rendering_device_vulkan.cpp 278 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. //#define FORCE_FULL_BARRIER
  38. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  39. if (!dependency_map.has(p_depends_on)) {
  40. dependency_map[p_depends_on] = Set<RID>();
  41. }
  42. dependency_map[p_depends_on].insert(p_id);
  43. if (!reverse_dependency_map.has(p_id)) {
  44. reverse_dependency_map[p_id] = Set<RID>();
  45. }
  46. reverse_dependency_map[p_id].insert(p_depends_on);
  47. }
  48. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  49. //direct dependencies must be freed
  50. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  51. if (E) {
  52. while (E->get().size()) {
  53. free(E->get().front()->get());
  54. }
  55. dependency_map.erase(E);
  56. }
  57. //reverse depenencies must be unreferenced
  58. E = reverse_dependency_map.find(p_id);
  59. if (E) {
  60. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  61. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  62. ERR_CONTINUE(!G);
  63. ERR_CONTINUE(!G->get().has(p_id));
  64. G->get().erase(p_id);
  65. }
  66. reverse_dependency_map.erase(E);
  67. }
  68. }
  69. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  70. VK_FORMAT_R4G4_UNORM_PACK8,
  71. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  72. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  73. VK_FORMAT_R5G6B5_UNORM_PACK16,
  74. VK_FORMAT_B5G6R5_UNORM_PACK16,
  75. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  76. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  77. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  78. VK_FORMAT_R8_UNORM,
  79. VK_FORMAT_R8_SNORM,
  80. VK_FORMAT_R8_USCALED,
  81. VK_FORMAT_R8_SSCALED,
  82. VK_FORMAT_R8_UINT,
  83. VK_FORMAT_R8_SINT,
  84. VK_FORMAT_R8_SRGB,
  85. VK_FORMAT_R8G8_UNORM,
  86. VK_FORMAT_R8G8_SNORM,
  87. VK_FORMAT_R8G8_USCALED,
  88. VK_FORMAT_R8G8_SSCALED,
  89. VK_FORMAT_R8G8_UINT,
  90. VK_FORMAT_R8G8_SINT,
  91. VK_FORMAT_R8G8_SRGB,
  92. VK_FORMAT_R8G8B8_UNORM,
  93. VK_FORMAT_R8G8B8_SNORM,
  94. VK_FORMAT_R8G8B8_USCALED,
  95. VK_FORMAT_R8G8B8_SSCALED,
  96. VK_FORMAT_R8G8B8_UINT,
  97. VK_FORMAT_R8G8B8_SINT,
  98. VK_FORMAT_R8G8B8_SRGB,
  99. VK_FORMAT_B8G8R8_UNORM,
  100. VK_FORMAT_B8G8R8_SNORM,
  101. VK_FORMAT_B8G8R8_USCALED,
  102. VK_FORMAT_B8G8R8_SSCALED,
  103. VK_FORMAT_B8G8R8_UINT,
  104. VK_FORMAT_B8G8R8_SINT,
  105. VK_FORMAT_B8G8R8_SRGB,
  106. VK_FORMAT_R8G8B8A8_UNORM,
  107. VK_FORMAT_R8G8B8A8_SNORM,
  108. VK_FORMAT_R8G8B8A8_USCALED,
  109. VK_FORMAT_R8G8B8A8_SSCALED,
  110. VK_FORMAT_R8G8B8A8_UINT,
  111. VK_FORMAT_R8G8B8A8_SINT,
  112. VK_FORMAT_R8G8B8A8_SRGB,
  113. VK_FORMAT_B8G8R8A8_UNORM,
  114. VK_FORMAT_B8G8R8A8_SNORM,
  115. VK_FORMAT_B8G8R8A8_USCALED,
  116. VK_FORMAT_B8G8R8A8_SSCALED,
  117. VK_FORMAT_B8G8R8A8_UINT,
  118. VK_FORMAT_B8G8R8A8_SINT,
  119. VK_FORMAT_B8G8R8A8_SRGB,
  120. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  121. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  122. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  123. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  124. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  125. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  126. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  127. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  128. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  129. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  130. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  131. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  132. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  133. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  134. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  135. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  136. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  137. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  138. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  139. VK_FORMAT_R16_UNORM,
  140. VK_FORMAT_R16_SNORM,
  141. VK_FORMAT_R16_USCALED,
  142. VK_FORMAT_R16_SSCALED,
  143. VK_FORMAT_R16_UINT,
  144. VK_FORMAT_R16_SINT,
  145. VK_FORMAT_R16_SFLOAT,
  146. VK_FORMAT_R16G16_UNORM,
  147. VK_FORMAT_R16G16_SNORM,
  148. VK_FORMAT_R16G16_USCALED,
  149. VK_FORMAT_R16G16_SSCALED,
  150. VK_FORMAT_R16G16_UINT,
  151. VK_FORMAT_R16G16_SINT,
  152. VK_FORMAT_R16G16_SFLOAT,
  153. VK_FORMAT_R16G16B16_UNORM,
  154. VK_FORMAT_R16G16B16_SNORM,
  155. VK_FORMAT_R16G16B16_USCALED,
  156. VK_FORMAT_R16G16B16_SSCALED,
  157. VK_FORMAT_R16G16B16_UINT,
  158. VK_FORMAT_R16G16B16_SINT,
  159. VK_FORMAT_R16G16B16_SFLOAT,
  160. VK_FORMAT_R16G16B16A16_UNORM,
  161. VK_FORMAT_R16G16B16A16_SNORM,
  162. VK_FORMAT_R16G16B16A16_USCALED,
  163. VK_FORMAT_R16G16B16A16_SSCALED,
  164. VK_FORMAT_R16G16B16A16_UINT,
  165. VK_FORMAT_R16G16B16A16_SINT,
  166. VK_FORMAT_R16G16B16A16_SFLOAT,
  167. VK_FORMAT_R32_UINT,
  168. VK_FORMAT_R32_SINT,
  169. VK_FORMAT_R32_SFLOAT,
  170. VK_FORMAT_R32G32_UINT,
  171. VK_FORMAT_R32G32_SINT,
  172. VK_FORMAT_R32G32_SFLOAT,
  173. VK_FORMAT_R32G32B32_UINT,
  174. VK_FORMAT_R32G32B32_SINT,
  175. VK_FORMAT_R32G32B32_SFLOAT,
  176. VK_FORMAT_R32G32B32A32_UINT,
  177. VK_FORMAT_R32G32B32A32_SINT,
  178. VK_FORMAT_R32G32B32A32_SFLOAT,
  179. VK_FORMAT_R64_UINT,
  180. VK_FORMAT_R64_SINT,
  181. VK_FORMAT_R64_SFLOAT,
  182. VK_FORMAT_R64G64_UINT,
  183. VK_FORMAT_R64G64_SINT,
  184. VK_FORMAT_R64G64_SFLOAT,
  185. VK_FORMAT_R64G64B64_UINT,
  186. VK_FORMAT_R64G64B64_SINT,
  187. VK_FORMAT_R64G64B64_SFLOAT,
  188. VK_FORMAT_R64G64B64A64_UINT,
  189. VK_FORMAT_R64G64B64A64_SINT,
  190. VK_FORMAT_R64G64B64A64_SFLOAT,
  191. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  192. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  193. VK_FORMAT_D16_UNORM,
  194. VK_FORMAT_X8_D24_UNORM_PACK32,
  195. VK_FORMAT_D32_SFLOAT,
  196. VK_FORMAT_S8_UINT,
  197. VK_FORMAT_D16_UNORM_S8_UINT,
  198. VK_FORMAT_D24_UNORM_S8_UINT,
  199. VK_FORMAT_D32_SFLOAT_S8_UINT,
  200. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  201. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  202. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  203. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  204. VK_FORMAT_BC2_UNORM_BLOCK,
  205. VK_FORMAT_BC2_SRGB_BLOCK,
  206. VK_FORMAT_BC3_UNORM_BLOCK,
  207. VK_FORMAT_BC3_SRGB_BLOCK,
  208. VK_FORMAT_BC4_UNORM_BLOCK,
  209. VK_FORMAT_BC4_SNORM_BLOCK,
  210. VK_FORMAT_BC5_UNORM_BLOCK,
  211. VK_FORMAT_BC5_SNORM_BLOCK,
  212. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  213. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  214. VK_FORMAT_BC7_UNORM_BLOCK,
  215. VK_FORMAT_BC7_SRGB_BLOCK,
  216. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  217. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  218. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  219. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  220. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  221. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  222. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  223. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  224. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  225. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  226. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  227. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  228. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  229. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  230. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  231. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  232. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  233. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  234. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  235. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  236. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  237. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  238. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  239. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  240. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  241. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  242. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  243. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  244. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  245. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  246. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  247. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  248. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  249. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  250. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  251. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  252. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  253. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  254. VK_FORMAT_G8B8G8R8_422_UNORM,
  255. VK_FORMAT_B8G8R8G8_422_UNORM,
  256. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  257. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  258. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  259. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  260. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  261. VK_FORMAT_R10X6_UNORM_PACK16,
  262. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  263. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  264. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  265. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  266. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  267. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  268. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  269. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  270. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  271. VK_FORMAT_R12X4_UNORM_PACK16,
  272. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  273. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  274. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  275. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  276. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  277. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  278. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  279. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  280. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  281. VK_FORMAT_G16B16G16R16_422_UNORM,
  282. VK_FORMAT_B16G16R16G16_422_UNORM,
  283. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  284. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  285. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  286. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  287. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  288. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  289. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  290. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  291. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  292. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  293. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  294. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  295. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  296. };
  297. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  298. "R4G4_Unorm_Pack8",
  299. "R4G4B4A4_Unorm_Pack16",
  300. "B4G4R4A4_Unorm_Pack16",
  301. "R5G6B5_Unorm_Pack16",
  302. "B5G6R5_Unorm_Pack16",
  303. "R5G5B5A1_Unorm_Pack16",
  304. "B5G5R5A1_Unorm_Pack16",
  305. "A1R5G5B5_Unorm_Pack16",
  306. "R8_Unorm",
  307. "R8_Snorm",
  308. "R8_Uscaled",
  309. "R8_Sscaled",
  310. "R8_Uint",
  311. "R8_Sint",
  312. "R8_Srgb",
  313. "R8G8_Unorm",
  314. "R8G8_Snorm",
  315. "R8G8_Uscaled",
  316. "R8G8_Sscaled",
  317. "R8G8_Uint",
  318. "R8G8_Sint",
  319. "R8G8_Srgb",
  320. "R8G8B8_Unorm",
  321. "R8G8B8_Snorm",
  322. "R8G8B8_Uscaled",
  323. "R8G8B8_Sscaled",
  324. "R8G8B8_Uint",
  325. "R8G8B8_Sint",
  326. "R8G8B8_Srgb",
  327. "B8G8R8_Unorm",
  328. "B8G8R8_Snorm",
  329. "B8G8R8_Uscaled",
  330. "B8G8R8_Sscaled",
  331. "B8G8R8_Uint",
  332. "B8G8R8_Sint",
  333. "B8G8R8_Srgb",
  334. "R8G8B8A8_Unorm",
  335. "R8G8B8A8_Snorm",
  336. "R8G8B8A8_Uscaled",
  337. "R8G8B8A8_Sscaled",
  338. "R8G8B8A8_Uint",
  339. "R8G8B8A8_Sint",
  340. "R8G8B8A8_Srgb",
  341. "B8G8R8A8_Unorm",
  342. "B8G8R8A8_Snorm",
  343. "B8G8R8A8_Uscaled",
  344. "B8G8R8A8_Sscaled",
  345. "B8G8R8A8_Uint",
  346. "B8G8R8A8_Sint",
  347. "B8G8R8A8_Srgb",
  348. "A8B8G8R8_Unorm_Pack32",
  349. "A8B8G8R8_Snorm_Pack32",
  350. "A8B8G8R8_Uscaled_Pack32",
  351. "A8B8G8R8_Sscaled_Pack32",
  352. "A8B8G8R8_Uint_Pack32",
  353. "A8B8G8R8_Sint_Pack32",
  354. "A8B8G8R8_Srgb_Pack32",
  355. "A2R10G10B10_Unorm_Pack32",
  356. "A2R10G10B10_Snorm_Pack32",
  357. "A2R10G10B10_Uscaled_Pack32",
  358. "A2R10G10B10_Sscaled_Pack32",
  359. "A2R10G10B10_Uint_Pack32",
  360. "A2R10G10B10_Sint_Pack32",
  361. "A2B10G10R10_Unorm_Pack32",
  362. "A2B10G10R10_Snorm_Pack32",
  363. "A2B10G10R10_Uscaled_Pack32",
  364. "A2B10G10R10_Sscaled_Pack32",
  365. "A2B10G10R10_Uint_Pack32",
  366. "A2B10G10R10_Sint_Pack32",
  367. "R16_Unorm",
  368. "R16_Snorm",
  369. "R16_Uscaled",
  370. "R16_Sscaled",
  371. "R16_Uint",
  372. "R16_Sint",
  373. "R16_Sfloat",
  374. "R16G16_Unorm",
  375. "R16G16_Snorm",
  376. "R16G16_Uscaled",
  377. "R16G16_Sscaled",
  378. "R16G16_Uint",
  379. "R16G16_Sint",
  380. "R16G16_Sfloat",
  381. "R16G16B16_Unorm",
  382. "R16G16B16_Snorm",
  383. "R16G16B16_Uscaled",
  384. "R16G16B16_Sscaled",
  385. "R16G16B16_Uint",
  386. "R16G16B16_Sint",
  387. "R16G16B16_Sfloat",
  388. "R16G16B16A16_Unorm",
  389. "R16G16B16A16_Snorm",
  390. "R16G16B16A16_Uscaled",
  391. "R16G16B16A16_Sscaled",
  392. "R16G16B16A16_Uint",
  393. "R16G16B16A16_Sint",
  394. "R16G16B16A16_Sfloat",
  395. "R32_Uint",
  396. "R32_Sint",
  397. "R32_Sfloat",
  398. "R32G32_Uint",
  399. "R32G32_Sint",
  400. "R32G32_Sfloat",
  401. "R32G32B32_Uint",
  402. "R32G32B32_Sint",
  403. "R32G32B32_Sfloat",
  404. "R32G32B32A32_Uint",
  405. "R32G32B32A32_Sint",
  406. "R32G32B32A32_Sfloat",
  407. "R64_Uint",
  408. "R64_Sint",
  409. "R64_Sfloat",
  410. "R64G64_Uint",
  411. "R64G64_Sint",
  412. "R64G64_Sfloat",
  413. "R64G64B64_Uint",
  414. "R64G64B64_Sint",
  415. "R64G64B64_Sfloat",
  416. "R64G64B64A64_Uint",
  417. "R64G64B64A64_Sint",
  418. "R64G64B64A64_Sfloat",
  419. "B10G11R11_Ufloat_Pack32",
  420. "E5B9G9R9_Ufloat_Pack32",
  421. "D16_Unorm",
  422. "X8_D24_Unorm_Pack32",
  423. "D32_Sfloat",
  424. "S8_Uint",
  425. "D16_Unorm_S8_Uint",
  426. "D24_Unorm_S8_Uint",
  427. "D32_Sfloat_S8_Uint",
  428. "Bc1_Rgb_Unorm_Block",
  429. "Bc1_Rgb_Srgb_Block",
  430. "Bc1_Rgba_Unorm_Block",
  431. "Bc1_Rgba_Srgb_Block",
  432. "Bc2_Unorm_Block",
  433. "Bc2_Srgb_Block",
  434. "Bc3_Unorm_Block",
  435. "Bc3_Srgb_Block",
  436. "Bc4_Unorm_Block",
  437. "Bc4_Snorm_Block",
  438. "Bc5_Unorm_Block",
  439. "Bc5_Snorm_Block",
  440. "Bc6H_Ufloat_Block",
  441. "Bc6H_Sfloat_Block",
  442. "Bc7_Unorm_Block",
  443. "Bc7_Srgb_Block",
  444. "Etc2_R8G8B8_Unorm_Block",
  445. "Etc2_R8G8B8_Srgb_Block",
  446. "Etc2_R8G8B8A1_Unorm_Block",
  447. "Etc2_R8G8B8A1_Srgb_Block",
  448. "Etc2_R8G8B8A8_Unorm_Block",
  449. "Etc2_R8G8B8A8_Srgb_Block",
  450. "Eac_R11_Unorm_Block",
  451. "Eac_R11_Snorm_Block",
  452. "Eac_R11G11_Unorm_Block",
  453. "Eac_R11G11_Snorm_Block",
  454. "Astc_4X4_Unorm_Block",
  455. "Astc_4X4_Srgb_Block",
  456. "Astc_5X4_Unorm_Block",
  457. "Astc_5X4_Srgb_Block",
  458. "Astc_5X5_Unorm_Block",
  459. "Astc_5X5_Srgb_Block",
  460. "Astc_6X5_Unorm_Block",
  461. "Astc_6X5_Srgb_Block",
  462. "Astc_6X6_Unorm_Block",
  463. "Astc_6X6_Srgb_Block",
  464. "Astc_8X5_Unorm_Block",
  465. "Astc_8X5_Srgb_Block",
  466. "Astc_8X6_Unorm_Block",
  467. "Astc_8X6_Srgb_Block",
  468. "Astc_8X8_Unorm_Block",
  469. "Astc_8X8_Srgb_Block",
  470. "Astc_10X5_Unorm_Block",
  471. "Astc_10X5_Srgb_Block",
  472. "Astc_10X6_Unorm_Block",
  473. "Astc_10X6_Srgb_Block",
  474. "Astc_10X8_Unorm_Block",
  475. "Astc_10X8_Srgb_Block",
  476. "Astc_10X10_Unorm_Block",
  477. "Astc_10X10_Srgb_Block",
  478. "Astc_12X10_Unorm_Block",
  479. "Astc_12X10_Srgb_Block",
  480. "Astc_12X12_Unorm_Block",
  481. "Astc_12X12_Srgb_Block",
  482. "G8B8G8R8_422_Unorm",
  483. "B8G8R8G8_422_Unorm",
  484. "G8_B8_R8_3Plane_420_Unorm",
  485. "G8_B8R8_2Plane_420_Unorm",
  486. "G8_B8_R8_3Plane_422_Unorm",
  487. "G8_B8R8_2Plane_422_Unorm",
  488. "G8_B8_R8_3Plane_444_Unorm",
  489. "R10X6_Unorm_Pack16",
  490. "R10X6G10X6_Unorm_2Pack16",
  491. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  492. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  493. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  494. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  495. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  496. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  497. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  498. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  499. "R12X4_Unorm_Pack16",
  500. "R12X4G12X4_Unorm_2Pack16",
  501. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  502. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  503. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  504. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  505. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  506. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  507. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  508. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  509. "G16B16G16R16_422_Unorm",
  510. "B16G16R16G16_422_Unorm",
  511. "G16_B16_R16_3Plane_420_Unorm",
  512. "G16_B16R16_2Plane_420_Unorm",
  513. "G16_B16_R16_3Plane_422_Unorm",
  514. "G16_B16R16_2Plane_422_Unorm",
  515. "G16_B16_R16_3Plane_444_Unorm",
  516. "Pvrtc1_2Bpp_Unorm_Block_Img",
  517. "Pvrtc1_4Bpp_Unorm_Block_Img",
  518. "Pvrtc2_2Bpp_Unorm_Block_Img",
  519. "Pvrtc2_4Bpp_Unorm_Block_Img",
  520. "Pvrtc1_2Bpp_Srgb_Block_Img",
  521. "Pvrtc1_4Bpp_Srgb_Block_Img",
  522. "Pvrtc2_2Bpp_Srgb_Block_Img",
  523. "Pvrtc2_4Bpp_Srgb_Block_Img"
  524. };
  525. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  526. switch (p_format) {
  527. case DATA_FORMAT_R8_UNORM:
  528. case DATA_FORMAT_R8_SNORM:
  529. case DATA_FORMAT_R8_UINT:
  530. case DATA_FORMAT_R8_SINT:
  531. case DATA_FORMAT_R8G8_UNORM:
  532. case DATA_FORMAT_R8G8_SNORM:
  533. case DATA_FORMAT_R8G8_UINT:
  534. case DATA_FORMAT_R8G8_SINT:
  535. case DATA_FORMAT_R8G8B8_UNORM:
  536. case DATA_FORMAT_R8G8B8_SNORM:
  537. case DATA_FORMAT_R8G8B8_UINT:
  538. case DATA_FORMAT_R8G8B8_SINT:
  539. case DATA_FORMAT_B8G8R8_UNORM:
  540. case DATA_FORMAT_B8G8R8_SNORM:
  541. case DATA_FORMAT_B8G8R8_UINT:
  542. case DATA_FORMAT_B8G8R8_SINT:
  543. case DATA_FORMAT_R8G8B8A8_UNORM:
  544. case DATA_FORMAT_R8G8B8A8_SNORM:
  545. case DATA_FORMAT_R8G8B8A8_UINT:
  546. case DATA_FORMAT_R8G8B8A8_SINT:
  547. case DATA_FORMAT_B8G8R8A8_UNORM:
  548. case DATA_FORMAT_B8G8R8A8_SNORM:
  549. case DATA_FORMAT_B8G8R8A8_UINT:
  550. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  551. case DATA_FORMAT_R16_UNORM:
  552. case DATA_FORMAT_R16_SNORM:
  553. case DATA_FORMAT_R16_UINT:
  554. case DATA_FORMAT_R16_SINT:
  555. case DATA_FORMAT_R16_SFLOAT: return 4;
  556. case DATA_FORMAT_R16G16_UNORM:
  557. case DATA_FORMAT_R16G16_SNORM:
  558. case DATA_FORMAT_R16G16_UINT:
  559. case DATA_FORMAT_R16G16_SINT:
  560. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  561. case DATA_FORMAT_R16G16B16_UNORM:
  562. case DATA_FORMAT_R16G16B16_SNORM:
  563. case DATA_FORMAT_R16G16B16_UINT:
  564. case DATA_FORMAT_R16G16B16_SINT:
  565. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  566. case DATA_FORMAT_R16G16B16A16_UNORM:
  567. case DATA_FORMAT_R16G16B16A16_SNORM:
  568. case DATA_FORMAT_R16G16B16A16_UINT:
  569. case DATA_FORMAT_R16G16B16A16_SINT:
  570. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  571. case DATA_FORMAT_R32_UINT:
  572. case DATA_FORMAT_R32_SINT:
  573. case DATA_FORMAT_R32_SFLOAT: return 4;
  574. case DATA_FORMAT_R32G32_UINT:
  575. case DATA_FORMAT_R32G32_SINT:
  576. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  577. case DATA_FORMAT_R32G32B32_UINT:
  578. case DATA_FORMAT_R32G32B32_SINT:
  579. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  580. case DATA_FORMAT_R32G32B32A32_UINT:
  581. case DATA_FORMAT_R32G32B32A32_SINT:
  582. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  583. case DATA_FORMAT_R64_UINT:
  584. case DATA_FORMAT_R64_SINT:
  585. case DATA_FORMAT_R64_SFLOAT: return 8;
  586. case DATA_FORMAT_R64G64_UINT:
  587. case DATA_FORMAT_R64G64_SINT:
  588. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  589. case DATA_FORMAT_R64G64B64_UINT:
  590. case DATA_FORMAT_R64G64B64_SINT:
  591. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  592. case DATA_FORMAT_R64G64B64A64_UINT:
  593. case DATA_FORMAT_R64G64B64A64_SINT:
  594. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  595. default: return 0;
  596. }
  597. }
  598. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  599. switch (p_format) {
  600. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  601. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  602. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  603. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  604. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  605. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  606. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  607. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  608. case DATA_FORMAT_R8_UNORM:
  609. case DATA_FORMAT_R8_SNORM:
  610. case DATA_FORMAT_R8_USCALED:
  611. case DATA_FORMAT_R8_SSCALED:
  612. case DATA_FORMAT_R8_UINT:
  613. case DATA_FORMAT_R8_SINT:
  614. case DATA_FORMAT_R8_SRGB: return 1;
  615. case DATA_FORMAT_R8G8_UNORM:
  616. case DATA_FORMAT_R8G8_SNORM:
  617. case DATA_FORMAT_R8G8_USCALED:
  618. case DATA_FORMAT_R8G8_SSCALED:
  619. case DATA_FORMAT_R8G8_UINT:
  620. case DATA_FORMAT_R8G8_SINT:
  621. case DATA_FORMAT_R8G8_SRGB: return 2;
  622. case DATA_FORMAT_R8G8B8_UNORM:
  623. case DATA_FORMAT_R8G8B8_SNORM:
  624. case DATA_FORMAT_R8G8B8_USCALED:
  625. case DATA_FORMAT_R8G8B8_SSCALED:
  626. case DATA_FORMAT_R8G8B8_UINT:
  627. case DATA_FORMAT_R8G8B8_SINT:
  628. case DATA_FORMAT_R8G8B8_SRGB:
  629. case DATA_FORMAT_B8G8R8_UNORM:
  630. case DATA_FORMAT_B8G8R8_SNORM:
  631. case DATA_FORMAT_B8G8R8_USCALED:
  632. case DATA_FORMAT_B8G8R8_SSCALED:
  633. case DATA_FORMAT_B8G8R8_UINT:
  634. case DATA_FORMAT_B8G8R8_SINT:
  635. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  636. case DATA_FORMAT_R8G8B8A8_UNORM:
  637. case DATA_FORMAT_R8G8B8A8_SNORM:
  638. case DATA_FORMAT_R8G8B8A8_USCALED:
  639. case DATA_FORMAT_R8G8B8A8_SSCALED:
  640. case DATA_FORMAT_R8G8B8A8_UINT:
  641. case DATA_FORMAT_R8G8B8A8_SINT:
  642. case DATA_FORMAT_R8G8B8A8_SRGB:
  643. case DATA_FORMAT_B8G8R8A8_UNORM:
  644. case DATA_FORMAT_B8G8R8A8_SNORM:
  645. case DATA_FORMAT_B8G8R8A8_USCALED:
  646. case DATA_FORMAT_B8G8R8A8_SSCALED:
  647. case DATA_FORMAT_B8G8R8A8_UINT:
  648. case DATA_FORMAT_B8G8R8A8_SINT:
  649. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  650. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  651. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  652. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  653. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  654. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  655. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  656. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  657. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  658. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  659. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  660. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  661. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  662. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  663. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  664. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  665. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  666. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  667. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  668. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  669. case DATA_FORMAT_R16_UNORM:
  670. case DATA_FORMAT_R16_SNORM:
  671. case DATA_FORMAT_R16_USCALED:
  672. case DATA_FORMAT_R16_SSCALED:
  673. case DATA_FORMAT_R16_UINT:
  674. case DATA_FORMAT_R16_SINT:
  675. case DATA_FORMAT_R16_SFLOAT: return 2;
  676. case DATA_FORMAT_R16G16_UNORM:
  677. case DATA_FORMAT_R16G16_SNORM:
  678. case DATA_FORMAT_R16G16_USCALED:
  679. case DATA_FORMAT_R16G16_SSCALED:
  680. case DATA_FORMAT_R16G16_UINT:
  681. case DATA_FORMAT_R16G16_SINT:
  682. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  683. case DATA_FORMAT_R16G16B16_UNORM:
  684. case DATA_FORMAT_R16G16B16_SNORM:
  685. case DATA_FORMAT_R16G16B16_USCALED:
  686. case DATA_FORMAT_R16G16B16_SSCALED:
  687. case DATA_FORMAT_R16G16B16_UINT:
  688. case DATA_FORMAT_R16G16B16_SINT:
  689. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  690. case DATA_FORMAT_R16G16B16A16_UNORM:
  691. case DATA_FORMAT_R16G16B16A16_SNORM:
  692. case DATA_FORMAT_R16G16B16A16_USCALED:
  693. case DATA_FORMAT_R16G16B16A16_SSCALED:
  694. case DATA_FORMAT_R16G16B16A16_UINT:
  695. case DATA_FORMAT_R16G16B16A16_SINT:
  696. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  697. case DATA_FORMAT_R32_UINT:
  698. case DATA_FORMAT_R32_SINT:
  699. case DATA_FORMAT_R32_SFLOAT: return 4;
  700. case DATA_FORMAT_R32G32_UINT:
