detect_prime_egl.h 2.8 KB

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  1. /**************************************************************************/
  2. /* detect_prime_egl.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DETECT_PRIME_EGL_H
  31. #define DETECT_PRIME_EGL_H
  32. #ifdef GLES3_ENABLED
  33. #ifdef EGL_ENABLED
  34. class DetectPrimeEGL {
  35. private:
  36. struct Vendor {
  37. const char *glxvendor = nullptr;
  38. int priority = 0;
  39. };
  40. static constexpr Vendor vendor_map[] = {
  41. { "Advanced Micro Devices, Inc.", 30 },
  42. { "AMD", 30 },
  43. { "NVIDIA Corporation", 30 },
  44. { "X.Org", 30 },
  45. { "Intel Open Source Technology Center", 20 },
  46. { "Intel", 20 },
  47. { "nouveau", 10 },
  48. { "Mesa Project", 0 },
  49. { nullptr, 0 }
  50. };
  51. static void create_context();
  52. public:
  53. static int detect_prime();
  54. };
  55. #endif // GLES3_ENABLED
  56. #endif // EGL_ENABLED
  57. #endif // DETECT_PRIME_EGL_H