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- /*************************************************************************/
- /* rasterizer_scene_rd.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RASTERIZER_SCENE_RD_H
- #define RASTERIZER_SCENE_RD_H
- #include "core/rid_owner.h"
- #include "servers/visual/rasterizer.h"
- #include "servers/visual/rasterizer_rd/rasterizer_storage_rd.h"
- #include "servers/visual/rasterizer_rd/shaders/giprobe.glsl.gen.h"
- #include "servers/visual/rasterizer_rd/shaders/giprobe_debug.glsl.gen.h"
- #include "servers/visual/rendering_device.h"
- class RasterizerSceneRD : public RasterizerScene {
- public:
- enum GIProbeQuality {
- GIPROBE_QUALITY_ULTRA_LOW,
- GIPROBE_QUALITY_MEDIUM,
- GIPROBE_QUALITY_HIGH,
- };
- protected:
- struct RenderBufferData {
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, VS::ViewportMSAA p_msaa) = 0;
- virtual ~RenderBufferData() {}
- };
- virtual RenderBufferData *_create_render_buffer_data() = 0;
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
- virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip) = 0;
- virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
- virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
- RenderBufferData *render_buffers_get_data(RID p_render_buffers);
- virtual void _base_uniforms_changed() = 0;
- virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0;
- virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers) = 0;
- virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
- void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
- private:
- VS::ViewportDebugDraw debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
- double time_step = 0;
- int roughness_layers;
- RasterizerStorageRD *storage;
- struct ReflectionData {
- struct Layer {
- struct Mipmap {
- RID framebuffers[6];
- RID views[6];
- Size2i size;
- };
- Vector<Mipmap> mipmaps;
- };
- RID radiance_base_cubemap; //cubemap for first layer, first cubemap
- Vector<Layer> layers;
- };
- void _clear_reflection_data(ReflectionData &rd);
- void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer);
- void _create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality);
- void _create_reflection_from_base_mipmap(ReflectionData &rd, bool p_use_arrays, bool p_quality, int p_cube_side);
- void _update_reflection_mipmaps(ReflectionData &rd, bool p_quality);
- /* SKY */
- struct Sky {
- RID radiance;
- RID uniform_set;
- int radiance_size = 256;
- VS::SkyMode mode = VS::SKY_MODE_QUALITY;
- RID panorama;
- ReflectionData reflection;
- bool dirty = false;
- Sky *dirty_list = nullptr;
- };
- Sky *dirty_sky_list = nullptr;
- void _sky_invalidate(Sky *p_sky);
- void _update_dirty_skys();
- uint32_t sky_ggx_samples_quality;
- uint32_t sky_ggx_samples_realtime;
- bool sky_use_cubemap_array;
- mutable RID_Owner<Sky> sky_owner;
- /* REFLECTION ATLAS */
- struct ReflectionAtlas {
- int count = 0;
- int size = 0;
- RID reflection;
- RID depth_buffer;
- RID depth_fb;
- struct Reflection {
- RID owner;
- ReflectionData data;
- RID fbs[6];
- };
- Vector<Reflection> reflections;
- };
- RID_Owner<ReflectionAtlas> reflection_atlas_owner;
- /* REFLECTION PROBE INSTANCE */
- struct ReflectionProbeInstance {
- RID probe;
- int atlas_index = -1;
- RID atlas;
- bool dirty = true;
- bool rendering = false;
- int processing_side = 0;
- uint32_t render_step = 0;
- uint64_t last_pass = 0;
- uint32_t render_index = 0;
- Transform transform;
- };
- mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
- /* GIPROBE INSTANCE */
- struct GIProbeLight {
- uint32_t type;
- float energy;
- float radius;
- float attenuation;
- float color[3];
- float spot_angle_radians;
- float position[3];
- float spot_attenuation;
- float direction[3];
- uint32_t has_shadow;
- };
- struct GIProbePushConstant {
- int32_t limits[3];
- uint32_t stack_size;
- float emission_scale;
- float propagation;
- float dynamic_range;
- uint32_t light_count;
- uint32_t cell_offset;
- uint32_t cell_count;
- float aniso_strength;
- uint32_t pad;
- };
- struct GIProbeDynamicPushConstant {
- int32_t limits[3];
- uint32_t light_count;
- int32_t x_dir[3];
- float z_base;
- int32_t y_dir[3];
- float z_sign;
- int32_t z_dir[3];
- float pos_multiplier;
- uint32_t rect_pos[2];
- uint32_t rect_size[2];
- uint32_t prev_rect_ofs[2];
- uint32_t prev_rect_size[2];
- uint32_t flip_x;
- uint32_t flip_y;
- float dynamic_range;
- uint32_t on_mipmap;
- float propagation;
- float pad[3];
- };
