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- /*************************************************************************/
- /* gdscript_parser.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_PARSER_H
- #define GDSCRIPT_PARSER_H
- #include "core/hash_map.h"
- #include "core/io/multiplayer_api.h"
- #include "core/list.h"
- #include "core/map.h"
- #include "core/reference.h"
- #include "core/resource.h"
- #include "core/script_language.h"
- #include "core/string_name.h"
- #include "core/ustring.h"
- #include "core/variant.h"
- #include "core/vector.h"
- #include "gdscript_functions.h"
- #include "gdscript_tokenizer.h"
- #include "gdscript_warning.h"
- #ifdef DEBUG_ENABLED
- #include "core/string_builder.h"
- #endif // DEBUG_ENABLED
- class GDScriptParser {
- struct AnnotationInfo;
- public:
- // Forward-declare all parser nodes, to avoid ordering issues.
- struct AnnotationNode;
- struct ArrayNode;
- struct AssertNode;
- struct AssignmentNode;
- struct AwaitNode;
- struct BinaryOpNode;
- struct BreakNode;
- struct BreakpointNode;
- struct CallNode;
- struct CastNode;
- struct ClassNode;
- struct ConstantNode;
- struct ContinueNode;
- struct DictionaryNode;
- struct EnumNode;
- struct ExpressionNode;
- struct ForNode;
- struct FunctionNode;
- struct GetNodeNode;
- struct IdentifierNode;
- struct IfNode;
- struct LiteralNode;
- struct MatchNode;
- struct MatchBranchNode;
- struct ParameterNode;
- struct PassNode;
- struct PatternNode;
- struct PreloadNode;
- struct ReturnNode;
- struct SelfNode;
- struct SignalNode;
- struct SubscriptNode;
- struct SuiteNode;
- struct TernaryOpNode;
- struct TypeNode;
- struct UnaryOpNode;
- struct VariableNode;
- struct WhileNode;
- struct DataType {
- enum Kind {
- BUILTIN,
- NATIVE,
- SCRIPT,
- CLASS, // GDScript.
- ENUM, // Full enumeration.
- ENUM_VALUE, // Value from enumeration.
- VARIANT, // Can be any type.
- UNRESOLVED,
- // TODO: Enum
- };
- Kind kind = UNRESOLVED;
- enum TypeSource {
- UNDETECTED, // Can be any type.
- INFERRED, // Has inferred type, but still dynamic.
- ANNOTATED_EXPLICIT, // Has a specific type annotated.
- ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
- };
- TypeSource type_source = UNDETECTED;
- bool is_constant = false;
- bool is_meta_type = false;
- bool is_coroutine = false; // For function calls.
- Variant::Type builtin_type = Variant::NIL;
- StringName native_type;
- StringName enum_type; // Enum name or the value name in an enum.
- Ref<Script> script_type;
- ClassNode *class_type = nullptr;
- MethodInfo method_info; // For callable/signals.
- HashMap<StringName, int> enum_values; // For enums.
- _FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
- _FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
- _FORCE_INLINE_ bool is_variant() const { return kind == VARIANT; }
- _FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
- String to_string() const;
- bool operator==(const DataType &p_other) const {
- if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
- return true; // Can be consireded equal for parsing purposes.
- }
- if (type_source == INFERRED || p_other.type_source == INFERRED) {
- return true; // Can be consireded equal for parsing purposes.
- }
- if (kind != p_other.kind) {
- return false;
- }
- switch (kind) {
- case VARIANT:
- return true; // All variants are the same.
- case BUILTIN:
- return builtin_type == p_other.builtin_type;
- case NATIVE:
- case ENUM:
- return native_type == p_other.native_type;
- case ENUM_VALUE:
- return native_type == p_other.native_type && enum_type == p_other.enum_type;
- case SCRIPT:
- return script_type == p_other.script_type;
- case CLASS:
- return class_type == p_other.class_type;
- case UNRESOLVED:
- break;
- }
- return false;
- }
- bool operator!=(const DataType &p_other) const {
- return !(this->operator==(p_other));
- }
- };
- struct ParserError {
- // TODO: Do I really need a "type"?