  701. case DATA_FORMAT_R32G32_SINT:
  702. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  703. case DATA_FORMAT_R32G32B32_UINT:
  704. case DATA_FORMAT_R32G32B32_SINT:
  705. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  706. case DATA_FORMAT_R32G32B32A32_UINT:
  707. case DATA_FORMAT_R32G32B32A32_SINT:
  708. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  709. case DATA_FORMAT_R64_UINT:
  710. case DATA_FORMAT_R64_SINT:
  711. case DATA_FORMAT_R64_SFLOAT: return 8;
  712. case DATA_FORMAT_R64G64_UINT:
  713. case DATA_FORMAT_R64G64_SINT:
  714. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  715. case DATA_FORMAT_R64G64B64_UINT:
  716. case DATA_FORMAT_R64G64B64_SINT:
  717. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  718. case DATA_FORMAT_R64G64B64A64_UINT:
  719. case DATA_FORMAT_R64G64B64A64_SINT:
  720. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  721. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  722. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  723. case DATA_FORMAT_D16_UNORM: return 2;
  724. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  725. case DATA_FORMAT_D32_SFLOAT: return 4;
  726. case DATA_FORMAT_S8_UINT: return 1;
  727. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  728. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  729. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  730. return 5; //?
  731. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  732. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  733. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  734. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  735. case DATA_FORMAT_BC2_UNORM_BLOCK:
  736. case DATA_FORMAT_BC2_SRGB_BLOCK:
  737. case DATA_FORMAT_BC3_UNORM_BLOCK:
  738. case DATA_FORMAT_BC3_SRGB_BLOCK:
  739. case DATA_FORMAT_BC4_UNORM_BLOCK:
  740. case DATA_FORMAT_BC4_SNORM_BLOCK:
  741. case DATA_FORMAT_BC5_UNORM_BLOCK:
  742. case DATA_FORMAT_BC5_SNORM_BLOCK:
  743. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  744. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  745. case DATA_FORMAT_BC7_UNORM_BLOCK:
  746. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  747. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  748. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  749. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  750. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  751. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  752. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  753. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  754. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  755. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  756. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  757. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  758. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  759. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  760. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  761. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  762. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  763. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  764. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  765. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  766. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  767. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  768. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  769. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  770. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  771. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  772. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  773. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  774. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  775. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  776. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  777. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  778. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  779. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  780. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  781. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  782. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  783. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  784. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  785. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  786. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  787. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  788. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  789. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  790. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  791. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  792. case DATA_FORMAT_R10X6_UNORM_PACK16:
  793. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  794. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  795. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  796. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  797. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  798. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  799. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  800. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  801. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  802. case DATA_FORMAT_R12X4_UNORM_PACK16:
  803. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  804. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  805. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  806. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  807. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  808. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  809. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  810. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  811. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  812. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  813. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  814. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  815. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  816. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  817. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  818. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  819. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  820. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  821. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  822. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  823. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  824. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  825. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  826. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  827. default: {
  828. ERR_PRINT("Format not handled, bug");
  829. }
  830. }
  831. return 1;
  832. }
  833. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  834. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  835. switch (p_format) {
  836. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  837. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  838. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  839. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  840. case DATA_FORMAT_BC2_UNORM_BLOCK:
  841. case DATA_FORMAT_BC2_SRGB_BLOCK:
  842. case DATA_FORMAT_BC3_UNORM_BLOCK:
  843. case DATA_FORMAT_BC3_SRGB_BLOCK:
  844. case DATA_FORMAT_BC4_UNORM_BLOCK:
  845. case DATA_FORMAT_BC4_SNORM_BLOCK:
  846. case DATA_FORMAT_BC5_UNORM_BLOCK:
  847. case DATA_FORMAT_BC5_SNORM_BLOCK:
  848. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  849. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  850. case DATA_FORMAT_BC7_UNORM_BLOCK:
  851. case DATA_FORMAT_BC7_SRGB_BLOCK:
  852. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  853. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  854. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  855. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  858. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  859. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  860. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  861. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  862. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  863. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  864. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  865. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  866. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  867. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  868. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  890. r_w = 4;
  891. r_h = 4;
  892. return;
  893. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  894. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  895. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  896. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  897. r_w = 4;
  898. r_h = 4;
  899. return;
  900. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  901. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  902. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  903. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  904. r_w = 8;
  905. r_h = 4;
  906. return;
  907. default: {
  908. r_w = 1;
  909. r_h = 1;
  910. }
  911. }
  912. }
  913. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  914. switch (p_format) {
  915. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  916. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  917. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  918. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  919. case DATA_FORMAT_BC2_UNORM_BLOCK:
  920. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  921. case DATA_FORMAT_BC3_UNORM_BLOCK:
  922. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  923. case DATA_FORMAT_BC4_UNORM_BLOCK:
  924. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  925. case DATA_FORMAT_BC5_UNORM_BLOCK:
  926. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  927. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  928. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  929. case DATA_FORMAT_BC7_UNORM_BLOCK:
  930. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  931. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  932. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  933. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  934. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  935. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  936. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  937. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  938. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  939. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  940. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  941. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  942. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  943. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  944. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  945. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  946. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  947. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  948. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  949. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  950. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  951. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  952. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  953. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  954. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  955. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  956. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  957. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  958. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  959. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  960. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  961. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  962. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  963. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  964. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  965. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  966. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  967. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  968. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  969. return 8; //wrong
  970. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  972. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  976. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  977. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  978. return 8; //what varies is resolution
  979. default: {
  980. }
  981. }
  982. return 1;
  983. }
  984. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  985. switch (p_format) {
  986. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  987. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  988. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  989. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  990. case DATA_FORMAT_BC4_UNORM_BLOCK:
  991. case DATA_FORMAT_BC4_SNORM_BLOCK:
  992. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  993. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  994. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  995. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  996. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  997. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  998. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1000. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1001. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  1002. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1003. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1004. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1005. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  1006. default: {
  1007. }
  1008. }
  1009. return 0;
  1010. }
  1011. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1012. switch (p_format) {
  1013. case DATA_FORMAT_S8_UINT:
  1014. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1015. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1016. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1017. return true;
  1018. }
  1019. default: {
  1020. }
  1021. }
  1022. return false;
  1023. }
  1024. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1025. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1026. uint32_t w = p_width;
  1027. uint32_t h = p_height;
  1028. uint32_t d = p_depth;
  1029. uint32_t size = 0;
  1030. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1031. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1032. uint32_t blockw, blockh;
  1033. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1034. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1035. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1036. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1037. uint32_t s = bw * bh;
  1038. s *= pixel_size;
  1039. s >>= pixel_rshift;
  1040. size += s * d;
  1041. if (r_blockw) {
  1042. *r_blockw = bw;
  1043. }
  1044. if (r_blockh) {
  1045. *r_blockh = bh;
  1046. }
  1047. if (r_depth) {
  1048. *r_depth = d;
  1049. }
  1050. w = MAX(blockw, w >> 1);
  1051. h = MAX(blockh, h >> 1);
  1052. d = MAX(1, d >> 1);
  1053. }
  1054. return size;
  1055. }
  1056. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1057. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1058. int w = p_width;
  1059. int h = p_height;
  1060. int d = p_depth;
  1061. int mipmaps = 1;
  1062. while (true) {
  1063. if (w == 1 && h == 1 && d == 1) {
  1064. break;
  1065. }
  1066. w = MAX(1, w >> 1);
  1067. h = MAX(1, h >> 1);
  1068. d = MAX(1, d >> 1);
  1069. mipmaps++;
  1070. };
  1071. return mipmaps;
  1072. }
  1073. ///////////////////////
  1074. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1075. VK_COMPARE_OP_NEVER,
  1076. VK_COMPARE_OP_LESS,
  1077. VK_COMPARE_OP_EQUAL,
  1078. VK_COMPARE_OP_LESS_OR_EQUAL,
  1079. VK_COMPARE_OP_GREATER,
  1080. VK_COMPARE_OP_NOT_EQUAL,
  1081. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1082. VK_COMPARE_OP_ALWAYS
  1083. };
  1084. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1085. VK_STENCIL_OP_KEEP,
  1086. VK_STENCIL_OP_ZERO,
  1087. VK_STENCIL_OP_REPLACE,
  1088. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1089. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1090. VK_STENCIL_OP_INVERT,
  1091. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1092. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1093. };
  1094. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1095. VK_SAMPLE_COUNT_1_BIT,
  1096. VK_SAMPLE_COUNT_2_BIT,
  1097. VK_SAMPLE_COUNT_4_BIT,
  1098. VK_SAMPLE_COUNT_8_BIT,
  1099. VK_SAMPLE_COUNT_16_BIT,
  1100. VK_SAMPLE_COUNT_32_BIT,
  1101. VK_SAMPLE_COUNT_64_BIT,
  1102. };
  1103. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1104. VK_LOGIC_OP_CLEAR,
  1105. VK_LOGIC_OP_AND,
  1106. VK_LOGIC_OP_AND_REVERSE,
  1107. VK_LOGIC_OP_COPY,
  1108. VK_LOGIC_OP_AND_INVERTED,
  1109. VK_LOGIC_OP_NO_OP,
  1110. VK_LOGIC_OP_XOR,
  1111. VK_LOGIC_OP_OR,
  1112. VK_LOGIC_OP_NOR,
  1113. VK_LOGIC_OP_EQUIVALENT,
  1114. VK_LOGIC_OP_INVERT,
  1115. VK_LOGIC_OP_OR_REVERSE,
  1116. VK_LOGIC_OP_COPY_INVERTED,
  1117. VK_LOGIC_OP_OR_INVERTED,
  1118. VK_LOGIC_OP_NAND,
  1119. VK_LOGIC_OP_SET
  1120. };
  1121. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1122. VK_BLEND_FACTOR_ZERO,
  1123. VK_BLEND_FACTOR_ONE,
  1124. VK_BLEND_FACTOR_SRC_COLOR,
  1125. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1126. VK_BLEND_FACTOR_DST_COLOR,
  1127. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1128. VK_BLEND_FACTOR_SRC_ALPHA,
  1129. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1130. VK_BLEND_FACTOR_DST_ALPHA,
  1131. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1132. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1133. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1134. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1135. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1136. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1137. VK_BLEND_FACTOR_SRC1_COLOR,
  1138. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1139. VK_BLEND_FACTOR_SRC1_ALPHA,
  1140. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1141. };
  1142. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1143. VK_BLEND_OP_ADD,
  1144. VK_BLEND_OP_SUBTRACT,
  1145. VK_BLEND_OP_REVERSE_SUBTRACT,
  1146. VK_BLEND_OP_MIN,
  1147. VK_BLEND_OP_MAX
  1148. };
  1149. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1150. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1151. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1152. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1153. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1154. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1155. };
  1156. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1157. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1158. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1159. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1160. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1161. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1162. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1163. };
  1164. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1165. VK_IMAGE_TYPE_1D,
  1166. VK_IMAGE_TYPE_2D,
  1167. VK_IMAGE_TYPE_3D,
  1168. VK_IMAGE_TYPE_2D,
  1169. VK_IMAGE_TYPE_1D,
  1170. VK_IMAGE_TYPE_2D,
  1171. VK_IMAGE_TYPE_2D
  1172. };
  1173. /***************************/
  1174. /**** BUFFER MANAGEMENT ****/
  1175. /***************************/
  1176. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1177. VkBufferCreateInfo bufferInfo;
  1178. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1179. bufferInfo.pNext = NULL;
  1180. bufferInfo.flags = 0;
  1181. bufferInfo.size = p_size;
  1182. bufferInfo.usage = p_usage;
  1183. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1184. bufferInfo.queueFamilyIndexCount = 0;
  1185. bufferInfo.pQueueFamilyIndices = 0;
  1186. VmaAllocationCreateInfo allocInfo;
  1187. allocInfo.flags = 0;
  1188. allocInfo.usage = p_mapping;
  1189. allocInfo.requiredFlags = 0;
  1190. allocInfo.preferredFlags = 0;
  1191. allocInfo.memoryTypeBits = 0;
  1192. allocInfo.pool = NULL;
  1193. allocInfo.pUserData = NULL;
  1194. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1195. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size));
  1196. p_buffer->size = p_size;
  1197. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1198. p_buffer->buffer_info.offset = 0;
  1199. p_buffer->buffer_info.range = p_size;
  1200. return OK;
  1201. }
  1202. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1203. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1204. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1205. p_buffer->buffer = NULL;
  1206. p_buffer->allocation = NULL;
  1207. p_buffer->size = 0;
  1208. return OK;
  1209. }
  1210. Error RenderingDeviceVulkan::_insert_staging_block() {
  1211. VkBufferCreateInfo bufferInfo;
  1212. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1213. bufferInfo.pNext = NULL;
  1214. bufferInfo.flags = 0;
  1215. bufferInfo.size = staging_buffer_block_size;
  1216. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1217. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1218. bufferInfo.queueFamilyIndexCount = 0;
  1219. bufferInfo.pQueueFamilyIndices = 0;
  1220. VmaAllocationCreateInfo allocInfo;
  1221. allocInfo.flags = 0;
  1222. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1223. allocInfo.requiredFlags = 0;
  1224. allocInfo.preferredFlags = 0;
  1225. allocInfo.memoryTypeBits = 0;
  1226. allocInfo.pool = NULL;
  1227. allocInfo.pUserData = NULL;
  1228. StagingBufferBlock block;
  1229. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1230. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1231. block.frame_used = 0;
  1232. block.fill_amount = 0;
  1233. staging_buffer_blocks.insert(staging_buffer_current, block);
  1234. return OK;
  1235. }
  1236. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1237. //determine a block to use
  1238. r_alloc_size = p_amount;
  1239. while (true) {
  1240. r_alloc_offset = 0;
  1241. //see if we can use current block
  1242. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1243. //we used this block this frame, let's see if there is still room
  1244. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1245. {
  1246. uint32_t align_remainder = write_from % p_required_align;
  1247. if (align_remainder != 0) {
  1248. write_from += p_required_align - align_remainder;
  1249. }
  1250. }
  1251. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1252. if ((int32_t)p_amount < available_bytes) {
  1253. //all is good, we should be ok, all will fit
  1254. r_alloc_offset = write_from;
  1255. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1256. //ok all won't fit but at least we can fit a chunkie
  1257. //all is good, update what needs to be written to
  1258. r_alloc_offset = write_from;
  1259. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1260. } else {
  1261. //can't fit it into this buffer.
  1262. //will need to try next buffer
  1263. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1264. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1265. // possible in a single frame
  1266. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1267. //guess we did.. ok, let's see if we can insert a new block..
  1268. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1269. //we can, so we are safe
  1270. Error err = _insert_staging_block();
  1271. if (err) {
  1272. return err;
  1273. }
  1274. //claim for this frame
  1275. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1276. } else {
  1277. // Ok, worst case scenario, all the staging buffers belong to this frame
  1278. // and this frame is not even done.
  1279. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1280. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1281. if (false) { //separate thread from render
  1282. //block_until_next_frame()
  1283. continue;
  1284. } else {
  1285. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1286. _flush(true);
  1287. //clear the whole staging buffer
  1288. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1289. staging_buffer_blocks.write[i].frame_used = 0;
  1290. staging_buffer_blocks.write[i].fill_amount = 0;
  1291. }
  1292. //claim current
  1293. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1294. }
  1295. }
  1296. } else {
  1297. //not from current frame, so continue and try again
  1298. continue;
  1299. }
  1300. }
  1301. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1302. //this is an old block, which was already processed, let's reuse
  1303. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1304. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1305. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1306. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1307. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1308. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1309. Error err = _insert_staging_block();
  1310. if (err) {
  1311. return err;
  1312. }
  1313. //claim for this frame
  1314. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1315. } else {
  1316. // oops, we are out of room and we can't create more.
  1317. // let's flush older frames.
