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- # Hungarian translation of the Godot Engine editor
- # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
- # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
- # This file is distributed under the same license as the Godot source code.
- # Árpád Horváth <[email protected]>, 2018.
- # Nagy Lajos <[email protected]>, 2017.
- # Sandor Domokos <[email protected]>, 2017-2018.
- # Varga Dániel <[email protected]>, 2016-2018, 2020.
- # Gabor Csordas <[email protected]>, 2018, 2019, 2020.
- # Tusa Gamer <[email protected]>, 2018.
- # Máté Lugosi <[email protected]>, 2019.
- # sztrovacsek <[email protected]>, 2019.
- # Ács Zoltán <[email protected]>, 2020.
- # cefrebevalo <[email protected]>, 2020.
- # thekeymethod <[email protected]>, 2020.
- # Czmorek Dávid <[email protected]>, 2020.
- # Újvári Marcell <[email protected]>, 2021.
- # Gergő Pistai <[email protected]>, 2021.
- # Misi <[email protected]>, 2021.
- # Looky1173 <[email protected]>, 2021.
- # Frontrider <[email protected]>, 2021.
- # Andras Virag <[email protected]>, 2021.
- # balintmaci <[email protected]>, 2021.
- # Balázs Püspök-Kiss <[email protected]>, 2021.
- msgid ""
- msgstr ""
- "Project-Id-Version: Godot Engine editor\n"
- "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
- "POT-Creation-Date: \n"
- "PO-Revision-Date: 2021-12-23 15:30+0000\n"
- "Last-Translator: Balázs Püspök-Kiss <[email protected]>\n"
- "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
- "godot/hu/>\n"
- "Language: hu\n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Plural-Forms: nplurals=2; plural=n != 1;\n"
- "X-Generator: Weblate 4.10.1\n"
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Invalid type argument to convert(), use TYPE_* constants."
- msgstr ""
- "Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat."
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- msgid "Expected a string of length 1 (a character)."
- msgstr "Szöveg elvárt hossza 1 ( egy karakter)."
- #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
- #: modules/mono/glue/gd_glue.cpp
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Not enough bytes for decoding bytes, or invalid format."
- msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
- #: core/math/expression.cpp
- msgid "Invalid input %i (not passed) in expression"
- msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
- #: core/math/expression.cpp
- msgid "self can't be used because instance is null (not passed)"
- msgstr "self nem használható, mert a példány null (nincs átadva)"
- #: core/math/expression.cpp
- msgid "Invalid operands to operator %s, %s and %s."
- msgstr "Érvénytelen operandusok az %s, %s és %s operátorhoz."
- #: core/math/expression.cpp
- msgid "Invalid index of type %s for base type %s"
- msgstr "Érvénytelen %s típusú index %s típusú alaphoz"
- #: core/math/expression.cpp
- msgid "Invalid named index '%s' for base type %s"
- msgstr "Érvénytelen nevezett index '%s' %s alaptípushoz"
- #: core/math/expression.cpp
- msgid "Invalid arguments to construct '%s'"
- msgstr "Érvénytelen argumentumok a(z) '%s' építőben"
- #: core/math/expression.cpp
- msgid "On call to '%s':"
- msgstr "'%s' hívásánál:"
- #: core/ustring.cpp
- msgid "B"
- msgstr "B"
- #: core/ustring.cpp
- msgid "KiB"
- msgstr "KiB"
- #: core/ustring.cpp
- msgid "MiB"
- msgstr "MiB"
- #: core/ustring.cpp
- msgid "GiB"
- msgstr "GiB"
- #: core/ustring.cpp
- msgid "TiB"
- msgstr "TiB"
- #: core/ustring.cpp
- msgid "PiB"
- msgstr "PiB"
- #: core/ustring.cpp
- msgid "EiB"
- msgstr "EiB"
- #: editor/animation_bezier_editor.cpp
- msgid "Free"
- msgstr "Szabad"
- #: editor/animation_bezier_editor.cpp
- msgid "Balanced"
- msgstr "Kiegyensúlyozott"
- #: editor/animation_bezier_editor.cpp
- msgid "Mirror"
- msgstr "Tükör"
- #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
- msgid "Time:"
- msgstr "Idő:"
- #: editor/animation_bezier_editor.cpp
- msgid "Value:"
- msgstr "Érték:"
- #: editor/animation_bezier_editor.cpp
- msgid "Insert Key Here"
- msgstr "Kulcs Beszúrása Ide"
- #: editor/animation_bezier_editor.cpp
- msgid "Duplicate Selected Key(s)"
- msgstr "Kiválasztott Kulcs(ok) Megkettőzése"
- #: editor/animation_bezier_editor.cpp
- msgid "Delete Selected Key(s)"
- msgstr "Kiválasztott Kulcs(ok) Törlése"
- #: editor/animation_bezier_editor.cpp
- msgid "Add Bezier Point"
- msgstr "Bézier Pont Hozzáadása"
- #: editor/animation_bezier_editor.cpp
- msgid "Move Bezier Points"
- msgstr "Bézier Pontok Mozgatása"
- #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
- msgid "Anim Duplicate Keys"
- msgstr "Animáció - Kulcsok Megkettőzése"
- #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
- msgid "Anim Delete Keys"
- msgstr "Animáció - Kulcsok Törlése"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Keyframe Time"
- msgstr "Animáció - Kulcskép Idő Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Transition"
- msgstr "Animáció - Átmenet Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Transform"
- msgstr "Animáció - Transzformáció Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Keyframe Value"
- msgstr "Animáció - Kulcskép Érték Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Change Call"
- msgstr "Animáció - Hívás Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Keyframe Time"
- msgstr "Animáció - Több Kulcskép Idő Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Transition"
- msgstr "Animáció - Több Átmenet Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Transform"
- msgstr "Animáció - Több Transzformáció Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Keyframe Value"
- msgstr "Animáció - Több Kulcskép Érték Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Multi Change Call"
- msgstr "Animáció - Több Hívás Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Length"
- msgstr "Animáció Hosszának Változtatása"
- #: editor/animation_track_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation Loop"
- msgstr "Animáció Ismétlésének Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Property Track"
- msgstr "Tulajdonság Sáv"
- #: editor/animation_track_editor.cpp
- msgid "3D Transform Track"
- msgstr "3D Transzform Sáv"
- #: editor/animation_track_editor.cpp
- msgid "Call Method Track"
- msgstr "Metódus Hívás Sáv"
- #: editor/animation_track_editor.cpp
- msgid "Bezier Curve Track"
- msgstr "Bézier Görbe Sáv"
- #: editor/animation_track_editor.cpp
- msgid "Audio Playback Track"
- msgstr "Hang Lejátszás Sáv"
- #: editor/animation_track_editor.cpp
- msgid "Animation Playback Track"
- msgstr "Animáció Lejátszás Sáv"
- #: editor/animation_track_editor.cpp
- msgid "Animation length (frames)"
- msgstr "Animáció hossza (képkockák)"
- #: editor/animation_track_editor.cpp
- msgid "Animation length (seconds)"
- msgstr "Animáció hossza (másodpercek)"
- #: editor/animation_track_editor.cpp
- msgid "Add Track"
- msgstr "Sáv Hozzáadása"
- #: editor/animation_track_editor.cpp
- msgid "Animation Looping"
- msgstr "Animáció Ismétlése"
- #: editor/animation_track_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Functions:"
- msgstr "Függvények:"
- #: editor/animation_track_editor.cpp
- msgid "Audio Clips:"
- msgstr "Hang Klipek:"
- #: editor/animation_track_editor.cpp
- msgid "Anim Clips:"
- msgstr "Animáció Klipek:"
- #: editor/animation_track_editor.cpp
- msgid "Change Track Path"
- msgstr "Sáv Útvonal Változtatás"
- #: editor/animation_track_editor.cpp
- msgid "Toggle this track on/off."