- // enum Type {
- // NO_ERROR,
- // EMPTY_FILE,
- // CLASS_NAME_USED_TWICE,
- // EXTENDS_USED_TWICE,
- // EXPECTED_END_STATEMENT,
- // };
- // Type type = NO_ERROR;
- String message;
- int line = 0, column = 0;
- };
- struct Node {
- enum Type {
- NONE,
- ANNOTATION,
- ARRAY,
- ASSERT,
- ASSIGNMENT,
- AWAIT,
- BINARY_OPERATOR,
- BREAK,
- BREAKPOINT,
- CALL,
- CAST,
- CLASS,
- CONSTANT,
- CONTINUE,
- DICTIONARY,
- ENUM,
- FOR,
- FUNCTION,
- GET_NODE,
- IDENTIFIER,
- IF,
- LITERAL,
- MATCH,
- MATCH_BRANCH,
- PARAMETER,
- PASS,
- PATTERN,
- PRELOAD,
- RETURN,
- SELF,
- SIGNAL,
- SUBSCRIPT,
- SUITE,
- TERNARY_OPERATOR,
- TYPE,
- UNARY_OPERATOR,
- VARIABLE,
- WHILE,
- };
- Type type = NONE;
- int start_line = 0, end_line = 0;
- int leftmost_column = 0, rightmost_column = 0;
- Node *next = nullptr;
- List<AnnotationNode *> annotations;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- virtual bool is_expression() const { return false; }
- virtual ~Node() {}
- };
- struct ExpressionNode : public Node {
- // Base type for all expression kinds.
- bool reduced = false;
- bool is_constant = false;
- Variant reduced_value;
- virtual bool is_expression() const { return true; }
- virtual ~ExpressionNode() {}
- protected:
- ExpressionNode() {}
- };
- struct AnnotationNode : public Node {
- StringName name;
- Vector<ExpressionNode *> arguments;
- Vector<Variant> resolved_arguments;
- AnnotationInfo *info = nullptr;
- bool apply(GDScriptParser *p_this, Node *p_target) const;
- bool applies_to(uint32_t p_target_kinds) const;
- AnnotationNode() {
- type = ANNOTATION;
- }
- };
- struct ArrayNode : public ExpressionNode {
- Vector<ExpressionNode *> elements;
- ArrayNode() {
- type = ARRAY;
- }
- };
- struct AssertNode : public Node {
- ExpressionNode *condition = nullptr;
- LiteralNode *message = nullptr;
- AssertNode() {
- type = ASSERT;
- }
- };
- struct AssignmentNode : public ExpressionNode {
- // Assignment is not really an expression but it's easier to parse as if it were.