- struct GIProbeInstance {
- RID probe;
- RID texture;
- RID anisotropy[2]; //only if anisotropy is used
- RID anisotropy_r16[2]; //only if anisotropy is used
- RID write_buffer;
- struct Mipmap {
- RID texture;
- RID anisotropy[2]; //only if anisotropy is used
- RID uniform_set;
- RID second_bounce_uniform_set;
- RID write_uniform_set;
- uint32_t level;
- uint32_t cell_offset;
- uint32_t cell_count;
- };
- Vector<Mipmap> mipmaps;
- struct DynamicMap {
- RID texture; //color normally, or emission on first pass
- RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
- RID depth; //actual depth buffer for the first pass, float depth for later passes
- RID normal; //normal buffer for the first pass
- RID albedo; //emission buffer for the first pass
- RID orm; //orm buffer for the first pass
- RID fb; //used for rendering, only valid on first map
- RID uniform_set;
- uint32_t size;
- int mipmap; // mipmap to write to, -1 if no mipmap assigned
- };
- Vector<DynamicMap> dynamic_maps;
- int slot = -1;
- uint32_t last_probe_version = 0;
- uint32_t last_probe_data_version = 0;
- uint64_t last_pass = 0;
- uint32_t render_index = 0;
- bool has_dynamic_object_data = false;
- Transform transform;
- };
- GIProbeLight *gi_probe_lights;
- uint32_t gi_probe_max_lights;
- RID gi_probe_lights_uniform;
- bool gi_probe_use_anisotropy = false;
- GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM;
- Vector<RID> gi_probe_slots;
- enum {
- GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT,
- GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE,
- GI_PROBE_SHADER_VERSION_COMPUTE_MIPMAP,
- GI_PROBE_SHADER_VERSION_WRITE_TEXTURE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_OBJECT_LIGHTING,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT,
- GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT,
- GI_PROBE_SHADER_VERSION_MAX
- };
- GiprobeShaderRD giprobe_shader;
- RID giprobe_lighting_shader_version;
- RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
- RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
- mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
- enum {
- GI_PROBE_DEBUG_COLOR,
- GI_PROBE_DEBUG_LIGHT,
- GI_PROBE_DEBUG_EMISSION,
- GI_PROBE_DEBUG_LIGHT_FULL,
- GI_PROBE_DEBUG_MAX
- };
- struct GIProbeDebugPushConstant {
- float projection[16];
- uint32_t cell_offset;
- float dynamic_range;
- float alpha;
- uint32_t level;
- int32_t bounds[3];
- uint32_t pad;
- };
- GiprobeDebugShaderRD giprobe_debug_shader;
- RID giprobe_debug_shader_version;
- RID giprobe_debug_shader_version_shaders[GI_PROBE_DEBUG_MAX];
- RenderPipelineVertexFormatCacheRD giprobe_debug_shader_version_pipelines[GI_PROBE_DEBUG_MAX];
- RID giprobe_debug_uniform_set;
- /* SHADOW ATLAS */
- struct ShadowAtlas {
- enum {
- QUADRANT_SHIFT = 27,
- SHADOW_INDEX_MASK = (1 << QUADRANT_SHIFT) - 1,
- SHADOW_INVALID = 0xFFFFFFFF
- };
- struct Quadrant {
- uint32_t subdivision;
- struct Shadow {
- RID owner;
- uint64_t version;
- uint64_t alloc_tick;
- Shadow() {
- version = 0;
- alloc_tick = 0;
- }
- };
- Vector<Shadow> shadows;
- Quadrant() {
- subdivision = 0; //not in use
- }
- } quadrants[4];
- int size_order[4] = { 0, 1, 2, 3 };
- uint32_t smallest_subdiv = 0;
- int size = 0;
- RID depth;
- RID fb; //for copying
- Map<RID, uint32_t> shadow_owners;
- };
- RID_Owner<ShadowAtlas> shadow_atlas_owner;
- bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
- /* DIRECTIONAL SHADOW */
- struct DirectionalShadow {
- RID depth;
- RID fb; //for copying
- int light_count = 0;
- int size = 0;
- int current_light = 0;
- } directional_shadow;
- /* SHADOW CUBEMAPS */
- struct ShadowCubemap {
- RID cubemap;
- RID side_fb[6];
- };
- Map<int, ShadowCubemap> shadow_cubemaps;
- ShadowCubemap *_get_shadow_cubemap(int p_size);
- struct ShadowMap {
- RID depth;
- RID fb;
- };
- Map<Vector2i, ShadowMap> shadow_maps;
- ShadowMap *_get_shadow_map(const Size2i &p_size);
- void _create_shadow_cubemaps();
- /* LIGHT INSTANCE */
- struct LightInstance {
- struct ShadowTransform {
- CameraMatrix camera;
- Transform transform;
- float farplane;
- float split;
- float bias_scale;
- Rect2 atlas_rect;
- };
- VS::LightType light_type;
- ShadowTransform shadow_transform[4];
- RID self;
- RID light;
- Transform transform;
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att;
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t light_index = 0;
- uint32_t light_directional_index = 0;
- uint32_t current_shadow_atlas_key;
- Vector2 dp;
- Rect2 directional_rect;
