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- # Bulgarian translation of the Godot Engine editor
- # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
- # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
- # This file is distributed under the same license as the Godot source code.
- # Bojidar Marinov <[email protected]>, 2016.
- # Иван Пенев (Адмирал АнимЕ) <[email protected]>, 2016-2017.
- # Любомир Василев <[email protected]>, 2018, 2020.
- # MaresPW <[email protected]>, 2018.
- # PakoSt <[email protected]>, 2018, 2020.
- # Damyan Dichev <[email protected]>, 2019.
- # Whod <[email protected]>, 2020.
- # Stoyan <[email protected]>, 2020.
- # zooid <[email protected]>, 2020.
- # Любомир Василев <[email protected]>, 2020, 2021.
- # Ziv D <[email protected]>, 2020.
- # Violin Iliev <[email protected]>, 2021.
- msgid ""
- msgstr ""
- "Project-Id-Version: Godot Engine editor\n"
- "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
- "POT-Creation-Date: \n"
- "PO-Revision-Date: 2021-12-31 08:52+0000\n"
- "Last-Translator: Violin Iliev <[email protected]>\n"
- "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
- "godot/bg/>\n"
- "Language: bg\n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Plural-Forms: nplurals=2; plural=n != 1;\n"
- "X-Generator: Weblate 4.10.1\n"
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Invalid type argument to convert(), use TYPE_* constants."
- msgstr ""
- "Невалиден тип на аргумент, подаден на convert() - използвайте константите "
- "започващи с TYPE_*."
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- msgid "Expected a string of length 1 (a character)."
- msgstr "Очаква се низ с дължина 1 (един знак)."
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- #: modules/mono/glue/gd_glue.cpp
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Not enough bytes for decoding bytes, or invalid format."
- msgstr "Недостатъчно байтове за разкодиране или неправилен формат."
- #: core/math/expression.cpp
- msgid "Invalid input %i (not passed) in expression"
- msgstr "Неправилно въведени дани %i (не подаден) в израза"
- #: core/math/expression.cpp
- msgid "self can't be used because instance is null (not passed)"
- msgstr ""
- "self не може да се ползва, тъй като инстанцията е null (не е била подадена)"
- #: core/math/expression.cpp
- msgid "Invalid operands to operator %s, %s and %s."
- msgstr "Невалидни операнди към оператор %s, %s и %s."
- #: core/math/expression.cpp
- msgid "Invalid index of type %s for base type %s"
- msgstr "Невалиден индекс от тип %s за базов тип %s"
- #: core/math/expression.cpp
- msgid "Invalid named index '%s' for base type %s"
- msgstr "Невалидно наименован индекс '%s' за базов тип %s"
- #: core/math/expression.cpp
- msgid "Invalid arguments to construct '%s'"
- msgstr "Неправилни аргументи за създаване на „%s“"
- #: core/math/expression.cpp
- msgid "On call to '%s':"
- msgstr "При обаждане към '%s':"
- #: core/ustring.cpp
- msgid "B"
- msgstr "Б"
- #: core/ustring.cpp
- msgid "KiB"
- msgstr "КиБ"
- #: core/ustring.cpp
- msgid "MiB"
- msgstr "МиБ"
- #: core/ustring.cpp
- msgid "GiB"
- msgstr "ГиБ"
- #: core/ustring.cpp
- msgid "TiB"
- msgstr "ТиБ"
- #: core/ustring.cpp
- msgid "PiB"
- msgstr "ПиБ"
- #: core/ustring.cpp
- msgid "EiB"
- msgstr "ЕиБ"
- #: editor/animation_bezier_editor.cpp
- msgid "Free"
- msgstr "Свободно"
- #: editor/animation_bezier_editor.cpp
- msgid "Balanced"
- msgstr "Балансиран"
- #: editor/animation_bezier_editor.cpp
- msgid "Mirror"
- msgstr "Огледално"
- #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
- msgid "Time:"
- msgstr "Време:"
- #: editor/animation_bezier_editor.cpp
- msgid "Value:"
- msgstr "Стойност:"
- #: editor/animation_bezier_editor.cpp
- msgid "Insert Key Here"
- msgstr "Вмъкване на ключ тук"
- #: editor/animation_bezier_editor.cpp
- msgid "Duplicate Selected Key(s)"
- msgstr "Копиране на избран(и) ключ(ове)"
- #: editor/animation_bezier_editor.cpp
- msgid "Delete Selected Key(s)"
- msgstr "Изтриване на избран(и) ключ(ове)"
- #: editor/animation_bezier_editor.cpp
- msgid "Add Bezier Point"
- msgstr "Добавяне на точка на Безие"
- #: editor/animation_bezier_editor.cpp
- msgid "Move Bezier Points"
- msgstr "Преместване на точки на Безие"
- #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
- msgid "Anim Duplicate Keys"
- msgstr "Копиране на ключ(ове) (Анимация)"
- #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
- msgid "Anim Delete Keys"
- msgstr "Изтриване на ключ(ове) (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Keyframe Time"
- msgstr "Промяна на момент на ключов кадър (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Transition"
- msgstr "Промяна на вид преход (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Transform"
- msgstr "Промяна на трансформация (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Keyframe Value"
- msgstr "Промяна на стойност на ключов кадър (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Call"
- msgstr "Промяна на повикана функция (Анимация)"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Keyframe Time"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Transition"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Transform"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Keyframe Value"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Call"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Length"
- msgstr "Промяна на продължителността на анимацията"
- #: editor/animation_track_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation Loop"
- msgstr "Промени анимационния цикъл"
- #: editor/animation_track_editor.cpp
- msgid "Property Track"
- msgstr "Писта за промяна на характеристики"
- #: editor/animation_track_editor.cpp
- msgid "3D Transform Track"
- msgstr "Писта за промяна на триизмерна трансформация"
- #: editor/animation_track_editor.cpp
- msgid "Call Method Track"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Bezier Curve Track"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Audio Playback Track"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Animation Playback Track"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Animation length (frames)"
- msgstr "Продължителност на анимацията (в кадри)"
- #: editor/animation_track_editor.cpp
- msgid "Animation length (seconds)"
- msgstr "Продължителност на анимацията (в секунди)"
- #: editor/animation_track_editor.cpp
- msgid "Add Track"
- msgstr "Добавяне на пътечка"
- #: editor/animation_track_editor.cpp
- msgid "Animation Looping"
- msgstr "Повтаряне на анимацията"
- #: editor/animation_track_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Functions:"
- msgstr "Функции:"
- #: editor/animation_track_editor.cpp
- msgid "Audio Clips:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Clips:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Change Track Path"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Toggle this track on/off."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Update Mode (How this property is set)"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Interpolation Mode"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Remove this track."
- msgstr "Премахване на пътечката."
- #: editor/animation_track_editor.cpp
- msgid "Time (s): "
- msgstr "Време (сек): "
- #: editor/animation_track_editor.cpp
- msgid "Toggle Track Enabled"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Continuous"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Discrete"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Trigger"
- msgstr "Спусък"
- #: editor/animation_track_editor.cpp
- msgid "Capture"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Nearest"
- msgstr ""
- #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
- #: editor/property_editor.cpp
- msgid "Linear"
- msgstr "Линейно"
- #: editor/animation_track_editor.cpp
- msgid "Cubic"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Clamp Loop Interp"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Wrap Loop Interp"
- msgstr ""
- #: editor/animation_track_editor.cpp
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Duplicate Key(s)"
- msgstr "Дублиране на ключа/ключовете"
- #: editor/animation_track_editor.cpp
- msgid "Delete Key(s)"
- msgstr "Изтриване на ключа/ключовете"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Update Mode"
- msgstr "Промяна на режима на обновяване на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Interpolation Mode"
- msgstr "Промяна на режима на интерполиране на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Loop Mode"
- msgstr "Промяна на режима на повтаряне на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Remove Anim Track"
- msgstr ""
- #. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
- #: editor/animation_track_editor.cpp
- msgid "Create NEW track for %s and insert key?"
- msgstr "Създаване на НОВА пътечка за %s и вмъкване на ключ?"
- #: editor/animation_track_editor.cpp
- msgid "Create %d NEW tracks and insert keys?"
- msgstr ""
- #: editor/animation_track_editor.cpp editor/create_dialog.cpp
- #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_create_dialog.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create"
- msgstr "Създаване"
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert"
- msgstr ""
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "node '%s'"
- msgstr "възел „%s“"
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "animation"
- msgstr "анимация"
- #: editor/animation_track_editor.cpp
- msgid "AnimationPlayer can't animate itself, only other players."
- msgstr ""
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "property '%s'"
- msgstr "свойство „%s“"
- #: editor/animation_track_editor.cpp
- msgid "Anim Create & Insert"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert Track & Key"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert Key"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Step"
- msgstr "Промяна на стъпката на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Rearrange Tracks"
- msgstr "Пренареждане на пътечките"
- #: editor/animation_track_editor.cpp
- msgid "Transform tracks only apply to Spatial-based nodes."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid ""
- "Audio tracks can only point to nodes of type:\n"
- "-AudioStreamPlayer\n"
- "-AudioStreamPlayer2D\n"
- "-AudioStreamPlayer3D"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Animation tracks can only point to AnimationPlayer nodes."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Not possible to add a new track without a root"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Invalid track for Bezier (no suitable sub-properties)"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Add Bezier Track"
- msgstr "Добавяне на нова пътечка на Безие"
- #: editor/animation_track_editor.cpp
- msgid "Track path is invalid, so can't add a key."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Track is not of type Spatial, can't insert key"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Add Transform Track Key"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Add Track Key"
- msgstr "Добавяне на ключ за пътечката"
- #: editor/animation_track_editor.cpp
- msgid "Track path is invalid, so can't add a method key."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Add Method Track Key"
- msgstr "Добавяне на ключ за пътечка с метод"
- #: editor/animation_track_editor.cpp
- msgid "Method not found in object: "
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Anim Move Keys"
- msgstr ""
- #: editor/animation_track_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Clipboard is empty!"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Paste Tracks"
- msgstr "Поставяне на пътечки"
- #: editor/animation_track_editor.cpp
- msgid "Anim Scale Keys"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid ""
- "This option does not work for Bezier editing, as it's only a single track."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid ""
- "This animation belongs to an imported scene, so changes to imported tracks "
- "will not be saved.\n"
- "\n"
- "To enable the ability to add custom tracks, navigate to the scene's import "
- "settings and set\n"
- "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
- "\", then re-import.\n"
- "Alternatively, use an import preset that imports animations to separate "
- "files."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Warning: Editing imported animation"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Select an AnimationPlayer node to create and edit animations."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Only show tracks from nodes selected in tree."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Group tracks by node or display them as plain list."
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Snap:"
- msgstr "Прилепване:"
- #: editor/animation_track_editor.cpp
- msgid "Animation step value."
- msgstr "Стойност за стъпката на анимацията."
- #: editor/animation_track_editor.cpp
- msgid "Seconds"
- msgstr ""
- #: editor/animation_track_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "FPS"
- msgstr ""
- #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Animation properties."
- msgstr "Свойства на анимацията."
- #: editor/animation_track_editor.cpp
- msgid "Copy Tracks"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Scale Selection"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Scale From Cursor"
- msgstr ""
- #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Duplicate Selection"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Duplicate Transposed"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Delete Selection"
- msgstr "Изтриване на избраното"
- #: editor/animation_track_editor.cpp
- msgid "Go to Next Step"
- msgstr "Преминаване към следващата стъпка"
- #: editor/animation_track_editor.cpp
- msgid "Go to Previous Step"
- msgstr "Преминаване към предходната стъпка"
- #: editor/animation_track_editor.cpp
- msgid "Apply Reset"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Optimize Animation"
- msgstr "Оптимизиране на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up Animation"
- msgstr "Почистване на анимацията"
- #: editor/animation_track_editor.cpp
- msgid "Pick the node that will be animated:"
- msgstr "Изберете възелa, който да бъде анимиран:"
- #: editor/animation_track_editor.cpp
- msgid "Use Bezier Curves"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Create RESET Track(s)"
- msgstr "Създаване на пътечка/и за НУЛИРАНЕ"
- #: editor/animation_track_editor.cpp
- msgid "Anim. Optimizer"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Max. Linear Error:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Max. Angular Error:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Max Optimizable Angle:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Optimize"
- msgstr "Оптимизиране"
- #: editor/animation_track_editor.cpp
- msgid "Remove invalid keys"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Remove unresolved and empty tracks"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Clean-up all animations"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up Animation(s) (NO UNDO!)"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up"
- msgstr "Почистване"
- #: editor/animation_track_editor.cpp
- msgid "Scale Ratio:"
- msgstr ""
- #: editor/animation_track_editor.cpp
- msgid "Select Tracks to Copy"
- msgstr "Изберете пътечки за копиране"
- #: editor/animation_track_editor.cpp editor/editor_log.cpp
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Copy"
- msgstr "Копиране"
- #: editor/animation_track_editor.cpp
- msgid "Select All/None"
- msgstr "Избиране на всичко/нищо"
- #: editor/animation_track_editor_plugins.cpp
- msgid "Add Audio Track Clip"
- msgstr "Добавяне на аудио клип"
- #: editor/animation_track_editor_plugins.cpp
- msgid "Change Audio Track Clip Start Offset"
- msgstr ""
- #: editor/animation_track_editor_plugins.cpp
- msgid "Change Audio Track Clip End Offset"
- msgstr ""
- #: editor/array_property_edit.cpp
- msgid "Resize Array"
- msgstr "Преоразмеряване на масива"
- #: editor/array_property_edit.cpp
- msgid "Change Array Value Type"
- msgstr ""
- #: editor/array_property_edit.cpp
- msgid "Change Array Value"
- msgstr ""
- #: editor/code_editor.cpp
- msgid "Go to Line"
- msgstr "Преминаване към ред"
- #: editor/code_editor.cpp
- msgid "Line Number:"
- msgstr "Номер на реда:"
- #: editor/code_editor.cpp
- msgid "%d replaced."
- msgstr "%d заменени."
- #: editor/code_editor.cpp editor/editor_help.cpp
- msgid "%d match."
- msgstr "%d съвпадение."
- #: editor/code_editor.cpp editor/editor_help.cpp
- msgid "%d matches."
- msgstr "%d съвпадения."
- #: editor/code_editor.cpp editor/find_in_files.cpp
- msgid "Match Case"
- msgstr "Различаване на малки и главни букви"
- #: editor/code_editor.cpp editor/find_in_files.cpp
- msgid "Whole Words"
- msgstr "Цели думи"
- #: editor/code_editor.cpp
- msgid "Replace"
- msgstr "Замяна"
- #: editor/code_editor.cpp
- msgid "Replace All"
- msgstr "Замяна на всички"
- #: editor/code_editor.cpp
- msgid "Selection Only"
- msgstr "Само избраното"
- #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
- #: editor/plugins/text_editor.cpp
- msgid "Standard"
- msgstr ""
- #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Toggle Scripts Panel"
- msgstr "Превключване на панела за скриптове"
- #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom In"
- msgstr "Приближаване"
- #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom Out"
- msgstr "Отдалечаване"
- #: editor/code_editor.cpp
- msgid "Reset Zoom"
- msgstr ""
- #: editor/code_editor.cpp
- msgid "Warnings"
- msgstr ""
- #: editor/code_editor.cpp
- msgid "Line and column numbers."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Method in target node must be specified."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Method name must be a valid identifier."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid ""
- "Target method not found. Specify a valid method or attach a script to the "
- "target node."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Connect to Node:"
- msgstr "Свързване към възел:"
- #: editor/connections_dialog.cpp
- msgid "Connect to Script:"
- msgstr "Свързване към скрипт:"
- #: editor/connections_dialog.cpp
- msgid "From Signal:"
- msgstr "От сигнал:"
- #: editor/connections_dialog.cpp
- msgid "Scene does not contain any script."
- msgstr "Сцената не съдържа скриптове."
- #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
- #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- msgid "Add"
- msgstr "Добавяне"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp
- msgid "Remove"
- msgstr "Премахване"
- #: editor/connections_dialog.cpp
- msgid "Add Extra Call Argument:"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Extra Call Arguments:"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Receiver Method:"
- msgstr "Метод-получател:"
- #: editor/connections_dialog.cpp
- msgid "Advanced"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Deferred"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid ""
- "Defers the signal, storing it in a queue and only firing it at idle time."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Oneshot"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Disconnects the signal after its first emission."
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Cannot connect signal"
- msgstr "Сигналът не може да бъде свързан"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/export_template_manager.cpp editor/groups_editor.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Close"
- msgstr "Затваряне"
- #: editor/connections_dialog.cpp
- msgid "Connect"
- msgstr "Свързване"
- #: editor/connections_dialog.cpp
- msgid "Signal:"
- msgstr "Сигнал:"
- #: editor/connections_dialog.cpp
- msgid "Connect '%s' to '%s'"
- msgstr "Свързване на „%s“ с „%s“"
- #: editor/connections_dialog.cpp
- msgid "Disconnect '%s' from '%s'"
- msgstr "Разкачване на „%s“ от „%s“"
- #: editor/connections_dialog.cpp
- msgid "Disconnect all from signal: '%s'"
- msgstr "Разкачване на всички от сигнала: „%s“"
- #: editor/connections_dialog.cpp
- msgid "Connect..."
- msgstr "Свързване…"
- #: editor/connections_dialog.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Disconnect"
- msgstr "Разкачване"
- #: editor/connections_dialog.cpp
- msgid "Connect a Signal to a Method"
- msgstr "Свързване на сигнала към метод"
- #: editor/connections_dialog.cpp
- msgid "Edit Connection:"
- msgstr "Редактиране на Връзката:"
- #: editor/connections_dialog.cpp
- msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
- msgstr ""
- #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
- msgid "Signals"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Filter signals"
- msgstr "Филтриране на сигналите"
- #: editor/connections_dialog.cpp
- msgid "Are you sure you want to remove all connections from this signal?"
- msgstr ""
- #: editor/connections_dialog.cpp
- msgid "Disconnect All"
- msgstr "Разкачване на всички"
- #: editor/connections_dialog.cpp
- msgid "Edit..."
- msgstr "Редактиране..."
- #: editor/connections_dialog.cpp
- msgid "Go to Method"
- msgstr "Към метода"
- #: editor/create_dialog.cpp
- msgid "Change %s Type"
- msgstr ""
- #: editor/create_dialog.cpp editor/project_settings_editor.cpp
- msgid "Change"
- msgstr ""
- #: editor/create_dialog.cpp
- msgid "Create New %s"
- msgstr "Създаване на %s"
- #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
- msgid "No results for \"%s\"."
- msgstr ""
- #: editor/create_dialog.cpp editor/property_selector.cpp
- msgid "No description available for %s."
- msgstr ""
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp
- msgid "Favorites:"
- msgstr "Любими:"
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- msgid "Recent:"
- msgstr "Последни:"
- #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Search:"
- msgstr "Търсене:"
- #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Matches:"
- msgstr "Съвпадения:"
- #: editor/create_dialog.cpp editor/editor_feature_profile.cpp
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Description:"
- msgstr "Описание:"
- #: editor/dependency_editor.cpp
- msgid "Search Replacement For:"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Dependencies For:"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid ""
- "Scene '%s' is currently being edited.\n"
- "Changes will only take effect when reloaded."
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid ""
- "Resource '%s' is in use.\n"
- "Changes will only take effect when reloaded."
- msgstr ""
- #: editor/dependency_editor.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Dependencies"
- msgstr "Зависимости"
- #: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
- msgid "Resource"
- msgstr ""
- #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
- #: editor/project_manager.cpp editor/project_settings_editor.cpp
- msgid "Path"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Dependencies:"
- msgstr "Зависимости:"
- #: editor/dependency_editor.cpp
- msgid "Fix Broken"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Dependency Editor"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Search Replacement Resource:"
- msgstr ""
- #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
- #: editor/editor_help_search.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp
- #: editor/script_create_dialog.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Open"
- msgstr "Отваряне"
- #: editor/dependency_editor.cpp
- msgid "Owners Of:"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid ""
- "Remove the selected files from the project? (Cannot be undone.)\n"
- "Depending on your filesystem configuration, the files will either be moved "
- "to the system trash or deleted permanently."
- msgstr ""
- "Да се премахнат ли избраните файлове от проекта? (Действието е необратимо.)\n"
- "Според настройката на файловата Ви система, файловете ще бъдат или "
- "преместени в кошчето, или окончателно изтрити."
- #: editor/dependency_editor.cpp
- msgid ""
- "The files being removed are required by other resources in order for them to "
- "work.\n"
- "Remove them anyway? (Cannot be undone.)\n"
- "Depending on your filesystem configuration, the files will either be moved "
- "to the system trash or deleted permanently."
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Cannot remove:"
- msgstr "Не може да се премахне:"
- #: editor/dependency_editor.cpp
- msgid "Error loading:"
- msgstr "Грешка при зареждане:"
- #: editor/dependency_editor.cpp
- msgid "Load failed due to missing dependencies:"
- msgstr "Зареждането беше неуспешно заради липсващи зависимости:"
- #: editor/dependency_editor.cpp editor/editor_node.cpp
- msgid "Open Anyway"
- msgstr "Отваряне въпреки това"
- #: editor/dependency_editor.cpp
- msgid "Which action should be taken?"
- msgstr "Кое действие да се изпълни?"
- #: editor/dependency_editor.cpp
- msgid "Fix Dependencies"
- msgstr "Поправяне на зависимостите"
- #: editor/dependency_editor.cpp
- msgid "Errors loading!"
- msgstr "Грешки при зареждането!"
- #: editor/dependency_editor.cpp
- msgid "Permanently delete %d item(s)? (No undo!)"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Show Dependencies"
- msgstr "Показване на зависимостите"
- #: editor/dependency_editor.cpp
- msgid "Orphan Resource Explorer"
- msgstr ""
- #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
- msgid "Delete"
- msgstr "Изтриване"
- #: editor/dependency_editor.cpp
- msgid "Owns"
- msgstr ""
- #: editor/dependency_editor.cpp
- msgid "Resources Without Explicit Ownership:"
- msgstr ""
- #: editor/dictionary_property_edit.cpp
- msgid "Change Dictionary Key"
- msgstr ""
- #: editor/dictionary_property_edit.cpp
- msgid "Change Dictionary Value"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Thanks from the Godot community!"
- msgstr "Благодарности от общността на Godot!"
- #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
- msgid "Click to copy."
- msgstr "Натисни за да копираш."
- #: editor/editor_about.cpp
- msgid "Godot Engine contributors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Project Founders"
- msgstr "Основатели на проекта"
- #: editor/editor_about.cpp
- msgid "Lead Developer"
- msgstr "Главен разработчик"
- #. TRANSLATORS: This refers to a job title.
- #. The trailing space is used to distinguish with the project list application,
- #. you do not have to keep it in your translation.
- #: editor/editor_about.cpp
- msgid "Project Manager "
- msgstr "Ръководител на проекта "
- #: editor/editor_about.cpp
- msgid "Developers"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Authors"
- msgstr "Автори"
- #: editor/editor_about.cpp
- msgid "Platinum Sponsors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Gold Sponsors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Silver Sponsors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Bronze Sponsors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Mini Sponsors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Gold Donors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Silver Donors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Bronze Donors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "Donors"
- msgstr ""
- #: editor/editor_about.cpp
- msgid "License"
- msgstr "Лиценз"
- #: editor/editor_about.cpp
- msgid "Third-party Licenses"
- msgstr ""
- #: editor/editor_about.cpp
- msgid ""
- "Godot Engine relies on a number of third-party free and open source "
- "libraries, all compatible with the terms of its MIT license. The following "
- "is an exhaustive list of all such third-party components with their "
- "respective copyright statements and license terms."
- msgstr ""
- #: editor/editor_about.cpp
- msgid "All Components"
- msgstr "Всички компоненти"
- #: editor/editor_about.cpp
- msgid "Components"
- msgstr "Компоненти"
- #: editor/editor_about.cpp
- msgid "Licenses"
- msgstr ""
- #: editor/editor_asset_installer.cpp
- msgid "Error opening asset file for \"%s\" (not in ZIP format)."
- msgstr ""
- #: editor/editor_asset_installer.cpp
- msgid "%s (already exists)"
- msgstr "%s (вече съществува)"
- #: editor/editor_asset_installer.cpp
- msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
- msgstr ""
- #: editor/editor_asset_installer.cpp
- msgid "Contents of asset \"%s\" - No files conflict with your project:"
- msgstr ""
- #: editor/editor_asset_installer.cpp
- msgid "Uncompressing Assets"
- msgstr "Разархивиране на ресурсите"
- #: editor/editor_asset_installer.cpp
- msgid "The following files failed extraction from asset \"%s\":"
- msgstr "Следните файлове не успяха да бъдат изнесени от материала „%s“:"
- #: editor/editor_asset_installer.cpp
- msgid "(and %s more files)"
- msgstr "(и още %s файла)"
- #: editor/editor_asset_installer.cpp
- msgid "Asset \"%s\" installed successfully!"
- msgstr ""
- #: editor/editor_asset_installer.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Success!"
- msgstr "Готово!"
- #: editor/editor_asset_installer.cpp editor/editor_node.cpp
- msgid "Install"
- msgstr "Инсталиране"
- #: editor/editor_asset_installer.cpp
- msgid "Asset Installer"
- msgstr "Инсталатор на ресурси"
- #: editor/editor_audio_buses.cpp
- msgid "Speakers"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Add Effect"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Rename Audio Bus"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Change Audio Bus Volume"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Solo"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Mute"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Bypass Effects"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Select Audio Bus Send"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus Effect"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Move Bus Effect"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Delete Bus Effect"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Drag & drop to rearrange."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Solo"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Mute"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Bypass"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Bus Options"
- msgstr "Настройки на шината"
- #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Duplicate"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Reset Volume"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Delete Effect"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Audio"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Master bus can't be deleted!"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Delete Audio Bus"
- msgstr "Изтриване на звуковата шина"
- #: editor/editor_audio_buses.cpp
- msgid "Duplicate Audio Bus"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Reset Bus Volume"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Move Audio Bus"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Save Audio Bus Layout As..."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Location for New Layout..."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Open Audio Bus Layout"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "There is no '%s' file."