- msgstr "Jelen sáv ki/be kapcsolása."
- #: editor/animation_track_editor.cpp
- msgid "Update Mode (How this property is set)"
- msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)"
- #: editor/animation_track_editor.cpp
- msgid "Interpolation Mode"
- msgstr "Interpolálás Módja"
- #: editor/animation_track_editor.cpp
- msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
- msgstr "Összefűzés Módja (Vége és kezdete interpolálása ismétlés esetén)"
- #: editor/animation_track_editor.cpp
- msgid "Remove this track."
- msgstr "Jelen sáv eltávolítása."
- #: editor/animation_track_editor.cpp
- msgid "Time (s): "
- msgstr "Idő (mp): "
- #: editor/animation_track_editor.cpp
- msgid "Toggle Track Enabled"
- msgstr "Sáv Engedélyezés Kapcsolása"
- #: editor/animation_track_editor.cpp
- msgid "Continuous"
- msgstr "Folyamatos"
- #: editor/animation_track_editor.cpp
- msgid "Discrete"
- msgstr "Pontozott"
- #: editor/animation_track_editor.cpp
- msgid "Trigger"
- msgstr "Érzékelő"
- #: editor/animation_track_editor.cpp
- msgid "Capture"
- msgstr "Felvétel"
- #: editor/animation_track_editor.cpp
- msgid "Nearest"
- msgstr "Legközelebbi"
- #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
- #: editor/property_editor.cpp
- msgid "Linear"
- msgstr "Lineáris"
- #: editor/animation_track_editor.cpp
- msgid "Cubic"
- msgstr "Köbös"
- #: editor/animation_track_editor.cpp
- msgid "Clamp Loop Interp"
- msgstr "Átmenet Nélküli Interpoláció"
- #: editor/animation_track_editor.cpp
- msgid "Wrap Loop Interp"
- msgstr "Folytatólagos Interpoláció"
- #: editor/animation_track_editor.cpp
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key"
- msgstr "Kulcs Beszúrása"
- #: editor/animation_track_editor.cpp
- msgid "Duplicate Key(s)"
- msgstr "Kulcs(ok) Megkettőzése"
- #: editor/animation_track_editor.cpp
- msgid "Delete Key(s)"
- msgstr "Kulcs(ok) Törlése"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Update Mode"
- msgstr "Animáció Frissítés Módjának Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Interpolation Mode"
- msgstr "Animáció Interpolálás Módjának Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Loop Mode"
- msgstr "Animáció Összefűzés Módjának Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Remove Anim Track"
- msgstr "Animáció Sáv Eltávolítása"
- #. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
- #: editor/animation_track_editor.cpp
- msgid "Create NEW track for %s and insert key?"
- msgstr "Létrehoz ÚJ sávot a következőhöz: %s, és beszúrja a kulcsot?"
- #: editor/animation_track_editor.cpp
- msgid "Create %d NEW tracks and insert keys?"
- msgstr "Létrehoz %d ÚJ sávot és beszúrja a kulcsokat?"
- #: editor/animation_track_editor.cpp editor/create_dialog.cpp
- #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_create_dialog.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create"
- msgstr "Létrehozás"
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert"
- msgstr "Animáció - Beszúrás"
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "node '%s'"
- msgstr "'%s' csomópont"
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "animation"
- msgstr "animáció"
- #: editor/animation_track_editor.cpp
- msgid "AnimationPlayer can't animate itself, only other players."
- msgstr ""
- "AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer "
- "elemeket."
- #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
- #: editor/animation_track_editor.cpp
- msgid "property '%s'"
- msgstr "'%s' tulajdonság"
- #: editor/animation_track_editor.cpp
- msgid "Anim Create & Insert"
- msgstr "Animáció - Létrehozás és Beillesztés"
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert Track & Key"
- msgstr "Animáció - Sáv és Kulcs Beszúrása"
- #: editor/animation_track_editor.cpp
- msgid "Anim Insert Key"
- msgstr "Animáció - Kulcs Beszúrása"
- #: editor/animation_track_editor.cpp
- msgid "Change Animation Step"
- msgstr "Animáció Léptékének Változtatása"
- #: editor/animation_track_editor.cpp
- msgid "Rearrange Tracks"
- msgstr "Sávok Újrarendezése"
- #: editor/animation_track_editor.cpp
- msgid "Transform tracks only apply to Spatial-based nodes."
- msgstr ""
- "A transzform sávok csak a Spatial típusú vagy azt bővítő elemekre "
- "vonatkoznak."
