
  1582. } break;
  1583. default: {}
  1584. }
  1585. if (p_instance->extra_margin)
  1586. new_aabb.grow_by(p_instance->extra_margin);
  1587. p_instance->aabb=new_aabb;
  1588. }
  1589. void VisualServerRaster::_update_instances() {
  1590. while(instance_update_list) {
  1591. Instance *instance=instance_update_list;
  1592. instance_update_list=instance_update_list->update_next;
  1593. if (instance->update_aabb)
  1594. _update_instance_aabb(instance);
  1595. _update_instance(instance);
  1596. instance->update=false;
  1597. instance->update_aabb=false;
  1598. instance->update_next=0;
  1599. }
  1600. }
  1601. /****** CANVAS *********/
  1602. RID VisualServerRaster::canvas_create() {
  1603. Canvas * canvas = memnew( Canvas );
  1604. ERR_FAIL_COND_V(!canvas,RID());
  1605. RID rid = canvas_owner.make_rid( canvas );
  1606. return rid;
  1607. }
  1608. void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
  1609. Canvas * canvas = canvas_owner.get(p_canvas);
  1610. ERR_FAIL_COND(!canvas);
  1611. CanvasItem *canvas_item = canvas_item_owner.get(p_item);
  1612. ERR_FAIL_COND(!canvas_item);
  1613. int idx = canvas->find_item(canvas_item);
  1614. ERR_FAIL_COND(idx==-1);
  1615. canvas->child_items[idx].mirror=p_mirroring;
  1616. }
  1617. Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const {
  1618. Canvas * canvas = canvas_owner.get(p_canvas);
  1619. ERR_FAIL_COND_V(!canvas,Point2());
  1620. CanvasItem *canvas_item = memnew( CanvasItem );
  1621. ERR_FAIL_COND_V(!canvas_item,Point2());
  1622. int idx = canvas->find_item(canvas_item);
  1623. ERR_FAIL_COND_V(idx==-1,Point2());
  1624. return canvas->child_items[idx].mirror;
  1625. }
  1626. RID VisualServerRaster::canvas_item_create() {
  1627. CanvasItem *canvas_item = memnew( CanvasItem );
  1628. ERR_FAIL_COND_V(!canvas_item,RID());
  1629. return canvas_item_owner.make_rid( canvas_item );
  1630. }
  1631. void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
  1632. VS_CHANGED;
  1633. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1634. ERR_FAIL_COND(!canvas_item);
  1635. if (canvas_item->parent.is_valid()) {
  1636. if (canvas_owner.owns(canvas_item->parent)) {
  1637. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  1638. canvas->erase_item(canvas_item);
  1639. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1640. CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
  1641. item_owner->child_items.erase(canvas_item);
  1642. }
  1643. canvas_item->parent=RID();
  1644. }
  1645. if (p_parent.is_valid()) {
  1646. if (canvas_owner.owns(p_parent)) {
  1647. Canvas *canvas = canvas_owner.get(p_parent);
  1648. Canvas::ChildItem ci;
  1649. ci.item=canvas_item;
  1650. canvas->child_items.push_back(ci);
  1651. } else if (canvas_item_owner.owns(p_parent)) {
  1652. CanvasItem *item_owner = canvas_item_owner.get(p_parent);
  1653. item_owner->child_items.push_back(canvas_item);
  1654. } else {
  1655. ERR_EXPLAIN("Invalid parent");
  1656. ERR_FAIL();
  1657. }
  1658. }
  1659. canvas_item->parent=p_parent;
  1660. }
  1661. RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const {
  1662. CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
  1663. ERR_FAIL_COND_V(!canvas_item,RID());
  1664. return canvas_item->parent;
  1665. }
  1666. void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) {
  1667. VS_CHANGED;
  1668. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1669. ERR_FAIL_COND(!canvas_item);
  1670. canvas_item->visible=p_visible;
  1671. }
  1672. bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
  1673. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1674. ERR_FAIL_COND_V(!canvas_item,RID());
  1675. return canvas_item->visible;
  1676. }
  1677. void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
  1678. VS_CHANGED;
  1679. CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
  1680. if (!canvas_item) {
  1681. printf("!canvas_item\n");
  1682. };
  1683. ERR_FAIL_COND(!canvas_item);
  1684. if (canvas_item->blend_mode==p_blend)
  1685. return;
  1686. VS_CHANGED;
  1687. canvas_item->blend_mode=p_blend;
  1688. }
  1689. void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) {
  1690. CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
  1691. ERR_FAIL_COND(!canvas_item);
  1692. VS_CHANGED;
  1693. canvas_item->viewport=p_viewport;
  1694. }
  1695. /*
  1696. void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
  1697. VS_CHANGED;
  1698. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1699. ERR_FAIL_COND(!canvas_item);
  1700. canvas_item->rect=p_rect;
  1701. }*/
  1702. void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
  1703. VS_CHANGED;
  1704. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1705. ERR_FAIL_COND(!canvas_item);
  1706. canvas_item->clip=p_clip;
  1707. }
  1708. const Rect2& VisualServerRaster::CanvasItem::get_rect() const {
  1709. if (custom_rect || !rect_dirty)
  1710. return rect;
  1711. //must update rect
  1712. int s=commands.size();
  1713. if (s==0) {
  1714. rect=Rect2();
  1715. rect_dirty=false;
  1716. return rect;
  1717. }
  1718. Matrix32 xf;
  1719. bool found_xform=false;
  1720. bool first=true;
  1721. const CanvasItem::Command * const *cmd = &commands[0];
  1722. for (int i=0;i<s;i++) {
  1723. const CanvasItem::Command *c=cmd[i];
  1724. Rect2 r;
  1725. switch(c->type) {
  1726. case CanvasItem::Command::TYPE_LINE: {
  1727. const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c);
  1728. r.pos=line->from;
  1729. r.expand_to(line->to);
  1730. } break;
  1731. case CanvasItem::Command::TYPE_RECT: {
  1732. const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c);
  1733. r=crect->rect;
  1734. } break;
  1735. case CanvasItem::Command::TYPE_STYLE: {
  1736. const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c);
  1737. r=style->rect;
  1738. } break;
  1739. case CanvasItem::Command::TYPE_PRIMITIVE: {
  1740. const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c);
  1741. r.pos=primitive->points[0];
  1742. for(int i=1;i<primitive->points.size();i++) {
  1743. r.expand_to(primitive->points[i]);
  1744. }
  1745. } break;
  1746. case CanvasItem::Command::TYPE_POLYGON: {
  1747. const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c);
  1748. int l = polygon->points.size();
  1749. const Point2*pp=&polygon->points[0];
  1750. r.pos=pp[0];
  1751. for(int i=1;i<l;i++) {
  1752. r.expand_to(pp[i]);
  1753. }
  1754. } break;
  1755. case CanvasItem::Command::TYPE_POLYGON_PTR: {
  1756. const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c);
  1757. int l = polygon->count;
  1758. if (polygon->indices != NULL) {
  1759. r.pos=polygon->points[polygon->indices[0]];
  1760. for (int i=1; i<polygon->count; i++) {
  1761. r.expand_to(polygon->points[polygon->indices[i]]);
  1762. };
  1763. } else {
  1764. r.pos=polygon->points[0];
  1765. for (int i=1; i<polygon->count; i++) {
  1766. r.expand_to(polygon->points[i]);
  1767. };
  1768. };
  1769. } break;
  1770. case CanvasItem::Command::TYPE_CIRCLE: {
  1771. const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c);
  1772. r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
  1773. r.size=Point2(circle->radius*2.0,circle->radius*2.0);
  1774. } break;
  1775. case CanvasItem::Command::TYPE_TRANSFORM: {
  1776. const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c);
  1777. xf=transform->xform;
  1778. found_xform=true;
  1779. continue;
  1780. } break;
  1781. case CanvasItem::Command::TYPE_BLEND_MODE: {
  1782. } break;
  1783. case CanvasItem::Command::TYPE_CLIP_IGNORE: {
  1784. } break;
  1785. }
  1786. if (found_xform) {
  1787. r = xf.xform(r);
  1788. found_xform=false;
  1789. }
  1790. if (first) {
  1791. rect=r;
  1792. first=false;
  1793. } else
  1794. rect=rect.merge(r);
  1795. }
  1796. rect_dirty=false;
  1797. return rect;
  1798. }
  1799. void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
  1800. VS_CHANGED;
  1801. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1802. ERR_FAIL_COND(!canvas_item);
  1803. canvas_item->xform=p_transform;
  1804. }
  1805. void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) {
  1806. VS_CHANGED;
  1807. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1808. ERR_FAIL_COND(!canvas_item);
  1809. canvas_item->custom_rect=p_custom_rect;
  1810. if (p_custom_rect)
  1811. canvas_item->rect=p_rect;
  1812. }
  1813. void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) {
  1814. VS_CHANGED;
  1815. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1816. ERR_FAIL_COND(!canvas_item);
  1817. canvas_item->opacity=p_opacity;
  1818. }
  1819. float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const {
  1820. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1821. ERR_FAIL_COND_V(!canvas_item,-1);
  1822. return canvas_item->opacity;
  1823. }
  1824. void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) {
  1825. VS_CHANGED;
  1826. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1827. ERR_FAIL_COND(!canvas_item);
  1828. canvas_item->ontop=p_on_top;
  1829. }
  1830. bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{
  1831. const CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1832. ERR_FAIL_COND_V(!canvas_item,false);
  1833. return canvas_item->ontop;
  1834. }
  1835. void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) {
  1836. VS_CHANGED;
  1837. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1838. ERR_FAIL_COND(!canvas_item);
  1839. canvas_item->self_opacity=p_self_opacity;
  1840. }
  1841. float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const {
  1842. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1843. ERR_FAIL_COND_V(!canvas_item,-1);
  1844. return canvas_item->self_opacity;
  1845. }
  1846. void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
  1847. VS_CHANGED;
  1848. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1849. ERR_FAIL_COND(!canvas_item);
  1850. CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine );
  1851. ERR_FAIL_COND(!line);
  1852. line->color=p_color;
  1853. line->from=p_from;
  1854. line->to=p_to;