  1318. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1319. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1320. if (false) {
  1321. //separate thread from render
  1322. //block_until_next_frame()
  1323. continue; //and try again
  1324. } else {
  1325. _flush(false);
  1326. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1327. //clear all blocks but the ones from this frame
  1328. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1329. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1330. break; //ok, we reached something from this frame, abort
  1331. }
  1332. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1333. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1334. }
  1335. //claim for current frame
  1336. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1337. }
  1338. }
  1339. }
  1340. //all was good, break
  1341. break;
  1342. }
  1343. staging_buffer_used = true;
  1344. return OK;
  1345. }
  1346. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1347. //submitting may get chunked for various reasons, so convert this to a task
  1348. size_t to_submit = p_data_size;
  1349. size_t submit_from = 0;
  1350. while (to_submit > 0) {
  1351. uint32_t block_write_offset;
  1352. uint32_t block_write_amount;
  1353. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1354. if (err) {
  1355. return err;
  1356. }
  1357. //map staging buffer (It's CPU and coherent)
  1358. void *data_ptr = NULL;
  1359. {
  1360. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1361. if (vkerr) {
  1362. ERR_FAIL_V(ERR_CANT_CREATE);
  1363. }
  1364. }
  1365. //copy to staging buffer
  1366. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1367. //unmap
  1368. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1369. //insert a command to copy this
  1370. VkBufferCopy region;
  1371. region.srcOffset = block_write_offset;
  1372. region.dstOffset = submit_from + p_offset;
  1373. region.size = block_write_amount;
  1374. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1375. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1376. to_submit -= block_write_amount;
  1377. submit_from += block_write_amount;
  1378. }
  1379. return OK;
  1380. }
  1381. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1382. VkMemoryBarrier mem_barrier;
  1383. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1384. mem_barrier.pNext = NULL;
  1385. mem_barrier.srcAccessMask = p_src_access;
  1386. mem_barrier.dstAccessMask = p_dst_sccess;
  1387. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1388. }
  1389. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1390. //used for debug
  1391. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1392. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1393. VK_ACCESS_INDEX_READ_BIT |
  1394. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1395. VK_ACCESS_UNIFORM_READ_BIT |
  1396. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1397. VK_ACCESS_SHADER_READ_BIT |
  1398. VK_ACCESS_SHADER_WRITE_BIT |
  1399. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1400. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1401. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1402. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1403. VK_ACCESS_TRANSFER_READ_BIT |
  1404. VK_ACCESS_TRANSFER_WRITE_BIT |
  1405. VK_ACCESS_HOST_READ_BIT |
  1406. VK_ACCESS_HOST_WRITE_BIT,
  1407. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1408. VK_ACCESS_INDEX_READ_BIT |
  1409. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1410. VK_ACCESS_UNIFORM_READ_BIT |
  1411. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1412. VK_ACCESS_SHADER_READ_BIT |
  1413. VK_ACCESS_SHADER_WRITE_BIT |
  1414. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1415. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1416. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1417. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1418. VK_ACCESS_TRANSFER_READ_BIT |
  1419. VK_ACCESS_TRANSFER_WRITE_BIT |
  1420. VK_ACCESS_HOST_READ_BIT |
  1421. VK_ACCESS_HOST_WRITE_BIT,
  1422. p_sync_with_draw);
  1423. }
  1424. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1425. VkBufferMemoryBarrier buffer_mem_barrier;
  1426. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1427. buffer_mem_barrier.pNext = NULL;
  1428. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1429. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1430. buffer_mem_barrier.srcAccessMask = p_src_access;
  1431. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1432. buffer_mem_barrier.buffer = buffer;
  1433. buffer_mem_barrier.offset = p_from;
  1434. buffer_mem_barrier.size = p_size;
  1435. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, NULL, 1, &buffer_mem_barrier, 0, NULL);
  1436. }
  1437. /*****************/
  1438. /**** TEXTURE ****/
  1439. /*****************/
  1440. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1441. _THREAD_SAFE_METHOD_
  1442. VkImageCreateInfo image_create_info;
  1443. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1444. image_create_info.pNext = NULL;
  1445. image_create_info.flags = 0;
  1446. VkImageFormatListCreateInfoKHR format_list_create_info;
  1447. Vector<VkFormat> allowed_formats;
  1448. if (p_format.shareable_formats.size()) {
  1449. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1450. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1451. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1452. }
  1453. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1454. format_list_create_info.pNext = NULL;
  1455. format_list_create_info.viewFormatCount = allowed_formats.size();
  1456. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1457. image_create_info.pNext = &format_list_create_info;
  1458. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1459. "If supplied a list of shareable formats, the current format must be present in the list");
  1460. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1461. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1462. }
  1463. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1464. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1465. }
  1466. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1467. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1468. }*/
  1469. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1470. image_create_info.imageType = vulkan_image_type[p_format.type];
  1471. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1472. image_create_info.format = vulkan_formats[p_format.format];
  1473. image_create_info.extent.width = p_format.width;
  1474. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1475. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1476. image_create_info.extent.height = p_format.height;
  1477. } else {
  1478. image_create_info.extent.height = 1;
  1479. }
  1480. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1481. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1482. image_create_info.extent.depth = p_format.depth;
  1483. } else {
  1484. image_create_info.extent.depth = 1;
  1485. }
  1486. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1487. image_create_info.mipLevels = p_format.mipmaps;
  1488. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1489. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1490. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1491. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1492. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1493. image_create_info.arrayLayers = p_format.array_layers;
  1494. } else {
  1495. image_create_info.arrayLayers = 1;
  1496. }
  1497. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1498. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1499. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1500. //usage
  1501. image_create_info.usage = 0;
  1502. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1503. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1504. }
  1505. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1506. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1507. }
  1508. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1509. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1510. }
  1511. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1512. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1513. }
  1514. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1515. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1516. }
  1517. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1518. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1519. }
  1520. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1521. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1522. }
  1523. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1524. image_create_info.queueFamilyIndexCount = 0;
  1525. image_create_info.pQueueFamilyIndices = NULL;
  1526. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1527. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1528. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1529. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1530. if (p_data.size()) {
  1531. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1532. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1533. int expected_images = image_create_info.arrayLayers;
  1534. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1535. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1536. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1537. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1538. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1539. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1540. }
  1541. }
  1542. {
  1543. //validate that this image is supported for the intended use
  1544. VkFormatProperties properties;
  1545. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1546. VkFormatFeatureFlags flags;
  1547. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1548. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1549. flags = properties.linearTilingFeatures;
  1550. format_text += " (with CPU read bit)";
  1551. } else {
  1552. flags = properties.optimalTilingFeatures;
  1553. }
  1554. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1555. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1556. }
  1557. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1558. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1559. }
  1560. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1561. printf("vkformat: %x\n", image_create_info.format);
  1562. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1563. }
  1564. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1565. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1566. }
  1567. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1568. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1569. }
  1570. }
  1571. //some view validation
  1572. if (p_view.format_override != DATA_FORMAT_MAX) {
  1573. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1574. }
  1575. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1576. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1577. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1578. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1579. //allocate memory
  1580. VmaAllocationCreateInfo allocInfo;
  1581. allocInfo.flags = 0;
  1582. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1583. allocInfo.requiredFlags = 0;
  1584. allocInfo.preferredFlags = 0;
  1585. allocInfo.memoryTypeBits = 0;
  1586. allocInfo.pool = NULL;
  1587. allocInfo.pUserData = NULL;
  1588. Texture texture;
  1589. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1590. ERR_FAIL_COND_V(err, RID());
  1591. texture.type = p_format.type;
  1592. texture.format = p_format.format;
  1593. texture.width = image_create_info.extent.width;
  1594. texture.height = image_create_info.extent.height;
  1595. texture.depth = image_create_info.extent.depth;
  1596. texture.layers = image_create_info.arrayLayers;
  1597. texture.mipmaps = image_create_info.mipLevels;
  1598. texture.usage_flags = p_format.usage_bits;
  1599. texture.samples = p_format.samples;
  1600. texture.allowed_shared_formats = p_format.shareable_formats;
  1601. //set base layout based on usage priority
  1602. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1603. //first priority, readable
  1604. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1605. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1606. //second priority, storage
  1607. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1608. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1609. //third priority, color or depth
  1610. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1611. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1612. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1613. } else {
  1614. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1615. }
  1616. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1617. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1618. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1619. if (format_has_stencil(p_format.format)) {
  1620. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1621. }
  1622. } else {
  1623. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1624. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1625. }
  1626. texture.bound = false;
  1627. //create view
  1628. VkImageViewCreateInfo image_view_create_info;
  1629. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1630. image_view_create_info.pNext = NULL;
  1631. image_view_create_info.flags = 0;
  1632. image_view_create_info.image = texture.image;
  1633. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1634. VK_IMAGE_VIEW_TYPE_1D,
  1635. VK_IMAGE_VIEW_TYPE_2D,
  1636. VK_IMAGE_VIEW_TYPE_3D,
  1637. VK_IMAGE_VIEW_TYPE_CUBE,
  1638. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1639. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1640. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1641. };
  1642. image_view_create_info.viewType = view_types[p_format.type];
  1643. if (p_view.format_override == DATA_FORMAT_MAX) {
  1644. image_view_create_info.format = image_create_info.format;
  1645. } else {
  1646. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1647. }
  1648. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1649. VK_COMPONENT_SWIZZLE_IDENTITY,
  1650. VK_COMPONENT_SWIZZLE_ZERO,
  1651. VK_COMPONENT_SWIZZLE_ONE,
  1652. VK_COMPONENT_SWIZZLE_R,
  1653. VK_COMPONENT_SWIZZLE_G,
  1654. VK_COMPONENT_SWIZZLE_B,
  1655. VK_COMPONENT_SWIZZLE_A
  1656. };
  1657. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1658. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1659. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1660. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1661. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1662. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1663. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1664. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1665. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1666. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1667. } else {
  1668. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1669. }
  1670. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1671. if (err) {
  1672. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1673. ERR_FAIL_V(RID());
  1674. }
  1675. //barrier to set layout
  1676. {
  1677. VkImageMemoryBarrier image_memory_barrier;
  1678. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1679. image_memory_barrier.pNext = NULL;
  1680. image_memory_barrier.srcAccessMask = 0;
  1681. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1682. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1683. image_memory_barrier.newLayout = texture.layout;
  1684. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1685. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1686. image_memory_barrier.image = texture.image;
  1687. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1688. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1689. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1690. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1691. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1692. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1693. }
  1694. RID id = texture_owner.make_rid(texture);
  1695. if (p_data.size()) {
  1696. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1697. texture_update(id, i, p_data[i]);
  1698. }
  1699. }
  1700. return id;
  1701. }
  1702. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1703. _THREAD_SAFE_METHOD_
  1704. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1705. ERR_FAIL_COND_V(!src_texture, RID());
  1706. if (src_texture->owner.is_valid()) { //ahh this is a share
  1707. p_with_texture = src_texture->owner;
  1708. src_texture = texture_owner.getornull(src_texture->owner);
  1709. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1710. }
  1711. //create view
  1712. Texture texture = *src_texture;
  1713. VkImageViewCreateInfo image_view_create_info;
  1714. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1715. image_view_create_info.pNext = NULL;
  1716. image_view_create_info.flags = 0;
  1717. image_view_create_info.image = texture.image;
  1718. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1719. VK_IMAGE_VIEW_TYPE_1D,
  1720. VK_IMAGE_VIEW_TYPE_2D,
  1721. VK_IMAGE_VIEW_TYPE_3D,
  1722. VK_IMAGE_VIEW_TYPE_CUBE,
  1723. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1724. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1725. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1726. };
  1727. image_view_create_info.viewType = view_types[texture.type];
  1728. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1729. image_view_create_info.format = vulkan_formats[texture.format];
  1730. } else {
  1731. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1732. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1733. "Format override is not in the list of allowed shareable formats for original texture.");
  1734. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1735. }
  1736. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1737. VK_COMPONENT_SWIZZLE_IDENTITY,
  1738. VK_COMPONENT_SWIZZLE_ZERO,
  1739. VK_COMPONENT_SWIZZLE_ONE,
  1740. VK_COMPONENT_SWIZZLE_R,
  1741. VK_COMPONENT_SWIZZLE_G,
  1742. VK_COMPONENT_SWIZZLE_B,
  1743. VK_COMPONENT_SWIZZLE_A
  1744. };
  1745. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1746. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1747. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1748. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1749. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1750. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1751. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1752. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1753. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1754. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1755. } else {
  1756. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1757. }
  1758. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1759. if (err) {
  1760. ERR_FAIL_V(RID());
  1761. }
  1762. texture.owner = p_with_texture;
  1763. RID id = texture_owner.make_rid(texture);
  1764. _add_dependency(id, p_with_texture);
  1765. return id;
  1766. }
  1767. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1768. _THREAD_SAFE_METHOD_
  1769. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1770. ERR_FAIL_COND_V(!src_texture, RID());
  1771. if (src_texture->owner.is_valid()) { //ahh this is a share
  1772. p_with_texture = src_texture->owner;
  1773. src_texture = texture_owner.getornull(src_texture->owner);
  1774. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1775. }
  1776. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1777. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1778. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1779. "Can only create a 3D slice from a 3D texture");
  1780. //create view
  1781. ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1782. ERR_FAIL_INDEX_V(p_layer, src_texture->layers, RID());
  1783. Texture texture = *src_texture;
  1784. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1785. texture.mipmaps = 1;
  1786. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1787. VkImageViewCreateInfo image_view_create_info;
  1788. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1789. image_view_create_info.pNext = NULL;
  1790. image_view_create_info.flags = 0;
  1791. image_view_create_info.image = texture.image;
  1792. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1793. VK_IMAGE_VIEW_TYPE_1D,
  1794. VK_IMAGE_VIEW_TYPE_2D,
  1795. VK_IMAGE_VIEW_TYPE_2D,
  1796. VK_IMAGE_VIEW_TYPE_2D,
  1797. VK_IMAGE_VIEW_TYPE_1D,
  1798. VK_IMAGE_VIEW_TYPE_2D,
  1799. VK_IMAGE_VIEW_TYPE_2D,
  1800. };
  1801. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1802. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1803. image_view_create_info.format = vulkan_formats[texture.format];
  1804. } else {
  1805. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1806. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1807. "Format override is not in the list of allowed shareable formats for original texture.");
  1808. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1809. }
  1810. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1811. VK_COMPONENT_SWIZZLE_IDENTITY,
  1812. VK_COMPONENT_SWIZZLE_ZERO,
  1813. VK_COMPONENT_SWIZZLE_ONE,
  1814. VK_COMPONENT_SWIZZLE_R,
  1815. VK_COMPONENT_SWIZZLE_G,
  1816. VK_COMPONENT_SWIZZLE_B,
  1817. VK_COMPONENT_SWIZZLE_A
  1818. };
  1819. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1820. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1821. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1822. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1823. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1824. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1825. "Specified layer is invalid for cubemap");
  1826. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1827. "Specified layer must be a multiple of 6.");
  1828. }
  1829. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1830. image_view_create_info.subresourceRange.levelCount = 1;
  1831. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1832. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1833. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1834. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1835. } else {
  1836. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1837. }
  1838. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1839. if (err) {
  1840. ERR_FAIL_V(RID());
  1841. }
  1842. texture.owner = p_with_texture;
  1843. RID id = texture_owner.make_rid(texture);
  1844. _add_dependency(id, p_with_texture);
  1845. return id;
  1846. }
  1847. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1848. _THREAD_SAFE_METHOD_
  1849. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1850. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1851. Texture *texture = texture_owner.getornull(p_texture);
  1852. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1853. if (texture->owner != RID()) {
  1854. p_texture = texture->owner;
  1855. texture = texture_owner.getornull(texture->owner);
  1856. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1857. }
  1858. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1859. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1860. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1861. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1862. uint32_t layer_count = texture->layers;
  1863. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1864. layer_count *= 6;
  1865. }
  1866. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1867. uint32_t width, height;
  1868. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1869. uint32_t required_size = image_size;
  1870. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1871. if (required_align == 1) {
  1872. required_align = get_image_format_pixel_size(texture->format);
  1873. }
  1874. if ((required_align % 4) != 0) { //alignment rules are really strange
  1875. required_align *= 4;
  1876. }
  1877. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1878. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1879. uint32_t region_size = texture_upload_region_size_px;
  1880. PoolVector<uint8_t>::Read r = p_data.read();
  1881. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1882. //barrier to transfer
  1883. {
  1884. VkImageMemoryBarrier image_memory_barrier;
  1885. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1886. image_memory_barrier.pNext = NULL;
  1887. image_memory_barrier.srcAccessMask = 0;
  1888. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1889. image_memory_barrier.oldLayout = texture->layout;
  1890. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1891. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1892. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1893. image_memory_barrier.image = texture->image;
  1894. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1895. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1896. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1897. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1898. image_memory_barrier.subresourceRange.layerCount = 1;
  1899. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1900. }
  1901. uint32_t mipmap_offset = 0;
  1902. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1903. uint32_t depth;
  1904. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1905. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1906. image_size = image_total - mipmap_offset;
  1907. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1908. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1909. for (uint32_t x = 0; x < width; x += region_size) {
  1910. for (uint32_t y = 0; y < height; y += region_size) {
  1911. uint32_t region_w = MIN(region_size, width - x);
  1912. uint32_t region_h = MIN(region_size, height - y);
  1913. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1914. uint32_t to_allocate = region_w * region_h * pixel_size;
  1915. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1916. uint32_t alloc_offset, alloc_size;
  1917. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1918. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1919. uint8_t *write_ptr;
  1920. { //map
  1921. void *data_ptr = NULL;
  1922. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1923. if (vkerr) {
  1924. ERR_FAIL_V(ERR_CANT_CREATE);
  1925. }
  1926. write_ptr = (uint8_t *)data_ptr;
  1927. write_ptr += alloc_offset;
  1928. }
  1929. uint32_t block_w, block_h;
  1930. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1931. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1932. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1933. if (block_w != 1 || block_h != 1) {
  1934. //compressed image (blocks)
  1935. //must copy a block region
  1936. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1937. //re-create current variables in blocky format
  1938. uint32_t xb = x / block_w;
  1939. uint32_t yb = y / block_h;
  1940. uint32_t wb = width / block_w;
  1941. //uint32_t hb = height / block_h;
  1942. uint32_t region_wb = region_w / block_w;
  1943. uint32_t region_hb = region_h / block_h;
  1944. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1945. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1946. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1947. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1948. //copy block
  1949. for (uint32_t i = 0; i < block_size; i++) {
  1950. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1951. }
  1952. }
  1953. }
  1954. } else {
  1955. //regular image (pixels)
  1956. //must copy a pixel region
  1957. for (uint32_t xr = 0; xr < region_w; xr++) {
  1958. for (uint32_t yr = 0; yr < region_h; yr++) {
  1959. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1960. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1961. //copy block
  1962. for (uint32_t i = 0; i < pixel_size; i++) {
  1963. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1964. }
  1965. }
  1966. }
  1967. }
  1968. { //unmap
  1969. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1970. }
  1971. VkBufferImageCopy buffer_image_copy;
  1972. buffer_image_copy.bufferOffset = alloc_offset;
  1973. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1974. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1975. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  1976. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1977. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1978. buffer_image_copy.imageSubresource.layerCount = 1;
  1979. buffer_image_copy.imageOffset.x = x;
  1980. buffer_image_copy.imageOffset.y = y;
  1981. buffer_image_copy.imageOffset.z = z;
  1982. buffer_image_copy.imageExtent.width = region_w;
  1983. buffer_image_copy.imageExtent.height = region_h;
  1984. buffer_image_copy.imageExtent.depth = 1;
  1985. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1986. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1987. }
  1988. }
  1989. }
  1990. mipmap_offset = image_total;
  1991. }
  1992. //barrier to restore layout
  1993. {
  1994. VkImageMemoryBarrier image_memory_barrier;
  1995. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1996. image_memory_barrier.pNext = NULL;
  1997. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1998. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1999. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2000. image_memory_barrier.newLayout = texture->layout;
  2001. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2002. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2003. image_memory_barrier.image = texture->image;
  2004. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2005. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2006. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2007. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2008. image_memory_barrier.subresourceRange.layerCount = 1;
  2009. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2010. }
  2011. return OK;
  2012. }
  2013. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2014. uint32_t width, height, depth;
  2015. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2016. PoolVector<uint8_t> image_data;
  2017. image_data.resize(image_size);
  2018. void *img_mem;
  2019. vmaMapMemory(allocator, p_allocation, &img_mem);
  2020. uint32_t blockw, blockh;
  2021. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2022. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2023. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2024. {
  2025. PoolVector<uint8_t>::Write w = image_data.write();
  2026. uint32_t mipmap_offset = 0;
  2027. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2028. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2029. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  2030. image_size = image_total - mipmap_offset;
  2031. VkImageSubresource image_sub_resorce;
  2032. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2033. image_sub_resorce.arrayLayer = p_layer;
  2034. image_sub_resorce.mipLevel = mm_i;
  2035. VkSubresourceLayout layout;
  2036. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2037. for (uint32_t z = 0; z < depth; z++) {
  2038. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2039. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2040. if (block_size > 1) {
  2041. //compressed
  2042. uint32_t line_width = (block_size * (width / blockw));
  2043. for (uint32_t y = 0; y < height / blockh; y++) {
  2044. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2045. uint8_t *wptr = write_ptr + y * line_width;
  2046. copymem(wptr, rptr, line_width);
  2047. }
  2048. } else {
  2049. //uncompressed
  2050. for (uint32_t y = 0; y < height; y++) {
  2051. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2052. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2053. copymem(wptr, rptr, pixel_size * width);
  2054. }
  2055. }
  2056. }
  2057. mipmap_offset = image_total;
  2058. }
  2059. }
  2060. vmaUnmapMemory(allocator, p_allocation);
  2061. return image_data;
  2062. }
  2063. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2064. _THREAD_SAFE_METHOD_
  2065. Texture *tex = texture_owner.getornull(p_texture);
  2066. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  2067. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  2068. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2069. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(),
  2070. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2071. uint32_t layer_count = tex->layers;
  2072. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2073. layer_count *= 6;
  2074. }
  2075. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  2076. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2077. //does not need anything fancy, map and read.
