visual_server_raster.h 38 KB

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  1. /*************************************************************************/
  2. /* visual_server_raster.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef VISUAL_SERVER_RASTER_H
  30. #define VISUAL_SERVER_RASTER_H
  31. #include "servers/visual_server.h"
  32. #include "servers/visual/rasterizer.h"
  33. #include "balloon_allocator.h"
  34. #include "octree.h"
  35. /**
  36. @author Juan Linietsky <[email protected]>
  37. */
  38. class VisualServerRaster : public VisualServer {
  39. enum {
  40. MAX_INSTANCE_CULL=8192,
  41. MAX_INSTANCE_LIGHTS=4,
  42. LIGHT_CACHE_DIRTY=-1,
  43. MAX_LIGHTS_CULLED=256,
  44. MAX_ROOM_CULL=32,
  45. MAX_EXTERIOR_PORTALS=128,
  46. INSTANCE_ROOMLESS_MASK=(1<<20)
  47. };
  48. struct Room {
  49. bool occlude_exterior;
  50. BSP_Tree bounds;
  51. Room() { occlude_exterior=true; }
  52. };
  53. BalloonAllocator<> octree_allocator;
  54. struct OctreeAllocator {
  55. static BalloonAllocator<> *allocator;
  56. _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
  57. _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
  58. };
  59. struct Portal {
  60. bool enabled;
  61. float disable_distance;
  62. Color disable_color;
  63. float connect_range;
  64. Vector<Point2> shape;
  65. Rect2 bounds;
  66. Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
  67. };
  68. struct Camera {
  69. enum Type {
  70. PERSPECTIVE,
  71. ORTHOGONAL
  72. };
  73. Type type;
  74. float fov;
  75. float znear,zfar;
  76. float size;
  77. uint32_t visible_layers;
  78. bool vaspect;
  79. RID env;
  80. Transform transform;
  81. Camera() {
  82. visible_layers=0xFFFFFFFF;
  83. fov=60;
  84. type=PERSPECTIVE;
  85. znear=0.1; zfar=100;
  86. size=1.0;
  87. vaspect=false;
  88. }
  89. };
  90. struct Instance;
  91. typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
  92. struct Scenario;
  93. struct Instance {
  94. enum {
  95. MAX_LIGHTS=4
  96. };
  97. RID self;
  98. OctreeElementID octree_id;
  99. Scenario *scenario;
  100. bool update;
  101. bool update_aabb;
  102. Instance *update_next;
  103. InstanceType base_type;
  104. RID base_rid;
  105. AABB aabb;
  106. AABB transformed_aabb;
  107. uint32_t object_ID;
  108. bool visible;
  109. bool cast_shadows;
  110. bool receive_shadows;
  111. bool visible_in_all_rooms;
  112. uint32_t layer_mask;
  113. float draw_range_begin;
  114. float draw_range_end;
  115. float extra_margin;
  116. Rasterizer::InstanceData data;
  117. Set<Instance*> auto_rooms;
  118. Set<Instance*> valid_auto_rooms;
  119. Instance *room;
  120. List<Instance*>::Element *RE;
  121. bool exterior;
  122. uint64_t last_render_pass;
  123. uint64_t last_frame_pass;
  124. uint64_t version; // changes to this, and changes to base increase version
  125. InstanceSet lights;
  126. bool light_cache_dirty;
  127. struct RoomInfo {
  128. Transform affine_inverse;
  129. Room *room;
  130. List<Instance*> owned_geometry_instances;
  131. List<Instance*> owned_portal_instances;
  132. List<Instance*> owned_room_instances;
  133. List<Instance*> owned_light_instances; //not used, but just for the sake of it
  134. Set<Instance*> disconnected_child_portals;
  135. Set<Instance*> owned_autoroom_geometry;
  136. uint64_t last_visited_pass;
  137. RoomInfo() { last_visited_pass=0; }
  138. };
  139. struct PortalInfo {
  140. Portal *portal;
  141. Set<Instance*> candidate_set;
  142. Instance *connected;
  143. uint64_t last_visited_pass;
  144. Plane plane_cache;
  145. Vector<Vector3> transformed_point_cache;
  146. PortalInfo() { connected=NULL; last_visited_pass=0;}
  147. };
  148. struct LightInfo {
  149. RID instance;
  150. int light_set_index;
  151. uint64_t last_version;
  152. uint64_t last_add_pass;
  153. List<RID>::Element *D; // directional light in scenario
  154. InstanceSet affected;
  155. float dtc; //distance to camera, used for sorting
  156. LightInfo() {
  157. D=NULL;
  158. light_set_index=-1;
  159. last_add_pass=0;
  160. }
  161. };
  162. struct ParticlesInfo {
  163. RID instance;
  164. };
  165. RoomInfo *room_info;
  166. LightInfo *light_info;
  167. ParticlesInfo *particles_info;
  168. PortalInfo * portal_info;
  169. Instance() {
  170. octree_id=0;
  171. update_next=0;
  172. object_ID=0;
  173. last_render_pass=0;
  174. last_frame_pass=0;
  175. light_info=0;
  176. particles_info=0;
  177. update_next=NULL;
  178. update=false;
  179. visible=true;
  180. cast_shadows=true;
  181. receive_shadows=true;
  182. data.depth_scale=false;
  183. data.billboard=false;
  184. data.billboard_y=false;
  185. version=1;
  186. room_info=NULL;
  187. room=NULL;
  188. RE=NULL;
  189. portal_info=NULL;
  190. exterior=false;
  191. layer_mask=1;
  192. draw_range_begin=0;
