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- #!/usr/bin/env python
- Import('env')
- javascript_files = [
- "os_javascript.cpp",
- "audio_driver_javascript.cpp",
- "javascript_main.cpp",
- "audio_server_javascript.cpp",
- "javascript_eval.cpp"
- ]
- env_javascript = env.Clone()
- if env['target'] == "profile":
- env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
- javascript_objects = []
- for x in javascript_files:
- javascript_objects.append(env_javascript.Object(x))
- env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
- env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
- build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
- def make_html_shell(target, source, env):
- html_path = target[0].rstr()
- assert html_path[:4] == 'bin/'
- assert html_path[-5:] == '.html'
- basename = html_path[4:-5]
- with open(html_path, 'r+') as html_file:
- fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
- html_file.seek(0)
- html_file.truncate()
- html_file.write(fixed_html)
- env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))
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