  2078. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2079. } else {
  2080. //compute total image size
  2081. uint32_t width, height, depth;
  2082. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2083. //allocate buffer
  2084. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  2085. Buffer tmp_buffer;
  2086. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2087. { //Source image barrier
  2088. VkImageMemoryBarrier image_memory_barrier;
  2089. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2090. image_memory_barrier.pNext = NULL;
  2091. image_memory_barrier.srcAccessMask = 0;
  2092. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2093. image_memory_barrier.oldLayout = tex->layout;
  2094. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2095. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2096. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2097. image_memory_barrier.image = tex->image;
  2098. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2099. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2100. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2101. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2102. image_memory_barrier.subresourceRange.layerCount = 1;
  2103. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2104. }
  2105. uint32_t computed_w = tex->width;
  2106. uint32_t computed_h = tex->height;
  2107. uint32_t computed_d = tex->depth;
  2108. uint32_t prev_size = 0;
  2109. uint32_t offset = 0;
  2110. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2111. VkBufferImageCopy buffer_image_copy;
  2112. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2113. uint32_t size = image_size - prev_size;
  2114. prev_size = image_size;
  2115. buffer_image_copy.bufferOffset = offset;
  2116. buffer_image_copy.bufferImageHeight = 0;
  2117. buffer_image_copy.bufferRowLength = 0;
  2118. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2119. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2120. buffer_image_copy.imageSubresource.layerCount = 1;
  2121. buffer_image_copy.imageSubresource.mipLevel = i;
  2122. buffer_image_copy.imageOffset.x = 0;
  2123. buffer_image_copy.imageOffset.y = 0;
  2124. buffer_image_copy.imageOffset.z = 0;
  2125. buffer_image_copy.imageExtent.width = computed_w;
  2126. buffer_image_copy.imageExtent.height = computed_h;
  2127. buffer_image_copy.imageExtent.depth = computed_d;
  2128. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2129. computed_w = MAX(1, computed_w >> 1);
  2130. computed_h = MAX(1, computed_h >> 1);
  2131. computed_d = MAX(1, computed_d >> 1);
  2132. offset += size;
  2133. }
  2134. { //restore src
  2135. VkImageMemoryBarrier image_memory_barrier;
  2136. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2137. image_memory_barrier.pNext = NULL;
  2138. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2139. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2140. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2141. image_memory_barrier.newLayout = tex->layout;
  2142. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2143. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2144. image_memory_barrier.image = tex->image;
  2145. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2146. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2147. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2148. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2149. image_memory_barrier.subresourceRange.layerCount = 1;
  2150. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2151. }
  2152. _flush(true);
  2153. void *buffer_mem;
  2154. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2155. if (vkerr) {
  2156. ERR_FAIL_V(PoolVector<uint8_t>());
  2157. }
  2158. PoolVector<uint8_t> buffer_data;
  2159. {
  2160. buffer_data.resize(buffer_size);
  2161. PoolVector<uint8_t>::Write w = buffer_data.write();
  2162. copymem(w.ptr(), buffer_mem, buffer_size);
  2163. }
  2164. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2165. _buffer_free(&tmp_buffer);
  2166. return buffer_data;
  2167. }
  2168. }
  2169. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2170. _THREAD_SAFE_METHOD_
  2171. Texture *tex = texture_owner.getornull(p_texture);
  2172. ERR_FAIL_COND_V(!tex, false);
  2173. return tex->owner.is_valid();
  2174. }
  2175. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2176. return texture_owner.owns(p_texture);
  2177. }
  2178. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2179. _THREAD_SAFE_METHOD_
  2180. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2181. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2182. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2183. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2184. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2185. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2186. uint32_t src_layer_count = src_tex->layers;
  2187. uint32_t src_width, src_height, src_depth;
  2188. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2189. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2190. src_layer_count *= 6;
  2191. }
  2192. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2193. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2194. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2195. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2196. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2197. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2198. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2199. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2200. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2201. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2202. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2203. uint32_t dst_layer_count = dst_tex->layers;
  2204. uint32_t dst_width, dst_height, dst_depth;
  2205. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2206. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2207. dst_layer_count *= 6;
  2208. }
  2209. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2210. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2211. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2212. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2213. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2214. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2215. "Source and destination texture must be of the same type (color or depth).");
  2216. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2217. {
  2218. //PRE Copy the image
  2219. { //Source
  2220. VkImageMemoryBarrier image_memory_barrier;
  2221. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2222. image_memory_barrier.pNext = NULL;
  2223. image_memory_barrier.srcAccessMask = 0;
  2224. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2225. image_memory_barrier.oldLayout = src_tex->layout;
  2226. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2227. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2228. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2229. image_memory_barrier.image = src_tex->image;
  2230. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2231. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2232. image_memory_barrier.subresourceRange.levelCount = 1;
  2233. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2234. image_memory_barrier.subresourceRange.layerCount = 1;
  2235. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2236. }
  2237. { //Dest
  2238. VkImageMemoryBarrier image_memory_barrier;
  2239. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2240. image_memory_barrier.pNext = NULL;
  2241. image_memory_barrier.srcAccessMask = 0;
  2242. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2243. image_memory_barrier.oldLayout = dst_tex->layout;
  2244. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2245. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2246. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2247. image_memory_barrier.image = dst_tex->image;
  2248. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2249. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2250. image_memory_barrier.subresourceRange.levelCount = 1;
  2251. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2252. image_memory_barrier.subresourceRange.layerCount = 1;
  2253. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2254. }
  2255. //COPY
  2256. {
  2257. VkImageCopy image_copy_region;
  2258. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2259. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2260. image_copy_region.srcSubresource.layerCount = 1;
  2261. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2262. image_copy_region.srcOffset.x = p_from.x;
  2263. image_copy_region.srcOffset.y = p_from.y;
  2264. image_copy_region.srcOffset.z = p_from.z;
  2265. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2266. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2267. image_copy_region.dstSubresource.layerCount = 1;
  2268. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2269. image_copy_region.dstOffset.x = p_to.x;
  2270. image_copy_region.dstOffset.y = p_to.y;
  2271. image_copy_region.dstOffset.z = p_to.z;
  2272. image_copy_region.extent.width = p_size.x;
  2273. image_copy_region.extent.height = p_size.y;
  2274. image_copy_region.extent.depth = p_size.z;
  2275. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2276. }
  2277. // RESTORE LAYOUT for SRC and DST
  2278. { //restore src
  2279. VkImageMemoryBarrier image_memory_barrier;
  2280. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2281. image_memory_barrier.pNext = NULL;
  2282. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2283. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2284. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2285. image_memory_barrier.newLayout = src_tex->layout;
  2286. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2287. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2288. image_memory_barrier.image = src_tex->image;
  2289. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2290. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2291. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2292. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2293. image_memory_barrier.subresourceRange.layerCount = 1;
  2294. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2295. }
  2296. { //make dst readable
  2297. VkImageMemoryBarrier image_memory_barrier;
  2298. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2299. image_memory_barrier.pNext = NULL;
  2300. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2301. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2302. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2303. image_memory_barrier.newLayout = dst_tex->layout;
  2304. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2305. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2306. image_memory_barrier.image = dst_tex->image;
  2307. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2308. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2309. image_memory_barrier.subresourceRange.levelCount = 1;
  2310. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2311. image_memory_barrier.subresourceRange.layerCount = 1;
  2312. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2313. }
  2314. }
  2315. return OK;
  2316. }
  2317. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2318. _THREAD_SAFE_METHOD_
  2319. Texture *src_tex = texture_owner.getornull(p_texture);
  2320. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2321. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2322. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2323. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2324. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2325. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2326. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2327. uint32_t src_layer_count = src_tex->layers;
  2328. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2329. src_layer_count *= 6;
  2330. }
  2331. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2332. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2333. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2334. VkImageLayout layout = src_tex->layout;
  2335. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2336. VkImageMemoryBarrier image_memory_barrier;
  2337. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2338. image_memory_barrier.pNext = NULL;
  2339. image_memory_barrier.srcAccessMask = 0;
  2340. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2341. image_memory_barrier.oldLayout = src_tex->layout;
  2342. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2343. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2344. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2345. image_memory_barrier.image = src_tex->image;
  2346. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2347. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2348. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2349. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2350. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2351. layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2352. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2353. }
  2354. VkClearColorValue clear_color;
  2355. clear_color.float32[0] = p_color.r;
  2356. clear_color.float32[1] = p_color.g;
  2357. clear_color.float32[2] = p_color.b;
  2358. clear_color.float32[3] = p_color.a;
  2359. VkImageSubresourceRange range;
  2360. range.aspectMask = src_tex->read_aspect_mask;
  2361. range.baseArrayLayer = p_base_layer;
  2362. range.layerCount = p_layers;
  2363. range.baseMipLevel = p_base_mipmap;
  2364. range.levelCount = p_mipmaps;
  2365. vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
  2366. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2367. VkImageMemoryBarrier image_memory_barrier;
  2368. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2369. image_memory_barrier.pNext = NULL;
  2370. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2371. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2372. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2373. image_memory_barrier.newLayout = src_tex->layout;
  2374. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2375. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2376. image_memory_barrier.image = src_tex->image;
  2377. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2378. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2379. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2380. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2381. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2382. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2383. }
  2384. return OK;
  2385. }
  2386. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2387. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2388. _THREAD_SAFE_METHOD_
  2389. //validate that this image is supported for the intended use
  2390. VkFormatProperties properties;
  2391. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2392. VkFormatFeatureFlags flags;
  2393. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2394. flags = properties.linearTilingFeatures;
  2395. } else {
  2396. flags = properties.optimalTilingFeatures;
  2397. }
  2398. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2399. return false;
  2400. }
  2401. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2402. return false;
  2403. }
  2404. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2405. return false;
  2406. }
  2407. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2408. return false;
  2409. }
  2410. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2411. return false;
  2412. }
  2413. return true;
  2414. }
  2415. /********************/
  2416. /**** ATTACHMENT ****/
  2417. /********************/
  2418. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2419. Vector<VkAttachmentDescription> attachments;
  2420. Vector<VkAttachmentReference> color_references;
  2421. Vector<VkAttachmentReference> depth_stencil_references;
  2422. Vector<VkAttachmentReference> resolve_references;
  2423. for (int i = 0; i < p_format.size(); i++) {
  2424. VkAttachmentDescription description;
  2425. description.flags = 0;
  2426. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2427. description.format = vulkan_formats[p_format[i].format];
  2428. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2429. description.samples = rasterization_sample_count[p_format[i].samples];
  2430. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2431. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2432. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2433. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2434. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2435. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2436. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2437. case INITIAL_ACTION_CLEAR: {
  2438. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2439. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2440. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2441. } break;
  2442. case INITIAL_ACTION_KEEP: {
  2443. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2444. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2445. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2446. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2447. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2448. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2449. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2450. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2451. } else {
  2452. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2453. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2454. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2455. }
  2456. } break;
  2457. case INITIAL_ACTION_CONTINUE: {
  2458. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2459. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2460. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2461. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2462. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2463. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2464. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2465. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2466. } else {
  2467. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2468. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2469. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2470. }
  2471. } break;
  2472. default: {
  2473. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2474. }
  2475. }
  2476. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2477. case FINAL_ACTION_READ: {
  2478. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2479. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2480. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2481. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2482. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2483. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2484. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2485. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2486. } else {
  2487. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2488. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2489. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2490. }
  2491. } break;
  2492. case FINAL_ACTION_DISCARD: {
  2493. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2494. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2495. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2496. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2497. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2498. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2499. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2500. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2501. } else {
  2502. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2503. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2504. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2505. }
  2506. } break;
  2507. case FINAL_ACTION_CONTINUE: {
  2508. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2509. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2510. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2511. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2512. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2513. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2514. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2515. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2516. } else {
  2517. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2518. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2519. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2520. }
  2521. } break;
  2522. default: {
  2523. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2524. }
  2525. }
  2526. attachments.push_back(description);
  2527. VkAttachmentReference reference;
  2528. reference.attachment = i;
  2529. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2530. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2531. color_references.push_back(reference);
  2532. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2533. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2534. depth_stencil_references.push_back(reference);
  2535. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2536. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2537. resolve_references.push_back(reference);
  2538. } else {
  2539. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2540. }
  2541. }
  2542. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2543. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2544. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2545. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2546. VkSubpassDescription subpass;
  2547. subpass.flags = 0;
  2548. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2549. subpass.inputAttachmentCount = 0; //unsupported for now
  2550. subpass.pInputAttachments = NULL;
  2551. subpass.colorAttachmentCount = color_references.size();
  2552. subpass.pColorAttachments = color_references.ptr();
  2553. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2554. subpass.pResolveAttachments = resolve_references.ptr();
  2555. subpass.preserveAttachmentCount = 0;
  2556. subpass.pPreserveAttachments = NULL;
  2557. VkRenderPassCreateInfo render_pass_create_info;
  2558. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2559. render_pass_create_info.pNext = NULL;
  2560. render_pass_create_info.flags = 0;
  2561. render_pass_create_info.attachmentCount = attachments.size();
  2562. render_pass_create_info.pAttachments = attachments.ptr();
  2563. render_pass_create_info.subpassCount = 1;
  2564. render_pass_create_info.pSubpasses = &subpass;
  2565. render_pass_create_info.dependencyCount = 0;
  2566. render_pass_create_info.pDependencies = NULL;
  2567. VkRenderPass render_pass;
  2568. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2569. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2570. if (r_color_attachment_count) {
  2571. *r_color_attachment_count = color_references.size();
  2572. }
  2573. return render_pass;
  2574. }
  2575. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2576. _THREAD_SAFE_METHOD_
  2577. FramebufferFormatKey key;
  2578. key.attachments = p_format;
  2579. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2580. if (E) {
  2581. //exists, return
  2582. return E->get();
  2583. }
  2584. int color_references;
  2585. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2586. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2587. return INVALID_ID;
  2588. }
  2589. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2590. E = framebuffer_format_cache.insert(key, id);
  2591. FramebufferFormat fb_format;
  2592. fb_format.E = E;
  2593. fb_format.color_attachments = color_references;
  2594. fb_format.render_pass = render_pass;
  2595. fb_format.samples = p_format[0].samples;
  2596. framebuffer_formats[id] = fb_format;
  2597. return id;
  2598. }
  2599. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2600. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2601. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2602. return E->get().samples;
  2603. }
  2604. /***********************/
  2605. /**** RENDER TARGET ****/
  2606. /***********************/
  2607. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2608. _THREAD_SAFE_METHOD_
  2609. Vector<AttachmentFormat> attachments;
  2610. Size2i size;
  2611. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2612. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2613. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2614. if (i == 0) {
  2615. size.width = texture->width;
  2616. size.height = texture->height;
  2617. } else {
  2618. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2619. "All textures in a framebuffer should be the same size.");
  2620. }
  2621. AttachmentFormat af;
  2622. af.format = texture->format;
  2623. af.samples = texture->samples;
  2624. af.usage_flags = texture->usage_flags;
  2625. attachments.push_back(af);
  2626. }
  2627. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2628. if (format_id == INVALID_ID) {
  2629. return RID();
  2630. }
  2631. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2632. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2633. Framebuffer framebuffer;
  2634. framebuffer.format_id = format_id;
  2635. framebuffer.texture_ids = p_texture_attachments;
  2636. framebuffer.size = size;
  2637. RID id = framebuffer_owner.make_rid(framebuffer);
  2638. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2639. _add_dependency(id, p_texture_attachments[i]);
  2640. }
  2641. return id;
  2642. }
  2643. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2644. _THREAD_SAFE_METHOD_
  2645. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2646. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2647. return framebuffer->format_id;
  2648. }
  2649. /*****************/
  2650. /**** SAMPLER ****/
  2651. /*****************/
  2652. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2653. _THREAD_SAFE_METHOD_
  2654. VkSamplerCreateInfo sampler_create_info;
  2655. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2656. sampler_create_info.pNext = NULL;
  2657. sampler_create_info.flags = 0;
  2658. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2659. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2660. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2661. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2662. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2663. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2664. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2665. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2666. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2667. sampler_create_info.mipLodBias = p_state.lod_bias;
  2668. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2669. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2670. sampler_create_info.compareEnable = p_state.enable_compare;
  2671. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2672. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2673. sampler_create_info.minLod = p_state.min_lod;
  2674. sampler_create_info.maxLod = p_state.max_lod;
  2675. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2676. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2677. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2678. VkSampler sampler;
  2679. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2680. ERR_FAIL_COND_V(res, RID());
  2681. return sampler_owner.make_rid(sampler);
  2682. }
  2683. /**********************/
  2684. /**** VERTEX ARRAY ****/
  2685. /**********************/
  2686. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2687. _THREAD_SAFE_METHOD_
  2688. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2689. Buffer buffer;
  2690. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2691. if (p_data.size()) {
  2692. uint64_t data_size = p_data.size();
  2693. PoolVector<uint8_t>::Read r = p_data.read();
  2694. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2695. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2696. }
  2697. return vertex_buffer_owner.make_rid(buffer);
  2698. }
  2699. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2700. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2701. _THREAD_SAFE_METHOD_
  2702. VertexDescriptionKey key;
  2703. key.vertex_formats = p_vertex_formats;
  2704. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2705. if (idptr) {
  2706. return *idptr;
  2707. }
  2708. //does not exist, create one and cache it
  2709. VertexDescriptionCache vdcache;
  2710. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2711. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2712. Set<int> used_locations;
  2713. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2714. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2715. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2716. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2717. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2718. vdcache.bindings[i].binding = i;
  2719. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2720. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2721. vdcache.attributes[i].binding = i;
  2722. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2723. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2724. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2725. used_locations.insert(p_vertex_formats[i].location);
  2726. }
  2727. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2728. vdcache.create_info.pNext = NULL;
  2729. vdcache.create_info.flags = 0;
  2730. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2731. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2732. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2733. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2734. vdcache.vertex_formats = p_vertex_formats;
  2735. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2736. vertex_format_cache[key] = id;
  2737. vertex_formats[id] = vdcache;
  2738. return id;
  2739. }
  2740. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2741. _THREAD_SAFE_METHOD_
  2742. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2743. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2744. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2745. for (int i = 0; i < p_src_buffers.size(); i++) {
  2746. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2747. }
  2748. VertexArray vertex_array;
  2749. vertex_array.vertex_count = p_vertex_count;
  2750. vertex_array.description = p_vertex_format;
  2751. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2752. for (int i = 0; i < p_src_buffers.size(); i++) {
  2753. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2754. //validate with buffer
  2755. {
  2756. const VertexDescription &atf = vd.vertex_formats[i];
  2757. uint32_t element_size = get_format_vertex_size(atf.format);
  2758. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2759. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2760. //validate size for regular drawing
  2761. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2762. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2763. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2764. } else {
  2765. //validate size for instances drawing
  2766. uint64_t available = buffer->size - atf.offset;
  2767. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2768. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2769. uint32_t instances_allowed = available / atf.stride;
  2770. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2771. }
  2772. }
  2773. vertex_array.buffers.push_back(buffer->buffer);
  2774. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2775. }
  2776. RID id = vertex_array_owner.make_rid(vertex_array);
  2777. for (int i = 0; i < p_src_buffers.size(); i++) {
  2778. _add_dependency(id, p_src_buffers[i]);
  2779. }
  2780. return id;
  2781. }
  2782. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2783. _THREAD_SAFE_METHOD_
  2784. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2785. IndexBuffer index_buffer;
  2786. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2787. index_buffer.supports_restart_indices = p_use_restart_indices;
  2788. index_buffer.index_count = p_index_count;
  2789. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2790. #ifdef DEBUG_ENABLED
  2791. if (p_data.size()) {
  2792. index_buffer.max_index = 0;
  2793. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2794. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2795. PoolVector<uint8_t>::Read r = p_data.read();
  2796. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2797. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2798. for (uint32_t i = 0; i < p_index_count; i++) {
  2799. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2800. continue; //restart index, ingnore
  2801. }
  2802. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2803. }
  2804. } else {
  2805. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2806. for (uint32_t i = 0; i < p_index_count; i++) {
  2807. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2808. continue; //restart index, ingnore
  2809. }
  2810. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2811. }
  2812. }
  2813. } else {
  2814. index_buffer.max_index = 0xFFFFFFFF;
  2815. }
  2816. #else
  2817. index_buffer.max_index = 0xFFFFFFFF;
  2818. #endif
  2819. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2820. if (p_data.size()) {
  2821. uint64_t data_size = p_data.size();
  2822. PoolVector<uint8_t>::Read r = p_data.read();
  2823. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2824. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2825. }
  2826. return index_buffer_owner.make_rid(index_buffer);
  2827. }
  2828. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2829. _THREAD_SAFE_METHOD_
  2830. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2831. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2832. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2833. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2834. IndexArray index_array;
  2835. index_array.max_index = index_buffer->max_index;
  2836. index_array.buffer = index_buffer->buffer;
  2837. index_array.offset = p_index_offset;
  2838. index_array.indices = p_index_count;
  2839. index_array.index_type = index_buffer->index_type;
  2840. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2841. RID id = index_array_owner.make_rid(index_array);
  2842. _add_dependency(id, p_index_buffer);
  2843. return id;
  2844. }
  2845. /****************/
  2846. /**** SHADER ****/
  2847. /****************/
  2848. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2849. "Vertex",
  2850. "Fragment",
  2851. "TesselationControl",
  2852. "TesselationEvaluation",
  2853. "Compute"
  2854. };
  2855. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2856. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2857. };
  2858. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2859. VK_SHADER_STAGE_VERTEX_BIT,
  2860. VK_SHADER_STAGE_FRAGMENT_BIT,
  2861. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2862. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2863. VK_SHADER_STAGE_COMPUTE_BIT,
  2864. };
  2865. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  2866. String ret;
  2867. const Shader *shader = shader_owner.getornull(p_shader);
  2868. ERR_FAIL_COND_V(!shader, String());
  2869. for (int i = 0; i < shader->sets.size(); i++) {
  2870. if (p_set >= 0 && i != p_set) {
  2871. continue;
  2872. }
  2873. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  2874. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  2875. if (ret != String()) {
  2876. ret += "\n";
  2877. }
  2878. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  2879. }
  2880. }
  2881. return ret;
  2882. }
  2883. #if 0
  2884. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2885. VkDescriptorSetLayoutBinding layout_binding;
  2886. UniformInfo info;
  2887. switch (reflection.getType()->getBasicType()) {
  2888. case glslang::EbtSampler: {
  2889. //print_line("DEBUG: IsSampler");
  2890. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2891. //texture buffers
  2892. if (reflection.getType()->getSampler().isCombined()) {
  2893. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2894. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2895. //print_line("DEBUG: SAMPLER: texel combined");
  2896. } else if (reflection.getType()->getSampler().isTexture()) {
  2897. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2898. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2899. //print_line("DEBUG: SAMPLER: texel alone");
  2900. } else if (reflection.getType()->getSampler().isImage()) {
  2901. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2902. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2903. //print_line("DEBUG: SAMPLER: texel buffer");
  2904. } else {
  2905. if (r_error) {
  2906. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2907. }
  2908. return false;
  2909. }
  2910. } else if (reflection.getType()->getSampler().isCombined()) {
  2911. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2912. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2913. //print_line("DEBUG: SAMPLER: combined");
  2914. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2915. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2916. info.type = UNIFORM_TYPE_SAMPLER;
  2917. //print_line("DEBUG: SAMPLER: sampler");
  2918. } else if (reflection.getType()->getSampler().isTexture()) {
  2919. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2920. info.type = UNIFORM_TYPE_TEXTURE;
  2921. //print_line("DEBUG: SAMPLER: image");
  2922. } else if (reflection.getType()->getSampler().isImage()) {
  2923. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2924. info.type = UNIFORM_TYPE_IMAGE;
  2925. //print_line("DEBUG: SAMPLER: storage image");
  2926. } else {
  2927. //print_line("DEBUG: sampler unknown");
  2928. if (r_error) {
  2929. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2930. }
  2931. return false;
  2932. }
  2933. if (reflection.getType()->isArray()) {
  2934. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2935. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2936. } else {
  2937. layout_binding.descriptorCount = 1;
  2938. }
  2939. info.length = layout_binding.descriptorCount;
  2940. } break;
  2941. /*case glslang::EbtStruct: {
  2942. print_line("DEBUG: Struct");
  2943. } break;*/
  2944. case glslang::EbtBlock: {
  2945. //print_line("DEBUG: Block");
  2946. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2947. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2948. uint32_t len = reflection.size;
  2949. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2950. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2951. return false;
  2952. }
  2953. push_constant.push_constant_size = len;
  2954. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2955. return true;
  2956. }
  2957. //print_line("DEBUG: Uniform buffer");
  2958. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2959. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2960. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2961. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2962. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2963. //print_line("DEBUG: Storage buffer");
  2964. } else {
  2965. if (r_error) {
  2966. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2967. }
  2968. return false;
  2969. }
  2970. if (reflection.getType()->isArray()) {
  2971. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2972. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2973. } else {
  2974. layout_binding.descriptorCount = 1;
  2975. }
  2976. info.length = reflection.size;
  2977. } break;
  2978. /*case glslang::EbtReference: {
  2979. } break;*/
  2980. /*case glslang::EbtAtomicUint: {
  2981. } break;*/
  2982. default: {
  2983. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  2984. //member of uniform block?