- Set<RID> shadow_atlases; //shadow atlases where this light is registered
- LightInstance() {}
- };
- mutable RID_Owner<LightInstance> light_instance_owner;
- /* ENVIRONMENT */
- struct Environent {
- // BG
- VS::EnvironmentBG background = VS::ENV_BG_CLEAR_COLOR;
- RID sky;
- float sky_custom_fov = 0.0;
- Basis sky_orientation;
- Color bg_color;
- float bg_energy = 1.0;
- int canvas_max_layer = 0;
- VS::EnvironmentAmbientSource ambient_source = VS::ENV_AMBIENT_SOURCE_BG;
- Color ambient_light;
- float ambient_light_energy = 1.0;
- float ambient_sky_contribution = 1.0;
- VS::EnvironmentReflectionSource reflection_source = VS::ENV_REFLECTION_SOURCE_BG;
- Color ao_color;
- /// Tonemap
- VS::EnvironmentToneMapper tone_mapper;
- float exposure = 1.0;
- float white = 1.0;
- bool auto_exposure = false;
- float min_luminance = 0.2;
- float max_luminance = 8.0;
- float auto_exp_speed = 0.2;
- float auto_exp_scale = 0.5;
- uint64_t auto_exposure_version = 0;
- /// Glow
- bool glow_enabled = false;
- int glow_levels = (1 << 2) | (1 << 4);
- float glow_intensity = 0.8;
- float glow_strength = 1.0;
- float glow_bloom = 0.0;
- float glow_mix = 0.01;
- VS::EnvironmentGlowBlendMode glow_blend_mode = VS::GLOW_BLEND_MODE_SOFTLIGHT;
- float glow_hdr_bleed_threshold = 1.0;
- float glow_hdr_luminance_cap = 12.0;
- float glow_hdr_bleed_scale = 2.0;
- bool glow_bicubic_upscale = false;
- /// SSAO
- bool ssao_enabled = false;
- float ssao_radius = 1;
- float ssao_intensity = 1;
- float ssao_bias = 0.01;
- float ssao_direct_light_affect = 0.0;
- float ssao_ao_channel_affect = 0.0;
- float ssao_blur_edge_sharpness = 4.0;
- VS::EnvironmentSSAOBlur ssao_blur = VS::ENV_SSAO_BLUR_3x3;
- };
- VS::EnvironmentSSAOQuality ssao_quality = VS::ENV_SSAO_QUALITY_MEDIUM;
- bool ssao_half_size = false;
- static uint64_t auto_exposure_counter;
- mutable RID_Owner<Environent> environment_owner;
- /* CAMERA EFFECTS */
- struct CameraEffects {
- bool dof_blur_far_enabled = false;
- float dof_blur_far_distance = 10;
- float dof_blur_far_transition = 5;
- bool dof_blur_near_enabled = false;
- float dof_blur_near_distance = 2;
- float dof_blur_near_transition = 1;
- float dof_blur_amount = 0.1;
- bool override_exposure_enabled = false;
- float override_exposure = 1;
- };
- VS::DOFBlurQuality dof_blur_quality = VS::DOF_BLUR_QUALITY_MEDIUM;
- VS::DOFBokehShape dof_blur_bokeh_shape = VS::DOF_BOKEH_HEXAGON;
- bool dof_blur_use_jitter = false;
- mutable RID_Owner<CameraEffects> camera_effects_owner;
- /* RENDER BUFFERS */
- struct RenderBuffers {
- RenderBufferData *data = nullptr;
- int width = 0, height = 0;
- VS::ViewportMSAA msaa = VS::VIEWPORT_MSAA_DISABLED;
- RID render_target;
- uint64_t auto_exposure_version = 1;
- RID texture; //main texture for rendering to, must be filled after done rendering
- RID depth_texture; //main depth texture
- //built-in textures used for ping pong image processing and blurring
- struct Blur {
- RID texture;
- struct Mipmap {
- RID texture;
- RID framebuffer;
- int width;
- int height;
- };
- Vector<Mipmap> mipmaps;
- };
- Blur blur[2]; //the second one starts from the first mipmap
- struct Luminance {
- Vector<RID> reduce;
- RID current;
- } luminance;
- struct SSAO {
- RID depth;
- Vector<RID> depth_slices;
- RID ao[2];
- RID ao_full; //when using half-size
- } ssao;
- };
- bool screen_space_roughness_limiter = false;
- float screen_space_roughness_limiter_curve = 1.0;
- mutable RID_Owner<RenderBuffers> render_buffers_owner;
- void _free_render_buffer_data(RenderBuffers *rb);
- void _allocate_blur_textures(RenderBuffers *rb);
- void _allocate_luminance_textures(RenderBuffers *rb);
- void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
- void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
- uint64_t scene_pass = 0;
- uint64_t shadow_atlas_realloc_tolerance_msec = 500;
- public:
- /* SHADOW ATLAS API */
- RID shadow_atlas_create();
- void shadow_atlas_set_size(RID p_atlas, int p_size);
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
- _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
- ERR_FAIL_COND_V(!atlas, false);
- return atlas->shadow_owners.has(p_light_intance);
- }
- _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->depth;
- }
- _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.getornull(p_atlas);
- ERR_FAIL_COND_V(!atlas, Size2i());
- return Size2(atlas->size, atlas->size);
- }
- void directional_shadow_atlas_set_size(int p_size);
- int get_directional_light_shadow_size(RID p_light_intance);
