nav_region.h 3.0 KB

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  1. /*************************************************************************/
  2. /* nav_region.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NAV_REGION_H
  31. #define NAV_REGION_H
  32. #include "nav_rid.h"
  33. #include "nav_utils.h"
  34. #include "scene/3d/navigation.h"
  35. #include <vector>
  36. /**
  37. @author AndreaCatania
  38. */
  39. class NavMap;
  40. class NavRegion;
  41. class NavRegion : public NavRid {
  42. NavMap *map;
  43. Transform transform;
  44. Ref<NavigationMesh> mesh;
  45. bool polygons_dirty;
  46. /// Cache
  47. std::vector<gd::Polygon> polygons;
  48. public:
  49. NavRegion();
  50. void scratch_polygons() {
  51. polygons_dirty = true;
  52. }
  53. void set_map(NavMap *p_map);
  54. NavMap *get_map() const {
  55. return map;
  56. }
  57. void set_transform(Transform transform);
  58. const Transform &get_transform() const {
  59. return transform;
  60. }
  61. void set_mesh(Ref<NavigationMesh> p_mesh);
  62. const Ref<NavigationMesh> get_mesh() const {
  63. return mesh;
  64. }
  65. std::vector<gd::Polygon> const &get_polygons() const {
  66. return polygons;
  67. }
  68. bool sync();
  69. private:
  70. void update_polygons();
  71. };
  72. #endif // NAV_REGION_H