- msgstr ""
- #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Layout"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Invalid file, not an audio bus layout."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Error saving file: %s"
- msgstr "Грешка при запазването на файла: %s"
- #: editor/editor_audio_buses.cpp
- msgid "Add Bus"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Add a new Audio Bus to this layout."
- msgstr ""
- #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Load"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Load an existing Bus Layout."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Save As"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Save this Bus Layout to a file."
- msgstr ""
- #: editor/editor_audio_buses.cpp editor/import_dock.cpp
- msgid "Load Default"
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Load the default Bus Layout."
- msgstr ""
- #: editor/editor_audio_buses.cpp
- msgid "Create a new Bus Layout."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Valid characters:"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing engine class name."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing built-in type name."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing global constant name."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Keyword cannot be used as an autoload name."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Autoload '%s' already exists!"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Rename Autoload"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Toggle AutoLoad Globals"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Move Autoload"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Remove Autoload"
- msgstr ""
- #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
- msgid "Enable"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Rearrange Autoloads"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Can't add autoload:"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "%s is an invalid path. File does not exist."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "%s is an invalid path. Not in resource path (res://)."
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Add AutoLoad"
- msgstr ""
- #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
- #: editor/editor_plugin_settings.cpp
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Path:"
- msgstr "Път:"
- #: editor/editor_autoload_settings.cpp
- msgid "Node Name:"
- msgstr ""
- #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
- #: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
- #: editor/project_manager.cpp editor/settings_config_dialog.cpp
- msgid "Name"
- msgstr ""
- #: editor/editor_autoload_settings.cpp
- msgid "Global Variable"
- msgstr "Глобална променлива"
- #: editor/editor_data.cpp
- msgid "Paste Params"
- msgstr ""
- #: editor/editor_data.cpp
- msgid "Updating Scene"
- msgstr "Обновяване на сцената"
- #: editor/editor_data.cpp
- msgid "Storing local changes..."
- msgstr "Запазване на локалните промени..."
- #: editor/editor_data.cpp
- msgid "Updating scene..."
- msgstr "Обновяване на сцената..."
- #: editor/editor_data.cpp editor/editor_resource_picker.cpp
- msgid "[empty]"
- msgstr ""
- #: editor/editor_data.cpp
- msgid "[unsaved]"
- msgstr ""
- #: editor/editor_dir_dialog.cpp
- msgid "Please select a base directory first."
- msgstr "Моля, първо изберете основна папка."
- #: editor/editor_dir_dialog.cpp
- msgid "Choose a Directory"
- msgstr "Изберете папка"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp editor/project_manager.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Create Folder"
- msgstr "Създаване на папка"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
- #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
- msgid "Name:"
- msgstr "Име:"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
- msgid "Could not create folder."
- msgstr "Папката не може да бъде създадена."
- #: editor/editor_dir_dialog.cpp
- msgid "Choose"
- msgstr "Избиране"
- #: editor/editor_export.cpp
- msgid "Storing File:"
- msgstr ""
- #: editor/editor_export.cpp
- msgid "No export template found at the expected path:"
- msgstr ""
- #: editor/editor_export.cpp
- msgid "Packing"
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
- "Etc' in Project Settings."
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC2' texture compression for GLES3. Enable "
- "'Import Etc 2' in Project Settings."
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC' texture compression for the driver fallback "
- "to GLES2.\n"
- "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
- "Enabled'."
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'PVRTC' texture compression for GLES2. Enable "
- "'Import Pvrtc' in Project Settings."
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
- "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
- msgstr ""
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'PVRTC' texture compression for the driver fallback "
- "to GLES2.\n"
- "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
- "Enabled'."
- msgstr ""
- #: editor/editor_export.cpp platform/android/export/export_plugin.cpp
- #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
- #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
- msgid "Custom debug template not found."
- msgstr ""
- #: editor/editor_export.cpp platform/android/export/export_plugin.cpp
- #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
- #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
- msgid "Custom release template not found."
- msgstr ""
- #: editor/editor_export.cpp platform/javascript/export/export.cpp
- msgid "Template file not found:"
- msgstr ""
- #: editor/editor_export.cpp
- msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "3D Editor"
- msgstr "3-измерен редактор"
- #: editor/editor_feature_profile.cpp
- msgid "Script Editor"
- msgstr "Редактор на скриптове"
- #: editor/editor_feature_profile.cpp
- msgid "Asset Library"
- msgstr "Библиотека с ресурси"
- #: editor/editor_feature_profile.cpp
- msgid "Scene Tree Editing"
- msgstr "Редактиране на дървото на сцената"
- #: editor/editor_feature_profile.cpp
- msgid "Node Dock"
- msgstr "Панел за възлите"
- #: editor/editor_feature_profile.cpp
- msgid "FileSystem Dock"
- msgstr "Панел за файловата система"
- #: editor/editor_feature_profile.cpp
- msgid "Import Dock"
- msgstr "Панел за внасяне"
- #: editor/editor_feature_profile.cpp
- msgid "Allows to view and edit 3D scenes."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Allows to edit scripts using the integrated script editor."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Provides built-in access to the Asset Library."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Allows editing the node hierarchy in the Scene dock."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Allows to work with signals and groups of the node selected in the Scene "
- "dock."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Allows to browse the local file system via a dedicated dock."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Allows to configure import settings for individual assets. Requires the "
- "FileSystem dock to function."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "(current)"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "(none)"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Remove currently selected profile, '%s'? Cannot be undone."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Profile must be a valid filename and must not contain '.'"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Profile with this name already exists."
- msgstr "Вече съществува профил с това име."
- #: editor/editor_feature_profile.cpp
- msgid "(Editor Disabled, Properties Disabled)"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "(Properties Disabled)"
- msgstr "(Свойствата са заключени)"
- #: editor/editor_feature_profile.cpp
- msgid "(Editor Disabled)"
- msgstr "(Редакторът е заключен)"
- #: editor/editor_feature_profile.cpp
- msgid "Class Options:"
- msgstr "Настройки на класа:"
- #: editor/editor_feature_profile.cpp
- msgid "Enable Contextual Editor"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Class Properties:"
- msgstr "Свойства на класа:"
- #: editor/editor_feature_profile.cpp
- msgid "Main Features:"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Nodes and Classes:"
- msgstr "Възли и класове:"
- #: editor/editor_feature_profile.cpp
- msgid "File '%s' format is invalid, import aborted."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Profile '%s' already exists. Remove it first before importing, import "
- "aborted."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Error saving profile to path: '%s'."
- msgstr "Грешка при запазването на профила в: „%s“."
- #: editor/editor_feature_profile.cpp
- msgid "Reset to Default"
- msgstr "Връщане на стандартните настройки"
- #: editor/editor_feature_profile.cpp
- msgid "Current Profile:"
- msgstr "Текущ профил:"
- #: editor/editor_feature_profile.cpp
- msgid "Create Profile"
- msgstr "Създаване на профил"
- #: editor/editor_feature_profile.cpp
- msgid "Remove Profile"
- msgstr "Изтриване на профила"
- #: editor/editor_feature_profile.cpp
- msgid "Available Profiles:"
- msgstr "Налични профили:"
- #: editor/editor_feature_profile.cpp
- msgid "Make Current"
- msgstr ""
- #: editor/editor_feature_profile.cpp editor/editor_node.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
- msgid "Import"
- msgstr "Внасяне"
- #: editor/editor_feature_profile.cpp editor/project_export.cpp
- msgid "Export"
- msgstr "Изнасяне"
- #: editor/editor_feature_profile.cpp
- msgid "Configure Selected Profile:"
- msgstr "Настройка на избрания профил:"
- #: editor/editor_feature_profile.cpp
- msgid "Extra Options:"
- msgstr "Допълнителни настройки:"
- #: editor/editor_feature_profile.cpp
- msgid "Create or import a profile to edit available classes and properties."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "New profile name:"
- msgstr "Ново име на профила:"
- #: editor/editor_feature_profile.cpp
- msgid "Godot Feature Profile"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Import Profile(s)"
- msgstr "Внасяне на профил(и)"
- #: editor/editor_feature_profile.cpp
- msgid "Export Profile"
- msgstr "Изнасяне на профила"
- #: editor/editor_feature_profile.cpp
- msgid "Manage Editor Feature Profiles"
- msgstr ""
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Select Current Folder"
- msgstr "Избиране на текущата папка"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "File exists, overwrite?"
- msgstr "Файлът съществува. Искате ли да го презапишете?"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Select This Folder"
- msgstr "Избиране на тази папка"
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "Copy Path"
- msgstr ""
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "Open in File Manager"
- msgstr "Отваряне във файловия мениджър"
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/project_manager.cpp
- msgid "Show in File Manager"
- msgstr "Показване във файловия мениджър"
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "New Folder..."
- msgstr "Нова папка..."
- #: editor/editor_file_dialog.cpp editor/find_in_files.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Refresh"
- msgstr ""
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Recognized"
- msgstr "Всички разпознати"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Files (*)"
- msgstr "Всички файлове (*)"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File"
- msgstr "Отваряне на файл"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open File(s)"
- msgstr "Отваряне на файл(ове)"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a Directory"
- msgstr "Отваряне на папка"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File or Directory"
- msgstr "Отваряне на файл или папка"
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
- #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
- msgid "Save"
- msgstr "Запазване"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Save a File"
- msgstr "Запазване на файл"
- #: editor/editor_file_dialog.cpp
- msgid "Go Back"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Go Forward"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Go Up"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Hidden Files"
- msgstr "Превключване на скритите файлове"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Favorite"
- msgstr "Превключване на любимите"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Mode"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Focus Path"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Up"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Down"
- msgstr ""
- #: editor/editor_file_dialog.cpp
- msgid "Go to previous folder."
- msgstr "Преминаване към горната папка."
- #: editor/editor_file_dialog.cpp
- msgid "Go to next folder."
- msgstr "Преминаване към горната папка."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Go to parent folder."
- msgstr "Преминаване към горната папка."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Refresh files."
- msgstr "Опресняване на файловете."
- #: editor/editor_file_dialog.cpp
- msgid "(Un)favorite current folder."
- msgstr "Добавяне/премахване на текущата папка в любимите."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Toggle the visibility of hidden files."
- msgstr "Превключване на видимостта на скритите файлове."
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "View items as a grid of thumbnails."
- msgstr ""
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "View items as a list."
- msgstr ""
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Directories & Files:"
- msgstr "Папки и файлове:"
- #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
- #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
- msgid "Preview:"
- msgstr ""
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "File:"
- msgstr "Файл:"
- #: editor/editor_file_system.cpp
- msgid "ScanSources"
- msgstr ""
- #: editor/editor_file_system.cpp
- msgid ""
- "There are multiple importers for different types pointing to file %s, import "
- "aborted"
- msgstr ""
- #: editor/editor_file_system.cpp
- msgid "(Re)Importing Assets"
- msgstr "(Повторно) внасяне на ресурсите"
- #: editor/editor_help.cpp
- msgid "Top"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "Class:"
- msgstr "Клас:"
- #: editor/editor_help.cpp editor/scene_tree_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Inherits:"
- msgstr "Наследява:"
- #: editor/editor_help.cpp
- msgid "Inherited by:"
- msgstr "Наследява се от:"
- #: editor/editor_help.cpp
- msgid "Description"
- msgstr "Описание"
- #: editor/editor_help.cpp
- msgid "Online Tutorials"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "Properties"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "override:"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "default:"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "Methods"
- msgstr "Методи"
- #: editor/editor_help.cpp
- msgid "Theme Properties"
- msgstr "Свойства на темата"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Colors"
- msgstr "Цветове"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Constants"
- msgstr "Константи"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Fonts"
- msgstr "Шрифтове"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Icons"
- msgstr "Иконки"
- #: editor/editor_help.cpp
- #, fuzzy
- msgid "Styles"
- msgstr "Стил"
- #: editor/editor_help.cpp
- msgid "Enumerations"
- msgstr "Изброени типове"
- #: editor/editor_help.cpp
- msgid "Property Descriptions"
- msgstr "Описания на свойствата"
- #: editor/editor_help.cpp
- msgid "(value)"
- msgstr "(стойност)"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this property. Please help us by "
- "[color=$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- #: editor/editor_help.cpp
- msgid "Method Descriptions"
- msgstr "Описания на методите"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this method. Please help us by [color="
- "$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- #: editor/editor_help_search.cpp editor/editor_node.cpp
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search Help"
- msgstr "Търсене в помощната информация"
- #: editor/editor_help_search.cpp
- msgid "Case Sensitive"
- msgstr "Чувствителност към регистъра"
- #: editor/editor_help_search.cpp
- msgid "Show Hierarchy"
- msgstr "Показване на йерархията"
- #: editor/editor_help_search.cpp
- msgid "Display All"
- msgstr "Показване на всичко"
- #: editor/editor_help_search.cpp
- msgid "Classes Only"
- msgstr ""
- #: editor/editor_help_search.cpp
- msgid "Methods Only"
- msgstr "Само методи"
- #: editor/editor_help_search.cpp
- msgid "Signals Only"
- msgstr "Само сигнали"
- #: editor/editor_help_search.cpp
- msgid "Constants Only"
- msgstr "Само константи"
- #: editor/editor_help_search.cpp
- msgid "Properties Only"
- msgstr "Само свойства"
- #: editor/editor_help_search.cpp
- msgid "Theme Properties Only"
- msgstr "Само свойства на теми"
- #: editor/editor_help_search.cpp
- msgid "Member Type"
- msgstr ""
- #: editor/editor_help_search.cpp
- msgid "Class"
- msgstr "Клас"
- #: editor/editor_help_search.cpp
- msgid "Method"
- msgstr "Метод"
- #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
- msgid "Signal"
- msgstr "Сигнал"
- #: editor/editor_help_search.cpp
- msgid "Constant"
- msgstr "Константа"
- #: editor/editor_help_search.cpp
- msgid "Property"
- msgstr "Свойство"
- #: editor/editor_help_search.cpp
- msgid "Theme Property"
- msgstr "Свойство на тема"
- #: editor/editor_inspector.cpp editor/project_settings_editor.cpp
- msgid "Property:"
- msgstr ""
- #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Set %s"
- msgstr ""
- #: editor/editor_inspector.cpp
- msgid "Set Multiple:"
- msgstr ""
- #: editor/editor_log.cpp
- msgid "Output:"
- msgstr ""
- #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Copy Selection"
- msgstr "Копиране на избраното"
- #: editor/editor_log.cpp editor/editor_network_profiler.cpp
- #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/property_editor.cpp editor/scene_tree_dock.cpp
- #: editor/script_editor_debugger.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
- #: scene/gui/text_edit.cpp
- msgid "Clear"
- msgstr "Изчистване"
- #: editor/editor_log.cpp
- msgid "Clear Output"
- msgstr "Изчистване на изхода"
- #: editor/editor_network_profiler.cpp editor/editor_node.cpp
- #: editor/editor_profiler.cpp
- msgid "Stop"
- msgstr ""
- #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
- #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
- msgid "Start"
- msgstr ""
- #: editor/editor_network_profiler.cpp
- msgid "%s/s"
- msgstr ""
- #: editor/editor_network_profiler.cpp
- msgid "Down"
- msgstr "Надолу"
- #: editor/editor_network_profiler.cpp
- msgid "Up"
- msgstr ""
- #: editor/editor_network_profiler.cpp editor/editor_node.cpp
- msgid "Node"
- msgstr "Възел"
- #: editor/editor_network_profiler.cpp
- msgid "Incoming RPC"
- msgstr ""
- #: editor/editor_network_profiler.cpp
- msgid "Incoming RSET"
- msgstr ""
- #: editor/editor_network_profiler.cpp
- msgid "Outgoing RPC"
- msgstr ""
- #: editor/editor_network_profiler.cpp
- msgid "Outgoing RSET"
- msgstr ""
- #: editor/editor_node.cpp editor/project_manager.cpp
- msgid "New Window"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "Spins when the editor window redraws.\n"
- "Update Continuously is enabled, which can increase power usage. Click to "
- "disable it."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Spins when the editor window redraws."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Imported resources can't be saved."
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
- msgid "OK"
- msgstr "Добре"
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Error saving resource!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This resource can't be saved because it does not belong to the edited scene. "
- "Make it unique first."
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Save Resource As..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Can't open file for writing:"
- msgstr "Файлът не може да бъде отворен за запис:"
- #: editor/editor_node.cpp
- msgid "Requested file format unknown:"
- msgstr "Форматът на избрания файл е непознат:"
- #: editor/editor_node.cpp
- msgid "Error while saving."
- msgstr "Грешка при записване."
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Can't open '%s'. The file could have been moved or deleted."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Error while parsing '%s'."
- msgstr "Грешка при анализа на „%s“."
- #: editor/editor_node.cpp
- msgid "Unexpected end of file '%s'."
- msgstr "Неочакван край на файла „%s“."
- #: editor/editor_node.cpp
- msgid "Missing '%s' or its dependencies."
- msgstr "Липсва „%s“ или съответните зависимости."
- #: editor/editor_node.cpp
- msgid "Error while loading '%s'."
- msgstr "Грешка при зареждането на „%s“."
- #: editor/editor_node.cpp
- msgid "Saving Scene"
- msgstr "Запазване на сцената"
- #: editor/editor_node.cpp
- msgid "Analyzing"
- msgstr "Анализиране"
- #: editor/editor_node.cpp
- msgid "Creating Thumbnail"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a tree root."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This scene can't be saved because there is a cyclic instancing inclusion.\n"
- "Please resolve it and then attempt to save again."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
- "be satisfied."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Could not save one or more scenes!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save All Scenes"
- msgstr "Запазване на всички сцени"
- #: editor/editor_node.cpp editor/scene_tree_dock.cpp
- msgid "Can't overwrite scene that is still open!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Can't load MeshLibrary for merging!"
- msgstr "Не може да се зареди библиотеката с полигонни мрежи за сливане!"
- #: editor/editor_node.cpp
- msgid "Error saving MeshLibrary!"
- msgstr "Грешка при запазването на библиотеката с полигонни мрежи!"
- #: editor/editor_node.cpp
- msgid "Can't load TileSet for merging!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Error saving TileSet!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "An error occurred while trying to save the editor layout.\n"
- "Make sure the editor's user data path is writable."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "Default editor layout overridden.\n"
- "To restore the Default layout to its base settings, use the Delete Layout "
- "option and delete the Default layout."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Layout name not found!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Restored the Default layout to its base settings."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This resource belongs to a scene that was imported, so it's not editable.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This resource belongs to a scene that was instanced or inherited.\n"
- "Changes to it won't be kept when saving the current scene."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This resource was imported, so it's not editable. Change its settings in the "
- "import panel and then re-import."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This scene was imported, so changes to it won't be kept.\n"
- "Instancing it or inheriting will allow making changes to it.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This is a remote object, so changes to it won't be kept.\n"
- "Please read the documentation relevant to debugging to better understand "
- "this workflow."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "There is no defined scene to run."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save scene before running..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Could not start subprocess!"
- msgstr ""
- #: editor/editor_node.cpp editor/filesystem_dock.cpp
- msgid "Open Scene"
- msgstr "Отваряне на сцена"
- #: editor/editor_node.cpp
- msgid "Open Base Scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Quick Open..."
- msgstr "Бързо отваряне..."
- #: editor/editor_node.cpp
- msgid "Quick Open Scene..."
- msgstr "Бързо отваряне на сцена..."
- #: editor/editor_node.cpp
- msgid "Quick Open Script..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save & Close"
- msgstr "Запазване и затваряне"
- #: editor/editor_node.cpp
- msgid "Save changes to '%s' before closing?"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "%s no longer exists! Please specify a new save location."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "The current scene has no root node, but %d modified external resource(s) "
- "were saved anyway."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "A root node is required to save the scene. You can add a root node using the "
- "Scene tree dock."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save Scene As..."
- msgstr "Запазване на сцената като..."
- #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "This operation can't be done without a scene."
- msgstr "Операцията не може да се извърши без сцена."
- #: editor/editor_node.cpp
- msgid "Export Mesh Library"
- msgstr "Изнасяне на библиотека с полигонни мрежи"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a root node."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Export Tile Set"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a selected node."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Current scene not saved. Open anyway?"
- msgstr "Текущата сцена не е запазена. Отваряне въпреки това?"
- #: editor/editor_node.cpp
- msgid "Can't undo while mouse buttons are pressed."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Nothing to undo."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Undo: %s"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Can't redo while mouse buttons are pressed."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Nothing to redo."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Redo: %s"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Can't reload a scene that was never saved."
- msgstr "Сцена, която никога не е била запазвана, не може да бъде презаредена."
- #: editor/editor_node.cpp
- msgid "Reload Saved Scene"
- msgstr "Презареждане на запазената сцена"
- #: editor/editor_node.cpp
- msgid ""
- "The current scene has unsaved changes.\n"
- "Reload the saved scene anyway? This action cannot be undone."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Quick Run Scene..."
- msgstr "Бързо пускане на сцена..."
- #: editor/editor_node.cpp
- msgid "Quit"
- msgstr "Изход"
- #: editor/editor_node.cpp
- msgid "Yes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Exit the editor?"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Project Manager?"
- msgstr "Да се отвори ли мениджърът на проекти?"
- #: editor/editor_node.cpp
- msgid "Save & Quit"
- msgstr "Запазване и изход"
- #: editor/editor_node.cpp
- msgid "Save changes to the following scene(s) before quitting?"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save changes to the following scene(s) before opening Project Manager?"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "This option is deprecated. Situations where refresh must be forced are now "
- "considered a bug. Please report."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Pick a Main Scene"
- msgstr "Изберете главна сцена"
- #: editor/editor_node.cpp
- msgid "Close Scene"
- msgstr "Затваряне на сцената"
- #: editor/editor_node.cpp
- msgid "Reopen Closed Scene"
- msgstr "Повторно отваряне на затворена сцена"
- #: editor/editor_node.cpp
- msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Unable to find script field for addon plugin at: '%s'."
- msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“."
- #: editor/editor_node.cpp
- msgid "Unable to load addon script from path: '%s'."
- msgstr "Не може да се зареди добавката-скрипт от: „%s“."
- #: editor/editor_node.cpp
- msgid ""
- "Unable to load addon script from path: '%s'. This might be due to a code "
- "error in that script.\n"
- "Disabling the addon at '%s' to prevent further errors."
- msgstr ""
- "Не може да се зареди добавката-скрипт от: „%s“. Възможно е да има грешка в "
- "кода.\n"
- "Добавката „%s“ ще бъде изключена, за да се предотвратят последващи проблеми."
- #: editor/editor_node.cpp
- msgid ""
- "Unable to load addon script from path: '%s' Base type is not EditorPlugin."
- msgstr ""
- "Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е "
- "„EditorPlugin“."
- #: editor/editor_node.cpp
- msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
- msgstr ""
- "Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на "
- "„инструмент“."
- #: editor/editor_node.cpp
- msgid ""
- "Scene '%s' was automatically imported, so it can't be modified.\n"
- "To make changes to it, a new inherited scene can be created."
- msgstr ""
- "Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n"
- "Ако искате да правите промени в нея, може да създадете нова сцена-наследник."
- #: editor/editor_node.cpp
- msgid ""
- "Error loading scene, it must be inside the project path. Use 'Import' to "
- "open the scene, then save it inside the project path."
- msgstr ""
- "Грешка при зареждането на сцената. Тя трябва да се намира в папката на "
- "проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я "
- "запазете някъде в папката на проекта."
- #: editor/editor_node.cpp
- msgid "Scene '%s' has broken dependencies:"
- msgstr "Сцената „%s“ има нарушени зависимости:"
- #: editor/editor_node.cpp
- msgid "Clear Recent Scenes"
- msgstr "Изчистване на последните сцени"
- #: editor/editor_node.cpp
- msgid ""
- "No main scene has ever been defined, select one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "Няма определена главна сцена. Искате ли да изберете такава сега?\n"
- "Можете да промените това по всяко време в „Настройките на проекта“, в "
- "категорията „Приложение“."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' does not exist, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n"
- "Можете да промените това по всяко време в „Настройките на проекта“, в "
- "категорията „Приложение“."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' is not a scene file, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете "
- "подходящ файл?\n"
- "Можете да промените това по всяко време в „Настройките на проекта“, в "
- "категорията „Приложение“."
- #: editor/editor_node.cpp
- msgid "Save Layout"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Delete Layout"
- msgstr ""
- #: editor/editor_node.cpp editor/import_dock.cpp
- #: editor/script_create_dialog.cpp
- msgid "Default"
- msgstr ""
- #: editor/editor_node.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
- msgid "Show in FileSystem"
- msgstr "Показване във файловата система"
- #: editor/editor_node.cpp
- msgid "Play This Scene"
- msgstr "Пускане на сцената"
- #: editor/editor_node.cpp
- msgid "Close Tab"
- msgstr "Затваряне на раздела"
- #: editor/editor_node.cpp
- msgid "Undo Close Tab"
- msgstr "Отмяна на затварянето на раздела"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Close Other Tabs"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Close Tabs to the Right"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Close All Tabs"
- msgstr "Затваряне на всички раздели"
- #: editor/editor_node.cpp
- msgid "Switch Scene Tab"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "%d more files or folders"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "%d more folders"
- msgstr "Още %d папки"
- #: editor/editor_node.cpp
- msgid "%d more files"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Dock Position"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Distraction Free Mode"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Toggle distraction-free mode."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Add a new scene."
- msgstr "Добавяне на нови нова сцена."
- #: editor/editor_node.cpp
- msgid "Scene"
- msgstr "Сцена"
- #: editor/editor_node.cpp
- msgid "Go to previously opened scene."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Copy Text"
- msgstr "Копиране на текста"
- #: editor/editor_node.cpp
- msgid "Next tab"
- msgstr "Следващ раздел"
- #: editor/editor_node.cpp
- msgid "Previous tab"
- msgstr "Предишен раздел"
- #: editor/editor_node.cpp
- msgid "Filter Files..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Operations with scene files."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "New Scene"
- msgstr "Нова сцена"
- #: editor/editor_node.cpp
- msgid "New Inherited Scene..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Scene..."
- msgstr "Отваряне на сцена..."
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Open Recent"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save Scene"
- msgstr "Запазване на сцената"
- #: editor/editor_node.cpp
- msgid "Convert To..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "MeshLibrary..."
