visual_server.h 36 KB

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  1. /*************************************************************************/
  2. /* visual_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef VISUAL_SERVER_H
  30. #define VISUAL_SERVER_H
  31. #include "rid.h"
  32. #include "variant.h"
  33. #include "math_2d.h"
  34. #include "bsp_tree.h"
  35. #include "geometry.h"
  36. #include "object.h"
  37. /**
  38. @author Juan Linietsky <[email protected]>
  39. */
  40. class VisualServer : public Object {
  41. OBJ_TYPE( VisualServer, Object );
  42. static VisualServer *singleton;
  43. int mm_policy;
  44. DVector<String> _shader_get_param_list(RID p_shader) const;
  45. void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
  46. void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
  47. Rect2 _viewport_get_rect(RID p_viewport) const;
  48. void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
  49. protected:
  50. RID _make_test_cube();
  51. RID test_texture;
  52. static VisualServer* (*create_func)();
  53. static void _bind_methods();
  54. public:
  55. static VisualServer *get_singleton();
  56. static VisualServer *create();
  57. enum MipMapPolicy {
  58. MIPMAPS_ENABLED,
  59. MIPMAPS_ENABLED_FOR_PO2,
  60. MIPMAPS_DISABLED
  61. };
  62. virtual void set_mipmap_policy(MipMapPolicy p_policy);
  63. virtual MipMapPolicy get_mipmap_policy() const;
  64. enum {
  65. NO_INDEX_ARRAY=-1,
  66. CUSTOM_ARRAY_SIZE=8,
  67. ARRAY_WEIGHTS_SIZE=4,
  68. MAX_PARTICLE_COLOR_PHASES=4,
  69. MAX_PARTICLE_ATTRACTORS=4,
  70. MAX_CURSORS = 8,
  71. };
  72. /* TEXTURE API */
  73. enum TextureFlags {
  74. TEXTURE_FLAG_MIPMAPS=1, /// Enable automatic mipmap generation - when available
  75. TEXTURE_FLAG_REPEAT=2, /// Repeat texture (Tiling), otherwise Clamping
  76. TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter
  77. TEXTURE_FLAG_CUBEMAP=8,
  78. TEXTURE_FLAG_VIDEO_SURFACE=16,
  79. TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
  80. };
  81. enum CubeMapSide {
  82. CUBEMAP_LEFT,
  83. CUBEMAP_RIGHT,
  84. CUBEMAP_BOTTOM,
  85. CUBEMAP_TOP,
  86. CUBEMAP_FRONT,
  87. CUBEMAP_BACK
  88. };
  89. virtual RID texture_create()=0;
  90. RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
  91. virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
  92. virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
  93. virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
  94. virtual void texture_set_flags(RID p_texture,uint32_t p_flags) =0;
  95. virtual uint32_t texture_get_flags(RID p_texture) const=0;
  96. virtual Image::Format texture_get_format(RID p_texture) const=0;
  97. virtual uint32_t texture_get_width(RID p_texture) const=0;
  98. virtual uint32_t texture_get_height(RID p_texture) const=0;
  99. virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
  100. virtual bool texture_can_stream(RID p_texture) const=0;
  101. virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
  102. /* SHADER API */
  103. enum ShaderMode {
  104. SHADER_MATERIAL,
  105. SHADER_CANVAS_ITEM,
  106. SHADER_POST_PROCESS,
  107. };
  108. virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0;
  109. virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0;
  110. virtual ShaderMode shader_get_mode(RID p_shader) const=0;
  111. virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs=0,int p_fragment_ofs=0)=0;
  112. virtual String shader_get_fragment_code(RID p_shader) const=0;
  113. virtual String shader_get_vertex_code(RID p_shader) const=0;
  114. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
  115. /* COMMON MATERIAL API */
  116. virtual RID material_create()=0;
  117. virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
  118. virtual RID material_get_shader(RID p_shader_material) const=0;
  119. virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
  120. virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
  121. enum MaterialFlag {
  122. MATERIAL_FLAG_VISIBLE,
  123. MATERIAL_FLAG_DOUBLE_SIDED,
  124. MATERIAL_FLAG_INVERT_FACES, ///< Invert front/back of the object
  125. MATERIAL_FLAG_UNSHADED,
  126. MATERIAL_FLAG_ONTOP,
  127. MATERIAL_FLAG_WIREFRAME,
  128. MATERIAL_FLAG_BILLBOARD,
  129. MATERIAL_FLAG_MAX,
  130. };
  131. virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled)=0;
  132. virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const=0;
  133. enum MaterialShadeModel {
  134. MATERIAL_SHADE_MODEL_LAMBERT,
  135. MATERIAL_SHADE_MODEL_LAMBERT_WRAP,
  136. MATERIAL_SHADE_MODEL_TOON
  137. };
  138. /* FIXED MATERIAL */
  139. virtual void material_set_shade_model(RID p_material, MaterialShadeModel p_model)=0;
  140. virtual MaterialShadeModel material_get_shade_model(RID p_material) const=0;
  141. enum MaterialHint {
  142. MATERIAL_HINT_DECAL,
  143. MATERIAL_HINT_OPAQUE_PRE_PASS,
