renderer_canvas_cull.cpp 76 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "renderer_viewport.h"
  34. #include "rendering_server_default.h"
  35. #include "rendering_server_globals.h"
  36. #include "servers/rendering/storage/texture_storage.h"
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. int abs_z = 0;
  73. if (child_items[i]->visible) {
  74. if (r_items) {
  75. r_items[r_index] = child_items[i];
  76. child_items[i]->ysort_xform = p_transform;
  77. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  78. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  79. child_items[i]->ysort_modulate = p_modulate;
  80. child_items[i]->ysort_index = r_index;
  81. child_items[i]->ysort_parent_abs_z_index = p_z;
  82. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  83. if (child_items[i]->z_relative) {
  84. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  85. } else {
  86. abs_z = child_items[i]->z_index;
  87. }
  88. }
  89. r_index++;
  90. if (child_items[i]->sort_y) {
  91. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  92. }
  93. }
  94. }
  95. }
  96. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  97. do {
  98. ysort_owner->ysort_children_count = -1;
  99. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  100. } while (ysort_owner && ysort_owner->sort_y);
  101. }
  102. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  103. if (ci->copy_back_buffer) {
  104. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  105. }
  106. if (p_use_canvas_group) {
  107. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  108. if (r_canvas_group_from == nullptr) {
  109. // no list before processing this item, means must put stuff in group from the beginning of list.
  110. r_canvas_group_from = r_z_list[zidx];
  111. } else {
  112. // there was a list before processing, so begin group from this one.
  113. r_canvas_group_from = r_canvas_group_from->next;
  114. }
  115. if (r_canvas_group_from) {
  116. // Has a place to begin the group from!
  117. //compute a global rect (in global coords) for children in the same z layer
  118. Rect2 rect_accum;
  119. RendererCanvasRender::Item *c = r_canvas_group_from;
  120. while (c) {
  121. if (c == r_canvas_group_from) {
  122. rect_accum = c->global_rect_cache;
  123. } else {
  124. rect_accum = rect_accum.merge(c->global_rect_cache);
  125. }
  126. c = c->next;
  127. }
  128. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  129. // If nothing has been drawn, we just take it over and draw it ourselves.
  130. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  131. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  132. ci->clear();
  133. if (rect_accum == Rect2()) {
  134. rect_accum.size = Size2(1, 1);
  135. }
  136. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  137. //draw it?
  138. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  139. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  140. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  141. crect->modulate = Color(1, 1, 1, 1);
  142. //the global rect is used to do the copying, so update it
  143. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  144. p_global_rect.position += p_clip_rect.position;
  145. } else {
  146. p_global_rect.position -= p_clip_rect.position;
  147. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  148. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  149. p_global_rect.position += p_clip_rect.position;
  150. }
  151. // Very important that this is cleared after used in RendererCanvasRender to avoid
  152. // potential crashes.
  153. r_canvas_group_from->canvas_group_owner = ci;
  154. }
  155. }
  156. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  157. //something to draw?
  158. if (ci->update_when_visible) {
  159. RenderingServerDefault::redraw_request();
  160. }
  161. if (ci->commands != nullptr || ci->copy_back_buffer) {
  162. ci->final_transform = p_transform;
  163. ci->final_modulate = p_modulate * ci->self_modulate;
  164. ci->global_rect_cache = p_global_rect;
  165. ci->global_rect_cache.position -= p_clip_rect.position;
  166. ci->light_masked = false;
  167. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  168. if (r_z_last_list[zidx]) {
  169. r_z_last_list[zidx]->next = ci;
  170. r_z_last_list[zidx] = ci;
  171. } else {
  172. r_z_list[zidx] = ci;
  173. r_z_last_list[zidx] = ci;
  174. }
  175. ci->z_final = p_z;
  176. ci->next = nullptr;
  177. }
  178. if (ci->visibility_notifier) {
  179. if (!ci->visibility_notifier->visible_element.in_list()) {
  180. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  181. ci->visibility_notifier->just_visible = true;
  182. }
  183. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  184. }
  185. }
  186. }
  187. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask) {
  188. Item *ci = p_canvas_item;
  189. if (!ci->visible) {
  190. return;
  191. }
  192. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  193. return;
  194. }
  195. if (ci->children_order_dirty) {
  196. ci->child_items.sort_custom<ItemIndexSort>();
  197. ci->children_order_dirty = false;
  198. }
  199. Rect2 rect = ci->get_rect();
  200. if (ci->visibility_notifier) {
  201. if (ci->visibility_notifier->area.size != Vector2()) {
  202. rect = rect.merge(ci->visibility_notifier->area);
  203. }
  204. }
  205. Transform2D xform = ci->xform;
  206. Transform2D parent_xform = p_parent_xform;
  207. if (snapping_2d_transforms_to_pixel) {
  208. xform.columns[2] = xform.columns[2].round();
  209. parent_xform.columns[2] = parent_xform.columns[2].round();
  210. }
  211. xform = parent_xform * xform;
  212. Rect2 global_rect = xform.xform(rect);
  213. global_rect.position += p_clip_rect.position;
  214. if (ci->use_parent_material && p_material_owner) {
  215. ci->material_owner = p_material_owner;
  216. } else {
  217. p_material_owner = ci;
  218. ci->material_owner = nullptr;
  219. }
  220. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  221. if (modulate.a < 0.007) {
  222. return;
  223. }
  224. int child_item_count = ci->child_items.size();
  225. Item **child_items = ci->child_items.ptrw();
  226. if (ci->clip) {
  227. if (p_canvas_clip != nullptr) {
  228. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  229. } else {
  230. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  231. }
  232. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  233. // The clip rect area is 0, so don't draw the item.