- #: editor/animation_track_editor.cpp
- msgid ""
- "Audio tracks can only point to nodes of type:\n"
- "-AudioStreamPlayer\n"
- "-AudioStreamPlayer2D\n"
- "-AudioStreamPlayer3D"
- msgstr ""
- "Hang sávok csak a következő típusú node-ra mutathatnak:\n"
- "-AudioStreamPlayer\n"
- "-AudioStreamPlayer2D\n"
- "-AudioStreamPlayer3D"
- #: editor/animation_track_editor.cpp
- msgid "Animation tracks can only point to AnimationPlayer nodes."
- msgstr "Animáció sávok csak AnimationPlayer node-ra mutathatnak."
- #: editor/animation_track_editor.cpp
- msgid "Not possible to add a new track without a root"
- msgstr "Új sáv hozzáadása nem lehetséges gyökér nélkül"
- #: editor/animation_track_editor.cpp
- msgid "Invalid track for Bezier (no suitable sub-properties)"
- msgstr "Érvénytelen sáv Bezier számára (nincs megfelelő al-tulajdonság)"
- #: editor/animation_track_editor.cpp
- msgid "Add Bezier Track"
- msgstr "Beizer Sáv Hozzáadása"
- #: editor/animation_track_editor.cpp
- msgid "Track path is invalid, so can't add a key."
- msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
- #: editor/animation_track_editor.cpp
- msgid "Track is not of type Spatial, can't insert key"
- msgstr "Sáv típusa nem Spatial, kulcs hozzáadása nem lehetséges"
- #: editor/animation_track_editor.cpp
- msgid "Add Transform Track Key"
- msgstr "Transzform Sáv Kulcs hozzáadása"
- #: editor/animation_track_editor.cpp
- msgid "Add Track Key"
- msgstr "Sáv Kulcs Hozzáadása"
- #: editor/animation_track_editor.cpp
- msgid "Track path is invalid, so can't add a method key."
- msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges."
- #: editor/animation_track_editor.cpp
- msgid "Add Method Track Key"
- msgstr "Metódus Sáv Kulcs Hozzáadása"
- #: editor/animation_track_editor.cpp
- msgid "Method not found in object: "
- msgstr "A metódus nem található az objektumban: "
- #: editor/animation_track_editor.cpp
- msgid "Anim Move Keys"
- msgstr "Animáció - Kulcsok Mozgatása"
- #: editor/animation_track_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Clipboard is empty!"
- msgstr "A vágólap üres!"
- #: editor/animation_track_editor.cpp
- msgid "Paste Tracks"
- msgstr "Sávok beillesztése"
- #: editor/animation_track_editor.cpp
- msgid "Anim Scale Keys"
- msgstr "Animáció - Kulcsok Nyújtása"
- #: editor/animation_track_editor.cpp
- msgid ""
- "This option does not work for Bezier editing, as it's only a single track."
- msgstr ""
- "Ez az opció nem működik Bezier szerkesztésre, mert ez csak egyetlen sáv."
- #: editor/animation_track_editor.cpp
- msgid ""
- "This animation belongs to an imported scene, so changes to imported tracks "
- "will not be saved.\n"
- "\n"
- "To enable the ability to add custom tracks, navigate to the scene's import "
- "settings and set\n"
- "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
- "\", then re-import.\n"
- "Alternatively, use an import preset that imports animations to separate "
- "files."
- msgstr ""
- "Ez az animáció egy importált jelenethez tartozik, ezért az importált sávok "
- "módosításai nem lesznek mentve.\n"
- "\n"
- "Egyedi sávok hozzáadásának engedélyezéséhez navigáljon a jelenet importálás "
- "beállításaihoz, állítsa be\n"
- "\"Animation > Storage\" értékét \"Files\"-ra, engedélyezze a(z) \"Animation "
- "> Keep Custom Tracks\" opciót, majd importálja újra.\n"
- "Egy másik megoldás, ha olyan import előbeállítást használ, ami az "
- "animációkat külön fájlba importálja."
- #: editor/animation_track_editor.cpp
- msgid "Warning: Editing imported animation"
- msgstr "Figyelmeztetés: Importált animáció szerkesztése"
- #: editor/animation_track_editor.cpp
- msgid "Select an AnimationPlayer node to create and edit animations."
- msgstr ""
- "Válasszon egy AnimationPlayer node-ot az animációk létrehozásához és "
- "szerkesztéséhez."
- #: editor/animation_track_editor.cpp
- msgid "Only show tracks from nodes selected in tree."
- msgstr "Csak a fában kiválosztott node-ok sávjainak megjelenítése."
- #: editor/animation_track_editor.cpp
- msgid "Group tracks by node or display them as plain list."
- msgstr ""
- "Sávok csoportosítása node-ok szerint, vagy megjelenítés egyszerű listaként."
- #: editor/animation_track_editor.cpp
- msgid "Snap:"
- msgstr "Illesztés:"
- #: editor/animation_track_editor.cpp
- msgid "Animation step value."
- msgstr "Animáció lépés értéke."
- #: editor/animation_track_editor.cpp
- msgid "Seconds"
- msgstr "Másodperc"
- #: editor/animation_track_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "FPS"
- msgstr "FPS"
- #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit"
- msgstr "Szerkesztés"
- #: editor/animation_track_editor.cpp
- msgid "Animation properties."
- msgstr "Animáció tulajdonságok."
