emscripten_helpers.py 4.8 KB

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  1. import json
  2. import os
  3. from SCons.Util import WhereIs
  4. def run_closure_compiler(target, source, env, for_signature):
  5. closure_bin = os.path.join(
  6. os.path.dirname(WhereIs("emcc")),
  7. "node_modules",
  8. ".bin",
  9. "google-closure-compiler",
  10. )
  11. cmd = [WhereIs("node"), closure_bin]
  12. cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
  13. for f in env["JSEXTERNS"]:
  14. cmd.extend(["--externs", f.get_abspath()])
  15. for f in source:
  16. cmd.extend(["--js", f.get_abspath()])
  17. cmd.extend(["--js_output_file", target[0].get_abspath()])
  18. return " ".join(cmd)
  19. def get_build_version():
  20. import version
  21. name = "custom_build"
  22. if os.getenv("BUILD_NAME") is not None:
  23. name = os.getenv("BUILD_NAME")
  24. v = "%d.%d" % (version.major, version.minor)
  25. if version.patch > 0:
  26. v += ".%d" % version.patch
  27. status = version.status
  28. if os.getenv("GODOT_VERSION_STATUS") is not None:
  29. status = str(os.getenv("GODOT_VERSION_STATUS"))
  30. v += ".%s.%s" % (status, name)
  31. return v
  32. def create_engine_file(env, target, source, externs, threads_enabled):
  33. if env["use_closure_compiler"]:
  34. return env.BuildJS(target, source, JSEXTERNS=externs)
  35. subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
  36. return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
  37. def create_template_zip(env, js, wasm, worker, side):
  38. binary_name = "godot.editor" if env.editor_build else "godot"
  39. zip_dir = env.Dir(env.GetTemplateZipPath())
  40. in_files = [
  41. js,
  42. wasm,
  43. "#platform/web/js/libs/audio.worklet.js",
  44. ]
  45. out_files = [
  46. zip_dir.File(binary_name + ".js"),
  47. zip_dir.File(binary_name + ".wasm"),
  48. zip_dir.File(binary_name + ".audio.worklet.js"),
  49. ]
  50. if env["threads"]:
  51. in_files.append(worker)
  52. out_files.append(zip_dir.File(binary_name + ".worker.js"))
  53. # Dynamic linking (extensions) specific.
  54. if env["dlink_enabled"]:
  55. in_files.append(side) # Side wasm (contains the actual Godot code).
  56. out_files.append(zip_dir.File(binary_name + ".side.wasm"))
  57. service_worker = "#misc/dist/html/service-worker.js"
  58. if env.editor_build:
  59. # HTML
  60. html = "#misc/dist/html/editor.html"
  61. cache = [
  62. "godot.editor.html",
  63. "offline.html",
  64. "godot.editor.js",
  65. "godot.editor.audio.worklet.js",
  66. "logo.svg",
  67. "favicon.png",
  68. ]
  69. if env["threads"]:
  70. cache.append("godot.editor.worker.js")
  71. opt_cache = ["godot.editor.wasm"]
  72. subst_dict = {
  73. "___GODOT_VERSION___": get_build_version(),
  74. "___GODOT_NAME___": "GodotEngine",
  75. "___GODOT_CACHE___": json.dumps(cache),
  76. "___GODOT_OPT_CACHE___": json.dumps(opt_cache),
  77. "___GODOT_OFFLINE_PAGE___": "offline.html",
  78. "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
  79. }
  80. html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
  81. in_files.append(html)
  82. out_files.append(zip_dir.File(binary_name + ".html"))
  83. # And logo/favicon
  84. in_files.append("#misc/dist/html/logo.svg")
  85. out_files.append(zip_dir.File("logo.svg"))
  86. in_files.append("#icon.png")
  87. out_files.append(zip_dir.File("favicon.png"))
  88. # PWA
  89. service_worker = env.Substfile(
  90. target="#bin/godot${PROGSUFFIX}.service.worker.js",
  91. source=service_worker,
  92. SUBST_DICT=subst_dict,
  93. )
  94. in_files.append(service_worker)
  95. out_files.append(zip_dir.File("service.worker.js"))
  96. in_files.append("#misc/dist/html/manifest.json")
  97. out_files.append(zip_dir.File("manifest.json"))
  98. in_files.append("#misc/dist/html/offline.html")
  99. out_files.append(zip_dir.File("offline.html"))
  100. else:
  101. # HTML
  102. in_files.append("#misc/dist/html/full-size.html")
  103. out_files.append(zip_dir.File(binary_name + ".html"))
  104. in_files.append(service_worker)
  105. out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
  106. in_files.append("#misc/dist/html/offline-export.html")
  107. out_files.append(zip_dir.File("godot.offline.html"))
  108. zip_files = env.InstallAs(out_files, in_files)
  109. env.Zip(
  110. "#bin/godot",
  111. zip_files,
  112. ZIPROOT=zip_dir,
  113. ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
  114. ZIPCOMSTR="Archiving $SOURCES as $TARGET",
  115. )
  116. def get_template_zip_path(env):
  117. return "#bin/.web_zip"
  118. def add_js_libraries(env, libraries):
  119. env.Append(JS_LIBS=env.File(libraries))
  120. def add_js_pre(env, js_pre):
  121. env.Append(JS_PRE=env.File(js_pre))
  122. def add_js_externs(env, externs):
  123. env.Append(JS_EXTERNS=env.File(externs))