  1855. line->width=p_width;
  1856. canvas_item->rect_dirty=true;
  1857. canvas_item->commands.push_back(line);
  1858. }
  1859. void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
  1860. VS_CHANGED;
  1861. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1862. ERR_FAIL_COND(!canvas_item);
  1863. CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
  1864. ERR_FAIL_COND(!rect);
  1865. rect->modulate=p_color;
  1866. rect->rect=p_rect;
  1867. canvas_item->rect_dirty=true;
  1868. canvas_item->commands.push_back(rect);
  1869. }
  1870. void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
  1871. VS_CHANGED;
  1872. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1873. ERR_FAIL_COND(!canvas_item);
  1874. CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle );
  1875. ERR_FAIL_COND(!circle);
  1876. circle->color=p_color;
  1877. circle->pos=p_pos;
  1878. circle->radius=p_radius;
  1879. canvas_item->commands.push_back(circle);
  1880. }
  1881. void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) {
  1882. VS_CHANGED;
  1883. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1884. ERR_FAIL_COND(!canvas_item);
  1885. CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
  1886. ERR_FAIL_COND(!rect);
  1887. rect->modulate=p_modulate;
  1888. rect->rect=p_rect;
  1889. rect->flags=0;
  1890. if (p_tile)
  1891. rect->flags|=Rasterizer::CANVAS_RECT_TILE;
  1892. if (p_rect.size.x<0) {
  1893. rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
  1894. rect->rect.size.x = -rect->rect.size.x;
  1895. }
  1896. if (p_rect.size.y<0) {
  1897. rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
  1898. rect->rect.size.y = -rect->rect.size.y;
  1899. }
  1900. rect->texture=p_texture;
  1901. canvas_item->rect_dirty=true;
  1902. canvas_item->commands.push_back(rect);
  1903. }
  1904. void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate) {
  1905. VS_CHANGED;
  1906. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1907. ERR_FAIL_COND(!canvas_item);
  1908. CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
  1909. ERR_FAIL_COND(!rect);
  1910. rect->modulate=p_modulate;
  1911. rect->rect=p_rect;
  1912. rect->texture=p_texture;
  1913. rect->source=p_src_rect;
  1914. rect->flags=Rasterizer::CANVAS_RECT_REGION;
  1915. if (p_rect.size.x<0) {
  1916. rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
  1917. rect->rect.size.x = -rect->rect.size.x;
  1918. }
  1919. if (p_rect.size.y<0) {
  1920. rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
  1921. rect->rect.size.y = -rect->rect.size.y;
  1922. }
  1923. canvas_item->rect_dirty=true;
  1924. canvas_item->commands.push_back(rect);
  1925. }
  1926. void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
  1927. VS_CHANGED;
  1928. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1929. ERR_FAIL_COND(!canvas_item);
  1930. CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle );
  1931. ERR_FAIL_COND(!style);
  1932. style->texture=p_texture;
  1933. style->rect=p_rect;
  1934. style->draw_center=p_draw_center;
  1935. style->color=p_modulate;
  1936. style->margin[MARGIN_LEFT]=p_topleft.x;
  1937. style->margin[MARGIN_TOP]=p_topleft.y;
  1938. style->margin[MARGIN_RIGHT]=p_bottomright.x;
  1939. style->margin[MARGIN_BOTTOM]=p_bottomright.y;
  1940. canvas_item->rect_dirty=true;
  1941. canvas_item->commands.push_back(style);
  1942. }
  1943. void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
  1944. VS_CHANGED;
  1945. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1946. ERR_FAIL_COND(!canvas_item);
  1947. CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive );
  1948. ERR_FAIL_COND(!prim);
  1949. prim->texture=p_texture;
  1950. prim->points=p_points;
  1951. prim->uvs=p_uvs;
  1952. prim->colors=p_colors;
  1953. prim->width=p_width;
  1954. canvas_item->rect_dirty=true;
  1955. canvas_item->commands.push_back(prim);
  1956. }
  1957. void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
  1958. VS_CHANGED;
  1959. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1960. ERR_FAIL_COND(!canvas_item);
  1961. #ifdef DEBUG_ENABLED
  1962. int pointcount = p_points.size();
  1963. ERR_FAIL_COND(pointcount<3);
  1964. int color_size=p_colors.size();
  1965. int uv_size=p_uvs.size();
  1966. ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
  1967. ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
  1968. #endif
  1969. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  1970. if (indices.empty()) {
  1971. ERR_EXPLAIN("Bad Polygon!");
  1972. ERR_FAIL_V();
  1973. }
  1974. CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
  1975. ERR_FAIL_COND(!polygon);
  1976. polygon->texture=p_texture;
  1977. polygon->points=p_points;
  1978. polygon->uvs=p_uvs;
  1979. polygon->colors=p_colors;
  1980. polygon->indices=indices;
  1981. polygon->count=indices.size();
  1982. canvas_item->rect_dirty=true;
  1983. canvas_item->commands.push_back(polygon);
  1984. }
  1985. void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) {
  1986. VS_CHANGED;
  1987. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  1988. ERR_FAIL_COND(!canvas_item);
  1989. ERR_FAIL_COND(p_count <= 0);
  1990. ERR_FAIL_COND(p_points == NULL);
  1991. CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr );
  1992. ERR_FAIL_COND(!polygon);
  1993. polygon->texture=p_texture;
  1994. polygon->points=p_points;
  1995. polygon->uvs=p_uvs;
  1996. polygon->colors=p_colors;
  1997. polygon->indices=p_indices;
  1998. polygon->count = p_count * 3;
  1999. canvas_item->rect_dirty=true;
  2000. canvas_item->commands.push_back(polygon);
  2001. };
  2002. void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
  2003. VS_CHANGED;
  2004. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2005. ERR_FAIL_COND(!canvas_item);
  2006. int ps = p_points.size();
  2007. ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps);
  2008. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
  2009. Vector<int> indices = p_indices;
  2010. int count = p_count * 3;
  2011. if (indices.empty()) {
  2012. ERR_FAIL_COND( ps % 3 != 0 );
  2013. if (p_count == -1)
  2014. count = ps;
  2015. } else {
  2016. ERR_FAIL_COND( indices.size() % 3 != 0 );
  2017. if (p_count == -1)
  2018. count = indices.size();
  2019. }
  2020. CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
  2021. ERR_FAIL_COND(!polygon);
  2022. polygon->texture=p_texture;
  2023. polygon->points=p_points;
  2024. polygon->uvs=p_uvs;
  2025. polygon->colors=p_colors;
  2026. polygon->indices=indices;
  2027. polygon->count = count;
  2028. canvas_item->rect_dirty=true;
  2029. canvas_item->commands.push_back(polygon);
  2030. }
  2031. void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) {
  2032. VS_CHANGED;
  2033. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2034. ERR_FAIL_COND(!canvas_item);
  2035. CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform );
  2036. ERR_FAIL_COND(!tr);
  2037. tr->xform=p_transform;
  2038. canvas_item->commands.push_back(tr);
  2039. }
  2040. void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) {
  2041. VS_CHANGED;
  2042. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2043. ERR_FAIL_COND(!canvas_item);
  2044. CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode );
  2045. ERR_FAIL_COND(!bm);
  2046. bm->blend_mode = p_blend;
  2047. canvas_item->commands.push_back(bm);
  2048. };
  2049. void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  2050. VS_CHANGED;
  2051. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2052. ERR_FAIL_COND(!canvas_item);
  2053. CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore);
  2054. ERR_FAIL_COND(!ci);
  2055. ci->ignore=p_ignore;
  2056. canvas_item->commands.push_back(ci);
  2057. }
  2058. void VisualServerRaster::canvas_item_clear(RID p_item) {
  2059. VS_CHANGED;
  2060. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2061. ERR_FAIL_COND(!canvas_item);
  2062. canvas_item->clear();
  2063. }
  2064. void VisualServerRaster::canvas_item_raise(RID p_item) {
  2065. VS_CHANGED;
  2066. CanvasItem *canvas_item = canvas_item_owner.get( p_item );
  2067. ERR_FAIL_COND(!canvas_item);
  2068. if (canvas_item->parent.is_valid()) {
  2069. if (canvas_owner.owns(canvas_item->parent)) {
  2070. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  2071. int idx = canvas->find_item(canvas_item);
  2072. ERR_FAIL_COND(idx<0);
  2073. Canvas::ChildItem ci = canvas->child_items[idx];
  2074. canvas->child_items.remove(idx);
  2075. canvas->child_items.push_back(ci);
  2076. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  2077. CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
  2078. int idx = item_owner->child_items.find(canvas_item);
  2079. ERR_FAIL_COND(idx<0);
  2080. item_owner->child_items.remove(idx);
  2081. item_owner->child_items.push_back(canvas_item);
  2082. }
  2083. }
  2084. }
  2085. /******** CANVAS *********/
  2086. void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
  2087. VS_CHANGED;
  2088. ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
  2089. cursors[p_cursor].rot = p_rotation;
  2090. };
  2091. void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor) {
  2092. VS_CHANGED;
  2093. ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
  2094. cursors[p_cursor].texture = p_texture;
  2095. cursors[p_cursor].center = p_center_offset;
  2096. };
  2097. void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
  2098. VS_CHANGED;
  2099. ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
  2100. cursors[p_cursor].visible = p_visible;
  2101. };
  2102. void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) {
  2103. ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
  2104. if (cursors[p_cursor].pos==p_pos)
  2105. return;
  2106. VS_CHANGED;
  2107. cursors[p_cursor].pos = p_pos;
  2108. };
  2109. void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
  2110. black_margin[MARGIN_LEFT]=p_left;
  2111. black_margin[MARGIN_TOP]=p_top;
  2112. black_margin[MARGIN_RIGHT]=p_right;
  2113. black_margin[MARGIN_BOTTOM]=p_bottom;
