VisualShaderNodeCubemap.xml 2.4 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeCubemap" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. A [Cubemap] sampling node to be used within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="cube_map" type="TextureLayered" setter="set_cube_map" getter="get_cube_map">
  13. The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
  14. </member>
  15. <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0">
  16. Defines which source should be used for the sampling. See [enum Source] for options.
  17. </member>
  18. <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubemap.TextureType" default="0">
  19. Defines the type of data provided by the source texture. See [enum TextureType] for options.
  20. </member>
  21. </members>
  22. <constants>
  23. <constant name="SOURCE_TEXTURE" value="0" enum="Source">
  24. Use the [Cubemap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored.
  25. </constant>
  26. <constant name="SOURCE_PORT" value="1" enum="Source">
  27. Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
  28. </constant>
  29. <constant name="SOURCE_MAX" value="2" enum="Source">
  30. Represents the size of the [enum Source] enum.
  31. </constant>
  32. <constant name="TYPE_DATA" value="0" enum="TextureType">
  33. No hints are added to the uniform declaration.
  34. </constant>
  35. <constant name="TYPE_COLOR" value="1" enum="TextureType">
  36. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
  37. </constant>
  38. <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
  39. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
  40. </constant>
  41. <constant name="TYPE_MAX" value="3" enum="TextureType">
  42. Represents the size of the [enum TextureType] enum.
  43. </constant>
  44. </constants>
  45. </class>