- #: editor/animation_track_editor.cpp
- msgid "Copy Tracks"
- msgstr "Sávok Másolása"
- #: editor/animation_track_editor.cpp
- msgid "Scale Selection"
- msgstr "Kijelölés Nyújtása"
- #: editor/animation_track_editor.cpp
- msgid "Scale From Cursor"
- msgstr "Nyújtás a Kurzortól"
- #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Duplicate Selection"
- msgstr "Kijelölés Megkettőzése"
- #: editor/animation_track_editor.cpp
- msgid "Duplicate Transposed"
- msgstr "Áthelyezettek Megkettőzése"
- #: editor/animation_track_editor.cpp
- msgid "Delete Selection"
- msgstr "Kijelölés Törlése"
- #: editor/animation_track_editor.cpp
- msgid "Go to Next Step"
- msgstr "Ugrás a Következő Lépésre"
- #: editor/animation_track_editor.cpp
- msgid "Go to Previous Step"
- msgstr "Ugrás az Előző Lépésre"
- #: editor/animation_track_editor.cpp
- msgid "Apply Reset"
- msgstr "Visszaállítás"
- #: editor/animation_track_editor.cpp
- msgid "Optimize Animation"
- msgstr "Animáció Optimalizálása"
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up Animation"
- msgstr "Animáció Tisztítása"
- #: editor/animation_track_editor.cpp
- msgid "Pick the node that will be animated:"
- msgstr "Válassza ki az animálandó node-ot:"
- #: editor/animation_track_editor.cpp
- msgid "Use Bezier Curves"
- msgstr "Bézier görbék használata"
- #: editor/animation_track_editor.cpp
- #, fuzzy
- msgid "Create RESET Track(s)"
- msgstr "Sávok beillesztése"
- #: editor/animation_track_editor.cpp
- msgid "Anim. Optimizer"
- msgstr "Animáció optimalizáló"
- #: editor/animation_track_editor.cpp
- msgid "Max. Linear Error:"
- msgstr "Maximum lineáris hiba:"
- #: editor/animation_track_editor.cpp
- msgid "Max. Angular Error:"
- msgstr "Maximum szög hiba:"
- #: editor/animation_track_editor.cpp
- msgid "Max Optimizable Angle:"
- msgstr "Maximum optimalizálható szög:"
- #: editor/animation_track_editor.cpp
- msgid "Optimize"
- msgstr "Optimalizálás"
- #: editor/animation_track_editor.cpp
- msgid "Remove invalid keys"
- msgstr "Érvénytelen kulcsok eltávolítása"
- #: editor/animation_track_editor.cpp
- msgid "Remove unresolved and empty tracks"
- msgstr "Megoldatlan és üres nyomvonalak eltávolítása"
- #: editor/animation_track_editor.cpp
- msgid "Clean-up all animations"
- msgstr "Összes animáció tisztítása"
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up Animation(s) (NO UNDO!)"
- msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)"
- #: editor/animation_track_editor.cpp
- msgid "Clean-Up"
- msgstr "Tisztítás"
- #: editor/animation_track_editor.cpp
- msgid "Scale Ratio:"
- msgstr "Méretezési arány:"
- #: editor/animation_track_editor.cpp
- msgid "Select Tracks to Copy"
- msgstr "Másolandó nyomvonalak kiválasztása"
- #: editor/animation_track_editor.cpp editor/editor_log.cpp
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Copy"
- msgstr "Másolás"
- #: editor/animation_track_editor.cpp
- msgid "Select All/None"
- msgstr "Összes/semmi kijelölése"
- #: editor/animation_track_editor_plugins.cpp
- msgid "Add Audio Track Clip"
- msgstr "Hangsávklip hozzáadása"
- #: editor/animation_track_editor_plugins.cpp
- msgid "Change Audio Track Clip Start Offset"
- msgstr "Hangsáv klip eltolt kezdési idejének módosítása"
- #: editor/animation_track_editor_plugins.cpp
- msgid "Change Audio Track Clip End Offset"
- msgstr "Hangsáv klip eltolt befejezési idejének módosítása"
- #: editor/array_property_edit.cpp
- msgid "Resize Array"
- msgstr "Tömb átméretezése"
- #: editor/array_property_edit.cpp
- msgid "Change Array Value Type"
- msgstr "Tömb értéktípusának megváltoztatása"
- #: editor/array_property_edit.cpp
- msgid "Change Array Value"
- msgstr "Tömb értékének megváltoztatása"
- #: editor/code_editor.cpp
- msgid "Go to Line"
- msgstr "Ugrás sorra"
- #: editor/code_editor.cpp
- msgid "Line Number:"
- msgstr "Sorszám:"
- #: editor/code_editor.cpp
- msgid "%d replaced."
- msgstr "%d lecserélve."
- #: editor/code_editor.cpp editor/editor_help.cpp
- msgid "%d match."
- msgstr "%d egyezés."
- #: editor/code_editor.cpp editor/editor_help.cpp
- msgid "%d matches."
- msgstr "%d egyezés."
- #: editor/code_editor.cpp editor/find_in_files.cpp
- msgid "Match Case"
- msgstr "Nagybetűérzékeny"
- #: editor/code_editor.cpp editor/find_in_files.cpp
- msgid "Whole Words"
- msgstr "Egész szavak"
- #: editor/code_editor.cpp
- msgid "Replace"
- msgstr "Csere"
- #: editor/code_editor.cpp
- msgid "Replace All"
- msgstr "Összes cseréje"
- #: editor/code_editor.cpp
- msgid "Selection Only"
- msgstr "Csak kijelölés"
- #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
- #: editor/plugins/text_editor.cpp
- msgid "Standard"
- msgstr "Alapértelmezett"
- #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Toggle Scripts Panel"
- msgstr "Szkript panel váltása"
- #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom In"
- msgstr "Nagyítás"
- #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom Out"
- msgstr "Kicsinyítés"
- #: editor/code_editor.cpp
- msgid "Reset Zoom"
- msgstr "Nagyítás visszaállítása"
- #: editor/code_editor.cpp
- msgid "Warnings"
- msgstr "Figyelmeztetések"
- #: editor/code_editor.cpp
- msgid "Line and column numbers."
- msgstr "Sor és oszlopszámok."
- #: editor/connections_dialog.cpp
- msgid "Method in target node must be specified."
- msgstr "Nevezze el a metódust a cél node-ban."
- #: editor/connections_dialog.cpp
- msgid "Method name must be a valid identifier."
- msgstr "A metódusnévnek érvényes azonosítónak kell lennie."
- #: editor/connections_dialog.cpp
- msgid ""
- "Target method not found. Specify a valid method or attach a script to the "
- "target node."
- msgstr ""
- "Nem található a célmetódus! Nevezzen meg egy érvényes metódust, vagy "
- "csatoljon egy szkriptet a cél node-hoz."