  2114. }
  2115. void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) {
  2116. Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
  2117. if (E) {
  2118. // has instances
  2119. while( E->get().size() ) {
  2120. // erase all attached instances
  2121. if (p_free_scenario)
  2122. instance_set_scenario( E->get().front()->get(), RID() );
  2123. else
  2124. instance_set_base( E->get().front()->get(), RID() );
  2125. }
  2126. }
  2127. instance_dependency_map.erase(p_rid);
  2128. }
  2129. void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) {
  2130. VS_CHANGED;
  2131. // rasterizer->custom_shade_model_set_shader(p_model,p_shader);
  2132. }
  2133. RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const {
  2134. //return rasterizer->custom_shade_model_get_shader(p_model);
  2135. return RID();
  2136. }
  2137. void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) {
  2138. //rasterizer->custom_shade_model_set_name(p_model,p_name);
  2139. }
  2140. String VisualServerRaster::custom_shade_model_get_name(int p_model) const {
  2141. //return rasterizer->custom_shade_model_get_name(p_model);
  2142. return "";
  2143. }
  2144. void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
  2145. VS_CHANGED;
  2146. //rasterizer->custom_shade_model_set_param_info(p_model,p_info);
  2147. }
  2148. void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
  2149. //rasterizer->custom_shade_model_get_param_info(p_model,p_info);
  2150. }
  2151. void VisualServerRaster::free( RID p_rid ) {
  2152. VS_CHANGED;
  2153. if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_skeleton(p_rid) || rasterizer->is_shader(p_rid)) {
  2154. rasterizer->free(p_rid);
  2155. } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) ) {
  2156. //delete the resource
  2157. _free_attached_instances(p_rid);
  2158. rasterizer->free(p_rid);
  2159. } else if (room_owner.owns(p_rid)) {
  2160. _free_attached_instances(p_rid);
  2161. Room *room = room_owner.get(p_rid);
  2162. ERR_FAIL_COND(!room);
  2163. room_owner.free(p_rid);
  2164. memdelete(room);
  2165. } else if (portal_owner.owns(p_rid)) {
  2166. _free_attached_instances(p_rid);
  2167. Portal *portal = portal_owner.get(p_rid);
  2168. ERR_FAIL_COND(!portal);
  2169. portal_owner.free(p_rid);
  2170. memdelete(portal);
  2171. } else if (camera_owner.owns(p_rid)) {
  2172. // delete te camera
  2173. Camera *camera = camera_owner.get(p_rid);
  2174. ERR_FAIL_COND(!camera);
  2175. camera_owner.free( p_rid );
  2176. memdelete(camera);
  2177. } else if (viewport_owner.owns(p_rid)) {
  2178. // delete the viewport
  2179. Viewport *viewport = viewport_owner.get( p_rid );
  2180. ERR_FAIL_COND(!viewport);
  2181. // Viewport *parent=NULL;
  2182. rasterizer->free(viewport->viewport_data);
  2183. if (viewport->render_target.is_valid()) {
  2184. rasterizer->free(viewport->render_target);
  2185. }
  2186. if (viewport->update_list.in_list())
  2187. viewport_update_list.remove(&viewport->update_list);
  2188. if (screen_viewports.has(p_rid))
  2189. screen_viewports.erase(p_rid);
  2190. while(viewport->canvas_map.size()) {
  2191. Canvas *c = viewport->canvas_map.front()->get().canvas;
  2192. c->viewports.erase(p_rid);
  2193. viewport->canvas_map.erase(viewport->canvas_map.front());
  2194. }
  2195. viewport_owner.free(p_rid);
  2196. memdelete(viewport);
  2197. } else if (instance_owner.owns(p_rid)) {
  2198. // delete the instance
  2199. _update_instances(); // be sure
  2200. Instance *instance = instance_owner.get(p_rid);
  2201. ERR_FAIL_COND(!instance);
  2202. instance_set_room(p_rid,RID());
  2203. instance_set_scenario(p_rid,RID());
  2204. instance_set_base(p_rid,RID());
  2205. instance_owner.free(p_rid);
  2206. memdelete(instance);
  2207. } else if (canvas_owner.owns(p_rid)) {
  2208. Canvas *canvas = canvas_owner.get(p_rid);
  2209. ERR_FAIL_COND(!canvas);
  2210. while(canvas->viewports.size()) {
  2211. Viewport *vp = viewport_owner.get(canvas->viewports.front()->get());
  2212. ERR_FAIL_COND(!vp);
  2213. Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
  2214. ERR_FAIL_COND(!E);
  2215. vp->canvas_map.erase(p_rid);
  2216. canvas->viewports.erase( canvas->viewports.front() );
  2217. }
  2218. for (int i=0;i<canvas->child_items.size();i++) {
  2219. canvas->child_items[i].item->parent=RID();
  2220. }
  2221. canvas_owner.free( p_rid );
  2222. memdelete( canvas );
  2223. } else if (canvas_item_owner.owns(p_rid)) {
  2224. CanvasItem *canvas_item = canvas_item_owner.get(p_rid);
  2225. ERR_FAIL_COND(!canvas_item);
  2226. if (canvas_item->parent.is_valid()) {
  2227. if (canvas_owner.owns(canvas_item->parent)) {
  2228. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  2229. canvas->erase_item(canvas_item);
  2230. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  2231. CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
  2232. item_owner->child_items.erase(canvas_item);
  2233. }
  2234. }
  2235. for (int i=0;i<canvas_item->child_items.size();i++) {
  2236. canvas_item->child_items[i]->parent=RID();
  2237. }
  2238. canvas_item_owner.free( p_rid );
  2239. memdelete( canvas_item );
  2240. } else if (scenario_owner.owns(p_rid)) {
  2241. Scenario *scenario=scenario_owner.get(p_rid);
  2242. ERR_FAIL_COND(!scenario);
  2243. _update_instances(); // be sure
  2244. _free_attached_instances(p_rid,true);
  2245. //rasterizer->free( scenario->environment );
  2246. scenario_owner.free(p_rid);
  2247. memdelete(scenario);
  2248. } else {
  2249. ERR_FAIL();
  2250. }
  2251. }
  2252. void VisualServerRaster::_instance_draw(Instance *p_instance) {
  2253. if (p_instance->light_cache_dirty) {
  2254. int l=0;
  2255. //add positional lights
  2256. InstanceSet::Element *LE=p_instance->lights.front();
  2257. p_instance->data.light_instances.resize(p_instance->lights.size());
  2258. while(LE) {
  2259. p_instance->data.light_instances[l++]=LE->get()->light_info->instance;
  2260. LE=LE->next();
  2261. }
  2262. p_instance->light_cache_dirty=false;
  2263. }
  2264. switch(p_instance->base_type) {
  2265. case INSTANCE_MESH: {
  2266. const float *morphs = NULL;
  2267. if (!p_instance->data.morph_values.empty()) {
  2268. morphs=&p_instance->data.morph_values[0];
  2269. }
  2270. rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
  2271. } break;
  2272. case INSTANCE_MULTIMESH: {
  2273. rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
  2274. } break;
  2275. case INSTANCE_PARTICLES: {
  2276. rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
  2277. } break;
  2278. default: {};
  2279. }
  2280. }
  2281. Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
  2282. // setup a camera matrix for that range!
  2283. CameraMatrix camera_matrix;
  2284. switch(p_camera->type) {
  2285. case Camera::ORTHOGONAL: {
  2286. camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect);
  2287. } break;
  2288. case Camera::PERSPECTIVE: {
  2289. camera_matrix.set_perspective(
  2290. p_camera->fov,
  2291. viewport_rect.width / (float)viewport_rect.height,
  2292. p_range_min,
  2293. p_range_max,
  2294. p_camera->vaspect
  2295. );
  2296. } break;
  2297. }
  2298. //obtain the frustum endpoints
  2299. Vector<Vector3> endpoints;
  2300. endpoints.resize(8);
  2301. bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]);
  2302. ERR_FAIL_COND_V(!res,Vector<Vector3>());
  2303. return endpoints;
  2304. }
  2305. Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
  2306. Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints
  2307. ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>());
  2308. // obtain the light frustm ranges (given endpoints)
  2309. Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
  2310. Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
  2311. Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
  2312. float x_min,x_max;
  2313. float y_min,y_max;
  2314. float z_min,z_max;
  2315. for(int j=0;j<8;j++) {
  2316. float d_x=x_vec.dot(endpoints[j]);
  2317. float d_y=y_vec.dot(endpoints[j]);
  2318. float d_z=z_vec.dot(endpoints[j]);
  2319. if (j==0 || d_x<x_min)
  2320. x_min=d_x;
  2321. if (j==0 || d_x>x_max)
  2322. x_max=d_x;
  2323. if (j==0 || d_y<y_min)
  2324. y_min=d_y;
  2325. if (j==0 || d_y>y_max)
  2326. y_max=d_y;
  2327. if (j==0 || d_z<z_min)
  2328. z_min=d_z;
  2329. if (j==0 || d_z>z_max)
  2330. z_max=d_z;
  2331. }
  2332. //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
  2333. Vector<Plane> light_frustum_planes;
  2334. light_frustum_planes.resize(6);
  2335. //right/left
  2336. light_frustum_planes[0]=Plane( x_vec, x_max );
  2337. light_frustum_planes[1]=Plane( -x_vec, -x_min );
  2338. //top/bottom
  2339. light_frustum_planes[2]=Plane( y_vec, y_max );
  2340. light_frustum_planes[3]=Plane( -y_vec, -y_min );
  2341. //near/far
  2342. light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
  2343. light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
  2344. //TODO@ add more actual frustum planes to minimize get
  2345. return light_frustum_planes;
  2346. }
  2347. void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
  2348. int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
  2349. float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
  2350. float distances[5];
  2351. float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance );
  2352. // float cull_min=p_cull_range.min;
  2353. //float cull_max=p_cull_range.max;
  2354. float cull_min=p_camera->znear;
  2355. float cull_max=p_camera->zfar;
  2356. float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
  2357. if (max_dist>0.0)
  2358. cull_max=MIN(cull_max,max_dist);
  2359. for(int i = 0; i < splits; i++) {
  2360. float idm = i / (float)splits;
  2361. float lg = cull_min * Math::pow(cull_max/cull_min, idm);
  2362. float uniform = cull_min + (cull_max - cull_min) * idm;
  2363. distances[i] = lg * split_weight + uniform * (1.0 - split_weight);
  2364. }
  2365. distances[0]=cull_min;
  2366. distances[splits]=cull_max;
  2367. for (int i=0;i<splits;i++) {
  2368. // setup a camera matrix for that range!