  193. draw_range_end=0;
  194. extra_margin=0;
  195. visible_in_all_rooms=false;
  196. light_cache_dirty=true;
  197. }
  198. ~Instance() {
  199. if (light_info)
  200. memdelete(light_info);
  201. if (particles_info)
  202. memdelete(particles_info);
  203. if (room_info)
  204. memdelete(room_info);
  205. if (portal_info)
  206. memdelete(portal_info);
  207. };
  208. };
  209. struct _InstanceLightsort {
  210. bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
  211. };
  212. struct Scenario {
  213. ScenarioDebugMode debug;
  214. RID self;
  215. // well wtf, balloon allocator is slower?
  216. typedef ::Octree<Instance,true> Octree;
  217. Octree octree;
  218. List<RID> directional_lights;
  219. RID environment;
  220. Instance *dirty_instances;
  221. Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
  222. };
  223. struct CanvasItem {
  224. struct Command {
  225. enum Type {
  226. TYPE_LINE,
  227. TYPE_RECT,
  228. TYPE_STYLE,
  229. TYPE_PRIMITIVE,
  230. TYPE_POLYGON,
  231. TYPE_POLYGON_PTR,
  232. TYPE_CIRCLE,
  233. TYPE_TRANSFORM,
  234. TYPE_BLEND_MODE,
  235. TYPE_CLIP_IGNORE,
  236. };
  237. Type type;
  238. };
  239. struct CommandLine : public Command {
  240. Point2 from,to;
  241. Color color;
  242. float width;
  243. CommandLine() { type = TYPE_LINE; }
  244. };
  245. struct CommandRect : public Command {
  246. Rect2 rect;
  247. RID texture;
  248. Color modulate;
  249. Rect2 source;
  250. uint8_t flags;
  251. CommandRect() { flags=0; type = TYPE_RECT; }
  252. };
  253. struct CommandStyle : public Command {
  254. Rect2 rect;
  255. RID texture;
  256. float margin[4];
  257. float draw_center;
  258. Color color;
  259. CommandStyle() { draw_center=true; type = TYPE_STYLE; }
  260. };
  261. struct CommandPrimitive : public Command {
  262. Vector<Point2> points;
  263. Vector<Point2> uvs;
  264. Vector<Color> colors;
  265. RID texture;
  266. float width;
  267. CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
  268. };
  269. struct CommandPolygon : public Command {
  270. Vector<int> indices;
  271. Vector<Point2> points;
  272. Vector<Point2> uvs;
  273. Vector<Color> colors;
  274. RID texture;
  275. int count;
  276. CommandPolygon() { type = TYPE_POLYGON; count = 0; }
  277. };
  278. struct CommandPolygonPtr : public Command {
  279. const int* indices;
  280. const Point2* points;
  281. const Point2* uvs;
  282. const Color* colors;
  283. RID texture;
  284. int count;
  285. CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
  286. };
  287. struct CommandCircle : public Command {
  288. Point2 pos;
  289. float radius;
  290. Color color;
  291. CommandCircle() { type = TYPE_CIRCLE; }
  292. };
  293. struct CommandTransform : public Command {
  294. Matrix32 xform;
  295. CommandTransform() { type = TYPE_TRANSFORM; }
  296. };
  297. struct CommandBlendMode : public Command {
  298. MaterialBlendMode blend_mode;
  299. CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = MATERIAL_BLEND_MODE_MIX; };
  300. };
  301. struct CommandClipIgnore : public Command {
  302. bool ignore;
  303. CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; };
  304. };
  305. RID parent; // canvas it belongs to
  306. List<CanvasItem*>::Element *E;
  307. Matrix32 xform;
  308. bool clip;
  309. bool visible;
  310. bool ontop;
  311. float opacity;
  312. float self_opacity;
  313. MaterialBlendMode blend_mode;
  314. RID viewport;
  315. mutable bool custom_rect;
  316. mutable bool rect_dirty;
  317. mutable Rect2 rect;
  318. Vector<Command*> commands;
  319. Vector<CanvasItem*> child_items;
  320. const Rect2& get_rect() const;
  321. void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true;};
  322. CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; }
  323. ~CanvasItem() { clear(); }
  324. };
  325. struct Canvas {
  326. Set<RID> viewports;
  327. struct ChildItem {
  328. Point2 mirror;
  329. CanvasItem *item;
  330. };
  331. Vector<ChildItem> child_items;
  332. int find_item(CanvasItem *p_item) {
  333. for(int i=0;i<child_items.size();i++) {
  334. if (child_items[i].item==p_item)
  335. return i;
  336. }
  337. return -1;
  338. }
  339. void erase_item(CanvasItem *p_item) {
  340. int idx=find_item(p_item);
  341. if (idx>=0)
  342. child_items.remove(idx);
  343. }
  344. Canvas() { }
  345. };
  346. struct Viewport {
  347. RID self;
  348. RID parent;
  349. VisualServer::ViewportRect rect;
  350. RID camera;
  351. RID scenario;
  352. RID viewport_data;
  353. RenderTargetUpdateMode render_target_update_mode;
  354. RID render_target;
  355. RID render_target_texture;
  356. bool hide_scenario;
  357. bool hide_canvas;
  358. bool transparent_bg;
  359. bool queue_capture;
  360. Image capture;
  361. bool rendered_in_prev_frame;