- msgstr "Библиотека с полигонни мрежи…"
- #: editor/editor_node.cpp
- msgid "TileSet..."
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Undo"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Redo"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Miscellaneous project or scene-wide tools."
- msgstr ""
- #: editor/editor_node.cpp editor/project_manager.cpp
- #: editor/script_create_dialog.cpp
- msgid "Project"
- msgstr "Проект"
- #: editor/editor_node.cpp
- msgid "Project Settings..."
- msgstr "Настройки на проекта..."
- #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
- msgid "Version Control"
- msgstr "Контрол на версиите"
- #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
- msgid "Set Up Version Control"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Shut Down Version Control"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Export..."
- msgstr "Изнасяне..."
- #: editor/editor_node.cpp
- msgid "Install Android Build Template..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Project Data Folder"
- msgstr "Отваряне на папката с данни на проекта"
- #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
- msgid "Tools"
- msgstr "Инструменти"
- #: editor/editor_node.cpp
- msgid "Orphan Resource Explorer..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Reload Current Project"
- msgstr "Презареждане на текущия проект"
- #: editor/editor_node.cpp
- msgid "Quit to Project List"
- msgstr "Изход към списъка с проекти"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/project_export.cpp
- msgid "Debug"
- msgstr "Дебъгване"
- #: editor/editor_node.cpp
- msgid "Deploy with Remote Debug"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, using one-click deploy will make the executable "
- "attempt to connect to this computer's IP so the running project can be "
- "debugged.\n"
- "This option is intended to be used for remote debugging (typically with a "
- "mobile device).\n"
- "You don't need to enable it to use the GDScript debugger locally."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Small Deploy with Network Filesystem"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, using one-click deploy for Android will only "
- "export an executable without the project data.\n"
- "The filesystem will be provided from the project by the editor over the "
- "network.\n"
- "On Android, deploying will use the USB cable for faster performance. This "
- "option speeds up testing for projects with large assets."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Visible Collision Shapes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, collision shapes and raycast nodes (for 2D and "
- "3D) will be visible in the running project."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Visible Navigation"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, navigation meshes and polygons will be visible "
- "in the running project."
- msgstr ""
- "Ако тази настройка е включено, навигационните полигони и мрежи ще бъдат "
- "видими в изпълняващия се проект."
- #: editor/editor_node.cpp
- msgid "Synchronize Scene Changes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, any changes made to the scene in the editor "
- "will be replicated in the running project.\n"
- "When used remotely on a device, this is more efficient when the network "
- "filesystem option is enabled."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Synchronize Script Changes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, any script that is saved will be reloaded in "
- "the running project.\n"
- "When used remotely on a device, this is more efficient when the network "
- "filesystem option is enabled."
- msgstr ""
- #: editor/editor_node.cpp editor/script_create_dialog.cpp
- msgid "Editor"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Editor Settings..."
- msgstr "Настройки на редактора..."
- #: editor/editor_node.cpp
- msgid "Editor Layout"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Take Screenshot"
- msgstr "Заснемане на екрана"
- #: editor/editor_node.cpp
- msgid "Screenshots are stored in the Editor Data/Settings Folder."
- msgstr "Снимките на екрана се пазят в папката с данни/настройки на редактора."
- #: editor/editor_node.cpp
- msgid "Toggle Fullscreen"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Toggle System Console"
- msgstr "Превключване на системната конзола"
- #: editor/editor_node.cpp
- msgid "Open Editor Data/Settings Folder"
- msgstr "Отваряне на папката с данни/настройки на редактора"
- #: editor/editor_node.cpp
- msgid "Open Editor Data Folder"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Editor Settings Folder"
- msgstr "Отваряне на папката с настройки на редактора"
- #: editor/editor_node.cpp
- msgid "Manage Editor Features..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Manage Export Templates..."
- msgstr "Управление на шаблоните за изнасяне..."
- #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
- msgid "Help"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Online Documentation"
- msgstr "Документация в Интернет"
- #: editor/editor_node.cpp
- msgid "Questions & Answers"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Report a Bug"
- msgstr "Докладване на проблем"
- #: editor/editor_node.cpp
- msgid "Suggest a Feature"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Send Docs Feedback"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
- msgid "Community"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "About Godot"
- msgstr "Относно Godot"
- #: editor/editor_node.cpp
- msgid "Support Godot Development"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play the project."
- msgstr "Пускане на проекта."
- #: editor/editor_node.cpp
- msgid "Play"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Pause the scene execution for debugging."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Pause Scene"
- msgstr "Спиране на сцената на пауза"
- #: editor/editor_node.cpp
- msgid "Stop the scene."
- msgstr "Спиране на сцената."
- #: editor/editor_node.cpp
- msgid "Play the edited scene."
- msgstr "Пускане на редактираната сцена."
- #: editor/editor_node.cpp
- msgid "Play Scene"
- msgstr "Пускане на сцената"
- #: editor/editor_node.cpp
- msgid "Play custom scene"
- msgstr "Пускане на персонализирана сцена"
- #: editor/editor_node.cpp
- msgid "Play Custom Scene"
- msgstr "Пускане на персонализирана сцена"
- #: editor/editor_node.cpp
- msgid "Changing the video driver requires restarting the editor."
- msgstr ""
- #: editor/editor_node.cpp editor/project_settings_editor.cpp
- #: editor/settings_config_dialog.cpp
- msgid "Save & Restart"
- msgstr "Запазване и рестартиране"
- #: editor/editor_node.cpp
- msgid "Update Continuously"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Update When Changed"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Hide Update Spinner"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "FileSystem"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Inspector"
- msgstr "Инспектор"
- #: editor/editor_node.cpp
- msgid "Expand Bottom Panel"
- msgstr "Разширяване на долния панел"
- #: editor/editor_node.cpp
- msgid "Output"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Don't Save"
- msgstr "Без запазване"
- #: editor/editor_node.cpp
- msgid "Android build template is missing, please install relevant templates."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Manage Templates"
- msgstr "Управление на шаблоните"
- #: editor/editor_node.cpp
- msgid "Install from file"
- msgstr "Инсталиране от файл"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Select android sources file"
- msgstr "Изберете източник за полигонна мрежа:"
- #: editor/editor_node.cpp
- msgid ""
- "This will set up your project for custom Android builds by installing the "
- "source template to \"res://android/build\".\n"
- "You can then apply modifications and build your own custom APK on export "
- "(adding modules, changing the AndroidManifest.xml, etc.).\n"
- "Note that in order to make custom builds instead of using pre-built APKs, "
- "the \"Use Custom Build\" option should be enabled in the Android export "
- "preset."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "The Android build template is already installed in this project and it won't "
- "be overwritten.\n"
- "Remove the \"res://android/build\" directory manually before attempting this "
- "operation again."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Import Templates From ZIP File"
- msgstr "Внасяне на шаблони от архив във формат ZIP"
- #: editor/editor_node.cpp
- msgid "Template Package"
- msgstr "Пакет с шаблони"
- #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "Export Library"
- msgstr "Изнасяне на библиотеката"
- #: editor/editor_node.cpp
- msgid "Merge With Existing"
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Apply MeshInstance Transforms"
- msgstr "Промяна на трансформация (Анимация)"
- #: editor/editor_node.cpp
- msgid "Open & Run a Script"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "The following files are newer on disk.\n"
- "What action should be taken?"
- msgstr ""
- "Следните файлове са по-нови на диска.\n"
- "Кое действие трябва да се предприеме?"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Reload"
- msgstr "Презареждане"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Resave"
- msgstr "Презаписване"
- #: editor/editor_node.cpp
- msgid "New Inherited"
- msgstr "Нова наследена сцена"
- #: editor/editor_node.cpp
- msgid "Load Errors"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Select"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Select Current"
- msgstr "Избиране на текущото"
- #: editor/editor_node.cpp
- msgid "Open 2D Editor"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open 3D Editor"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Script Editor"
- msgstr "Отваряне на редактора на скриптове"
- #: editor/editor_node.cpp editor/project_manager.cpp
- msgid "Open Asset Library"
- msgstr "Отваряне на библиотеката с ресурсите"
- #: editor/editor_node.cpp
- msgid "Open the next Editor"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open the previous Editor"
- msgstr ""
- #: editor/editor_node.h
- msgid "Warning!"
- msgstr "Внимание!"
- #: editor/editor_path.cpp
- msgid "No sub-resources found."
- msgstr ""
- #: editor/editor_path.cpp
- msgid "Open a list of sub-resources."
- msgstr ""
- #: editor/editor_plugin.cpp
- msgid "Creating Mesh Previews"
- msgstr ""
- #: editor/editor_plugin.cpp
- msgid "Thumbnail..."
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- msgid "Main Script:"
- msgstr "Основен скрипт:"
- #: editor/editor_plugin_settings.cpp
- msgid "Edit Plugin"
- msgstr "Редактиране на приставката"
- #: editor/editor_plugin_settings.cpp
- msgid "Installed Plugins:"
- msgstr "Инсталирани приставки:"
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- msgid "Update"
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- msgid "Version"
- msgstr "Версия"
- #: editor/editor_plugin_settings.cpp
- msgid "Author"
- msgstr "Автор"
- #: editor/editor_plugin_settings.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Status"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Measure:"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame Time (ms)"
- msgstr "Продължителност на кадъра (мсек)"
- #: editor/editor_profiler.cpp
- msgid "Average Time (ms)"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame %"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Physics Frame %"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Inclusive"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Self"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid ""
- "Inclusive: Includes time from other functions called by this function.\n"
- "Use this to spot bottlenecks.\n"
- "\n"
- "Self: Only count the time spent in the function itself, not in other "
- "functions called by that function.\n"
- "Use this to find individual functions to optimize."
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame #:"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Time"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Calls"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid "Edit Text:"
- msgstr "Редактиране на текста:"
- #: editor/editor_properties.cpp editor/script_create_dialog.cpp
- msgid "On"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid "Layer"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid "Bit %d, value %d"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid "[Empty]"
- msgstr ""
- #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
- msgid "Assign..."
- msgstr ""
- #: editor/editor_properties.cpp
- msgid "Invalid RID"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid ""
- "Can't create a ViewportTexture on resources saved as a file.\n"
- "Resource needs to belong to a scene."
- msgstr ""
- #: editor/editor_properties.cpp
- msgid ""
- "Can't create a ViewportTexture on this resource because it's not set as "
- "local to scene.\n"
- "Please switch on the 'local to scene' property on it (and all resources "
- "containing it up to a node)."
- msgstr ""
- #: editor/editor_properties.cpp editor/property_editor.cpp
- msgid "Pick a Viewport"
- msgstr ""
- #: editor/editor_properties.cpp editor/property_editor.cpp
- msgid "Selected node is not a Viewport!"
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- msgid "Size: "
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- msgid "Page: "
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Item"
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- msgid "New Key:"
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- msgid "New Value:"
- msgstr "Нова стойност:"
- #: editor/editor_properties_array_dict.cpp
- msgid "Add Key/Value Pair"
- msgstr ""
- #: editor/editor_resource_picker.cpp
- msgid ""
- "The selected resource (%s) does not match any type expected for this "
- "property (%s)."
- msgstr ""
- #: editor/editor_resource_picker.cpp
- msgid "Quick Load"
- msgstr ""
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "Make Unique"
- msgstr ""
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
- #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Paste"
- msgstr "Поставяне"
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "Convert to %s"
- msgstr "Преобразуване в %s"
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "New %s"
- msgstr ""
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "New Script"
- msgstr "Нов скрипт"
- #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
- msgid "Extend Script"
- msgstr "Разширяване на скрипта"
- #: editor/editor_run_native.cpp
- msgid ""
- "No runnable export preset found for this platform.\n"
- "Please add a runnable preset in the Export menu or define an existing preset "
- "as runnable."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Write your logic in the _run() method."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "There is an edited scene already."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Couldn't instance script:"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Did you forget the 'tool' keyword?"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Couldn't run script:"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Did you forget the '_run' method?"
- msgstr ""
- #: editor/editor_spin_slider.cpp
- msgid "Hold %s to round to integers. Hold Shift for more precise changes."
- msgstr ""
- #: editor/editor_sub_scene.cpp
- msgid "Select Node(s) to Import"
- msgstr ""
- #: editor/editor_sub_scene.cpp editor/project_manager.cpp
- msgid "Browse"
- msgstr "Разглеждане"
- #: editor/editor_sub_scene.cpp
- msgid "Scene Path:"
- msgstr "Път на сцената:"
- #: editor/editor_sub_scene.cpp
- msgid "Import From Node:"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Open the folder containing these templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall these templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "There are no mirrors available."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Retrieving the mirror list..."
- msgstr "Получаване на списъка с огледални местоположения..."
- #: editor/export_template_manager.cpp
- msgid "Starting the download..."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Error requesting URL:"
- msgstr "Грешка при заявката за адрес:"
- #: editor/export_template_manager.cpp
- msgid "Connecting to the mirror..."
- msgstr "Свързване с огледалното местоположение..."
- #: editor/export_template_manager.cpp
- msgid "Can't resolve the requested address."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Can't connect to the mirror."
- msgstr "Огледалното местоположение е недостъпно."
- #: editor/export_template_manager.cpp
- msgid "No response from the mirror."
- msgstr ""
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed."
- msgstr "Заявката беше неуспешна."
- #: editor/export_template_manager.cpp
- msgid "Request ended up in a redirect loop."
- msgstr "Заявката попадна в цикъл от пренасочвания."
- #: editor/export_template_manager.cpp
- msgid "Request failed:"
- msgstr "Заявката беше неуспешна:"
- #: editor/export_template_manager.cpp
- msgid "Download complete; extracting templates..."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Cannot remove temporary file:"
- msgstr "Временният файл не може да бъде премахнат:"
- #: editor/export_template_manager.cpp
- msgid ""
- "Templates installation failed.\n"
- "The problematic templates archives can be found at '%s'."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Error getting the list of mirrors."
- msgstr "Грешка при получаването на списъка от огледални местоположения."
- #: editor/export_template_manager.cpp
- msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Best available mirror"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid ""
- "No download links found for this version. Direct download is only available "
- "for official releases."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Disconnected"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Resolving"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Can't Resolve"
- msgstr ""
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connecting..."
- msgstr "Свързване..."
- #: editor/export_template_manager.cpp
- msgid "Can't Connect"
- msgstr "Не може да се установи връзка"
- #: editor/export_template_manager.cpp
- msgid "Connected"
- msgstr "Свързан"
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Requesting..."
- msgstr "Запитване..."
- #: editor/export_template_manager.cpp
- msgid "Downloading"
- msgstr "Изтегляне"
- #: editor/export_template_manager.cpp
- msgid "Connection Error"
- msgstr "Грешка във връзката"
- #: editor/export_template_manager.cpp
- msgid "SSL Handshake Error"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Can't open the export templates file."
- msgstr "Файлът с шаблоните за изнасяне не може да се отвори."
- #: editor/export_template_manager.cpp
- msgid "Invalid version.txt format inside the export templates file: %s."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "No version.txt found inside the export templates file."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Error creating path for extracting templates:"
- msgstr "Грешка при създаването на път за разархивиране на шаблоните:"
- #: editor/export_template_manager.cpp
- msgid "Extracting Export Templates"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Importing:"
- msgstr "Внасяне:"
- #: editor/export_template_manager.cpp
- msgid "Remove templates for the version '%s'?"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uncompressing Android Build Sources"
- msgstr "Разархивиране на изходния код на компилацията за Андроид"
- #: editor/export_template_manager.cpp
- msgid "Export Template Manager"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Current Version:"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Export templates are missing. Download them or install from a file."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Export templates are installed and ready to be used."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Open Folder"
- msgstr "Отваряне на папката"
- #: editor/export_template_manager.cpp
- msgid "Open the folder containing installed templates for the current version."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall templates for the current version."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Download from:"
- msgstr "Сваляне от:"
- #: editor/export_template_manager.cpp
- msgid "Open in Web Browser"
- msgstr "Отваряне в уеб браузъра"
- #: editor/export_template_manager.cpp
- msgid "Copy Mirror URL"
- msgstr "Копиране на адреса на огледалното местоположение"
- #: editor/export_template_manager.cpp
- msgid "Download and Install"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid ""
- "Download and install templates for the current version from the best "
- "possible mirror."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Official export templates aren't available for development builds."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Install from File"
- msgstr "Инсталиране от файл"
- #: editor/export_template_manager.cpp
- msgid "Install templates from a local file."
- msgstr "Внасяне на шаблони от локален файл."
- #: editor/export_template_manager.cpp editor/find_in_files.cpp
- #: editor/progress_dialog.cpp scene/gui/dialogs.cpp
- msgid "Cancel"
- msgstr "Отказ"
- #: editor/export_template_manager.cpp
- msgid "Cancel the download of the templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Other Installed Versions:"
- msgstr "Други инсталирани версии:"
- #: editor/export_template_manager.cpp
- msgid "Uninstall Template"
- msgstr "Деинсталиране на шаблона"
- #: editor/export_template_manager.cpp
- msgid "Select Template File"
- msgstr "Избор на шаблонен файл"
- #: editor/export_template_manager.cpp
- msgid "Godot Export Templates"
- msgstr "Шаблони за изнасяне на Godot"
- #: editor/export_template_manager.cpp
- msgid ""
- "The templates will continue to download.\n"
- "You may experience a short editor freeze when they finish."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Favorites"
- msgstr "Любими"
- #: editor/filesystem_dock.cpp
- msgid "Status: Import of file failed. Please fix file and reimport manually."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid ""
- "Importing has been disabled for this file, so it can't be opened for editing."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Cannot move/rename resources root."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Cannot move a folder into itself."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Error moving:"
- msgstr "Грешка при преместването:"
- #: editor/filesystem_dock.cpp
- msgid "Error duplicating:"
- msgstr "Грешка при дублирането:"
- #: editor/filesystem_dock.cpp
- msgid "Unable to update dependencies:"
- msgstr "Зависимостите не могат да бъдат обновени:"
- #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
- msgid "No name provided."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Provided name contains invalid characters."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "A file or folder with this name already exists."
- msgstr "Вече съществува файл или папка с това име."
- #: editor/filesystem_dock.cpp
- msgid "Name contains invalid characters."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid ""
- "The following files or folders conflict with items in the target location "
- "'%s':\n"
- "\n"
- "%s\n"
- "\n"
- "Do you wish to overwrite them?"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Renaming file:"
- msgstr "Преименуване на файла:"
- #: editor/filesystem_dock.cpp
- msgid "Renaming folder:"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Duplicating file:"
- msgstr "Дублиране на файла:"
- #: editor/filesystem_dock.cpp
- msgid "Duplicating folder:"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "New Inherited Scene"
- msgstr "Нова сцена – наследник"
- #: editor/filesystem_dock.cpp
- msgid "Set As Main Scene"
- msgstr "Задаване като главна сцена"
- #: editor/filesystem_dock.cpp
- msgid "Open Scenes"
- msgstr "Отваряне на сцените"
- #: editor/filesystem_dock.cpp
- msgid "Instance"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Add to Favorites"
- msgstr "Добавяне в любимите"
- #: editor/filesystem_dock.cpp
- msgid "Remove from Favorites"
- msgstr "Премахване от любимите"
- #: editor/filesystem_dock.cpp
- msgid "Edit Dependencies..."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "View Owners..."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Move To..."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "New Scene..."
- msgstr "Нова сцена..."
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- msgid "New Script..."
- msgstr "Нов скрипт..."
- #: editor/filesystem_dock.cpp
- msgid "New Resource..."
- msgstr "Нов ресурс..."
- #: editor/filesystem_dock.cpp editor/inspector_dock.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Expand All"
- msgstr ""
- #: editor/filesystem_dock.cpp editor/inspector_dock.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Collapse All"
- msgstr "Свиване на всичко"
- #: editor/filesystem_dock.cpp
- msgid "Sort files"
- msgstr "Сортиране на файлове"
- #: editor/filesystem_dock.cpp
- msgid "Sort by Name (Ascending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Name (Descending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Type (Ascending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Type (Descending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Last Modified"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by First Modified"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Duplicate..."
- msgstr ""
- #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Rename..."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Focus the search box"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Previous Folder/File"
- msgstr "Предишна папка/файл"
- #: editor/filesystem_dock.cpp
- msgid "Next Folder/File"
- msgstr "Следваща папка/файл"
- #: editor/filesystem_dock.cpp
- msgid "Re-Scan Filesystem"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Toggle Split Mode"
- msgstr "Превключване на разделения режим"
- #: editor/filesystem_dock.cpp
- msgid "Search files"
- msgstr "Търсене на файлове"
- #: editor/filesystem_dock.cpp
- msgid ""
- "Scanning Files,\n"
- "Please Wait..."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Move"
- msgstr ""
- #: editor/filesystem_dock.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/project_manager.cpp editor/rename_dialog.cpp
- #: editor/scene_tree_dock.cpp
- msgid "Rename"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Overwrite"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Create Scene"
- msgstr "Създаване на сцена"
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Create Script"
- msgstr ""
- #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Find in Files"
- msgstr "Търсене във файловете"
- #: editor/find_in_files.cpp
- msgid "Find:"
- msgstr "Търсене:"
- #: editor/find_in_files.cpp
- msgid "Folder:"
- msgstr "Папка:"
- #: editor/find_in_files.cpp
- msgid "Filters:"
- msgstr "Филтри:"
- #: editor/find_in_files.cpp
- msgid ""
- "Include the files with the following extensions. Add or remove them in "
- "ProjectSettings."
- msgstr ""
- #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find..."
- msgstr "Търсене..."
- #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
- msgid "Replace..."
- msgstr "Замяна..."
- #: editor/find_in_files.cpp
- msgid "Find: "
- msgstr "Търсене: "
- #: editor/find_in_files.cpp
- msgid "Replace: "
- msgstr "Замяна: "
- #: editor/find_in_files.cpp
- msgid "Replace all (no undo)"
- msgstr ""
- #: editor/find_in_files.cpp
- msgid "Searching..."
- msgstr "Търсене..."
- #: editor/find_in_files.cpp
- msgid "%d match in %d file."
- msgstr "%d съвпадение в %d файл."
- #: editor/find_in_files.cpp
- msgid "%d matches in %d file."
- msgstr "%d съвпадения в %d файл."
- #: editor/find_in_files.cpp
- msgid "%d matches in %d files."
- msgstr "%d съвпадения в %d файла."
- #: editor/groups_editor.cpp
- msgid "Add to Group"
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Remove from Group"
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Group name already exists."
- msgstr "Вече съществува група с това име."
- #: editor/groups_editor.cpp
- msgid "Invalid group name."
- msgstr "Неправилно име на група."
- #: editor/groups_editor.cpp
- msgid "Rename Group"
- msgstr "Преименуване на групата"
- #: editor/groups_editor.cpp
- msgid "Delete Group"
- msgstr "Изтриване на групата"
- #: editor/groups_editor.cpp editor/node_dock.cpp
- msgid "Groups"
- msgstr "Групи"
- #: editor/groups_editor.cpp
- msgid "Nodes Not in Group"
- msgstr ""
- #: editor/groups_editor.cpp editor/scene_tree_dock.cpp
- #: editor/scene_tree_editor.cpp
- msgid "Filter nodes"
- msgstr "Филтриране на възлите"
- #: editor/groups_editor.cpp
- msgid "Nodes in Group"
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Empty groups will be automatically removed."
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Group Editor"
- msgstr "Редактор на групи"
- #: editor/groups_editor.cpp
- msgid "Manage Groups"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Single Scene"
- msgstr "Внасяне като самостоятелна сцена"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Animations"
- msgstr "Внасяне с отделени анимации"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials"
- msgstr "Внасяне с отделени материали"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects"
- msgstr "Внасяне с отделени обекти"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials"
- msgstr "Внасяне с отделени обекти и материали"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Animations"
- msgstr "Внасяне с отделени обекти и анимации"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials+Animations"
- msgstr "Внасяне с отделени материали и анимации"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials+Animations"
- msgstr "Внасяне с отделени обекти, материали и анимации"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes"
- msgstr "Внасяне като няколко сцени"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes+Materials"
- msgstr "Внасяне като няколко сцени и материали"
- #: editor/import/resource_importer_scene.cpp
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Import Scene"
- msgstr "Внасяне на сцена"
- #: editor/import/resource_importer_scene.cpp
- msgid "Importing Scene..."
- msgstr "Внасяне на сцената..."
- #: editor/import/resource_importer_scene.cpp
- msgid "Generating Lightmaps"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Generating for Mesh: "
- msgstr "Създаване за полигонна мрежа: "
- #: editor/import/resource_importer_scene.cpp
- msgid "Running Custom Script..."
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Couldn't load post-import script:"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Invalid/broken script for post-import (check console):"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Error running post-import script:"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Did you return a Node-derived object in the `post_import()` method?"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Saving..."
- msgstr "Запазване..."
- #: editor/import_defaults_editor.cpp
- msgid "Select Importer"
- msgstr "Изберете метод на внасяне"
- #: editor/import_defaults_editor.cpp
- msgid "Importer:"
- msgstr "Метод на внасяне:"
- #: editor/import_defaults_editor.cpp
- msgid "Reset to Defaults"
- msgstr "Връщане на стандартните настройки"
- #: editor/import_dock.cpp
- msgid "Keep File (No Import)"
- msgstr ""
- #: editor/import_dock.cpp
- msgid "%d Files"
- msgstr "%d файла"
- #: editor/import_dock.cpp
- msgid "Set as Default for '%s'"
- msgstr "Задаване по подразбиране за „%s“"
- #: editor/import_dock.cpp
- msgid "Clear Default for '%s'"
- msgstr "Изчистване на подразбирането за „%s“"
- #: editor/import_dock.cpp
- msgid "Reimport"
- msgstr "Повторно внасяне"
- #: editor/import_dock.cpp
- msgid ""
- "You have pending changes that haven't been applied yet. Click Reimport to "
- "apply changes made to the import options.\n"
- "Selecting another resource in the FileSystem dock without clicking Reimport "
- "first will discard changes made in the Import dock."
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Import As:"
- msgstr "Внасяне като:"
- #: editor/import_dock.cpp
- msgid "Preset"
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Save Scenes, Re-Import, and Restart"
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Changing the type of an imported file requires editor restart."