- #: editor/connections_dialog.cpp
- msgid "Connect to Node:"
- msgstr "Csatlakoztatás node-hoz:"
- #: editor/connections_dialog.cpp
- msgid "Connect to Script:"
- msgstr "Csatlakoztatás szkripthez:"
- #: editor/connections_dialog.cpp
- msgid "From Signal:"
- msgstr "Jelzésből:"
- #: editor/connections_dialog.cpp
- msgid "Scene does not contain any script."
- msgstr "A jelenet nem tartalmaz szkriptet."
- #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
- #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- msgid "Add"
- msgstr "Hozzáadás"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp
- msgid "Remove"
- msgstr "Eltávolítás"
- #: editor/connections_dialog.cpp
- msgid "Add Extra Call Argument:"
- msgstr "További meghívási argumentum hozzáadása:"
- #: editor/connections_dialog.cpp
- msgid "Extra Call Arguments:"
- msgstr "További hívási argumentumok:"
- #: editor/connections_dialog.cpp
- msgid "Receiver Method:"
- msgstr "Fogadó metódus:"
- #: editor/connections_dialog.cpp
- msgid "Advanced"
- msgstr "Speciális"
- #: editor/connections_dialog.cpp
- msgid "Deferred"
- msgstr "Elhalasztott"
- #: editor/connections_dialog.cpp
- msgid ""
- "Defers the signal, storing it in a queue and only firing it at idle time."
- msgstr ""
- "Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki."
- #: editor/connections_dialog.cpp
- msgid "Oneshot"
- msgstr "Egyszeri"
- #: editor/connections_dialog.cpp
- msgid "Disconnects the signal after its first emission."
- msgstr "Az első kibocsátás után lekapcsolja a jelzést."
- #: editor/connections_dialog.cpp
- msgid "Cannot connect signal"
- msgstr "Nem lehet csatlakoztatni a jelet"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/export_template_manager.cpp editor/groups_editor.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Close"
- msgstr "Bezárás"
- #: editor/connections_dialog.cpp
- msgid "Connect"
- msgstr "Csatlakoztatás"
- #: editor/connections_dialog.cpp
- msgid "Signal:"
- msgstr "Jelzés:"
- #: editor/connections_dialog.cpp
- msgid "Connect '%s' to '%s'"
- msgstr "'%s' csatlakoztatása ehhez: '%s'"
- #: editor/connections_dialog.cpp
- msgid "Disconnect '%s' from '%s'"
- msgstr "'%s' leválasztása erről: '%s'"
- #: editor/connections_dialog.cpp
- msgid "Disconnect all from signal: '%s'"
- msgstr "Az összes leválasztása a jelzésről: '%s'"
- #: editor/connections_dialog.cpp
- msgid "Connect..."
- msgstr "Csatlakoztatás..."
- #: editor/connections_dialog.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Disconnect"
- msgstr "Leválasztás"
- #: editor/connections_dialog.cpp
- msgid "Connect a Signal to a Method"
- msgstr "Jelzés csatlakoztatása metódushoz"
- #: editor/connections_dialog.cpp
- msgid "Edit Connection:"
- msgstr "Kapcsolat szerkesztése:"
- #: editor/connections_dialog.cpp
- msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
- msgstr "Biztosan eltávolítja az összes kapcsolatot a(z) \"%s\" jelzésről?"
- #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
- msgid "Signals"
- msgstr "Jelzések"
- #: editor/connections_dialog.cpp
- msgid "Filter signals"
- msgstr "Jelek szűrése"
- #: editor/connections_dialog.cpp
- msgid "Are you sure you want to remove all connections from this signal?"
- msgstr "Biztosan eltávolítja az összes kapcsolatot erről a jelzésről?"
- #: editor/connections_dialog.cpp
- msgid "Disconnect All"
- msgstr "Összes lecsatlakoztatása"
- #: editor/connections_dialog.cpp
- msgid "Edit..."
- msgstr "Szerkesztés..."
- #: editor/connections_dialog.cpp
- msgid "Go to Method"
- msgstr "Ugrás az eljárásra"
- #: editor/create_dialog.cpp
- msgid "Change %s Type"
- msgstr "%s típusának megváltoztatása"
- #: editor/create_dialog.cpp editor/project_settings_editor.cpp
- msgid "Change"
- msgstr "Változtatás"
- #: editor/create_dialog.cpp
- msgid "Create New %s"
- msgstr "Új %s létrehozása"
- #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
- msgid "No results for \"%s\"."
- msgstr "Nincs találat a következőre: \"%s\"."
- #: editor/create_dialog.cpp editor/property_selector.cpp
- msgid "No description available for %s."
- msgstr "Nincs elérhető leírás: %s."
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp
- msgid "Favorites:"
- msgstr "Kedvencek:"
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- msgid "Recent:"
- msgstr "Legutóbbi:"
- #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Search:"
- msgstr "Keresés:"
- #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Matches:"
- msgstr "Egyezések:"
- #: editor/create_dialog.cpp editor/editor_feature_profile.cpp
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Description:"
- msgstr "Leírás:"
- #: editor/dependency_editor.cpp
- msgid "Search Replacement For:"
- msgstr "Csere keresése:"
- #: editor/dependency_editor.cpp
- msgid "Dependencies For:"
- msgstr "Függőségek:"
- #: editor/dependency_editor.cpp
- msgid ""
- "Scene '%s' is currently being edited.\n"
- "Changes will only take effect when reloaded."
- msgstr ""
- "'%s' jelenet éppen szerkesztés alatt áll.\n"
- "A változások újratöltés után lépnek érvénybe."
- #: editor/dependency_editor.cpp
- msgid ""
- "Resource '%s' is in use.\n"
- "Changes will only take effect when reloaded."
- msgstr ""
- "A(z) '%s' forrás éppen használatban van.\n"
- "A változtatások újratöltéskor lépnek életbe."
