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- /*************************************************************************/
- /* tile_set_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "tile_set_editor_plugin.h"
- #include "scene/2d/sprite.h"
- #include "scene/2d/physics_body_2d.h"
- void TileSetEditor::edit(const Ref<TileSet>& p_tileset) {
- tileset=p_tileset;
- }
- void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
- if (!p_merge)
- p_library->clear();
- for(int i=0;i<scene->get_child_count();i++) {
- Node *child = scene->get_child(i);
- if (!child->cast_to<Sprite>()) {
- if (child->get_child_count()>0) {
- child=child->get_child(0);
- if (!child->cast_to<Sprite>()) {
- continue;
- }
- } else
- continue;
- }
- Sprite *mi = child->cast_to<Sprite>();
- Ref<Texture> texture=mi->get_texture();
- if (texture.is_null())
- continue;
- int id = p_library->find_tile_by_name(mi->get_name());
- if (id<0) {
- id=p_library->get_last_unused_tile_id();
- p_library->create_tile(id);
- p_library->tile_set_name(id,mi->get_name());
- }
- p_library->tile_set_texture(id,texture);
- if (mi->is_centered()) {
- p_library->tile_set_texture_offset(id,texture->get_size()/2);
- }
- if (mi->is_region()) {
- p_library->tile_set_region(id,mi->get_region_rect());
- }
- Vector<Ref<Shape2D> >collisions;
- for(int j=0;j<mi->get_child_count();j++) {
- Node *child2 = mi->get_child(j);
- if (!child2->cast_to<StaticBody2D>())
- continue;
- StaticBody2D *sb = child2->cast_to<StaticBody2D>();
- if (sb->get_shape_count()==0)
- continue;
- Ref<Shape2D> collision=sb->get_shape(0);
- if (collision.is_valid())
- collisions.push_back(collision);
- }
- if (collisions.size()) {
- p_library->tile_set_shapes(id,collisions);
- }
- }
- }
- void TileSetEditor::_menu_confirm() {
- switch(option) {
- case MENU_OPTION_REMOVE_ITEM: {
- tileset->remove_tile(to_erase);
- } break;
- case MENU_OPTION_MERGE_FROM_SCENE:
- case MENU_OPTION_CREATE_FROM_SCENE: {
- EditorNode *en = editor;
- Node * scene = en->get_edited_scene();
- if (!scene)
- break;
- _import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
- } break;
- }
- }
- void TileSetEditor::_menu_cbk(int p_option) {
- option=p_option;
- switch(p_option) {
- case MENU_OPTION_ADD_ITEM: {
- tileset->create_tile(tileset->get_last_unused_tile_id());
- } break;
- case MENU_OPTION_REMOVE_ITEM: {
- String p = editor->get_property_editor()->get_selected_path();
- if (p.begins_with("/TileSet") && p.get_slice_count("/")>=2) {
- to_erase = p.get_slice("/",2).to_int();
- cd->set_text("Remove Item "+itos(to_erase)+"?");
- cd->popup_centered(Size2(300,60));
- }
- } break;
- case MENU_OPTION_CREATE_FROM_SCENE: {
- cd->set_text("Create from scene?");
- cd->popup_centered(Size2(300,60));
- } break;
- case MENU_OPTION_MERGE_FROM_SCENE: {
- cd->set_text("Merge from scene?");
- cd->popup_centered(Size2(300,60));
- } break;
- }
- }
- Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge) {
- _import_scene(p_base_scene,ml,p_merge);
- return OK;
- }
- void TileSetEditor::_bind_methods() {
- ObjectTypeDB::bind_method("_menu_cbk",&TileSetEditor::_menu_cbk);
- ObjectTypeDB::bind_method("_menu_confirm",&TileSetEditor::_menu_confirm);
- }
- TileSetEditor::TileSetEditor(EditorNode *p_editor) {
- Panel *panel = memnew( Panel );
- panel->set_area_as_parent_rect();
- add_child(panel);
- MenuButton * options = memnew( MenuButton );
- panel->add_child(options);
- options->set_pos(Point2(1,1));
- options->set_text("Theme");
- options->get_popup()->add_item("Add Item",MENU_OPTION_ADD_ITEM);
- options->get_popup()->add_item("Remove Selected Item",MENU_OPTION_REMOVE_ITEM);
- options->get_popup()->add_separator();
- options->get_popup()->add_item("Create from Scene",MENU_OPTION_CREATE_FROM_SCENE);
- options->get_popup()->add_item("Merge from Scene",MENU_OPTION_MERGE_FROM_SCENE);
- options->get_popup()->connect("item_pressed", this,"_menu_cbk");
- editor=p_editor;
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->get_ok()->connect("pressed", this,"_menu_confirm");
- }
- void TileSetEditorPlugin::edit(Object *p_node) {
- if (p_node && p_node->cast_to<TileSet>()) {
- tileset_editor->edit( p_node->cast_to<TileSet>() );
- tileset_editor->show();
- } else
- tileset_editor->hide();
- }
- bool TileSetEditorPlugin::handles(Object *p_node) const{
- return p_node->is_type("TileSet");
- }
- void TileSetEditorPlugin::make_visible(bool p_visible){
- if (p_visible)
- tileset_editor->show();
- else
- tileset_editor->hide();
- }
- TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
- tileset_editor = memnew( TileSetEditor(p_node) );
- p_node->get_viewport()->add_child(tileset_editor);
- tileset_editor->set_area_as_parent_rect();
- tileset_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
- tileset_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
- tileset_editor->set_end( Point2(0,22) );
- tileset_editor->hide();
- }
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