- msgstr ""
- #: editor/import_dock.cpp
- msgid ""
- "WARNING: Assets exist that use this resource, they may stop loading properly."
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Failed to load resource."
- msgstr "Ресурсът не може да бъде зареден."
- #: editor/inspector_dock.cpp
- msgid "Copy Properties"
- msgstr "Копиране на свойствата"
- #: editor/inspector_dock.cpp
- msgid "Paste Properties"
- msgstr "Поставяне на свойствата"
- #: editor/inspector_dock.cpp
- msgid "Make Sub-Resources Unique"
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Create a new resource in memory and edit it."
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Load an existing resource from disk and edit it."
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Save the currently edited resource."
- msgstr "Запазване на текущо редактирания ресурс."
- #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Save As..."
- msgstr "Запазване като..."
- #: editor/inspector_dock.cpp
- msgid "Extra resource options."
- msgstr "Допълнителни настройки на ресурса."
- #: editor/inspector_dock.cpp
- msgid "Edit Resource from Clipboard"
- msgstr "Редактиране на ресурс от буфера за обмен"
- #: editor/inspector_dock.cpp
- msgid "Copy Resource"
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Make Resource Built-In"
- msgstr ""
- #: editor/inspector_dock.cpp
- msgid "Go to the previous edited object in history."
- msgstr "Преминаване към предходния редактиран обект в историята."
- #: editor/inspector_dock.cpp
- msgid "Go to the next edited object in history."
- msgstr "Преминаване към следващия редактиран обект в историята."
- #: editor/inspector_dock.cpp
- msgid "History of recently edited objects."
- msgstr "История на последно редактираните обекти."
- #: editor/inspector_dock.cpp
- msgid "Open documentation for this object."
- msgstr "Отваряне на документацията за този обект."
- #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
- msgid "Open Documentation"
- msgstr "Отваряне на документацията"
- #: editor/inspector_dock.cpp
- msgid "Filter properties"
- msgstr "Филтриране на свойствата"
- #: editor/inspector_dock.cpp
- msgid "Manage object properties."
- msgstr "Управление на свойствата на обекта."
- #: editor/inspector_dock.cpp
- msgid "Changes may be lost!"
- msgstr "Промените могат да бъдат загубени!"
- #: editor/multi_node_edit.cpp
- msgid "MultiNode Set"
- msgstr ""
- #: editor/node_dock.cpp
- msgid "Select a single node to edit its signals and groups."
- msgstr "Изберете един възел, за да редактирате сигналите и групите му."
- #: editor/plugin_config_dialog.cpp
- msgid "Edit a Plugin"
- msgstr "Редактиране на приставка"
- #: editor/plugin_config_dialog.cpp
- msgid "Create a Plugin"
- msgstr "Създаване на приставка"
- #: editor/plugin_config_dialog.cpp
- msgid "Plugin Name:"
- msgstr "Име на приставката:"
- #: editor/plugin_config_dialog.cpp
- msgid "Subfolder:"
- msgstr "Подпапка:"
- #: editor/plugin_config_dialog.cpp
- msgid "Author:"
- msgstr ""
- #: editor/plugin_config_dialog.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Version:"
- msgstr "Версия:"
- #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
- msgid "Language:"
- msgstr "Език:"
- #: editor/plugin_config_dialog.cpp
- msgid "Script Name:"
- msgstr "Име на скрипта:"
- #: editor/plugin_config_dialog.cpp
- msgid "Activate now?"
- msgstr "Активиране сега?"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Polygon"
- msgstr "Създаване на полигон"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Create points."
- msgstr "Създаване на точки."
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid ""
- "Edit points.\n"
- "LMB: Move Point\n"
- "RMB: Erase Point"
- msgstr ""
- "Редактиране на точки.\n"
- "Ляв бутон на мишката: преместване на точката\n"
- "Ctrl+ляв бутон: Изтриване на точката"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Erase points."
- msgstr "Изтриване на точки."
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Edit Polygon"
- msgstr "Редактиране на полигона"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Insert Point"
- msgstr "Вмъкване на точка"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Edit Polygon (Remove Point)"
- msgstr "Редактиране на полигона (премахване на точка)"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Remove Polygon And Point"
- msgstr "Премахване на полигона и точката"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Animation"
- msgstr "Добавяне не анимация"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Load..."
- msgstr "Зареждане..."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Move Node Point"
- msgstr "Преместване на точката на възела"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Change BlendSpace1D Limits"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Change BlendSpace1D Labels"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "This type of node can't be used. Only root nodes are allowed."
- msgstr ""
- "Този тип възел не може да бъде използван. Разрешени са само коренни възли."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Node Point"
- msgstr "Добавяне на точка за възел"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Animation Point"
- msgstr "Добавяне на точки за анимация"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Remove BlendSpace1D Point"
- msgstr "Премахване на точка на BlendSpace1D"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Move BlendSpace1D Node Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid ""
- "AnimationTree is inactive.\n"
- "Activate to enable playback, check node warnings if activation fails."
- msgstr ""
- "AnimationTree не е активен.\n"
- "Активирайте го, за да включите възпроизвеждането. Ако не стане, проверете "
- "дали има предупредителни съобщения относно възлите."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Set the blending position within the space"
- msgstr "Задаване на точката на смесване в пространството"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Select and move points, create points with RMB."
- msgstr "Избиране и преместване на точки; създаване на точки с десен бутон."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
- msgid "Enable snap and show grid."
- msgstr "Включване на прилепването и показване на решетката."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Point"
- msgstr "Точка"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Open Editor"
- msgstr "Отваряне на редактора"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Open Animation Node"
- msgstr "Отваряне на възела за анимация"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Triangle already exists."
- msgstr "Триъгълникът вече съществува."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Triangle"
- msgstr "Добавяне на триъгълник"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Change BlendSpace2D Limits"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Change BlendSpace2D Labels"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Remove BlendSpace2D Point"
- msgstr "Преместване на точка на BlendSpace2D"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Remove BlendSpace2D Triangle"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "BlendSpace2D does not belong to an AnimationTree node."
- msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "No triangles exist, so no blending can take place."
- msgstr "Смесването е невъзможно, тъй като няма нито един триъгълник."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Toggle Auto Triangles"
- msgstr "Превключване на автоматичните триъгълници"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Create triangles by connecting points."
- msgstr "Създаване на триъгълници чрез свързване на точки."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Erase points and triangles."
- msgstr "Изтриване на точки и триъгълници."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Generate blend triangles automatically (instead of manually)"
- msgstr "Създаване на триъгълници за смесване автоматично (а не ръчно)"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend:"
- msgstr "Смесване:"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Parameter Changed:"
- msgstr "Параметърът е променен:"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Edit Filters"
- msgstr "Редактиране на филтрите"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Output node can't be added to the blend tree."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Add Node to BlendTree"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Node Moved"
- msgstr "Възелът е преместен"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Unable to connect, port may be in use or connection may be invalid."
- msgstr ""
- "Свързването е невъзможно. Портът може би е зает, или връзката да е "
- "неправилна."
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Nodes Connected"
- msgstr "Възлите са свързани"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Nodes Disconnected"
- msgstr "Възлите са разкачени"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Set Animation"
- msgstr "Задаване на анимация"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Delete Node"
- msgstr "Изтриване на възела"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/scene_tree_dock.cpp
- msgid "Delete Node(s)"
- msgstr "Изтриване на възела/възлите"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Toggle Filter On/Off"
- msgstr "Превключване на филтъра ВКЛ/ИЗКЛ"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Change Filter"
- msgstr "Промяна на филтъра"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "No animation player set, so unable to retrieve track names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Player path set is invalid, so unable to retrieve track names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid ""
- "Animation player has no valid root node path, so unable to retrieve track "
- "names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Anim Clips"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Audio Clips"
- msgstr "Аудио клипове"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Functions"
- msgstr "Функции"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Node Renamed"
- msgstr "Възелът е преименуван"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Node..."
- msgstr "Добавяне на възел..."
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "Edit Filtered Tracks:"
- msgstr "Редактиране на филтрираните пътечки:"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Enable Filtering"
- msgstr "Включване на филтрирането"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Toggle Autoplay"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Animation Name:"
- msgstr "Ново име на анимацията:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Anim"
- msgstr "Нова анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Animation Name:"
- msgstr "Промяна на името на анимацията:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Delete Animation?"
- msgstr "Изтриване на анимацията?"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Remove Animation"
- msgstr "Премахване на анимацията"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Invalid animation name!"
- msgstr "Неправилно име на анимацията!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation name already exists!"
- msgstr "Вече съществува анимация с това име!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Rename Animation"
- msgstr "Преименуване на анимацията"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Next Changed"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Blend Time"
- msgstr "Промяна на времето на смесване"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Load Animation"
- msgstr "Зареждане на анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Duplicate Animation"
- msgstr "Дублиране на анимацията"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation to copy!"
- msgstr "Няма анимация за копиране!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation resource on clipboard!"
- msgstr "Няма ресурс–анимация в буфера за обмен!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Pasted Animation"
- msgstr "Поставена анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Paste Animation"
- msgstr "Поставяне на анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation to edit!"
- msgstr "Няма анимация за редактиране!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from current pos. (A)"
- msgstr ""
- "Възпроизвеждане на избраната анимация наобратно от текущата позиция. (A)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from end. (Shift+A)"
- msgstr "Възпроизвеждане на избраната анимация наобратно от края. (Shift+A)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Stop animation playback. (S)"
- msgstr "Спиране на възпроизвеждането на анимацията. (S)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from start. (Shift+D)"
- msgstr "Възпроизвеждане на избраната анимация от началото. (Shift+D)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from current pos. (D)"
- msgstr "Възпроизвеждане на избраната анимация от текущата позиция. (D)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation position (in seconds)."
- msgstr "Позиция в анимацията (в секунди)."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Scale animation playback globally for the node."
- msgstr ""
- "Скалиране на скоростта на възпроизвеждане на анимацията глобално за възела."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Tools"
- msgstr "Инструменти за анимациите"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation"
- msgstr "Анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "New"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Edit Transitions..."
- msgstr "Редактиране на преходите..."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Open in Inspector"
- msgstr "Отваряне в инспектора"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Display list of animations in player."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Autoplay on Load"
- msgstr "Авт. възпроизвеждане при зареждане"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Enable Onion Skinning"
- msgstr "Показване на избледняващи кадри"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Onion Skinning Options"
- msgstr "Настройки на режима с избледняващи кадри"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Directions"
- msgstr "Направления"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Past"
- msgstr "Минало"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Future"
- msgstr "Бъдеще"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Depth"
- msgstr "Дълбочина"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "1 step"
- msgstr "1 стъпка"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "2 steps"
- msgstr "2 стъпки"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "3 steps"
- msgstr "3 стъпки"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Differences Only"
- msgstr "Само разликите"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Force White Modulate"
- msgstr "Принудително модулиране на бялото"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Include Gizmos (3D)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Pin AnimationPlayer"
- msgstr "Закачане на AnimationPlayer"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Create New Animation"
- msgstr "Създаване на нова анимация"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Name:"
- msgstr "Име на анимацията:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- msgid "Error!"
- msgstr "Грешка!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Times:"
- msgstr "Времена на смесване:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Next (Auto Queue):"
- msgstr "Следваща (авт. опашка):"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Cross-Animation Blend Times"
- msgstr "Времена на смесване между анимациите"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Move Node"
- msgstr "Преместване на възела"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition exists!"
- msgstr "Преходът вече съществува!"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Add Transition"
- msgstr "Добавяне на преход"
- #: editor/plugins/animation_state_machine_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node"
- msgstr "Добавяне на възел"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "End"
- msgstr "Край"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Immediate"
- msgstr "Незабавно"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Sync"
- msgstr "Синхронизиране"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "At End"
- msgstr "На края"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Travel"
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Start and end nodes are needed for a sub-transition."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "No playback resource set at path: %s."
- msgstr "Няма ресурс, който може да бъде изпълнен, на пътя: %s."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Node Removed"
- msgstr "Възелът е премахнат"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition Removed"
- msgstr "Преходът е премахнат"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Set Start Node (Autoplay)"
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid ""
- "Select and move nodes.\n"
- "RMB to add new nodes.\n"
- "Shift+LMB to create connections."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Create new nodes."
- msgstr "Създаване на нови възли."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Connect nodes."
- msgstr "Свързване на възли."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Remove selected node or transition."
- msgstr "Премахване на избрания възел или преход."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Toggle autoplay this animation on start, restart or seek to zero."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Set the end animation. This is useful for sub-transitions."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition: "
- msgstr "Преход: "
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Play Mode:"
- msgstr "Режим на възпроизвеждане:"
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "AnimationTree"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "New name:"
- msgstr "Ново име:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Scale:"
- msgstr "Мащаб:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Fade In (s):"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Fade Out (s):"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Mix"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Auto Restart:"
- msgstr "Автоматично рестартиране:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Restart (s):"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Random Restart (s):"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Start!"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Amount:"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend 0:"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend 1:"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "X-Fade Time (s):"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Current:"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Input"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Clear Auto-Advance"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Set Auto-Advance"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Delete Input"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation tree is valid."
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation tree is invalid."
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation Node"
- msgstr "Анимационен възел"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "OneShot Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Mix Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend2 Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend3 Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend4 Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "TimeScale Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "TimeSeek Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Transition Node"
- msgstr ""
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Import Animations..."
- msgstr "Внасяне на анимации..."
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Edit Node Filters"
- msgstr "Промяна на филтрите за възлите"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Filters..."
- msgstr "Филтри..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Contents:"
- msgstr "Съдържание:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "View Files"
- msgstr "Преглед на файловете"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connection error, please try again."
- msgstr "Грешка във връзката. Моля, опитайте отново."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect to host:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response from host:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve hostname:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, return code:"
- msgstr "Заявката беше неуспешна. Код:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Cannot save response to:"
- msgstr "Отговорът не може да бъде запазен в:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Write error."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, too many redirects"
- msgstr "Заявката се провали. Твърде много пренасочвания"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Redirect loop."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, timeout"
- msgstr "Заявката е неуспешна, изчакването е неуспешно"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Timeout."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Bad download hash, assuming file has been tampered with."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Expected:"
- msgstr "Очаквано:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Got:"
- msgstr "Получено:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed SHA-256 hash check"
- msgstr "Неуспешна проверка на хеш от вид SHA-256"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Asset Download Error:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Downloading (%s / %s)..."
- msgstr "Сваляне (%s / %s)..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Downloading..."
- msgstr "Сваляне..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Resolving..."
- msgstr "Инициализиране..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Error making request"
- msgstr "Грешка при извършването на заявката"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Idle"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Install..."
- msgstr "Инсталирате..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Retry"
- msgstr "Повторен опит"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download Error"
- msgstr "Грешка при свалянето"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download for this asset is already in progress!"
- msgstr "Този ресурс вече се сваля!"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Recently Updated"
- msgstr "Последно обновени"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Least Recently Updated"
- msgstr "Обновени отдавна"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Name (A-Z)"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Name (Z-A)"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "License (A-Z)"
- msgstr "Лиценз (А-Я)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "License (Z-A)"
- msgstr "Лиценз (Я-А)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "First"
- msgstr "Първа"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Previous"
- msgstr "Предишна"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Next"
- msgstr "Следваща"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Last"
- msgstr "Последна"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "All"
- msgstr "Всички"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Search templates, projects, and demos"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Search assets (excluding templates, projects, and demos)"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Import..."
- msgstr "Внасяне…"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Plugins..."
- msgstr "Приставки ..."
- #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
- msgid "Sort:"
- msgstr "Сортиране:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Category:"
- msgstr "Категория:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Site:"
- msgstr "Уеб сайт:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Support"
- msgstr "Поддръжка"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Official"
- msgstr "Официално"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Testing"
- msgstr "Тестово"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Loading..."
- msgstr "Зареждане…"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Assets ZIP File"
- msgstr ""
- #: editor/plugins/audio_stream_editor_plugin.cpp
- msgid "Audio Preview Play/Pause"
- msgstr ""
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "Can't determine a save path for lightmap images.\n"
- "Save your scene and try again."
- msgstr ""
- "Не може да се установи пътят за запазване на изображения с карти на "
- "осветеност.\n"
- "Запазете сцената и опитайте отново."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
- "In Baked Light' and 'Generate Lightmap' flags are on."
- msgstr ""
- "Няма полигонни мрежи за изпичане. Уверете се, че те съдържат канал UV2 и че "
- "флаговете „Използване при изпичане на светлината“ и „Създаване на карта на "
- "осветеност“ са включени."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Failed creating lightmap images, make sure path is writable."
- msgstr ""
- "Грешка при създаването на изображения с карти на осветеност. Уверете се, че "
- "пътят е достъпен за запис."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Failed determining lightmap size. Maximum lightmap size too small?"
- msgstr ""
- "Не може да се определи размерът на картата на осветеност. Твърде малък ли е "
- "максималният размер?"
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "Some mesh is invalid. Make sure the UV2 channel values are contained within "
- "the [0.0,1.0] square region."
- msgstr ""
- "Има неподходяща полигонна мрежа. Уверете се, че стойностите в канала UV2 се "
- "принадлежат на квадратната област [0.0,1.0]."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "Godot editor was built without ray tracing support, lightmaps can't be baked."
- msgstr ""
- "Редакторът на Godot е бил компилиран без поддръжка за трасиране на лъчи. Не "
- "могат да се изпичат карти на осветеност."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Bake Lightmaps"
- msgstr "Изпичане на карти на осветеност"
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Select lightmap bake file:"
- msgstr "Изберете файл за изпичане на карта на осветеност:"
- #: editor/plugins/camera_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Preview"
- msgstr "Преглед"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Configure Snap"
- msgstr "Настройване на прилепването"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Grid Offset:"
- msgstr "Отместване на мрежата:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Grid Step:"
- msgstr "Стъпка на мрежата:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Primary Line Every:"
- msgstr "Основна линия на всеки:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "steps"
- msgstr "стъпки"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Offset:"
- msgstr "Отместване при завъртане:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Step:"
- msgstr "Стъпка при завъртане:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale Step:"
- msgstr "Стъпка на мащабиране:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Vertical Guide"
- msgstr "Преместване на вертикалния водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Vertical Guide"
- msgstr "Създаване на нов вертикален водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Remove Vertical Guide"
- msgstr "Премахване на вертикалния водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Horizontal Guide"
- msgstr "Преместване на хоризонталния водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Horizontal Guide"
- msgstr "Създаване на нов хоризонтален водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Remove Horizontal Guide"
- msgstr "Премахване на хоризонталния водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Horizontal and Vertical Guides"
- msgstr "Създаване на нов хоризонтален и вертикален водач"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotate %d CanvasItems"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotate CanvasItem \"%s\" to %d degrees"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move CanvasItem \"%s\" Anchor"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale Node2D \"%s\" to (%s, %s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Resize Control \"%s\" to (%d, %d)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale %d CanvasItems"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale CanvasItem \"%s\" to (%s, %s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move %d CanvasItems"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move CanvasItem \"%s\" to (%d, %d)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Locked"
- msgstr "Заключено"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Grouped"
- msgstr "Групирано"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Children of containers have their anchors and margins values overridden by "
- "their parent."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Presets for the anchors and margins values of a Control node."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "When active, moving Control nodes changes their anchors instead of their "
- "margins."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Left"
- msgstr "Горе вляво"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Right"
- msgstr "Горе вдясно"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Right"
- msgstr "Долу вдясно"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Left"
- msgstr "Долу вляво"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Left"
- msgstr "По средата вляво"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Top"
- msgstr "По средата горе"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Right"
- msgstr "По средата вдясно"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Bottom"
- msgstr "По средата долу"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Left Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Right Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "VCenter Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "HCenter Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Full Rect"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Keep Ratio"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Anchors only"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors and Margins"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Project Camera Override\n"
- "Overrides the running project's camera with the editor viewport camera."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Project Camera Override\n"
- "No project instance running. Run the project from the editor to use this "
- "feature."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock Selected"
- msgstr "Заключване на избраното"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Unlock Selected"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Group Selected"
- msgstr "Групиране на избраното"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Ungroup Selected"
- msgstr "Разгрупиране на избраното"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Paste Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Guides"
- msgstr "Изчистване на водачите"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Custom Bone(s) from Node(s)"
- msgstr "Създаване на персонализирана(и) кост(и) от възела(възлите)"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Bones"
- msgstr "Изчистване на костите"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make IK Chain"
- msgstr "Създаване на верига за IK"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear IK Chain"
- msgstr "Изчистване на веригата за IK"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Warning: Children of a container get their position and size determined only "
- "by their parent."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom Reset"
- msgstr "Връщане на оригиналния мащаб"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Select Mode"
- msgstr "Режим на избиране"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Drag: Rotate selected node around pivot."
- msgstr "Влачене: Въртене на избрания възел около централната му точка."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Alt+Drag: Move selected node."
- msgstr "Alt+Влачене: преместване на избрания възел."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "V: Set selected node's pivot position."
- msgstr "V: Задаване на централната точка на възела."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
- msgstr ""
- "Alt+Десен бутон: Показване на списък с всички обекти на щракнатата позиция, "
- "включително заключените."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "RMB: Add node at position clicked."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Move Mode"
- msgstr "Режим на преместване"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Mode"
- msgstr "Режим на завъртане"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Mode"
- msgstr "Режим на скалиране"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Show a list of all objects at the position clicked\n"
- "(same as Alt+RMB in select mode)."
- msgstr ""
- "Показване на списък с всички обекти на щракнатата позиция\n"
- "(същото като Alt+Десен бутон в режим на избиране)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Click to change object's rotation pivot."
- msgstr "Щракнете, за да промените централната точка за въртене на обекта."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Pan Mode"
- msgstr "Панорамен режим"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Ruler Mode"
- msgstr "Режим на линията"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Toggle smart snapping."
- msgstr "Превключване на умното прилепване."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Smart Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Toggle grid snapping."
- msgstr "Превключване на прилепването към решетката."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Grid Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snapping Options"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Rotation Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Scale Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap Relative"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Pixel Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Smart Snapping"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Configure Snap..."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Parent"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Anchor"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Sides"
- msgstr "Прилепване към страните на възела"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Center"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Other Nodes"
- msgstr "Прилепване към другите възли"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Guides"
- msgstr "Прилепване към водачите"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock the selected object in place (can't be moved)."
- msgstr "Заключване на избрания обект на място (за да не може да се премества)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Unlock the selected object (can be moved)."
- msgstr "Отключване на избрания обект (за да може да се премества)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Makes sure the object's children are not selectable."
- msgstr "Прави така, че децата на този обект да не могат да бъдат избирани."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Restores the object's children's ability to be selected."
- msgstr "Възстановява на способността да се избират децата на обекта."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Skeleton Options"
- msgstr "Опции на скелета"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Bones"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make Custom Bone(s) from Node(s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Custom Bones"
- msgstr "Изчистване на персонализираните кости"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View"
- msgstr "Преглед"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Always Show Grid"
- msgstr "Винаги да се показва решетката"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Helpers"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Rulers"
- msgstr "Показване на линиите"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Guides"
- msgstr "Показване на водачите"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Origin"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Viewport"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Group And Lock Icons"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Selection"
- msgstr "Центриране върху избраното"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Frame Selection"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Preview Canvas Scale"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Translation mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert keys (based on mask)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Auto insert keys when objects are translated, rotated or scaled (based on "
- "mask).\n"
- "Keys are only added to existing tracks, no new tracks will be created.\n"
- "Keys must be inserted manually for the first time."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Auto Insert Key"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Animation Key and Pose Options"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key (Existing Tracks)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Copy Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Add Node Here"
- msgstr "Добавяне на възел тук"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Instance Scene Here"
- msgstr "Инстанциране на сцената тук"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Multiply grid step by 2"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Divide grid step by 2"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Pan View"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 3.125%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 6.25%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 12.5%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 25%"
- msgstr "Мащабиране на 25%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 50%"
- msgstr "Мащабиране на 50%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 100%"
- msgstr "Мащабиране на 100%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 200%"
- msgstr "Мащабиране на 200%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 400%"
- msgstr "Мащабиране на 400%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 800%"
- msgstr "Мащабиране на 800%"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 1600%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Add %s"
- msgstr "Добавяне на %s"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Adding %s..."
- msgstr "Добавяне на %s..."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Cannot instantiate multiple nodes without root."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Create Node"
- msgstr "Създаване на възел"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Error instancing scene from %s"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Default Type"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Drag & drop + Shift : Add node as sibling\n"
- "Drag & drop + Alt : Change node type"
- msgstr ""
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Create Polygon3D"
- msgstr "Създаване на Polygon3D"
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Edit Poly"
- msgstr ""
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Edit Poly (Remove Point)"
- msgstr ""
- #: editor/plugins/collision_shape_2d_editor_plugin.cpp
- msgid "Set Handle"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Load Emission Mask"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Restart"
- msgstr "Рестартиране"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Clear Emission Mask"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Particles"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generated Point Count:"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Mask"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Solid Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Border Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Directed Border Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Capture from Pixel"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Colors"
- msgstr ""
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- msgid "CPUParticles"
- msgstr ""
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Mesh"
- msgstr "Създаване на излъчващи точки от полигонната мрежа"
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Node"
- msgstr "Създаване на излъчващи точки от възела"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat 0"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat 1"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
- msgid "Ease In"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
- msgid "Ease Out"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Smoothstep"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Point"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Tangent"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load Curve Preset"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Add Point"
- msgstr "Добавяне на точка"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Remove Point"
- msgstr "Премахване на точката"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Left Linear"
- msgstr "Линейно отляво"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Right Linear"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load Preset"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Remove Curve Point"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Toggle Curve Linear Tangent"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Hold Shift to edit tangents individually"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Right click to add point"
- msgstr ""
- #: editor/plugins/gi_probe_editor_plugin.cpp
- msgid "Bake GI Probe"
- msgstr ""
- #: editor/plugins/gradient_editor_plugin.cpp
- msgid "Gradient Edited"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item %d"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Items"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item List Editor"
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Create Occluder Polygon"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh is empty!"
- msgstr "Полигонната мрежа е празна!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create a Trimesh collision shape."