  362. struct CanvasKey {
  363. int layer;
  364. RID canvas;
  365. bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
  366. CanvasKey() { layer=0; }
  367. CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
  368. };
  369. struct CanvasData {
  370. Canvas *canvas;
  371. Matrix32 transform;
  372. int layer;
  373. };
  374. Matrix32 global_transform;
  375. Map<RID,CanvasData> canvas_map;
  376. SelfList<Viewport> update_list;
  377. Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false;}
  378. };
  379. SelfList<Viewport>::List viewport_update_list;
  380. Map<RID,int> screen_viewports;
  381. struct CullRange {
  382. Plane nearp;
  383. float min,max;
  384. float z_near,z_far;
  385. void add_aabb(const AABB& p_aabb) {
  386. }
  387. };
  388. struct Cursor {
  389. Point2 pos;
  390. float rot;
  391. RID texture;
  392. Point2 center;
  393. bool visible;
  394. Cursor() {
  395. rot = 0;
  396. visible = false;
  397. };
  398. };
  399. Rect2 canvas_clip;
  400. Color clear_color;
  401. Cursor cursors[MAX_CURSORS];
  402. RID default_cursor_texture;
  403. static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
  404. static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
  405. Instance *instance_cull_result[MAX_INSTANCE_CULL];
  406. Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
  407. Instance *light_cull_result[MAX_LIGHTS_CULLED];
  408. int light_cull_count;
  409. Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
  410. int exterior_portal_cull_count;
  411. bool exterior_visited;
  412. Instance *room_cull_result[MAX_ROOM_CULL];
  413. int room_cull_count;
  414. bool room_cull_enabled;
  415. bool light_discard_enabled;
  416. bool shadows_enabled;
  417. int black_margin[4];
  418. Vector<Vector3> aabb_random_points;
  419. Vector<Vector3> transformed_aabb_random_points;
  420. void _instance_validate_autorooms(Instance *p_geometry);
  421. void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
  422. void _portal_attempt_connect(Instance *p_portal);
  423. void _dependency_queue_update(RID p_rid,bool p_update_aabb=false);
  424. void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false);
  425. void _update_instances();
  426. void _update_instance_aabb(Instance *p_instance);
  427. void _update_instance(Instance *p_instance);
  428. void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
  429. void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
  430. Instance *instance_update_list;
  431. //RID default_scenario;
  432. //RID default_viewport;
  433. RID test_cube;
  434. mutable RID_Owner<Room> room_owner;
  435. mutable RID_Owner<Portal> portal_owner;
  436. mutable RID_Owner<Camera> camera_owner;
  437. mutable RID_Owner<Viewport> viewport_owner;
  438. mutable RID_Owner<Scenario> scenario_owner;
  439. mutable RID_Owner<Instance> instance_owner;
  440. mutable RID_Owner<Canvas> canvas_owner;
  441. mutable RID_Owner<CanvasItem> canvas_item_owner;
  442. Map< RID, Set<RID> > instance_dependency_map;
  443. ViewportRect viewport_rect;
  444. _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
  445. bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
  446. void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
  447. void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
  448. void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
  449. void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity);
  450. void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
  451. Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
  452. Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
  453. void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  454. void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  455. void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  456. uint64_t render_pass;
  457. int changes;
  458. bool draw_extra_frame;
  459. void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
  460. void _draw_viewports();
  461. void _draw_cursors_and_margins();
  462. Rasterizer *rasterizer;
  463. public:
  464. virtual RID texture_create();
  465. virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT);
  466. virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
  467. virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const;
  468. virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ;
  469. virtual uint32_t texture_get_flags(RID p_texture) const;
  470. virtual Image::Format texture_get_format(RID p_texture) const;
  471. virtual uint32_t texture_get_width(RID p_texture) const;
  472. virtual uint32_t texture_get_height(RID p_texture) const;
  473. virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
  474. virtual bool texture_can_stream(RID p_texture) const;
  475. virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