  2985. return true;
  2986. }
  2987. if (r_error) {
  2988. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2989. }
  2990. return false;
  2991. }
  2992. }
  2993. if (!reflection.getType()->getQualifier().hasBinding()) {
  2994. if (r_error) {
  2995. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2996. }
  2997. return false;
  2998. }
  2999. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3000. if (set >= MAX_UNIFORM_SETS) {
  3001. if (r_error) {
  3002. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3003. }
  3004. return false;
  3005. }
  3006. if (set >= limits.maxBoundDescriptorSets) {
  3007. if (r_error) {
  3008. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3009. }
  3010. return false;
  3011. }
  3012. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3013. if (set < (uint32_t)bindings.size()) {
  3014. //check if this already exists
  3015. for (int i = 0; i < bindings[set].size(); i++) {
  3016. if (bindings[set][i].binding == binding) {
  3017. //already exists, verify that it's the same type
  3018. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3019. if (r_error) {
  3020. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3021. }
  3022. return false;
  3023. }
  3024. //also, verify that it's the same size
  3025. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3026. if (r_error) {
  3027. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3028. }
  3029. return false;
  3030. }
  3031. //just append stage mask and return
  3032. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3033. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3034. return true;
  3035. }
  3036. }
  3037. }
  3038. layout_binding.binding = binding;
  3039. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3040. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3041. info.stages = 1 << p_stage;
  3042. info.binding = binding;
  3043. if (set >= (uint32_t)bindings.size()) {
  3044. bindings.resize(set + 1);
  3045. uniform_infos.resize(set + 1);
  3046. }
  3047. #if 0
  3048. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3049. #endif
  3050. bindings.write[set].push_back(layout_binding);
  3051. uniform_infos.write[set].push_back(info);
  3052. return true;
  3053. }
  3054. #endif
  3055. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3056. //descriptor layouts
  3057. Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
  3058. Vector<Vector<UniformInfo> > uniform_info;
  3059. Shader::PushConstant push_constant;
  3060. push_constant.push_constant_size = 0;
  3061. push_constant.push_constants_vk_stage = 0;
  3062. uint32_t vertex_input_mask = 0;
  3063. uint32_t fragment_outputs = 0;
  3064. uint32_t stages_processed = 0;
  3065. bool is_compute = false;
  3066. for (int i = 0; i < p_stages.size(); i++) {
  3067. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3068. is_compute = true;
  3069. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3070. "Compute shaders can only receive one stage, dedicated to compute.");
  3071. }
  3072. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3073. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3074. {
  3075. SpvReflectShaderModule module;
  3076. PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
  3077. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
  3078. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3079. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3080. uint32_t binding_count = 0;
  3081. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, NULL);
  3082. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3083. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3084. uint32_t stage = p_stages[i].shader_stage;
  3085. if (binding_count > 0) {
  3086. //Parse bindings
  3087. Vector<SpvReflectDescriptorBinding *> bindings;
  3088. bindings.resize(binding_count);
  3089. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3090. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3091. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3092. for (uint32_t j = 0; j < binding_count; j++) {
  3093. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3094. VkDescriptorSetLayoutBinding layout_binding;
  3095. UniformInfo info;
  3096. bool need_array_dimensions = false;
  3097. bool need_block_size = false;
  3098. switch (binding.descriptor_type) {
  3099. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3100. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3101. info.type = UNIFORM_TYPE_SAMPLER;
  3102. need_array_dimensions = true;
  3103. } break;
  3104. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3105. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3106. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3107. need_array_dimensions = true;
  3108. } break;
  3109. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3110. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3111. info.type = UNIFORM_TYPE_TEXTURE;
  3112. need_array_dimensions = true;
  3113. } break;
  3114. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3115. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3116. info.type = UNIFORM_TYPE_IMAGE;
  3117. need_array_dimensions = true;
  3118. } break;
  3119. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3120. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3121. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3122. need_array_dimensions = true;
  3123. } break;
  3124. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3125. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3126. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3127. need_array_dimensions = true;
  3128. } break;
  3129. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3130. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3131. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3132. need_block_size = true;
  3133. } break;
  3134. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3135. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3136. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3137. need_block_size = true;
  3138. } break;
  3139. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3140. ERR_PRINT("Dynamic uniform buffer not supported.");
  3141. continue;
  3142. } break;
  3143. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3144. ERR_PRINT("Dynamic storage buffer not supported.");
  3145. continue;
  3146. } break;
  3147. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3148. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3149. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3150. } break;
  3151. }
  3152. if (need_array_dimensions) {
  3153. if (binding.array.dims_count == 0) {
  3154. info.length = 1;
  3155. } else {
  3156. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3157. if (k == 0) {
  3158. info.length = binding.array.dims[0];
  3159. } else {
  3160. info.length *= binding.array.dims[k];
  3161. }
  3162. }
  3163. }
  3164. layout_binding.descriptorCount = info.length;
  3165. } else if (need_block_size) {
  3166. info.length = binding.block.size;
  3167. layout_binding.descriptorCount = 1;
  3168. } else {
  3169. info.length = 0;
  3170. layout_binding.descriptorCount = 1;
  3171. }
  3172. info.binding = binding.binding;
  3173. uint32_t set = binding.set;
  3174. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3175. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3176. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3177. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3178. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3179. if (set < (uint32_t)set_bindings.size()) {
  3180. //check if this already exists
  3181. bool exists = false;
  3182. for (int k = 0; k < set_bindings[set].size(); k++) {
  3183. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3184. //already exists, verify that it's the same type
  3185. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3186. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3187. //also, verify that it's the same size
  3188. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3189. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3190. //just append stage mask and return
  3191. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3192. uniform_info.write[set].write[k].stages |= 1 << stage;
  3193. exists = true;
  3194. }
  3195. }
  3196. if (exists) {
  3197. continue; //merged
  3198. }
  3199. }
  3200. layout_binding.binding = info.binding;
  3201. layout_binding.stageFlags = shader_stage_masks[stage];
  3202. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3203. info.stages = 1 << stage;
  3204. info.binding = info.binding;
  3205. if (set >= (uint32_t)set_bindings.size()) {
  3206. set_bindings.resize(set + 1);
  3207. uniform_info.resize(set + 1);
  3208. }
  3209. set_bindings.write[set].push_back(layout_binding);
  3210. uniform_info.write[set].push_back(info);
  3211. }
  3212. }
  3213. if (stage == SHADER_STAGE_VERTEX) {
  3214. uint32_t iv_count = 0;
  3215. result = spvReflectEnumerateInputVariables(&module, &iv_count, NULL);
  3216. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3217. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3218. if (iv_count) {
  3219. Vector<SpvReflectInterfaceVariable *> input_vars;
  3220. input_vars.resize(iv_count);
  3221. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3222. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3223. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3224. for (uint32_t j = 0; j < iv_count; j++) {
  3225. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3226. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3227. }
  3228. }
  3229. }
  3230. }
  3231. if (stage == SHADER_STAGE_FRAGMENT) {
  3232. uint32_t ov_count = 0;
  3233. result = spvReflectEnumerateOutputVariables(&module, &ov_count, NULL);
  3234. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3235. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3236. if (ov_count) {
  3237. Vector<SpvReflectInterfaceVariable *> output_vars;
  3238. output_vars.resize(ov_count);
  3239. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3240. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3241. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3242. for (uint32_t j = 0; j < ov_count; j++) {
  3243. if (output_vars[j]) {
  3244. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3245. }
  3246. }
  3247. }
  3248. }
  3249. uint32_t pc_count = 0;
  3250. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, NULL);
  3251. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3252. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3253. if (pc_count) {
  3254. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3255. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3256. Vector<SpvReflectBlockVariable *> pconstants;
  3257. pconstants.resize(pc_count);
  3258. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3259. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3260. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3261. #if 0
  3262. if (pconstants[0] == NULL) {
  3263. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3264. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3265. memdelete(f);
  3266. }
  3267. #endif
  3268. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3269. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3270. push_constant.push_constant_size = pconstants[0]->size;
  3271. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3272. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3273. }
  3274. // Destroy the reflection data when no longer required.
  3275. spvReflectDestroyShaderModule(&module);
  3276. }
  3277. stages_processed |= (1 << p_stages[i].shader_stage);
  3278. }
  3279. //all good, let's create modules
  3280. _THREAD_SAFE_METHOD_
  3281. Shader shader;
  3282. shader.vertex_input_mask = vertex_input_mask;
  3283. shader.fragment_outputs = fragment_outputs;
  3284. shader.push_constant = push_constant;
  3285. shader.is_compute = is_compute;
  3286. String error_text;
  3287. bool success = true;
  3288. for (int i = 0; i < p_stages.size(); i++) {
  3289. VkShaderModuleCreateInfo shader_module_create_info;
  3290. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3291. shader_module_create_info.pNext = NULL;
  3292. shader_module_create_info.flags = 0;
  3293. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3294. PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
  3295. shader_module_create_info.pCode = (const uint32_t *)r.ptr();
  3296. VkShaderModule module;
  3297. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  3298. if (res) {
  3299. success = false;
  3300. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3301. break;
  3302. }
  3303. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3304. VK_SHADER_STAGE_VERTEX_BIT,
  3305. VK_SHADER_STAGE_FRAGMENT_BIT,
  3306. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3307. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3308. VK_SHADER_STAGE_COMPUTE_BIT,
  3309. };
  3310. VkPipelineShaderStageCreateInfo shader_stage;
  3311. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3312. shader_stage.pNext = NULL;
  3313. shader_stage.flags = 0;
  3314. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3315. shader_stage.module = module;
  3316. shader_stage.pName = "main";
  3317. shader_stage.pSpecializationInfo = NULL;
  3318. shader.pipeline_stages.push_back(shader_stage);
  3319. }
  3320. //proceed to create descriptor sets
  3321. if (success) {
  3322. for (int i = 0; i < set_bindings.size(); i++) {
  3323. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3324. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3325. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3326. layout_create_info.pNext = NULL;
  3327. layout_create_info.flags = 0;
  3328. layout_create_info.bindingCount = set_bindings[i].size();
  3329. layout_create_info.pBindings = set_bindings[i].ptr();
  3330. VkDescriptorSetLayout layout;
  3331. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  3332. if (res) {
  3333. error_text = "Error creating descriptor set layout for set " + itos(i);
  3334. success = false;
  3335. break;
  3336. }
  3337. Shader::Set set;
  3338. set.descriptor_set_layout = layout;
  3339. set.uniform_info = uniform_info[i];
  3340. //sort and hash
  3341. set.uniform_info.sort();
  3342. uint32_t format = 0; //no format, default
  3343. if (set.uniform_info.size()) {
  3344. //has data, needs an actual format;
  3345. UniformSetFormat usformat;
  3346. usformat.uniform_info = set.uniform_info;
  3347. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3348. if (E) {
  3349. format = E->get();
  3350. } else {
  3351. format = uniform_set_format_cache.size() + 1;
  3352. uniform_set_format_cache.insert(usformat, format);
  3353. }
  3354. }
  3355. shader.sets.push_back(set);
  3356. shader.set_formats.push_back(format);
  3357. }
  3358. }
  3359. if (success) {
  3360. //create pipeline layout
  3361. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3362. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3363. pipeline_layout_create_info.pNext = NULL;
  3364. pipeline_layout_create_info.flags = 0;
  3365. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3366. Vector<VkDescriptorSetLayout> layouts;
  3367. layouts.resize(shader.sets.size());
  3368. for (int i = 0; i < layouts.size(); i++) {
  3369. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3370. }
  3371. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3372. if (push_constant.push_constant_size) {
  3373. VkPushConstantRange push_constant_range;
  3374. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3375. push_constant_range.offset = 0;
  3376. push_constant_range.size = push_constant.push_constant_size;
  3377. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3378. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3379. } else {
  3380. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3381. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3382. }
  3383. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3384. if (err) {
  3385. error_text = "Error creating pipeline layout.";
  3386. success = false;
  3387. }
  3388. }
  3389. if (!success) {
  3390. //clean up if failed
  3391. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3392. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3393. }
  3394. for (int i = 0; i < shader.sets.size(); i++) {
  3395. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3396. }
  3397. ERR_FAIL_V_MSG(RID(), error_text);
  3398. }
  3399. return shader_owner.make_rid(shader);
  3400. }
  3401. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3402. _THREAD_SAFE_METHOD_
  3403. const Shader *shader = shader_owner.getornull(p_shader);
  3404. ERR_FAIL_COND_V(!shader, 0);
  3405. return shader->vertex_input_mask;
  3406. }
  3407. /******************/
  3408. /**** UNIFORMS ****/
  3409. /******************/
  3410. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3411. _THREAD_SAFE_METHOD_
  3412. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3413. Buffer buffer;
  3414. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3415. ERR_FAIL_COND_V(err != OK, RID());
  3416. if (p_data.size()) {
  3417. uint64_t data_size = p_data.size();
  3418. PoolVector<uint8_t>::Read r = p_data.read();
  3419. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3420. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3421. }
  3422. return uniform_buffer_owner.make_rid(buffer);
  3423. }
  3424. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3425. _THREAD_SAFE_METHOD_
  3426. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3427. Buffer buffer;
  3428. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3429. ERR_FAIL_COND_V(err != OK, RID());
  3430. if (p_data.size()) {
  3431. uint64_t data_size = p_data.size();
  3432. PoolVector<uint8_t>::Read r = p_data.read();
  3433. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3434. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3435. }
  3436. return storage_buffer_owner.make_rid(buffer);
  3437. }
  3438. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3439. _THREAD_SAFE_METHOD_
  3440. uint32_t element_size = get_format_vertex_size(p_format);
  3441. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3442. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3443. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3444. TextureBuffer texture_buffer;
  3445. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3446. ERR_FAIL_COND_V(err != OK, RID());
  3447. if (p_data.size()) {
  3448. uint64_t data_size = p_data.size();
  3449. PoolVector<uint8_t>::Read r = p_data.read();
  3450. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3451. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3452. }
  3453. VkBufferViewCreateInfo view_create_info;
  3454. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3455. view_create_info.pNext = NULL;
  3456. view_create_info.flags = 0;
  3457. view_create_info.buffer = texture_buffer.buffer.buffer;
  3458. view_create_info.format = vulkan_formats[p_format];
  3459. view_create_info.offset = 0;
  3460. view_create_info.range = size_bytes;
  3461. texture_buffer.view = VK_NULL_HANDLE;
  3462. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3463. if (res) {
  3464. _buffer_free(&texture_buffer.buffer);
  3465. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3466. }
  3467. //allocate the view
  3468. return texture_buffer_owner.make_rid(texture_buffer);
  3469. }
  3470. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3471. if (!descriptor_pools.has(p_key)) {
  3472. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3473. }
  3474. DescriptorPool *pool = NULL;
  3475. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3476. if (E->get()->usage < max_descriptors_per_pool) {
  3477. pool = E->get();
  3478. break;
  3479. }
  3480. }
  3481. if (!pool) {
  3482. //create a new one
  3483. pool = memnew(DescriptorPool);
  3484. pool->usage = 0;
  3485. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3486. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3487. descriptor_pool_create_info.pNext = NULL;
  3488. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3489. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3490. Vector<VkDescriptorPoolSize> sizes;
  3491. //here comes more vulkan API strangeness
  3492. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3493. VkDescriptorPoolSize s;
  3494. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3495. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3496. sizes.push_back(s);
  3497. }
  3498. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3499. VkDescriptorPoolSize s;
  3500. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3501. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3502. sizes.push_back(s);
  3503. }
  3504. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3505. VkDescriptorPoolSize s;
  3506. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3507. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3508. sizes.push_back(s);
  3509. }
  3510. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3511. VkDescriptorPoolSize s;
  3512. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3513. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3514. sizes.push_back(s);
  3515. }
  3516. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3517. VkDescriptorPoolSize s;
  3518. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3519. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3520. sizes.push_back(s);
  3521. }
  3522. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3523. VkDescriptorPoolSize s;
  3524. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3525. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3526. sizes.push_back(s);
  3527. }
  3528. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3529. VkDescriptorPoolSize s;
  3530. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3531. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3532. sizes.push_back(s);
  3533. }
  3534. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3535. VkDescriptorPoolSize s;
  3536. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3537. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3538. sizes.push_back(s);
  3539. }
  3540. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3541. VkDescriptorPoolSize s;
  3542. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3543. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3544. sizes.push_back(s);
  3545. }
  3546. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3547. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3548. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3549. ERR_FAIL_COND_V(res, NULL);
  3550. descriptor_pools[p_key].insert(pool);
  3551. }
  3552. pool->usage++;
  3553. return pool;
  3554. }
  3555. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3556. #ifdef DEBUG_ENABLED
  3557. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3558. #endif
  3559. ERR_FAIL_COND(p_pool->usage == 0);
  3560. p_pool->usage--;
  3561. if (p_pool->usage == 0) {
  3562. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3563. descriptor_pools[p_key].erase(p_pool);
  3564. memdelete(p_pool);
  3565. if (descriptor_pools[p_key].empty()) {
  3566. descriptor_pools.erase(p_key);
  3567. }
  3568. }
  3569. }
  3570. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3571. _THREAD_SAFE_METHOD_
  3572. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3573. Shader *shader = shader_owner.getornull(p_shader);
  3574. ERR_FAIL_COND_V(!shader, RID());
  3575. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3576. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3577. //see that all sets in shader are satisfied
  3578. const Shader::Set &set = shader->sets[p_shader_set];
  3579. uint32_t uniform_count = p_uniforms.size();
  3580. const Uniform *uniforms = p_uniforms.ptr();
  3581. uint32_t set_uniform_count = set.uniform_info.size();
  3582. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3583. Vector<VkWriteDescriptorSet> writes;
  3584. DescriptorPoolKey pool_key;
  3585. //to keep them alive until update call
  3586. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3587. List<Vector<VkBufferView> > buffer_views;
  3588. List<Vector<VkDescriptorImageInfo> > image_infos;
  3589. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3590. Vector<RID> attachable_textures;
  3591. Vector<Texture *> mutable_sampled_textures;
  3592. Vector<Texture *> mutable_storage_textures;
  3593. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3594. const UniformInfo &set_uniform = set_uniforms[i];
  3595. int uniform_idx = -1;
  3596. for (int j = 0; j < (int)uniform_count; j++) {
  3597. if (uniforms[j].binding == set_uniform.binding) {
  3598. uniform_idx = j;
  3599. }
  3600. }
  3601. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3602. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3603. const Uniform &uniform = uniforms[uniform_idx];
  3604. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3605. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3606. VkWriteDescriptorSet write; //common header
  3607. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3608. write.pNext = NULL;
  3609. write.dstSet = NULL; //will assign afterwards when everything is valid
  3610. write.dstBinding = set_uniform.binding;
  3611. uint32_t type_size = 1;
  3612. switch (uniform.type) {
  3613. case UNIFORM_TYPE_SAMPLER: {
  3614. if (uniform.ids.size() != set_uniform.length) {
  3615. if (set_uniform.length > 1) {
  3616. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3617. } else {
  3618. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3619. }
  3620. }
  3621. Vector<VkDescriptorImageInfo> image_info;
  3622. for (int j = 0; j < uniform.ids.size(); j++) {
  3623. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3624. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3625. VkDescriptorImageInfo img_info;
  3626. img_info.sampler = *sampler;
  3627. img_info.imageView = VK_NULL_HANDLE;
  3628. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3629. image_info.push_back(img_info);
  3630. }
  3631. write.dstArrayElement = 0;
  3632. write.descriptorCount = uniform.ids.size();
  3633. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3634. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3635. write.pBufferInfo = NULL;
  3636. write.pTexelBufferView = NULL;
  3637. type_size = uniform.ids.size();
  3638. } break;
  3639. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3640. if (uniform.ids.size() != set_uniform.length * 2) {
  3641. if (set_uniform.length > 1) {
  3642. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3643. } else {
  3644. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3645. }
  3646. }
  3647. Vector<VkDescriptorImageInfo> image_info;
  3648. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3649. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3650. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3651. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3652. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3653. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3654. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3655. VkDescriptorImageInfo img_info;
  3656. img_info.sampler = *sampler;
  3657. img_info.imageView = texture->view;
  3658. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3659. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3660. }
  3661. if (texture->owner.is_valid()) {
  3662. texture = texture_owner.getornull(texture->owner);
  3663. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3664. }
  3665. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3666. image_info.push_back(img_info);
  3667. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3668. //can also be used as storage, add to mutable sampled
  3669. mutable_sampled_textures.push_back(texture);
  3670. }
  3671. }
  3672. write.dstArrayElement = 0;
  3673. write.descriptorCount = uniform.ids.size() / 2;
  3674. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3675. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3676. write.pBufferInfo = NULL;
  3677. write.pTexelBufferView = NULL;
  3678. type_size = uniform.ids.size() / 2;
  3679. } break;
  3680. case UNIFORM_TYPE_TEXTURE: {
  3681. if (uniform.ids.size() != set_uniform.length) {
  3682. if (set_uniform.length > 1) {
  3683. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3684. } else {
  3685. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3686. }
  3687. }
  3688. Vector<VkDescriptorImageInfo> image_info;
  3689. for (int j = 0; j < uniform.ids.size(); j++) {
  3690. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3691. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3692. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3693. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3694. VkDescriptorImageInfo img_info;
  3695. img_info.sampler = NULL;
  3696. img_info.imageView = texture->view;
  3697. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3698. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3699. }
  3700. if (texture->owner.is_valid()) {
  3701. texture = texture_owner.getornull(texture->owner);
  3702. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3703. }
  3704. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3705. image_info.push_back(img_info);
  3706. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3707. //can also be used as storage, add to mutable sampled
  3708. mutable_sampled_textures.push_back(texture);
  3709. }
  3710. }
  3711. write.dstArrayElement = 0;
  3712. write.descriptorCount = uniform.ids.size();
  3713. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3714. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3715. write.pBufferInfo = NULL;
  3716. write.pTexelBufferView = NULL;
  3717. type_size = uniform.ids.size();
  3718. } break;
  3719. case UNIFORM_TYPE_IMAGE: {
  3720. if (uniform.ids.size() != set_uniform.length) {
  3721. if (set_uniform.length > 1) {
  3722. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3723. } else {
  3724. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3725. }
  3726. }
  3727. Vector<VkDescriptorImageInfo> image_info;
  3728. for (int j = 0; j < uniform.ids.size(); j++) {
  3729. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3730. ERR_FAIL_COND_V_MSG(!texture, RID(),
  3731. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3732. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  3733. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  3734. VkDescriptorImageInfo img_info;
  3735. img_info.sampler = NULL;
  3736. img_info.imageView = texture->view;
  3737. if (texture->owner.is_valid()) {
  3738. texture = texture_owner.getornull(texture->owner);
  3739. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3740. }
  3741. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  3742. image_info.push_back(img_info);
  3743. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  3744. //can also be used as storage, add to mutable sampled
  3745. mutable_storage_textures.push_back(texture);
  3746. }
  3747. }
  3748. write.dstArrayElement = 0;
  3749. write.descriptorCount = uniform.ids.size();
  3750. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3751. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3752. write.pBufferInfo = NULL;
  3753. write.pTexelBufferView = NULL;
  3754. type_size = uniform.ids.size();
  3755. } break;
  3756. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3757. if (uniform.ids.size() != set_uniform.length) {
  3758. if (set_uniform.length > 1) {
  3759. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3760. } else {
  3761. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3762. }
  3763. }
  3764. Vector<VkDescriptorBufferInfo> buffer_info;
  3765. Vector<VkBufferView> buffer_view;
  3766. for (int j = 0; j < uniform.ids.size(); j++) {
  3767. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3768. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3769. buffer_info.push_back(buffer->buffer.buffer_info);
  3770. buffer_view.push_back(buffer->view);
  3771. }
  3772. write.dstArrayElement = 0;
  3773. write.descriptorCount = uniform.ids.size();
  3774. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3775. write.pImageInfo = NULL;
  3776. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3777. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3778. type_size = uniform.ids.size();
  3779. } break;
  3780. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3781. if (uniform.ids.size() != set_uniform.length * 2) {
  3782. if (set_uniform.length > 1) {
  3783. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3784. } else {
  3785. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3786. }
  3787. }
  3788. Vector<VkDescriptorImageInfo> image_info;
  3789. Vector<VkDescriptorBufferInfo> buffer_info;
  3790. Vector<VkBufferView> buffer_view;
  3791. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3792. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3793. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3794. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3795. VkDescriptorImageInfo img_info;
  3796. img_info.sampler = *sampler;
  3797. img_info.imageView = VK_NULL_HANDLE;
  3798. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3799. image_info.push_back(img_info);
  3800. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3801. buffer_info.push_back(buffer->buffer.buffer_info);
  3802. buffer_view.push_back(buffer->view);
  3803. }
  3804. write.dstArrayElement = 0;
  3805. write.descriptorCount = uniform.ids.size() / 2;
  3806. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3807. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3808. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3809. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3810. type_size = uniform.ids.size() / 2;
  3811. } break;
  3812. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3813. //todo
  3814. } break;
  3815. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3816. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3817. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3818. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3819. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3820. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3821. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3822. write.dstArrayElement = 0;
  3823. write.descriptorCount = 1;
  3824. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3825. write.pImageInfo = NULL;
  3826. write.pBufferInfo = &buffer->buffer_info;
  3827. write.pTexelBufferView = NULL;
  3828. } break;
  3829. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3830. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3831. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3832. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3833. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3834. //if 0, then its sized on link time
  3835. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  3836. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3837. write.dstArrayElement = 0;
  3838. write.descriptorCount = 1;
  3839. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3840. write.pImageInfo = NULL;
  3841. write.pBufferInfo = &buffer->buffer_info;
  3842. write.pTexelBufferView = NULL;
  3843. } break;
  3844. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3845. } break;
  3846. default: {
  3847. }
  3848. }
  3849. writes.push_back(write);
  3850. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3851. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3852. pool_key.uniform_type[set_uniform.type] += type_size;
  3853. }
  3854. //need a descriptor pool
  3855. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3856. ERR_FAIL_COND_V(!pool, RID());
  3857. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3858. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3859. descriptor_set_allocate_info.pNext = NULL;
