thread_work_pool.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* thread_work_pool.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "thread_work_pool.h"
  31. #include "core/os/os.h"
  32. void ThreadWorkPool::_thread_function(ThreadData *p_thread) {
  33. while (true) {
  34. p_thread->start.wait();
  35. if (p_thread->exit.load()) {
  36. break;
  37. }
  38. p_thread->work->work();
  39. p_thread->completed.post();
  40. }
  41. }
  42. void ThreadWorkPool::init(int p_thread_count) {
  43. ERR_FAIL_COND(threads != nullptr);
  44. if (p_thread_count < 0) {
  45. p_thread_count = OS::get_singleton()->get_processor_count();
  46. }
  47. thread_count = p_thread_count;
  48. threads = memnew_arr(ThreadData, thread_count);
  49. for (uint32_t i = 0; i < thread_count; i++) {
  50. threads[i].exit.store(false);
  51. threads[i].thread = memnew(std::thread(ThreadWorkPool::_thread_function, &threads[i]));
  52. }
  53. }
  54. void ThreadWorkPool::finish() {
  55. if (threads == nullptr) {
  56. return;
  57. }
  58. for (uint32_t i = 0; i < thread_count; i++) {
  59. threads[i].exit.store(true);
  60. threads[i].start.post();
  61. }
  62. for (uint32_t i = 0; i < thread_count; i++) {
  63. threads[i].thread->join();
  64. memdelete(threads[i].thread);
  65. }
  66. memdelete_arr(threads);
  67. threads = nullptr;
  68. }
  69. ThreadWorkPool::~ThreadWorkPool() {
  70. finish();
  71. }