  144. MATERIAL_HINT_NO_SHADOW,
  145. MATERIAL_HINT_NO_DEPTH_DRAW,
  146. MATERIAL_HINT_MAX
  147. };
  148. virtual void material_set_hint(RID p_material, MaterialHint p_hint,bool p_enabled)=0;
  149. virtual bool material_get_hint(RID p_material,MaterialHint p_hint) const=0;
  150. enum MaterialBlendMode {
  151. MATERIAL_BLEND_MODE_MIX, //default
  152. MATERIAL_BLEND_MODE_ADD,
  153. MATERIAL_BLEND_MODE_SUB,
  154. MATERIAL_BLEND_MODE_MUL
  155. };
  156. virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode)=0;
  157. virtual MaterialBlendMode material_get_blend_mode(RID p_material) const=0;
  158. virtual void material_set_line_width(RID p_material,float p_line_width)=0;
  159. virtual float material_get_line_width(RID p_material) const=0;
  160. //fixed material api
  161. virtual RID fixed_material_create()=0;
  162. enum FixedMaterialParam {
  163. FIXED_MATERIAL_PARAM_DIFFUSE,
  164. FIXED_MATERIAL_PARAM_DETAIL,
  165. FIXED_MATERIAL_PARAM_SPECULAR,
  166. FIXED_MATERIAL_PARAM_EMISSION,
  167. FIXED_MATERIAL_PARAM_SPECULAR_EXP,
  168. FIXED_MATERIAL_PARAM_GLOW,
  169. FIXED_MATERIAL_PARAM_NORMAL,
  170. FIXED_MATERIAL_PARAM_SHADE_PARAM,
  171. FIXED_MATERIAL_PARAM_MAX
  172. };
  173. enum FixedMaterialTexCoordMode {
  174. FIXED_MATERIAL_TEXCOORD_UV,
  175. FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM,
  176. FIXED_MATERIAL_TEXCOORD_UV2,
  177. FIXED_MATERIAL_TEXCOORD_SPHERE
  178. };
  179. enum FixedMaterialFlags {
  180. FIXED_MATERIAL_FLAG_USE_ALPHA,
  181. FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
  182. FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
  183. FIXED_MATERIAL_FLAG_MAX,
  184. };
  185. virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled)=0;
  186. virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const=0;
  187. virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value)=0;
  188. virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const=0;
  189. virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture)=0;
  190. virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const=0;
  191. virtual void fixed_material_set_detail_blend_mode(RID p_material,MaterialBlendMode p_mode)=0;
  192. virtual MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const=0;
  193. virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode)=0;
  194. virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const=0;
  195. virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform)=0;
  196. virtual Transform fixed_material_get_uv_transform(RID p_material) const=0;
  197. virtual void fixed_material_set_point_size(RID p_material,float p_size)=0;
  198. virtual float fixed_material_get_point_size(RID p_material) const=0;
  199. /* MESH API */
  200. enum ArrayType {
  201. ARRAY_VERTEX=0,
  202. ARRAY_NORMAL=1,
  203. ARRAY_TANGENT=2,
  204. ARRAY_COLOR=3,
  205. ARRAY_TEX_UV=4,
  206. ARRAY_TEX_UV2=5,
  207. ARRAY_BONES=6,
  208. ARRAY_WEIGHTS=7,
  209. ARRAY_INDEX=8,
  210. ARRAY_MAX=9
  211. };
  212. enum ArrayFormat {
  213. /* ARRAY FORMAT FLAGS */
  214. ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
  215. ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
  216. ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
  217. ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
  218. ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
  219. ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
  220. ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
  221. ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
  222. ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
  223. };
  224. enum PrimitiveType {
  225. PRIMITIVE_POINTS=0,
  226. PRIMITIVE_LINES=1,
  227. PRIMITIVE_LINE_STRIP=2,
  228. PRIMITIVE_LINE_LOOP=3,
  229. PRIMITIVE_TRIANGLES=4,
  230. PRIMITIVE_TRIANGLE_STRIP=5,
  231. PRIMITIVE_TRIANGLE_FAN=6,
  232. PRIMITIVE_MAX=7,
  233. };
  234. virtual RID mesh_create()=0;
  235. virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
  236. virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
  237. virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
  238. virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; //this is used by each platform in a different way
  239. virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
  240. virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
  241. enum MorphTargetMode {
  242. MORPH_MODE_NORMALIZED,
  243. MORPH_MODE_RELATIVE,
  244. };
  245. virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode)=0;
  246. virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
  247. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0;
  248. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
  249. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
  250. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