- enum Operation {
- OP_NONE,
- OP_ADDITION,
- OP_SUBTRACTION,
- OP_MULTIPLICATION,
- OP_DIVISION,
- OP_MODULO,
- OP_BIT_SHIFT_LEFT,
- OP_BIT_SHIFT_RIGHT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- };
- Operation operation = OP_NONE;
- Variant::Operator variant_op = Variant::OP_MAX;
- ExpressionNode *assignee = nullptr;
- ExpressionNode *assigned_value = nullptr;
- AssignmentNode() {
- type = ASSIGNMENT;
- }
- };
- struct AwaitNode : public ExpressionNode {
- ExpressionNode *to_await = nullptr;
- AwaitNode() {
- type = AWAIT;
- }
- };
- struct BinaryOpNode : public ExpressionNode {
- enum OpType {
- OP_ADDITION,
- OP_SUBTRACTION,
- OP_MULTIPLICATION,
- OP_DIVISION,
- OP_MODULO,
- OP_BIT_LEFT_SHIFT,
- OP_BIT_RIGHT_SHIFT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_LOGIC_AND,
- OP_LOGIC_OR,
- OP_TYPE_TEST,
- OP_CONTENT_TEST,
- OP_COMP_EQUAL,
- OP_COMP_NOT_EQUAL,
- OP_COMP_LESS,
- OP_COMP_LESS_EQUAL,
- OP_COMP_GREATER,
- OP_COMP_GREATER_EQUAL,
- };
- OpType operation;
- Variant::Operator variant_op = Variant::OP_MAX;
- ExpressionNode *left_operand = nullptr;
- ExpressionNode *right_operand = nullptr;
- BinaryOpNode() {
- type = BINARY_OPERATOR;
- }
- };
- struct BreakNode : public Node {
- BreakNode() {
- type = BREAK;
- }
- };
- struct BreakpointNode : public Node {
- BreakpointNode() {
- type = BREAKPOINT;
- }
- };
- struct CallNode : public ExpressionNode {
- ExpressionNode *callee = nullptr;
- Vector<ExpressionNode *> arguments;
- StringName function_name;
- bool is_super = false;
- CallNode() {
- type = CALL;
- }
- };
- struct CastNode : public ExpressionNode {
- ExpressionNode *operand = nullptr;
- TypeNode *cast_type = nullptr;
- CastNode() {
- type = CAST;
- }
- };
- struct EnumNode : public Node {
- struct Value {
- IdentifierNode *identifier = nullptr;
- LiteralNode *custom_value = nullptr;
- int value = 0;
- int line = 0;
- int leftmost_column = 0;
- int rightmost_column = 0;
- };
- IdentifierNode *identifier = nullptr;
- Vector<Value> values;
- EnumNode() {
- type = ENUM;
- }
- };
- struct ClassNode : public Node {
- struct Member {
- enum Type {
- UNDEFINED,
- CLASS,
- CONSTANT,
- FUNCTION,
- SIGNAL,
- VARIABLE,
- ENUM,
- ENUM_VALUE, // For unnamed enums.
- };
- Type type = UNDEFINED;
- union {
- ClassNode *m_class = nullptr;
- ConstantNode *constant;
- FunctionNode *function;
- SignalNode *signal;
- VariableNode *variable;
- EnumNode *m_enum;
- };
- EnumNode::Value enum_value;
- String get_type_name() const {
- switch (type) {
- case UNDEFINED:
- return "???";
- case CLASS:
- return "class";
- case CONSTANT:
- return "constant";
- case FUNCTION:
- return "function";
- case SIGNAL:
- return "signal";
- case VARIABLE:
- return "variable";
- case ENUM:
- return "enum";
- case ENUM_VALUE:
- return "enum value";
- }
- return "";
- }
- int get_line() const {
- switch (type) {
- case CLASS:
- return m_class->start_line;
- case CONSTANT:
- return constant->start_line;
- case FUNCTION:
- return function->start_line;
- case VARIABLE:
- return variable->start_line;
- case ENUM_VALUE:
- return enum_value.line;
- case ENUM:
- return m_enum->start_line;
- case SIGNAL:
- return signal->start_line;
- case UNDEFINED:
- ERR_FAIL_V_MSG(-1, "Reaching undefined member type.");
- }
- ERR_FAIL_V_MSG(-1, "Reaching unhandled type.");
- }
- DataType get_datatype() const {
- switch (type) {
- case CLASS:
- return m_class->get_datatype();
- case CONSTANT:
- return constant->get_datatype();
- case FUNCTION:
- return function->get_datatype();
- case VARIABLE:
- return variable->get_datatype();
- case ENUM:
- return m_enum->get_datatype();
- case ENUM_VALUE: {
- // Always integer.
- DataType type;
- type.type_source = DataType::ANNOTATED_EXPLICIT;
- type.kind = DataType::BUILTIN;
- type.builtin_type = Variant::INT;
- return type;
- }
- case SIGNAL: {
- DataType type;
- type.type_source = DataType::ANNOTATED_EXPLICIT;
- type.kind = DataType::BUILTIN;
- type.builtin_type = Variant::SIGNAL;
- // TODO: Add parameter info.
