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- Import('env')
- Import('env_modules')
- # Thirdparty source files
- if (env["libogg"] != "system"): # builtin
- thirdparty_dir = "#thirdparty/libogg/"
- thirdparty_libogg_sources = [
- "bitwise.c",
- "framing.c",
- ]
- thirdparty_libogg_sources = [thirdparty_dir + file for file in thirdparty_libogg_sources]
- env_modules.add_source_files(env.modules_sources, thirdparty_libogg_sources)
- env_modules.Append(CPPPATH = [thirdparty_dir])
- # Godot source files
- env_modules.add_source_files(env.modules_sources, "*.cpp")
- Export('env_modules')
- Export('env')
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