  2369. CameraMatrix camera_matrix;
  2370. switch(p_camera->type) {
  2371. case Camera::ORTHOGONAL: {
  2372. camera_matrix.set_orthogonal(
  2373. p_camera->size,
  2374. viewport_rect.width / (float)viewport_rect.height,
  2375. distances[i],
  2376. distances[i+1],
  2377. p_camera->vaspect
  2378. );
  2379. } break;
  2380. case Camera::PERSPECTIVE: {
  2381. camera_matrix.set_perspective(
  2382. p_camera->fov,
  2383. viewport_rect.width / (float)viewport_rect.height,
  2384. distances[i],
  2385. distances[i+1],
  2386. p_camera->vaspect
  2387. );
  2388. } break;
  2389. }
  2390. //obtain the frustum endpoints
  2391. Vector3 endpoints[8]; // frustum plane endpoints
  2392. bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
  2393. ERR_CONTINUE(!res);
  2394. // obtain the light frustm ranges (given endpoints)
  2395. Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
  2396. Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
  2397. Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
  2398. //z_vec points agsint the camera, like in default opengl
  2399. float x_min,x_max;
  2400. float y_min,y_max;
  2401. float z_min,z_max;
  2402. float x_min_cam,x_max_cam;
  2403. float y_min_cam,y_max_cam;
  2404. float z_min_cam,z_max_cam;
  2405. //used for culling
  2406. for(int j=0;j<8;j++) {
  2407. float d_x=x_vec.dot(endpoints[j]);
  2408. float d_y=y_vec.dot(endpoints[j]);
  2409. float d_z=z_vec.dot(endpoints[j]);
  2410. if (j==0 || d_x<x_min)
  2411. x_min=d_x;
  2412. if (j==0 || d_x>x_max)
  2413. x_max=d_x;
  2414. if (j==0 || d_y<y_min)
  2415. y_min=d_y;
  2416. if (j==0 || d_y>y_max)
  2417. y_max=d_y;
  2418. if (j==0 || d_z<z_min)
  2419. z_min=d_z;
  2420. if (j==0 || d_z>z_max)
  2421. z_max=d_z;
  2422. }
  2423. {
  2424. //camera viewport stuff
  2425. //this trick here is what stabilizes the shadow (make potential jaggies to not move)
  2426. //at the cost of some wasted resolution. Still the quality increase is very well worth it
  2427. Vector3 center;
  2428. for(int j=0;j<8;j++) {
  2429. center+=endpoints[j];
  2430. }
  2431. center/=8.0;
  2432. //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
  2433. float radius=0;
  2434. for(int j=0;j<8;j++) {
  2435. float d = center.distance_to(endpoints[j]);
  2436. if (d>radius)
  2437. radius=d;
  2438. }
  2439. radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit
  2440. x_max_cam=x_vec.dot(center)+radius;
  2441. x_min_cam=x_vec.dot(center)-radius;
  2442. y_max_cam=y_vec.dot(center)+radius;
  2443. y_min_cam=y_vec.dot(center)-radius;
  2444. z_max_cam=z_vec.dot(center)+radius;
  2445. z_min_cam=z_vec.dot(center)-radius;
  2446. float unit = radius*2.0/texsize;
  2447. x_max_cam=Math::stepify(x_max_cam,unit);
  2448. x_min_cam=Math::stepify(x_min_cam,unit);
  2449. y_max_cam=Math::stepify(y_max_cam,unit);
  2450. y_min_cam=Math::stepify(y_min_cam,unit);
  2451. }
  2452. //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
  2453. Vector<Plane> light_frustum_planes;
  2454. light_frustum_planes.resize(6);
  2455. //right/left
  2456. light_frustum_planes[0]=Plane( x_vec, x_max );
  2457. light_frustum_planes[1]=Plane( -x_vec, -x_min );
  2458. //top/bottom
  2459. light_frustum_planes[2]=Plane( y_vec, y_max );
  2460. light_frustum_planes[3]=Plane( -y_vec, -y_min );
  2461. //near/far
  2462. light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
  2463. light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
  2464. int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
  2465. // a pre pass will need to be needed to determine the actual z-near to be used
  2466. for(int j=0;j<caster_cull_count;j++) {
  2467. float min,max;
  2468. Instance *ins=instance_shadow_cull_result[j];
  2469. if (!ins->visible || !ins->cast_shadows)
  2470. continue;
  2471. ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
  2472. if (max>z_max)
  2473. z_max=max;
  2474. }
  2475. {
  2476. CameraMatrix ortho_camera;
  2477. real_t half_x = (x_max_cam-x_min_cam) * 0.5;
  2478. real_t half_y = (y_max_cam-y_min_cam) * 0.5;
  2479. ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) );
  2480. Transform ortho_transform;
  2481. ortho_transform.basis=p_light->data.transform.basis;
  2482. ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max;
  2483. rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] );
  2484. }
  2485. rasterizer->begin_shadow_map( p_light->light_info->instance, i );
  2486. for (int j=0;j<caster_cull_count;j++) {
  2487. Instance *instance = instance_shadow_cull_result[j];
  2488. if (!instance->visible || !instance->cast_shadows)
  2489. continue;
  2490. _instance_draw(instance);
  2491. }
  2492. rasterizer->end_shadow_map();
  2493. }
  2494. }
  2495. CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) {
  2496. Vector3 dirN;
  2497. Vector3 upN;
  2498. Vector3 lftN;
  2499. lftN=dir.cross(up);
  2500. lftN.normalize();
  2501. upN=lftN.cross(dir);
  2502. upN.normalize();
  2503. dirN=dir.normalized();
  2504. CameraMatrix cmout;
  2505. float *output=&cmout.matrix[0][0];
  2506. output[ 0] = lftN[0];
  2507. output[ 1] = upN[0];
  2508. output[ 2] = -dirN[0];
  2509. output[ 3] = 0.0;
  2510. output[ 4] = lftN[1];
  2511. output[ 5] = upN[1];
  2512. output[ 6] = -dirN[1];
  2513. output[ 7] = 0.0;
  2514. output[ 8] = lftN[2];
  2515. output[ 9] = upN[2];
  2516. output[10] = -dirN[2];
  2517. output[11] = 0.0;
  2518. output[12] = -lftN.dot(pos);
  2519. output[13] = -upN.dot(pos);
  2520. output[14] = dirN.dot(pos);
  2521. output[15] = 1.0;
  2522. return cmout;
  2523. }
  2524. #if 1
  2525. void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
  2526. Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
  2527. Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
  2528. float viewdot = light_vec.normalized().dot(view_vec.normalized());
  2529. float near_dist=1;
  2530. Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max);
  2531. int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
  2532. // this could be faster by just getting supports from the AABBs..
  2533. // but, safer to do as the original implementation explains for now..
  2534. Vector<Vector3> caster_pointcloud;
  2535. caster_pointcloud.resize(caster_count*8);
  2536. int caster_pointcloud_size=0;
  2537. {
  2538. //fill pointcloud
  2539. Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
  2540. for(int i=0;i<caster_count;i++) {
  2541. Instance *ins = instance_shadow_cull_result[i];
  2542. if (!ins->visible || !ins->cast_shadows)
  2543. continue;
  2544. for(int j=0;j<8;j++) {
  2545. Vector3 v = ins->aabb.get_endpoint(j);
  2546. v = ins->data.transform.xform(v);
  2547. caster_pointcloud_ptr[caster_pointcloud_size+j]=v;
  2548. }
  2549. caster_pointcloud_size+=8;
  2550. }
  2551. }
  2552. // now generate a pointcloud that contains the maximum bound (camera extruded by light)
  2553. Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
  2554. int cpcsize=camera_pointcloud.size();
  2555. camera_pointcloud.resize( cpcsize*2 );
  2556. for(int i=0;i<cpcsize;i++) {
  2557. camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000;
  2558. }
  2559. // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
  2560. // compute the "light-space" basis, using the algorithm described in the paper
  2561. // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space
  2562. Vector3 eye = p_camera->transform.origin;
  2563. Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
  2564. CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up);
  2565. AABB light_space_aabb;
  2566. { //create an optimal AABB from both the camera pointcloud and the objects pointcloud
  2567. AABB light_space_pointcloud_aabb;
  2568. AABB light_space_camera_aabb;
  2569. //xform pointcloud
  2570. const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
  2571. for(int i=0;i<caster_pointcloud_size;i++) {
  2572. Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]);
  2573. if (i==0) {
  2574. light_space_pointcloud_aabb.pos=p;
  2575. } else {
  2576. light_space_pointcloud_aabb.expand_to(p);
  2577. }
  2578. }
  2579. for(int i=0;i<camera_pointcloud.size();i++) {
  2580. Vector3 p = light_space_basis.xform(camera_pointcloud[i]);
  2581. if (i==0) {
  2582. light_space_camera_aabb.pos=p;
  2583. } else {
  2584. light_space_camera_aabb.expand_to(p);
  2585. }
  2586. }
  2587. light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
  2588. }
  2589. float lvdp = light_vec.dot(view_vec);
  2590. float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
  2591. //use the formulas of the paper to get n (and f)
  2592. float factor = 1.0/sin_gamma;
  2593. float z_n = factor*near_dist; //often 1
  2594. float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents
  2595. float z_f = z_n + d*sin_gamma;
  2596. float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
  2597. float f = n+d;
  2598. Vector3 pos = eye - up*(n-near_dist);
  2599. CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up);
  2600. //Transform light_space_basis2;
  2601. //light_space_basis2.set_look_at(pos,light_vec-pos,up);
  2602. //light_space_basis2.affine_invert();
  2603. //one possibility for a simple perspective transformation matrix
  2604. //with the two parameters n(near) and f(far) in y direction
  2605. CameraMatrix lisp_matrix;
  2606. lisp_matrix.matrix[1][1]=(f+n)/(f-n);
  2607. lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
  2608. lisp_matrix.matrix[1][3]=1;
  2609. lisp_matrix.matrix[3][3]=0;
  2610. CameraMatrix projection = lisp_matrix * light_space_basis2;
  2611. //CameraMatrix projection = light_space_basis2 * lisp_matrix;
  2612. AABB proj_space_aabb;
  2613. float max_d,min_d;
  2614. {
  2615. AABB proj_space_pointcloud_aabb;
  2616. AABB proj_space_camera_aabb;
  2617. //xform pointcloud
  2618. Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
  2619. for(int i=0;i<caster_pointcloud_size;i++) {
  2620. Vector3 p = projection.xform(caster_pointcloud_ptr[i]);
  2621. if (i==0) {
  2622. proj_space_pointcloud_aabb.pos=p;
  2623. } else {
  2624. proj_space_pointcloud_aabb.expand_to(p);
  2625. }
  2626. }
  2627. for(int i=0;i<camera_pointcloud.size();i++) {
  2628. Vector3 p = projection.xform(camera_pointcloud[i]);
  2629. if (i==0) {
  2630. proj_space_camera_aabb.pos=p;
  2631. } else {
  2632. proj_space_camera_aabb.expand_to(p);
  2633. }
  2634. }
  2635. //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb);
  2636. proj_space_aabb=proj_space_pointcloud_aabb;
  2637. }
  2638. projection.scale_translate_to_fit(proj_space_aabb);
  2639. projection=projection * lisp_matrix;
  2640. CameraMatrix scale;
  2641. scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
  2642. projection=scale * projection;
  2643. rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() );
  2644. rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
  2645. for(int i=0;i<caster_count;i++) {
  2646. Instance *instance = instance_shadow_cull_result[i];
  2647. if (!instance->visible || !instance->cast_shadows)
  2648. continue;
  2649. _instance_draw(instance);
  2650. }
  2651. rasterizer->end_shadow_map();
  2652. }
  2653. #else
  2654. void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
  2655. /* STEP 1: GENERATE LIGHT TRANSFORM */
  2656. Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
  2657. Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
  2658. float viewdot = Math::absf(light_vec.dot(view_vec));
  2659. Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
  2660. Transform light_transform;
  2661. light_transform.set_look_at(Vector3(),light_vec,up);
  2662. /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/
  2663. float range_min=0.01; //p_cull_range.min
  2664. float range_max=20;//p_cull_range.max;
  2665. Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints
  2666. ERR_FAIL_COND(camera_endpoints.empty());
  2667. // obtain the light frustm ranges (given endpoints)
  2668. Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized();
  2669. Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
  2670. Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
  2671. Vector3 light_axis_max;
  2672. Vector3 light_axis_min;
  2673. for(int j=0;j<8;j++) {
  2674. float d_x=light_x_vec.dot(camera_endpoints[j]);
  2675. float d_y=light_y_vec.dot(camera_endpoints[j]);
  2676. float d_z=light_z_vec.dot(camera_endpoints[j]);
  2677. if (j==0 || d_x<light_axis_min.x)
  2678. light_axis_min.x=d_x;
  2679. if (j==0 || d_x>light_axis_max.x)
  2680. light_axis_max.x=d_x;
  2681. if (j==0 || d_y<light_axis_min.y)
  2682. light_axis_min.y=d_y;
  2683. if (j==0 || d_y>light_axis_max.y)
  2684. light_axis_max.y=d_y;
  2685. if (j==0 || d_z<light_axis_min.z)
  2686. light_axis_min.z=d_z;
  2687. if (j==0 || d_z>light_axis_max.z)
  2688. light_axis_max.z=d_z;
  2689. }
  2690. //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
  2691. Vector<Plane> light_cull_planes;
  2692. light_cull_planes.resize(6);
  2693. //right/left
  2694. light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x );
  2695. light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x );
  2696. //top/bottom
  2697. light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y );
  2698. light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y );
  2699. //near/far
  2700. light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 );
  2701. light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed
  2702. /* STEP 3: CULL CASTERS */
  2703. int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
  2704. /* STEP 4: ADJUST FAR Z PLANE */
  2705. float caster_max_z=1e-1;
  2706. for(int i=0;i<caster_count;i++) {
  2707. Instance *ins=instance_shadow_cull_result[i];