- return type;
- }
- case UNDEFINED:
- return DataType();
- }
- ERR_FAIL_V_MSG(DataType(), "Reaching unhandled type.");
- }
- Member() {}
- Member(ClassNode *p_class) {
- type = CLASS;
- m_class = p_class;
- }
- Member(ConstantNode *p_constant) {
- type = CONSTANT;
- constant = p_constant;
- }
- Member(VariableNode *p_variable) {
- type = VARIABLE;
- variable = p_variable;
- }
- Member(SignalNode *p_signal) {
- type = SIGNAL;
- signal = p_signal;
- }
- Member(FunctionNode *p_function) {
- type = FUNCTION;
- function = p_function;
- }
- Member(EnumNode *p_enum) {
- type = ENUM;
- m_enum = p_enum;
- }
- Member(const EnumNode::Value &p_enum_value) {
- type = ENUM_VALUE;
- enum_value = p_enum_value;
- }
- };
- IdentifierNode *identifier = nullptr;
- String icon_path;
- Vector<Member> members;
- HashMap<StringName, int> members_indices;
- ClassNode *outer = nullptr;
- bool extends_used = false;
- bool onready_used = false;
- String extends_path;
- Vector<StringName> extends; // List for indexing: extends A.B.C
- DataType base_type;
- String fqcn; // Fully-qualified class name. Identifies uniquely any class in the project.
- bool resolved_interface = false;
- bool resolved_body = false;
- Member get_member(const StringName &p_name) const {
- return members[members_indices[p_name]];
- }
- bool has_member(const StringName &p_name) const {
- return members_indices.has(p_name);
- }
- template <class T>
- void add_member(T *p_member_node) {
- members_indices[p_member_node->identifier->name] = members.size();
- members.push_back(Member(p_member_node));
- }
- void add_member(const EnumNode::Value &p_enum_value) {
- members_indices[p_enum_value.identifier->name] = members.size();
- members.push_back(Member(p_enum_value));
- }
- ClassNode() {
- type = CLASS;
- }
- };
- struct ConstantNode : public Node {
- IdentifierNode *identifier = nullptr;
- ExpressionNode *initializer = nullptr;
- TypeNode *datatype_specifier = nullptr;
- bool infer_datatype = false;
- int usages = 0;
- ConstantNode() {
- type = CONSTANT;
- }
- };
- struct ContinueNode : public Node {
- ContinueNode() {
- type = CONTINUE;
- }
- };
- struct DictionaryNode : public ExpressionNode {
- struct Pair {
- ExpressionNode *key = nullptr;
- ExpressionNode *value = nullptr;
- };
- Vector<Pair> elements;
- enum Style {
- LUA_TABLE,
- PYTHON_DICT,
- };
- Style style = PYTHON_DICT;
- DictionaryNode() {
- type = DICTIONARY;
- }
- };
- struct ForNode : public Node {
- IdentifierNode *variable = nullptr;
- ExpressionNode *list = nullptr;
- SuiteNode *loop = nullptr;
- ForNode() {
- type = FOR;
- }
- };
- struct FunctionNode : public Node {
- IdentifierNode *identifier = nullptr;
- Vector<ParameterNode *> parameters;
- HashMap<StringName, int> parameters_indices;
- TypeNode *return_type = nullptr;
- SuiteNode *body = nullptr;
- bool is_static = false;
- bool is_coroutine = false;
- MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
- MethodInfo info;
- bool resolved_signature = false;
- bool resolved_body = false;
- FunctionNode() {
- type = FUNCTION;
- }
- };
- struct GetNodeNode : public ExpressionNode {
- LiteralNode *string = nullptr;
- Vector<IdentifierNode *> chain;
- GetNodeNode() {
- type = GET_NODE;
- }
- };
- struct IdentifierNode : public ExpressionNode {
- StringName name;
- enum Source {
- UNDEFINED_SOURCE,
- FUNCTION_PARAMETER,
- LOCAL_CONSTANT,
- LOCAL_VARIABLE,
- LOCAL_ITERATOR, // `for` loop iterator.
