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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "gd_script.h"
- #include "io/resource_loader.h"
- #include "os/file_access.h"
- #include "io/file_access_encrypted.h"
- GDScriptLanguage *script_language_gd=NULL;
- ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
- ResourceFormatSaverGDScript *resource_saver_gd=NULL;
- #ifdef TOOLS_ENABLED
- #include "tools/editor/editor_import_export.h"
- #include "gd_tokenizer.h"
- #include "tools/editor/editor_node.h"
- #include "tools/editor/editor_settings.h"
- class EditorExportGDScript : public EditorExportPlugin {
- GDCLASS(EditorExportGDScript,EditorExportPlugin);
- public:
- virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
- //compile gdscript to bytecode
- if (EditorImportExport::get_singleton()->script_get_action()!=EditorImportExport::SCRIPT_ACTION_NONE) {
- if (p_path.ends_with(".gd")) {
- Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
- if (file.empty())
- return file;
- String txt;
- txt.parse_utf8((const char*)file.ptr(),file.size());
- file = GDTokenizerBuffer::parse_code_string(txt);
- if (!file.empty()) {
- if (EditorImportExport::get_singleton()->script_get_action()==EditorImportExport::SCRIPT_ACTION_ENCRYPT) {
- String tmp_path=EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde");
- FileAccess *fa = FileAccess::open(tmp_path,FileAccess::WRITE);
- String skey=EditorImportExport::get_singleton()->script_get_encryption_key().to_lower();
- Vector<uint8_t> key;
- key.resize(32);
- for(int i=0;i<32;i++) {
- int v=0;
- if (i*2<skey.length()) {
- CharType ct = skey[i*2];
- if (ct>='0' && ct<='9')
- ct=ct-'0';
- else if (ct>='a' && ct<='f')
- ct=10+ct-'a';
- v|=ct<<4;
- }
- if (i*2+1<skey.length()) {
- CharType ct = skey[i*2+1];
- if (ct>='0' && ct<='9')
- ct=ct-'0';
- else if (ct>='a' && ct<='f')
- ct=10+ct-'a';
- v|=ct;
- }
- key[i]=v;
- }
- FileAccessEncrypted *fae=memnew(FileAccessEncrypted);
- Error err = fae->open_and_parse(fa,key,FileAccessEncrypted::MODE_WRITE_AES256);
- if (err==OK) {
- fae->store_buffer(file.ptr(),file.size());
- p_path=p_path.get_basename()+".gde";
- }
- memdelete(fae);
- file=FileAccess::get_file_as_array(tmp_path);
- return file;
- } else {
- p_path=p_path.get_basename()+".gdc";
- return file;
- }
- }
- }
- }
- return Vector<uint8_t>();
- }
- EditorExportGDScript(){}
- };
- static void register_editor_plugin() {
- Ref<EditorExportGDScript> egd = memnew( EditorExportGDScript );
- EditorImportExport::get_singleton()->add_export_plugin(egd);
- }
- #endif
- void register_gdscript_types() {
- ClassDB::register_class<GDScript>();
- ClassDB::register_virtual_class<GDFunctionState>();
- script_language_gd=memnew( GDScriptLanguage );
- //script_language_gd->init();
- ScriptServer::register_language(script_language_gd);
- resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
- ResourceLoader::add_resource_format_loader(resource_loader_gd);
- resource_saver_gd=memnew( ResourceFormatSaverGDScript );
- ResourceSaver::add_resource_format_saver(resource_saver_gd);
- #ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(register_editor_plugin);
- #endif
- }
- void unregister_gdscript_types() {
- ScriptServer::unregister_language(script_language_gd);
- if (script_language_gd)
- memdelete( script_language_gd );
- if (resource_loader_gd)
- memdelete( resource_loader_gd );
- if (resource_saver_gd)
- memdelete( resource_saver_gd );
- }
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