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- <!DOCTYPE html>
- <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
- <head>
- <meta charset="utf-8" />
- <title>$GODOT_HEAD_TITLE</title>
- $GODOT_HEAD_INCLUDE
- <style type="text/css">
- body {
- margin: 0;
- border: 0 none;
- padding: 0;
- text-align: center;
- background-color: black;
- font-family: $GODOT_STYLE_FONT_FAMILY;
- }
- /* Godot Engine default theme style
- * ================================ */
- .godot {
- color: #e0e0e0;
- background-color: #3b3943;
- background-image: linear-gradient(to bottom, #403e48, #35333c);
- border: 1px solid #45434e;
- box-shadow: 0 0 1px 1px #2f2d35;
- }
- button.godot {
- font-family: $GODOT_STYLE_FONT_FAMILY; /* override user agent style */
- padding: 1px 5px;
- background-color: #37353f;
- background-image: linear-gradient(to bottom, #413e49, #3a3842);
- border: 1px solid #514f5d;
- border-radius: 1px;
- box-shadow: 0 0 1px 1px #2a2930;
- }
- button.godot:hover {
- color: #f0f0f0;
- background-color: #44414e;
- background-image: linear-gradient(to bottom, #494652, #423f4c);
- border: 1px solid #5a5667;
- box-shadow: 0 0 1px 1px #26252b;
- }
- button.godot:active {
- color: #fff;
- background-color: #3e3b46;
- background-image: linear-gradient(to bottom, #36343d, #413e49);
- border: 1px solid #4f4c59;
- box-shadow: 0 0 1px 1px #26252b;
- }
- button.godot:disabled {
- color: rgba(230, 230, 230, 0.2);
- background-color: #3d3d3d;
- background-image: linear-gradient(to bottom, #434343, #393939);
- border: 1px solid #474747;
- box-shadow: 0 0 1px 1px #2d2b33;
- }
- /* Canvas / wrapper
- * ================ */
- #container {
- display: inline-block; /* scale with canvas */
- vertical-align: top; /* prevent extra height */
- position: relative; /* root for absolutely positioned overlay */
- margin: 0;
- border: 0 none;
- padding: 0;
- background-color: #111;
- }
- #canvas {
- display: block;
- margin: 0 auto;
- /* canvas must have border and padding set to zero to
- * calculate cursor coordinates correctly */
- border: 0 none;
- padding: 0;
- }
- /* Status display
- * ============== */
- #status-container {
- position: absolute;
- left: 0;
- top: 0;
- right: 0;
- bottom: 0;
- display: flex;
- justify-content: center;
- align-items: center;
- /* don't consume click events - make children visible explicitly */
- visibility: hidden;
- }
- #status {
- visibility: visible;
- padding: 4px 6px;
- }
- /* On-hover controls
- * ================= */
- #controls {
- visibility: hidden;
- opacity: 0.0;
- transition: opacity 500ms ease-in-out 200ms;
- position: absolute;
- right: 16px;
- top: 16px;
- padding: 3px 5px;
- font-size: small;
- -moz-user-select: none;
- -webkit-user-select: none;
- -ms-user-select: none;
- }
- #container:hover > #controls {
- opacity: 1.0;
- transition: opacity 60ms ease-in-out;
- }
- #controls > button,
- #controls > label {
- vertical-align: middle;
- margin-left: 2px;
- margin-right: 2px;
- }
- #controls > label > input[type="checkbox"] {
- /* override user agent style */
- margin-left: 0;
- }
- label > input {
- vertical-align: middle;
- }
- #display-output { display: none; }
- /* Debug output
- * ============ */
- #output {
- display: none;
- margin: 6px auto;
- border: 2px groove grey;
- padding: 4px;
- outline: none;
- text-align: left;
- white-space: pre-wrap;
- font-size: small;
- color: #eee;
- background-color: black;
- font-family: "Lucida Console", Monaco, monospace;
- }
- /* Export style include
- * ==================== */
- $GODOT_STYLE_INCLUDE
- </style>
- </head>
- <body>
- <div id="container">
- <canvas id="canvas" width="$GODOT_CANVAS_WIDTH" height="$GODOT_CANVAS_HEIGHT" onclick="canvas.ownerDocument.defaultView.focus();" oncontextmenu="event.preventDefault();">
- HTML5 canvas appears to be unsupported in the current browser.<br />Please try updating or use a different browser.