  234. return;
  235. }
  236. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  237. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  238. ci->final_clip_owner = ci;
  239. } else {
  240. ci->final_clip_owner = p_canvas_clip;
  241. }
  242. int parent_z = p_z;
  243. if (ci->z_relative) {
  244. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  245. } else {
  246. p_z = ci->z_index;
  247. }
  248. if (ci->sort_y) {
  249. if (p_allow_y_sort) {
  250. if (ci->ysort_children_count == -1) {
  251. ci->ysort_children_count = 0;
  252. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  253. }
  254. child_item_count = ci->ysort_children_count + 1;
  255. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  256. ci->ysort_xform = ci->xform.affine_inverse();
  257. ci->ysort_pos = Vector2();
  258. ci->ysort_modulate = Color(1, 1, 1, 1);
  259. ci->ysort_index = 0;
  260. ci->ysort_parent_abs_z_index = parent_z;
  261. child_items[0] = ci;
  262. int i = 1;
  263. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  264. SortArray<Item *, ItemPtrSort> sorter;
  265. sorter.sort(child_items, child_item_count);
  266. for (i = 0; i < child_item_count; i++) {
  267. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask);
  268. }
  269. } else {
  270. RendererCanvasRender::Item *canvas_group_from = nullptr;
  271. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  272. if (use_canvas_group) {
  273. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  274. canvas_group_from = r_z_last_list[zidx];
  275. }
  276. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  277. }
  278. } else {
  279. RendererCanvasRender::Item *canvas_group_from = nullptr;
  280. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  281. if (use_canvas_group) {
  282. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  283. canvas_group_from = r_z_last_list[zidx];
  284. }
  285. for (int i = 0; i < child_item_count; i++) {
  286. if (!child_items[i]->behind && !use_canvas_group) {
  287. continue;
  288. }
  289. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask);
  290. }
  291. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  292. for (int i = 0; i < child_item_count; i++) {
  293. if (child_items[i]->behind || use_canvas_group) {
  294. continue;
  295. }
  296. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask);
  297. }
  298. }
  299. }
  300. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  301. RENDER_TIMESTAMP("> Render Canvas");
  302. sdf_used = false;
  303. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  304. if (p_canvas->children_order_dirty) {
  305. p_canvas->child_items.sort();
  306. p_canvas->children_order_dirty = false;
  307. }
  308. int l = p_canvas->child_items.size();
  309. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  310. bool has_mirror = false;
  311. for (int i = 0; i < l; i++) {
  312. if (ci[i].mirror.x || ci[i].mirror.y) {
  313. has_mirror = true;
  314. break;
  315. }
  316. }
  317. if (!has_mirror) {
  318. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  319. } else {
  320. //used for parallaxlayer mirroring
  321. for (int i = 0; i < l; i++) {
  322. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  323. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  324. //mirroring (useful for scrolling backgrounds)
  325. if (ci2.mirror.x != 0) {
  326. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  327. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  328. }
  329. if (ci2.mirror.y != 0) {
  330. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  331. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  332. }
  333. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  334. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  335. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  336. }
  337. }
  338. }
  339. RENDER_TIMESTAMP("< Render Canvas");
  340. }
  341. bool RendererCanvasCull::was_sdf_used() {
  342. return sdf_used;
  343. }
  344. RID RendererCanvasCull::canvas_allocate() {
  345. return canvas_owner.allocate_rid();
  346. }
  347. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  348. canvas_owner.initialize_rid(p_rid);
  349. }
  350. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  351. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  352. ERR_FAIL_NULL(canvas);
  353. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  354. ERR_FAIL_NULL(canvas_item);
  355. int idx = canvas->find_item(canvas_item);
  356. ERR_FAIL_COND(idx == -1);
  357. canvas->child_items.write[idx].mirror = p_mirroring;
  358. }
  359. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  360. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  361. ERR_FAIL_NULL(canvas);
  362. canvas->modulate = p_color;
  363. }
  364. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  365. disable_scale = p_disable;
  366. }
  367. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  368. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  369. ERR_FAIL_NULL(canvas);
  370. canvas->parent = p_parent;
  371. canvas->parent_scale = p_scale;
  372. }
  373. RID RendererCanvasCull::canvas_item_allocate() {
  374. return canvas_item_owner.allocate_rid();
  375. }
  376. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  377. canvas_item_owner.initialize_rid(p_rid);
  378. }
  379. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  380. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  381. ERR_FAIL_NULL(canvas_item);
  382. if (canvas_item->parent.is_valid()) {
  383. if (canvas_owner.owns(canvas_item->parent)) {
  384. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  385. canvas->erase_item(canvas_item);
  386. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  387. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  388. item_owner->child_items.erase(canvas_item);
  389. if (item_owner->sort_y) {
  390. _mark_ysort_dirty(item_owner, canvas_item_owner);
  391. }
  392. }
  393. canvas_item->parent = RID();
  394. }
  395. if (p_parent.is_valid()) {
  396. if (canvas_owner.owns(p_parent)) {
  397. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  398. Canvas::ChildItem ci;
  399. ci.item = canvas_item;
  400. canvas->child_items.push_back(ci);
  401. canvas->children_order_dirty = true;
  402. } else if (canvas_item_owner.owns(p_parent)) {
  403. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  404. item_owner->child_items.push_back(canvas_item);
  405. item_owner->children_order_dirty = true;
  406. if (item_owner->sort_y) {
  407. _mark_ysort_dirty(item_owner, canvas_item_owner);
  408. }
  409. } else {
  410. ERR_FAIL_MSG("Invalid parent.");
  411. }
  412. }
  413. canvas_item->parent = p_parent;
  414. }
  415. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  416. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  417. ERR_FAIL_NULL(canvas_item);
  418. canvas_item->visible = p_visible;
  419. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  420. }
  421. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  422. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  423. ERR_FAIL_NULL(canvas_item);
  424. canvas_item->light_mask = p_mask;
  425. }
  426. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  427. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  428. ERR_FAIL_NULL(canvas_item);
  429. canvas_item->xform = p_transform;
  430. }
  431. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  432. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  433. ERR_FAIL_NULL(canvas_item);
  434. canvas_item->visibility_layer = p_visibility_layer;
  435. }
  436. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  437. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  438. if (!canvas_item)
  439. return 0;
  440. return canvas_item->visibility_layer;
  441. }
  442. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  443. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  444. ERR_FAIL_NULL(canvas_item);
  445. canvas_item->clip = p_clip;
  446. }
  447. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  449. ERR_FAIL_NULL(canvas_item);
  450. canvas_item->distance_field = p_enable;
  451. }
  452. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  453. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  454. ERR_FAIL_NULL(canvas_item);
  455. canvas_item->custom_rect = p_custom_rect;
  456. canvas_item->rect = p_rect;
  457. }
  458. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  459. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  460. ERR_FAIL_NULL(canvas_item);
  461. canvas_item->modulate = p_color;
  462. }
  463. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  464. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  465. ERR_FAIL_NULL(canvas_item);
  466. canvas_item->self_modulate = p_color;
  467. }
  468. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  469. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  470. ERR_FAIL_NULL(canvas_item);
  471. canvas_item->behind = p_enable;
  472. }
  473. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  474. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  475. ERR_FAIL_NULL(canvas_item);
  476. canvas_item->update_when_visible = p_update;
  477. }
  478. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  479. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  480. ERR_FAIL_NULL(canvas_item);
  481. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  482. ERR_FAIL_NULL(line);
  483. Vector2 diff = (p_from - p_to);
  484. Vector2 dir = diff.orthogonal().normalized();
  485. Vector2 t = dir * p_width * 0.5;
  486. Vector2 begin_left;
  487. Vector2 begin_right;
  488. Vector2 end_left;
  489. Vector2 end_right;
  490. if (p_width >= 0.0) {
  491. begin_left = p_from + t;
  492. begin_right = p_from - t;
  493. end_left = p_to + t;
  494. end_right = p_to - t;
  495. line->points[0] = begin_left;
  496. line->points[1] = begin_right;
  497. line->points[2] = end_right;
  498. line->points[3] = end_left;
  499. line->point_count = 4;
  500. } else {
  501. begin_left = p_from;
  502. begin_right = p_from;
  503. end_left = p_to;
  504. end_right = p_to;
  505. line->points[0] = p_from;
  506. line->points[1] = p_to;
  507. line->point_count = 2;
  508. }
  509. for (uint32_t i = 0; i < line->point_count; i++) {
  510. line->colors[i] = p_color;
  511. }
  512. if (p_antialiased) {
  513. // Use the same antialiasing feather size as StyleBoxFlat's default
  514. // (but doubled, as it's specified for both sides here).