  476. /* SHADER API */
  477. virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL);
  478. virtual void shader_set_mode(RID p_shader,ShaderMode p_mode);
  479. virtual ShaderMode shader_get_mode(RID p_shader) const;
  480. virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs=0,int p_fragment_ofs=0);
  481. virtual String shader_get_vertex_code(RID p_shader) const;
  482. virtual String shader_get_fragment_code(RID p_shader) const;
  483. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
  484. /* COMMON MATERIAL API */
  485. virtual RID material_create();
  486. virtual void material_set_shader(RID p_shader_material, RID p_shader);
  487. virtual RID material_get_shader(RID p_shader_material) const;
  488. virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value);
  489. virtual Variant material_get_param(RID p_material, const StringName& p_param) const;
  490. virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled);
  491. virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const;
  492. virtual void material_set_hint(RID p_material, MaterialHint p_hint,bool p_enabled);
  493. virtual bool material_get_hint(RID p_material,MaterialHint p_hint) const;
  494. virtual void material_set_shade_model(RID p_material, MaterialShadeModel p_model);
  495. virtual MaterialShadeModel material_get_shade_model(RID p_material) const;
  496. virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode);
  497. virtual MaterialBlendMode material_get_blend_mode(RID p_material) const;
  498. virtual void material_set_line_width(RID p_material,float p_line_width);
  499. virtual float material_get_line_width(RID p_material) const;
  500. /* FIXED MATERIAL */
  501. virtual RID fixed_material_create();
  502. virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled);
  503. virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const;
  504. virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value);
  505. virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const;
  506. virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture);
  507. virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const;
  508. virtual void fixed_material_set_detail_blend_mode(RID p_material,MaterialBlendMode p_mode);
  509. virtual MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const;
  510. virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode);
  511. virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const;
  512. virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
  513. virtual Transform fixed_material_get_uv_transform(RID p_material) const;
  514. virtual void fixed_material_set_point_size(RID p_material,float p_size);
  515. virtual float fixed_material_get_point_size(RID p_material) const;
  516. /* SURFACE API */
  517. virtual RID mesh_create();
  518. virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
  519. virtual int mesh_get_morph_target_count(RID p_mesh) const;
  520. virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode);
  521. virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
  522. virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); //this is used by each platform in a different way
  523. virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false);
  524. virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const;
  525. virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const;
  526. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false);
  527. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
  528. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
  529. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
  530. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
  531. virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
  532. virtual void mesh_remove_surface(RID p_mesh,int p_index);
  533. virtual int mesh_get_surface_count(RID p_mesh) const;
  534. /* MULTIMESH API */
  535. virtual RID multimesh_create();
  536. virtual void multimesh_set_instance_count(RID p_multimesh,int p_count);
  537. virtual int multimesh_get_instance_count(RID p_multimesh) const;
  538. virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
  539. virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb);
  540. virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
  541. virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
  542. virtual RID multimesh_get_mesh(RID p_multimesh) const;
  543. virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const;
  544. virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
  545. virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const;
  546. virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
  547. virtual int multimesh_get_visible_instances(RID p_multimesh) const;
  548. /* PARTICLES API */