- LOCAL_BIND, // Pattern bind.
- MEMBER_VARIABLE,
- MEMBER_CONSTANT,
- };
- Source source = UNDEFINED_SOURCE;
- union {
- ParameterNode *parameter_source = nullptr;
- ConstantNode *constant_source;
- VariableNode *variable_source;
- IdentifierNode *bind_source;
- };
- int usages = 0; // Useful for binds/iterator variable.
- IdentifierNode() {
- type = IDENTIFIER;
- }
- };
- struct IfNode : public Node {
- ExpressionNode *condition = nullptr;
- SuiteNode *true_block = nullptr;
- SuiteNode *false_block = nullptr;
- IfNode() {
- type = IF;
- }
- };
- struct LiteralNode : public ExpressionNode {
- Variant value;
- LiteralNode() {
- type = LITERAL;
- }
- };
- struct MatchNode : public Node {
- ExpressionNode *test = nullptr;
- Vector<MatchBranchNode *> branches;
- MatchNode() {
- type = MATCH;
- }
- };
- struct MatchBranchNode : public Node {
- Vector<PatternNode *> patterns;
- SuiteNode *block;
- bool has_wildcard = false;
- MatchBranchNode() {
- type = MATCH_BRANCH;
- }
- };
- struct ParameterNode : public Node {
- IdentifierNode *identifier = nullptr;
- ExpressionNode *default_value = nullptr;
- TypeNode *datatype_specifier = nullptr;
- bool infer_datatype = false;
- int usages = 0;
- ParameterNode() {
- type = PARAMETER;
- }
- };
- struct PassNode : public Node {
- PassNode() {
- type = PASS;
- }
- };
- struct PatternNode : public Node {
- enum Type {
- PT_LITERAL,
- PT_EXPRESSION,
- PT_BIND,
- PT_ARRAY,
- PT_DICTIONARY,
- PT_REST,
- PT_WILDCARD,
- };
- Type pattern_type = PT_LITERAL;
- union {
- LiteralNode *literal = nullptr;
- IdentifierNode *bind;
- ExpressionNode *expression;
- };
- Vector<PatternNode *> array;
- bool rest_used = false; // For array/dict patterns.
- struct Pair {
- ExpressionNode *key = nullptr;
- PatternNode *value_pattern = nullptr;
- };
- Vector<Pair> dictionary;
- HashMap<StringName, IdentifierNode *> binds;
- bool has_bind(const StringName &p_name);
- IdentifierNode *get_bind(const StringName &p_name);
- PatternNode() {
- type = PATTERN;
- }
- };
- struct PreloadNode : public ExpressionNode {
- ExpressionNode *path = nullptr;
- String resolved_path;
- Ref<Resource> resource;
- PreloadNode() {
- type = PRELOAD;
- }
- };
- struct ReturnNode : public Node {
- ExpressionNode *return_value = nullptr;
- ReturnNode() {
- type = RETURN;
- }
- };
- struct SelfNode : public ExpressionNode {
- ClassNode *current_class = nullptr;
- SelfNode() {
- type = SELF;
- }
- };
- struct SignalNode : public Node {
- IdentifierNode *identifier = nullptr;
- Vector<ParameterNode *> parameters;
- HashMap<StringName, int> parameters_indices;
- SignalNode() {
- type = SIGNAL;
- }
- };
- struct SubscriptNode : public ExpressionNode {
- ExpressionNode *base = nullptr;
- union {
- ExpressionNode *index = nullptr;
- IdentifierNode *attribute;
- };
- bool is_attribute = false;
- SubscriptNode() {
- type = SUBSCRIPT;
- }
- };
- struct SuiteNode : public Node {
- SuiteNode *parent_block = nullptr;
- Vector<Node *> statements;
- struct Local {
- enum Type {
- UNDEFINED,
- CONSTANT,
- VARIABLE,
- PARAMETER,
- FOR_VARIABLE,
- PATTERN_BIND,
- };
- Type type = UNDEFINED;
- union {
- ConstantNode *constant = nullptr;
- VariableNode *variable;
- ParameterNode *parameter;
- IdentifierNode *bind;
- };
- StringName name;
- int start_line = 0, end_line = 0;
- int start_column = 0, end_column = 0;
- int leftmost_column = 0, rightmost_column = 0;
