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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "servers/visual/rendering_device.h"
- #include <SPIRV/GlslangToSpv.h>
- #include <glslang/Include/Types.h>
- #include <glslang/Public/ShaderLang.h>
- static const TBuiltInResource default_builtin_resource = {
- /*maxLights*/ 32,
- /*maxClipPlanes*/ 6,
- /*maxTextureUnits*/ 32,
- /*maxTextureCoords*/ 32,
- /*maxVertexAttribs*/ 64,
- /*maxVertexUniformComponents*/ 4096,
- /*maxVaryingFloats*/ 64,
- /*maxVertexTextureImageUnits*/ 32,
- /*maxCombinedTextureImageUnits*/ 80,
- /*maxTextureImageUnits*/ 32,
- /*maxFragmentUniformComponents*/ 4096,
- /*maxDrawBuffers*/ 32,
- /*maxVertexUniformVectors*/ 128,
- /*maxVaryingVectors*/ 8,
- /*maxFragmentUniformVectors*/ 16,
- /*maxVertexOutputVectors*/ 16,
- /*maxFragmentInputVectors*/ 15,
- /*minProgramTexelOffset*/ -8,
- /*maxProgramTexelOffset*/ 7,
- /*maxClipDistances*/ 8,
- /*maxComputeWorkGroupCountX*/ 65535,
- /*maxComputeWorkGroupCountY*/ 65535,
- /*maxComputeWorkGroupCountZ*/ 65535,
- /*maxComputeWorkGroupSizeX*/ 1024,
- /*maxComputeWorkGroupSizeY*/ 1024,
- /*maxComputeWorkGroupSizeZ*/ 64,
- /*maxComputeUniformComponents*/ 1024,
- /*maxComputeTextureImageUnits*/ 16,
- /*maxComputeImageUniforms*/ 8,
- /*maxComputeAtomicCounters*/ 8,
- /*maxComputeAtomicCounterBuffers*/ 1,
- /*maxVaryingComponents*/ 60,
- /*maxVertexOutputComponents*/ 64,
- /*maxGeometryInputComponents*/ 64,
- /*maxGeometryOutputComponents*/ 128,
- /*maxFragmentInputComponents*/ 128,
- /*maxImageUnits*/ 8,
- /*maxCombinedImageUnitsAndFragmentOutputs*/ 8,
- /*maxCombinedShaderOutputResources*/ 8,
- /*maxImageSamples*/ 0,
- /*maxVertexImageUniforms*/ 0,
- /*maxTessControlImageUniforms*/ 0,
- /*maxTessEvaluationImageUniforms*/ 0,
- /*maxGeometryImageUniforms*/ 0,
- /*maxFragmentImageUniforms*/ 8,
- /*maxCombinedImageUniforms*/ 8,
- /*maxGeometryTextureImageUnits*/ 16,
- /*maxGeometryOutputVertices*/ 256,
- /*maxGeometryTotalOutputComponents*/ 1024,
- /*maxGeometryUniformComponents*/ 1024,
- /*maxGeometryVaryingComponents*/ 64,
- /*maxTessControlInputComponents*/ 128,
- /*maxTessControlOutputComponents*/ 128,
- /*maxTessControlTextureImageUnits*/ 16,
- /*maxTessControlUniformComponents*/ 1024,
- /*maxTessControlTotalOutputComponents*/ 4096,
- /*maxTessEvaluationInputComponents*/ 128,
- /*maxTessEvaluationOutputComponents*/ 128,
- /*maxTessEvaluationTextureImageUnits*/ 16,
- /*maxTessEvaluationUniformComponents*/ 1024,
- /*maxTessPatchComponents*/ 120,
- /*maxPatchVertices*/ 32,
- /*maxTessGenLevel*/ 64,
- /*maxViewports*/ 16,
- /*maxVertexAtomicCounters*/ 0,
- /*maxTessControlAtomicCounters*/ 0,
- /*maxTessEvaluationAtomicCounters*/ 0,
- /*maxGeometryAtomicCounters*/ 0,
- /*maxFragmentAtomicCounters*/ 8,
- /*maxCombinedAtomicCounters*/ 8,
- /*maxAtomicCounterBindings*/ 1,
- /*maxVertexAtomicCounterBuffers*/ 0,
- /*maxTessControlAtomicCounterBuffers*/ 0,
- /*maxTessEvaluationAtomicCounterBuffers*/ 0,
- /*maxGeometryAtomicCounterBuffers*/ 0,
- /*maxFragmentAtomicCounterBuffers*/ 1,
- /*maxCombinedAtomicCounterBuffers*/ 1,
- /*maxAtomicCounterBufferSize*/ 16384,
- /*maxTransformFeedbackBuffers*/ 4,
- /*maxTransformFeedbackInterleavedComponents*/ 64,
- /*maxCullDistances*/ 8,