- msgstr ""
- "Не може да се създаде форма за колизия от тип полигонна мрежа от триъгълници."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Static Trimesh Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "This doesn't work on scene root!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Static Shape"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Can't create a single convex collision shape for the scene root."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create a single convex collision shape."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Simplified Convex Shape"
- msgstr "Създаване на опростена изпъкнала форма"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Single Convex Shape"
- msgstr "Създаване на единична изпъкнала форма"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Can't create multiple convex collision shapes for the scene root."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create any collision shapes."
- msgstr "Не могат да бъдат създадени никакви форми за колизии."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Multiple Convex Shapes"
- msgstr "Създаване на няколко изпъкнали форми"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Navigation Mesh"
- msgstr "Създаване на навигационна полигонна мрежа"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Contained Mesh is not of type ArrayMesh."
- msgstr "Съдържащата се полигонна мрежа не е от тип ArrayMesh."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "UV Unwrap failed, mesh may not be manifold?"
- msgstr ""
- "Разгъването на UV беше неуспешно. Възможно ли е полигонната мрежа да се "
- "състои от повече от една форма?"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "No mesh to debug."
- msgstr "Няма полигонна мрежа за дебъгване."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh has no UV in layer %d."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "MeshInstance lacks a Mesh!"
- msgstr "В MeshInstance няма полигонна мрежа!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh has not surface to create outlines from!"
- msgstr "Полигонната мрежа няма повърхност, от която да се създадат контури!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
- msgstr "Примитивният тип на полигонната мрежа не е PRIMITIVE_TRIANGLES!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Could not create outline!"
- msgstr "Контурът не може да бъде създаден!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline"
- msgstr "Създаване на контур"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh"
- msgstr "Полигонна мрежа"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Static Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a StaticBody and assigns a polygon-based collision shape to it "
- "automatically.\n"
- "This is the most accurate (but slowest) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Collision Sibling"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a polygon-based collision shape.\n"
- "This is the most accurate (but slowest) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Create Single Convex Collision Sibling"
- msgstr "Създаване на папка"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a single convex collision shape.\n"
- "This is the fastest (but least accurate) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Create Simplified Convex Collision Sibling"
- msgstr "Създаване на папка"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a simplified convex collision shape.\n"
- "This is similar to single collision shape, but can result in a simpler "
- "geometry in some cases, at the cost of accuracy."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Create Multiple Convex Collision Siblings"
- msgstr "Създаване на папка"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a polygon-based collision shape.\n"
- "This is a performance middle-ground between a single convex collision and a "
- "polygon-based collision."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh..."
- msgstr "Създаване на контурна полигонна мрежа…"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a static outline mesh. The outline mesh will have its normals "
- "flipped automatically.\n"
- "This can be used instead of the SpatialMaterial Grow property when using "
- "that property isn't possible."
- msgstr ""
- "Създава статична полигонна мрежа за контура. Нормалите на контурната "
- "полигонна мрежа ще бъдат автоматично обърнати.\n"
- "Това може да се използва вместо свойството Grow на SpatialMaterial, когато "
- "това свойство не може да се променя."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "View UV1"
- msgstr "Показване на UV1"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "View UV2"
- msgstr "Показване на UV2"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Unwrap UV2 for Lightmap/AO"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh"
- msgstr "Създаване на контурна полигонна мрежа"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Outline Size:"
- msgstr "Размер на контура:"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "UV Channel Debug"
- msgstr ""
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Remove item %d?"
- msgstr ""
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid ""
- "Update from existing scene?:\n"
- "%s"
- msgstr ""
- "Обновяване от съществуващата сцена?:\n"
- "%s"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Mesh Library"
- msgstr "Библиотека с полигонни мрежи"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Add Item"
- msgstr ""
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Remove Selected Item"
- msgstr ""
- #: editor/plugins/mesh_library_editor_plugin.cpp
- #, fuzzy
- msgid "Import from Scene (Ignore Transforms)"
- msgstr "Внасяне от сцена"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- #, fuzzy
- msgid "Import from Scene (Apply Transforms)"
- msgstr "Внасяне от сцена"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Update from Scene"
- msgstr "Обновяване от сцена"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and no MultiMesh set in node)."
- msgstr ""
- "Няма посочен източник за полигонна мрежа (и във възела няма MultiMesh)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and MultiMesh contains no Mesh)."
- msgstr ""
- "Няма посочен източник за полигонна мрежа (и MultiMesh не съдържа полигонна "
- "мрежа)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (invalid path)."
- msgstr "Източникът за полигонна мрежа е неправилен (грешен път)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (not a MeshInstance)."
- msgstr "Източникът за полигонна мрежа е неправилен (не е MeshInstance)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (contains no Mesh resource)."
- msgstr ""
- "Източникът за полигонна мрежа е неправилен (не съдържа ресурс, който е "
- "полигонна мрежа)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No surface source specified."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (invalid path)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no geometry)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no faces)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Source Mesh:"
- msgstr "Изберете източник за полигонна мрежа:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Target Surface:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate Surface"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate MultiMesh"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Target Surface:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Source Mesh:"
- msgstr "Източник за полигонна мрежа:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "X-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Y-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Z-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh Up Axis:"
- msgstr "Ос сочеща нагоре за полигонната мрежа:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Rotation:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Tilt:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Scale:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate"
- msgstr ""
- #: editor/plugins/navigation_polygon_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Navigation Polygon"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Convert to CPUParticles"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generating Visibility Rect"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generate Visibility Rect"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Can only set point into a ParticlesMaterial process material"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Convert to CPUParticles2D"
- msgstr "Преобразуване в CPUParticles2D"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generation Time (sec):"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "The geometry's faces don't contain any area."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "The geometry doesn't contain any faces."
- msgstr "Геометрията не съдържа страни."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't inherit from Spatial."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't contain geometry."
- msgstr "„%s“ не съдържа геометрия."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't contain face geometry."
- msgstr "„%s“ не съдържа геометрия със страни."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emitter"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Points:"
- msgstr "Излъчващи точки:"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points"
- msgstr "Точки на повърхността"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points+Normal (Directed)"
- msgstr "Точки на повърхността + нормали (насочени)"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Volume"
- msgstr "Обем"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Source: "
- msgstr "Източник на излъчването: "
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "A processor material of type 'ParticlesMaterial' is required."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generating AABB"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generate Visibility AABB"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Point from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Out-Control from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove In-Control from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point to Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Split Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Point in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move In-Control in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Out-Control in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Select Points"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Shift+Drag: Select Control Points"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Click: Add Point"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Left Click: Split Segment (in curve)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Right Click: Delete Point"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Select Control Points (Shift+Drag)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point (in empty space)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Delete Point"
- msgstr "Изтриване на точка"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Close Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- #: editor/plugins/theme_editor_preview.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
- msgid "Options"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Mirror Handle Angles"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Mirror Handle Lengths"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Curve Point #"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve Point Position"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve In Position"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve Out Position"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Path"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove Path Point"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove Out-Control Point"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove In-Control Point"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Segment (in curve)"
- msgstr ""
- #: editor/plugins/physical_bone_plugin.cpp
- msgid "Move Joint"
- msgstr "Преместване на ставата"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "The skeleton property of the Polygon2D does not point to a Skeleton2D node"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Sync Bones"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "No texture in this polygon.\n"
- "Set a texture to be able to edit UV."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create UV Map"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "Polygon 2D has internal vertices, so it can no longer be edited in the "
- "viewport."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Polygon & UV"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Internal Vertex"
- msgstr "Създаване на вътрешен вертекс"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Remove Internal Vertex"
- msgstr "Премахване на вътрешния вертекс"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Invalid Polygon (need 3 different vertices)"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Add Custom Polygon"
- msgstr "Добавяне на персонализиран полигон"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Remove Custom Polygon"
- msgstr "Премахване на персонализирания полигон"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Transform UV Map"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Transform Polygon"
- msgstr "Преобразуване на полигона"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Paint Bone Weights"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Open Polygon 2D UV editor."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygon 2D UV Editor"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "UV"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Points"
- msgstr "Точки"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygons"
- msgstr "Полигони"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Bones"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Points"
- msgstr "Преместване на точките"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Command: Rotate"
- msgstr "Command: завъртане"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift: Move All"
- msgstr "Shift: преместване на всичко"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift+Command: Scale"
- msgstr "Shift+Command: мащабиране"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Ctrl: Rotate"
- msgstr "Ctrl: завъртане"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift+Ctrl: Scale"
- msgstr "Shift+Ctrl: мащабиране"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Polygon"
- msgstr "Преместване на полигона"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Rotate Polygon"
- msgstr "Завъртане на полигона"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Scale Polygon"
- msgstr "Мащабиране на полигона"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create a custom polygon. Enables custom polygon rendering."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "Remove a custom polygon. If none remain, custom polygon rendering is "
- "disabled."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Paint weights with specified intensity."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Unpaint weights with specified intensity."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Radius:"
- msgstr "Радиус:"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Copy Polygon to UV"
- msgstr "Копиране на полигона в UV"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Copy UV to Polygon"
- msgstr "Копиране на UV в полигона"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Clear UV"
- msgstr "Изчистване на UV"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Settings"
- msgstr "Настройки на решетката"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Snap"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Enable Snap"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Show Grid"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Configure Grid:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Offset X:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Offset Y:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Step X:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Step Y:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Sync Bones to Polygon"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "ERROR: Couldn't load resource!"
- msgstr "ГРЕШКА: Ресурсът не може да бъде зареден!"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Add Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Rename Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Delete Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Resource clipboard is empty!"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Paste Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/scene_tree_editor.cpp
- msgid "Instance:"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Type:"
- msgstr "Тип:"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
- msgid "Open in Editor"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Load Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "ResourcePreloader"
- msgstr ""
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Flip Portals"
- msgstr ""
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Room Generate Points"
- msgstr "Точки за генериране на стая"
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Generate Points"
- msgstr "Генериране на точки"
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Flip Portal"
- msgstr ""
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Occluder Set Transform"
- msgstr "Изчистване на трансформацията"
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Center Node"
- msgstr "Създаване на възел"
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "AnimationTree has no path set to an AnimationPlayer"
- msgstr ""
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "Path to AnimationPlayer is invalid"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Clear Recent Files"
- msgstr "Изчистване на последните файлове"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close and save changes?"
- msgstr "Затвяране и запазване на промените?"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error writing TextFile:"
- msgstr "Грешка при записването:"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Could not load file at:"
- msgstr "Файлът не може да бъде зареден:"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error saving file!"
- msgstr "Грешка при записването на файла!"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error while saving theme."
- msgstr "Грешка при запазването на темата."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error Saving"
- msgstr "Грешка при запазване"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error importing theme."
- msgstr "Грешка при внасянето на темата."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error Importing"
- msgstr "Грешка при внасянето"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "New Text File..."
- msgstr "Нов текстов файл…"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open File"
- msgstr "Отваряне на файл"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save File As..."
- msgstr "Запазване на файла като..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Can't obtain the script for running."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Script failed reloading, check console for errors."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Script is not in tool mode, will not be able to run."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "To run this script, it must inherit EditorScript and be set to tool mode."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Import Theme"
- msgstr "Внасяне на тема"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error while saving theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error saving"
- msgstr "Грешка при запазването"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme As..."
- msgstr "Запазване на темата като..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "%s Class Reference"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find Next"
- msgstr "Търсене напред"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find Previous"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Filter scripts"
- msgstr "Филтриране на скриптовете"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Toggle alphabetical sorting of the method list."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Filter methods"
- msgstr "Филтриране на методите"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Sort"
- msgstr "Сортиране"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Move Up"
- msgstr "Преместване нагоре"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Move Down"
- msgstr "Преместване надолу"
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Next Script"
- msgstr "Следващ скрипт"
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Previous Script"
- msgstr "Предишен скрипт"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "File"
- msgstr "Файл"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open..."
- msgstr "Отваряне…"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reopen Closed Script"
- msgstr "Повторно отваряне на затворения скрипт"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save All"
- msgstr "Запазване на всичко"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Soft Reload Script"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Copy Script Path"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Previous"
- msgstr "Назад в историята"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Next"
- msgstr "Напред в историята"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Theme"
- msgstr "Тема"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Import Theme..."
- msgstr "Внасяне на тема…"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reload Theme"
- msgstr "Презареждане на темата"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme"
- msgstr "Запазване на темата"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close All"
- msgstr "Затваряне на всичко"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close Docs"
- msgstr "Затваряне на документацията"
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- msgid "Run"
- msgstr "Пускане"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Search"
- msgstr "Търсене"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Into"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Over"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Break"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Continue"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Keep Debugger Open"
- msgstr "Дебъгерът да остане отворен"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Debug with External Editor"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Online Docs"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open Godot online documentation."
- msgstr "Отваряне на документацията на Godot в Интернет."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search the reference documentation."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to previous edited document."
- msgstr "Към предходния променен документ."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to next edited document."
- msgstr "Към следващия променен документ."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Discard"
- msgstr "Отхвърляне"
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "The following files are newer on disk.\n"
- "What action should be taken?:"
- msgstr ""
- "Следните файлове са по-нови на диска.\n"
- "Кое действие трябва да се предприеме?:"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Debugger"
- msgstr "Дебъгер"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search Results"
- msgstr "Резултати от търсенето"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Clear Recent Scripts"
- msgstr "Изчистване на последните скриптове"
- #: editor/plugins/script_text_editor.cpp
- msgid "Connections to method:"
- msgstr "Връзки към метода:"
- #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
- msgid "Source"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Target"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid ""
- "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "[Ignore]"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Line"
- msgstr "Ред"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Function"
- msgstr "Към функция"
- #: editor/plugins/script_text_editor.cpp
- msgid "Only resources from filesystem can be dropped."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't drop nodes because script '%s' is not used in this scene."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Lookup Symbol"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Pick Color"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Convert Case"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Uppercase"
- msgstr "Главни букви"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Lowercase"
- msgstr "Малки букви"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Capitalize"
- msgstr "Всяка дума с главна буква"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Syntax Highlighter"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- msgid "Bookmarks"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Breakpoints"
- msgstr "Точки на прекъсване"
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- msgid "Go To"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Cut"
- msgstr "Изрязване"
- #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Select All"
- msgstr "Избиране на всичко"
- #: editor/plugins/script_text_editor.cpp
- msgid "Delete Line"
- msgstr "Изтриване на ред"
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Left"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Right"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Toggle Comment"
- msgstr "Превключване на коментар"
- #: editor/plugins/script_text_editor.cpp
- msgid "Fold/Unfold Line"
- msgstr "Разгъване/свиване на реда"
- #: editor/plugins/script_text_editor.cpp
- msgid "Fold All Lines"
- msgstr "Свиване на всички редове"
- #: editor/plugins/script_text_editor.cpp
- msgid "Unfold All Lines"
- msgstr "Разгъване на всички редове"
- #: editor/plugins/script_text_editor.cpp
- msgid "Complete Symbol"
- msgstr "Знак за авт. довършване"
- #: editor/plugins/script_text_editor.cpp
- msgid "Evaluate Selection"
- msgstr "Изчисляване на избраното"
- #: editor/plugins/script_text_editor.cpp
- msgid "Trim Trailing Whitespace"
- msgstr "Премахване на празните места в края на редовете"
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent to Spaces"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent to Tabs"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Auto Indent"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Find in Files..."
- msgstr "Търсене във файловете…"
- #: editor/plugins/script_text_editor.cpp
- msgid "Contextual Help"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Toggle Bookmark"
- msgstr "Превключване на отметка"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Next Bookmark"
- msgstr "Към следващата отметка"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Previous Bookmark"
- msgstr "Към предходната отметка"
- #: editor/plugins/script_text_editor.cpp
- msgid "Remove All Bookmarks"
- msgstr "Премахване на всички отметки"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Function..."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Line..."
- msgstr "Към ред…"
- #: editor/plugins/script_text_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Toggle Breakpoint"
- msgstr "Превключване на точка на прекъсване"
- #: editor/plugins/script_text_editor.cpp
- msgid "Remove All Breakpoints"
- msgstr "Премахване на всички точки на прекъсване"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Next Breakpoint"
- msgstr "Към следващата точка на прекъсване"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Previous Breakpoint"
- msgstr "Към предходната точка на прекъсване"
- #: editor/plugins/shader_editor_plugin.cpp
- msgid ""
- "This shader has been modified on on disk.\n"
- "What action should be taken?"
- msgstr ""
- "Този шеъдър е бил променен на диска.\n"
- "Какво да се предприеме?"
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Shader"
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "This skeleton has no bones, create some children Bone2D nodes."
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Set Rest Pose to Bones"
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Create Rest Pose from Bones"
- msgstr "Създаване на поза на покоя от костите"
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Skeleton2D"
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- #, fuzzy
- msgid "Reset to Rest Pose"
- msgstr "Връщане на стандартните настройки"
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Overwrite Rest Pose"
- msgstr ""
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Create physical bones"
- msgstr ""
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Skeleton"
- msgstr ""
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Create physical skeleton"
- msgstr ""
- #: editor/plugins/skeleton_ik_editor_plugin.cpp
- msgid "Play IK"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top Perspective"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Bottom Perspective"
- msgstr "Долу вляво"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Left Orthogonal"
- msgstr "Ляв бутон"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Left Perspective"
- msgstr "Долу вляво"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Right Orthogonal"
- msgstr "Десен бутон"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right Perspective"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front Perspective"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear Perspective"
- msgstr ""
- #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid " [auto]"
- msgstr ""
- #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid " [portals active]"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Aborted."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "X-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Y-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Z-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Plane Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
- msgid "None"
- msgstr "Няма"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate"
- msgstr "Ротация"
- #. TRANSLATORS: This refers to the movement that changes the position of an object.
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate"
- msgstr "Транслиране"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale"
- msgstr "Скалиране"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scaling: "
- msgstr "Скалиране: "
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translating: "
- msgstr "Транслиране: "
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotating %s degrees."
- msgstr "Завъртане на %s градуса."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Keying is disabled (no key inserted)."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Animation Key Inserted."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Pitch:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Yaw:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Size:"
- msgstr "Размер:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Objects Drawn:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Material Changes:"
- msgstr "Промени в материала:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Shader Changes:"
- msgstr "Промени в шейдъра:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Surface Changes:"
- msgstr "Промени в повърхнината:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Draw Calls:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Vertices:"
- msgstr "Вертекси:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "FPS: %d (%s ms)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View."
- msgstr "Изглед отгоре."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View."
- msgstr "Изглед отдолу."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View."
- msgstr "Изглед отляво."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View."
- msgstr "Изглед отдясно."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View."
- msgstr "Изглед отпред."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View."
- msgstr "Изглед отзад."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align Transform with View"
- msgstr "Подравняване на трансформацията с изгледа"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align Rotation with View"
- msgstr "Подравняване на ротацията с изгледа"
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "No parent to instance a child at."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "This operation requires a single selected node."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Auto Orthogonal Enabled"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock View Rotation"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Normal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Wireframe"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Overdraw"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Unshaded"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Environment"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Gizmos"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Information"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View FPS"
- msgstr "Показване на кадри/сек"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Half Resolution"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Audio Listener"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Enable Doppler"
- msgstr "Включване на доплеровия ефект"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Cinematic Preview"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Not available when using the GLES2 renderer."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Left"
- msgstr "Свободен изглед отляво"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Right"
- msgstr "Свободен изглед отдясно"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Forward"
- msgstr "Свободен изглед отпред"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Backwards"
- msgstr "Свободен изглед отзад"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Up"
- msgstr "Свободен изглед отгоре"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Down"
- msgstr "Свободен изглед отдолу"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Speed Modifier"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Slow Modifier"
- msgstr "Модификатор за забавяне на свободния изглед"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Toggle Camera Preview"
- msgstr "Превключване на изгледа за преглед на камерата"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Rotation Locked"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "To zoom further, change the camera's clipping planes (View -> Settings...)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Note: The FPS value displayed is the editor's framerate.\n"
- "It cannot be used as a reliable indication of in-game performance."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Convert Rooms"
- msgstr "Преобразуване на стаите"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "XForm Dialog"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Click to toggle between visibility states.\n"
- "\n"
- "Open eye: Gizmo is visible.\n"
- "Closed eye: Gizmo is hidden.\n"
- "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Nodes to Floor"
- msgstr "Прилепване на възлите към пода"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Couldn't find a solid floor to snap the selection to."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Use Local Space"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Use Snap"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Converts rooms for portal culling."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Down"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Left"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Right"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Up"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View 180"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Switch Perspective/Orthogonal View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Insert Animation Key"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Selection"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Toggle Freelook"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Object to Floor"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Dialog..."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "1 Viewport"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "4 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Gizmos"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Grid"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Portal Culling"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "View Occlusion Culling"
- msgstr "Редактиране на полигона за прикриване"
- #: editor/plugins/spatial_editor_plugin.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Settings..."
- msgstr "Настройки…"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate Snap:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Snap (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Snap (%):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Viewport Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective FOV (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Near:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Far:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Change"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale (ratio):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Type"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Pre"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Post"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Unnamed Gizmo"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create Mesh2D"
- msgstr "Създаване на Mesh2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Mesh2D Preview"
- msgstr "Преглед на Mesh2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create Polygon2D"
- msgstr "Създаване на Polygon2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Polygon2D Preview"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create CollisionPolygon2D"
- msgstr "Създаване на CollisionPolygon2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "CollisionPolygon2D Preview"
- msgstr "Предварителен преглед на CollisionPolygon2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create LightOccluder2D"
- msgstr "Създаване на LightOccluder2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "LightOccluder2D Preview"
- msgstr "Предварителен преглед на LightOccluder2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Sprite is empty!"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Can't convert a sprite using animation frames to mesh."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't replace by mesh."
- msgstr "Неправилна геометрия. Не може да се замени с полигонна мрежа."
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Convert to Mesh2D"
- msgstr "Преобразуване в Mesh2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create polygon."
- msgstr "Неправилна геометрия, не може да се създаде полигон."
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Convert to Polygon2D"
- msgstr "Превръщане в Polygon2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create collision polygon."
- msgstr "Неправилна геометрия, не може да се създаде полигон за колизии."
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create CollisionPolygon2D Sibling"
- msgstr "Създаване на съседен CollisionPolygon2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create light occluder."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create LightOccluder2D Sibling"
- msgstr "Създаване на съседен LightOccluder2D"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Sprite"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Simplification: "
- msgstr "Опростяване: "
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Shrink (Pixels): "
- msgstr "Смаляване (пиксели): "
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Grow (Pixels): "
- msgstr "Уголемяване (пиксели): "
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Update Preview"
- msgstr "Обновяване на предварителния преглед"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Settings:"
- msgstr "Настройки:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "No Frames Selected"
- msgstr "Няма избрани кадри"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add %d Frame(s)"
- msgstr "Добавяне на %d кадър/кадри"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Frame"
- msgstr "Добавяне на кадър"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Unable to load images"
- msgstr "Изображенията не могат да бъдат заредени"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "ERROR: Couldn't load frame resource!"
- msgstr "ГРЕШКА: Не може да се зареди ресурсът с кадъра!"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Resource clipboard is empty or not a texture!"
- msgstr "Буферът за обмен на ресурси е празен или не съдържа текстура!"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Paste Frame"
- msgstr "Поставяне на кадър"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Empty"
- msgstr "Добавяне на празен"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation FPS"
- msgstr "Промяна на скоростта (кадри/сек) на анимацията"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "(empty)"
- msgstr "(празно)"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move Frame"
- msgstr "Преместване на кадъра"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animations:"
- msgstr "Анимации:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "New Animation"
- msgstr "Нова анимация"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Speed:"
- msgstr "Скорост:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Loop"
- msgstr "Повтаряне"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animation Frames:"
- msgstr "Кадри на анимацията:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add a Texture from File"
- msgstr "Добавяне на текстура от файл"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Frames from a Sprite Sheet"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (Before)"
- msgstr "Вмъкване на празен (преди)"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (After)"
- msgstr "Вмъкване на празен (след)"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move (Before)"
- msgstr "Преместване (преди)"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move (After)"
- msgstr "Преместване (след)"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Select Frames"
- msgstr "Избиране на кадри"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Horizontal:"
- msgstr "Хоризонтала:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Vertical:"
- msgstr "Вертикала:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Select/Clear All Frames"
- msgstr "Избиране/изчистване на всички кадри"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Create Frames from Sprite Sheet"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "SpriteFrames"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Set Region Rect"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Set Margin"
- msgstr "Задаване на отстъп"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Snap Mode:"
- msgstr "Режим на прилепване:"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Pixel Snap"
- msgstr "Прилепване към пикселите"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Grid Snap"
- msgstr "Прилепване към решетката"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Auto Slice"
- msgstr "Автоматично отрязване"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Offset:"
- msgstr "Отместване:"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Step:"
- msgstr "Стъпка:"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Separation:"
- msgstr "Разделение:"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "TextureRegion"
- msgstr "Текстурна област"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Styleboxes"
- msgstr "Стилове"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} color(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "No colors found."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} constant(s)"
- msgstr "{num} константа/и"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "No constants found."
- msgstr "Няма намерени константи."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} font(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "No fonts found."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} icon(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "No icons found."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} stylebox(es)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "No styleboxes found."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} currently selected"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Nothing was selected for the import."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Importing Theme Items"
- msgstr "Внасяне на елементите на темата"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Importing items {n}/{n}"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Updating the editor"
- msgstr "Обновяване на редактора"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Finalizing"
- msgstr "Завършване"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Filter:"
- msgstr "Филтриране:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "With Data"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select by data type:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible color items."
- msgstr "Избиране на всички видими цветни елементи."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible color items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible color items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible constant items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible constant items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible constant items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible font items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible font items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible font items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible icon items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible icon items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible icon items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible stylebox items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible stylebox items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible stylebox items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Caution: Adding icon data may considerably increase the size of your Theme "
- "resource."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Collapse types."
- msgstr "Свиване на типовете."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Expand types."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all Theme items."
