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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Shader" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A shader implemented in the Godot shading language.
- </brief_description>
- <description>
- A custom shader program implemented in the Godot shading language, saved with the [code].gdshader[/code] extension.
- This class is used by a [ShaderMaterial] and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
- </description>
- <tutorials>
- <link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
- </tutorials>
- <methods>
- <method name="get_default_texture_parameter" qualifiers="const">
- <return type="Texture" />
- <param index="0" name="name" type="StringName" />
- <param index="1" name="index" type="int" default="0" />
- <description>
- Returns the texture that is set as default for the specified parameter.
- [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
- [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
- </description>
- </method>
- <method name="get_mode" qualifiers="const">
- <return type="int" enum="Shader.Mode" />
- <description>
- Returns the shader mode for the shader.
- </description>
- </method>
- <method name="get_shader_uniform_list">
- <return type="Array" />
- <param index="0" name="get_groups" type="bool" default="false" />
- <description>
- Get the list of shader uniforms that can be assigned to a [ShaderMaterial], for use with [method ShaderMaterial.set_shader_parameter] and [method ShaderMaterial.get_shader_parameter]. The parameters returned are contained in dictionaries in a similar format to the ones returned by [method Object.get_property_list].
- If argument [param get_groups] is true, parameter grouping hints will be provided.
- </description>
- </method>
- <method name="set_default_texture_parameter">
- <return type="void" />
- <param index="0" name="name" type="StringName" />
- <param index="1" name="texture" type="Texture" />
- <param index="2" name="index" type="int" default="0" />
- <description>
- Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
- [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
- [b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
- </description>
- </method>
- </methods>
- <members>
- <member name="code" type="String" setter="set_code" getter="get_code" default="""">
- Returns the shader's code as the user has written it, not the full generated code used internally.
- </member>
- </members>
- <constants>
- <constant name="MODE_SPATIAL" value="0" enum="Mode">
- Mode used to draw all 3D objects.
- </constant>
- <constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
- Mode used to draw all 2D objects.
- </constant>
- <constant name="MODE_PARTICLES" value="2" enum="Mode">
- Mode used to calculate particle information on a per-particle basis. Not used for drawing.
- </constant>
- <constant name="MODE_SKY" value="3" enum="Mode">
- Mode used for drawing skies. Only works with shaders attached to [Sky] objects.
- </constant>
- <constant name="MODE_FOG" value="4" enum="Mode">
- Mode used for setting the color and density of volumetric fog effect.
- </constant>
- </constants>
- </class>
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