  251. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
  252. virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
  253. virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
  254. virtual int mesh_get_surface_count(RID p_mesh) const=0;
  255. /* MULTIMESH API */
  256. virtual RID multimesh_create()=0;
  257. virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0;
  258. virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
  259. virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
  260. virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0;
  261. virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
  262. virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
  263. virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
  264. virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const=0;;
  265. virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
  266. virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
  267. virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
  268. virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
  269. /* PARTICLES API */
  270. virtual RID particles_create()=0;
  271. enum ParticleVariable {
  272. PARTICLE_LIFETIME,
  273. PARTICLE_SPREAD,
  274. PARTICLE_GRAVITY,
  275. PARTICLE_LINEAR_VELOCITY,
  276. PARTICLE_ANGULAR_VELOCITY,
  277. PARTICLE_LINEAR_ACCELERATION,
  278. PARTICLE_RADIAL_ACCELERATION,
  279. PARTICLE_TANGENTIAL_ACCELERATION,
  280. PARTICLE_DAMPING,
  281. PARTICLE_INITIAL_SIZE,
  282. PARTICLE_FINAL_SIZE,
  283. PARTICLE_INITIAL_ANGLE,
  284. PARTICLE_HEIGHT,
  285. PARTICLE_HEIGHT_SPEED_SCALE,
  286. PARTICLE_VAR_MAX
  287. };
  288. virtual void particles_set_amount(RID p_particles, int p_amount)=0;
  289. virtual int particles_get_amount(RID p_particles) const=0;
  290. virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
  291. virtual bool particles_is_emitting(RID p_particles) const=0;
  292. virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
  293. virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
  294. virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
  295. virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
  296. virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0;
  297. virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0;
  298. virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
  299. virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
  300. virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
  301. virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
  302. virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0;
  303. virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0;
  304. virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0;
  305. virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0;
  306. virtual void particles_set_color_phases(RID p_particles, int p_phases)=0;
  307. virtual int particles_get_color_phases(RID p_particles) const=0;
  308. virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
  309. virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
  310. virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
  311. virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
  312. virtual void particles_set_attractors(RID p_particles, int p_attractors)=0;
  313. virtual int particles_get_attractors(RID p_particles) const=0;
  314. virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0;
  315. virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0;
  316. virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0;
  317. virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0;
  318. virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
  319. virtual RID particles_get_material(RID p_particles) const=0;
  320. virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
  321. virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
  322. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0;
  323. virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
  324. /* Light API */
  325. enum LightType {
  326. LIGHT_DIRECTIONAL,
  327. LIGHT_OMNI,
  328. LIGHT_SPOT
  329. };
  330. enum LightColor {
  331. LIGHT_COLOR_AMBIENT,
  332. LIGHT_COLOR_DIFFUSE,
  333. LIGHT_COLOR_SPECULAR
  334. };
  335. enum LightParam {
  336. LIGHT_PARAM_SPOT_ATTENUATION,
  337. LIGHT_PARAM_SPOT_ANGLE,
  338. LIGHT_PARAM_RADIUS,
  339. LIGHT_PARAM_ENERGY,
  340. LIGHT_PARAM_ATTENUATION,
  341. LIGHT_PARAM_SHADOW_DARKENING,
  342. LIGHT_PARAM_SHADOW_Z_OFFSET,
  343. LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
  344. LIGHT_PARAM_MAX
  345. };
  346. virtual RID light_create(LightType p_type)=0;
  347. virtual LightType light_get_type(RID p_light) const=0;
  348. virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0;
  349. virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
