luminance_reduce_raster_inc.glsl 184 B

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  1. layout(push_constant, std430) uniform PushConstant {
  2. ivec2 source_size;
  3. ivec2 dest_size;
  4. float exposure_adjust;
  5. float min_luminance;
  6. float max_luminance;
  7. uint pad1;
  8. }
  9. settings;