  2708. if (!ins->visible || !ins->cast_shadows)
  2709. continue;
  2710. //@TODO optimize using support mapping
  2711. for(int j=0;j<8;j++) {
  2712. Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j));
  2713. float d = light_z_vec.dot(v);
  2714. if (d>caster_max_z)
  2715. caster_max_z=d;
  2716. }
  2717. }
  2718. float expand = caster_max_z-light_axis_max.z;
  2719. if (expand<0)
  2720. expand=0;
  2721. light_axis_max.z=MAX(caster_max_z,light_axis_max.z);
  2722. /* STEP 5: CREATE ORTHOGONAL PROJECTION */
  2723. CameraMatrix light_projection;
  2724. real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5;
  2725. real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5;
  2726. light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) );
  2727. light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z;
  2728. if (/*false &&*/ viewdot<0.96) {
  2729. float lvdp = light_vec.dot(view_vec);
  2730. float near_dist=1.0;
  2731. float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
  2732. //use the formulas of the paper to get n (and f)
  2733. float factor = 1.0/sin_gamma;
  2734. float z_n = factor*near_dist; //often 1
  2735. float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents
  2736. float z_f = z_n + d*sin_gamma;
  2737. float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
  2738. float f = n+d;
  2739. CameraMatrix lisp_matrix;
  2740. lisp_matrix.matrix[1][1]=(f+n)/(f-n);
  2741. lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
  2742. lisp_matrix.matrix[1][3]=1;
  2743. lisp_matrix.matrix[3][3]=0;
  2744. Vector3 pos = p_camera->transform.origin - up*(n-near_dist);
  2745. CameraMatrix world2light = _lispm_look(pos,light_vec,up);
  2746. CameraMatrix projection = lisp_matrix * world2light;
  2747. AABB projection_bounds;
  2748. for(int i=0;i<camera_endpoints.size();i++) {
  2749. Vector3 p=camera_endpoints[i];
  2750. if (i==0)
  2751. projection_bounds.pos=projection.xform(p);
  2752. else
  2753. projection_bounds.expand_to(projection.xform(p));
  2754. projection_bounds.expand_to(projection.xform(p+light_vec*-expand));
  2755. }
  2756. CameraMatrix scaletrans;
  2757. scaletrans.scale_translate_to_fit(projection_bounds);
  2758. projection=scaletrans * lisp_matrix;
  2759. CameraMatrix scale;
  2760. scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
  2761. projection=scale * projection;
  2762. rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot);
  2763. } else {
  2764. //orthogonal
  2765. rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot);
  2766. }
  2767. rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
  2768. for(int i=0;i<caster_count;i++) {
  2769. Instance *instance = instance_shadow_cull_result[i];
  2770. if (!instance->visible || !instance->cast_shadows)
  2771. continue;
  2772. _instance_draw(instance);
  2773. }
  2774. rasterizer->end_shadow_map();
  2775. }
  2776. #endif
  2777. void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
  2778. if (!rasterizer->shadow_allocate_near( p_light->light_info->instance ))
  2779. return; // shadow could not be updated
  2780. /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */
  2781. Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
  2782. switch(shadow_type) {
  2783. case Rasterizer::SHADOW_SIMPLE: {
  2784. /* SPOT SHADOW */
  2785. rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
  2786. //using this one ensures that raster deferred will have it
  2787. float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
  2788. float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE );
  2789. CameraMatrix cm;
  2790. cm.set_perspective( angle*2.0, 1.0, 0.001, far );
  2791. Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform);
  2792. int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
  2793. for (int i=0;i<cull_count;i++) {
  2794. Instance *instance = instance_shadow_cull_result[i];
  2795. if (!instance->visible || !instance->cast_shadows)
  2796. continue;
  2797. _instance_draw(instance);
  2798. }
  2799. rasterizer->end_shadow_map();
  2800. } break;
  2801. case Rasterizer::SHADOW_DUAL_PARABOLOID: {
  2802. /* OMNI SHADOW */
  2803. int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
  2804. if (passes==2) {
  2805. for(int i=0;i<2;i++) {
  2806. rasterizer->begin_shadow_map( p_light->light_info->instance, i );
  2807. //using this one ensures that raster deferred will have it
  2808. float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
  2809. float z =i==0?-1:1;
  2810. Vector<Plane> planes;
  2811. planes.resize(5);
  2812. planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius));
  2813. planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius));
  2814. planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius));
  2815. planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius));
  2816. planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius));
  2817. int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
  2818. for (int j=0;j<cull_count;j++) {
  2819. Instance *instance = instance_shadow_cull_result[j];
  2820. if (!instance->visible || !instance->cast_shadows)
  2821. continue;
  2822. _instance_draw(instance);
  2823. }
  2824. rasterizer->end_shadow_map();
  2825. }
  2826. } else if (passes==1) {
  2827. //one go
  2828. }
  2829. } break;
  2830. case Rasterizer::SHADOW_CUBE: {
  2831. // todo
  2832. } break;
  2833. case Rasterizer::SHADOW_ORTHOGONAL: {
  2834. _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
  2835. } break;
  2836. case Rasterizer::SHADOW_PSSM: {
  2837. _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
  2838. } break;
  2839. case Rasterizer::SHADOW_PSM: {
  2840. _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range);
  2841. // todo
  2842. } break;
  2843. default: {}
  2844. }
  2845. }
  2846. void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) {
  2847. if (p_portal->portal_info->connected) {
  2848. //disconnect first
  2849. p_portal->portal_info->connected->portal_info->connected=NULL;
  2850. p_portal->portal_info->connected=NULL;
  2851. }
  2852. if (p_portal->room && p_portal->room->room) {
  2853. if (p_cleanup) {
  2854. p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
  2855. //p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
  2856. } else {
  2857. p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
  2858. }
  2859. }
  2860. }
  2861. void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) {
  2862. if (p_geometry->auto_rooms.size()==0)
  2863. return;
  2864. p_geometry->valid_auto_rooms.clear();
  2865. int point_count = aabb_random_points.size();
  2866. const Vector3 * src_points = &aabb_random_points[0];
  2867. for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) {
  2868. Instance *room = E->get();
  2869. Vector3 *dst_points=&transformed_aabb_random_points[0];
  2870. //generate points
  2871. for(int i=0;i<point_count;i++) {
  2872. dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos));
  2873. }
  2874. int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count);
  2875. float ratio = (float)pass / point_count;
  2876. if (ratio>0.5) // should make some constant
  2877. p_geometry->valid_auto_rooms.insert(room);
  2878. }
  2879. }
  2880. void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
  2881. _portal_disconnect(p_portal);
  2882. Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
  2883. Plane A_plane( p_portal->data.transform.origin, A_norm );
  2884. float A_surface = p_portal->portal_info->portal->bounds.get_area();
  2885. if (A_surface==0)
  2886. return; //wtf
  2887. Instance *found=NULL;
  2888. Transform affine_inverse = p_portal->data.transform.affine_inverse();
  2889. for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) {
  2890. Instance *B = E->get();
  2891. if (B->portal_info->connected)
  2892. continue; // in use
  2893. Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
  2894. // check that they are in front of another
  2895. float dot = A_norm.dot(-B_norm);
  2896. if (dot<0.707) // 45 degrees, TODO unharcode this
  2897. continue;
  2898. // check the max distance to the other portal
  2899. bool valid=true;
  2900. Rect2 local_bounds;
  2901. for(int i=0;i<B->portal_info->portal->shape.size();i++) {
  2902. Point2 point2 = B->portal_info->portal->shape[i];
  2903. Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) );
  2904. float dist = Math::abs(A_plane.distance_to(point));
  2905. if (
  2906. dist>p_portal->portal_info->portal->connect_range ||
  2907. dist>B->portal_info->portal->connect_range ) {
  2908. valid=false;
  2909. break;
  2910. }
  2911. Vector3 point_local = affine_inverse.xform(A_plane.project(point));
  2912. point2 = Point2(point_local.x,point_local.y);
  2913. if (i==0)
  2914. local_bounds.pos=point2;
  2915. else
  2916. local_bounds.expand_to(point2);
  2917. }
  2918. if (!valid)
  2919. continue;
  2920. float B_surface = B->portal_info->portal->bounds.get_area();
  2921. if (B_surface==0)
  2922. continue; //wtf
  2923. float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area();
  2924. //check that most of the area is shared
  2925. if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else
  2926. continue;
  2927. found=B;
  2928. break;
  2929. }
  2930. if (!found) {
  2931. if (p_portal->room && p_portal->room->room) {
  2932. p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
  2933. }
  2934. return;
  2935. }
  2936. p_portal->portal_info->connected=found;
  2937. found->portal_info->connected=p_portal;
  2938. }
  2939. void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
  2940. VisualServerRaster *self = (VisualServerRaster*)p_self;
  2941. Instance *A = p_A;
  2942. Instance *B = p_B;
  2943. if (A->base_type==INSTANCE_PORTAL) {
  2944. ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
  2945. A->portal_info->candidate_set.insert(B);
  2946. B->portal_info->candidate_set.insert(A);
  2947. self->_portal_attempt_connect(A);
  2948. //attempt to conncet portal A (will go through B anyway)
  2949. //this is a little hackish, but works fine in practice
  2950. } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
  2951. if (B->base_type==INSTANCE_ROOM)
  2952. SWAP(A,B);
  2953. ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
  2954. B->auto_rooms.insert(A);
  2955. A->room_info->owned_autoroom_geometry.insert(B);
  2956. self->_instance_validate_autorooms(B);
  2957. } else {
  2958. if (B->base_type==INSTANCE_LIGHT) {
  2959. SWAP(A,B);
  2960. } else if (A->base_type!=INSTANCE_LIGHT) {
  2961. return NULL;
  2962. }
  2963. A->light_info->affected.insert(B);
  2964. B->lights.insert(A);
  2965. B->light_cache_dirty=true;
  2966. }
  2967. return NULL;
  2968. }
  2969. void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) {
  2970. VisualServerRaster *self = (VisualServerRaster*)p_self;
  2971. Instance *A = p_A;
  2972. Instance *B = p_B;
  2973. if (A->base_type==INSTANCE_PORTAL) {
  2974. ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
  2975. A->portal_info->candidate_set.erase(B);
  2976. B->portal_info->candidate_set.erase(A);
  2977. //after disconnecting them, see if they can connect again
  2978. self->_portal_attempt_connect(A);
  2979. self->_portal_attempt_connect(B);
  2980. } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
  2981. if (B->base_type==INSTANCE_ROOM)
  2982. SWAP(A,B);
  2983. ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
  2984. B->auto_rooms.erase(A);
  2985. B->valid_auto_rooms.erase(A);
  2986. A->room_info->owned_autoroom_geometry.erase(B);
  2987. }else {
  2988. if (B->base_type==INSTANCE_LIGHT) {
  2989. SWAP(A,B);
  2990. } else if (A->base_type!=INSTANCE_LIGHT) {
  2991. return;
  2992. }
  2993. A->light_info->affected.erase(B);
  2994. B->lights.erase(A);
  2995. B->light_cache_dirty=true;
  2996. }
  2997. }
  2998. bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) {
  2999. int src_point_count=p_from_portal->portal_info->transformed_point_cache.size();
  3000. int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size();
  3001. if (src_point_count<2 || dst_point_count<2)
  3002. return false;
  3003. const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0];
  3004. const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0];
  3005. bool outside=false;
  3006. bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin);
  3007. for(int i=0;i<src_point_count;i++) {
  3008. const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)];
  3009. const Vector3& point = src_points[i];
  3010. Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point);
  3011. bool all_over=true;
  3012. for(int j=0;j<dst_point_count;j++) {
  3013. if (!p.is_point_over(dst_points[j])) {
  3014. all_over=false;
  3015. break;
  3016. }
  3017. }
  3018. if (all_over) {
  3019. outside=true;
  3020. break;
  3021. }
  3022. }
  3023. return !outside;
  3024. }
  3025. void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) {
  3026. ERR_FAIL_COND(!p_portal->scenario); //scenario outside
  3027. Instance *portal = p_portal;
  3028. if (!portal->room) {
  3029. return; //portals need all to belong to a room, it may be unconfigured yet
  3030. } else if (portal->last_render_pass!=render_pass) {
  3031. return; //invalid portal, ignore
  3032. } else if (portal->portal_info->last_visited_pass==render_pass) {
  3033. return; //portal already visited
  3034. } else if (portal==p_from_portal) {
  3035. return; // came from this portal, don't even bother testing
  3036. }
  3037. /* TEST DISABLE DISTANCE */
  3038. float disable_distance = p_portal->portal_info->portal->disable_distance;
  3039. if (disable_distance) {
  3040. //has disable distance..
