visual_script_func_nodes.h 7.3 KB

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  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. };
  13. private:
  14. CallMode call_mode;
  15. StringName base_type;
  16. Variant::Type basic_type;
  17. NodePath base_path;
  18. StringName function;
  19. int use_default_args;
  20. Node *_get_base_node() const;
  21. StringName _get_base_type() const;
  22. void _update_defargs();
  23. protected:
  24. virtual void _validate_property(PropertyInfo& property) const;
  25. static void _bind_methods();
  26. public:
  27. virtual int get_output_sequence_port_count() const;
  28. virtual bool has_input_sequence_port() const;
  29. virtual String get_output_sequence_port_text(int p_port) const;
  30. virtual int get_input_value_port_count() const;
  31. virtual int get_output_value_port_count() const;
  32. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  33. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  34. virtual String get_caption() const;
  35. virtual String get_text() const;
  36. void set_basic_type(Variant::Type p_type);
  37. Variant::Type get_basic_type() const;
  38. void set_base_type(const StringName& p_type);
  39. StringName get_base_type() const;
  40. void set_function(const StringName& p_type);
  41. StringName get_function() const;
  42. void set_base_path(const NodePath& p_type);
  43. NodePath get_base_path() const;
  44. void set_call_mode(CallMode p_mode);
  45. CallMode get_call_mode() const;
  46. void set_use_default_args(int p_amount);
  47. int get_use_default_args() const;
  48. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  49. VisualScriptFunctionCall();
  50. };
  51. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  52. class VisualScriptPropertySet : public VisualScriptNode {
  53. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  54. public:
  55. enum CallMode {
  56. CALL_MODE_SELF,
  57. CALL_MODE_NODE_PATH,
  58. CALL_MODE_INSTANCE,
  59. CALL_MODE_BASIC_TYPE,
  60. };
  61. private:
  62. CallMode call_mode;
  63. Variant::Type basic_type;
  64. StringName base_type;
  65. NodePath base_path;
  66. StringName property;
  67. bool use_builtin_value;
  68. Variant builtin_value;
  69. Node *_get_base_node() const;
  70. StringName _get_base_type() const;
  71. protected:
  72. virtual void _validate_property(PropertyInfo& property) const;
  73. static void _bind_methods();
  74. public:
  75. virtual int get_output_sequence_port_count() const;
  76. virtual bool has_input_sequence_port() const;
  77. virtual String get_output_sequence_port_text(int p_port) const;
  78. virtual int get_input_value_port_count() const;
  79. virtual int get_output_value_port_count() const;
  80. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  81. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  82. virtual String get_caption() const;
  83. virtual String get_text() const;
  84. void set_base_type(const StringName& p_type);
  85. StringName get_base_type() const;
  86. void set_basic_type(Variant::Type p_type);
  87. Variant::Type get_basic_type() const;
  88. void set_property(const StringName& p_type);
  89. StringName get_property() const;
  90. void set_base_path(const NodePath& p_type);
  91. NodePath get_base_path() const;
  92. void set_call_mode(CallMode p_mode);
  93. CallMode get_call_mode() const;
  94. void set_use_builtin_value(bool p_use);
  95. bool is_using_builtin_value() const;
  96. void set_builtin_value(const Variant &p_value);
  97. Variant get_builtin_value() const;
  98. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  99. VisualScriptPropertySet();
  100. };
  101. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  102. class VisualScriptPropertyGet : public VisualScriptNode {
  103. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  104. public:
  105. enum CallMode {
  106. CALL_MODE_SELF,
  107. CALL_MODE_NODE_PATH,
  108. CALL_MODE_INSTANCE,
  109. CALL_MODE_BASIC_TYPE
  110. };
  111. private:
  112. CallMode call_mode;
  113. Variant::Type basic_type;
  114. StringName base_type;
  115. NodePath base_path;
  116. StringName property;
  117. Node *_get_base_node() const;
  118. StringName _get_base_type() const;
  119. protected:
  120. virtual void _validate_property(PropertyInfo& property) const;
  121. static void _bind_methods();
  122. public:
  123. virtual int get_output_sequence_port_count() const;
  124. virtual bool has_input_sequence_port() const;
  125. virtual String get_output_sequence_port_text(int p_port) const;
  126. virtual int get_input_value_port_count() const;
  127. virtual int get_output_value_port_count() const;
  128. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  129. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  130. virtual String get_caption() const;
  131. virtual String get_text() const;
  132. void set_base_type(const StringName& p_type);
  133. StringName get_base_type() const;
  134. void set_basic_type(Variant::Type p_type);
  135. Variant::Type get_basic_type() const;
  136. void set_property(const StringName& p_type);
  137. StringName get_property() const;
  138. void set_base_path(const NodePath& p_type);
  139. NodePath get_base_path() const;
  140. void set_call_mode(CallMode p_mode);
  141. CallMode get_call_mode() const;
  142. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  143. VisualScriptPropertyGet();
  144. };
  145. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  146. class VisualScriptScriptCall : public VisualScriptNode {
  147. OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
  148. public:
  149. enum CallMode {
  150. CALL_MODE_SELF,
  151. CALL_MODE_NODE_PATH,
  152. };
  153. private:
  154. CallMode call_mode;
  155. NodePath base_path;
  156. StringName function;
  157. Node *_get_base_node() const;
  158. protected:
  159. virtual void _validate_property(PropertyInfo& property) const;
  160. static void _bind_methods();
  161. public:
  162. virtual int get_output_sequence_port_count() const;
  163. virtual bool has_input_sequence_port() const;
  164. virtual String get_output_sequence_port_text(int p_port) const;
  165. virtual int get_input_value_port_count() const;
  166. virtual int get_output_value_port_count() const;
  167. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  168. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  169. virtual String get_caption() const;
  170. virtual String get_text() const;
  171. void set_function(const StringName& p_type);
  172. StringName get_function() const;
  173. void set_base_path(const NodePath& p_type);
  174. NodePath get_base_path() const;
  175. void set_call_mode(CallMode p_mode);
  176. CallMode get_call_mode() const;
  177. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  178. VisualScriptScriptCall();
  179. };
  180. VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
  181. class VisualScriptEmitSignal : public VisualScriptNode {
  182. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  183. private:
  184. StringName name;
  185. protected:
  186. virtual void _validate_property(PropertyInfo& property) const;
  187. static void _bind_methods();
  188. public:
  189. virtual int get_output_sequence_port_count() const;
  190. virtual bool has_input_sequence_port() const;
  191. virtual String get_output_sequence_port_text(int p_port) const;
  192. virtual int get_input_value_port_count() const;
  193. virtual int get_output_value_port_count() const;
  194. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  195. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  196. virtual String get_caption() const;
  197. virtual String get_text() const;
  198. void set_signal(const StringName& p_type);
  199. StringName get_signal() const;
  200. virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
  201. VisualScriptEmitSignal();
  202. };
  203. void register_visual_script_func_nodes();
  204. #endif // VISUAL_SCRIPT_FUNC_NODES_H