  515. // This value is empirically determined to provide good antialiasing quality
  516. // while not making lines appear too soft.
  517. float border_size = 1.25f;
  518. if (0.0f <= p_width && p_width < 1.0f) {
  519. border_size *= p_width;
  520. }
  521. Vector2 dir2 = diff.normalized();
  522. Vector2 border = dir * border_size;
  523. Vector2 border2 = dir2 * border_size;
  524. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  525. {
  526. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  527. ERR_FAIL_NULL(left_border);
  528. left_border->points[0] = begin_left;
  529. left_border->points[1] = begin_left + border;
  530. left_border->points[2] = end_left + border;
  531. left_border->points[3] = end_left;
  532. left_border->colors[0] = p_color;
  533. left_border->colors[1] = transparent;
  534. left_border->colors[2] = transparent;
  535. left_border->colors[3] = p_color;
  536. left_border->point_count = 4;
  537. }
  538. {
  539. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  540. ERR_FAIL_NULL(right_border);
  541. right_border->points[0] = begin_right;
  542. right_border->points[1] = begin_right - border;
  543. right_border->points[2] = end_right - border;
  544. right_border->points[3] = end_right;
  545. right_border->colors[0] = p_color;
  546. right_border->colors[1] = transparent;
  547. right_border->colors[2] = transparent;
  548. right_border->colors[3] = p_color;
  549. right_border->point_count = 4;
  550. }
  551. {
  552. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  553. ERR_FAIL_NULL(top_border);
  554. top_border->points[0] = begin_left;
  555. top_border->points[1] = begin_left + border2;
  556. top_border->points[2] = begin_right + border2;
  557. top_border->points[3] = begin_right;
  558. top_border->colors[0] = p_color;
  559. top_border->colors[1] = transparent;
  560. top_border->colors[2] = transparent;
  561. top_border->colors[3] = p_color;
  562. top_border->point_count = 4;
  563. }
  564. {
  565. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  566. ERR_FAIL_NULL(bottom_border);
  567. bottom_border->points[0] = end_left;
  568. bottom_border->points[1] = end_left - border2;
  569. bottom_border->points[2] = end_right - border2;
  570. bottom_border->points[3] = end_right;
  571. bottom_border->colors[0] = p_color;
  572. bottom_border->colors[1] = transparent;
  573. bottom_border->colors[2] = transparent;
  574. bottom_border->colors[3] = p_color;
  575. bottom_border->point_count = 4;
  576. }
  577. {
  578. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  579. ERR_FAIL_NULL(top_left_corner);
  580. top_left_corner->points[0] = begin_left;
  581. top_left_corner->points[1] = begin_left + border2;
  582. top_left_corner->points[2] = begin_left + border + border2;
  583. top_left_corner->points[3] = begin_left + border;
  584. top_left_corner->colors[0] = p_color;
  585. top_left_corner->colors[1] = transparent;
  586. top_left_corner->colors[2] = transparent;
  587. top_left_corner->colors[3] = transparent;
  588. top_left_corner->point_count = 4;
  589. }
  590. {
  591. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  592. ERR_FAIL_NULL(top_right_corner);
  593. top_right_corner->points[0] = begin_right;
  594. top_right_corner->points[1] = begin_right + border2;
  595. top_right_corner->points[2] = begin_right - border + border2;
  596. top_right_corner->points[3] = begin_right - border;
  597. top_right_corner->colors[0] = p_color;
  598. top_right_corner->colors[1] = transparent;
  599. top_right_corner->colors[2] = transparent;
  600. top_right_corner->colors[3] = transparent;
  601. top_right_corner->point_count = 4;
  602. }
  603. {
  604. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  605. ERR_FAIL_NULL(bottom_left_corner);
  606. bottom_left_corner->points[0] = end_left;
  607. bottom_left_corner->points[1] = end_left - border2;
  608. bottom_left_corner->points[2] = end_left + border - border2;
  609. bottom_left_corner->points[3] = end_left + border;
  610. bottom_left_corner->colors[0] = p_color;
  611. bottom_left_corner->colors[1] = transparent;
  612. bottom_left_corner->colors[2] = transparent;
  613. bottom_left_corner->colors[3] = transparent;
  614. bottom_left_corner->point_count = 4;
  615. }
  616. {
  617. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  618. ERR_FAIL_NULL(bottom_right_corner);
  619. bottom_right_corner->points[0] = end_right;
  620. bottom_right_corner->points[1] = end_right - border2;
  621. bottom_right_corner->points[2] = end_right - border - border2;
  622. bottom_right_corner->points[3] = end_right - border;
  623. bottom_right_corner->colors[0] = p_color;
  624. bottom_right_corner->colors[1] = transparent;
  625. bottom_right_corner->colors[2] = transparent;
  626. bottom_right_corner->colors[3] = transparent;
  627. bottom_right_corner->point_count = 4;
  628. }
  629. }
  630. }
  631. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  632. int point_count = p_points.size();
  633. bool is_last_point = (p_index == point_count - 1);
  634. Vector2 segment_dir;
  635. if (is_last_point) {
  636. segment_dir = p_prev_segment_dir;
  637. } else {
  638. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  639. if (segment_dir.is_zero_approx()) {
  640. segment_dir = p_prev_segment_dir;
  641. }
  642. }
  643. return segment_dir;
  644. }
  645. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  646. Vector2 bisector;
  647. float length = 1.0f;
  648. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  649. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  650. float sin_angle = sinf(angle);
  651. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  652. length = 1.0f / sin_angle;
  653. length = CLAMP(length, -3.0f, 3.0f);
  654. } else {
  655. bisector = p_segment_dir.orthogonal();
  656. }
  657. if (bisector.is_zero_approx()) {
  658. bisector = p_segment_dir.orthogonal();
  659. }
  660. return bisector * length;
  661. }
  662. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  663. ERR_FAIL_COND(p_points.size() < 2);
  664. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  665. ERR_FAIL_NULL(canvas_item);
  666. Color color = Color(1, 1, 1, 1);
  667. Vector<int> indices;
  668. int point_count = p_points.size();
  669. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  670. ERR_FAIL_NULL(pline);
  671. if (p_width < 0) {
  672. if (p_antialiased) {
  673. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  674. }
  675. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  676. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  677. pline->polygon.create(indices, p_points, p_colors);
  678. } else {
  679. Vector<Color> colors;
  680. if (p_colors.is_empty()) {
  681. colors.push_back(color);
  682. } else {
  683. colors.resize(point_count);
  684. Color *colors_ptr = colors.ptrw();
  685. for (int i = 0; i < point_count; i++) {
  686. if (i < p_colors.size()) {
  687. color = p_colors[i];
  688. }
  689. colors_ptr[i] = color;
  690. }
  691. }
  692. pline->polygon.create(indices, p_points, colors);
  693. }
  694. return;
  695. }
  696. int polyline_point_count = point_count * 2;
  697. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  698. Vector2 first_segment_dir;
  699. Vector2 last_segment_dir;
  700. // Search for first non-zero vector between two segments.