- #: editor/dependency_editor.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Dependencies"
- msgstr "Függőségek"
- #: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
- msgid "Resource"
- msgstr "Forrás"
- #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
- #: editor/project_manager.cpp editor/project_settings_editor.cpp
- msgid "Path"
- msgstr "Útvonal"
- #: editor/dependency_editor.cpp
- msgid "Dependencies:"
- msgstr "Függőségek:"
- #: editor/dependency_editor.cpp
- msgid "Fix Broken"
- msgstr "HIbásak Kijavítása"
- #: editor/dependency_editor.cpp
- msgid "Dependency Editor"
- msgstr "Függőség Szerkesztő"
- #: editor/dependency_editor.cpp
- msgid "Search Replacement Resource:"
- msgstr "Csere Forrás Keresése:"
- #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
- #: editor/editor_help_search.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp
- #: editor/script_create_dialog.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Open"
- msgstr "Megnyitás"
- #: editor/dependency_editor.cpp
- msgid "Owners Of:"
- msgstr "Tulajdonosai:"
- #: editor/dependency_editor.cpp
- msgid ""
- "Remove the selected files from the project? (Cannot be undone.)\n"
- "Depending on your filesystem configuration, the files will either be moved "
- "to the system trash or deleted permanently."
- msgstr ""
- "Eltávolítja a kiválasztott fájlokat a projektből? (Nem visszavonható.)\n"
- "A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
- "kerülnek vagy véglegesen törlődnek."
- #: editor/dependency_editor.cpp
- msgid ""
- "The files being removed are required by other resources in order for them to "
- "work.\n"
- "Remove them anyway? (Cannot be undone.)\n"
- "Depending on your filesystem configuration, the files will either be moved "
- "to the system trash or deleted permanently."
- msgstr ""
- "Az eltávolítandó fájlokra szükség van egyéb erőforrások működéséhez.\n"
- "Eltávolítja őket ennek ellenére? (Nem visszavonható.)\n"
- "A rendszerbeállítások szerint az eltávolított fájlok vagy a lomtárba "
- "kerülnek vagy véglegesen törlődnek."
- #: editor/dependency_editor.cpp
- msgid "Cannot remove:"
- msgstr "Nem eltávolítható:"
- #: editor/dependency_editor.cpp
- msgid "Error loading:"
- msgstr "Hiba betöltéskor:"
- #: editor/dependency_editor.cpp
- msgid "Load failed due to missing dependencies:"
- msgstr "A betöltés nem sikerült a hiányzó függőségek miatt:"
- #: editor/dependency_editor.cpp editor/editor_node.cpp
- msgid "Open Anyway"
- msgstr "Megnyitás Mindenképpen"
- #: editor/dependency_editor.cpp
- msgid "Which action should be taken?"
- msgstr "Melyik lépést tegyük meg?"
- #: editor/dependency_editor.cpp
- msgid "Fix Dependencies"
- msgstr "Függőségek Megjavítása"
- #: editor/dependency_editor.cpp
- msgid "Errors loading!"
- msgstr "Hibák a betöltés során!"
- #: editor/dependency_editor.cpp
- msgid "Permanently delete %d item(s)? (No undo!)"
- msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)"
- #: editor/dependency_editor.cpp
- msgid "Show Dependencies"
- msgstr "Függőségek megjelenítése"
- #: editor/dependency_editor.cpp
- msgid "Orphan Resource Explorer"
- msgstr "Árva Forrás Kezelő"
- #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
- msgid "Delete"
- msgstr "Törlés"
- #: editor/dependency_editor.cpp
- msgid "Owns"
- msgstr "Birtokol"
- #: editor/dependency_editor.cpp
- msgid "Resources Without Explicit Ownership:"
- msgstr "Források Explicit Tulajdonos Nélkül:"
- #: editor/dictionary_property_edit.cpp
- msgid "Change Dictionary Key"
- msgstr "Szótár Kulcs Módosítása"
- #: editor/dictionary_property_edit.cpp
- msgid "Change Dictionary Value"
- msgstr "Szótár Érték Módosítása"
- #: editor/editor_about.cpp
- msgid "Thanks from the Godot community!"
- msgstr "Köszönet a Godot közösségétől!"
- #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
- msgid "Click to copy."
- msgstr "Kattints a másoláshoz."
- #: editor/editor_about.cpp
- msgid "Godot Engine contributors"
- msgstr "Godot Engine közreműködők"
- #: editor/editor_about.cpp
- msgid "Project Founders"
- msgstr "Projekt Alapítói"
- #: editor/editor_about.cpp
- msgid "Lead Developer"
- msgstr "Vezető Fejlesztő"
- #. TRANSLATORS: This refers to a job title.
- #. The trailing space is used to distinguish with the project list application,
- #. you do not have to keep it in your translation.
- #: editor/editor_about.cpp
- msgid "Project Manager "
- msgstr "Projekt Kezelő "
- #: editor/editor_about.cpp
- msgid "Developers"
- msgstr "Fejlesztők"
- #: editor/editor_about.cpp
- msgid "Authors"
- msgstr "Szerzők"
- #: editor/editor_about.cpp
- msgid "Platinum Sponsors"
- msgstr "Platina Támogatók"
- #: editor/editor_about.cpp
- msgid "Gold Sponsors"
- msgstr "Arany Szponzorok"
- #: editor/editor_about.cpp
- msgid "Silver Sponsors"
- msgstr "Ezüst adományozók"
- #: editor/editor_about.cpp
- msgid "Bronze Sponsors"
- msgstr "Bronz adományozók"
- #: editor/editor_about.cpp
- msgid "Mini Sponsors"
- msgstr "Mini Szponzorok"
- #: editor/editor_about.cpp
- msgid "Gold Donors"
- msgstr "Arany Adományozók"
- #: editor/editor_about.cpp
- msgid "Silver Donors"
- msgstr "Ezüst Adományozók"
- #: editor/editor_about.cpp
- msgid "Bronze Donors"
- msgstr "Bronz Adományozók"
- #: editor/editor_about.cpp
- msgid "Donors"
- msgstr "Adományozók"
- #: editor/editor_about.cpp
- msgid "License"
- msgstr "Licenc"
- #: editor/editor_about.cpp
- msgid "Third-party Licenses"
- msgstr "Harmadik féltől származó licencek"
- #: editor/editor_about.cpp
- msgid ""
- "Godot Engine relies on a number of third-party free and open source "
- "libraries, all compatible with the terms of its MIT license. The following "
- "is an exhaustive list of all such third-party components with their "
- "respective copyright statements and license terms."
- msgstr ""
- "A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira "
- "támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az "
- "alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a "
- "vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt."