  3041. float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin);
  3042. if (disable_distance < distance) {
  3043. return;
  3044. }
  3045. }
  3046. /* TEST PORTAL NOT FACING OPTIMIZATION */
  3047. if (p_portal->portal_info->connected) {
  3048. //connected portal means, it must face against the camera to be seen
  3049. if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
  3050. return;
  3051. }
  3052. } else {
  3053. //disconencted portals (go from room to parent room or exterior) must face towards the canera
  3054. if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
  3055. return;
  3056. }
  3057. }
  3058. if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) {
  3059. return; // portal not visible (culled)
  3060. }
  3061. portal->portal_info->last_visited_pass=render_pass;
  3062. if (portal->portal_info->connected) {
  3063. //interior<->interior portal
  3064. Instance *to_room = portal->portal_info->connected->room;
  3065. if (!to_room) {
  3066. return; //wtf.. oh well, connected to a roomless (invalid) portal
  3067. }
  3068. _cull_room(p_camera, to_room, portal->portal_info->connected);
  3069. } else {
  3070. //to exterior/to parent roomportal
  3071. Instance *parent_room = portal->room->room;
  3072. _cull_room(p_camera, parent_room, portal);
  3073. }
  3074. }
  3075. void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) {
  3076. if (p_room==NULL) {
  3077. //exterior
  3078. exterior_visited=true;
  3079. for(int i=0;i<exterior_portal_cull_count;i++) {
  3080. _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal);
  3081. }
  3082. } else {
  3083. ERR_FAIL_COND(!p_room->scenario);
  3084. if (p_room->last_render_pass!=render_pass)
  3085. return; //this room is invalid
  3086. //interior
  3087. //first of all, validate the room
  3088. p_room->room_info->last_visited_pass=render_pass;
  3089. //see about going around portals
  3090. if (!p_room->room_info->room->occlude_exterior)
  3091. exterior_visited=true;
  3092. for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) {
  3093. _cull_portal(p_camera, E->get(),p_from_portal);
  3094. }
  3095. for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) {
  3096. _cull_portal(p_camera, E->get(),p_from_portal);
  3097. }
  3098. }
  3099. }
  3100. void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
  3101. uint64_t t = OS::get_singleton()->get_ticks_usec();
  3102. render_pass++;
  3103. uint32_t camera_layer_mask=p_camera->visible_layers;
  3104. /* STEP 1 - SETUP CAMERA */
  3105. CameraMatrix camera_matrix;
  3106. switch(p_camera->type) {
  3107. case Camera::ORTHOGONAL: {
  3108. camera_matrix.set_orthogonal(
  3109. p_camera->size,
  3110. viewport_rect.width / (float)viewport_rect.height,
  3111. p_camera->znear,
  3112. p_camera->zfar,
  3113. p_camera->vaspect
  3114. );
  3115. } break;
  3116. case Camera::PERSPECTIVE: {
  3117. camera_matrix.set_perspective(
  3118. p_camera->fov,
  3119. viewport_rect.width / (float)viewport_rect.height,
  3120. p_camera->znear,
  3121. p_camera->zfar,
  3122. p_camera->vaspect
  3123. );
  3124. } break;
  3125. }
  3126. rasterizer->set_camera(p_camera->transform, camera_matrix);
  3127. Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
  3128. CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
  3129. cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized());
  3130. cull_range.z_near=camera_matrix.get_z_near();
  3131. cull_range.z_far=camera_matrix.get_z_far();
  3132. cull_range.min=cull_range.z_far;
  3133. cull_range.max=cull_range.z_near;
  3134. /* STEP 2 - CULL */
  3135. int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
  3136. light_cull_count=0;
  3137. /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
  3138. print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
  3139. // print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
  3140. print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
  3141. */
  3142. /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
  3143. // compute portals
  3144. exterior_visited=false;
  3145. exterior_portal_cull_count=0;
  3146. if (room_cull_enabled) {
  3147. for(int i=0;i<cull_count;i++) {
  3148. Instance *ins = instance_cull_result[i];
  3149. ins->last_render_pass=render_pass;
  3150. if (ins->base_type!=INSTANCE_PORTAL)
  3151. continue;
  3152. if (ins->room)
  3153. continue;
  3154. ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
  3155. exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
  3156. }
  3157. room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
  3158. Set<Instance*> current_rooms;
  3159. Set<Instance*> portal_rooms;
  3160. //add to set
  3161. for(int i=0;i<room_cull_count;i++) {
  3162. if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
  3163. current_rooms.insert(room_cull_result[i]);
  3164. }
  3165. if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
  3166. //assume inside that room if also inside the portal..
  3167. if (room_cull_result[i]->room) {
  3168. portal_rooms.insert(room_cull_result[i]->room);
  3169. }
  3170. SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
  3171. room_cull_count--;
  3172. i--;
  3173. }
  3174. }
  3175. //remove from set if it has a parent room or BSP doesn't contain
  3176. for(int i=0;i<room_cull_count;i++) {
  3177. Instance *r = room_cull_result[i];
  3178. //check inside BSP
  3179. Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin );
  3180. if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
  3181. current_rooms.erase(r);
  3182. continue;
  3183. }
  3184. //check parent
  3185. while (r->room) {// has parent room
  3186. current_rooms.erase(r);
  3187. r=r->room;
  3188. }
  3189. }
  3190. if (current_rooms.size()) {
  3191. //camera is inside a room
  3192. // go through rooms
  3193. for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
  3194. _cull_room(p_camera,E->get());
  3195. }
  3196. } else {
  3197. //start from exterior
  3198. _cull_room(p_camera,NULL);
  3199. }
  3200. }
  3201. /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
  3202. for(int i=0;i<cull_count;i++) {
  3203. Instance *ins = instance_cull_result[i];
  3204. bool keep=false;
  3205. if ((camera_layer_mask&ins->layer_mask)==0) {
  3206. //failure
  3207. } else if (ins->base_type==INSTANCE_LIGHT) {
  3208. if (light_cull_count<MAX_LIGHTS_CULLED) {
  3209. light_cull_result[light_cull_count++]=ins;
  3210. // rasterizer->light_instance_set_active_hint(ins->light_info->instance);
  3211. {
  3212. //compute distance to camera using aabb support
  3213. Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized();
  3214. Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n));
  3215. ins->light_info->dtc=cull_range.nearp.distance_to(s);
  3216. }
  3217. }
  3218. } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible) {
  3219. bool discarded=false;
  3220. if (ins->draw_range_end>0) {
  3221. float d = cull_range.nearp.distance_to(ins->data.transform.origin);
  3222. if (d<0)
  3223. d=0;
  3224. discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
  3225. }
  3226. if (!discarded) {
  3227. // test if this geometry should be visible
  3228. if (room_cull_enabled) {
  3229. if (ins->visible_in_all_rooms) {
  3230. keep=true;
  3231. } else if (ins->room) {
  3232. if (ins->room->room_info->last_visited_pass==render_pass)
  3233. keep=true;
  3234. } else if (ins->auto_rooms.size()) {
  3235. for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
  3236. if (E->get()->room_info->last_visited_pass==render_pass) {
  3237. keep=true;
  3238. break;
  3239. }
  3240. }
  3241. } else if(exterior_visited)
  3242. keep=true;
  3243. } else {
  3244. keep=true;
  3245. }
  3246. }
  3247. if (keep) {
  3248. // update cull range
  3249. float min,max;
  3250. ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
  3251. if (min<cull_range.min)
  3252. cull_range.min=min;
  3253. if (max>cull_range.max)
  3254. cull_range.max=max;
  3255. }
  3256. }
  3257. if (!keep) {
  3258. // remove, no reason to keep
  3259. cull_count--;
  3260. SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] );
  3261. i--;
  3262. ins->last_render_pass=0; // make invalid
  3263. } else {
  3264. ins->last_render_pass=render_pass;
  3265. }
  3266. }
  3267. if (cull_range.max > cull_range.z_far )
  3268. cull_range.max=cull_range.z_far;
  3269. if (cull_range.min < cull_range.z_near )
  3270. cull_range.min=cull_range.z_near;
  3271. /* STEP 5 - PROCESS LIGHTS */
  3272. rasterizer->shadow_clear_near(); //clear near shadows, will be recreated
  3273. // directional lights
  3274. {
  3275. List<RID>::Element *E=p_scenario->directional_lights.front();
  3276. while(E) {
  3277. Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
  3278. if (rasterizer->light_has_shadow(light->base_rid)) {
  3279. //rasterizer->light_instance_set_active_hint(light->light_info->instance);
  3280. _light_instance_update_shadow(light,p_scenario,p_camera,cull_range);
  3281. }
  3282. E=E->next();
  3283. }
  3284. }
  3285. //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
  3286. for (int i=0;i<light_cull_count;i++) {
  3287. Instance *ins = light_cull_result[i];
  3288. if (light_discard_enabled) {
  3289. //see if the light should be pre discarded because no one is seeing it
  3290. //this test may seem expensive, but in reality, it shouldn't be
  3291. //because of early out condition. It will only go through everything
  3292. //if it's being discarded.