- void set_directional_shadow_count(int p_count);
- _FORCE_INLINE_ RID directional_shadow_get_texture() {
- return directional_shadow.depth;
- }
- _FORCE_INLINE_ Size2i directional_shadow_get_size() {
- return Size2i(directional_shadow.size, directional_shadow.size);
- }
- /* SKY API */
- RID sky_create();
- void sky_set_radiance_size(RID p_sky, int p_radiance_size);
- void sky_set_mode(RID p_sky, VS::SkyMode p_mode);
- void sky_set_texture(RID p_sky, RID p_panorama);
- RID sky_get_panorama_texture_rd(RID p_sky) const;
- RID sky_get_radiance_texture_rd(RID p_sky) const;
- RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const;
- /* ENVIRONMENT API */
- RID environment_create();
- void environment_set_background(RID p_env, VS::EnvironmentBG p_bg);
- void environment_set_sky(RID p_env, RID p_sky);
- void environment_set_sky_custom_fov(RID p_env, float p_scale);
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation);
- void environment_set_bg_color(RID p_env, const Color &p_color);
- void environment_set_bg_energy(RID p_env, float p_energy);
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
- void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color());
- VS::EnvironmentBG environment_get_background(RID p_env) const;
- RID environment_get_sky(RID p_env) const;
- float environment_get_sky_custom_fov(RID p_env) const;
- Basis environment_get_sky_orientation(RID p_env) const;
- Color environment_get_bg_color(RID p_env) const;
- float environment_get_bg_energy(RID p_env) const;
- int environment_get_canvas_max_layer(RID p_env) const;
- Color environment_get_ambient_light_color(RID p_env) const;
- VS::EnvironmentAmbientSource environment_get_ambient_light_ambient_source(RID p_env) const;
- float environment_get_ambient_light_ambient_energy(RID p_env) const;
- float environment_get_ambient_sky_contribution(RID p_env) const;
- VS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
- Color environment_get_ao_color(RID p_env) const;
- bool is_environment(RID p_env) const;
- void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale);
- void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
- void environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size);
- bool environment_is_ssao_enabled(RID p_env) const;
- float environment_get_ssao_ao_affect(RID p_env) const;
- float environment_get_ssao_light_affect(RID p_env) const;
- bool environment_is_ssr_enabled(RID p_env) const;
- void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
- void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
- virtual RID camera_effects_create();
- virtual void camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter);
- virtual void camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape);
- virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount);
- virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure);
- RID light_instance_create(RID p_light);
- void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
- void light_instance_mark_visible(RID p_light_instance);
- _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->light;
- }
- _FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->transform;
- }
- _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- uint32_t key = shadow_atlas->shadow_owners[li->self];
- uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
- uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
- ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
- uint32_t atlas_size = shadow_atlas->size;
- uint32_t quadrant_size = atlas_size >> 1;
- uint32_t x = (quadrant & 1) * quadrant_size;
- uint32_t y = (quadrant >> 1) * quadrant_size;
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
- x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- uint32_t width = shadow_size;
- uint32_t height = shadow_size;
- return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
- }
- _FORCE_INLINE_ CameraMatrix light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->shadow_transform[p_index].camera;
- }
- _FORCE_INLINE_ Transform light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->shadow_transform[p_index].transform;
- }
- _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->shadow_transform[p_index].atlas_rect;
- }
- _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->shadow_transform[p_index].split;
- }
- _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- li->last_pass = p_pass;
- }