  3860. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3861. descriptor_set_allocate_info.descriptorSetCount = 1;
  3862. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3863. VkDescriptorSet descriptor_set;
  3864. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3865. if (res) {
  3866. _descriptor_pool_free(pool_key, pool); // meh
  3867. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3868. }
  3869. UniformSet uniform_set;
  3870. uniform_set.pool = pool;
  3871. uniform_set.pool_key = pool_key;
  3872. uniform_set.descriptor_set = descriptor_set;
  3873. uniform_set.format = shader->set_formats[p_shader_set];
  3874. uniform_set.attachable_textures = attachable_textures;
  3875. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  3876. uniform_set.mutable_storage_textures = mutable_storage_textures;
  3877. uniform_set.shader_set = p_shader_set;
  3878. uniform_set.shader_id = p_shader;
  3879. RID id = uniform_set_owner.make_rid(uniform_set);
  3880. //add dependencies
  3881. _add_dependency(id, p_shader);
  3882. for (uint32_t i = 0; i < uniform_count; i++) {
  3883. const Uniform &uniform = uniforms[i];
  3884. int id_count = uniform.ids.size();
  3885. const RID *ids = uniform.ids.ptr();
  3886. for (int j = 0; j < id_count; j++) {
  3887. _add_dependency(id, ids[j]);
  3888. }
  3889. }
  3890. //write the contents
  3891. if (writes.size()) {
  3892. for (int i = 0; i < writes.size(); i++) {
  3893. writes.write[i].dstSet = descriptor_set;
  3894. }
  3895. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3896. }
  3897. return id;
  3898. }
  3899. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3900. return uniform_set_owner.owns(p_uniform_set);
  3901. }
  3902. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3903. _THREAD_SAFE_METHOD_
  3904. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3905. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3906. VkPipelineStageFlags dst_stage_mask;
  3907. VkAccessFlags dst_access;
  3908. Buffer *buffer = NULL;
  3909. if (vertex_buffer_owner.owns(p_buffer)) {
  3910. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3911. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3912. buffer = vertex_buffer_owner.getornull(p_buffer);
  3913. } else if (index_buffer_owner.owns(p_buffer)) {
  3914. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3915. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3916. buffer = index_buffer_owner.getornull(p_buffer);
  3917. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3918. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3919. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3920. buffer = uniform_buffer_owner.getornull(p_buffer);
  3921. } else if (texture_buffer_owner.owns(p_buffer)) {
  3922. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3923. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3924. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3925. } else if (storage_buffer_owner.owns(p_buffer)) {
  3926. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3927. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3928. buffer = storage_buffer_owner.getornull(p_buffer);
  3929. } else {
  3930. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3931. }
  3932. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3933. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3934. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3935. if (err) {
  3936. return err;
  3937. }
  3938. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3939. #ifdef FORCE_FULL_BARRIER
  3940. _full_barrier(p_sync_with_draw);
  3941. #else
  3942. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3943. #endif
  3944. return err;
  3945. }
  3946. PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  3947. _THREAD_SAFE_METHOD_
  3948. Buffer *buffer = NULL;
  3949. if (vertex_buffer_owner.owns(p_buffer)) {
  3950. buffer = vertex_buffer_owner.getornull(p_buffer);
  3951. } else if (index_buffer_owner.owns(p_buffer)) {
  3952. buffer = index_buffer_owner.getornull(p_buffer);
  3953. } else if (texture_buffer_owner.owns(p_buffer)) {
  3954. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3955. } else if (storage_buffer_owner.owns(p_buffer)) {
  3956. buffer = storage_buffer_owner.getornull(p_buffer);
  3957. } else {
  3958. ERR_FAIL_V_MSG(PoolVector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  3959. }
  3960. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  3961. Buffer tmp_buffer;
  3962. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  3963. VkBufferCopy region;
  3964. region.srcOffset = 0;
  3965. region.dstOffset = 0;
  3966. region.size = buffer->size;
  3967. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  3968. //flush everything so memory can be safely mapped
  3969. _flush(true);
  3970. void *buffer_mem;
  3971. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  3972. if (vkerr) {
  3973. ERR_FAIL_V(PoolVector<uint8_t>());
  3974. }
  3975. PoolVector<uint8_t> buffer_data;
  3976. {
  3977. buffer_data.resize(buffer->size);
  3978. PoolVector<uint8_t>::Write w = buffer_data.write();
  3979. copymem(w.ptr(), buffer_mem, buffer->size);
  3980. }
  3981. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  3982. _buffer_free(&tmp_buffer);
  3983. return buffer_data;
  3984. }
  3985. /*************************/
  3986. /**** RENDER PIPELINE ****/
  3987. /*************************/
  3988. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3989. _THREAD_SAFE_METHOD_
  3990. //needs a shader
  3991. Shader *shader = shader_owner.getornull(p_shader);
  3992. ERR_FAIL_COND_V(!shader, RID());
  3993. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  3994. "Compute shaders can't be used in render pipelines");
  3995. if (p_framebuffer_format == INVALID_ID) {
  3996. //if nothing provided, use an empty one (no attachments)
  3997. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3998. }
  3999. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4000. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4001. { //validate shader vs framebuffer
  4002. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4003. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4004. }
  4005. //vertex
  4006. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4007. if (p_vertex_format != INVALID_ID) {
  4008. //uses vertices, else it does not
  4009. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4010. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4011. pipeline_vertex_input_state_create_info = vd.create_info;
  4012. //validate with inputs
  4013. for (uint32_t i = 0; i < 32; i++) {
  4014. if (!(shader->vertex_input_mask & (1 << i))) {
  4015. continue;
  4016. }
  4017. bool found = false;
  4018. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4019. if (vd.vertex_formats[j].location == i) {
  4020. found = true;
  4021. }
  4022. }
  4023. ERR_FAIL_COND_V_MSG(!found, RID(),
  4024. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4025. }
  4026. } else {
  4027. //does not use vertices
  4028. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4029. pipeline_vertex_input_state_create_info.pNext = NULL;
  4030. pipeline_vertex_input_state_create_info.flags = 0;
  4031. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4032. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  4033. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4034. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  4035. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4036. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4037. }
  4038. //input assembly
  4039. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4040. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4041. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4042. input_assembly_create_info.pNext = NULL;
  4043. input_assembly_create_info.flags = 0;
  4044. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4045. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4046. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4047. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4048. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4049. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4050. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4051. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4052. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4053. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4054. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4055. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4056. };
  4057. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4058. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4059. //tesselation
  4060. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  4061. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4062. tesselation_create_info.pNext = NULL;
  4063. tesselation_create_info.flags = 0;
  4064. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4065. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4066. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4067. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4068. viewport_state_create_info.pNext = NULL;
  4069. viewport_state_create_info.flags = 0;
  4070. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4071. viewport_state_create_info.pViewports = NULL;
  4072. viewport_state_create_info.scissorCount = 1;
  4073. viewport_state_create_info.pScissors = NULL;
  4074. //rasterization
  4075. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4076. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4077. rasterization_state_create_info.pNext = NULL;
  4078. rasterization_state_create_info.flags = 0;
  4079. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4080. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4081. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4082. static VkCullModeFlags cull_mode[3] = {
  4083. VK_CULL_MODE_NONE,
  4084. VK_CULL_MODE_FRONT_BIT,
  4085. VK_CULL_MODE_BACK_BIT
  4086. };
  4087. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4088. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4089. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4090. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4091. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4092. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4093. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4094. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4095. //multisample
  4096. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4097. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4098. multisample_state_create_info.pNext = NULL;
  4099. multisample_state_create_info.flags = 0;
  4100. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4101. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4102. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4103. Vector<VkSampleMask> sample_mask;
  4104. if (p_multisample_state.sample_mask.size()) {
  4105. //use sample mask
  4106. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4107. 1, 2, 4, 8, 16, 32, 64
  4108. };
  4109. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4110. sample_mask.resize(p_multisample_state.sample_mask.size());
  4111. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4112. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4113. sample_mask.push_back(mask);
  4114. }
  4115. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4116. } else {
  4117. multisample_state_create_info.pSampleMask = NULL;
  4118. }
  4119. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4120. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4121. //depth stencil
  4122. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4123. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4124. depth_stencil_state_create_info.pNext = NULL;
  4125. depth_stencil_state_create_info.flags = 0;
  4126. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4127. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4128. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4129. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4130. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4131. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4132. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  4133. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  4134. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  4135. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  4136. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  4137. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  4138. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  4139. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  4140. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  4141. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  4142. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  4143. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  4144. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  4145. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  4146. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  4147. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  4148. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  4149. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  4150. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  4151. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  4152. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  4153. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  4154. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4155. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4156. //blend state
  4157. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4158. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4159. color_blend_state_create_info.pNext = NULL;
  4160. color_blend_state_create_info.flags = 0;
  4161. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4162. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4163. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4164. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4165. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4166. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4167. VkPipelineColorBlendAttachmentState state;
  4168. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4169. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4170. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4171. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4172. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4173. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4174. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4175. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4176. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4177. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4178. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4179. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4180. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4181. state.colorWriteMask = 0;
  4182. if (p_blend_state.attachments[i].write_r) {
  4183. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4184. }
  4185. if (p_blend_state.attachments[i].write_g) {
  4186. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4187. }
  4188. if (p_blend_state.attachments[i].write_b) {
  4189. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4190. }
  4191. if (p_blend_state.attachments[i].write_a) {
  4192. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4193. }
  4194. attachment_states.push_back(state);
  4195. };
  4196. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4197. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4198. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4199. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4200. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4201. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4202. //dynamic state
  4203. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4204. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4205. dynamic_state_create_info.pNext = NULL;
  4206. dynamic_state_create_info.flags = 0;
  4207. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4208. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4209. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4210. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4211. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4212. }
  4213. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4214. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4215. }
  4216. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4217. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4218. }
  4219. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4220. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4221. }
  4222. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4223. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4224. }
  4225. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4226. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4227. }
  4228. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4229. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4230. }
  4231. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4232. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4233. //finally, pipeline create info
  4234. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4235. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4236. graphics_pipeline_create_info.pNext = NULL;
  4237. graphics_pipeline_create_info.flags = 0;
  4238. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4239. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4240. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4241. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4242. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  4243. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4244. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4245. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4246. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4247. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4248. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4249. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4250. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4251. graphics_pipeline_create_info.subpass = 0;
  4252. graphics_pipeline_create_info.basePipelineHandle = NULL;
  4253. graphics_pipeline_create_info.basePipelineIndex = 0;
  4254. RenderPipeline pipeline;
  4255. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  4256. ERR_FAIL_COND_V(err, RID());
  4257. pipeline.set_formats = shader->set_formats;
  4258. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4259. pipeline.pipeline_layout = shader->pipeline_layout;
  4260. pipeline.shader = p_shader;
  4261. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4262. #ifdef DEBUG_ENABLED
  4263. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4264. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4265. pipeline.validation.vertex_format = p_vertex_format;
  4266. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4267. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4268. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4269. };
  4270. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4271. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4272. 1,
  4273. 2,
  4274. 2,
  4275. 2,
  4276. 2,
  4277. 3,
  4278. 3,
  4279. 3,
  4280. 3,
  4281. 3,
  4282. 1,
  4283. };
  4284. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4285. #endif
  4286. //create ID to associate with this pipeline
  4287. RID id = render_pipeline_owner.make_rid(pipeline);
  4288. //now add aall the dependencies
  4289. _add_dependency(id, p_shader);
  4290. return id;
  4291. }
  4292. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4293. _THREAD_SAFE_METHOD_
  4294. return render_pipeline_owner.owns(p_pipeline);
  4295. }
  4296. /**************************/
  4297. /**** COMPUTE PIPELINE ****/
  4298. /**************************/
  4299. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4300. _THREAD_SAFE_METHOD_
  4301. //needs a shader
  4302. Shader *shader = shader_owner.getornull(p_shader);
  4303. ERR_FAIL_COND_V(!shader, RID());
  4304. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4305. "Non-compute shaders can't be used in compute pipelines");
  4306. //finally, pipeline create info
  4307. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4308. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4309. compute_pipeline_create_info.pNext = NULL;
  4310. compute_pipeline_create_info.flags = 0;
  4311. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4312. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4313. compute_pipeline_create_info.basePipelineHandle = NULL;
  4314. compute_pipeline_create_info.basePipelineIndex = 0;
  4315. ComputePipeline pipeline;
  4316. VkResult err = vkCreateComputePipelines(device, NULL, 1, &compute_pipeline_create_info, NULL, &pipeline.pipeline);
  4317. ERR_FAIL_COND_V(err, RID());
  4318. pipeline.set_formats = shader->set_formats;
  4319. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4320. pipeline.pipeline_layout = shader->pipeline_layout;
  4321. pipeline.shader = p_shader;
  4322. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4323. //create ID to associate with this pipeline
  4324. RID id = compute_pipeline_owner.make_rid(pipeline);
  4325. //now add aall the dependencies
  4326. _add_dependency(id, p_shader);
  4327. return id;
  4328. }
  4329. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4330. return compute_pipeline_owner.owns(p_pipeline);
  4331. }
  4332. /****************/
  4333. /**** SCREEN ****/
  4334. /****************/
  4335. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  4336. _THREAD_SAFE_METHOD_
  4337. return context->window_get_width(p_screen);
  4338. }
  4339. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  4340. _THREAD_SAFE_METHOD_
  4341. return context->window_get_height(p_screen);
  4342. }
  4343. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4344. _THREAD_SAFE_METHOD_
  4345. //very hacky, but not used often per frame so I guess ok
  4346. VkFormat vkformat = context->get_screen_format();
  4347. DataFormat format = DATA_FORMAT_MAX;
  4348. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4349. if (vkformat == vulkan_formats[i]) {
  4350. format = DataFormat(i);
  4351. break;
  4352. }
  4353. }
  4354. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4355. AttachmentFormat attachment;
  4356. attachment.format = format;
  4357. attachment.samples = TEXTURE_SAMPLES_1;
  4358. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4359. Vector<AttachmentFormat> screen_attachment;
  4360. screen_attachment.push_back(attachment);
  4361. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4362. }
  4363. /*******************/
  4364. /**** DRAW LIST ****/
  4365. /*******************/
  4366. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  4367. _THREAD_SAFE_METHOD_
  4368. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4369. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4370. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4371. draw_list = memnew(DrawList);
  4372. draw_list->command_buffer = command_buffer;
  4373. #ifdef DEBUG_ENABLED
  4374. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4375. #endif
  4376. draw_list_count = 0;
  4377. draw_list_split = false;
  4378. VkRenderPassBeginInfo render_pass_begin;
  4379. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4380. render_pass_begin.pNext = NULL;
  4381. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4382. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4383. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4384. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4385. render_pass_begin.renderArea.offset.x = 0;
  4386. render_pass_begin.renderArea.offset.y = 0;
  4387. render_pass_begin.clearValueCount = 1;
  4388. VkClearValue clear_value;
  4389. clear_value.color.float32[0] = p_clear_color.r;
  4390. clear_value.color.float32[1] = p_clear_color.g;
  4391. clear_value.color.float32[2] = p_clear_color.b;
  4392. clear_value.color.float32[3] = p_clear_color.a;
  4393. render_pass_begin.pClearValues = &clear_value;
  4394. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4395. uint32_t size_x = screen_get_width(p_screen);
  4396. uint32_t size_y = screen_get_height(p_screen);
  4397. VkViewport viewport;
  4398. viewport.x = 0;
  4399. viewport.y = 0;
  4400. viewport.width = size_x;
  4401. viewport.height = size_y;
  4402. viewport.minDepth = 0;
  4403. viewport.maxDepth = 1.0;
  4404. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4405. VkRect2D scissor;
  4406. scissor.offset.x = 0;
  4407. scissor.offset.y = 0;
  4408. scissor.extent.width = size_x;
  4409. scissor.extent.height = size_y;
  4410. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4411. return ID_TYPE_DRAW_LIST;
  4412. }
  4413. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4414. Framebuffer::VersionKey vk;
  4415. vk.initial_color_action = p_initial_color_action;
  4416. vk.final_color_action = p_final_color_action;
  4417. vk.initial_depth_action = p_initial_depth_action;
  4418. vk.final_depth_action = p_final_depth_action;
  4419. if (!p_framebuffer->framebuffers.has(vk)) {
  4420. //need to create this version
  4421. Framebuffer::Version version;
  4422. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4423. VkFramebufferCreateInfo framebuffer_create_info;
  4424. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4425. framebuffer_create_info.pNext = NULL;
  4426. framebuffer_create_info.flags = 0;
  4427. framebuffer_create_info.renderPass = version.render_pass;
  4428. Vector<VkImageView> attachments;
  4429. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4430. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4431. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4432. attachments.push_back(texture->view);
  4433. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4434. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4435. }
  4436. framebuffer_create_info.attachmentCount = attachments.size();
  4437. framebuffer_create_info.pAttachments = attachments.ptr();
  4438. framebuffer_create_info.width = p_framebuffer->size.width;
  4439. framebuffer_create_info.height = p_framebuffer->size.height;
  4440. framebuffer_create_info.layers = 1;
  4441. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  4442. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4443. p_framebuffer->framebuffers.insert(vk, version);
  4444. }
  4445. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4446. *r_framebuffer = version.framebuffer;
  4447. *r_render_pass = version.render_pass;
  4448. return OK;
  4449. }
  4450. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  4451. VkRenderPassBeginInfo render_pass_begin;
  4452. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4453. render_pass_begin.pNext = NULL;
  4454. render_pass_begin.renderPass = render_pass;
  4455. render_pass_begin.framebuffer = vkframebuffer;
  4456. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4457. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4458. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4459. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4460. Vector<VkClearValue> clear_values;
  4461. clear_values.resize(framebuffer->texture_ids.size());
  4462. {
  4463. int color_index = 0;
  4464. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4465. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4466. VkClearValue clear_value;
  4467. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4468. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4469. Color clear_color = p_clear_colors[color_index];
  4470. clear_value.color.float32[0] = clear_color.r;
  4471. clear_value.color.float32[1] = clear_color.g;
  4472. clear_value.color.float32[2] = clear_color.b;
  4473. clear_value.color.float32[3] = clear_color.a;
  4474. color_index++;
  4475. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4476. clear_value.depthStencil.depth = p_clear_depth;
  4477. clear_value.depthStencil.stencil = p_clear_stencil;
  4478. } else {
  4479. clear_value.color.float32[0] = 0;
  4480. clear_value.color.float32[1] = 0;
  4481. clear_value.color.float32[2] = 0;
  4482. clear_value.color.float32[3] = 0;
  4483. }
  4484. clear_values.write[i] = clear_value;
  4485. }
  4486. }
  4487. render_pass_begin.clearValueCount = clear_values.size();
  4488. render_pass_begin.pClearValues = clear_values.ptr();
  4489. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4490. //mark textures as bound
  4491. draw_list_bound_textures.clear();
  4492. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4493. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4494. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4495. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4496. texture->bound = true;
  4497. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4498. }
  4499. return OK;
  4500. }
  4501. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4502. Vector<VkClearAttachment> clear_attachments;
  4503. int color_index = 0;
  4504. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4505. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4506. VkClearAttachment clear_at;
  4507. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4508. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4509. Color clear_color = p_clear_colors[color_index];
  4510. clear_at.clearValue.color.float32[0] = clear_color.r;
  4511. clear_at.clearValue.color.float32[1] = clear_color.g;
  4512. clear_at.clearValue.color.float32[2] = clear_color.b;
  4513. clear_at.clearValue.color.float32[3] = clear_color.a;
  4514. clear_at.colorAttachment = color_index++;
  4515. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4516. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4517. clear_at.clearValue.depthStencil.depth = p_depth;
  4518. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4519. clear_at.colorAttachment = 0;
  4520. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4521. if (format_has_stencil(texture->format)) {
  4522. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4523. }
  4524. } else {
  4525. ERR_CONTINUE(true);
  4526. }
  4527. clear_attachments.push_back(clear_at);
  4528. }
  4529. VkClearRect cr;
  4530. cr.baseArrayLayer = 0;
  4531. cr.layerCount = 1;
  4532. cr.rect.offset.x = viewport_offset.x;
  4533. cr.rect.offset.y = viewport_offset.y;
  4534. cr.rect.extent.width = viewport_size.width;
  4535. cr.rect.extent.height = viewport_size.height;
  4536. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4537. }
  4538. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4539. _THREAD_SAFE_METHOD_
  4540. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4541. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4542. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4543. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4544. Point2i viewport_offset;
  4545. Point2i viewport_size = framebuffer->size;
  4546. bool needs_clear_color = false;
  4547. bool needs_clear_depth = false;
  4548. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4549. Rect2i viewport(viewport_offset, viewport_size);
  4550. Rect2i regioni = p_region;
  4551. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4552. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4553. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4554. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4555. }
  4556. viewport_offset = regioni.position;
  4557. viewport_size = regioni.size;
  4558. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4559. needs_clear_color = true;
  4560. p_initial_color_action = INITIAL_ACTION_KEEP;
  4561. }
  4562. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4563. needs_clear_depth = true;
  4564. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4565. }
  4566. }
  4567. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4568. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4569. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4570. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4571. }
  4572. VkFramebuffer vkframebuffer;
  4573. VkRenderPass render_pass;
  4574. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4575. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4576. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4577. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4578. if (err != OK) {
  4579. return INVALID_ID;
  4580. }
  4581. draw_list = memnew(DrawList);
  4582. draw_list->command_buffer = command_buffer;
  4583. #ifdef DEBUG_ENABLED
  4584. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4585. #endif
  4586. draw_list_count = 0;
  4587. draw_list_split = false;
  4588. if (needs_clear_color || needs_clear_depth) {
  4589. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4590. }
  4591. VkViewport viewport;
  4592. viewport.x = viewport_offset.x;
  4593. viewport.y = viewport_offset.y;
  4594. viewport.width = viewport_size.width;
  4595. viewport.height = viewport_size.height;
  4596. viewport.minDepth = 0;
  4597. viewport.maxDepth = 1.0;
  4598. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4599. VkRect2D scissor;
  4600. scissor.offset.x = viewport_offset.x;
  4601. scissor.offset.y = viewport_offset.y;
  4602. scissor.extent.width = viewport_size.width;
  4603. scissor.extent.height = viewport_size.height;
  4604. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4605. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4606. return ID_TYPE_DRAW_LIST;
  4607. }
  4608. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4609. _THREAD_SAFE_METHOD_
  4610. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4611. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4612. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4613. Point2i viewport_offset;
  4614. Point2i viewport_size = framebuffer->size;
  4615. bool needs_clear_color = false;
  4616. bool needs_clear_depth = false;
  4617. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4618. Rect2i viewport(viewport_offset, viewport_size);
  4619. Rect2i regioni = p_region;
  4620. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4621. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4622. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4623. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4624. }
  4625. viewport_offset = regioni.position;
  4626. viewport_size = regioni.size;
  4627. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4628. needs_clear_color = true;
  4629. p_initial_color_action = INITIAL_ACTION_KEEP;
  4630. }
  4631. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4632. needs_clear_depth = true;
  4633. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4634. }
  4635. }
  4636. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4637. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4638. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  4639. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4640. }
  4641. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4642. uint32_t from = split_draw_list_allocators.size();
  4643. split_draw_list_allocators.resize(p_splits);
  4644. for (uint32_t i = from; i < p_splits; i++) {
  4645. VkCommandPoolCreateInfo cmd_pool_info;
  4646. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4647. cmd_pool_info.pNext = NULL;
  4648. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4649. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4650. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4651. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4652. for (int j = 0; j < frame_count; j++) {
  4653. VkCommandBuffer command_buffer;
  4654. VkCommandBufferAllocateInfo cmdbuf;
  4655. //no command buffer exists, create it.
