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- /*************************************************************************/
- /* editor_visual_profiler.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_FRAME_PROFILER_H
- #define EDITOR_FRAME_PROFILER_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/label.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- class EditorVisualProfiler : public VBoxContainer {
- GDCLASS(EditorVisualProfiler, VBoxContainer);
- public:
- struct Metric {
- bool valid;
- uint64_t frame_number;
- struct Area {
- String name;
- Color color_cache;
- StringName fullpath_cache;
- float cpu_time = 0;
- float gpu_time = 0;
- };
- Vector<Area> areas;
- Metric() {
- valid = false;
- }
- };
- enum DisplayTimeMode {
- DISPLAY_FRAME_TIME,
- DISPLAY_FRAME_PERCENT,
- };
- private:
- Button *activate;
- Button *clear_button;
- TextureRect *graph;
- Ref<ImageTexture> graph_texture;
- PoolVector<uint8_t> graph_image;
- Tree *variables;
- HSplitContainer *h_split;
- CheckBox *frame_relative;
- CheckBox *linked;
- OptionButton *display_mode;
- SpinBox *cursor_metric_edit;
- Vector<Metric> frame_metrics;
- int last_metric;
- StringName selected_area;
- bool updating_frame;
- //int cursor_metric;
- int hover_metric;
- float graph_height_cpu;
- float graph_height_gpu;
- float graph_limit;
- bool seeking;
- Timer *frame_delay;
- Timer *plot_delay;
- void _update_frame(bool p_focus_selected = false);
- void _activate_pressed();
- void _clear_pressed();
- String _get_time_as_text(float p_time);
- //void _make_metric_ptrs(Metric &m);
- void _item_selected();
- void _update_plot();
- void _graph_tex_mouse_exit();
- void _graph_tex_draw();
- void _graph_tex_input(const Ref<InputEvent> &p_ev);
- int _get_cursor_index() const;
- Color _get_color_from_signature(const StringName &p_signature) const;
- void _cursor_metric_changed(double);
- void _combo_changed(int);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_frame_metric(const Metric &p_metric);
- void set_enabled(bool p_enable);
- bool is_profiling();
- bool is_seeking() { return seeking; }
- void disable_seeking();
- void clear();
- Vector<Vector<String> > get_data_as_csv() const;
- EditorVisualProfiler();
- };
- #endif // EDITOR_FRAME_PROFILER_H
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