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- import os
- import sys
- def is_active():
- return True
- def get_name():
- return "Haiku"
- def can_build():
- if (os.name != "posix"):
- return False
-
- if (sys.platform == "darwin"):
- return False
-
- return True
- def get_opts():
- return []
- def get_flags():
- return [
- ('builtin_zlib', 'no')
- ]
- def configure(env):
- is64=sys.maxsize > 2**32
- if (env["bits"]=="default"):
- if (is64):
- env["bits"]="64"
- else:
- env["bits"]="32"
-
- env.Append(CPPPATH = ['#platform/haiku'])
-
- # TODO: add clang and try gcc2 too
- env["CC"] = "gcc-x86"
- env["CXX"] = "g++-x86"
-
- if (env["target"]=="release"):
- if (env["debug_release"]=="yes"):
- env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
- else:
- env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
- elif (env["target"]=="release_debug"):
- env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
- elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
-
- #env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
- env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS = ['be', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
-
- import methods
- env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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