  701. for (int i = 1; i < point_count; i++) {
  702. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  703. if (!first_segment_dir.is_zero_approx()) {
  704. break;
  705. }
  706. }
  707. // Search for last non-zero vector between two segments.
  708. for (int i = point_count - 1; i >= 1; i--) {
  709. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  710. if (!last_segment_dir.is_zero_approx()) {
  711. break;
  712. }
  713. }
  714. PackedColorArray colors;
  715. PackedVector2Array points;
  716. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  717. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  718. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  719. Vector2 *points_ptr = points.ptrw();
  720. Color *colors_ptr = colors.ptrw();
  721. if (p_antialiased) {
  722. // Use the same antialiasing feather size as StyleBoxFlat's default
  723. // (but doubled, as it's specified for both sides here).
  724. // This value is empirically determined to provide good antialiasing quality
  725. // while not making lines appear too soft.
  726. float border_size = 1.25f;
  727. if (p_width < 1.0f) {
  728. border_size *= p_width;
  729. }
  730. Color color2 = Color(1, 1, 1, 0);
  731. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  732. ERR_FAIL_NULL(pline_left);
  733. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  734. ERR_FAIL_NULL(pline_right);
  735. PackedColorArray colors_left;
  736. PackedVector2Array points_left;
  737. PackedColorArray colors_right;
  738. PackedVector2Array points_right;
  739. // 2+2 additional vertices for begin+end corners.
  740. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  741. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  742. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  743. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  744. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  745. Color *colors_left_ptr = colors_left.ptrw();
  746. Vector2 *points_left_ptr = points_left.ptrw();
  747. Vector2 *points_right_ptr = points_right.ptrw();
  748. Color *colors_right_ptr = colors_right.ptrw();
  749. Vector2 prev_segment_dir;
  750. for (int i = 0; i < point_count; i++) {
  751. bool is_first_point = (i == 0);
  752. bool is_last_point = (i == point_count - 1);
  753. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  754. if (is_first_point && loop) {
  755. prev_segment_dir = last_segment_dir;
  756. } else if (is_last_point && loop) {
  757. prev_segment_dir = first_segment_dir;
  758. }
  759. Vector2 base_edge_offset;
  760. if (is_first_point && !loop) {
  761. base_edge_offset = first_segment_dir.orthogonal();
  762. } else if (is_last_point && !loop) {
  763. base_edge_offset = last_segment_dir.orthogonal();
  764. } else {
  765. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  766. }
  767. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  768. Vector2 border = base_edge_offset * border_size;
  769. Vector2 pos = p_points[i];
  770. int j = i * 2 + (loop ? 0 : 2);
  771. points_ptr[j + 0] = pos + edge_offset;
  772. points_ptr[j + 1] = pos - edge_offset;
  773. points_left_ptr[j + 0] = pos + edge_offset;
  774. points_left_ptr[j + 1] = pos + edge_offset + border;
  775. points_right_ptr[j + 0] = pos - edge_offset;
  776. points_right_ptr[j + 1] = pos - edge_offset - border;
  777. if (i < p_colors.size()) {
  778. color = p_colors[i];
  779. color2 = Color(color.r, color.g, color.b, 0);
  780. }
  781. colors_ptr[j + 0] = color;
  782. colors_ptr[j + 1] = color;
  783. colors_left_ptr[j + 0] = color;
  784. colors_left_ptr[j + 1] = color2;
  785. colors_right_ptr[j + 0] = color;
  786. colors_right_ptr[j + 1] = color2;
  787. if (is_first_point && !loop) {
  788. Vector2 begin_border = -segment_dir * border_size;
  789. points_ptr[0] = pos + edge_offset + begin_border;
  790. points_ptr[1] = pos - edge_offset + begin_border;
  791. colors_ptr[0] = color2;
  792. colors_ptr[1] = color2;
  793. points_left_ptr[0] = pos + edge_offset + begin_border;
  794. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  795. colors_left_ptr[0] = color2;
  796. colors_left_ptr[1] = color2;
  797. points_right_ptr[0] = pos - edge_offset + begin_border;
  798. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  799. colors_right_ptr[0] = color2;
  800. colors_right_ptr[1] = color2;
  801. }
  802. if (is_last_point && !loop) {
  803. Vector2 end_border = prev_segment_dir * border_size;
  804. int end_index = polyline_point_count + 2;
  805. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  806. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  807. colors_ptr[end_index + 0] = color2;
  808. colors_ptr[end_index + 1] = color2;
  809. // Swap orientation of the triangles within both end corner quads so the visual seams
  810. // between triangles goes from the edge corner. Done by going back to the edge corner
  811. // (1 additional vertex / zero-area triangle per left/right corner).
  812. points_left_ptr[end_index + 0] = pos + edge_offset;
  813. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  814. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  815. colors_left_ptr[end_index + 0] = color;
  816. colors_left_ptr[end_index + 1] = color2;
  817. colors_left_ptr[end_index + 2] = color2;
  818. points_right_ptr[end_index + 0] = pos - edge_offset;
  819. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  820. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  821. colors_right_ptr[end_index + 0] = color;
  822. colors_right_ptr[end_index + 1] = color2;
  823. colors_right_ptr[end_index + 2] = color2;
  824. }
  825. prev_segment_dir = segment_dir;
  826. }
  827. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  828. pline_left->polygon.create(indices, points_left, colors_left);
  829. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  830. pline_right->polygon.create(indices, points_right, colors_right);
  831. } else {
  832. // Makes a single triangle strip for drawing the line.