  350. virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
  351. virtual bool light_has_shadow(RID p_light) const=0;
  352. virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
  353. virtual bool light_is_volumetric(RID p_light) const=0;
  354. virtual void light_set_projector(RID p_light,RID p_texture)=0;
  355. virtual RID light_get_projector(RID p_light) const=0;
  356. virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0;
  357. virtual float light_get_param(RID p_light, LightParam p_var) const=0;
  358. enum LightOp {
  359. LIGHT_OPERATOR_ADD,
  360. LIGHT_OPERATOR_SUB
  361. };
  362. virtual void light_set_operator(RID p_light,LightOp p_op)=0;
  363. virtual LightOp light_get_operator(RID p_light) const=0;
  364. // omni light
  365. enum LightOmniShadowMode {
  366. LIGHT_OMNI_SHADOW_DEFAULT,
  367. LIGHT_OMNI_SHADOW_DUAL_PARABOLOID,
  368. LIGHT_OMNI_SHADOW_CUBEMAP
  369. };
  370. virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode)=0;
  371. virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0;
  372. // directional light
  373. enum LightDirectionalShadowMode {
  374. LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL,
  375. LIGHT_DIRECTIONAL_SHADOW_PERSPECTIVE,
  376. LIGHT_DIRECTIONAL_SHADOW_PARALLEL_SPLIT
  377. };
  378. virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode)=0;
  379. virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0;
  380. enum LightDirectionalShadowParam {
  381. LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE,
  382. LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT,
  383. LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_ZOFFSET_SCALE,
  384. };
  385. virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value)=0;
  386. virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0;
  387. //@TODO fallof model and all that stuff
  388. /* SKELETON API */
  389. virtual RID skeleton_create()=0;
  390. virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
  391. virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
  392. virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
  393. virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
  394. /* ROOM API */
  395. virtual RID room_create()=0;
  396. virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0;
  397. virtual BSP_Tree room_get_bounds(RID p_room) const=0;
  398. /* PORTAL API */
  399. // portals are only (x/y) points, forming a convex shape, which its clockwise
  400. // order points outside. (z is 0);
  401. virtual RID portal_create()=0;
  402. virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
  403. virtual Vector<Point2> portal_get_shape(RID p_portal) const=0;
  404. virtual void portal_set_enabled(RID p_portal, bool p_enabled)=0;
  405. virtual bool portal_is_enabled(RID p_portal) const=0;
  406. virtual void portal_set_disable_distance(RID p_portal, float p_distance)=0;
  407. virtual float portal_get_disable_distance(RID p_portal) const=0;
  408. virtual void portal_set_disabled_color(RID p_portal, const Color& p_color)=0;
  409. virtual Color portal_get_disabled_color(RID p_portal) const=0;
  410. virtual void portal_set_connect_range(RID p_portal, float p_range) =0;
  411. virtual float portal_get_connect_range(RID p_portal) const =0;
  412. /* CAMERA API */
  413. virtual RID camera_create()=0;
  414. virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
  415. virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
  416. virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
  417. virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0;
  418. virtual uint32_t camera_get_visible_layers(RID p_camera) const=0;
  419. virtual void camera_set_environment(RID p_camera,RID p_env)=0;
  420. virtual RID camera_get_environment(RID p_camera) const=0;
  421. virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable)=0;
  422. virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const=0;
  423. /*
  424. virtual void camera_add_layer(RID p_camera);
  425. virtual void camera_layer_move_up(RID p_camera,int p_layer);
  426. virtual void camera_layer_move_down(RID p_camera,int p_layer);
  427. virtual void camera_layer_set_mask(RID p_camera,int p_layer,int p_mask);
  428. virtual int camera_layer_get_mask(RID p_camera,int p_layer) const;
  429. enum CameraLayerFlag {
  430. FLAG_CLEAR_DEPTH,
  431. FLAG_CLEAR_COLOR,
  432. FLAG_IGNORE_FOG,
  433. };
  434. virtual void camera_layer_set_flag(RID p_camera,int p_layer,bool p_enable);
  435. virtual bool camera_layer_get_flag(RID p_camera,int p_layer) const;
  436. */
  437. /* VIEWPORT API */
  438. virtual RID viewport_create()=0;
  439. virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0)=0;
  440. virtual void viewport_detach(RID p_viewport)=0;
  441. enum RenderTargetUpdateMode {
  442. RENDER_TARGET_UPDATE_DISABLED,