  549. virtual RID particles_create();
  550. virtual void particles_set_amount(RID p_particles, int p_amount);
  551. virtual int particles_get_amount(RID p_particles) const;
  552. virtual void particles_set_emitting(RID p_particles, bool p_emitting);
  553. virtual bool particles_is_emitting(RID p_particles) const;
  554. virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
  555. virtual AABB particles_get_visibility_aabb(RID p_particles) const;
  556. virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
  557. virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
  558. virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
  559. virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
  560. virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points);
  561. virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const;
  562. virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
  563. virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
  564. virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value);
  565. virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const;
  566. virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness);
  567. virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const;
  568. virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
  569. virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
  570. virtual void particles_set_color_phases(RID p_particles, int p_phases);
  571. virtual int particles_get_color_phases(RID p_particles) const;
  572. virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color);
  573. virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
  574. virtual void particles_set_attractors(RID p_particles, int p_attractors);
  575. virtual int particles_get_attractors(RID p_particles) const;
  576. virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos);
  577. virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const;
  578. virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
  579. virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const;
  580. virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
  581. virtual RID particles_get_material(RID p_particles) const;
  582. virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
  583. virtual bool particles_has_height_from_velocity(RID p_particles) const;
  584. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
  585. virtual bool particles_is_using_local_coordinates(RID p_particles) const;
  586. /* Light API */
  587. virtual RID light_create(LightType p_type);
  588. virtual LightType light_get_type(RID p_light) const;
  589. virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color);
  590. virtual Color light_get_color(RID p_light,LightColor p_type) const;
  591. virtual void light_set_shadow(RID p_light,bool p_enabled);
  592. virtual bool light_has_shadow(RID p_light) const;
  593. virtual void light_set_volumetric(RID p_light,bool p_enabled);
  594. virtual bool light_is_volumetric(RID p_light) const;
  595. virtual void light_set_projector(RID p_light,RID p_texture);
  596. virtual RID light_get_projector(RID p_light) const;
  597. virtual void light_set_param(RID p_light, LightParam p_var, float p_value);
  598. virtual float light_get_param(RID p_light, LightParam p_var) const;
  599. virtual void light_set_operator(RID p_light,LightOp p_op);
  600. virtual LightOp light_get_operator(RID p_light) const;
  601. virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode);
  602. virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const;
  603. virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode);
  604. virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
  605. virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value);
  606. virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const;
  607. /* SKELETON API */
  608. virtual RID skeleton_create();
  609. virtual void skeleton_resize(RID p_skeleton,int p_bones);
  610. virtual int skeleton_get_bone_count(RID p_skeleton) const;
  611. virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
  612. virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
  613. /* ROOM API */
  614. virtual RID room_create();
  615. virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds);
  616. virtual BSP_Tree room_get_bounds(RID p_room) const;
  617. /* PORTAL API */
  618. virtual RID portal_create();
  619. virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape);
  620. virtual Vector<Point2> portal_get_shape(RID p_portal) const;
  621. virtual void portal_set_enabled(RID p_portal, bool p_enabled);
  622. virtual bool portal_is_enabled(RID p_portal) const;
  623. virtual void portal_set_disable_distance(RID p_portal, float p_distance);
  624. virtual float portal_get_disable_distance(RID p_portal) const;