  4656. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4657. cmdbuf.pNext = NULL;
  4658. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4659. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4660. cmdbuf.commandBufferCount = 1;
  4661. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4662. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4663. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4664. }
  4665. }
  4666. }
  4667. VkFramebuffer vkframebuffer;
  4668. VkRenderPass render_pass;
  4669. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4670. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4671. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4672. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4673. if (err != OK) {
  4674. return ERR_CANT_CREATE;
  4675. }
  4676. draw_list = memnew_arr(DrawList, p_splits);
  4677. draw_list_count = p_splits;
  4678. draw_list_split = true;
  4679. for (uint32_t i = 0; i < p_splits; i++) {
  4680. //take a command buffer and initialize it
  4681. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4682. VkCommandBufferInheritanceInfo inheritance_info;
  4683. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4684. inheritance_info.pNext = NULL;
  4685. inheritance_info.renderPass = render_pass;
  4686. inheritance_info.subpass = 0;
  4687. inheritance_info.framebuffer = vkframebuffer;
  4688. inheritance_info.occlusionQueryEnable = false;
  4689. inheritance_info.queryFlags = 0; //?
  4690. inheritance_info.pipelineStatistics = 0;
  4691. VkCommandBufferBeginInfo cmdbuf_begin;
  4692. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4693. cmdbuf_begin.pNext = NULL;
  4694. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4695. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4696. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4697. if (res) {
  4698. memdelete_arr(draw_list);
  4699. draw_list = NULL;
  4700. ERR_FAIL_V(ERR_CANT_CREATE);
  4701. }
  4702. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4703. if (res) {
  4704. memdelete_arr(draw_list);
  4705. draw_list = NULL;
  4706. ERR_FAIL_V(ERR_CANT_CREATE);
  4707. }
  4708. draw_list[i].command_buffer = command_buffer;
  4709. #ifdef DEBUG_ENABLED
  4710. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4711. #endif
  4712. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  4713. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4714. }
  4715. VkViewport viewport;
  4716. viewport.x = viewport_offset.x;
  4717. viewport.y = viewport_offset.y;
  4718. viewport.width = viewport_size.width;
  4719. viewport.height = viewport_size.height;
  4720. viewport.minDepth = 0;
  4721. viewport.maxDepth = 1.0;
  4722. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4723. VkRect2D scissor;
  4724. scissor.offset.x = viewport_offset.x;
  4725. scissor.offset.y = viewport_offset.y;
  4726. scissor.extent.width = viewport_size.width;
  4727. scissor.extent.height = viewport_size.height;
  4728. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4729. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4730. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4731. }
  4732. return OK;
  4733. }
  4734. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4735. if (p_id < 0) {
  4736. return NULL;
  4737. }
  4738. if (!draw_list) {
  4739. return NULL;
  4740. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4741. if (draw_list_split) {
  4742. return NULL;
  4743. }
  4744. return draw_list;
  4745. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4746. if (!draw_list_split) {
  4747. return NULL;
  4748. }
  4749. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4750. if (index >= draw_list_count) {
  4751. return NULL;
  4752. }
  4753. return &draw_list[index];
  4754. } else {
  4755. return NULL;
  4756. }
  4757. }
  4758. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4759. DrawList *dl = _get_draw_list_ptr(p_list);
  4760. ERR_FAIL_COND(!dl);
  4761. #ifdef DEBUG_ENABLED
  4762. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4763. #endif
  4764. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  4765. ERR_FAIL_COND(!pipeline);
  4766. #ifdef DEBUG_ENABLED
  4767. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  4768. #endif
  4769. if (p_render_pipeline == dl->state.pipeline) {
  4770. return; //redundant state, return.
  4771. }
  4772. dl->state.pipeline = p_render_pipeline;
  4773. dl->state.pipeline_layout = pipeline->pipeline_layout;
  4774. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4775. if (dl->state.pipeline_shader != pipeline->shader) {
  4776. // shader changed, so descriptor sets may become incompatible.
  4777. //go through ALL sets, and unbind them (and all those above) if the format is different
  4778. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  4779. dl->state.set_count = MAX(dl->state.set_count, pcount);
  4780. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  4781. bool sets_valid = true; //once invalid, all above become invalid
  4782. for (uint32_t i = 0; i < pcount; i++) {
  4783. //if a part of the format is different, invalidate it (and the rest)
  4784. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  4785. dl->state.sets[i].bound = false;
  4786. dl->state.sets[i].pipeline_expected_format = pformats[i];
  4787. sets_valid = false;
  4788. }
  4789. }
  4790. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  4791. //unbind the ones above (not used) if exist
  4792. dl->state.sets[i].bound = false;
  4793. }
  4794. dl->state.set_count = pcount; //update set count
  4795. if (pipeline->push_constant_size) {
  4796. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4797. #ifdef DEBUG_ENABLED
  4798. dl->validation.pipeline_push_constant_suppplied = false;
  4799. #endif
  4800. }
  4801. dl->state.pipeline_shader = pipeline->shader;
  4802. }
  4803. #ifdef DEBUG_ENABLED
  4804. //update render pass pipeline info
  4805. dl->validation.pipeline_active = true;
  4806. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  4807. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  4808. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  4809. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  4810. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  4811. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4812. #endif
  4813. }
  4814. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4815. #ifdef DEBUG_ENABLED
  4816. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  4817. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4818. #endif
  4819. DrawList *dl = _get_draw_list_ptr(p_list);
  4820. ERR_FAIL_COND(!dl);
  4821. #ifdef DEBUG_ENABLED
  4822. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4823. #endif
  4824. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4825. ERR_FAIL_COND(!uniform_set);
  4826. if (p_index > dl->state.set_count) {
  4827. dl->state.set_count = p_index;
  4828. }
  4829. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  4830. dl->state.sets[p_index].bound = false; //needs rebind
  4831. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  4832. dl->state.sets[p_index].uniform_set = p_uniform_set;
  4833. #ifdef DEBUG_ENABLED
  4834. { //validate that textures bound are not attached as framebuffer bindings
  4835. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4836. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4837. uint32_t bound_count = draw_list_bound_textures.size();
  4838. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4839. for (uint32_t i = 0; i < attachable_count; i++) {
  4840. for (uint32_t j = 0; j < bound_count; j++) {
  4841. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4842. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4843. }
  4844. }
  4845. }
  4846. #endif
  4847. }
  4848. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4849. DrawList *dl = _get_draw_list_ptr(p_list);
  4850. ERR_FAIL_COND(!dl);
  4851. #ifdef DEBUG_ENABLED
  4852. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4853. #endif
  4854. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4855. ERR_FAIL_COND(!vertex_array);
  4856. if (dl->state.vertex_array == p_vertex_array) {
  4857. return; //already set
  4858. }
  4859. dl->state.vertex_array = p_vertex_array;
  4860. #ifdef DEBUG_ENABLED
  4861. dl->validation.vertex_format = vertex_array->description;
  4862. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4863. #endif
  4864. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4865. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4866. }
  4867. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4868. DrawList *dl = _get_draw_list_ptr(p_list);
  4869. ERR_FAIL_COND(!dl);
  4870. #ifdef DEBUG_ENABLED
  4871. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4872. #endif
  4873. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4874. ERR_FAIL_COND(!index_array);
  4875. if (dl->state.index_array == p_index_array) {
  4876. return; //already set
  4877. }
  4878. dl->state.index_array = p_index_array;
  4879. #ifdef DEBUG_ENABLED
  4880. dl->validation.index_array_max_index = index_array->max_index;
  4881. #endif
  4882. dl->validation.index_array_size = index_array->indices;
  4883. dl->validation.index_array_offset = index_array->offset;
  4884. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4885. }
  4886. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4887. DrawList *dl = _get_draw_list_ptr(p_list);
  4888. ERR_FAIL_COND(!dl);
  4889. #ifdef DEBUG_ENABLED
  4890. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4891. #endif
  4892. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4893. }
  4894. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4895. DrawList *dl = _get_draw_list_ptr(p_list);
  4896. ERR_FAIL_COND(!dl);
  4897. #ifdef DEBUG_ENABLED
  4898. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4899. #endif
  4900. #ifdef DEBUG_ENABLED
  4901. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4902. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4903. #endif
  4904. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4905. #ifdef DEBUG_ENABLED
  4906. dl->validation.pipeline_push_constant_suppplied = true;
  4907. #endif
  4908. }
  4909. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  4910. DrawList *dl = _get_draw_list_ptr(p_list);
  4911. ERR_FAIL_COND(!dl);
  4912. #ifdef DEBUG_ENABLED
  4913. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4914. #endif
  4915. #ifdef DEBUG_ENABLED
  4916. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4917. "No render pipeline was set before attempting to draw.");
  4918. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4919. //pipeline uses vertices, validate format
  4920. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4921. "No vertex array was bound, and render pipeline expects vertices.");
  4922. //make sure format is right
  4923. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4924. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4925. //make sure amount of instances is valid
  4926. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4927. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4928. }
  4929. if (dl->validation.pipeline_push_constant_size > 0) {
  4930. //using push constants, check that they were supplied
  4931. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4932. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4933. }
  4934. #endif
  4935. //Bind descriptor sets
  4936. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  4937. if (dl->state.sets[i].pipeline_expected_format == 0) {
  4938. continue; //nothing expected by this pipeline
  4939. }
  4940. #ifdef DEBUG_ENABLED
  4941. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  4942. if (dl->state.sets[i].uniform_set_format == 0) {
  4943. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4944. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  4945. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  4946. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4947. } else {
  4948. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4949. }
  4950. }
  4951. #endif
  4952. if (!dl->state.sets[i].bound) {
  4953. //All good, see if this requires re-binding
  4954. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, NULL);
  4955. dl->state.sets[i].bound = true;
  4956. }
  4957. }
  4958. if (p_use_indices) {
  4959. #ifdef DEBUG_ENABLED
  4960. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  4961. "Procedural vertices can't be used together with indices.");
  4962. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4963. "Draw command requested indices, but no index buffer was set.");
  4964. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4965. //uses vertices, do some vertex validations
  4966. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4967. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4968. }
  4969. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4970. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4971. #endif
  4972. uint32_t to_draw = dl->validation.index_array_size;
  4973. #ifdef DEBUG_ENABLED
  4974. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4975. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4976. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4977. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4978. #endif
  4979. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4980. } else {
  4981. uint32_t to_draw;
  4982. if (p_procedural_vertices > 0) {
  4983. #ifdef DEBUG_ENABLED
  4984. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4985. "Procedural vertices requested, but pipeline expects a vertex array.");
  4986. #endif
  4987. to_draw = p_procedural_vertices;
  4988. } else {
  4989. #ifdef DEBUG_ENABLED
  4990. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4991. "Draw command lacks indices, but pipeline format does not use vertices.");
  4992. #endif
  4993. to_draw = dl->validation.vertex_array_size;
  4994. }
  4995. #ifdef DEBUG_ENABLED
  4996. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4997. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4998. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4999. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5000. #endif
  5001. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5002. }
  5003. }
  5004. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5005. DrawList *dl = _get_draw_list_ptr(p_list);
  5006. ERR_FAIL_COND(!dl);
  5007. #ifdef DEBUG_ENABLED
  5008. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5009. #endif
  5010. Rect2i rect = p_rect;
  5011. rect.position += dl->viewport.position;
  5012. rect = dl->viewport.clip(rect);
  5013. if (rect.get_area() == 0) {
  5014. return;
  5015. }
  5016. VkRect2D scissor;
  5017. scissor.offset.x = rect.position.x;
  5018. scissor.offset.y = rect.position.y;
  5019. scissor.extent.width = rect.size.width;
  5020. scissor.extent.height = rect.size.height;
  5021. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5022. }
  5023. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5024. DrawList *dl = _get_draw_list_ptr(p_list);
  5025. ERR_FAIL_COND(!dl);
  5026. #ifdef DEBUG_ENABLED
  5027. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5028. #endif
  5029. VkRect2D scissor;
  5030. scissor.offset.x = dl->viewport.position.x;
  5031. scissor.offset.y = dl->viewport.position.y;
  5032. scissor.extent.width = dl->viewport.size.width;
  5033. scissor.extent.height = dl->viewport.size.height;
  5034. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5035. }
  5036. void RenderingDeviceVulkan::draw_list_end() {
  5037. _THREAD_SAFE_METHOD_
  5038. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5039. if (draw_list_split) {
  5040. //send all command buffers
  5041. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5042. for (uint32_t i = 0; i < draw_list_count; i++) {
  5043. vkEndCommandBuffer(draw_list->command_buffer);
  5044. command_buffers[i] = draw_list->command_buffer;
  5045. }
  5046. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5047. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5048. memdelete_arr(draw_list);
  5049. draw_list = NULL;
  5050. } else {
  5051. //just end the list
  5052. vkCmdEndRenderPass(draw_list->command_buffer);
  5053. memdelete(draw_list);
  5054. draw_list = NULL;
  5055. }
  5056. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5057. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5058. ERR_CONTINUE(!texture); //wtf
  5059. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5060. texture->bound = false;
  5061. }
  5062. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5063. texture->bound = false;
  5064. }
  5065. }
  5066. draw_list_bound_textures.clear();
  5067. // To ensure proper synchronization, we must make sure rendering is done before:
  5068. // * Some buffer is copied
  5069. // * Another render pass happens (since we may be done
  5070. #ifdef FORCE_FULL_BARRIER
  5071. _full_barrier(true);
  5072. #else
  5073. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5074. #endif
  5075. }
  5076. /***********************/
  5077. /**** COMPUTE LISTS ****/
  5078. /***********************/
  5079. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5080. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  5081. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5082. compute_list = memnew(ComputeList);
  5083. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5084. return ID_TYPE_COMPUTE_LIST;
  5085. }
  5086. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5087. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5088. ERR_FAIL_COND(!compute_list);
  5089. ComputeList *cl = compute_list;
  5090. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5091. ERR_FAIL_COND(!pipeline);
  5092. if (p_compute_pipeline == cl->state.pipeline) {
  5093. return; //redundant state, return.
  5094. }
  5095. cl->state.pipeline = p_compute_pipeline;
  5096. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5097. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5098. if (cl->state.pipeline_shader != pipeline->shader) {
  5099. // shader changed, so descriptor sets may become incompatible.