  833. Vector2 prev_segment_dir;
  834. for (int i = 0; i < point_count; i++) {
  835. bool is_first_point = (i == 0);
  836. bool is_last_point = (i == point_count - 1);
  837. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  838. if (is_first_point && loop) {
  839. prev_segment_dir = last_segment_dir;
  840. } else if (is_last_point && loop) {
  841. prev_segment_dir = first_segment_dir;
  842. }
  843. Vector2 base_edge_offset;
  844. if (is_first_point && !loop) {
  845. base_edge_offset = first_segment_dir.orthogonal();
  846. } else if (is_last_point && !loop) {
  847. base_edge_offset = last_segment_dir.orthogonal();
  848. } else {
  849. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  850. }
  851. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  852. Vector2 pos = p_points[i];
  853. points_ptr[i * 2 + 0] = pos + edge_offset;
  854. points_ptr[i * 2 + 1] = pos - edge_offset;
  855. if (i < p_colors.size()) {
  856. color = p_colors[i];
  857. }
  858. colors_ptr[i * 2 + 0] = color;
  859. colors_ptr[i * 2 + 1] = color;
  860. prev_segment_dir = segment_dir;
  861. }
  862. }
  863. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  864. pline->polygon.create(indices, points, colors);
  865. }
  866. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  867. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  868. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  869. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  870. if (p_width < 0) {
  871. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  872. ERR_FAIL_NULL(canvas_item);
  873. Vector<Color> colors;
  874. if (p_colors.size() == 1) {
  875. colors = p_colors;
  876. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  877. colors.resize(p_points.size());
  878. Color *colors_ptr = colors.ptrw();
  879. for (int i = 0; i < p_colors.size(); i++) {
  880. Color color = p_colors[i];
  881. colors_ptr[i * 2 + 0] = color;
  882. colors_ptr[i * 2 + 1] = color;
  883. }
  884. }
  885. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  886. ERR_FAIL_NULL(pline);
  887. pline->primitive = RS::PRIMITIVE_LINES;
  888. pline->polygon.create(Vector<int>(), p_points, colors);
  889. } else {
  890. if (p_colors.size() == 1) {
  891. Color color = p_colors[0];
  892. for (int i = 0; i < p_points.size() >> 1; i++) {
  893. Vector2 from = p_points[i * 2 + 0];
  894. Vector2 to = p_points[i * 2 + 1];
  895. canvas_item_add_line(p_item, from, to, color, p_width);
  896. }
  897. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  898. for (int i = 0; i < p_colors.size(); i++) {
  899. Color color = p_colors[i];
  900. Vector2 from = p_points[i * 2 + 0];
  901. Vector2 to = p_points[i * 2 + 1];
  902. canvas_item_add_line(p_item, from, to, color, p_width);
  903. }
  904. }
  905. }
  906. }
  907. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  908. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  909. ERR_FAIL_NULL(canvas_item);
  910. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  911. ERR_FAIL_NULL(rect);
  912. rect->modulate = p_color;
  913. rect->rect = p_rect;
  914. }
  915. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  916. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  917. ERR_FAIL_NULL(canvas_item);
  918. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  919. ERR_FAIL_NULL(circle);
  920. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  921. Vector<int> indices;
  922. Vector<Vector2> points;
  923. static const int circle_points = 64;
  924. points.resize(circle_points);
  925. Vector2 *points_ptr = points.ptrw();
  926. const real_t circle_point_step = Math_TAU / circle_points;
  927. for (int i = 0; i < circle_points; i++) {
  928. float angle = i * circle_point_step;
  929. points_ptr[i].x = Math::cos(angle) * p_radius;
  930. points_ptr[i].y = Math::sin(angle) * p_radius;
  931. points_ptr[i] += p_pos;
  932. }
  933. indices.resize((circle_points - 2) * 3);
  934. int *indices_ptr = indices.ptrw();
  935. for (int i = 0; i < circle_points - 2; i++) {
  936. indices_ptr[i * 3 + 0] = 0;
  937. indices_ptr[i * 3 + 1] = i + 1;
  938. indices_ptr[i * 3 + 2] = i + 2;
  939. }
  940. Vector<Color> color;
  941. color.push_back(p_color);
  942. circle->polygon.create(indices, points, color);
  943. }
  944. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  945. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  946. ERR_FAIL_NULL(canvas_item);
  947. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  948. ERR_FAIL_NULL(rect);
  949. rect->modulate = p_modulate;
  950. rect->rect = p_rect;
  951. rect->flags = 0;
  952. if (p_tile) {
  953. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  954. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  955. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  956. }
  957. if (p_rect.size.x < 0) {
  958. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  959. rect->rect.size.x = -rect->rect.size.x;
  960. }
  961. if (p_rect.size.y < 0) {
  962. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  963. rect->rect.size.y = -rect->rect.size.y;
  964. }
  965. if (p_transpose) {
  966. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  967. SWAP(rect->rect.size.x, rect->rect.size.y);
  968. }
  969. rect->texture = p_texture;
  970. }
  971. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  972. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  973. ERR_FAIL_NULL(canvas_item);
  974. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  975. ERR_FAIL_NULL(rect);
  976. rect->modulate = p_modulate;
  977. rect->rect = p_rect;
  978. rect->texture = p_texture;
  979. rect->source = p_src_rect;
  980. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  981. if (p_rect.size.x < 0) {
  982. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  983. rect->rect.size.x = -rect->rect.size.x;
  984. }
  985. if (p_src_rect.size.x < 0) {
  986. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  987. rect->source.size.x = -rect->source.size.x;
  988. }
  989. if (p_rect.size.y < 0) {
  990. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  991. rect->rect.size.y = -rect->rect.size.y;
  992. }
  993. if (p_src_rect.size.y < 0) {
  994. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  995. rect->source.size.y = -rect->source.size.y;
  996. }
  997. rect->outline = (float)p_outline_size / p_scale / 4.0;
  998. rect->px_range = p_px_range;
  999. }
  1000. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1001. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1002. ERR_FAIL_NULL(canvas_item);
  1003. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1004. ERR_FAIL_NULL(rect);
  1005. rect->modulate = p_modulate;
  1006. rect->rect = p_rect;
  1007. rect->texture = p_texture;
  1008. rect->source = p_src_rect;
  1009. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1010. if (p_rect.size.x < 0) {
  1011. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1012. rect->rect.size.x = -rect->rect.size.x;
  1013. }
  1014. if (p_src_rect.size.x < 0) {
  1015. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1016. rect->source.size.x = -rect->source.size.x;
  1017. }
  1018. if (p_rect.size.y < 0) {
  1019. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1020. rect->rect.size.y = -rect->rect.size.y;
  1021. }
  1022. if (p_src_rect.size.y < 0) {
  1023. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1024. rect->source.size.y = -rect->source.size.y;
  1025. }
  1026. }
  1027. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1028. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1029. ERR_FAIL_NULL(canvas_item);
  1030. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1031. ERR_FAIL_NULL(rect);
  1032. rect->modulate = p_modulate;
  1033. rect->rect = p_rect;
  1034. rect->texture = p_texture;
  1035. rect->source = p_src_rect;
  1036. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1037. if (p_rect.size.x < 0) {
  1038. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1039. rect->rect.size.x = -rect->rect.size.x;
  1040. }
  1041. if (p_src_rect.size.x < 0) {
  1042. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1043. rect->source.size.x = -rect->source.size.x;
  1044. }
  1045. if (p_rect.size.y < 0) {
  1046. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1047. rect->rect.size.y = -rect->rect.size.y;
  1048. }
  1049. if (p_src_rect.size.y < 0) {
  1050. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1051. rect->source.size.y = -rect->source.size.y;
  1052. }
  1053. if (p_transpose) {
  1054. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1055. SWAP(rect->rect.size.x, rect->rect.size.y);
  1056. }
  1057. if (p_clip_uv) {
  1058. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1059. }
  1060. }
  1061. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1062. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1063. ERR_FAIL_NULL(canvas_item);
  1064. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1065. ERR_FAIL_NULL(style);
  1066. style->texture = p_texture;