- DataType get_datatype() const;
- String get_name() const;
- Local() {}
- Local(ConstantNode *p_constant) {
- type = CONSTANT;
- constant = p_constant;
- name = p_constant->identifier->name;
- }
- Local(VariableNode *p_variable) {
- type = VARIABLE;
- variable = p_variable;
- name = p_variable->identifier->name;
- }
- Local(ParameterNode *p_parameter) {
- type = PARAMETER;
- parameter = p_parameter;
- name = p_parameter->identifier->name;
- }
- Local(IdentifierNode *p_identifier) {
- type = FOR_VARIABLE;
- bind = p_identifier;
- name = p_identifier->name;
- }
- };
- Local empty;
- Vector<Local> locals;
- HashMap<StringName, int> locals_indices;
- FunctionNode *parent_function = nullptr;
- ForNode *parent_for = nullptr;
- IfNode *parent_if = nullptr;
- PatternNode *parent_pattern = nullptr;
- bool has_return = false;
- bool has_continue = false;
- bool has_unreachable_code = false; // Just so warnings aren't given more than once per block.
- bool has_local(const StringName &p_name) const;
- const Local &get_local(const StringName &p_name) const;
- template <class T>
- void add_local(T *p_local) {
- locals_indices[p_local->identifier->name] = locals.size();
- locals.push_back(Local(p_local));
- }
- void add_local(const Local &p_local) {
- locals_indices[p_local.name] = locals.size();
- locals.push_back(p_local);
- }
- SuiteNode() {
- type = SUITE;
- }
- };
- struct TernaryOpNode : public ExpressionNode {
- // Only one ternary operation exists, so no abstraction here.
- ExpressionNode *condition = nullptr;
- ExpressionNode *true_expr = nullptr;
- ExpressionNode *false_expr = nullptr;
- TernaryOpNode() {
- type = TERNARY_OPERATOR;
- }
- };
- struct TypeNode : public Node {
- Vector<IdentifierNode *> type_chain;
- TypeNode() {
- type = TYPE;
- }
- };
- struct UnaryOpNode : public ExpressionNode {
- enum OpType {
- OP_POSITIVE,
- OP_NEGATIVE,
- OP_COMPLEMENT,
- OP_LOGIC_NOT,
- };
- OpType operation;
- Variant::Operator variant_op = Variant::OP_MAX;
- ExpressionNode *operand = nullptr;
- UnaryOpNode() {
- type = UNARY_OPERATOR;
- }
- };
- struct VariableNode : public Node {
- enum PropertyStyle {
- PROP_NONE,
- PROP_INLINE,
- PROP_SETGET,
- };
- IdentifierNode *identifier = nullptr;
- ExpressionNode *initializer = nullptr;
- TypeNode *datatype_specifier = nullptr;
- bool infer_datatype = false;
- PropertyStyle property = PROP_NONE;
- union {
- SuiteNode *setter = nullptr;
- IdentifierNode *setter_pointer;
- };
- IdentifierNode *setter_parameter = nullptr;
- union {
- SuiteNode *getter = nullptr;
- IdentifierNode *getter_pointer;
- };
- bool exported = false;
- bool onready = false;
- PropertyInfo export_info;
- MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
- int assignments = 0;
- int usages = 0;
- VariableNode() {
- type = VARIABLE;
- }
- };
- struct WhileNode : public Node {
- ExpressionNode *condition = nullptr;
- SuiteNode *loop = nullptr;
- WhileNode() {
- type = WHILE;
- }
- };
- private:
- friend class GDScriptAnalyzer;
- bool _is_tool = false;
- String script_path;
- bool for_completion = false;
- bool panic_mode = false;
- bool can_break = false;
- bool can_continue = false;
- bool is_ignoring_warnings = false;
- List<bool> multiline_stack;
- ClassNode *head = nullptr;
- Node *list = nullptr;
- List<ParserError> errors;
- List<GDScriptWarning> warnings;
- Set<String> ignored_warnings;
- Set<int> unsafe_lines;