- msgstr "Избиране на всички елементи – теми."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select With Data"
- msgstr "Избиране с данните"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all Theme items with item data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Deselect All"
- msgstr "Избиране на всичко"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all Theme items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Import Selected"
- msgstr "Внасяне на избраното"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Import Items tab has some items selected. Selection will be lost upon "
- "closing this window.\n"
- "Close anyway?"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Select a theme type from the list to edit its items.\n"
- "You can add a custom type or import a type with its items from another theme."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Color Items"
- msgstr "Премахване на всички елементи – цветове"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Item"
- msgstr "Преименуване на елемента"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Constant Items"
- msgstr "Премахване на всички елементи – константи"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Font Items"
- msgstr "Премахване на всички елементи – шрифтове"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Icon Items"
- msgstr "Премахване на всички елементи – иконки"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All StyleBox Items"
- msgstr "Премахване на всички елементи – стилове"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "This theme type is empty.\n"
- "Add more items to it manually or by importing from another theme."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Color Item"
- msgstr "Добавяне на елемент – цвят"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Constant Item"
- msgstr "Добавяне на елемент – константа"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Font Item"
- msgstr "Добавяне на елемент – шрифт"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Icon Item"
- msgstr "Добавяне на елемент – иконка"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Stylebox Item"
- msgstr "Добавяне на елемент – стил"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Color Item"
- msgstr "Преименуване на елемента – цвят"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Constant Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Font Item"
- msgstr "Преименуване на елемента – шрифт"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Icon Item"
- msgstr "Преименуване на елемента – иконка"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Stylebox Item"
- msgstr "Преименуване на елемента – стил"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Invalid file, not a Theme resource."
- msgstr "Неправилен файл – не е ресурс от тип тема."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Invalid file, same as the edited Theme resource."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Manage Theme Items"
- msgstr "Управление на елементите на темата"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Edit Items"
- msgstr "Редактиране на елементите"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Types:"
- msgstr "Типове:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Type:"
- msgstr "Добавяне на тип:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Item:"
- msgstr "Добавяне на елемент:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add StyleBox Item"
- msgstr "Добавяне на елемент на стила"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Items:"
- msgstr "Премахване на елементи:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Class Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Custom Items"
- msgstr "Премахване на персонализираните елементи"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Items"
- msgstr "Премахване на всички елементи"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Theme Item"
- msgstr "Добавяне на елемент на темата"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Old Name:"
- msgstr "Старо име:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Import Items"
- msgstr "Внасяне на елементи"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Default Theme"
- msgstr "Тема по подразбиране"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Editor Theme"
- msgstr "Тема на редактора"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select Another Theme Resource:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Another Theme"
- msgstr "Друга тема"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Confirm Item Rename"
- msgstr "Потвърждаване на преименуването на елемента"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Cancel Item Rename"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Override Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Unpin this StyleBox as a main style."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Pin this StyleBox as a main style. Editing its properties will update the "
- "same properties in all other StyleBoxes of this type."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Type"
- msgstr "Добавяне на тип"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Item Type"
- msgstr "Добавяне на тип елемент"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Node Types:"
- msgstr "Типове на възлите:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Show Default"
- msgstr "Показване на стандартните"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Show default type items alongside items that have been overridden."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Override All"
- msgstr "Замяна на всичко"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Override all default type items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Theme:"
- msgstr "Тема:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Manage Items..."
- msgstr "Управление на елементите..."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add, remove, organize and import Theme items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Preview"
- msgstr "Добавяне на преглед"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Default Preview"
- msgstr "Стандартен предварителен преглед"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select UI Scene:"
- msgstr "Изберете сцена за потребителски интерфейс:"
- #: editor/plugins/theme_editor_preview.cpp
- msgid ""
- "Toggle the control picker, allowing to visually select control types for "
- "edit."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Toggle Button"
- msgstr "Бутон-превключвател"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled Button"
- msgstr "Заключен бутон"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Item"
- msgstr "Елемент"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled Item"
- msgstr "Заключен елемент"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Check Item"
- msgstr "Елемент за отметка"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Checked Item"
- msgstr "Отметнат елемент"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Radio Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Checked Radio Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Named Separator"
- msgstr "Именуван разделител"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Submenu"
- msgstr "Подменю"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subitem 1"
- msgstr "Поделемент 1"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subitem 2"
- msgstr "Поделемент 2"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Has"
- msgstr "Има"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Many"
- msgstr "Много"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled LineEdit"
- msgstr "Заключено текстово поле"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 1"
- msgstr "Раздел 1"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 2"
- msgstr "Раздел 2"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 3"
- msgstr "Раздел 3"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Editable Item"
- msgstr "Редактируем елемент"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subtree"
- msgstr "Поддърво"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Has,Many,Options"
- msgstr "Има,Много,Опции"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Invalid path, the PackedScene resource was probably moved or removed."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Invalid PackedScene resource, must have a Control node at its root."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Invalid file, not a PackedScene resource."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Reload the scene to reflect its most actual state."
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase Selection"
- msgstr "Изтриване на избраното"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Fix Invalid Tiles"
- msgstr "Поправка на неправилните плочки"
- #: editor/plugins/tile_map_editor_plugin.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cut Selection"
- msgstr "Изрязване на избраното"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Line Draw"
- msgstr "Изчертаване на линия"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Bucket Fill"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Find Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Transpose"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Disable Autotile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Enable Priority"
- msgstr "Включване на приоритета"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Filter tiles"
- msgstr "Филтриране на плочките"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Give a TileSet resource to this TileMap to use its tiles."
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid ""
- "Shift+LMB: Line Draw\n"
- "Shift+Command+LMB: Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid ""
- "Shift+LMB: Line Draw\n"
- "Shift+Ctrl+LMB: Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Pick Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate Left"
- msgstr "Завъртане наляво"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate Right"
- msgstr "Завъртане надясно"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Flip Horizontally"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Flip Vertically"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Clear Transform"
- msgstr "Изчистване на трансформацията"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Add Texture(s) to TileSet."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove selected Texture from TileSet."
- msgstr "Изтриване на избраната текстура от плочния набор."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from Scene"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from Scene"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Single Tile"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Autotile"
- msgstr "Нова авт. плочка"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Atlas"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Next Coordinate"
- msgstr "Следваща координата"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Select the next shape, subtile, or Tile."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Previous Coordinate"
- msgstr "Предходна координата"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Select the previous shape, subtile, or Tile."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Region"
- msgstr "Регион"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Collision"
- msgstr "Колизия"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Occlusion"
- msgstr "Прикриване"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Navigation"
- msgstr "Навигация"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Bitmask"
- msgstr "Побитова маска"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Priority"
- msgstr "Приоритет"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Icon"
- msgstr "Иконка"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Z Index"
- msgstr "Индекс по Z"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Region Mode"
- msgstr "Режим на регион"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Collision Mode"
- msgstr "Режим на колизии"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Occlusion Mode"
- msgstr "Режим на прикриване"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Navigation Mode"
- msgstr "Режим на навигация"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Bitmask Mode"
- msgstr "Режим на побитова маска"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Priority Mode"
- msgstr "Режим на приоритет"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Icon Mode"
- msgstr "Режим на иконки"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Z Index Mode"
- msgstr "Режим на индекс по Z"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Copy bitmask."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Paste bitmask."
- msgstr "Поставяне на битова маска."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Erase bitmask."
- msgstr "Изтриване на побитовата маска."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create a new rectangle."
- msgstr "Създаване на нов правоъгълник."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Rectangle"
- msgstr "Нов правоъгълник"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create a new polygon."
- msgstr "Създаване на нов полигон."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Polygon"
- msgstr "Нов полигон"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete Selected Shape"
- msgstr "Изтриване на избраната форма"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Keep polygon inside region Rect."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Enable snap and show grid (configurable via the Inspector)."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Display Tile Names (Hold Alt Key)"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Add or select a texture on the left panel to edit the tiles bound to it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove selected texture? This will remove all tiles which use it."
- msgstr ""
- "Преместване на избраната текстура? Това ще премахне всички плочки, които я "
- "ползват."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "You haven't selected a texture to remove."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from scene? This will overwrite all current tiles."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from scene?"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Texture"
- msgstr "Премахване на текстурата"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "%s file(s) were not added because was already on the list."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Drag handles to edit Rect.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete selected Rect."
- msgstr "Изтриване на избрания Rect."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select current edited sub-tile.\n"
- "Click on another Tile to edit it."
- msgstr ""
- "Изберете редактираната в момента под-плочка.\n"
- "Щракнете върху друга плочка, за да я редактирате."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete polygon."
- msgstr "Изтриване на полигона."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "LMB: Set bit on.\n"
- "RMB: Set bit off.\n"
- "Shift+LMB: Set wildcard bit.\n"
- "Click on another Tile to edit it."
- msgstr ""
- "Ляв бутон: включване на бита.\n"
- "Десен бутон: изключване на бита.\n"
- "Shift + ляв бутон: включване на бита за заместване.\n"
- "Щракнете на друга плочка, за да я редактирате."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to use as icon, this will be also used on invalid autotile "
- "bindings.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to change its priority.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to change its z index.\n"
- "Click on another Tile to edit it."
- msgstr ""
- "Изберете под-плочка, за да промените индекса ѝ по Z.\n"
- "Щракнете на друга плочка, за да я редактирате."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Set Tile Region"
- msgstr "Задаване на регион от плочки"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Tile"
- msgstr "Създаване на плочка"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Set Tile Icon"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Bitmask"
- msgstr "Редактиране на побитовата маска на плочката"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Collision Polygon"
- msgstr "Редактиране на полигона за колизии"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Occlusion Polygon"
- msgstr "Редактиране на полигона за прикриване"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Navigation Polygon"
- msgstr "Редактиране на полигона за навигация"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Paste Tile Bitmask"
- msgstr "Поставяне на побитовата маска на плочката"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Clear Tile Bitmask"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Polygon Concave"
- msgstr "Преобразуване на полигона във вдлъбнат"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Polygon Convex"
- msgstr "Преобразуване на полигона в изпъкнал"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Tile"
- msgstr "Премахване на плочката"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Collision Polygon"
- msgstr "Премахване на полигона за колизии"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Occlusion Polygon"
- msgstr "Премахване на полигона за прикриване"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Navigation Polygon"
- msgstr "Премахване на полигона за навигация"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Priority"
- msgstr "Редактиране на приоритета на плочката"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Z Index"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Convex"
- msgstr "Преобразуване в изпъкнал"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Concave"
- msgstr "Преобразуване във вдлъбнат"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Collision Polygon"
- msgstr "Създаване на полигон за колизии"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Occlusion Polygon"
- msgstr "Създаване на полигон за прикриване"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "This property can't be changed."
- msgstr "Това свойство не може да бъде променено."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "TileSet"
- msgstr "Плочен набор"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No VCS addons are available."
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Error"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No files added to stage"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Commit"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "VCS Addon is not initialized"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Version Control System"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Initialize"
- msgstr "Инициализиране"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Staging area"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Detect new changes"
- msgstr "Засичане на новите промени"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Changes"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Modified"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Renamed"
- msgstr "Преименуван"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Deleted"
- msgstr "Изтрит"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Typechange"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- #, fuzzy
- msgid "Stage Selected"
- msgstr "Покажи Селекцията (вмести в целия прозорец)"
- #: editor/plugins/version_control_editor_plugin.cpp
- #, fuzzy
- msgid "Stage All"
- msgstr "Запази Всичко"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Commit Changes"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "View file diffs before committing them to the latest version"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No file diff is active"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Detect changes in file diff"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(GLES3 only)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Output"
- msgstr "Добавяне на изход"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector"
- msgstr "Вектор"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sampler"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add input port"
- msgstr "Добавяне на входящ порт"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add output port"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change input port type"
- msgstr "Промяна на типа на входящия порт"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change output port type"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change input port name"
- msgstr "Промяна на името на входящия порт"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change output port name"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Remove input port"
- msgstr "Премахване на входния порт"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Remove output port"
- msgstr "Премахване на изходния порт"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set expression"
- msgstr "Задаване на израз"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Resize VisualShader node"
- msgstr "Преоразмеряване на възела VisualShader"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set Uniform Name"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set Input Default Port"
- msgstr "Задаване на входен порт по подразбиране"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Node to Visual Shader"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Node(s) Moved"
- msgstr "Възлите са преместени"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Duplicate Nodes"
- msgstr "Дублиране на възлите"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Paste Nodes"
- msgstr "Поставяне на възлите"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Delete Nodes"
- msgstr "Изтриване на възлите"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Visual Shader Input Type Changed"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "UniformRef Name Changed"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vertex"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Fragment"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Light"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Show resulted shader code."
- msgstr "Показване на получения код на шейдъра."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Create Shader Node"
- msgstr "Създаване на възел с шейдър"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color function."
- msgstr "Функция за цвят."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Grayscale function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts HSV vector to RGB equivalent."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts RGB vector to HSV equivalent."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sepia function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Burn operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Darken operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Difference operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Dodge operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "HardLight operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Lighten operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Overlay operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Screen operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "SoftLight operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color constant."
- msgstr "Константа за цвят."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color uniform."
- msgstr "Uniform за цвят."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the boolean result of the %s comparison between two parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Equal (==)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Greater Than (>)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Greater Than or Equal (>=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated vector if the provided scalars are equal, greater or "
- "less."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between INF and a scalar "
- "parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between NaN and a scalar "
- "parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Less Than (<)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Less Than or Equal (<=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Not Equal (!=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated vector if the provided boolean value is true or false."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated scalar if the provided boolean value is true or false."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the boolean result of the comparison between two parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between INF (or NaN) and a "
- "scalar parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean constant."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for all shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Input parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex and fragment shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for fragment and light shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for fragment shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for light shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex and fragment shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "E constant (2.718282). Represents the base of the natural logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Epsilon constant (0.00001). Smallest possible scalar number."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Phi constant (1.618034). Golden ratio."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi/4 constant (0.785398) or 45 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi/2 constant (1.570796) or 90 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi constant (3.141593) or 180 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Tau constant (6.283185) or 360 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sqrt2 constant (1.414214). Square root of 2."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the absolute value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-tangent of the parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Finds the nearest integer that is greater than or equal to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Constrains a value to lie between two further values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts a quantity in radians to degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-e Exponential."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-2 Exponential."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest integer less than or equal to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Computes the fractional part of the argument."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse of the square root of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Natural logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-2 logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the greater of two values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the lesser of two values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the opposite value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 - scalar"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the value of the first parameter raised to the power of the second."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts a quantity in degrees to radians."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 / scalar"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest integer to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest even integer to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Clamps the value between 0.0 and 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Extracts the sign of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the square root of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( scalar(edge), scalar(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the truncated value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Adds scalar to scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Divides scalar by scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies scalar by scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the remainder of the two scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Subtracts scalar from scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar constant."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Perform the cubic texture lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Perform the texture lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Cubic texture uniform lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "2D texture uniform lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "2D texture uniform lookup with triplanar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform function."
- msgstr "Функция за трансформация."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Calculate the outer product of a pair of vectors.\n"
- "\n"
- "OuterProduct treats the first parameter 'c' as a column vector (matrix with "
- "one column) and the second parameter 'r' as a row vector (matrix with one "
- "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
- "whose number of rows is the number of components in 'c' and whose number of "
- "columns is the number of components in 'r'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Composes transform from four vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Decomposes transform to four vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the determinant of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the inverse of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the transpose of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies transform by transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies vector by transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform constant."
- msgstr "Константа за трансформация."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector function."
- msgstr "Векторна функция."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Composes vector from three scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Decomposes vector to three scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the cross product of two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the distance between two points."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the dot product of two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the vector that points in the same direction as a reference vector. "
- "The function has three vector parameters : N, the vector to orient, I, the "
- "incident vector, and Nref, the reference vector. If the dot product of I and "
- "Nref is smaller than zero the return value is N. Otherwise -N is returned."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the length of a vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two vectors using scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the normalize product of vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 - vector"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 / vector"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the vector that points in the direction of reflection ( a : incident "
- "vector, b : normal vector )."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the vector that points in the direction of refraction."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( vector(edge), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( scalar(edge), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Adds vector to vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Divides vector by vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies vector by vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the remainder of the two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Subtracts vector from vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector constant."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Custom Godot Shader Language expression, with custom amount of input and "
- "output ports. This is a direct injection of code into the vertex/fragment/"
- "light function, do not use it to write the function declarations inside."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns falloff based on the dot product of surface normal and view "
- "direction of camera (pass associated inputs to it)."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Custom Godot Shader Language expression, which is placed on top of the "
- "resulted shader. You can place various function definitions inside and call "
- "it later in the Expressions. You can also declare varyings, uniforms and "
- "constants."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "A reference to an existing uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(Fragment/Light mode only) Scalar derivative function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(Fragment/Light mode only) Vector derivative function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
- "'y'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
- "'y'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "VisualShader"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Edit Visual Property:"
- msgstr "Редактиране на визуално свойство:"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Visual Shader Mode Changed"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Runnable"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Delete preset '%s'?"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Failed to export the project for platform '%s'.\n"
- "Export templates seem to be missing or invalid."
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Failed to export the project for platform '%s'.\n"
- "This might be due to a configuration issue in the export preset or your "
- "export settings."
- msgstr ""
- #: editor/project_export.cpp
- msgid "Release"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Exporting All"
- msgstr "Изнасяне на всичко"
- #: editor/project_export.cpp
- msgid "The given export path doesn't exist:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing/corrupted:"
- msgstr "Шаблоните за изнасяне за тази платформа липсват или са повредени:"
- #: editor/project_export.cpp
- msgid "Presets"
- msgstr ""
- #: editor/project_export.cpp editor/project_settings_editor.cpp
- msgid "Add..."
- msgstr "Добавяне..."
- #: editor/project_export.cpp
- msgid ""
- "If checked, the preset will be available for use in one-click deploy.\n"
- "Only one preset per platform may be marked as runnable."
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export Path"
- msgstr "Път за изнасяне"
- #: editor/project_export.cpp
- msgid "Resources"
- msgstr "Ресурси"
- #: editor/project_export.cpp
- msgid "Export all resources in the project"
- msgstr "Изнасяне на всички ресурси в проекта"
- #: editor/project_export.cpp
- msgid "Export selected scenes (and dependencies)"
- msgstr "Изнасяне на избраните сцени (включително зависимостите)"
- #: editor/project_export.cpp
- msgid "Export selected resources (and dependencies)"
- msgstr "Изнасяне на избраните ресурси (включително зависимостите)"
- #: editor/project_export.cpp
- msgid "Export Mode:"
- msgstr "Режим на изнасяне:"
- #: editor/project_export.cpp
- msgid "Resources to export:"
- msgstr "Ресурси за изнасяне:"
- #: editor/project_export.cpp
- msgid ""
- "Filters to export non-resource files/folders\n"
- "(comma-separated, e.g: *.json, *.txt, docs/*)"
- msgstr ""
- "Филтри за изнасяне на нересурсни файлове/папки\n"
- "(разделени със запетая, например: *.json, *.txt, docs/*)"
- #: editor/project_export.cpp
- msgid ""
- "Filters to exclude files/folders from project\n"
- "(comma-separated, e.g: *.json, *.txt, docs/*)"
- msgstr ""
- "Филтри за изключване на файлове/папки от проекта\n"
- "(разделени със запетая, например: *.json, *.txt, docs/*)"
- #: editor/project_export.cpp
- msgid "Features"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Custom (comma-separated):"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Feature List:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Script"
- msgstr "Скрипт"
- #: editor/project_export.cpp
- msgid "GDScript Export Mode:"
- msgstr "Режим на изнасяне на файловете с код на GDScript:"
- #: editor/project_export.cpp
- msgid "Text"
- msgstr "Като текст"
- #: editor/project_export.cpp
- msgid "Compiled Bytecode (Faster Loading)"
- msgstr "Компилиран байт-код (по-бързо зареждане)"
- #: editor/project_export.cpp
- msgid "Encrypted (Provide Key Below)"
- msgstr "Шифровани (въведете ключ по-долу)"
- #: editor/project_export.cpp
- msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
- msgstr ""
- "Неправилен ключ за шифроване (трябва да бъде с дължина 64 шестнадесетични "
- "знака)"
- #: editor/project_export.cpp
- msgid "GDScript Encryption Key (256-bits as hexadecimal):"
- msgstr "Ключ за шифроване на GDScript (256 бита, в шестнадесетичен формат):"
- #: editor/project_export.cpp
- msgid "Export PCK/Zip"
- msgstr "Изнасяне на PCK/Zip"
- #: editor/project_export.cpp
- msgid "Export Project"
- msgstr "Изнасяне на проекта"
- #: editor/project_export.cpp
- msgid "Export mode?"
- msgstr "Режим на изнасяне?"
- #: editor/project_export.cpp
- msgid "Export All"
- msgstr "Изнасяне на всичко"
- #: editor/project_export.cpp editor/project_manager.cpp
- msgid "ZIP File"
- msgstr "Файл ZIP"
- #: editor/project_export.cpp
- msgid "Godot Game Pack"
- msgstr "Игрален пакет на Godot"
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing:"
- msgstr "Шаблоните за изнасяне за тази система липсват:"
- #: editor/project_export.cpp
- msgid "Manage Export Templates"
- msgstr "Управление на шаблоните за изнасяне"
- #: editor/project_export.cpp
- msgid "Export With Debug"
- msgstr "Изнасяне с данни за дебъгване"
- #: editor/project_manager.cpp
- msgid "The path specified doesn't exist."
- msgstr "Посоченият път не съществува."
- #: editor/project_manager.cpp
- msgid "Error opening package file (it's not in ZIP format)."
- msgstr "Грешка при отваряне на пакета (не е във формат ZIP)."
- #: editor/project_manager.cpp
- msgid ""
- "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
- msgstr ""
- "Неправилен проектен файл „.zip“. В него не се съдържа файл „project.godot“."
- #: editor/project_manager.cpp
- msgid "Please choose an empty folder."
- msgstr "Моля, изберете празна папка."
- #: editor/project_manager.cpp
- msgid "Please choose a \"project.godot\" or \".zip\" file."
- msgstr "Моля, изберете файл от тип „project.godot“ или „.zip“."
- #: editor/project_manager.cpp
- msgid "This directory already contains a Godot project."
- msgstr "Тази папка вече съдържа проект на Godot."
- #: editor/project_manager.cpp
- msgid "New Game Project"
- msgstr "Нов игрален проект"
- #: editor/project_manager.cpp
- msgid "Imported Project"
- msgstr "Внесен проект"
- #: editor/project_manager.cpp
- msgid "Invalid project name."
- msgstr "Неправилно име на проекта."
- #: editor/project_manager.cpp
- msgid "Couldn't create folder."
- msgstr "Папката не може да бъде създадена."
- #: editor/project_manager.cpp
- msgid "There is already a folder in this path with the specified name."
- msgstr "В този път вече съществува папка с това име."
- #: editor/project_manager.cpp
- msgid "It would be a good idea to name your project."
- msgstr "Няма да е лошо да дадете име на проекта си."
- #: editor/project_manager.cpp
- msgid "Invalid project path (changed anything?)."
- msgstr "Неправилен път до проекта (Променяли ли сте нещо?)."
- #: editor/project_manager.cpp
- msgid ""
- "Couldn't load project.godot in project path (error %d). It may be missing or "
- "corrupted."
- msgstr ""
- "Файлът „project.godot“ не може да бъде зареден от пътя на проекта (грешка "
- "%d). Възможно е той да липсва или да е повреден."
- #: editor/project_manager.cpp
- msgid "Couldn't edit project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't create project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Error opening package file, not in ZIP format."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "The following files failed extraction from package:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Package installed successfully!"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Rename Project"
- msgstr "Преименуване на проекта"
- #: editor/project_manager.cpp
- msgid "Import Existing Project"
- msgstr "Внасяне на съществуващ проект"
- #: editor/project_manager.cpp
- msgid "Import & Edit"
- msgstr "Внасяне и редактиране"
- #: editor/project_manager.cpp
- msgid "Create New Project"
- msgstr "Създаване на нов проект"
- #: editor/project_manager.cpp
- msgid "Create & Edit"
- msgstr "Създаване и редактиране"
- #: editor/project_manager.cpp
- msgid "Install Project:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Install & Edit"
- msgstr "Инсталиране и редактиране"
- #: editor/project_manager.cpp
- msgid "Project Name:"
- msgstr "Име на проекта:"
- #: editor/project_manager.cpp
- msgid "Project Path:"
- msgstr "Път до проекта:"
- #: editor/project_manager.cpp
- msgid "Project Installation Path:"
- msgstr "Път на инсталация на проекта:"
- #: editor/project_manager.cpp
- msgid "Renderer:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "OpenGL ES 3.0"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Not supported by your GPU drivers."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Higher visual quality\n"
- "All features available\n"
- "Incompatible with older hardware\n"
- "Not recommended for web games"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "OpenGL ES 2.0"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Lower visual quality\n"
- "Some features not available\n"
- "Works on most hardware\n"
- "Recommended for web games"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Renderer can be changed later, but scenes may need to be adjusted."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Unnamed Project"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Missing Project"
- msgstr "Проектът липсва"
- #: editor/project_manager.cpp
- msgid "Error: Project is missing on the filesystem."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Can't open project at '%s'."
- msgstr "Не може да бъде отворен проектът в „%s“."
- #: editor/project_manager.cpp
- msgid "Are you sure to open more than one project?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "The following project settings file does not specify the version of Godot "
- "through which it was created.\n"
- "\n"
- "%s\n"
- "\n"
- "If you proceed with opening it, it will be converted to Godot's current "
- "configuration file format.\n"
- "Warning: You won't be able to open the project with previous versions of the "
- "engine anymore."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "The following project settings file was generated by an older engine "
- "version, and needs to be converted for this version:\n"
- "\n"
- "%s\n"
- "\n"
- "Do you want to convert it?\n"
- "Warning: You won't be able to open the project with previous versions of the "
- "engine anymore."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "The project settings were created by a newer engine version, whose settings "
- "are not compatible with this version."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: no main scene defined.\n"
- "Please edit the project and set the main scene in the Project Settings under "
- "the \"Application\" category."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: Assets need to be imported.\n"
- "Please edit the project to trigger the initial import."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Are you sure to run %d projects at once?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Remove %d projects from the list?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Remove this project from the list?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Remove all missing projects from the list?\n"
- "The project folders' contents won't be modified."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Language changed.\n"
- "The interface will update after restarting the editor or project manager."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Are you sure to scan %s folders for existing Godot projects?\n"
- "This could take a while."