- </canvas>
- <div id="status-container">
- <span id="status" class="godot" onclick="this.style.visibility='hidden';">Loading page...</span>
- </div>
- <div id="controls" class="godot">
- <label id="display-output"><input id="output-toggle" type="checkbox" autocomplete="off" onchange="Presentation.setOutputVisible(this.checked);" />display output</label>
- <!-- hidden until implemented
- <label><input id="lock-cursor" type="checkbox" autocomplete="off" />lock cursor</label>
- <label><input id="resize-canvas" type="checkbox" autocomplete="off" />resize canvas</label>
- -->
- <button id="fullscreen" class="godot" type="button" disabled="disabled" autocomplete="off" onclick="Presentation.goFullscreen();">fullscreen</button>
- </div>
- </div>
- <!-- Firefox adds extra space to textarea, but shouldn't matter too much https://bugzilla.mozilla.org/show_bug.cgi?id=33654 -->
- <textarea id="output" rows="10" cols="100" readonly="readonly" style="resize:none"></textarea>
- <script type="text/javascript">//<![CDATA[
- var Presentation = (function() {
- var statusElement = document.getElementById("status");
- var outputElement = document.getElementById("output");
- var doneLoading = false;
- function onLoaded() {
- doneLoading = true;
- var fullscreenButtonElement = document.getElementById("fullscreen");
- fullscreenButtonElement.disabled = false;
- }
- var presentation = {
- statusElement: statusElement,
- outputElement: outputElement,
- setOutputVisible: function setOutputVisible(visible) {
- outputElement.style.display = (visible?"block":"none");
- },
- setStatusVisible: function setStatusVisible(visible) {
- statusElement.style.visibility = (visible?"visible":"hidden");
- },
- setStatus: function setStatus(text) {
- if (!text || text.length === 0) {
- Presentation.setStatusVisible(false);
- onLoaded();
- } else {
- Presentation.setStatusVisible(true);
- statusElement.innerHTML = text;
- }
- },
- goFullscreen: function goFullscreen() {
- if (doneLoading) Module.requestFullScreen(false, false);
- }
- };
- if ($GODOT_CONTROLS_ENABLED) { // controls enabled
- (function() {
- var controlsElement = document.getElementById("controls");
- controlsElement.style.visibility="visible";
- })();
- }
- if ($GODOT_DEBUG_ENABLED) { // debugging enabled
- (function() {
- var outputToggleLabel = document.getElementById("display-output");
- var outputToggle = document.getElementById("output-toggle");
- outputElement.value = ""; // clear browser cache
- outputElement.style.display = "block";
- outputToggle.checked = true;
- outputToggleLabel.style.display = "inline";
- presentation.print = function print(text) {
- if (outputElement.value.length !== 0)
- outputElement.value += "\n";
- outputElement.value += text;
- outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
- };
- })();
- }
- return presentation;
- })();
- // Emscripten interface
- var Module = (function() {
- var print = (function() {
- if (typeof Presentation.print === "function") {
- return function print(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- console.log(text);
- Presentation.print(text);
- };
- } else {
- return function print(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- console.log(text);
- };
- }
- })();
- var canvas = (function() {
- var canvasElement = document.getElementById("canvas");
- // As a default initial behavior, pop up an alert when WebGL context is lost. To make your
- // application robust, you may want to override this behavior before shipping!
- // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
- canvasElement.addEventListener("webglcontextlost", function(e) { alert("WebGL context lost. Plase reload the page."); e.preventDefault(); }, false);
- return canvasElement;
- })();
- var setStatus = (function() {
- if (typeof Presentation.setStatus === "function")
- return function setStatus(text) {
- if (!Module.setStatus.last)
- Module.setStatus.last = { time: Date.now(), text: "" };
- if (text === Module.setStatus.text)
- return;
- var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
- var now = Date.now();
- if (m) {
- if (now - Date.now() < 30) // if this is a progress update, skip it if too soon
- return;
- text = m[1];
- }
- Presentation.setStatus(text);
- };
- else
- return function setStatus(text) {
- if (!Module.setStatus.last)
- Module.setStatus.last = { time: Date.now(), text: "" };
- if (text === Module.setStatus.text)
- return;
- var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
- var now = Date.now();
- if (m) {
- if (now - Date.now() < 30) // if this is a progress update, skip it if too soon
- return;
- text = m[1];
- }
- };
- })();
- return {
- TOTAL_MEMORY: 268435456,
- preRun: [],
- postRun: [],
- print: print,
- printErr: function printErr(text) {
- if (arguments.length > 1)
- text = Array.prototype.slice.call(arguments).join(" ");
- if (0) { // XXX disabled for safety `if (typeof dump == "function")`
- dump(text + "\n"); // fast, straight to the real console
- } else {
- console.error(text);
- }
- },
- canvas: canvas,
- setStatus: setStatus,
- totalDependencies: 0,
- monitorRunDependencies: function monitorRunDependencies(left) {
- this.totalDependencies = Math.max(this.totalDependencies, left);
- Module.setStatus(left ? "Preparing... (" + (this.totalDependencies-left) + "/" + this.totalDependencies + ")" : "All downloads complete.");
- }
- };
- })();
- Presentation.setStatus("Downloading...");
- window.onerror = function(event) {
- // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
- Module.setStatus("Exception thrown, see JavaScript console");
- Module.setStatus = function(text) {
- if (text) Module.printErr("[post-exception status] " + text);
- };
- };
- //]]></script>
- <script type="text/javascript" src="$GODOT_BASEfs.js"></script>
- {{{ SCRIPT }}}
- </body>
- </html>
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