android_input_handler.cpp 13 KB

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  1. /*************************************************************************/
  2. /* android_input_handler.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::JoyAxisValue value;
  40. value.min = -1;
  41. value.value = p_event.value;
  42. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
  43. break;
  44. case JOY_EVENT_HAT:
  45. Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
  46. break;
  47. default:
  48. return;
  49. }
  50. }
  51. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  52. ev->set_shift_pressed(shift_mem);
  53. ev->set_alt_pressed(alt_mem);
  54. ev->set_meta_pressed(meta_mem);
  55. ev->set_ctrl_pressed(control_mem);
  56. }
  57. void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  58. static char32_t prev_wc = 0;
  59. char32_t unicode = p_unicode_char;
  60. if ((p_unicode_char & 0xfffffc00) == 0xd800) {
  61. if (prev_wc != 0) {
  62. ERR_PRINT("invalid utf16 surrogate input");
  63. }
  64. prev_wc = unicode;
  65. return; // Skip surrogate.
  66. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  67. if (prev_wc == 0) {
  68. ERR_PRINT("invalid utf16 surrogate input");
  69. return; // Skip invalid surrogate.
  70. }
  71. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  72. prev_wc = 0;
  73. } else {
  74. prev_wc = 0;
  75. }
  76. Ref<InputEventKey> ev;
  77. ev.instantiate();
  78. int val = unicode;
  79. int keycode = android_get_keysym(p_keycode);
  80. int phy_keycode = android_get_keysym(p_scancode);
  81. if (keycode == KEY_SHIFT) {
  82. shift_mem = p_pressed;
  83. }
  84. if (keycode == KEY_ALT) {
  85. alt_mem = p_pressed;
  86. }
  87. if (keycode == KEY_CTRL) {
  88. control_mem = p_pressed;
  89. }
  90. if (keycode == KEY_META) {
  91. meta_mem = p_pressed;
  92. }
  93. ev->set_keycode((Key)keycode);
  94. ev->set_physical_keycode((Key)phy_keycode);
  95. ev->set_unicode(val);
  96. ev->set_pressed(p_pressed);
  97. _set_key_modifier_state(ev);
  98. if (val == '\n') {
  99. ev->set_keycode(KEY_ENTER);
  100. } else if (val == 61448) {
  101. ev->set_keycode(KEY_BACKSPACE);
  102. ev->set_unicode(KEY_BACKSPACE);
  103. } else if (val == 61453) {
  104. ev->set_keycode(KEY_ENTER);
  105. ev->set_unicode(KEY_ENTER);
  106. } else if (p_keycode == 4) {
  107. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  108. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  109. }
  110. }
  111. Input::get_singleton()->parse_input_event(ev);
  112. }
  113. void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
  114. switch (p_event) {
  115. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  116. if (touch.size()) {
  117. //end all if exist
  118. for (int i = 0; i < touch.size(); i++) {
  119. Ref<InputEventScreenTouch> ev;
  120. ev.instantiate();
  121. ev->set_index(touch[i].id);
  122. ev->set_pressed(false);
  123. ev->set_position(touch[i].pos);
  124. Input::get_singleton()->parse_input_event(ev);
  125. }
  126. }
  127. touch.resize(p_points.size());
  128. for (int i = 0; i < p_points.size(); i++) {
  129. touch.write[i].id = p_points[i].id;
  130. touch.write[i].pos = p_points[i].pos;
  131. }
  132. //send touch
  133. for (int i = 0; i < touch.size(); i++) {
  134. Ref<InputEventScreenTouch> ev;
  135. ev.instantiate();
  136. ev->set_index(touch[i].id);
  137. ev->set_pressed(true);
  138. ev->set_position(touch[i].pos);
  139. Input::get_singleton()->parse_input_event(ev);
  140. }
  141. } break;
  142. case AMOTION_EVENT_ACTION_MOVE: { //motion
  143. ERR_FAIL_COND(touch.size() != p_points.size());
  144. for (int i = 0; i < touch.size(); i++) {
  145. int idx = -1;
  146. for (int j = 0; j < p_points.size(); j++) {
  147. if (touch[i].id == p_points[j].id) {
  148. idx = j;
  149. break;
  150. }
  151. }
  152. ERR_CONTINUE(idx == -1);
