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- using System;
- using GodotTools.Core;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using Microsoft.Build.Construction;
- using Microsoft.Build.Globbing;
- namespace GodotTools.ProjectEditor
- {
- public sealed class MSBuildProject
- {
- internal ProjectRootElement Root { get; set; }
- public bool HasUnsavedChanges { get; set; }
- public void Save() => Root.Save();
- public MSBuildProject(ProjectRootElement root)
- {
- Root = root;
- }
- }
- public static class ProjectUtils
- {
- public static MSBuildProject Open(string path)
- {
- var root = ProjectRootElement.Open(path);
- return root != null ? new MSBuildProject(root) : null;
- }
- private static List<string> GetAllFilesRecursive(string rootDirectory, string mask)
- {
- string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
- // We want relative paths
- for (int i = 0; i < files.Length; i++)
- {
- files[i] = files[i].RelativeToPath(rootDirectory);
- }
- return new List<string>(files);
- }
- // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future.
- public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType)
- {
- var excluded = new List<string>();
- var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
- foreach (var item in root.Items)
- {
- if (string.IsNullOrEmpty(item.Condition))
- continue;
- if (item.ItemType != itemType)
- continue;
- string normalizedExclude = item.Exclude.NormalizePath();
- var glob = MSBuildGlob.Parse(normalizedExclude);
- excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile)));
- }
- includedFiles.RemoveAll(f => excluded.Contains(f));
- return includedFiles;
- }
- public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
- {
- var origRoot = project.Root;
- if (!string.IsNullOrEmpty(origRoot.Sdk))
- return;
- project.Root = ProjectGenerator.GenGameProject(projectName);
- project.Root.FullPath = origRoot.FullPath;
- project.HasUnsavedChanges = true;
- }
- public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
- {
- var root = project.Root;
- string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
- if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
- return;
- root.Sdk = godotSdkAttrValue;
- project.HasUnsavedChanges = true;
- }
- }
- }
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