- GDScriptTokenizer tokenizer;
- GDScriptTokenizer::Token previous;
- GDScriptTokenizer::Token current;
- ClassNode *current_class = nullptr;
- FunctionNode *current_function = nullptr;
- SuiteNode *current_suite = nullptr;
- typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
- struct AnnotationInfo {
- enum TargetKind {
- NONE = 0,
- SCRIPT = 1 << 0,
- CLASS = 1 << 1,
- VARIABLE = 1 << 2,
- CONSTANT = 1 << 3,
- SIGNAL = 1 << 4,
- FUNCTION = 1 << 5,
- STATEMENT = 1 << 6,
- CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
- };
- uint32_t target_kind = 0; // Flags.
- AnnotationAction apply = nullptr;
- MethodInfo info;
- };
- HashMap<StringName, AnnotationInfo> valid_annotations;
- List<AnnotationNode *> annotation_stack;
- typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
- // Higher value means higher precedence (i.e. is evaluated first).
- enum Precedence {
- PREC_NONE,
- PREC_ASSIGNMENT,
- PREC_CAST,
- PREC_TERNARY,
- PREC_LOGIC_OR,
- PREC_LOGIC_AND,
- PREC_LOGIC_NOT,
- PREC_CONTENT_TEST,
- PREC_COMPARISON,
- PREC_BIT_OR,
- PREC_BIT_XOR,
- PREC_BIT_AND,
- PREC_BIT_SHIFT,
- PREC_SUBTRACTION,
- PREC_ADDITION,
- PREC_FACTOR,
- PREC_SIGN,
- PREC_BIT_NOT,
- PREC_TYPE_TEST,
- PREC_AWAIT,
- PREC_CALL,
- PREC_ATTRIBUTE,
- PREC_SUBSCRIPT,
- PREC_PRIMARY,
- };
- struct ParseRule {
- ParseFunction prefix = nullptr;
- ParseFunction infix = nullptr;
- Precedence precedence = PREC_NONE;
- };
- static ParseRule *get_rule(GDScriptTokenizer::Token::Type p_token_type);
- template <class T>
- T *alloc_node();
- void clear();
- void push_error(const String &p_message, const Node *p_origin = nullptr);
- void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1 = String(), const String &p_symbol2 = String(), const String &p_symbol3 = String(), const String &p_symbol4 = String());
- void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols);
- GDScriptTokenizer::Token advance();
- bool match(GDScriptTokenizer::Token::Type p_token_type);
- bool check(GDScriptTokenizer::Token::Type p_token_type);
- bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
- bool is_at_end();
- bool is_statement_end();
- void end_statement(const String &p_context);
- void synchronize();
- void push_multiline(bool p_state);
- void pop_multiline();
- // Main blocks.
- void parse_program();
- ClassNode *parse_class();
- void parse_class_name();
- void parse_extends();
- void parse_class_body();
- template <class T>
- void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind);
- SignalNode *parse_signal();
- EnumNode *parse_enum();
- ParameterNode *parse_parameter();
- FunctionNode *parse_function();
- SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr);
- // Annotations
- AnnotationNode *parse_annotation(uint32_t p_valid_targets);
- bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
- bool validate_annotation_arguments(AnnotationNode *p_annotation);
- void clear_unused_annotations();
- bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
- bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
- bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
- template <PropertyHint t_hint, Variant::Type t_type>
- bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
- bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
- template <MultiplayerAPI::RPCMode t_mode>
- bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
- // Statements.