- msgstr ""
- #. TRANSLATORS: This refers to the application where users manage their Godot projects.
- #: editor/project_manager.cpp
- msgid "Project Manager"
- msgstr "Управление на проектите"
- #: editor/project_manager.cpp
- msgid "Local Projects"
- msgstr "Локални проекти"
- #: editor/project_manager.cpp
- msgid "Loading, please wait..."
- msgstr "Зареждане. Моля, изчакайте…"
- #: editor/project_manager.cpp
- msgid "Last Modified"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Edit Project"
- msgstr "Редактиране на проекта"
- #: editor/project_manager.cpp
- msgid "Run Project"
- msgstr "Пускане на проекта"
- #: editor/project_manager.cpp
- msgid "Scan"
- msgstr "Сканиране"
- #: editor/project_manager.cpp
- msgid "Scan Projects"
- msgstr "Сканиране за проекти"
- #: editor/project_manager.cpp
- msgid "Select a Folder to Scan"
- msgstr "Изберете папка за сканиране"
- #: editor/project_manager.cpp
- msgid "New Project"
- msgstr "Нов проект"
- #: editor/project_manager.cpp
- msgid "Import Project"
- msgstr "Внасяне на проект"
- #: editor/project_manager.cpp
- msgid "Remove Project"
- msgstr "Премахване на проекта"
- #: editor/project_manager.cpp
- msgid "Remove Missing"
- msgstr "Премахване на липсващите"
- #: editor/project_manager.cpp
- msgid "About"
- msgstr "Относно"
- #: editor/project_manager.cpp
- msgid "Asset Library Projects"
- msgstr "Проекти от Библиотеката с ресурси"
- #: editor/project_manager.cpp
- msgid "Restart Now"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Remove All"
- msgstr "Премахване на всичко"
- #: editor/project_manager.cpp
- msgid "Also delete project contents (no undo!)"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Can't run project"
- msgstr "Проектът не може да бъде пуснат"
- #: editor/project_manager.cpp
- msgid ""
- "You currently don't have any projects.\n"
- "Would you like to explore official example projects in the Asset Library?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Filter projects"
- msgstr "Филтриране на проектите"
- #: editor/project_manager.cpp
- msgid ""
- "This field filters projects by name and last path component.\n"
- "To filter projects by name and full path, the query must contain at least "
- "one `/` character."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Physical Key"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Key "
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Joy Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Joy Axis"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid ""
- "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
- "'\"'"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "An action with the name '%s' already exists."
- msgstr "Вече съществува действие с името „%s“."
- #: editor/project_settings_editor.cpp
- msgid "Rename Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Change Action deadzone"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "All Devices"
- msgstr "Всички устройства"
- #: editor/project_settings_editor.cpp
- msgid "Device"
- msgstr "Устройство"
- #: editor/project_settings_editor.cpp
- msgid " (Physical)"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Press a Key..."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Left Button"
- msgstr "Ляв бутон"
- #: editor/project_settings_editor.cpp
- msgid "Right Button"
- msgstr "Десен бутон"
- #: editor/project_settings_editor.cpp
- msgid "Middle Button"
- msgstr "Среден бутон"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up Button"
- msgstr "Колелце нагоре"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down Button"
- msgstr "Колелце надолу"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Left Button"
- msgstr "Ляв бутон на колелцето"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Right Button"
- msgstr "Десен бутон на колелцето"
- #: editor/project_settings_editor.cpp
- msgid "X Button 1"
- msgstr "Бутон X 1"
- #: editor/project_settings_editor.cpp
- msgid "X Button 2"
- msgstr "Бутон X 2"
- #: editor/project_settings_editor.cpp
- msgid "Joypad Axis Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Axis"
- msgstr "Ос"
- #: editor/project_settings_editor.cpp
- msgid "Joypad Button Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Erase Input Action"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Erase Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button"
- msgstr "Бутон"
- #: editor/project_settings_editor.cpp
- msgid "Left Button."
- msgstr "Ляв бутон."
- #: editor/project_settings_editor.cpp
- msgid "Right Button."
- msgstr "Десен бутон."
- #: editor/project_settings_editor.cpp
- msgid "Middle Button."
- msgstr "Среден бутон."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up."
- msgstr "Колелцето нагоре."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down."
- msgstr "Колелцето надолу."
- #: editor/project_settings_editor.cpp
- msgid "Add Global Property"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Select a setting item first!"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "No property '%s' exists."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Setting '%s' is internal, and it can't be deleted."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Delete Item"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid ""
- "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
- "'\"'."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Error saving settings."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Settings saved OK."
- msgstr "Настройките са запазени."
- #: editor/project_settings_editor.cpp
- msgid "Moved Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Override for Feature"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add %d Translations"
- msgstr "Добавяне на %d превода"
- #: editor/project_settings_editor.cpp
- msgid "Remove Translation"
- msgstr "Премахване на превода"
- #: editor/project_settings_editor.cpp
- msgid "Translation Resource Remap: Add %d Path(s)"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translation Resource Remap: Add %d Remap(s)"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Change Resource Remap Language"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap Option"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter Mode"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Project Settings (project.godot)"
- msgstr "Настройки на проекта (project.godot)"
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "General"
- msgstr "Общи"
- #: editor/project_settings_editor.cpp
- msgid "Override For..."
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "The editor must be restarted for changes to take effect."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Input Map"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action"
- msgstr "Действие"
- #: editor/project_settings_editor.cpp
- msgid "Deadzone"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Device:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Localization"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translations"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translations:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remaps"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Resources:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remaps by Locale:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locale"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locales Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Show All Locales"
- msgstr "Показване на всички езици"
- #: editor/project_settings_editor.cpp
- msgid "Show Selected Locales Only"
- msgstr "Показване само на избраните езици"
- #: editor/project_settings_editor.cpp
- msgid "Filter mode:"
- msgstr "Режим на филтриране:"
- #: editor/project_settings_editor.cpp
- msgid "Locales:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "AutoLoad"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Plugins"
- msgstr "Приставки"
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Import Defaults"
- msgstr "Внасяне на преводи"
- #: editor/property_editor.cpp
- msgid "Preset..."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Zero"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing In-Out"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing Out-In"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "File..."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Dir..."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Assign"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Select Node"
- msgstr "Избиране на възел"
- #: editor/property_editor.cpp
- msgid "Error loading file: Not a resource!"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Pick a Node"
- msgstr "Изберете възел"
- #: editor/property_editor.cpp
- msgid "Bit %d, val %d."
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Property"
- msgstr "Избиране на свойство"
- #: editor/property_selector.cpp
- msgid "Select Virtual Method"
- msgstr "Избиране на виртуален метод"
- #: editor/property_selector.cpp
- msgid "Select Method"
- msgstr "Избиране на метод"
- #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Batch Rename"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Replace:"
- msgstr "Замяна:"
- #: editor/rename_dialog.cpp
- msgid "Prefix:"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Suffix:"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Use Regular Expressions"
- msgstr "Използване на регулярни изрази"
- #: editor/rename_dialog.cpp
- msgid "Advanced Options"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Substitute"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Node name"
- msgstr "Име на възела"
- #: editor/rename_dialog.cpp
- msgid "Node's parent name, if available"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Node type"
- msgstr "Тип на възела"
- #: editor/rename_dialog.cpp
- msgid "Current scene name"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Root node name"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid ""
- "Sequential integer counter.\n"
- "Compare counter options."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Per-level Counter"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "If set, the counter restarts for each group of child nodes."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Initial value for the counter"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Step"
- msgstr "Стъпка"
- #: editor/rename_dialog.cpp
- msgid "Amount by which counter is incremented for each node"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Padding"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid ""
- "Minimum number of digits for the counter.\n"
- "Missing digits are padded with leading zeros."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Post-Process"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Style"
- msgstr "Стил"
- #: editor/rename_dialog.cpp
- msgid "Keep"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "PascalCase to snake_case"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "snake_case to PascalCase"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Case"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "To Lowercase"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "To Uppercase"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Reset"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Regular Expression Error:"
- msgstr "Грешка в регулярния израз:"
- #: editor/rename_dialog.cpp
- msgid "At character %s"
- msgstr ""
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent Node"
- msgstr ""
- #: editor/reparent_dialog.cpp
- msgid "Reparent Location (Select new Parent):"
- msgstr ""
- #: editor/reparent_dialog.cpp
- msgid "Keep Global Transform"
- msgstr ""
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Run Mode:"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Current Scene"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene Arguments:"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Scene Run Settings"
- msgstr "Настройки за пускане на сцена"
- #: editor/scene_tree_dock.cpp
- msgid "No parent to instance the scenes at."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error loading scene from %s"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Cannot instance the scene '%s' because the current scene exists within one "
- "of its nodes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instance Scene(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Replace with Branch Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instance Child Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't paste root node into the same scene."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Paste Node(s)"
- msgstr "Поставяне на възела(възлите)"
- #: editor/scene_tree_dock.cpp
- msgid "Detach Script"
- msgstr "Разкачане на скрипта"
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on the tree root."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Node In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Nodes In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Duplicate Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Node must belong to the edited scene to become root."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instantiated scenes can't become root"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Make node as Root"
- msgstr "Превръщане на възела в корен"
- #: editor/scene_tree_dock.cpp
- msgid "Delete %d nodes and any children?"
- msgstr "Изтриване на %d възела и дъщерните им елементи?"
- #: editor/scene_tree_dock.cpp
- msgid "Delete %d nodes?"
- msgstr "Изтриване на %d възела?"
- #: editor/scene_tree_dock.cpp
- msgid "Delete the root node \"%s\"?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete node \"%s\" and its children?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete node \"%s\"?"
- msgstr "Изтриване на възела „%s“?"
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Saving the branch as a scene requires having a scene open in the editor."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Saving the branch as a scene requires selecting only one node, but you have "
- "selected %d nodes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Can't save the root node branch as an instanced scene.\n"
- "To create an editable copy of the current scene, duplicate it using the "
- "FileSystem dock context menu\n"
- "or create an inherited scene using Scene > New Inherited Scene... instead."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Can't save the branch of an already instanced scene.\n"
- "To create a variation of a scene, you can make an inherited scene based on "
- "the instanced scene using Scene > New Inherited Scene... instead."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Save New Scene As..."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Disabling \"editable_instance\" will cause all properties of the node to be "
- "reverted to their default."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
- "cause all properties of the node to be reverted to their default."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Make Local"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "New Scene Root"
- msgstr "Нов корен на сцената"
- #: editor/scene_tree_dock.cpp
- msgid "Create Root Node:"
- msgstr "Създаване на коренен възел:"
- #: editor/scene_tree_dock.cpp
- msgid "2D Scene"
- msgstr "2-измерна сцена"
- #: editor/scene_tree_dock.cpp
- msgid "3D Scene"
- msgstr "3-измерна сцена"
- #: editor/scene_tree_dock.cpp
- msgid "User Interface"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Other Node"
- msgstr "Друг възел"
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes from a foreign scene!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes the current scene inherits from!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on instanced scenes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Attach Script"
- msgstr "Закачане на скрипт"
- #: editor/scene_tree_dock.cpp
- msgid "Cut Node(s)"
- msgstr "Изрязване на възела(възлите)"
- #: editor/scene_tree_dock.cpp
- msgid "Remove Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Change type of node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Couldn't save new scene. Likely dependencies (instances) couldn't be "
- "satisfied."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error saving scene."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error duplicating scene to save it."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Sub-Resources"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Editable Children"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Load As Placeholder"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Cannot attach a script: there are no languages registered.\n"
- "This is probably because this editor was built with all language modules "
- "disabled."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Add Child Node"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Expand/Collapse All"
- msgstr "Разгъване/свиване на всичко"
- #: editor/scene_tree_dock.cpp
- msgid "Change Type"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Reparent to New Node"
- msgstr "Преместване под нов възел"
- #: editor/scene_tree_dock.cpp
- msgid "Make Scene Root"
- msgstr "Превръщане на сцената в коренна"
- #: editor/scene_tree_dock.cpp
- msgid "Merge From Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
- msgid "Save Branch as Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
- msgid "Copy Node Path"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete (No Confirm)"
- msgstr "Изтриване (без потвърждение)"
- #: editor/scene_tree_dock.cpp
- msgid "Add/Create a New Node."
- msgstr "Добавяне/създаване на нов възел."
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Instance a scene file as a Node. Creates an inherited scene if no root node "
- "exists."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Attach a new or existing script to the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Detach the script from the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Remote"
- msgstr "Отдалечен"
- #: editor/scene_tree_dock.cpp
- msgid ""
- "If selected, the Remote scene tree dock will cause the project to stutter "
- "every time it updates.\n"
- "Switch back to the Local scene tree dock to improve performance."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Local"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance? (No Undo!)"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Visible"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Unlock Node"
- msgstr "Отключване на възела"
- #: editor/scene_tree_editor.cpp
- msgid "Button Group"
- msgstr "Група бутони"
- #: editor/scene_tree_editor.cpp
- msgid "(Connecting From)"
- msgstr "(Свързване от)"
- #: editor/scene_tree_editor.cpp
- msgid "Node configuration warning:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has %s connection(s) and %s group(s).\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has %s connection(s).\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is in %s group(s).\n"
- "Click to show groups dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Open Script:"
- msgstr "Отваряне на скрипт:"
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is locked.\n"
- "Click to unlock it."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Children are not selectable.\n"
- "Click to make selectable."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Visibility"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "AnimationPlayer is pinned.\n"
- "Click to unpin."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Invalid node name, the following characters are not allowed:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Rename Node"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Scene Tree (Nodes):"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Node Configuration Warning!"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Select a Node"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Path is empty."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Filename is empty."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Path is not local."
- msgstr "Пътят не е локален."
- #: editor/script_create_dialog.cpp
- msgid "Invalid base path."
- msgstr "Неправилен базов път."
- #: editor/script_create_dialog.cpp
- msgid "A directory with the same name exists."
- msgstr "Вече съществува папка с това име."
- #: editor/script_create_dialog.cpp
- msgid "File does not exist."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Invalid extension."
- msgstr "Неправилно разширение."
- #: editor/script_create_dialog.cpp
- msgid "Wrong extension chosen."
- msgstr "Избрано е грешно разширение."
- #: editor/script_create_dialog.cpp
- msgid "Error loading template '%s'"
- msgstr "Грешка при зареждане на шаблона „%s“"
- #: editor/script_create_dialog.cpp
- msgid "Error - Could not create script in filesystem."
- msgstr "Грешка: скриптът не може да бъде създаден във файловата система."
- #: editor/script_create_dialog.cpp
- msgid "Error loading script from %s"
- msgstr "Грешка при зареждане на скрипт от %s"
- #: editor/script_create_dialog.cpp
- msgid "Overrides"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "N/A"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Open Script / Choose Location"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Open Script"
- msgstr "Отваряне на скрипта"
- #: editor/script_create_dialog.cpp
- msgid "File exists, it will be reused."
- msgstr "Файлът съществува и ще бъде преизползван."
- #: editor/script_create_dialog.cpp
- msgid "Invalid path."
- msgstr "Неправилен път."
- #: editor/script_create_dialog.cpp
- msgid "Invalid class name."
- msgstr "Неправилно име на клас."
- #: editor/script_create_dialog.cpp
- msgid "Invalid inherited parent name or path."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Script path/name is valid."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Allowed: a-z, A-Z, 0-9, _ and ."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Built-in script (into scene file)."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Will create a new script file."
- msgstr "Ще създаде нов скиптов файл."
- #: editor/script_create_dialog.cpp
- msgid "Will load an existing script file."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Script file already exists."
- msgstr "Скриптовият файл вече съществува."
- #: editor/script_create_dialog.cpp
- msgid ""
- "Note: Built-in scripts have some limitations and can't be edited using an "
- "external editor."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid ""
- "Warning: Having the script name be the same as a built-in type is usually "
- "not desired."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Class Name:"
- msgstr "Име на класа:"
- #: editor/script_create_dialog.cpp
- msgid "Template:"
- msgstr "Шаблон:"
- #: editor/script_create_dialog.cpp
- msgid "Built-in Script:"
- msgstr "Вграден скрипт:"
- #: editor/script_create_dialog.cpp
- msgid "Attach Node Script"
- msgstr "Закачане на скрипт"
- #: editor/script_editor_debugger.cpp
- msgid "Remote "
- msgstr "Отдалечено "
- #: editor/script_editor_debugger.cpp
- msgid "Bytes:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Warning:"
- msgstr "Предупреждение:"
- #: editor/script_editor_debugger.cpp
- msgid "Error:"
- msgstr "Грешка:"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Error"
- msgstr "Грешка в C++"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Error:"
- msgstr "Грешка в C++:"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Source"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Source:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "C++ Source:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Stack Trace"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Errors"
- msgstr "Грешки"
- #: editor/script_editor_debugger.cpp
- msgid "Child process connected."
- msgstr "Дъщерният процес е свързан."
- #: editor/script_editor_debugger.cpp
- msgid "Copy Error"
- msgstr "Копиране на грешката"
- #: editor/script_editor_debugger.cpp
- msgid "Open C++ Source on GitHub"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Video RAM"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Skip Breakpoints"
- msgstr "Пропускане на точките на прекъсване"
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Previous Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Next Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Stack Frames"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Profiler"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Network Profiler"
- msgstr "Профилиране на мрежата"
- #: editor/script_editor_debugger.cpp
- msgid "Monitor"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Value"
- msgstr "Стойност"
- #: editor/script_editor_debugger.cpp
- msgid "Monitors"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Pick one or more items from the list to display the graph."
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "List of Video Memory Usage by Resource:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Total:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Export list to a CSV file"
- msgstr "Изнасяне на списъка като файл CSV"
- #: editor/script_editor_debugger.cpp
- msgid "Resource Path"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Type"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Format"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Usage"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Misc"
- msgstr "Разни"
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control Type:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Live Edit Root:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Set From Tree"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Export measures as CSV"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Erase Shortcut"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Restore Shortcut"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Change Shortcut"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Editor Settings"
- msgstr "Настройки на редактора"
- #: editor/settings_config_dialog.cpp
- msgid "Shortcuts"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Binding"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Light Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change AudioStreamPlayer3D Emission Angle"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera FOV"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera Size"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Notifier AABB"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Particles AABB"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Probe Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
- msgid "Change Sphere Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
- msgid "Change Box Shape Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Height"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Cylinder Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Cylinder Shape Height"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Ray Shape Length"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Set Room Point Position"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Set Portal Point Position"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Set Occluder Sphere Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Set Occluder Sphere Position"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Cylinder Radius"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Cylinder Height"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Torus Inner Radius"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Torus Outer Radius"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Select the dynamic library for this entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Select dependencies of the library for this entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Remove current entry"
- msgstr "Премахване на текущия елемент"
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Double click to create a new entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Platform:"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Platform"
- msgstr "Платформа"
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Dynamic Library"
- msgstr "Динамична библиотека"
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Add an architecture entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "GDNativeLibrary"
- msgstr "Библиотека GDNative"
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Enabled GDNative Singleton"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Disabled GDNative Singleton"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Library"
- msgstr "Библиотека"
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Libraries: "
- msgstr ""
- #: modules/gdnative/register_types.cpp
- msgid "GDNative"
- msgstr ""
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Step argument is zero!"
- msgstr "Аргументът за стъпката е нула!"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not a script with an instance"
- msgstr "Скриптът няма инстанция"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not based on a script"
- msgstr "Не се базира на скрипт"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not based on a resource file"
- msgstr "Не се базира на ресурсен файл"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (missing @path)"
- msgstr "Неправилен формат в речника на инстанциите (липсва @path)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (can't load script at @path)"
- msgstr ""
- "Неправилен формат в речника на инстанциите (скриптът в @path не може да бъде "
- "зареден)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (invalid script at @path)"
- msgstr ""
- "Неправилен формат в речника на инстанциите (скриптът в @path е невалиден)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary (invalid subclasses)"
- msgstr "Неправилен формат в речника на инстанциите (невалиден подклас)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Object can't provide a length."
- msgstr ""
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "Export Mesh GLTF2"
- msgstr "Изнасяне на полигонна мрежа като GLTF2"
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "Export GLTF..."
- msgstr "Изнасяне на GLTF..."
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Next Plane"
- msgstr "Следваща равнина"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Previous Plane"
- msgstr "Предходна равнина"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Plane:"
- msgstr "Равнина:"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Next Floor"
- msgstr "Следващ под"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Previous Floor"
- msgstr "Предходен под"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Floor:"
- msgstr "Под:"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Delete Selection"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Fill Selection"
- msgstr "Настройки"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Paste Selection"
- msgstr "Настройки"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Paint"
- msgstr "Настройки"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Selection"
- msgstr "Настройки"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Grid Map"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Snap View"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Disabled"
- msgstr "Отрязването е изключено"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Above"
- msgstr "Отрязване над"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Below"
- msgstr "Отрязване под"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit X Axis"
- msgstr "Редактиране на оста X"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Y Axis"
- msgstr "Редактиране на оста Y"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Z Axis"
- msgstr "Редактиране на оста Z"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Clear Rotation"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Paste Selects"
- msgstr "Поставяне на избраното"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clear Selection"
- msgstr "Изчистване на избраното"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Fill Selection"
- msgstr "Запълване на избраното"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Settings"
- msgstr "Настройки на GridMap"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Pick Distance:"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Filter meshes"
- msgstr "Филтриране на полигонните мрежи"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
- msgstr ""
- "Задайте ресурс от тип MeshLibrary в този GridMap, за да можете да използвате "
- "полигонните му мрежи."
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Begin Bake"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Preparing data structures"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Generate buffers"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Direct lighting"
- msgstr "Директно осветяване"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Indirect lighting"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Post processing"
- msgstr "Постобработка"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Plotting lightmaps"
- msgstr ""
- #: modules/mono/csharp_script.cpp
- msgid "Class name can't be a reserved keyword"
- msgstr ""
- #: modules/mono/csharp_script.cpp
- #, fuzzy
- msgid "Build Solution"
- msgstr "Запълване на избраното"
- #: modules/mono/mono_gd/gd_mono_utils.cpp
- msgid "End of inner exception stack trace"
- msgstr ""
- #: modules/recast/navigation_mesh_editor_plugin.cpp
- msgid "Bake NavMesh"
- msgstr "Изпичане на NavMesh"
- #: modules/recast/navigation_mesh_editor_plugin.cpp
- msgid "Clear the navigation mesh."
- msgstr "Изчистване на навигационната полигонна мрежа."
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Setting up Configuration..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Calculating grid size..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating heightfield..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Marking walkable triangles..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Constructing compact heightfield..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Eroding walkable area..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Partitioning..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating contours..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating polymesh..."
- msgstr "Създаване на полигонна мрежа…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Converting to native navigation mesh..."
- msgstr "Преобразуване на навигационната полигонна мрежа в собствения формат…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Navigation Mesh Generator Setup:"
- msgstr "Настройка на генератора на навигационни полигонни мрежи:"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Parsing Geometry..."
- msgstr ""
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Done!"
- msgstr "Готово!"
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "A node yielded without working memory, please read the docs on how to yield "
- "properly!"
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Node yielded, but did not return a function state in the first working "
- "memory."
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Return value must be assigned to first element of node working memory! Fix "
- "your node please."
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid "Node returned an invalid sequence output: "
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid "Found sequence bit but not the node in the stack, report bug!"
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid "Stack overflow with stack depth: "
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Signal Arguments"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Argument Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Argument name"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Set Variable Default Value"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Set Variable Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Input Port"
- msgstr "Добавяне на входящ порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Output Port"
- msgstr "Добавяне на изходящ порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Port Type"
- msgstr "Промяна на типа на порта"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Port Name"
- msgstr "Промяна на името на порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Override an existing built-in function."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new function."
- msgstr "Създаване на нова функция."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Variables:"
- msgstr "Променливи:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new variable."
- msgstr "Създаване на нова променлива."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Signals:"
- msgstr "Сигнали:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new signal."
- msgstr "Създаване на нов сигнал."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name is not a valid identifier:"
- msgstr "Името не е правилен идентификатор:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name already in use by another func/var/signal:"
- msgstr "Името вече е заето от друга функция/променлива/сигнал:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Function"
- msgstr "Преименуване на функцията"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Variable"
- msgstr "Преименуване на променливата"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Signal"
- msgstr "Преименуване на сигнала"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Function"
- msgstr "Добавяне на функция"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Delete input port"
- msgstr "Изтриване на входящия порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Variable"
- msgstr "Добавяне на променлива"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Signal"
- msgstr "Добавяне на сигнал"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Input Port"
- msgstr "Премахване на входящия порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Output Port"
- msgstr "Премахване на изходящия порт"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Expression"
- msgstr "Промяна на израза"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove VisualScript Nodes"
- msgstr "Премахване на възлите с VisualScript"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Duplicate VisualScript Nodes"
- msgstr "Дублиране на възлите с VisualScript"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a simple reference to the node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a simple reference to the node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a Variable Setter."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Variable Setter."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Preload Node"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node(s)"
- msgstr "Добавяне на възел(възли)"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node(s) From Tree"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid ""
- "Can't drop properties because script '%s' is not used in this scene.\n"
- "Drop holding 'Shift' to just copy the signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Getter Property"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Setter Property"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Base Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Move Node(s)"
- msgstr "Преместване на възела(възлите)"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove VisualScript Node"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Nodes"
- msgstr "Свързване на възлите"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Disconnect Nodes"
- msgstr "Разкачане на възлите"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Node Data"
- msgstr "Свързване на данните на възела"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Node Sequence"
- msgstr "Свързване на последователност от възли"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Script already has function '%s'"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Input Value"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Resize Comment"
- msgstr "Преоразмеряване на коментара"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't copy the function node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Paste VisualScript Nodes"
- msgstr "Поставяне на възлите с VisualScript"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't create function with a function node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't create function of nodes from nodes of multiple functions."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Select at least one node with sequence port."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Try to only have one sequence input in selection."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create Function"
- msgstr "Създаване на функция"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Function"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Variable"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Variable:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Signal"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Signal:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Make Tool:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Members:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Base Type:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Nodes..."
- msgstr "Добавяне на възли…"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Function..."