  3293. bool valid=false;
  3294. InstanceSet::Element *E =ins->light_info->affected.front();
  3295. while(E) {
  3296. if (E->get()->last_render_pass==render_pass) {
  3297. valid=true; // early out.
  3298. break;
  3299. }
  3300. E=E->next();
  3301. }
  3302. if (!valid) {
  3303. light_cull_count--;
  3304. SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] );
  3305. i--;
  3306. }
  3307. }
  3308. }
  3309. {
  3310. //assign shadows by distance to camera
  3311. SortArray<Instance*,_InstanceLightsort> sorter;
  3312. sorter.sort(light_cull_result,light_cull_count);
  3313. for (int i=0;i<light_cull_count;i++) {
  3314. Instance *ins = light_cull_result[i];
  3315. if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled)
  3316. continue;
  3317. /* for far shadows?
  3318. if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance))
  3319. continue; // didn't change
  3320. */
  3321. _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range);
  3322. ins->light_info->last_version=ins->version;
  3323. }
  3324. }
  3325. /* STEP 6 - PROCESS GEOMETRY AND DRAW SCENE*/
  3326. RID environment;
  3327. if (p_camera->env.is_valid()) //camera has more environment priority
  3328. environment=p_camera->env;
  3329. else
  3330. environment=p_scenario->environment;
  3331. rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
  3332. rasterizer->set_viewport(viewport_rect);
  3333. // add lights
  3334. {
  3335. List<RID>::Element *E=p_scenario->directional_lights.front();
  3336. for(;E;E=E->next()) {
  3337. Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
  3338. ERR_CONTINUE(!light);
  3339. rasterizer->add_light(light->light_info->instance);
  3340. light->light_info->last_add_pass=render_pass;
  3341. }
  3342. for (int i=0;i<light_cull_count;i++) {
  3343. Instance *ins = light_cull_result[i];
  3344. rasterizer->add_light(ins->light_info->instance);
  3345. ins->light_info->last_add_pass=render_pass;
  3346. }
  3347. }
  3348. // add geometry
  3349. for(int i=0;i<cull_count;i++) {
  3350. Instance *ins = instance_cull_result[i];
  3351. ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK));
  3352. _instance_draw(ins);
  3353. }
  3354. rasterizer->end_scene();
  3355. }
  3356. void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity) {
  3357. CanvasItem *ci = p_canvas_item;
  3358. if (!ci->visible)
  3359. return;
  3360. if (p_opacity<0.007)
  3361. return;
  3362. Rect2 rect = ci->get_rect();
  3363. Matrix32 xform = p_transform * ci->xform;
  3364. Rect2 global_rect = xform.xform(rect);
  3365. global_rect.pos+=p_clip_rect.pos;
  3366. if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
  3367. Viewport *vp = viewport_owner.get(ci->viewport);
  3368. Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
  3369. Point2i size = rect.size;
  3370. size.x *= xform[0].length();
  3371. size.y *= xform[1].length();
  3372. _draw_viewport(vp,
  3373. from.x,
  3374. from.y,
  3375. size.x,
  3376. size.y);
  3377. rasterizer->canvas_begin();
  3378. }
  3379. int s = ci->commands.size();
  3380. bool reclip=false;
  3381. float opacity = ci->opacity * p_opacity;
  3382. #ifndef ONTOP_DISABLED
  3383. CanvasItem **child_items = ci->child_items.ptr();
  3384. int child_item_count=ci->child_items.size();
  3385. int top_item_count=0;
  3386. CanvasItem **top_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
  3387. if (ci->clip) {
  3388. rasterizer->canvas_set_clip(true,global_rect);
  3389. canvas_clip=global_rect;
  3390. }
  3391. for(int i=0;i<child_item_count;i++) {
  3392. if (child_items[i]->ontop)
  3393. top_items[top_item_count++]=child_items[i];
  3394. else {
  3395. _render_canvas_item(child_items[i],xform,p_clip_rect,opacity);
  3396. }
  3397. }
  3398. #endif
  3399. if (s!=0) {
  3400. //Rect2 rect( ci->rect.pos + p_ofs, ci->rect.size);
  3401. if (p_clip_rect.intersects(global_rect)) {
  3402. rasterizer->canvas_begin_rect(xform);
  3403. rasterizer->canvas_set_opacity( opacity * ci->self_opacity );
  3404. rasterizer->canvas_set_blend_mode( ci->blend_mode );
  3405. CanvasItem::Command **commands = &ci->commands[0];
  3406. for (int i=0;i<s;i++) {
  3407. CanvasItem::Command *c=commands[i];
  3408. switch(c->type) {
  3409. case CanvasItem::Command::TYPE_LINE: {
  3410. CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c);
  3411. rasterizer->canvas_draw_line(line->from,line->to,line->color,line->width);
  3412. } break;
  3413. case CanvasItem::Command::TYPE_RECT: {
  3414. CanvasItem::CommandRect* rect = static_cast<CanvasItem::CommandRect*>(c);
  3415. // rasterizer->canvas_draw_rect(rect->rect,rect->region,rect->source,rect->flags&CanvasItem::CommandRect::FLAG_TILE,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H,rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V,rect->texture,rect->modulate);
  3416. #if 0
  3417. int flags=0;
  3418. if (rect->flags&CanvasItem::CommandRect::FLAG_REGION) {
  3419. flags|=Rasterizer::CANVAS_RECT_REGION;
  3420. }
  3421. if (rect->flags&CanvasItem::CommandRect::FLAG_TILE) {
  3422. flags|=Rasterizer::CANVAS_RECT_TILE;
  3423. }
  3424. if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_H) {
  3425. flags|=Rasterizer::CANVAS_RECT_FLIP_H;
  3426. }
  3427. if (rect->flags&CanvasItem::CommandRect::FLAG_FLIP_V) {
  3428. flags|=Rasterizer::CANVAS_RECT_FLIP_V;
  3429. }
  3430. #else
  3431. int flags=rect->flags;
  3432. #endif
  3433. rasterizer->canvas_draw_rect(rect->rect,flags,rect->source,rect->texture,rect->modulate);
  3434. } break;
  3435. case CanvasItem::Command::TYPE_STYLE: {
  3436. CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
  3437. rasterizer->canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
  3438. } break;
  3439. case CanvasItem::Command::TYPE_PRIMITIVE: {
  3440. CanvasItem::CommandPrimitive* primitive = static_cast<CanvasItem::CommandPrimitive*>(c);
  3441. rasterizer->canvas_draw_primitive(primitive->points,primitive->colors,primitive->uvs,primitive->texture,primitive->width);
  3442. } break;
  3443. case CanvasItem::Command::TYPE_POLYGON: {
  3444. CanvasItem::CommandPolygon* polygon = static_cast<CanvasItem::CommandPolygon*>(c);
  3445. rasterizer->canvas_draw_polygon(polygon->count,polygon->indices.ptr(),polygon->points.ptr(),polygon->uvs.ptr(),polygon->colors.ptr(),polygon->texture,polygon->colors.size()==1);
  3446. } break;
  3447. case CanvasItem::Command::TYPE_POLYGON_PTR: {
  3448. CanvasItem::CommandPolygonPtr* polygon = static_cast<CanvasItem::CommandPolygonPtr*>(c);
  3449. rasterizer->canvas_draw_polygon(polygon->count,polygon->indices,polygon->points,polygon->uvs,polygon->colors,polygon->texture,false);
  3450. } break;
  3451. case CanvasItem::Command::TYPE_CIRCLE: {
  3452. CanvasItem::CommandCircle* circle = static_cast<CanvasItem::CommandCircle*>(c);
  3453. static const int numpoints=32;
  3454. Vector2 points[numpoints+1];
  3455. points[numpoints]=circle->pos;
  3456. int indices[numpoints*3];
  3457. for(int i=0;i<numpoints;i++) {
  3458. points[i]=circle->pos+Vector2( Math::sin(i*Math_PI*2.0/numpoints),Math::cos(i*Math_PI*2.0/numpoints) )*circle->radius;
  3459. indices[i*3+0]=i;
  3460. indices[i*3+1]=(i+1)%numpoints;
  3461. indices[i*3+2]=numpoints;
  3462. }
  3463. rasterizer->canvas_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
  3464. //rasterizer->canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
  3465. } break;
  3466. case CanvasItem::Command::TYPE_TRANSFORM: {
  3467. CanvasItem::CommandTransform* transform = static_cast<CanvasItem::CommandTransform*>(c);
  3468. rasterizer->canvas_set_transform(transform->xform);
  3469. } break;
  3470. case CanvasItem::Command::TYPE_BLEND_MODE: {
  3471. CanvasItem::CommandBlendMode* bm = static_cast<CanvasItem::CommandBlendMode*>(c);
  3472. rasterizer->canvas_set_blend_mode(bm->blend_mode);
  3473. } break;
  3474. case CanvasItem::Command::TYPE_CLIP_IGNORE: {
  3475. CanvasItem::CommandClipIgnore* ci = static_cast<CanvasItem::CommandClipIgnore*>(c);
  3476. if (canvas_clip!=Rect2()) {
  3477. if (ci->ignore!=reclip) {
  3478. if (ci->ignore) {
  3479. rasterizer->canvas_set_clip(false,Rect2());
  3480. reclip=true;
  3481. } else {
  3482. rasterizer->canvas_set_clip(true,canvas_clip);
  3483. reclip=false;
  3484. }
  3485. }
  3486. }
  3487. } break;
  3488. }
  3489. }
  3490. rasterizer->canvas_end_rect();
  3491. }
  3492. }
  3493. if (reclip) {
  3494. rasterizer->canvas_set_clip(true,canvas_clip);
  3495. }
  3496. #ifndef ONTOP_DISABLED
  3497. for(int i=0;i<top_item_count;i++) {
  3498. _render_canvas_item(top_items[i],xform,p_clip_rect,opacity);
  3499. }
  3500. #else
  3501. for(int i=0;i<p_canvas_item->child_items.size();i++) {
  3502. _render_canvas_item(p_canvas_item->child_items[i],xform,p_clip_rect,opacity);
  3503. }
  3504. #endif
  3505. if (ci->clip) {
  3506. rasterizer->canvas_set_clip(false,Rect2());
  3507. canvas_clip=Rect2();
  3508. }
  3509. }
  3510. void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform) {
  3511. rasterizer->canvas_begin();
  3512. int l = p_canvas->child_items.size();
  3513. for(int i=0;i<l;i++) {
  3514. Canvas::ChildItem& ci=p_canvas->child_items[i];
  3515. _render_canvas_item(ci.item,p_transform,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
  3516. //mirroring (useful for scrolling backgrounds)
  3517. if (ci.mirror.x!=0) {
  3518. Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
  3519. _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
  3520. }
  3521. if (ci.mirror.y!=0) {
  3522. Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
  3523. _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
  3524. }
  3525. if (ci.mirror.y!=0 && ci.mirror.x!=0) {
  3526. Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
  3527. _render_canvas_item(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height),1);
  3528. }
  3529. }
  3530. }
  3531. void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) {
  3532. ViewportRect desired_rect=p_viewport->rect;
  3533. ViewportRect old_rect = viewport_rect;
  3534. // bool vpchanged=false;
  3535. // convert default expanding viewports to actual size
  3536. //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) {
  3537. if (p_parent_w != 0 && p_parent_h != 0) {
  3538. desired_rect.width=p_parent_w;
  3539. desired_rect.height=p_parent_h;
  3540. }
  3541. ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0);
  3542. desired_rect.x+=p_ofs_x;
  3543. desired_rect.y+=p_ofs_y;
  3544. // if the viewport is different than the actual one, change it
  3545. if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
  3546. viewport_rect.y != desired_rect.y ||
  3547. viewport_rect.width != desired_rect.width ||
  3548. viewport_rect.height != desired_rect.height ) {
  3549. viewport_rect=desired_rect;
  3550. rasterizer->set_viewport(viewport_rect);
  3551. }
  3552. /* Camera should always be BEFORE any other 3D */
  3553. if (!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario)) {
  3554. Camera *camera = camera_owner.get( p_viewport->camera );
  3555. Scenario *scenario = scenario_owner.get( p_viewport->scenario );
  3556. _update_instances(); // check dirty instances before rendering
  3557. _render_camera(p_viewport, camera,scenario );
  3558. } else if (true /*|| !p_viewport->canvas_list.empty()*/){
  3559. //clear the viewport black because of no camera? i seriously should..