  1067. style->rect = p_rect;
  1068. style->source = p_source;
  1069. style->draw_center = p_draw_center;
  1070. style->color = p_modulate;
  1071. style->margin[SIDE_LEFT] = p_topleft.x;
  1072. style->margin[SIDE_TOP] = p_topleft.y;
  1073. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1074. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1075. style->axis_x = p_x_axis_mode;
  1076. style->axis_y = p_y_axis_mode;
  1077. }
  1078. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1079. uint32_t pc = p_points.size();
  1080. ERR_FAIL_COND(pc == 0 || pc > 4);
  1081. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1082. ERR_FAIL_NULL(canvas_item);
  1083. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1084. ERR_FAIL_NULL(prim);
  1085. for (int i = 0; i < p_points.size(); i++) {
  1086. prim->points[i] = p_points[i];
  1087. if (i < p_uvs.size()) {
  1088. prim->uvs[i] = p_uvs[i];
  1089. }
  1090. if (i < p_colors.size()) {
  1091. prim->colors[i] = p_colors[i];
  1092. } else if (p_colors.size()) {
  1093. prim->colors[i] = p_colors[0];
  1094. } else {
  1095. prim->colors[i] = Color(1, 1, 1, 1);
  1096. }
  1097. }
  1098. prim->point_count = p_points.size();
  1099. prim->texture = p_texture;
  1100. }
  1101. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1102. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1103. ERR_FAIL_NULL(canvas_item);
  1104. #ifdef DEBUG_ENABLED
  1105. int pointcount = p_points.size();
  1106. ERR_FAIL_COND(pointcount < 3);
  1107. int color_size = p_colors.size();
  1108. int uv_size = p_uvs.size();
  1109. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1110. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1111. #endif
  1112. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1113. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1114. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1115. ERR_FAIL_NULL(polygon);
  1116. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1117. polygon->texture = p_texture;
  1118. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1119. }
  1120. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1121. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1122. ERR_FAIL_NULL(canvas_item);
  1123. int vertex_count = p_points.size();
  1124. ERR_FAIL_COND(vertex_count == 0);
  1125. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1126. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1127. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1128. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1129. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1130. ERR_FAIL_NULL(polygon);
  1131. polygon->texture = p_texture;
  1132. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1133. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1134. }
  1135. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1136. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1137. ERR_FAIL_NULL(canvas_item);
  1138. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1139. ERR_FAIL_NULL(tr);
  1140. tr->xform = p_transform;
  1141. }
  1142. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1143. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1144. ERR_FAIL_NULL(canvas_item);
  1145. ERR_FAIL_COND(!p_mesh.is_valid());
  1146. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1147. ERR_FAIL_NULL(m);
  1148. m->mesh = p_mesh;
  1149. if (canvas_item->skeleton.is_valid()) {
  1150. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1151. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1152. }
  1153. m->texture = p_texture;
  1154. m->transform = p_transform;
  1155. m->modulate = p_modulate;
  1156. }
  1157. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1158. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1159. ERR_FAIL_NULL(canvas_item);
  1160. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1161. ERR_FAIL_NULL(part);
  1162. part->particles = p_particles;
  1163. part->texture = p_texture;
  1164. //take the chance and request processing for them, at least once until they become visible again
  1165. RSG::particles_storage->particles_request_process(p_particles);
  1166. }
  1167. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1168. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1169. ERR_FAIL_NULL(canvas_item);
  1170. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1171. ERR_FAIL_NULL(mm);
  1172. mm->multimesh = p_mesh;
  1173. mm->texture = p_texture;
  1174. }
  1175. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1176. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1177. ERR_FAIL_NULL(canvas_item);
  1178. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1179. ERR_FAIL_NULL(ci);
  1180. ci->ignore = p_ignore;
  1181. }
  1182. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1183. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1184. ERR_FAIL_NULL(canvas_item);
  1185. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1186. ERR_FAIL_NULL(as);
  1187. as->animation_length = p_animation_length;
  1188. as->slice_begin = p_slice_begin;
  1189. as->slice_end = p_slice_end;
  1190. as->offset = p_offset;
  1191. }
  1192. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1193. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1194. ERR_FAIL_NULL(canvas_item);
  1195. canvas_item->sort_y = p_enable;
  1196. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1197. }
  1198. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1199. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1200. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1201. ERR_FAIL_NULL(canvas_item);
  1202. canvas_item->z_index = p_z;
  1203. }
  1204. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1205. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1206. ERR_FAIL_NULL(canvas_item);
  1207. canvas_item->z_relative = p_enable;
  1208. }
  1209. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1210. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1211. ERR_FAIL_NULL(canvas_item);
  1212. if (canvas_item->skeleton == p_skeleton) {
  1213. return;
  1214. }
  1215. canvas_item->skeleton = p_skeleton;
  1216. Item::Command *c = canvas_item->commands;
  1217. while (c) {
  1218. if (c->type == Item::Command::TYPE_MESH) {
  1219. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1220. if (canvas_item->skeleton.is_valid()) {
  1221. if (cm->mesh_instance.is_null()) {
  1222. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1223. }
  1224. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1225. } else {
  1226. if (cm->mesh_instance.is_valid()) {
  1227. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1228. cm->mesh_instance = RID();
  1229. }
  1230. }
  1231. }
  1232. c = c->next;
  1233. }
  1234. }
  1235. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1236. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1237. ERR_FAIL_NULL(canvas_item);
  1238. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1239. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1240. }
  1241. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1242. memdelete(canvas_item->copy_back_buffer);
  1243. canvas_item->copy_back_buffer = nullptr;
  1244. }
  1245. if (p_enable) {
  1246. canvas_item->copy_back_buffer->rect = p_rect;
  1247. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1248. }
  1249. }
  1250. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1251. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1252. ERR_FAIL_NULL(canvas_item);
  1253. canvas_item->clear();
  1254. #ifdef DEBUG_ENABLED
  1255. if (debug_redraw) {
  1256. canvas_item->debug_redraw_time = debug_redraw_time;
  1257. }
  1258. #endif
  1259. }
  1260. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1261. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1262. ERR_FAIL_NULL(canvas_item);
  1263. canvas_item->index = p_index;
  1264. if (canvas_item_owner.owns(canvas_item->parent)) {
  1265. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1266. canvas_item_parent->children_order_dirty = true;
  1267. return;
  1268. }
  1269. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1270. if (canvas) {
  1271. canvas->children_order_dirty = true;
  1272. return;
  1273. }
  1274. }
  1275. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1276. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1277. ERR_FAIL_NULL(canvas_item);
  1278. canvas_item->material = p_material;
  1279. }
  1280. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1281. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1282. ERR_FAIL_NULL(canvas_item);
  1283. canvas_item->use_parent_material = p_enable;
  1284. }
  1285. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1286. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1287. ERR_FAIL_NULL(canvas_item);
  1288. if (p_enable) {
  1289. if (!canvas_item->visibility_notifier) {
  1290. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1291. }
  1292. canvas_item->visibility_notifier->area = p_area;