  443. RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
  444. RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
  445. RENDER_TARGET_UPDATE_ALWAYS
  446. };
  447. virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0;
  448. virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0;
  449. virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0;
  450. virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
  451. virtual void viewport_queue_screen_capture(RID p_viewport)=0;
  452. virtual Image viewport_get_screen_capture(RID p_viewport) const=0;
  453. struct ViewportRect {
  454. int x,y,width,height;
  455. ViewportRect() { x=y=width=height=0; }
  456. };
  457. virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0;
  458. virtual ViewportRect viewport_get_rect(RID p_viewport) const=0;
  459. virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
  460. virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
  461. virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0;
  462. virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0;
  463. virtual RID viewport_get_attached_camera(RID p_viewport) const=0;
  464. virtual RID viewport_get_scenario(RID p_viewport) const=0;
  465. virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas)=0;
  466. virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas)=0;
  467. virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset)=0;
  468. virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const=0;
  469. virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled)=0;
  470. virtual bool viewport_has_transparent_background(RID p_viewport) const=0;
  471. virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform)=0;
  472. virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const=0;
  473. virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer)=0;
  474. /* ENVIRONMENT API */
  475. virtual RID environment_create()=0;
  476. enum EnvironmentBG {
  477. ENV_BG_KEEP,
  478. ENV_BG_DEFAULT_COLOR,
  479. ENV_BG_COLOR,
  480. ENV_BG_TEXTURE,
  481. ENV_BG_CUBEMAP,
  482. ENV_BG_TEXTURE_RGBE,
  483. ENV_BG_CUBEMAP_RGBE,
  484. ENV_BG_MAX
  485. };
  486. virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0;
  487. virtual EnvironmentBG environment_get_background(RID p_env) const=0;
  488. enum EnvironmentBGParam {
  489. ENV_BG_PARAM_COLOR,
  490. ENV_BG_PARAM_TEXTURE,
  491. ENV_BG_PARAM_CUBEMAP,
  492. ENV_BG_PARAM_ENERGY,
  493. ENV_BG_PARAM_SCALE,
  494. ENV_BG_PARAM_MAX
  495. };
  496. virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value)=0;
  497. virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const=0;
  498. enum EnvironmentFx {
  499. ENV_FX_GLOW,
  500. ENV_FX_DOF_BLUR,
  501. ENV_FX_HDR,
  502. ENV_FX_FOG,
  503. ENV_FX_BCS,
  504. ENV_FX_GAMMA,
  505. ENV_FX_MAX
  506. };
  507. virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0;
  508. virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0;
  509. enum EnvironmentFxParam {
  510. ENV_FX_PARAM_GLOW_BLUR_PASSES,
  511. ENV_FX_PARAM_GLOW_BLOOM,
  512. ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
  513. ENV_FX_PARAM_DOF_BLUR_PASSES,
  514. ENV_FX_PARAM_DOF_BLUR_BEGIN,
  515. ENV_FX_PARAM_DOF_BLUR_RANGE,
  516. ENV_FX_PARAM_HDR_EXPOSURE,
  517. ENV_FX_PARAM_HDR_SCALAR,
  518. ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
  519. ENV_FX_PARAM_HDR_GLOW_SCALE,
  520. ENV_FX_PARAM_HDR_MIN_LUMINANCE,
  521. ENV_FX_PARAM_HDR_MAX_LUMINANCE,
  522. ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
  523. ENV_FX_PARAM_FOG_BEGIN,
  524. ENV_FX_PARAM_FOG_BEGIN_COLOR,
  525. ENV_FX_PARAM_FOG_END_COLOR,
  526. ENV_FX_PARAM_FOG_ATTENUATION,
  527. ENV_FX_PARAM_FOG_BG,
  528. ENV_FX_PARAM_BCS_BRIGHTNESS,
  529. ENV_FX_PARAM_BCS_CONTRAST,
  530. ENV_FX_PARAM_BCS_SATURATION,
  531. ENV_FX_PARAM_GAMMA,
  532. ENV_FX_PARAM_MAX
  533. };
  534. virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param)=0;
  535. virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const=0;
  536. /* SCENARIO API */
  537. virtual RID scenario_create()=0;
  538. enum ScenarioDebugMode {
  539. SCENARIO_DEBUG_DISABLED,
  540. SCENARIO_DEBUG_WIREFRAME,
  541. SCENARIO_DEBUG_OVERDRAW,
  542. };
  543. virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0;
  544. virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0;
  545. virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const=0;
  546. /* INSTANCING API */
  547. enum InstanceType {
  548. INSTANCE_NONE,
  549. INSTANCE_MESH,
  550. INSTANCE_MULTIMESH,
  551. INSTANCE_PARTICLES,
  552. INSTANCE_LIGHT,
  553. INSTANCE_ROOM,
  554. INSTANCE_PORTAL,
  555. INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_PARTICLES)
  556. };
  557. virtual RID instance_create2(RID p_base, RID p_scenario);
  558. // virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far.
