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- /*************************************************************************/
- /* android_input_handler.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "android_input_handler.h"
- #include "android_keys_utils.h"
- #include "display_server_android.h"
- void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
- switch (p_event.type) {
- case JOY_EVENT_BUTTON:
- Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
- break;
- case JOY_EVENT_AXIS:
- Input::JoyAxisValue value;
- value.min = -1;
- value.value = p_event.value;
- Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
- break;
- case JOY_EVENT_HAT:
- Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
- break;
- default:
- return;
- }
- }
- void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
- ev->set_shift_pressed(shift_mem);
- ev->set_alt_pressed(alt_mem);
- ev->set_meta_pressed(meta_mem);
- ev->set_ctrl_pressed(control_mem);
- }
- void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
- static char32_t prev_wc = 0;
- char32_t unicode = p_unicode_char;
- if ((p_unicode_char & 0xfffffc00) == 0xd800) {
- if (prev_wc != 0) {
- ERR_PRINT("invalid utf16 surrogate input");
- }
- prev_wc = unicode;
- return; // Skip surrogate.
- } else if ((unicode & 0xfffffc00) == 0xdc00) {
- if (prev_wc == 0) {
- ERR_PRINT("invalid utf16 surrogate input");
- return; // Skip invalid surrogate.
- }
- unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
- prev_wc = 0;
- } else {
- prev_wc = 0;
- }
- Ref<InputEventKey> ev;
- ev.instantiate();
- int val = unicode;
- int keycode = android_get_keysym(p_keycode);
- int phy_keycode = android_get_keysym(p_scancode);
- if (keycode == KEY_SHIFT) {
- shift_mem = p_pressed;
- }
- if (keycode == KEY_ALT) {
- alt_mem = p_pressed;
- }
- if (keycode == KEY_CTRL) {
- control_mem = p_pressed;
- }
- if (keycode == KEY_META) {
- meta_mem = p_pressed;
- }
- ev->set_keycode((Key)keycode);
- ev->set_physical_keycode((Key)phy_keycode);
- ev->set_unicode(val);
- ev->set_pressed(p_pressed);
- _set_key_modifier_state(ev);
- if (val == '\n') {
- ev->set_keycode(KEY_ENTER);
- } else if (val == 61448) {
- ev->set_keycode(KEY_BACKSPACE);
- ev->set_unicode(KEY_BACKSPACE);
- } else if (val == 61453) {
- ev->set_keycode(KEY_ENTER);
- ev->set_unicode(KEY_ENTER);
- } else if (p_keycode == 4) {
- if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
- dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
- }
- }
- Input::get_singleton()->parse_input_event(ev);
- }
- void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
- switch (p_event) {
- case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
- }
- touch.resize(p_points.size());
- for (int i = 0; i < p_points.size(); i++) {
- touch.write[i].id = p_points[i].id;
- touch.write[i].pos = p_points[i].pos;
- }
- //send touch
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(true);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
- } break;
- case AMOTION_EVENT_ACTION_MOVE: { //motion
- ERR_FAIL_COND(touch.size() != p_points.size());
- for (int i = 0; i < touch.size(); i++) {
- int idx = -1;
- for (int j = 0; j < p_points.size(); j++) {
- if (touch[i].id == p_points[j].id) {
- idx = j;
- break;
- }
- }
- ERR_CONTINUE(idx == -1);
- if (touch[i].pos == p_points[idx].pos)
- continue; //no move unncesearily
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_position(p_points[idx].pos);
- ev->set_relative(p_points[idx].pos - touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- touch.write[i].pos = p_points[idx].pos;
- }
- } break;
- case AMOTION_EVENT_ACTION_CANCEL:
- case AMOTION_EVENT_ACTION_UP: { //release
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
- touch.clear();
- }
- } break;
- case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
- for (int i = 0; i < p_points.size(); i++) {
- if (p_points[i].id == p_pointer) {
- TouchPos tp = p_points[i];
- touch.push_back(tp);
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(tp.id);
- ev->set_pressed(true);
- ev->set_position(tp.pos);
- Input::get_singleton()->parse_input_event(ev);
- break;
- }
- }
- } break;
- case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
- for (int i = 0; i < touch.size(); i++) {
- if (touch[i].id == p_pointer) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- touch.remove(i);
- break;
- }
- }
- } break;
- }
- }
- void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
- // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
- switch (p_type) {
- case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
- case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
- case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_relative(p_pos - hover_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
- hover_prev_pos = p_pos;
- } break;
- }
- }
- void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
- MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
- switch (event_action) {
- case AMOTION_EVENT_ACTION_BUTTON_PRESS:
- case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- }
- ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
- MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
- buttons_state = event_buttons_mask;
- ev->set_button_index(_button_index_from_mask(changed_button_mask));
- ev->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(ev);
- } break;
- case AMOTION_EVENT_ACTION_MOVE: {
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- ev->set_relative(event_pos - hover_prev_pos);
- hover_prev_pos = event_pos;
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- ev->set_relative(event_pos);
- }
- ev->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(ev);
- } break;
- case AMOTION_EVENT_ACTION_SCROLL: {
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- }
- ev->set_pressed(true);
- buttons_state = event_buttons_mask;
- if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
- } else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
- }
- if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
- } else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
- }
- } break;
- }
- }
- void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
- Ref<InputEventMouseButton> evd = ev->duplicate();
- _set_key_modifier_state(evd);
- evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
- evd->set_factor(factor);
- Input::get_singleton()->parse_input_event(evd);
- Ref<InputEventMouseButton> evdd = evd->duplicate();
- evdd->set_pressed(false);
- evdd->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(evdd);
- }
- void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
- MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_pressed(event_button_mask != 0);
- ev->set_button_index(_button_index_from_mask(event_button_mask));
- ev->set_button_mask(event_button_mask);
- ev->set_double_click(true);
- Input::get_singleton()->parse_input_event(ev);
- }
- MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
- switch (button_mask) {
- case MOUSE_BUTTON_MASK_LEFT:
- return MOUSE_BUTTON_LEFT;
- case MOUSE_BUTTON_MASK_RIGHT:
- return MOUSE_BUTTON_RIGHT;
- case MOUSE_BUTTON_MASK_MIDDLE:
- return MOUSE_BUTTON_MIDDLE;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- return MOUSE_BUTTON_XBUTTON1;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- return MOUSE_BUTTON_XBUTTON2;
- default:
- return MOUSE_BUTTON_NONE;
- }
- }
- MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
- if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
- }
- return godot_button_mask;
- }
- void AndroidInputHandler::process_scroll(Point2 p_pos) {
- Ref<InputEventPanGesture> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_delta(p_pos - scroll_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
- scroll_prev_pos = p_pos;
- }
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