  1293. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1294. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1295. } else {
  1296. if (canvas_item->visibility_notifier) {
  1297. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1298. canvas_item->visibility_notifier = nullptr;
  1299. }
  1300. }
  1301. }
  1302. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1303. debug_redraw = p_enabled;
  1304. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1305. }
  1306. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1307. return debug_redraw;
  1308. }
  1309. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1310. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1311. ERR_FAIL_NULL(canvas_item);
  1312. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1313. if (canvas_item->canvas_group != nullptr) {
  1314. memdelete(canvas_item->canvas_group);
  1315. canvas_item->canvas_group = nullptr;
  1316. }
  1317. } else {
  1318. if (canvas_item->canvas_group == nullptr) {
  1319. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1320. }
  1321. canvas_item->canvas_group->mode = p_mode;
  1322. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1323. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1324. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1325. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1326. }
  1327. }
  1328. RID RendererCanvasCull::canvas_light_allocate() {
  1329. return canvas_light_owner.allocate_rid();
  1330. }
  1331. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1332. canvas_light_owner.initialize_rid(p_rid);
  1333. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1334. clight->light_internal = RSG::canvas_render->light_create();
  1335. }
  1336. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1337. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1338. ERR_FAIL_NULL(clight);
  1339. if (clight->mode == p_mode) {
  1340. return;
  1341. }
  1342. RID canvas = clight->canvas;
  1343. if (canvas.is_valid()) {
  1344. canvas_light_attach_to_canvas(p_light, RID());
  1345. }
  1346. clight->mode = p_mode;
  1347. if (canvas.is_valid()) {
  1348. canvas_light_attach_to_canvas(p_light, canvas);
  1349. }
  1350. }
  1351. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1352. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1353. ERR_FAIL_NULL(clight);
  1354. if (clight->canvas.is_valid()) {
  1355. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1356. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1357. canvas->lights.erase(clight);
  1358. } else {
  1359. canvas->directional_lights.erase(clight);
  1360. }
  1361. }
  1362. if (!canvas_owner.owns(p_canvas)) {
  1363. p_canvas = RID();
  1364. }
  1365. clight->canvas = p_canvas;
  1366. if (clight->canvas.is_valid()) {
  1367. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1368. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1369. canvas->lights.insert(clight);
  1370. } else {
  1371. canvas->directional_lights.insert(clight);
  1372. }
  1373. }
  1374. }
  1375. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1376. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1377. ERR_FAIL_NULL(clight);
  1378. clight->enabled = p_enabled;
  1379. }
  1380. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1381. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1382. ERR_FAIL_NULL(clight);
  1383. clight->scale = p_scale;
  1384. }
  1385. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1386. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1387. ERR_FAIL_NULL(clight);
  1388. clight->xform = p_transform;
  1389. }
  1390. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1391. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1392. ERR_FAIL_NULL(clight);
  1393. if (clight->texture == p_texture) {
  1394. return;
  1395. }
  1396. clight->texture = p_texture;
  1397. clight->version++;
  1398. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1399. }
  1400. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1401. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1402. ERR_FAIL_NULL(clight);
  1403. clight->texture_offset = p_offset;
  1404. }
  1405. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1406. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1407. ERR_FAIL_NULL(clight);
  1408. clight->color = p_color;
  1409. }
  1410. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1411. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1412. ERR_FAIL_NULL(clight);
  1413. clight->height = p_height;
  1414. }
  1415. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1416. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1417. ERR_FAIL_NULL(clight);
  1418. clight->energy = p_energy;
  1419. }
  1420. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1421. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1422. ERR_FAIL_NULL(clight);
  1423. clight->z_min = p_min_z;
  1424. clight->z_max = p_max_z;
  1425. }
  1426. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1427. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1428. ERR_FAIL_NULL(clight);
  1429. clight->layer_max = p_max_layer;
  1430. clight->layer_min = p_min_layer;
  1431. }
  1432. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1433. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1434. ERR_FAIL_NULL(clight);
  1435. clight->item_mask = p_mask;
  1436. }
  1437. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1438. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1439. ERR_FAIL_NULL(clight);
  1440. clight->item_shadow_mask = p_mask;
  1441. }
  1442. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1443. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1444. ERR_FAIL_NULL(clight);
  1445. clight->directional_distance = p_distance;
  1446. }
  1447. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1448. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1449. ERR_FAIL_NULL(clight);
  1450. clight->blend_mode = p_mode;
  1451. }
  1452. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1453. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1454. ERR_FAIL_NULL(clight);
  1455. if (clight->use_shadow == p_enabled) {
  1456. return;
  1457. }
  1458. clight->use_shadow = p_enabled;
  1459. clight->version++;
  1460. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1461. }
  1462. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1463. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1464. ERR_FAIL_NULL(clight);
  1465. clight->shadow_filter = p_filter;
  1466. }
  1467. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1468. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1469. ERR_FAIL_NULL(clight);
  1470. clight->shadow_color = p_color;
  1471. }
  1472. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1473. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1474. ERR_FAIL_NULL(clight);
  1475. clight->shadow_smooth = p_smooth;
  1476. }
  1477. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1478. return canvas_light_occluder_owner.allocate_rid();
  1479. }
  1480. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1481. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1482. }
  1483. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1484. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1485. ERR_FAIL_NULL(occluder);
  1486. if (occluder->canvas.is_valid()) {
  1487. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1488. canvas->occluders.erase(occluder);
  1489. }
  1490. if (!canvas_owner.owns(p_canvas)) {
  1491. p_canvas = RID();
  1492. }
  1493. occluder->canvas = p_canvas;
  1494. if (occluder->canvas.is_valid()) {
  1495. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1496. canvas->occluders.insert(occluder);
  1497. }
  1498. }
  1499. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1500. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1501. ERR_FAIL_NULL(occluder);
  1502. occluder->enabled = p_enabled;
  1503. }
  1504. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1505. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1506. ERR_FAIL_NULL(occluder);
  1507. if (occluder->polygon.is_valid()) {
  1508. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1509. if (occluder_poly) {
  1510. occluder_poly->owners.erase(occluder);
  1511. }
  1512. }
  1513. occluder->polygon = p_polygon;
  1514. occluder->occluder = RID();
  1515. if (occluder->polygon.is_valid()) {
  1516. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1517. if (!occluder_poly) {
  1518. occluder->polygon = RID();
  1519. ERR_FAIL_NULL(occluder_poly);
  1520. } else {
  1521. occluder_poly->owners.insert(occluder);
  1522. occluder->occluder = occluder_poly->occluder;
  1523. occluder->aabb_cache = occluder_poly->aabb;
  1524. occluder->cull_cache = occluder_poly->cull_mode;
  1525. }
  1526. }
  1527. }
  1528. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1529. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1530. ERR_FAIL_NULL(occluder);
  1531. }
  1532. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1533. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1534. ERR_FAIL_NULL(occluder);