  625. virtual void portal_set_disabled_color(RID p_portal, const Color& p_color);
  626. virtual Color portal_get_disabled_color(RID p_portal) const;
  627. virtual void portal_set_connect_range(RID p_portal, float p_range);
  628. virtual float portal_get_connect_range(RID p_portal) const;
  629. /* CAMERA API */
  630. virtual RID camera_create();
  631. virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far);
  632. virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far);
  633. virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
  634. virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers);
  635. virtual uint32_t camera_get_visible_layers(RID p_camera) const;
  636. virtual void camera_set_environment(RID p_camera,RID p_env);
  637. virtual RID camera_get_environment(RID p_camera) const;
  638. virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable);
  639. virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const;
  640. /* VIEWPORT API */
  641. virtual RID viewport_create();
  642. virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0);
  643. virtual void viewport_detach(RID p_viewport);
  644. virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable);
  645. virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode);
  646. virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const;
  647. virtual RID viewport_get_render_target_texture(RID p_viewport) const;
  648. virtual void viewport_queue_screen_capture(RID p_viewport);
  649. virtual Image viewport_get_screen_capture(RID p_viewport) const;
  650. virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect);
  651. virtual ViewportRect viewport_get_rect(RID p_viewport) const;
  652. virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
  653. virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
  654. virtual void viewport_attach_camera(RID p_viewport,RID p_camera);
  655. virtual void viewport_set_scenario(RID p_viewport,RID p_scenario);
  656. virtual RID viewport_get_attached_camera(RID p_viewport) const;
  657. virtual RID viewport_get_scenario(RID p_viewport) const;
  658. virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas);
  659. virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas);
  660. virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset);
  661. virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const;
  662. virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform);
  663. virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const;
  664. virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer);
  665. virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled);
  666. virtual bool viewport_has_transparent_background(RID p_viewport) const;
  667. /* ENVIRONMENT API */
  668. virtual RID environment_create();
  669. virtual void environment_set_background(RID p_env,EnvironmentBG p_bg);
  670. virtual EnvironmentBG environment_get_background(RID p_env) const;
  671. virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value);
  672. virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const;
  673. virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled);
  674. virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const;
  675. virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param);
  676. virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const;
  677. /* SCENARIO API */
  678. virtual RID scenario_create();
  679. virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode);
  680. virtual void scenario_set_environment(RID p_scenario, RID p_environment);
  681. virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const;
  682. /* INSTANCING API */
  683. virtual RID instance_create();
  684. virtual void instance_set_base(RID p_instance, RID p_base);
  685. virtual RID instance_get_base(RID p_instance) const;
  686. virtual void instance_set_scenario(RID p_instance, RID p_scenario);
  687. virtual RID instance_get_scenario(RID p_instance) const;
  688. virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
  689. virtual uint32_t instance_get_layer_mask(RID p_instance) const;
  690. virtual AABB instance_get_base_aabb(RID p_instance) const;
  691. virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID);
  692. virtual uint32_t instance_get_object_instance_ID(RID p_instance) const;
  693. virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton);
  694. virtual RID instance_get_skeleton(RID p_instance) const;
  695. virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
  696. virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const;
  697. virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
  698. virtual Transform instance_get_transform(RID p_instance) const;
  699. virtual void instance_set_exterior( RID p_instance, bool p_enabled );