- #: editor/editor_about.cpp
- msgid "All Components"
- msgstr "Minden Összetevő"
- #: editor/editor_about.cpp
- msgid "Components"
- msgstr "Összetevők"
- #: editor/editor_about.cpp
- msgid "Licenses"
- msgstr "Licencek"
- #: editor/editor_asset_installer.cpp
- msgid "Error opening asset file for \"%s\" (not in ZIP format)."
- msgstr "Hiba a \"%s\" csomagfájl megnyitása során (nem ZIP formátumú)."
- #: editor/editor_asset_installer.cpp
- msgid "%s (already exists)"
- msgstr "%s (már létezik)"
- #: editor/editor_asset_installer.cpp
- msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
- msgstr "\"%s\" csomag tartalma - %d fájl ütközik a projekteddel:"
- #: editor/editor_asset_installer.cpp
- msgid "Contents of asset \"%s\" - No files conflict with your project:"
- msgstr "\"%s\" csomag tartalma - Nincs fájl ütközés a projekteddel:"
- #: editor/editor_asset_installer.cpp
- msgid "Uncompressing Assets"
- msgstr "Eszközök Kicsomagolása"
- #: editor/editor_asset_installer.cpp
- msgid "The following files failed extraction from asset \"%s\":"
- msgstr "A következő fájlokat nem sikerült kibontani \"%s\" csomagból:"
- #: editor/editor_asset_installer.cpp
- msgid "(and %s more files)"
- msgstr "(és további %s fájl)"
- #: editor/editor_asset_installer.cpp
- msgid "Asset \"%s\" installed successfully!"
- msgstr "\"%s\" csomag telepítése sikeres!"
- #: editor/editor_asset_installer.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Success!"
- msgstr "Siker!"
- #: editor/editor_asset_installer.cpp editor/editor_node.cpp
- msgid "Install"
- msgstr "Telepítés"
- #: editor/editor_asset_installer.cpp
- msgid "Asset Installer"
- msgstr "Csomagtelepítő"
- #: editor/editor_audio_buses.cpp
- msgid "Speakers"
- msgstr "Hangszórók"
- #: editor/editor_audio_buses.cpp
- msgid "Add Effect"
- msgstr "Effektus Hozzáadása"
- #: editor/editor_audio_buses.cpp
- msgid "Rename Audio Bus"
- msgstr "Hangbusz Átnevezése"
- #: editor/editor_audio_buses.cpp
- msgid "Change Audio Bus Volume"
- msgstr "Hangbusz Hangerő Módosítás"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Solo"
- msgstr "Hangbusz Szóló Ki-/Bekapcsolása"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Mute"
- msgstr "Hangbusz Némításának Ki-/Bekapcsolása"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Bypass Effects"
- msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása"
- #: editor/editor_audio_buses.cpp
- msgid "Select Audio Bus Send"
- msgstr "Hangbusz Küldésének Kiválasztása"
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus Effect"
- msgstr "Hangbusz Effektus Hozzáadása"
- #: editor/editor_audio_buses.cpp
- msgid "Move Bus Effect"
- msgstr "Busz Effektus Áthelyezése"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Bus Effect"
- msgstr "Busz Effektus Törlése"
- #: editor/editor_audio_buses.cpp
- msgid "Drag & drop to rearrange."
- msgstr "Az átrendezéshez húzza át."
- #: editor/editor_audio_buses.cpp
- msgid "Solo"
- msgstr "Szóló"
- #: editor/editor_audio_buses.cpp
- msgid "Mute"
- msgstr "Néma"
- #: editor/editor_audio_buses.cpp
- msgid "Bypass"
- msgstr "Kitérés"
- #: editor/editor_audio_buses.cpp
- msgid "Bus Options"
- msgstr "Busz Beállítások"
- #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Duplicate"
- msgstr "Megkettőzés"
- #: editor/editor_audio_buses.cpp
- msgid "Reset Volume"
- msgstr "Hangerő Visszállítása"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Effect"
- msgstr "Effektus Törlése"
- #: editor/editor_audio_buses.cpp
- msgid "Audio"
- msgstr "Hang"
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus"
- msgstr "Hangbusz Hozzáadása"
- #: editor/editor_audio_buses.cpp
- msgid "Master bus can't be deleted!"
- msgstr "A főbuszt nem lehet kitörölni!"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Audio Bus"
- msgstr "Hangbusz Törlése"
- #: editor/editor_audio_buses.cpp
- msgid "Duplicate Audio Bus"
- msgstr "Hangbusz Megkettőzése"
- #: editor/editor_audio_buses.cpp
- msgid "Reset Bus Volume"
- msgstr "Busz Hangerő Visszaállítása"
- #: editor/editor_audio_buses.cpp
- msgid "Move Audio Bus"
- msgstr "Hangbusz Áthelyezése"
- #: editor/editor_audio_buses.cpp
- msgid "Save Audio Bus Layout As..."
- msgstr "Hangbusz Elrendezés Mentése Másként..."
- #: editor/editor_audio_buses.cpp
- msgid "Location for New Layout..."
- msgstr "Új Elrendezés Helye..."
- #: editor/editor_audio_buses.cpp
- msgid "Open Audio Bus Layout"
- msgstr "Hangbusz Elrendezés Megnyitása"
- #: editor/editor_audio_buses.cpp
- msgid "There is no '%s' file."
- msgstr "Nincs '%s' fájl."
- #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Layout"
- msgstr "Elrendezés"
- #: editor/editor_audio_buses.cpp
- msgid "Invalid file, not an audio bus layout."
- msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
- #: editor/editor_audio_buses.cpp
- msgid "Error saving file: %s"
- msgstr "Hiba a fájl mentésekor: %s"
- #: editor/editor_audio_buses.cpp
- msgid "Add Bus"
- msgstr "Busz Hozzáadása"
- #: editor/editor_audio_buses.cpp
- msgid "Add a new Audio Bus to this layout."
- msgstr "Új hangbusz hozzáadása ehhez az elrendezéshez."
- #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Load"
- msgstr "Betöltés"
- #: editor/editor_audio_buses.cpp
- msgid "Load an existing Bus Layout."