  1535. occluder->xform = p_xform;
  1536. }
  1537. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1538. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1539. ERR_FAIL_NULL(occluder);
  1540. occluder->light_mask = p_mask;
  1541. }
  1542. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1543. return canvas_light_occluder_polygon_owner.allocate_rid();
  1544. }
  1545. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1546. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1547. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1548. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1549. }
  1550. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1551. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1552. ERR_FAIL_NULL(occluder_poly);
  1553. uint32_t pc = p_shape.size();
  1554. ERR_FAIL_COND(pc < 2);
  1555. occluder_poly->aabb = Rect2();
  1556. const Vector2 *r = p_shape.ptr();
  1557. for (uint32_t i = 0; i < pc; i++) {
  1558. if (i == 0) {
  1559. occluder_poly->aabb.position = r[i];
  1560. } else {
  1561. occluder_poly->aabb.expand_to(r[i]);
  1562. }
  1563. }
  1564. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1565. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1566. E->aabb_cache = occluder_poly->aabb;
  1567. }
  1568. }
  1569. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1570. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1571. ERR_FAIL_NULL(occluder_poly);
  1572. occluder_poly->cull_mode = p_mode;
  1573. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1574. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1575. E->cull_cache = p_mode;
  1576. }
  1577. }
  1578. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1579. RSG::canvas_render->set_shadow_texture_size(p_size);
  1580. }
  1581. RID RendererCanvasCull::canvas_texture_allocate() {
  1582. return RSG::texture_storage->canvas_texture_allocate();
  1583. }
  1584. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1585. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1586. }
  1587. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1588. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1589. }
  1590. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1591. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1592. }
  1593. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1594. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1595. }
  1596. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1597. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1598. }
  1599. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1600. Item *ci = canvas_item_owner.get_or_null(p_item);
  1601. ERR_FAIL_NULL(ci);
  1602. ci->texture_filter = p_filter;
  1603. }
  1604. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1605. Item *ci = canvas_item_owner.get_or_null(p_item);
  1606. ERR_FAIL_NULL(ci);
  1607. ci->texture_repeat = p_repeat;
  1608. }
  1609. void RendererCanvasCull::update_visibility_notifiers() {
  1610. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1611. while (E) {
  1612. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1613. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1614. if (visibility_notifier->just_visible) {
  1615. visibility_notifier->just_visible = false;
  1616. if (!visibility_notifier->enter_callable.is_null()) {
  1617. if (RSG::threaded) {
  1618. visibility_notifier->enter_callable.call_deferred();
  1619. } else {
  1620. visibility_notifier->enter_callable.call();
  1621. }
  1622. }
  1623. } else {
  1624. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1625. visibility_notifier_list.remove(E);
  1626. if (!visibility_notifier->exit_callable.is_null()) {
  1627. if (RSG::threaded) {
  1628. visibility_notifier->exit_callable.call_deferred();
  1629. } else {
  1630. visibility_notifier->exit_callable.call();
  1631. }
  1632. }
  1633. }
  1634. }
  1635. E = N;
  1636. }
  1637. }
  1638. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1639. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1640. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1641. return canvas_item->get_rect();
  1642. }
  1643. bool RendererCanvasCull::free(RID p_rid) {
  1644. if (canvas_owner.owns(p_rid)) {
  1645. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1646. ERR_FAIL_NULL_V(canvas, false);
  1647. while (canvas->viewports.size()) {
  1648. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1649. ERR_FAIL_NULL_V(vp, true);
  1650. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1651. ERR_FAIL_COND_V(!E, true);
  1652. vp->canvas_map.erase(p_rid);
  1653. canvas->viewports.erase(*canvas->viewports.begin());
  1654. }
  1655. for (int i = 0; i < canvas->child_items.size(); i++) {
  1656. canvas->child_items[i].item->parent = RID();
  1657. }
  1658. for (RendererCanvasRender::Light *E : canvas->lights) {
  1659. E->canvas = RID();
  1660. }
  1661. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1662. E->canvas = RID();
  1663. }
  1664. canvas_owner.free(p_rid);
  1665. } else if (canvas_item_owner.owns(p_rid)) {
  1666. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1667. ERR_FAIL_NULL_V(canvas_item, true);
  1668. if (canvas_item->parent.is_valid()) {
  1669. if (canvas_owner.owns(canvas_item->parent)) {
  1670. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1671. canvas->erase_item(canvas_item);
  1672. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1673. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1674. item_owner->child_items.erase(canvas_item);
  1675. if (item_owner->sort_y) {
  1676. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1677. }
  1678. }
  1679. }
  1680. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1681. canvas_item->child_items[i]->parent = RID();
  1682. }
  1683. if (canvas_item->visibility_notifier != nullptr) {
  1684. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1685. }
  1686. /*
  1687. if (canvas_item->material) {
  1688. canvas_item->material->owners.erase(canvas_item);
  1689. }
  1690. */
  1691. if (canvas_item->canvas_group != nullptr) {
  1692. memdelete(canvas_item->canvas_group);
  1693. canvas_item->canvas_group = nullptr;
  1694. }
  1695. canvas_item_owner.free(p_rid);
  1696. } else if (canvas_light_owner.owns(p_rid)) {
  1697. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1698. ERR_FAIL_NULL_V(canvas_light, true);
  1699. if (canvas_light->canvas.is_valid()) {
  1700. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1701. if (canvas) {
  1702. canvas->lights.erase(canvas_light);
  1703. }
  1704. }
  1705. RSG::canvas_render->free(canvas_light->light_internal);
  1706. canvas_light_owner.free(p_rid);
  1707. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1708. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1709. ERR_FAIL_NULL_V(occluder, true);
  1710. if (occluder->polygon.is_valid()) {
  1711. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1712. if (occluder_poly) {
  1713. occluder_poly->owners.erase(occluder);
  1714. }
  1715. }
  1716. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1717. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1718. canvas->occluders.erase(occluder);
  1719. }
  1720. canvas_light_occluder_owner.free(p_rid);
  1721. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1722. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1723. ERR_FAIL_NULL_V(occluder_poly, true);
  1724. RSG::canvas_render->free(occluder_poly->occluder);
  1725. while (occluder_poly->owners.size()) {
  1726. (*occluder_poly->owners.begin())->polygon = RID();
  1727. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1728. }
  1729. canvas_light_occluder_polygon_owner.free(p_rid);
  1730. } else {
  1731. return false;
  1732. }
  1733. return true;
  1734. }
  1735. template <class T>
  1736. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  1737. List<RID> owned;
  1738. p_owner.get_owned_list(&owned);
  1739. if (owned.size()) {
  1740. if (owned.size() == 1) {
  1741. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  1742. } else {
  1743. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  1744. }
  1745. for (const RID &E : owned) {
  1746. free(E);
  1747. }
  1748. }
  1749. }
  1750. void RendererCanvasCull::finalize() {
  1751. _free_rids(canvas_owner, "Canvas");
  1752. _free_rids(canvas_item_owner, "CanvasItem");
  1753. _free_rids(canvas_light_owner, "CanvasLight");
  1754. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  1755. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  1756. }
  1757. RendererCanvasCull::RendererCanvasCull() {
  1758. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1759. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1760. disable_scale = false;
  1761. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  1762. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  1763. }
  1764. RendererCanvasCull::~RendererCanvasCull() {
  1765. memfree(z_list);
  1766. memfree(z_last_list);
  1767. }