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- /*************************************************************************/
- /* vector3i.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "vector3i.h"
- void Vector3i::set_axis(int p_axis, int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
- }
- int32_t Vector3i::get_axis(int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
- }
- int Vector3i::min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
- }
- int Vector3i::max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
- }
- Vector3i::operator String() const {
- return (itos(x) + ", " + itos(y) + ", " + itos(z));
- }
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