- Node *parse_statement();
- VariableNode *parse_variable();
- VariableNode *parse_variable(bool p_allow_property);
- VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
- void parse_property_getter(VariableNode *p_variable);
- void parse_property_setter(VariableNode *p_variable);
- ConstantNode *parse_constant();
- AssertNode *parse_assert();
- BreakNode *parse_break();
- ContinueNode *parse_continue();
- ForNode *parse_for();
- IfNode *parse_if(const String &p_token = "if");
- MatchNode *parse_match();
- MatchBranchNode *parse_match_branch();
- PatternNode *parse_match_pattern(PatternNode *p_root_pattern = nullptr);
- WhileNode *parse_while();
- // Expressions.
- ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
- ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
- ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
- LiteralNode *parse_literal();
- ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
- IdentifierNode *parse_identifier();
- ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
- ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
- TypeNode *parse_type(bool p_allow_void = false);
- public:
- Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion);
- ClassNode *get_tree() const { return head; }
- bool is_tool() const { return _is_tool; }
- static Variant::Type get_builtin_type(const StringName &p_type);
- static GDScriptFunctions::Function get_builtin_function(const StringName &p_name);
- const List<ParserError> &get_errors() const { return errors; }
- const List<GDScriptWarning> &get_warnings() const { return warnings; }
- const List<String> get_dependencies() const {
- // TODO: Keep track of deps.
- return List<String>();
- }
- GDScriptParser();
- ~GDScriptParser();
- #ifdef DEBUG_ENABLED
- class TreePrinter {
- int indent_level = 0;
- String indent;
- StringBuilder printed;
- bool pending_indent = false;
- void increase_indent();
- void decrease_indent();
- void push_line(const String &p_line = String());
- void push_text(const String &p_text);
- void print_annotation(AnnotationNode *p_annotation);
- void print_array(ArrayNode *p_array);
- void print_assert(AssertNode *p_assert);
- void print_assignment(AssignmentNode *p_assignment);
- void print_await(AwaitNode *p_await);
- void print_binary_op(BinaryOpNode *p_binary_op);
- void print_call(CallNode *p_call);
- void print_cast(CastNode *p_cast);
- void print_class(ClassNode *p_class);
- void print_constant(ConstantNode *p_constant);
- void print_dictionary(DictionaryNode *p_dictionary);
- void print_expression(ExpressionNode *p_expression);
- void print_enum(EnumNode *p_enum);
- void print_for(ForNode *p_for);
- void print_function(FunctionNode *p_function);
- void print_get_node(GetNodeNode *p_get_node);
- void print_if(IfNode *p_if, bool p_is_elif = false);
- void print_identifier(IdentifierNode *p_identifier);
- void print_literal(LiteralNode *p_literal);
- void print_match(MatchNode *p_match);
- void print_match_branch(MatchBranchNode *p_match_branch);
- void print_match_pattern(PatternNode *p_match_pattern);
- void print_parameter(ParameterNode *p_parameter);
- void print_preload(PreloadNode *p_preload);
- void print_return(ReturnNode *p_return);
- void print_self(SelfNode *p_self);
- void print_signal(SignalNode *p_signal);
- void print_statement(Node *p_statement);
- void print_subscript(SubscriptNode *p_subscript);
- void print_suite(SuiteNode *p_suite);
- void print_type(TypeNode *p_type);
- void print_ternary_op(TernaryOpNode *p_ternary_op);
- void print_unary_op(UnaryOpNode *p_unary_op);
- void print_variable(VariableNode *p_variable);
- void print_while(WhileNode *p_while);
- public:
- void print_tree(const GDScriptParser &p_parser);
- };
- #endif // DEBUG_ENABLED
- };
- #endif // GDSCRIPT_PARSER_H
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