  153. if (touch[i].pos == p_points[idx].pos)
  154. continue; //no move unncesearily
  155. Ref<InputEventScreenDrag> ev;
  156. ev.instantiate();
  157. ev->set_index(touch[i].id);
  158. ev->set_position(p_points[idx].pos);
  159. ev->set_relative(p_points[idx].pos - touch[i].pos);
  160. Input::get_singleton()->parse_input_event(ev);
  161. touch.write[i].pos = p_points[idx].pos;
  162. }
  163. } break;
  164. case AMOTION_EVENT_ACTION_CANCEL:
  165. case AMOTION_EVENT_ACTION_UP: { //release
  166. if (touch.size()) {
  167. //end all if exist
  168. for (int i = 0; i < touch.size(); i++) {
  169. Ref<InputEventScreenTouch> ev;
  170. ev.instantiate();
  171. ev->set_index(touch[i].id);
  172. ev->set_pressed(false);
  173. ev->set_position(touch[i].pos);
  174. Input::get_singleton()->parse_input_event(ev);
  175. }
  176. touch.clear();
  177. }
  178. } break;
  179. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  180. for (int i = 0; i < p_points.size(); i++) {
  181. if (p_points[i].id == p_pointer) {
  182. TouchPos tp = p_points[i];
  183. touch.push_back(tp);
  184. Ref<InputEventScreenTouch> ev;
  185. ev.instantiate();
  186. ev->set_index(tp.id);
  187. ev->set_pressed(true);
  188. ev->set_position(tp.pos);
  189. Input::get_singleton()->parse_input_event(ev);
  190. break;
  191. }
  192. }
  193. } break;
  194. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  195. for (int i = 0; i < touch.size(); i++) {
  196. if (touch[i].id == p_pointer) {
  197. Ref<InputEventScreenTouch> ev;
  198. ev.instantiate();
  199. ev->set_index(touch[i].id);
  200. ev->set_pressed(false);
  201. ev->set_position(touch[i].pos);
  202. Input::get_singleton()->parse_input_event(ev);
  203. touch.remove(i);
  204. break;
  205. }
  206. }
  207. } break;
  208. }
  209. }
  210. void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
  211. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  212. switch (p_type) {
  213. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  214. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  215. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  216. Ref<InputEventMouseMotion> ev;
  217. ev.instantiate();
  218. _set_key_modifier_state(ev);
  219. ev->set_position(p_pos);
  220. ev->set_global_position(p_pos);
  221. ev->set_relative(p_pos - hover_prev_pos);
  222. Input::get_singleton()->parse_input_event(ev);
  223. hover_prev_pos = p_pos;
  224. } break;
  225. }
  226. }
  227. void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  228. MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  229. switch (event_action) {
  230. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  231. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  232. Ref<InputEventMouseButton> ev;
  233. ev.instantiate();
  234. _set_key_modifier_state(ev);
  235. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  236. ev->set_position(event_pos);
  237. ev->set_global_position(event_pos);
  238. } else {
  239. ev->set_position(hover_prev_pos);
  240. ev->set_global_position(hover_prev_pos);
  241. }
  242. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  243. MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
  244. buttons_state = event_buttons_mask;
  245. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  246. ev->set_button_mask(event_buttons_mask);
  247. Input::get_singleton()->parse_input_event(ev);
  248. } break;
  249. case AMOTION_EVENT_ACTION_MOVE: {
  250. Ref<InputEventMouseMotion> ev;
  251. ev.instantiate();
  252. _set_key_modifier_state(ev);
  253. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  254. ev->set_position(event_pos);
  255. ev->set_global_position(event_pos);
  256. ev->set_relative(event_pos - hover_prev_pos);
  257. hover_prev_pos = event_pos;
  258. } else {
  259. ev->set_position(hover_prev_pos);
  260. ev->set_global_position(hover_prev_pos);