  559. virtual RID instance_create()=0; // from can be mesh, light, poly, area and portal so far.
  560. virtual void instance_set_base(RID p_instance, RID p_base)=0; // from can be mesh, light, poly, area and portal so far.
  561. virtual RID instance_get_base(RID p_instance) const=0;
  562. virtual void instance_set_scenario(RID p_instance, RID p_scenario)=0; // from can be mesh, light, poly, area and portal so far.
  563. virtual RID instance_get_scenario(RID p_instance) const=0;
  564. virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask)=0;
  565. virtual uint32_t instance_get_layer_mask(RID p_instance) const=0;
  566. virtual AABB instance_get_base_aabb(RID p_instance) const=0;
  567. virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
  568. virtual Transform instance_get_transform(RID p_instance) const=0;
  569. virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0;
  570. virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0;
  571. virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
  572. virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0;
  573. virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
  574. virtual RID instance_get_skeleton(RID p_instance) const=0;
  575. virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
  576. virtual bool instance_is_exterior( RID p_instance) const=0;
  577. virtual void instance_set_room( RID p_instance, RID p_room )=0;
  578. virtual RID instance_get_room( RID p_instance ) const =0;
  579. virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin )=0;
  580. virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const =0;
  581. // don't use these in a game!
  582. virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const=0;
  583. virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const=0;
  584. virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const=0;
  585. enum InstanceFlags {
  586. INSTANCE_FLAG_VISIBLE,
  587. INSTANCE_FLAG_BILLBOARD,
  588. INSTANCE_FLAG_BILLBOARD_FIX_Y,
  589. INSTANCE_FLAG_CAST_SHADOW,
  590. INSTANCE_FLAG_RECEIVE_SHADOWS,
  591. INSTANCE_FLAG_DEPH_SCALE,
  592. INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
  593. INSTANCE_FLAG_MAX
  594. };
  595. virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0;
  596. virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0;
  597. virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0;
  598. virtual RID instance_geometry_get_material_override(RID p_instance) const=0;
  599. virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max)=0;
  600. virtual float instance_geometry_get_draw_range_max(RID p_instance) const=0;
  601. virtual float instance_geometry_get_draw_range_min(RID p_instance) const=0;
  602. /* CANVAS (2D) */
  603. virtual RID canvas_create()=0;
  604. virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
  605. virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0;
  606. virtual RID canvas_item_create()=0;
  607. virtual void canvas_item_set_parent(RID p_item,RID p_parent)=0;
  608. virtual RID canvas_item_get_parent(RID p_canvas_item) const=0;
  609. virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
  610. virtual bool canvas_item_is_visible(RID p_item) const=0;
  611. virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0;
  612. virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0;
  613. //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect)=0;
  614. virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform)=0;
  615. virtual void canvas_item_set_clip(RID p_item, bool p_clip)=0;
  616. virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2())=0;
  617. virtual void canvas_item_set_opacity(RID p_item, float p_opacity)=0;
  618. virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const=0;
  619. virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity)=0;
  620. virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const=0;
  621. virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0;
  622. virtual bool canvas_item_is_on_top(RID p_item) const=0;
  623. virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
  624. virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
