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- /*************************************************************************/
- /* multi_node_edit.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "multi_node_edit.h"
- #include "editor_node.h"
- bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return false;
- String name = p_name;
- if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
- name="script";
- }
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("MultiNode Set")+" "+String(name));
- for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
- if (!es->has_node(E->get()))
- continue;
- Node*n=es->get_node(E->get());
- if (!n)
- continue;
- if (p_value.get_type() == Variant::NODE_PATH) {
- Node *tonode = n->get_node(p_value);
- NodePath p_path = n->get_path_to(tonode);
- ur->add_do_property(n,name,p_path);
- } else {
- ur->add_do_property(n,name,p_value);
- }
- ur->add_undo_property(n,name,n->get(name));
- }
- ur->add_do_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
- ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
- ur->commit_action();
- return true;
- }
- bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return false;
- String name=p_name;
- if (name=="scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
- name="script";
- }
- for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
- if (!es->has_node(E->get()))
- continue;
- const Node*n=es->get_node(E->get());
- if (!n)
- continue;
- bool found;
- r_ret=n->get(name,&found);
- if (found)
- return true;
- }
- return false;
- }
- void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
- HashMap<String,PLData> usage;
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es)
- return;
- int nc=0;
- List<PLData*> datas;
- for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
- if (!es->has_node(E->get()))
- continue;
- Node*n=es->get_node(E->get());
- if (!n)
- continue;
- List<PropertyInfo> plist;
- n->get_property_list(&plist,true);
- for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
- if (F->get().name=="script")
- continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
- if (!usage.has(F->get().name)) {
- PLData pld;
- pld.uses=0;
- pld.info=F->get();
- usage[F->get().name]=pld;
- datas.push_back(usage.getptr(F->get().name));
- }
- usage[F->get().name].uses++;
- }
- nc++;
- }
- for (List<PLData*>::Element *E=datas.front();E;E=E->next()) {
- if (nc==E->get()->uses) {
- p_list->push_back(E->get()->info);
- }
- }
- p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts",PROPERTY_HINT_RESOURCE_TYPE,"Script"));
- }
- void MultiNodeEdit::clear_nodes() {
- nodes.clear();
- }
- void MultiNodeEdit::add_node(const NodePath& p_node){
- nodes.push_back(p_node);
- }
- MultiNodeEdit::MultiNodeEdit()
- {
- }
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