- /*maxCombinedClipAndCullDistances*/ 8,
- /*maxSamples*/ 4,
- /*maxMeshOutputVerticesNV*/ 0,
- /*maxMeshOutputPrimitivesNV*/ 0,
- /*maxMeshWorkGroupSizeX_NV*/ 0,
- /*maxMeshWorkGroupSizeY_NV*/ 0,
- /*maxMeshWorkGroupSizeZ_NV*/ 0,
- /*maxTaskWorkGroupSizeX_NV*/ 0,
- /*maxTaskWorkGroupSizeY_NV*/ 0,
- /*maxTaskWorkGroupSizeZ_NV*/ 0,
- /*maxMeshViewCountNV*/ 0,
- /*limits*/ {
- /*nonInductiveForLoops*/ 1,
- /*whileLoops*/ 1,
- /*doWhileLoops*/ 1,
- /*generalUniformIndexing*/ 1,
- /*generalAttributeMatrixVectorIndexing*/ 1,
- /*generalVaryingIndexing*/ 1,
- /*generalSamplerIndexing*/ 1,
- /*generalVariableIndexing*/ 1,
- /*generalConstantMatrixVectorIndexing*/ 1,
- }
- };
- static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
- PoolVector<uint8_t> ret;
- ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
- EShLanguage stages[RenderingDevice::SHADER_STAGE_MAX] = {
- EShLangVertex,
- EShLangFragment,
- EShLangTessControl,
- EShLangTessEvaluation,
- EShLangCompute
- };
- int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
- glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
- glslang::TShader::ForbidIncluder includer;
- glslang::TShader shader(stages[p_stage]);
- CharString cs = p_source_code.ascii();
- const char *cs_strings = cs.get_data();
- shader.setStrings(&cs_strings, 1);
- shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
- shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
- shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
- EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
- const int DefaultVersion = 100;
- std::string pre_processed_code;
- //preprocess
- if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
- if (r_error) {
- (*r_error) = "Failed pre-process:\n";
- (*r_error) += shader.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += shader.getInfoDebugLog();
- }
- return ret;
- }
- //set back..
- cs_strings = pre_processed_code.c_str();
- shader.setStrings(&cs_strings, 1);
- //parse
- if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) {
- if (r_error) {
- (*r_error) = "Failed parse:\n";
- (*r_error) += shader.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += shader.getInfoDebugLog();
- }
- return ret;
- }
- //link
- glslang::TProgram program;
- program.addShader(&shader);
- if (!program.link(messages)) {
- if (r_error) {
- (*r_error) = "Failed link:\n";
- (*r_error) += program.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += program.getInfoDebugLog();
- }
- return ret;
- }
- std::vector<uint32_t> SpirV;
- spv::SpvBuildLogger logger;
- glslang::SpvOptions spvOptions;
- glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
- ret.resize(SpirV.size() * sizeof(uint32_t));
- {
- PoolVector<uint8_t>::Write w = ret.write();
- copymem(w.ptr(), &SpirV[0], SpirV.size() * sizeof(uint32_t));
- }
- return ret;
- }
- void preregister_glslang_types() {
- // initialize in case it's not initialized. This is done once per thread
- // and it's safe to call multiple times
- glslang::InitializeProcess();
- RenderingDevice::shader_set_compile_function(_compile_shader_glsl);
- }
- void register_glslang_types() {
- }
- void unregister_glslang_types() {
- glslang::FinalizeProcess();
- }
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