  261. ev->set_relative(event_pos);
  262. }
  263. ev->set_button_mask(event_buttons_mask);
  264. Input::get_singleton()->parse_input_event(ev);
  265. } break;
  266. case AMOTION_EVENT_ACTION_SCROLL: {
  267. Ref<InputEventMouseButton> ev;
  268. ev.instantiate();
  269. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  270. ev->set_position(event_pos);
  271. ev->set_global_position(event_pos);
  272. } else {
  273. ev->set_position(hover_prev_pos);
  274. ev->set_global_position(hover_prev_pos);
  275. }
  276. ev->set_pressed(true);
  277. buttons_state = event_buttons_mask;
  278. if (event_vertical_factor > 0) {
  279. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
  280. } else if (event_vertical_factor < 0) {
  281. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
  282. }
  283. if (event_horizontal_factor > 0) {
  284. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
  285. } else if (event_horizontal_factor < 0) {
  286. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
  287. }
  288. } break;
  289. }
  290. }
  291. void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  292. Ref<InputEventMouseButton> evd = ev->duplicate();
  293. _set_key_modifier_state(evd);
  294. evd->set_button_index(wheel_button);
  295. evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
  296. evd->set_factor(factor);
  297. Input::get_singleton()->parse_input_event(evd);
  298. Ref<InputEventMouseButton> evdd = evd->duplicate();
  299. evdd->set_pressed(false);
  300. evdd->set_button_mask(event_buttons_mask);
  301. Input::get_singleton()->parse_input_event(evdd);
  302. }
  303. void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  304. MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  305. Ref<InputEventMouseButton> ev;
  306. ev.instantiate();
  307. _set_key_modifier_state(ev);
  308. ev->set_position(p_pos);
  309. ev->set_global_position(p_pos);
  310. ev->set_pressed(event_button_mask != 0);
  311. ev->set_button_index(_button_index_from_mask(event_button_mask));
  312. ev->set_button_mask(event_button_mask);
  313. ev->set_double_click(true);
  314. Input::get_singleton()->parse_input_event(ev);
  315. }
  316. MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
  317. switch (button_mask) {
  318. case MOUSE_BUTTON_MASK_LEFT:
  319. return MOUSE_BUTTON_LEFT;
  320. case MOUSE_BUTTON_MASK_RIGHT:
  321. return MOUSE_BUTTON_RIGHT;
  322. case MOUSE_BUTTON_MASK_MIDDLE:
  323. return MOUSE_BUTTON_MIDDLE;
  324. case MOUSE_BUTTON_MASK_XBUTTON1:
  325. return MOUSE_BUTTON_XBUTTON1;
  326. case MOUSE_BUTTON_MASK_XBUTTON2:
  327. return MOUSE_BUTTON_XBUTTON2;
  328. default:
  329. return MOUSE_BUTTON_NONE;
  330. }
  331. }
  332. MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  333. MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
  334. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  335. godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
  336. }
  337. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  338. godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
  339. }
  340. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  341. godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
  342. }
  343. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  344. godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
  345. }
  346. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  347. godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
  348. }
  349. return godot_button_mask;
  350. }
  351. void AndroidInputHandler::process_scroll(Point2 p_pos) {
  352. Ref<InputEventPanGesture> ev;
  353. ev.instantiate();
  354. _set_key_modifier_state(ev);
  355. ev->set_position(p_pos);
  356. ev->set_delta(p_pos - scroll_prev_pos);
  357. Input::get_singleton()->parse_input_event(ev);
  358. scroll_prev_pos = p_pos;
  359. }