  5100. //go through ALL sets, and unbind them (and all those above) if the format is different
  5101. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5102. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5103. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5104. bool sets_valid = true; //once invalid, all above become invalid
  5105. for (uint32_t i = 0; i < pcount; i++) {
  5106. //if a part of the format is different, invalidate it (and the rest)
  5107. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5108. cl->state.sets[i].bound = false;
  5109. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5110. sets_valid = false;
  5111. }
  5112. }
  5113. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5114. //unbind the ones above (not used) if exist
  5115. cl->state.sets[i].bound = false;
  5116. }
  5117. cl->state.set_count = pcount; //update set count
  5118. if (pipeline->push_constant_size) {
  5119. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5120. #ifdef DEBUG_ENABLED
  5121. cl->validation.pipeline_push_constant_suppplied = false;
  5122. #endif
  5123. }
  5124. cl->state.pipeline_shader = pipeline->shader;
  5125. }
  5126. #ifdef DEBUG_ENABLED
  5127. //update compute pass pipeline info
  5128. cl->validation.pipeline_active = true;
  5129. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5130. #endif
  5131. }
  5132. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5133. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5134. ERR_FAIL_COND(!compute_list);
  5135. ComputeList *cl = compute_list;
  5136. #ifdef DEBUG_ENABLED
  5137. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5138. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5139. #endif
  5140. #ifdef DEBUG_ENABLED
  5141. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5142. #endif
  5143. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5144. ERR_FAIL_COND(!uniform_set);
  5145. if (p_index > cl->state.set_count) {
  5146. cl->state.set_count = p_index;
  5147. }
  5148. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5149. cl->state.sets[p_index].bound = false; //needs rebind
  5150. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5151. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5152. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5153. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5154. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5155. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5156. VkImageMemoryBarrier image_memory_barrier;
  5157. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5158. image_memory_barrier.pNext = NULL;
  5159. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5160. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5161. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5162. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5163. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5164. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5165. image_memory_barrier.image = textures_to_sampled[i]->image;
  5166. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5167. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5168. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5169. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5170. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5171. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5172. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5173. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5174. }
  5175. }
  5176. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5177. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5178. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5179. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5180. VkImageMemoryBarrier image_memory_barrier;
  5181. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5182. image_memory_barrier.pNext = NULL;
  5183. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5184. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5185. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5186. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5187. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5188. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5189. image_memory_barrier.image = textures_to_storage[i]->image;
  5190. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5191. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5192. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5193. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5194. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5195. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5196. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5197. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5198. }
  5199. }
  5200. #if 0
  5201. { //validate that textures bound are not attached as framebuffer bindings
  5202. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5203. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5204. uint32_t bound_count = draw_list_bound_textures.size();
  5205. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5206. for (uint32_t i = 0; i < attachable_count; i++) {
  5207. for (uint32_t j = 0; j < bound_count; j++) {
  5208. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5209. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5210. }
  5211. }
  5212. }
  5213. #endif
  5214. }
  5215. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
  5216. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5217. ERR_FAIL_COND(!compute_list);
  5218. ComputeList *cl = compute_list;
  5219. #ifdef DEBUG_ENABLED
  5220. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5221. #endif
  5222. #ifdef DEBUG_ENABLED
  5223. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5224. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5225. #endif
  5226. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5227. #ifdef DEBUG_ENABLED
  5228. cl->validation.pipeline_push_constant_suppplied = true;
  5229. #endif
  5230. }
  5231. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5232. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5233. ERR_FAIL_COND(!compute_list);
  5234. ComputeList *cl = compute_list;
  5235. #ifdef DEBUG_ENABLED
  5236. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5237. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5238. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5239. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5240. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5241. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5242. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5243. #endif
  5244. #ifdef DEBUG_ENABLED
  5245. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5246. if (cl->validation.pipeline_push_constant_size > 0) {
  5247. //using push constants, check that they were supplied
  5248. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_suppplied,
  5249. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5250. }
  5251. #endif
  5252. //Bind descriptor sets
  5253. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5254. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5255. continue; //nothing expected by this pipeline
  5256. }
  5257. #ifdef DEBUG_ENABLED
  5258. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5259. if (cl->state.sets[i].uniform_set_format == 0) {
  5260. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5261. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5262. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5263. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5264. } else {
  5265. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5266. }
  5267. }
  5268. #endif
  5269. if (!cl->state.sets[i].bound) {
  5270. //All good, see if this requires re-binding
  5271. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, NULL);
  5272. cl->state.sets[i].bound = true;
  5273. }
  5274. }
  5275. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5276. }
  5277. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5278. #ifdef FORCE_FULL_BARRIER
  5279. _full_barrier(true);
  5280. #else
  5281. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5282. #endif
  5283. }
  5284. void RenderingDeviceVulkan::compute_list_end() {
  5285. ERR_FAIL_COND(!compute_list);
  5286. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5287. VkImageMemoryBarrier image_memory_barrier;
  5288. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5289. image_memory_barrier.pNext = NULL;
  5290. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5291. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5292. image_memory_barrier.oldLayout = E->get()->layout;
  5293. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5294. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5295. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5296. image_memory_barrier.image = E->get()->image;
  5297. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5298. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5299. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5300. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5301. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5302. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5303. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5304. }
  5305. memdelete(compute_list);
  5306. compute_list = NULL;
  5307. #ifdef FORCE_FULL_BARRIER
  5308. _full_barrier(true);
  5309. #else
  5310. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
  5311. #endif
  5312. }
  5313. #if 0
  5314. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5315. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5316. ERR_FAIL_COND(!frame_cmdbuf);
  5317. VkRenderPassBeginInfo render_pass_begin;
  5318. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5319. render_pass_begin.pNext = NULL;
  5320. render_pass_begin.renderPass = context->get_render_pass();
  5321. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5322. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5323. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5324. render_pass_begin.renderArea.offset.x = 0;
  5325. render_pass_begin.renderArea.offset.y = 0;
  5326. render_pass_begin.clearValueCount = 1;
  5327. VkClearValue clear_value;
  5328. clear_value.color.float32[0] = p_clear_color.r;
  5329. clear_value.color.float32[1] = p_clear_color.g;
  5330. clear_value.color.float32[2] = p_clear_color.b;
  5331. clear_value.color.float32[3] = p_clear_color.a;
  5332. render_pass_begin.pClearValues = &clear_value;
  5333. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5334. ID screen_format = screen_get_framebuffer_format();
  5335. {
  5336. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5337. uint32_t command_buffer_count = 0;
  5338. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5339. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5340. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5341. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5342. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5343. if (dl->validation.active) {
  5344. //needs to be closed, so close it.
  5345. vkEndCommandBuffer(dl->command_buffer);
  5346. dl->validation.active = false;
  5347. }
  5348. command_buffers[command_buffer_count++] = dl->command_buffer;
  5349. }
  5350. print_line("to draw: " + itos(command_buffer_count));
  5351. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5352. }
  5353. vkCmdEndRenderPass(frame_cmdbuf);
  5354. }
  5355. #endif
  5356. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5357. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5358. if (texture_owner.owns(p_id)) {
  5359. Texture *texture = texture_owner.getornull(p_id);
  5360. frames[frame].textures_to_dispose_of.push_back(*texture);
  5361. texture_owner.free(p_id);
  5362. } else if (framebuffer_owner.owns(p_id)) {
  5363. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5364. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5365. framebuffer_owner.free(p_id);
  5366. } else if (sampler_owner.owns(p_id)) {
  5367. VkSampler *sampler = sampler_owner.getornull(p_id);
  5368. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5369. sampler_owner.free(p_id);
  5370. } else if (vertex_buffer_owner.owns(p_id)) {
  5371. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5372. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5373. vertex_buffer_owner.free(p_id);
  5374. } else if (vertex_array_owner.owns(p_id)) {
  5375. vertex_array_owner.free(p_id);
  5376. } else if (index_buffer_owner.owns(p_id)) {
  5377. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5378. Buffer b;
  5379. b.allocation = index_buffer->allocation;
  5380. b.buffer = index_buffer->buffer;
  5381. b.size = index_buffer->size;
  5382. frames[frame].buffers_to_dispose_of.push_back(b);
  5383. index_buffer_owner.free(p_id);
  5384. } else if (index_array_owner.owns(p_id)) {
  5385. index_array_owner.free(p_id);
  5386. } else if (shader_owner.owns(p_id)) {
  5387. Shader *shader = shader_owner.getornull(p_id);
  5388. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5389. shader_owner.free(p_id);
  5390. } else if (uniform_buffer_owner.owns(p_id)) {
  5391. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5392. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5393. uniform_buffer_owner.free(p_id);
  5394. } else if (texture_buffer_owner.owns(p_id)) {
  5395. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5396. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5397. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5398. texture_buffer_owner.free(p_id);
  5399. } else if (storage_buffer_owner.owns(p_id)) {
  5400. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5401. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5402. storage_buffer_owner.free(p_id);
  5403. } else if (uniform_set_owner.owns(p_id)) {
  5404. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5405. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5406. uniform_set_owner.free(p_id);
  5407. } else if (render_pipeline_owner.owns(p_id)) {
  5408. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5409. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5410. render_pipeline_owner.free(p_id);
  5411. } else if (compute_pipeline_owner.owns(p_id)) {
  5412. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5413. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5414. compute_pipeline_owner.free(p_id);
  5415. } else {
  5416. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5417. }
  5418. }
  5419. void RenderingDeviceVulkan::free(RID p_id) {
  5420. _THREAD_SAFE_METHOD_
  5421. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5422. _free_internal(p_id);
  5423. }
  5424. void RenderingDeviceVulkan::swap_buffers() {
  5425. _THREAD_SAFE_METHOD_
  5426. { //finalize frame
  5427. if (draw_list) {
  5428. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5429. }
  5430. if (compute_list) {
  5431. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5432. }
  5433. { //complete the setup buffer (that needs to be processed before anything else)
  5434. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5435. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5436. }
  5437. screen_prepared = false;
  5438. }
  5439. //swap buffers
  5440. context->swap_buffers();
  5441. { //advance frame
  5442. frame = (frame + 1) % frame_count;
  5443. //erase pending resources
  5444. _free_pending_resources(frame);
  5445. //create setup command buffer and set as the setup buffer
  5446. {
  5447. VkCommandBufferBeginInfo cmdbuf_begin;
  5448. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5449. cmdbuf_begin.pNext = NULL;
  5450. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5451. cmdbuf_begin.pInheritanceInfo = NULL;
  5452. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5453. ERR_FAIL_COND(err);
  5454. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5455. ERR_FAIL_COND(err);
  5456. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5457. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5458. ERR_FAIL_COND(err);
  5459. context->append_command_buffer(frames[frame].draw_command_buffer);
  5460. }
  5461. //advance current frame
  5462. frames_drawn++;
  5463. //advance staging buffer if used
  5464. if (staging_buffer_used) {
  5465. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5466. staging_buffer_used = false;
  5467. }
  5468. if (frames[frame].timestamp_count) {
  5469. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5470. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5471. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5472. }
  5473. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5474. frames[frame].timestamp_count = 0;
  5475. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5476. }
  5477. }
  5478. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5479. //free in dependency usage order, so nothing weird happens
  5480. //pipelines
  5481. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5482. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5483. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5484. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5485. }
  5486. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5487. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5488. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5489. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5490. }
  5491. //uniform sets
  5492. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5493. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5494. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5495. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5496. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5497. }
  5498. //buffer views
  5499. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5500. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5501. vkDestroyBufferView(device, buffer_view, NULL);
  5502. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5503. }
  5504. //shaders
  5505. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5506. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5507. //descriptor set layout for each set
  5508. for (int i = 0; i < shader->sets.size(); i++) {
  5509. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  5510. }
  5511. //pipeline layout
  5512. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  5513. //shaders themselves
  5514. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5515. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  5516. }
  5517. frames[p_frame].shaders_to_dispose_of.pop_front();
  5518. }
  5519. //samplers
  5520. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5521. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5522. vkDestroySampler(device, sampler, NULL);
  5523. frames[p_frame].samplers_to_dispose_of.pop_front();
  5524. }
  5525. //framebuffers
  5526. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5527. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5528. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5529. //first framebuffer, then render pass because it depends on it
  5530. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  5531. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  5532. }
  5533. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5534. }
  5535. //textures
  5536. while (frames[p_frame].textures_to_dispose_of.front()) {
  5537. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5538. if (texture->bound) {
  5539. WARN_PRINT("Deleted a texture while it was bound..");
  5540. }
  5541. vkDestroyImageView(device, texture->view, NULL);
  5542. if (texture->owner.is_null()) {
  5543. //actually owns the image and the allocation too
  5544. vmaDestroyImage(allocator, texture->image, texture->allocation);
  5545. }
  5546. frames[p_frame].textures_to_dispose_of.pop_front();
  5547. }
  5548. //buffers
  5549. while (frames[p_frame].buffers_to_dispose_of.front()) {
  5550. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  5551. frames[p_frame].buffers_to_dispose_of.pop_front();
  5552. }
  5553. }
  5554. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  5555. _THREAD_SAFE_METHOD_
  5556. context->prepare_buffers();
  5557. screen_prepared = true;
  5558. }
  5559. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  5560. return frame_count;
  5561. }
  5562. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  5563. //not doing this crashes RADV (undefined behavior)
  5564. if (p_current_frame) {
  5565. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5566. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5567. }
  5568. context->flush(p_current_frame, p_current_frame);
  5569. //re-create the setup command
  5570. if (p_current_frame) {
  5571. VkCommandBufferBeginInfo cmdbuf_begin;
  5572. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5573. cmdbuf_begin.pNext = NULL;
  5574. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5575. cmdbuf_begin.pInheritanceInfo = NULL;
  5576. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5577. ERR_FAIL_COND(err);
  5578. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5579. }
  5580. if (p_current_frame) {
  5581. VkCommandBufferBeginInfo cmdbuf_begin;
  5582. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5583. cmdbuf_begin.pNext = NULL;
  5584. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5585. cmdbuf_begin.pInheritanceInfo = NULL;
  5586. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5587. ERR_FAIL_COND(err);
  5588. context->append_command_buffer(frames[frame].draw_command_buffer);
  5589. }
  5590. }
  5591. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  5592. context = p_context;
  5593. device = p_context->get_device();
  5594. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  5595. limits = p_context->get_device_limits();
  5596. max_timestamp_query_elements = 256;
  5597. { //initialize allocator
  5598. VmaAllocatorCreateInfo allocatorInfo;
  5599. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  5600. allocatorInfo.physicalDevice = p_context->get_physical_device();
  5601. allocatorInfo.device = device;
  5602. vmaCreateAllocator(&allocatorInfo, &allocator);
  5603. }
  5604. frames = memnew_arr(Frame, frame_count);
  5605. frame = 0;
  5606. //create setup and frame buffers
  5607. for (int i = 0; i < frame_count; i++) {
  5608. frames[i].index = 0;
  5609. { //create command pool, one per frame is recommended
  5610. VkCommandPoolCreateInfo cmd_pool_info;
  5611. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5612. cmd_pool_info.pNext = NULL;
  5613. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  5614. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5615. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  5616. ERR_FAIL_COND(res);
  5617. }
  5618. { //create command buffers
  5619. VkCommandBufferAllocateInfo cmdbuf;
  5620. //no command buffer exists, create it.
  5621. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5622. cmdbuf.pNext = NULL;
  5623. cmdbuf.commandPool = frames[i].command_pool;
  5624. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  5625. cmdbuf.commandBufferCount = 1;
  5626. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  5627. ERR_CONTINUE(err);
  5628. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  5629. ERR_CONTINUE(err);
  5630. }
  5631. {
  5632. //create query pool
  5633. VkQueryPoolCreateInfo query_pool_create_info;
  5634. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  5635. query_pool_create_info.flags = 0;
  5636. query_pool_create_info.pNext = NULL;
  5637. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  5638. query_pool_create_info.queryCount = max_timestamp_query_elements;
  5639. query_pool_create_info.pipelineStatistics = 0;
  5640. vkCreateQueryPool(device, &query_pool_create_info, NULL, &frames[i].timestamp_pool);
  5641. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  5642. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5643. frames[i].timestamp_count = 0;
  5644. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  5645. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5646. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5647. frames[i].timestamp_result_count = 0;
  5648. }
  5649. }
  5650. {
  5651. //begin the first command buffer for the first frame, so
  5652. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  5653. VkCommandBufferBeginInfo cmdbuf_begin;
  5654. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5655. cmdbuf_begin.pNext = NULL;
  5656. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5657. cmdbuf_begin.pInheritanceInfo = NULL;
  5658. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  5659. ERR_FAIL_COND(err);
  5660. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  5661. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  5662. ERR_FAIL_COND(err);
  5663. context->append_command_buffer(frames[0].draw_command_buffer);
  5664. }
  5665. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  5666. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  5667. staging_buffer_block_size *= 1024; //kb -> bytes
  5668. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  5669. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  5670. staging_buffer_max_size *= 1024 * 1024;
  5671. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  5672. //validate enough blocks
  5673. staging_buffer_max_size = staging_buffer_block_size * 4;
  5674. }
  5675. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  5676. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  5677. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  5678. //ensure current staging block is valid and at least one per frame exists
  5679. staging_buffer_current = 0;
  5680. staging_buffer_used = false;
  5681. for (int i = 0; i < frame_count; i++) {
  5682. //staging was never used, create a block
  5683. Error err = _insert_staging_block();
  5684. ERR_CONTINUE(err != OK);
  5685. }
  5686. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  5687. //check to make sure DescriptorPoolKey is good
  5688. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  5689. draw_list = NULL;
  5690. draw_list_count = 0;
  5691. draw_list_split = false;
  5692. compute_list = NULL;
  5693. }
  5694. template <class T>
  5695. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  5696. List<RID> owned;
  5697. p_owner.get_owned_list(&owned);
  5698. if (owned.size()) {
  5699. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  5700. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5701. free(E->get());
  5702. }
  5703. }
  5704. }
  5705. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  5706. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  5707. {
  5708. VkMemoryBarrier memoryBarrier;
  5709. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  5710. memoryBarrier.pNext = NULL;
  5711. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  5712. VK_ACCESS_INDEX_READ_BIT |
  5713. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  5714. VK_ACCESS_UNIFORM_READ_BIT |
  5715. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  5716. VK_ACCESS_SHADER_READ_BIT |
  5717. VK_ACCESS_SHADER_WRITE_BIT |
  5718. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  5719. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  5720. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  5721. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  5722. VK_ACCESS_TRANSFER_READ_BIT |
  5723. VK_ACCESS_TRANSFER_WRITE_BIT |
  5724. VK_ACCESS_HOST_READ_BIT |
  5725. VK_ACCESS_HOST_WRITE_BIT;
  5726. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  5727. VK_ACCESS_INDEX_READ_BIT |
  5728. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  5729. VK_ACCESS_UNIFORM_READ_BIT |
  5730. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  5731. VK_ACCESS_SHADER_READ_BIT |
  5732. VK_ACCESS_SHADER_WRITE_BIT |
  5733. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  5734. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  5735. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  5736. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  5737. VK_ACCESS_TRANSFER_READ_BIT |
  5738. VK_ACCESS_TRANSFER_WRITE_BIT |
  5739. VK_ACCESS_HOST_READ_BIT |
  5740. VK_ACCESS_HOST_WRITE_BIT;
  5741. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, NULL, 0, NULL);
  5742. }
  5743. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  5744. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  5745. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  5746. frames[frame].timestamp_count++;
  5747. }
  5748. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  5749. return frames[frame].timestamp_result_count;
  5750. }
  5751. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  5752. return frames[frame].index;
  5753. }
  5754. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  5755. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5756. return frames[frame].timestamp_result_values[p_index] * limits.timestampPeriod;
  5757. }
  5758. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  5759. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5760. return frames[frame].timestamp_cpu_result_values[p_index];
  5761. }
  5762. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  5763. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  5764. return frames[frame].timestamp_result_names[p_index];
  5765. }
  5766. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  5767. switch (p_limit) {
  5768. case LIMIT_MAX_BOUND_UNIFORM_SETS: return limits.maxBoundDescriptorSets;
  5769. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: return limits.maxColorAttachments;
  5770. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET: return limits.maxDescriptorSetSampledImages;
  5771. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET: return limits.maxDescriptorSetSamplers;
  5772. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageBuffers;
  5773. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageImages;
  5774. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetUniformBuffers;
  5775. case LIMIT_MAX_DRAW_INDEXED_INDEX: return limits.maxDrawIndexedIndexValue;
  5776. case LIMIT_MAX_FRAMEBUFFER_HEIGHT: return limits.maxFramebufferHeight;
  5777. case LIMIT_MAX_FRAMEBUFFER_WIDTH: return limits.maxFramebufferWidth;
  5778. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS: return limits.maxImageArrayLayers;
  5779. case LIMIT_MAX_TEXTURE_SIZE_1D: return limits.maxImageDimension1D;
  5780. case LIMIT_MAX_TEXTURE_SIZE_2D: return limits.maxImageDimension2D;
  5781. case LIMIT_MAX_TEXTURE_SIZE_3D: return limits.maxImageDimension3D;
  5782. case LIMIT_MAX_TEXTURE_SIZE_CUBE: return limits.maxImageDimensionCube;
  5783. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSampledImages;
  5784. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSamplers;
  5785. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageBuffers;
  5786. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageImages;
  5787. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorUniformBuffers;
  5788. case LIMIT_MAX_PUSH_CONSTANT_SIZE: return limits.maxPushConstantsSize;
  5789. case LIMIT_MAX_UNIFORM_BUFFER_SIZE: return limits.maxUniformBufferRange;
  5790. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: return limits.maxVertexInputAttributeOffset;
  5791. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES: return limits.maxVertexInputAttributes;
  5792. case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
  5793. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
  5794. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
  5795. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X: return limits.maxComputeWorkGroupCount[0];
  5796. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y: return limits.maxComputeWorkGroupCount[1];
  5797. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z: return limits.maxComputeWorkGroupCount[2];
  5798. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS: return limits.maxComputeWorkGroupInvocations;
  5799. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X: return limits.maxComputeWorkGroupSize[0];
  5800. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y: return limits.maxComputeWorkGroupSize[1];
  5801. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z: return limits.maxComputeWorkGroupSize[2];
  5802. default: ERR_FAIL_V(0);
  5803. }
  5804. return 0;
  5805. }
  5806. void RenderingDeviceVulkan::finalize() {
  5807. //free all resources
  5808. _flush(false);
  5809. _free_rids(render_pipeline_owner, "Pipeline");
  5810. _free_rids(compute_pipeline_owner, "Compute");
  5811. _free_rids(uniform_set_owner, "UniformSet");
  5812. _free_rids(texture_buffer_owner, "TextureBuffer");
  5813. _free_rids(storage_buffer_owner, "StorageBuffer");
  5814. _free_rids(uniform_buffer_owner, "UniformBuffer");
  5815. _free_rids(shader_owner, "Shader");
  5816. _free_rids(index_array_owner, "IndexArray");
  5817. _free_rids(index_buffer_owner, "IndexBuffer");
  5818. _free_rids(vertex_array_owner, "VertexArray");
  5819. _free_rids(vertex_buffer_owner, "VertexBuffer");
  5820. _free_rids(framebuffer_owner, "Framebuffer");
  5821. _free_rids(sampler_owner, "Sampler");
  5822. {
  5823. //for textures it's a bit more difficult because they may be shared
  5824. List<RID> owned;
  5825. texture_owner.get_owned_list(&owned);
  5826. if (owned.size()) {
  5827. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  5828. //free shared first
  5829. for (List<RID>::Element *E = owned.front(); E;) {
  5830. List<RID>::Element *N = E->next();
  5831. if (texture_is_shared(E->get())) {
  5832. free(E->get());
  5833. owned.erase(E->get());
  5834. }
  5835. E = N;
  5836. }
  5837. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  5838. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5839. free(E->get());
  5840. }
  5841. }
  5842. }
  5843. //free everything pending
  5844. for (int i = 0; i < frame_count; i++) {
  5845. int f = (frame + i) % frame_count;
  5846. _free_pending_resources(f);
  5847. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  5848. vkDestroyQueryPool(device, frames[i].timestamp_pool, NULL);
  5849. memdelete_arr(frames[i].timestamp_names);
  5850. memdelete_arr(frames[i].timestamp_cpu_values);
  5851. memdelete_arr(frames[i].timestamp_result_names);
  5852. memdelete_arr(frames[i].timestamp_result_values);
  5853. memdelete_arr(frames[i].timestamp_cpu_result_values);
  5854. }
  5855. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  5856. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  5857. }
  5858. memdelete_arr(frames);
  5859. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  5860. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  5861. }
  5862. //all these should be clear at this point
  5863. ERR_FAIL_COND(descriptor_pools.size());
  5864. ERR_FAIL_COND(dependency_map.size());
  5865. ERR_FAIL_COND(reverse_dependency_map.size());
  5866. }
  5867. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  5868. screen_prepared = false;
  5869. }