Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Riteo d8658df94e Wayland: implement `window_get_native_handle` 1 年之前
.github 7e0f7d3abd Add Wayland support 1 年之前
core cae7599498 Merge pull request #87741 from akien-mga/sync-gamecontrollerdb 1 年之前
doc 0cce6eb150 Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin 1 年之前
drivers 7e0f7d3abd Add Wayland support 1 年之前
editor 0cce6eb150 Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin 1 年之前
main 7e0f7d3abd Add Wayland support 1 年之前
misc 85df221610 [TextServer / Font] Add support for customizable baseline offset. 1 年之前
modules 736696b533 Merge pull request #87679 from raulsntos/dotnet/remove-unused 1 年之前
platform d8658df94e Wayland: implement `window_get_native_handle` 1 年之前
scene 07df0a7ae5 Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif 1 年之前
servers 666daf47c3 Free dummy renderer objects 1 年之前
tests 8406e60522 Add InputEventKey.location to tell left from right 1 年之前
thirdparty 313f623b9d Merge pull request #87738 from akien-mga/mbedtls-2.28.7 1 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 年之前
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 8cd984b3cb SCons: Update mypy 1 年之前
.mailmap 0bcd0745d6 Update AUTHORS list 1 年之前
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 年之前
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 年之前
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 年之前
COPYRIGHT.txt 7e0f7d3abd Add Wayland support 1 年之前
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 1 年之前
gles3_builders.py 8cd984b3cb SCons: Update mypy 1 年之前
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
methods.py e0dc23367c Remove now unused `year` member from `version.py` 1 年之前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年之前
scu_builders.py 9753a35c76 Move 3D scene import classes to their own folder 1 年之前
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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