  625. virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
  626. virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0;
  627. virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0;
  628. virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
  629. virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
  630. virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
  631. virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
  632. virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID())=0;
  633. virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform)=0;
  634. virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend)=0;
  635. virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
  636. virtual void canvas_item_clear(RID p_item)=0;
  637. virtual void canvas_item_raise(RID p_item)=0;
  638. /* CURSOR */
  639. virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
  640. virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0;
  641. virtual void cursor_set_visible(bool p_visible, int p_cursor = 0)=0;
  642. virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0)=0;
  643. /* BLACK BARS */
  644. virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom)=0;
  645. /* FREE */
  646. virtual void free( RID p_rid )=0; ///< free RIDs associated with the visual server
  647. /* CUSTOM SHADING */
  648. virtual void custom_shade_model_set_shader(int p_model, RID p_shader)=0;
  649. virtual RID custom_shade_model_get_shader(int p_model) const=0;
  650. virtual void custom_shade_model_set_name(int p_model, const String& p_name)=0;
  651. virtual String custom_shade_model_get_name(int p_model) const=0;
  652. virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info)=0;
  653. virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const=0;
  654. /* EVENT QUEUING */
  655. virtual void draw()=0;
  656. virtual void flush()=0;
  657. virtual bool has_changed() const=0;
  658. virtual void init()=0;
  659. virtual void finish()=0;
  660. /* STATUS INFORMATION */
  661. enum RenderInfo {
  662. INFO_OBJECTS_IN_FRAME,
  663. INFO_VERTICES_IN_FRAME,
  664. INFO_MATERIAL_CHANGES_IN_FRAME,
  665. INFO_SHADER_CHANGES_IN_FRAME,
  666. INFO_SURFACE_CHANGES_IN_FRAME,
  667. INFO_DRAW_CALLS_IN_FRAME,
  668. INFO_USAGE_VIDEO_MEM_TOTAL,
  669. INFO_VIDEO_MEM_USED,
  670. INFO_TEXTURE_MEM_USED,
  671. INFO_VERTEX_MEM_USED,
  672. };
  673. virtual int get_render_info(RenderInfo p_info)=0;
  674. /* TESTING */
  675. virtual RID get_test_cube()=0;
  676. virtual RID get_test_texture();
  677. virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);
  678. virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data);
  679. virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes);
  680. virtual void set_boot_image(const Image& p_image, const Color& p_color)=0;
  681. virtual void set_default_clear_color(const Color& p_color)=0;
  682. enum Features {
  683. FEATURE_SHADERS,
  684. FEATURE_MULTITHREADED,
  685. FEATURE_NEEDS_RELOAD_HOOK,
  686. };
  687. virtual bool has_feature(Features p_feature) const=0;
  688. VisualServer();
  689. virtual ~VisualServer();
  690. };
  691. // make variant understand the enums
  692. VARIANT_ENUM_CAST( VisualServer::CubeMapSide );
  693. VARIANT_ENUM_CAST( VisualServer::TextureFlags );
  694. VARIANT_ENUM_CAST( VisualServer::ShaderMode );
  695. VARIANT_ENUM_CAST( VisualServer::MaterialFlag );
  696. VARIANT_ENUM_CAST( VisualServer::MaterialBlendMode );
  697. VARIANT_ENUM_CAST( VisualServer::ParticleVariable );
  698. VARIANT_ENUM_CAST( VisualServer::ArrayType );
  699. VARIANT_ENUM_CAST( VisualServer::ArrayFormat );
  700. VARIANT_ENUM_CAST( VisualServer::PrimitiveType );
  701. VARIANT_ENUM_CAST( VisualServer::LightType );
  702. VARIANT_ENUM_CAST( VisualServer::LightColor );
  703. VARIANT_ENUM_CAST( VisualServer::LightParam );
  704. VARIANT_ENUM_CAST( VisualServer::ScenarioDebugMode );
  705. VARIANT_ENUM_CAST( VisualServer::InstanceType );
  706. VARIANT_ENUM_CAST( VisualServer::RenderInfo );
  707. VARIANT_ENUM_CAST( VisualServer::MipMapPolicy );
  708. //typedef VisualServer VS; // makes it easier to use
  709. #define VS VisualServer
  710. #endif