visual_script_editor.h 3.7 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. class VisualScriptEditor : public ScriptEditorBase {
  11. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  12. enum {
  13. TYPE_SEQUENCE=1000,
  14. INDEX_BASE_SEQUENCE=1024
  15. };
  16. Ref<VisualScript> script;
  17. Button *base_type_select;
  18. HSplitContainer *main_hsplit;
  19. VSplitContainer *left_vsplit;
  20. GraphEdit *graph;
  21. VisualScriptEditorSignalEdit *signal_editor;
  22. AcceptDialog *edit_signal_dialog;
  23. PropertyEditor *edit_signal_edit;
  24. VisualScriptEditorVariableEdit *variable_editor;
  25. AcceptDialog *edit_variable_dialog;
  26. PropertyEditor *edit_variable_edit;
  27. UndoRedo *undo_redo;
  28. Tree *members;
  29. Tree *nodes;
  30. Label *hint_text;
  31. Timer *hint_text_timer;
  32. Label *select_func_text;
  33. void _show_hint(const String& p_hint);
  34. void _hide_timer();
  35. CreateDialog *select_base_type;
  36. struct VirtualInMenu {
  37. String name;
  38. Variant::Type ret;
  39. bool ret_variant;
  40. Vector< Pair<Variant::Type,String> > args;
  41. };
  42. Map<int,VirtualInMenu> virtuals_in_menu;
  43. PopupMenu *new_function_menu;
  44. StringName edited_func;
  45. void _update_graph_connections();
  46. void _update_graph(int p_only_id=-1);
  47. bool updating_members;
  48. void _update_members();
  49. StringName selected;
  50. String _validate_name(const String& p_name) const;
  51. void _node_selected(Node* p_node);
  52. void _change_base_type_callback();
  53. void _change_base_type();
  54. void _member_selected();
  55. void _member_edited();
  56. void _override_pressed(int p_id);
  57. void _begin_node_move();
  58. void _end_node_move();
  59. void _move_node(String func,int p_id,const Vector2& p_to);
  60. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  61. void _remove_node(int p_id);
  62. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  63. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  64. void _node_ports_changed(const String& p_func,int p_id);
  65. void _available_node_doubleclicked();
  66. void _update_available_nodes();
  67. void _member_button(Object *p_item, int p_column, int p_button);
  68. String revert_on_drag;
  69. void _input(const InputEvent& p_event);
  70. void _on_nodes_delete();
  71. void _on_nodes_duplicate();
  72. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  73. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  74. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  75. protected:
  76. static void _bind_methods();
  77. public:
  78. virtual void apply_code();
  79. virtual Ref<Script> get_edited_script() const;
  80. virtual Vector<String> get_functions();
  81. virtual void set_edited_script(const Ref<Script>& p_script);
  82. virtual void reload_text();
  83. virtual String get_name();
  84. virtual Ref<Texture> get_icon();
  85. virtual bool is_unsaved();
  86. virtual Variant get_edit_state();
  87. virtual void set_edit_state(const Variant& p_state);
  88. virtual void goto_line(int p_line);
  89. virtual void trim_trailing_whitespace();
  90. virtual void ensure_focus();
  91. virtual void tag_saved_version();
  92. virtual void reload(bool p_soft);
  93. virtual void get_breakpoints(List<int> *p_breakpoints);
  94. virtual bool goto_method(const String& p_method);
  95. virtual void add_callback(const String& p_function,StringArray p_args);
  96. virtual void update_settings();
  97. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  98. virtual Control *get_edit_menu();
  99. static void register_editor();
  100. VisualScriptEditor();
  101. ~VisualScriptEditor();
  102. };
  103. #endif // VisualSCRIPT_EDITOR_H