- msgstr "Добавяне на функция…"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "function_name"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Select or create a function to edit its graph."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Delete Selected"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Find Node Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Copy Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Cut Nodes"
- msgstr "Изрязване на възлите"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Make Function"
- msgstr "Преобразуване във функция"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Refresh Graph"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit Member"
- msgstr ""
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Input type not iterable: "
- msgstr ""
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid"
- msgstr ""
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid: "
- msgstr ""
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name."
- msgstr ""
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Base object is not a Node!"
- msgstr ""
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Path does not lead Node!"
- msgstr ""
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name '%s' in node %s."
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid argument of type: "
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid arguments: "
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableGet not found in script: "
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableSet not found in script: "
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "Custom node has no _step() method, can't process graph."
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ""
- "Invalid return value from _step(), must be integer (seq out), or string "
- "(error)."
- msgstr ""
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Search VisualScript"
- msgstr "Търсене във VisualScript"
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Get %s"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Package name is missing."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Package segments must be of non-zero length."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The character '%s' is not allowed in Android application package names."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "A digit cannot be the first character in a package segment."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The character '%s' cannot be the first character in a package segment."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The package must have at least one '.' separator."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Select device from the list"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Running on %s"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Exporting APK..."
- msgstr "Изнасяне на APK..."
- #: platform/android/export/export_plugin.cpp
- msgid "Uninstalling..."
- msgstr "Деинсталиране..."
- #: platform/android/export/export_plugin.cpp
- msgid "Installing to device, please wait..."
- msgstr "Инсталиране на устройството. Моля, изчакайте…"
- #: platform/android/export/export_plugin.cpp
- msgid "Could not install to device: %s"
- msgstr "Не може да се инсталира на устройство: %s"
- #: platform/android/export/export_plugin.cpp
- msgid "Running on device..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not execute on device."
- msgstr "Изпълнението на устройството е невъзможно."
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find the 'apksigner' tool."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Android build template not installed in the project. Install it from the "
- "Project menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Either Debug Keystore, Debug User AND Debug Password settings must be "
- "configured OR none of them."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Debug keystore not configured in the Editor Settings nor in the preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Either Release Keystore, Release User AND Release Password settings must be "
- "configured OR none of them."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Release keystore incorrectly configured in the export preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "A valid Android SDK path is required in Editor Settings."
- msgstr ""
- "В настройките на редактора трябва да бъде посочен правилен път към Android "
- "SDK."
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid Android SDK path in Editor Settings."
- msgstr "Пътят до Android SDK в настройките на редактора е грешен."
- #: platform/android/export/export_plugin.cpp
- msgid "Missing 'platform-tools' directory!"
- msgstr "Липсва папката „platform-tools“!"
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find Android SDK platform-tools' adb command."
- msgstr "Не е намерена командата „adb“ от Android SDK – platform-tools."
- #: platform/android/export/export_plugin.cpp
- msgid "Please check in the Android SDK directory specified in Editor Settings."
- msgstr ""
- "Моля, проверете папката на Android SDK, която е посочена в настройките на "
- "редактора."
- #: platform/android/export/export_plugin.cpp
- msgid "Missing 'build-tools' directory!"
- msgstr "Липсва папката „build-tools“!"
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find Android SDK build-tools' apksigner command."
- msgstr "Не е намерена командата „apksigner “ от Android SDK – build-tools."
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid public key for APK expansion."
- msgstr "Неправилен публичен ключ за разширение към APK."
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid package name:"
- msgstr "Неправилно име на пакет:"
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
- "project setting (changed in Godot 3.2.2).\n"
- msgstr ""
- "В настройките на проекта, раздел „android/modules“, присъства неправилен "
- "модул „GodotPaymentV3“ (това е променено във Godot 3.2.2).\n"
- #: platform/android/export/export_plugin.cpp
- msgid "\"Use Custom Build\" must be enabled to use the plugins."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
- "or \"OpenXR\"."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
- "enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "'apksigner' could not be found.\n"
- "Please check the command is available in the Android SDK build-tools "
- "directory.\n"
- "The resulting %s is unsigned."
- msgstr ""
- "Командата „apksigner“ не може да бъде намерена.\n"
- "Проверете дали командата е налична в папката „build-tools“ на Android SDK.\n"
- "Резултатният файл „%s“ не е подписан."
- #: platform/android/export/export_plugin.cpp
- msgid "Signing debug %s..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Signing release %s..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not find keystore, unable to export."
- msgstr "Не е намерено хранилище за ключове. Изнасянето е невъзможно."
- #: platform/android/export/export_plugin.cpp
- msgid "'apksigner' returned with error #%d"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Verifying %s..."
- msgstr "Потвърждаване на %s..."
- #: platform/android/export/export_plugin.cpp
- msgid "'apksigner' verification of %s failed."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Exporting for Android"
- msgstr "Изнасяне за Android"
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid filename! Android App Bundle requires the *.aab extension."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "APK Expansion not compatible with Android App Bundle."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid filename! Android APK requires the *.apk extension."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Unsupported export format!\n"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Trying to build from a custom built template, but no version info for it "
- "exists. Please reinstall from the 'Project' menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Android build version mismatch:\n"
- " Template installed: %s\n"
- " Godot Version: %s\n"
- "Please reinstall Android build template from 'Project' menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Unable to overwrite res://android/build/res/*.xml files with project name"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not export project files to gradle project\n"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not write expansion package file!"
- msgstr "Файлът с пакета за разширение не може да бъде записан!"
- #: platform/android/export/export_plugin.cpp
- msgid "Building Android Project (gradle)"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Building of Android project failed, check output for the error.\n"
- "Alternatively visit docs.godotengine.org for Android build documentation."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Moving output"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Unable to copy and rename export file, check gradle project directory for "
- "outputs."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Package not found: %s"
- msgstr "Пакетът не е намерен: %s"
- #: platform/android/export/export_plugin.cpp
- msgid "Creating APK..."
- msgstr "Създаване на APK…"
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Could not find template APK to export:\n"
- "%s"
- msgstr ""
- "Не е намерен шаблонен файл APK за изнасяне:\n"
- "%s"
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Missing libraries in the export template for the selected architectures: "
- "%s.\n"
- "Please build a template with all required libraries, or uncheck the missing "
- "architectures in the export preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Adding files..."
- msgstr "Добавяне на файлове..."
- #: platform/android/export/export_plugin.cpp
- msgid "Could not export project files"
- msgstr "Файловете на проекта не могат да бъдат изнесени"
- #: platform/android/export/export_plugin.cpp
- msgid "Aligning APK..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not unzip temporary unaligned APK."
- msgstr ""
- #: platform/iphone/export/export.cpp platform/osx/export/export.cpp
- msgid "Identifier is missing."
- msgstr ""
- #: platform/iphone/export/export.cpp platform/osx/export/export.cpp
- msgid "The character '%s' is not allowed in Identifier."
- msgstr ""
- #: platform/iphone/export/export.cpp
- msgid "App Store Team ID not specified - cannot configure the project."
- msgstr ""
- #: platform/iphone/export/export.cpp
- msgid "Invalid Identifier:"
- msgstr ""
- #: platform/iphone/export/export.cpp
- msgid "Required icon is not specified in the preset."
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Stop HTTP Server"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Run in Browser"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Run exported HTML in the system's default browser."
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Could not open template for export:"
- msgstr "Шаблонът не може да се отвори за изнасяне:"
- #: platform/javascript/export/export.cpp
- msgid "Invalid export template:"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Could not write file:"
- msgstr "Файлът не може да бъде записан:"
- #: platform/javascript/export/export.cpp
- msgid "Could not read file:"
- msgstr "Файлът не може да бъде прочетен:"
- #: platform/javascript/export/export.cpp
- msgid "Could not read HTML shell:"
- msgstr "Персонализираната HTML-обвивка не може да бъде прочетена:"
- #: platform/javascript/export/export.cpp
- msgid "Could not create HTTP server directory:"
- msgstr "Папката на HTTP-сървъра не може да бъде създадена:"
- #: platform/javascript/export/export.cpp
- msgid "Error starting HTTP server:"
- msgstr "Грешка при стартирането на HTTP-сървър:"
- #: platform/osx/export/export.cpp
- msgid "Invalid bundle identifier:"
- msgstr "Неправилен идентификатор на пакета:"
- #: platform/osx/export/export.cpp
- msgid "Notarization: code signing required."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: hardened runtime required."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: Apple ID name not specified."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: Apple ID password not specified."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid package short name."
- msgstr "Неправилно кратко име на пакет."
- #: platform/uwp/export/export.cpp
- msgid "Invalid package unique name."
- msgstr "Неправилно уникално име на пакет."
- #: platform/uwp/export/export.cpp
- msgid "Invalid package publisher display name."
- msgstr "Неправилно име за показване на издателя на пакет."
- #: platform/uwp/export/export.cpp
- msgid "Invalid product GUID."
- msgstr "Неправилен продуктов GUID."
- #: platform/uwp/export/export.cpp
- msgid "Invalid publisher GUID."
- msgstr "Неправилен GUID на издател."
- #: platform/uwp/export/export.cpp
- msgid "Invalid background color."
- msgstr "Неправилен фонов цвят."
- #: platform/uwp/export/export.cpp
- msgid "Invalid Store Logo image dimensions (should be 50x50)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid splash screen image dimensions (should be 620x300)."
- msgstr ""
- #: scene/2d/animated_sprite.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the \"Frames\" property in "
- "order for AnimatedSprite to display frames."
- msgstr ""
- "За да може AnimatedSprite да показва кадри, първо трябва се създаде или "
- "зададе ресурс от тип SpriteFrames в свойството „Frames“."
- #: scene/2d/canvas_modulate.cpp
- msgid ""
- "Only one visible CanvasModulate is allowed per scene (or set of instanced "
- "scenes). The first created one will work, while the rest will be ignored."
- msgstr ""
- "Може да има само един видим CanvasModulate на сцена (или няколко "
- "инстанцирани сцени). Само първият ще работи, а всички останали ще бъдат "
- "пренебрегнати."
- #: scene/2d/collision_object_2d.cpp
- msgid ""
- "This node has no shape, so it can't collide or interact with other objects.\n"
- "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
- "define its shape."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid ""
- "CollisionPolygon2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- "CollisionPolygon2D служи само, за да даде форма за колизии на "
- "CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D и т.н. само, за да им дадете "
- "форма."
- #: scene/2d/collision_polygon_2d.cpp
- msgid "An empty CollisionPolygon2D has no effect on collision."
- msgstr "Празен CollisionPolygon2D не влияе на колизиите."
- #: scene/2d/collision_polygon_2d.cpp
- msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
- msgstr ""
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "CollisionShape2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- "CollisionShape2D служи само, за да даде форма за колизии на "
- "CollisionObject2D. Моля, използвайте го като наследник на Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. само, за да им дадете "
- "форма."
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "A shape must be provided for CollisionShape2D to function. Please create a "
- "shape resource for it!"
- msgstr ""
- "За да работи CollisionShape2D, е необходимо да се зададе форма. Моля, "
- "създайте ресурс с форма за него!"
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "Polygon-based shapes are not meant be used nor edited directly through the "
- "CollisionShape2D node. Please use the CollisionPolygon2D node instead."
- msgstr ""
- #: scene/2d/cpu_particles_2d.cpp
- msgid ""
- "CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
- "\"Particles Animation\" enabled."
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A and Node B must be PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A must be a PhysicsBody2D"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node B must be a PhysicsBody2D"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Joint is not connected to two PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A and Node B must be different PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/light_2d.cpp
- msgid ""
- "A texture with the shape of the light must be supplied to the \"Texture\" "
- "property."
- msgstr ""
- "В свойството „Texture“ трябва да бъде зададена текстура с формата на "
- "светлината."
- #: scene/2d/light_occluder_2d.cpp
- msgid ""
- "An occluder polygon must be set (or drawn) for this occluder to take effect."
- msgstr ""
- "Закриващият полигон трябва да бъде зададен (или нарисуван), за да може да "
- "работи прикриването."
- #: scene/2d/light_occluder_2d.cpp
- msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
- msgstr ""
- "Прикриващият полигон за този прикриващ обект е празен. Моля, нарисувайте "
- "полигон."
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "A NavigationPolygon resource must be set or created for this node to work. "
- "Please set a property or draw a polygon."
- msgstr ""
- "За този възел трябва да бъде зададен или създаден ресурс NavigationPolygon. "
- "Моля, задайте свойство или нарисувайте полигон."
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
- "node. It only provides navigation data."
- msgstr ""
- "NavigationPolygonInstance трябва да бъде наследник или поднаследник на "
- "Navigation2D. Той дава само навигационна информация."
- #: scene/2d/parallax_layer.cpp
- msgid ""
- "ParallaxLayer node only works when set as child of a ParallaxBackground node."
- msgstr "ParallaxLayer работи само, когато е наследник на ParallaxBackground."
- #: scene/2d/particles_2d.cpp
- msgid ""
- "GPU-based particles are not supported by the GLES2 video driver.\n"
- "Use the CPUParticles2D node instead. You can use the \"Convert to "
- "CPUParticles\" option for this purpose."
- msgstr ""
- #: scene/2d/particles_2d.cpp scene/3d/particles.cpp
- msgid ""
- "A material to process the particles is not assigned, so no behavior is "
- "imprinted."
- msgstr ""
- #: scene/2d/particles_2d.cpp
- msgid ""
- "Particles2D animation requires the usage of a CanvasItemMaterial with "
- "\"Particles Animation\" enabled."
- msgstr ""
- #: scene/2d/path_2d.cpp
- msgid "PathFollow2D only works when set as a child of a Path2D node."
- msgstr "PathFollow2D работи само, когато е наследник на Path2D."
- #: scene/2d/physics_body_2d.cpp
- msgid ""
- "Size changes to RigidBody2D (in character or rigid modes) will be overridden "
- "by the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/2d/remote_transform_2d.cpp
- msgid "Path property must point to a valid Node2D node to work."
- msgstr ""
- "Свойството Path трябва да сочи към действителен възел Node2D, за да работи."
- #: scene/2d/skeleton_2d.cpp
- msgid "This Bone2D chain should end at a Skeleton2D node."
- msgstr ""
- #: scene/2d/skeleton_2d.cpp
- msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
- msgstr ""
- #: scene/2d/skeleton_2d.cpp
- msgid ""
- "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
- msgstr ""
- #: scene/2d/tile_map.cpp
- msgid ""
- "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
- "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
- "KinematicBody2D, etc. to give them a shape."
- msgstr ""
- "Възел от типа TileMap с включено свойство „Use Parent“ трябва да има "
- "родителски елемент от тип CollisionShape2D, на който да придаде форма. Моля, "
- "използвайте го само като дъщерен елемент на Area2D, StaticBody2D, "
- "RigidBody2D, KinematicBody2D и т.н., за да им придадете форма."
- #: scene/2d/visibility_notifier_2d.cpp
- msgid ""
- "VisibilityEnabler2D works best when used with the edited scene root directly "
- "as parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRCamera must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRController must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The controller ID must not be 0 or this controller won't be bound to an "
- "actual controller."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRAnchor must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The anchor ID must not be 0 or this anchor won't be bound to an actual "
- "anchor."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVROrigin requires an ARVRCamera child node."
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Finding meshes and lights"
- msgstr "Търсене на полигонни мрежи и светлини"
- #: scene/3d/baked_lightmap.cpp
- msgid "Preparing geometry (%d/%d)"
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Preparing environment"
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Generating capture"
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Saving lightmaps"
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Done"
- msgstr "Готово"
- #: scene/3d/collision_object.cpp
- msgid ""
- "This node has no shape, so it can't collide or interact with other objects.\n"
- "Consider adding a CollisionShape or CollisionPolygon as a child to define "
- "its shape."
- msgstr ""
- #: scene/3d/collision_polygon.cpp
- msgid ""
- "CollisionPolygon only serves to provide a collision shape to a "
- "CollisionObject derived node. Please only use it as a child of Area, "
- "StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
- msgstr ""
- #: scene/3d/collision_polygon.cpp
- msgid "An empty CollisionPolygon has no effect on collision."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "CollisionShape only serves to provide a collision shape to a CollisionObject "
- "derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
- "KinematicBody, etc. to give them a shape."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "A shape must be provided for CollisionShape to function. Please create a "
- "shape resource for it."
- msgstr ""
- "За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте "
- "му ресурс-форма."
- #: scene/3d/collision_shape.cpp
- msgid ""
- "Plane shapes don't work well and will be removed in future versions. Please "
- "don't use them."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "ConcavePolygonShape doesn't support RigidBody in another mode than static."
- msgstr ""
- #: scene/3d/cpu_particles.cpp
- msgid "Nothing is visible because no mesh has been assigned."
- msgstr "Не се вижда нищо, той като няма зададена полигонна мрежа."
- #: scene/3d/cpu_particles.cpp
- msgid ""
- "CPUParticles animation requires the usage of a SpatialMaterial whose "
- "Billboard Mode is set to \"Particle Billboard\"."
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid "Plotting Meshes"
- msgstr "Построяване на полигонните мрежи"
- #: scene/3d/gi_probe.cpp
- msgid "Finishing Plot"
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid ""
- "GIProbes are not supported by the GLES2 video driver.\n"
- "Use a BakedLightmap instead."
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid ""
- "The GIProbe Compress property has been deprecated due to known bugs and no "
- "longer has any effect.\n"
- "To remove this warning, disable the GIProbe's Compress property."
- msgstr ""
- #: scene/3d/light.cpp
- msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
- msgstr ""
- #: scene/3d/navigation_mesh.cpp
- msgid "A NavigationMesh resource must be set or created for this node to work."
- msgstr ""
- "Трябва да се зададе или създаде ресурс от тип NavigationMesh, за може да "
- "работи този възел."
- #: scene/3d/navigation_mesh.cpp
- msgid ""
- "NavigationMeshInstance must be a child or grandchild to a Navigation node. "
- "It only provides navigation data."
- msgstr ""
- "NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на възел от "
- "тип Navigation. Той само предоставя данните за навигирането."
- #: scene/3d/occluder.cpp
- msgid "No shape is set."
- msgstr ""
- #: scene/3d/occluder.cpp
- msgid "Only uniform scales are supported."
- msgstr ""
- #: scene/3d/particles.cpp
- msgid ""
- "GPU-based particles are not supported by the GLES2 video driver.\n"
- "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
- "\" option for this purpose."
- msgstr ""
- #: scene/3d/particles.cpp
- msgid ""
- "Nothing is visible because meshes have not been assigned to draw passes."
- msgstr ""
- "Не се вижда нищо, тъй като полигонните мрежи не са били свързани към стъпки "
- "на изчертаване."
- #: scene/3d/particles.cpp
- msgid ""
- "Particles animation requires the usage of a SpatialMaterial whose Billboard "
- "Mode is set to \"Particle Billboard\"."
- msgstr ""
- #: scene/3d/path.cpp
- msgid "PathFollow only works when set as a child of a Path node."
- msgstr "PathFollow работи само когато е дъщерен елемент на възел от тип Path."
- #: scene/3d/path.cpp
- msgid ""
- "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
- "parent Path's Curve resource."
- msgstr ""
- #: scene/3d/physics_body.cpp
- msgid ""
- "Size changes to RigidBody (in character or rigid modes) will be overridden "
- "by the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A and Node B must be PhysicsBodies"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A must be a PhysicsBody"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node B must be a PhysicsBody"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Joint is not connected to any PhysicsBodies"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A and Node B must be different PhysicsBodies"
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "The RoomManager should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "A Room should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "A RoomGroup should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/remote_transform.cpp
- msgid ""
- "The \"Remote Path\" property must point to a valid Spatial or Spatial-"
- "derived node to work."
- msgstr ""
- "Свойството „Remote Path“ трябва да сочи към действителен възел от тип "
- "Spatial или негов наследник, за да работи."
- #: scene/3d/room.cpp
- msgid "A Room cannot have another Room as a child or grandchild."
- msgstr ""
- #: scene/3d/room.cpp
- msgid "The RoomManager should not be placed inside a Room."
- msgstr ""
- #: scene/3d/room.cpp
- msgid "A RoomGroup should not be placed inside a Room."
- msgstr ""
- #: scene/3d/room.cpp
- msgid ""
- "Room convex hull contains a large number of planes.\n"
- "Consider simplifying the room bound in order to increase performance."
- msgstr ""
- #: scene/3d/room_group.cpp
- msgid "The RoomManager should not be placed inside a RoomGroup."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "The RoomList has not been assigned."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "The RoomList node should be a Spatial (or derived from Spatial)."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Portal Depth Limit is set to Zero.\n"
- "Only the Room that the Camera is in will render."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "There should only be one RoomManager in the SceneTree."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "RoomList path is invalid.\n"
- "Please check the RoomList branch has been assigned in the RoomManager."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "RoomList contains no Rooms, aborting."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "Misnamed nodes detected, check output log for details. Aborting."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "Portal link room not found, check output log for details."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Portal autolink failed, check output log for details.\n"
- "Check the portal is facing outwards from the source room."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Room overlap detected, cameras may work incorrectly in overlapping area.\n"
- "Check output log for details."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Error calculating room bounds.\n"
- "Ensure all rooms contain geometry or manual bounds."
- msgstr ""
- #: scene/3d/soft_body.cpp
- msgid "This body will be ignored until you set a mesh."
- msgstr "Това тяло ще бъде игнорирано, докато не зададете полигонна мрежа."
- #: scene/3d/soft_body.cpp
- msgid ""
- "Size changes to SoftBody will be overridden by the physics engine when "
- "running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/3d/sprite_3d.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the \"Frames\" property in "
- "order for AnimatedSprite3D to display frames."
- msgstr ""
- "За да може AnimatedSprite3D да показва кадри, първо трябва се създаде или "
- "зададе ресурс от тип SpriteFrames в свойството „Frames“."
- #: scene/3d/vehicle_body.cpp
- msgid ""
- "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
- "it as a child of a VehicleBody."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "WorldEnvironment requires its \"Environment\" property to contain an "
- "Environment to have a visible effect."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
- "this environment's Background Mode to Canvas (for 2D scenes)."
- msgstr ""
- #: scene/animation/animation_blend_tree.cpp
- msgid "On BlendTree node '%s', animation not found: '%s'"
- msgstr ""
- #: scene/animation/animation_blend_tree.cpp
- msgid "Animation not found: '%s'"
- msgstr ""
- #: scene/animation/animation_player.cpp
- msgid "Anim Apply Reset"
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "In node '%s', invalid animation: '%s'."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Invalid animation: '%s'."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Nothing connected to input '%s' of node '%s'."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "No root AnimationNode for the graph is set."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Path to an AnimationPlayer node containing animations is not set."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "The AnimationPlayer root node is not a valid node."
- msgstr ""
- #: scene/animation/animation_tree_player.cpp
- msgid "This node has been deprecated. Use AnimationTree instead."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid ""
- "Color: #%s\n"
- "LMB: Set color\n"
- "RMB: Remove preset"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Pick a color from the editor window."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "HSV"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Raw"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Switch between hexadecimal and code values."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Add current color as a preset."
- msgstr ""
- #: scene/gui/container.cpp
- msgid ""
- "Container by itself serves no purpose unless a script configures its "
- "children placement behavior.\n"
- "If you don't intend to add a script, use a plain Control node instead."
- msgstr ""
- #: scene/gui/control.cpp
- msgid ""
- "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
- "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
- msgstr ""
- #: scene/gui/dialogs.cpp
- msgid "Alert!"
- msgstr "Тревога!"
- #: scene/gui/dialogs.cpp
- msgid "Please Confirm..."
- msgstr "Моля, потвърдете..."
- #: scene/gui/file_dialog.cpp
- msgid "Must use a valid extension."
- msgstr "Трябва да се използва правилно разширение."
- #: scene/gui/graph_edit.cpp
- msgid "Enable grid minimap."
- msgstr ""
- #: scene/gui/nine_patch_rect.cpp
- msgid ""
- "The Tile and Tile Fit options for Axis Stretch properties are only effective "
- "when using the GLES3 rendering backend.\n"
- "The GLES2 backend is currently in use, so these modes will act like Stretch "
- "instead."
- msgstr ""
- #: scene/gui/popup.cpp
- msgid ""
- "Popups will hide by default unless you call popup() or any of the popup*() "
- "functions. Making them visible for editing is fine, but they will hide upon "
- "running."
- msgstr ""
- #: scene/gui/range.cpp
- msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
- msgstr ""
- #: scene/gui/scroll_container.cpp
- msgid ""
- "ScrollContainer is intended to work with a single child control.\n"
- "Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
- "minimum size manually."
- msgstr ""
- #: scene/gui/tree.cpp
- msgid "(Other)"
- msgstr "(Други)"
- #: scene/main/scene_tree.cpp
- msgid ""
- "Default Environment as specified in Project Settings (Rendering -> "
- "Environment -> Default Environment) could not be loaded."
- msgstr ""
- #: scene/main/timer.cpp
- msgid ""
- "Very low timer wait times (< 0.05 seconds) may behave in significantly "
- "different ways depending on the rendered or physics frame rate.\n"
- "Consider using a script's process loop instead of relying on a Timer for "
- "very low wait times."
- msgstr ""
- #: scene/main/viewport.cpp
- msgid ""
- "This viewport is not set as render target. If you intend for it to display "
- "its contents directly to the screen, make it a child of a Control so it can "
- "obtain a size. Otherwise, make it a RenderTarget and assign its internal "
- "texture to some node for display."
- msgstr ""
- #: scene/main/viewport.cpp
- msgid ""
- "The Viewport size must be greater than or equal to 2 pixels on both "
- "dimensions to render anything."
- msgstr ""
- #: scene/resources/occluder_shape.cpp
- msgid "OccluderShapeSphere Set Spheres"
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid ""
- "The sampler port is connected but not used. Consider changing the source to "
- "'SamplerPort'."
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid source for preview."
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid source for shader."
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid comparison function for that type."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Varying may not be assigned in the '%s' function."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid ""
- "Varyings which assigned in 'vertex' function may not be reassigned in "
- "'fragment' or 'light'."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid ""
- "Varyings which assigned in 'fragment' function may not be reassigned in "
- "'vertex' or 'light'."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Fragment-stage varying could not been accessed in custom function!"
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Assignment to function."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Assignment to uniform."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Constants cannot be modified."
- msgstr "Константите не могат да бъдат променени."
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