  3560. rasterizer->clear_viewport(clear_color);
  3561. }
  3562. if (!p_viewport->hide_canvas) {
  3563. int i=0;
  3564. Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
  3565. for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
  3566. canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
  3567. }
  3568. for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
  3569. // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
  3570. //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
  3571. Matrix32 xform = p_viewport->global_transform * E->get()->transform;
  3572. _render_canvas( E->get()->canvas,xform );
  3573. i++;
  3574. }
  3575. }
  3576. //capture
  3577. if (p_viewport->queue_capture) {
  3578. rasterizer->capture_viewport(&p_viewport->capture);
  3579. }
  3580. //restore
  3581. if ( viewport_rect.x != old_rect.x ||
  3582. viewport_rect.y != old_rect.y ||
  3583. viewport_rect.width != old_rect.width ||
  3584. viewport_rect.height != old_rect.height ) {
  3585. viewport_rect=old_rect;
  3586. rasterizer->set_viewport(viewport_rect);
  3587. }
  3588. }
  3589. void VisualServerRaster::_draw_viewports() {
  3590. //draw viewports for render targets
  3591. List<Viewport*> to_disable;
  3592. for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
  3593. Viewport *vp = E->self();
  3594. ERR_CONTINUE(!vp);
  3595. if (
  3596. vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
  3597. !vp->rendered_in_prev_frame &&
  3598. !vp->queue_capture
  3599. ) {
  3600. continue;
  3601. }
  3602. rasterizer->set_render_target(vp->render_target);
  3603. _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
  3604. if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {
  3605. //was only enabled for capture
  3606. to_disable.push_back(vp);
  3607. vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED;
  3608. }
  3609. }
  3610. rasterizer->set_render_target(RID());
  3611. while(to_disable.size()) {
  3612. //disable again because it was only for capture
  3613. viewport_update_list.remove(&to_disable.front()->get()->update_list);
  3614. to_disable.pop_front();
  3615. }
  3616. //draw viewports attached to screen
  3617. for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {
  3618. Viewport *vp = viewport_owner.get(E->key());
  3619. ERR_CONTINUE(!vp);
  3620. int window_w = OS::get_singleton()->get_video_mode(E->get()).width;
  3621. int window_h = OS::get_singleton()->get_video_mode(E->get()).height;
  3622. _draw_viewport(vp,0,0,window_w,window_h);
  3623. }
  3624. //check when a viewport associated to a render target was drawn
  3625. for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
  3626. Viewport *vp = E->self();
  3627. ERR_CONTINUE(!vp);
  3628. if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE)
  3629. continue;
  3630. vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target);
  3631. }
  3632. }
  3633. void VisualServerRaster::_draw_cursors_and_margins() {
  3634. int window_w = OS::get_singleton()->get_video_mode().width;
  3635. int window_h = OS::get_singleton()->get_video_mode().height;
  3636. ViewportRect desired_rect;
  3637. desired_rect.x = desired_rect.y = 0;
  3638. desired_rect.width = window_w;
  3639. desired_rect.height = window_h;
  3640. if ( viewport_rect.x != desired_rect.x ||
  3641. viewport_rect.y != desired_rect.y ||
  3642. viewport_rect.width != desired_rect.width ||
  3643. viewport_rect.height != desired_rect.height ) {
  3644. viewport_rect=desired_rect;
  3645. rasterizer->set_viewport(viewport_rect);
  3646. }
  3647. rasterizer->canvas_begin();
  3648. rasterizer->canvas_begin_rect(Matrix32());
  3649. for (int i=0; i<MAX_CURSORS; i++) {
  3650. if (!cursors[i].visible) {
  3651. continue;
  3652. };
  3653. RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture;
  3654. ERR_CONTINUE( !tex );
  3655. Point2 size(texture_get_width(tex), texture_get_height(tex));
  3656. rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
  3657. };
  3658. if (black_margin[MARGIN_LEFT])
  3659. rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
  3660. if (black_margin[MARGIN_RIGHT])
  3661. rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
  3662. if (black_margin[MARGIN_TOP])
  3663. rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
  3664. if (black_margin[MARGIN_BOTTOM])
  3665. rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
  3666. rasterizer->canvas_end_rect();
  3667. };
  3668. void VisualServerRaster::flush() {
  3669. //do none
  3670. }
  3671. void VisualServerRaster::draw() {
  3672. //if (changes)
  3673. // print_line("changes: "+itos(changes));
  3674. changes=0;
  3675. shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
  3676. room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true);
  3677. light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true);
  3678. rasterizer->begin_frame();
  3679. _draw_viewports();
  3680. _draw_cursors_and_margins();
  3681. rasterizer->end_frame();
  3682. draw_extra_frame=rasterizer->needs_to_draw_next_frame();
  3683. }
  3684. bool VisualServerRaster::has_changed() const {
  3685. return changes>0 || draw_extra_frame;
  3686. }
  3687. int VisualServerRaster::get_render_info(RenderInfo p_info) {
  3688. return rasterizer->get_render_info(p_info);
  3689. }
  3690. bool VisualServerRaster::has_feature(Features p_feature) const {
  3691. return rasterizer->has_feature(p_feature); // lies for now
  3692. }
  3693. void VisualServerRaster::set_default_clear_color(const Color& p_color) {
  3694. clear_color=p_color;
  3695. }
  3696. void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) {
  3697. if (p_image.empty())
  3698. return;
  3699. rasterizer->begin_frame();
  3700. int window_w = OS::get_singleton()->get_video_mode(0).width;
  3701. int window_h = OS::get_singleton()->get_video_mode(0).height;
  3702. ViewportRect vr;
  3703. vr.x=0;
  3704. vr.y=0;
  3705. vr.width=OS::get_singleton()->get_video_mode(0).width;
  3706. vr.height=OS::get_singleton()->get_video_mode(0).height;
  3707. rasterizer->set_viewport(vr);
  3708. rasterizer->clear_viewport(p_color);
  3709. rasterizer->canvas_begin();
  3710. RID texture = texture_create();
  3711. texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER);
  3712. texture_set_data(texture,p_image);
  3713. rasterizer->canvas_begin_rect(Matrix32());
  3714. Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
  3715. Rect2 screenrect=imgrect;
  3716. screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
  3717. rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0));
  3718. rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
  3719. rasterizer->canvas_end_rect();
  3720. rasterizer->end_frame();
  3721. rasterizer->flush_frame();
  3722. free(texture); // free since it's only one frame that stays there
  3723. }
  3724. void VisualServerRaster::init() {
  3725. rasterizer->init();
  3726. shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
  3727. //default_scenario = scenario_create();
  3728. //default_viewport = viewport_create();
  3729. for(int i=0;i<4;i++)
  3730. black_margin[i]=0;
  3731. Image img;
  3732. img.create(default_mouse_cursor_xpm);
  3733. //img.convert(Image::FORMAT_RGB);
  3734. default_cursor_texture = texture_create_from_image(img, 0);
  3735. aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) );
  3736. for(int i=0;i<aabb_random_points.size();i++)
  3737. aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1));
  3738. transformed_aabb_random_points.resize(aabb_random_points.size());
  3739. changes=0;
  3740. }
  3741. void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
  3742. List<RID> rids;
  3743. p_owner->get_owned_list(&rids);
  3744. int lost=0;
  3745. for(List<RID>::Element *I=rids.front();I;I=I->next()) {
  3746. if (OS::get_singleton()->is_stdout_verbose()) {
  3747. lost++;
  3748. }
  3749. free(I->get());
  3750. }
  3751. if (lost)
  3752. print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type);
  3753. }
  3754. void VisualServerRaster::finish() {
  3755. free(default_cursor_texture);
  3756. _clean_up_owner( &room_owner,"Room" );
  3757. _clean_up_owner( &portal_owner,"Portal" );
  3758. _clean_up_owner( &camera_owner,"Camera" );
  3759. _clean_up_owner( &viewport_owner,"Viewport" );
  3760. _clean_up_owner( &scenario_owner,"Scenario" );
  3761. _clean_up_owner( &instance_owner,"Instance" );
  3762. _clean_up_owner( &canvas_owner,"Canvas" );
  3763. _clean_up_owner( &canvas_item_owner,"CanvasItem" );
  3764. rasterizer->finish();
  3765. octree_allocator.clear();
  3766. if (instance_dependency_map.size()) {
  3767. print_line("base resources missing "+itos(instance_dependency_map.size()));
  3768. }
  3769. ERR_FAIL_COND( instance_dependency_map.size() );
  3770. }
  3771. RID VisualServerRaster::get_test_cube() {
  3772. if (test_cube.is_valid())
  3773. return test_cube;
  3774. test_cube=_make_test_cube();
  3775. return test_cube;
  3776. }
  3777. VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
  3778. rasterizer=p_rasterizer;
  3779. instance_update_list=NULL;
  3780. render_pass=0;
  3781. clear_color=Color(0.3,0.3,0.3,1.0);
  3782. OctreeAllocator::allocator=&octree_allocator;
  3783. draw_extra_frame=false;
  3784. }
  3785. VisualServerRaster::~VisualServerRaster()
  3786. {
  3787. }