- _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->last_pass;
- }
- _FORCE_INLINE_ void light_instance_set_index(RID p_light_instance, uint32_t p_index) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- li->light_index = p_index;
- }
- _FORCE_INLINE_ uint32_t light_instance_get_index(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->light_index;
- }
- _FORCE_INLINE_ VS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.getornull(p_light_instance);
- return li->light_type;
- }
- virtual RID reflection_atlas_create();
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count);
- _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_ref_atlas);
- ERR_FAIL_COND_V(!atlas, RID());
- return atlas->reflection;
- }
- virtual RID reflection_probe_instance_create(RID p_probe);
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform);
- virtual void reflection_probe_release_atlas_index(RID p_instance);
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
- virtual bool reflection_probe_instance_has_reflection(RID p_instance);
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
- uint32_t reflection_probe_instance_get_resolution(RID p_instance);
- RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
- RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
- _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, RID());
- return rpi->probe;
- }
- _FORCE_INLINE_ void reflection_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!rpi);
- rpi->render_index = p_render_index;
- }
- _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
- return rpi->render_index;
- }
- _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!rpi);
- rpi->last_pass = p_render_pass;
- }
- _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, 0);
- return rpi->last_pass;
- }
- _FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, Transform());
- return rpi->transform;
- }
- _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!rpi, -1);
- return rpi->atlas_index;
- }
- RID gi_probe_instance_create(RID p_base);
- void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
- bool gi_probe_needs_update(RID p_probe) const;
- void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects);
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->slot;
- }
- _FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->probe;
- }
- _FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse();
- }
- _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->texture;
- }
- _FORCE_INLINE_ RID gi_probe_instance_get_aniso_texture(RID p_probe, int p_index) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->anisotropy[p_index];
- }
- _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!gi_probe);
- gi_probe->render_index = p_render_index;
- }
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) {
- GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!gi_probe, 0);
- return gi_probe->render_index;
- }
- _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!g_probe);
- g_probe->last_pass = p_render_pass;
- }
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) {
- GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!g_probe, 0);
- return g_probe->last_pass;
- }
- const Vector<RID> &gi_probe_get_slots() const;
- _FORCE_INLINE_ bool gi_probe_is_anisotropic() const {
- return gi_probe_use_anisotropy;
- }
- GIProbeQuality gi_probe_get_quality() const;
- RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa);
- RID render_buffers_get_ao_texture(RID p_render_buffers);
- RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
- void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
- void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
- virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; }
- _FORCE_INLINE_ uint64_t get_scene_pass() { return scene_pass; }
- virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve);
- virtual bool screen_space_roughness_limiter_is_active() const;
- virtual float screen_space_roughness_limiter_get_curve() const;
- int get_roughness_layers() const;
- bool is_using_radiance_cubemap_array() const;
- virtual bool free(RID p_rid);
- virtual void update();
- virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw);
- _FORCE_INLINE_ VS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; }
- virtual void set_time(double p_time, double p_step);
- RasterizerSceneRD(RasterizerStorageRD *p_storage);
- ~RasterizerSceneRD();
- };
- #endif // RASTERIZER_SCENE_RD_H
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