  700. virtual bool instance_is_exterior( RID p_instance) const;
  701. virtual void instance_set_room( RID p_instance, RID p_room );
  702. virtual RID instance_get_room( RID p_instance ) const ;
  703. virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin );
  704. virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const;
  705. virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const;
  706. virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const;
  707. virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const;
  708. virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled);
  709. virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const;
  710. virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
  711. virtual RID instance_geometry_get_material_override(RID p_instance) const;
  712. virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max);
  713. virtual float instance_geometry_get_draw_range_max(RID p_instance) const;
  714. virtual float instance_geometry_get_draw_range_min(RID p_instance) const;
  715. /* CANVAS (2D) */
  716. virtual RID canvas_create();
  717. virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
  718. virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
  719. virtual RID canvas_item_create();
  720. virtual void canvas_item_set_parent(RID p_item,RID p_parent_item);
  721. virtual RID canvas_item_get_parent(RID p_canvas_item) const;
  722. virtual void canvas_item_set_visible(RID p_item,bool p_visible);
  723. virtual bool canvas_item_is_visible(RID p_item) const;
  724. virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
  725. //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
  726. virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform);
  727. virtual void canvas_item_set_clip(RID p_item, bool p_clip);
  728. virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
  729. virtual void canvas_item_set_opacity(RID p_item, float p_opacity);
  730. virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const;
  731. virtual void canvas_item_set_on_top(RID p_item, bool p_on_top);
  732. virtual bool canvas_item_is_on_top(RID p_item) const;
  733. virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity);
  734. virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const;
  735. virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport);
  736. virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
  737. virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
  738. virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
  739. virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
  740. virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
  741. virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
  742. virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
  743. virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
  744. virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
  745. virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID());
  746. virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform);
  747. virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend);
  748. virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
  749. virtual void canvas_item_clear(RID p_item);
  750. virtual void canvas_item_raise(RID p_item);
  751. /* CURSOR */
  752. virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
  753. virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0);
  754. virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
  755. virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0);
  756. /* BLACK BARS */
  757. virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
  758. /* FREE */
  759. virtual void free( RID p_rid );
  760. /* CUSTOM SHADE MODEL */
  761. virtual void custom_shade_model_set_shader(int p_model, RID p_shader);
  762. virtual RID custom_shade_model_get_shader(int p_model) const;
  763. virtual void custom_shade_model_set_name(int p_model, const String& p_name);
  764. virtual String custom_shade_model_get_name(int p_model) const;
  765. virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info);
  766. virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const;
  767. /* EVENT QUEUING */
  768. virtual void draw();
  769. virtual void flush();
  770. virtual void init();
  771. virtual void finish();
  772. virtual bool has_changed() const;
  773. /* RENDER INFO */
  774. virtual int get_render_info(RenderInfo p_info);
  775. virtual bool has_feature(Features p_feature) const;
  776. RID get_test_cube();
  777. virtual void set_boot_image(const Image& p_image, const Color& p_color);
  778. virtual void set_default_clear_color(const Color& p_color);
  779. VisualServerRaster(Rasterizer *p_rasterizer);
  780. ~VisualServerRaster();
  781. };
  782. #endif