- msgstr "Meglévő Busz Elrendezés betöltése."
- #: editor/editor_audio_buses.cpp
- msgid "Save As"
- msgstr "Mentés Másként"
- #: editor/editor_audio_buses.cpp
- msgid "Save this Bus Layout to a file."
- msgstr "Jelenlegi Busz Elrendezés mentése fájlba."
- #: editor/editor_audio_buses.cpp editor/import_dock.cpp
- msgid "Load Default"
- msgstr "Alapértelmezett Betöltése"
- #: editor/editor_audio_buses.cpp
- msgid "Load the default Bus Layout."
- msgstr "Betölti az alapértelmezett Busz Elrendezést."
- #: editor/editor_audio_buses.cpp
- msgid "Create a new Bus Layout."
- msgstr "Új Buszelrendezés létrehozása."
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name."
- msgstr "Érvénytelen név."
- #: editor/editor_autoload_settings.cpp
- msgid "Valid characters:"
- msgstr "Érvényes karakterek:"
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing engine class name."
- msgstr "Nem ütközhet egy már meglévő játékmotor-osztálynévvel."
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing built-in type name."
- msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel."
- #: editor/editor_autoload_settings.cpp
- msgid "Must not collide with an existing global constant name."
- msgstr ""
- "Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel."
- #: editor/editor_autoload_settings.cpp
- msgid "Keyword cannot be used as an autoload name."
- msgstr "A kulcsszó nem használható automatikus betöltési névként."
- #: editor/editor_autoload_settings.cpp
- msgid "Autoload '%s' already exists!"
- msgstr "Már létezik '%s' AutoLoad!"
- #: editor/editor_autoload_settings.cpp
- msgid "Rename Autoload"
- msgstr "AutoLoad Átnevezése"
- #: editor/editor_autoload_settings.cpp
- msgid "Toggle AutoLoad Globals"
- msgstr "AutoLoad Globálisok Kapcsolása"
- #: editor/editor_autoload_settings.cpp
- msgid "Move Autoload"
- msgstr "AutoLoad Áthelyezése"
- #: editor/editor_autoload_settings.cpp
- msgid "Remove Autoload"
- msgstr "AutoLoad Eltávolítása"
- #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
- msgid "Enable"
- msgstr "Engedélyezés"
- #: editor/editor_autoload_settings.cpp
- msgid "Rearrange Autoloads"
- msgstr "AutoLoad-ok Átrendezése"
- #: editor/editor_autoload_settings.cpp
- msgid "Can't add autoload:"
- msgstr "Nem lehet hozzáadni az automatikus betöltést:"
- #: editor/editor_autoload_settings.cpp
- msgid "%s is an invalid path. File does not exist."
- msgstr "%s útvonal hibás. A fájl nem létezik."
- #: editor/editor_autoload_settings.cpp
- msgid "%s is an invalid path. Not in resource path (res://)."
- msgstr ""
- "%s egy érvénytelen elérési útvonal. Nincs az erőforrás elérési útvonalában "
- "(res://)."
- #: editor/editor_autoload_settings.cpp
- msgid "Add AutoLoad"
- msgstr "AutoLoad Hozzáadása"
- #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
- #: editor/editor_plugin_settings.cpp
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Path:"
- msgstr "Útvonal:"
- #: editor/editor_autoload_settings.cpp
- msgid "Node Name:"
- msgstr "Node neve:"
- #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
- #: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
- #: editor/project_manager.cpp editor/settings_config_dialog.cpp
- msgid "Name"
- msgstr "Név"
- #: editor/editor_autoload_settings.cpp
- msgid "Global Variable"
- msgstr "Globális Változó"
- #: editor/editor_data.cpp
- msgid "Paste Params"
- msgstr "Paraméterek Beillesztése"
- #: editor/editor_data.cpp
- msgid "Updating Scene"
- msgstr "Scene Frissítése"
- #: editor/editor_data.cpp
- msgid "Storing local changes..."
- msgstr "Helyi módosítások eltárolása..."
- #: editor/editor_data.cpp
- msgid "Updating scene..."
- msgstr "Scene frissítése..."
- #: editor/editor_data.cpp editor/editor_resource_picker.cpp
- msgid "[empty]"
- msgstr "[üres]"
- #: editor/editor_data.cpp
- msgid "[unsaved]"
- msgstr "[nincs mentve]"
- #: editor/editor_dir_dialog.cpp
- msgid "Please select a base directory first."
- msgstr "Először válassza ki az alapkönyvtárat."
- #: editor/editor_dir_dialog.cpp
- msgid "Choose a Directory"
- msgstr "Válasszon egy Könyvtárat"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp editor/project_manager.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Create Folder"
- msgstr "Mappa Létrehozása"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
- #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
- msgid "Name:"
- msgstr "Név:"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
- msgid "Could not create folder."
- msgstr "Nem sikerült létrehozni a mappát."
- #: editor/editor_dir_dialog.cpp
- msgid "Choose"
- msgstr "Kiválaszt"
- #: editor/editor_export.cpp
- msgid "Storing File:"
- msgstr "Tároló Fájl:"
- #: editor/editor_export.cpp
- msgid "No export template found at the expected path:"
- msgstr "Nem található export sablon a várt útvonalon:"
- #: editor/editor_export.cpp
- msgid "Packing"
- msgstr "Csomagolás"
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
- "Etc' in Project Settings."
- msgstr ""
- "A célplatformnak 'ETC' textúra tömörítésre van szüksége GLES2-höz. "
- "Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban."
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC2' texture compression for GLES3. Enable "
- "'Import Etc 2' in Project Settings."
- msgstr ""
- "A célplatformnak 'ETC2' textúra tömörítésre van szüksége GLES3-höz. "
- "Engedélyezze az 'Import Etc 2' beállítást a Projekt Beállításokban."
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC' texture compression for the driver fallback "
- "to GLES2.\n"
- "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
- "Enabled'."
- msgstr ""
- "A célplatformnak 'ETC' textúra tömörítésre van szüksége a tartalék driverhez "
- "GLES2-höz.\n"
- "Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban, vagy "
- "kapcsolja ki a 'Driver Fallback Enabled' beállítást."
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'PVRTC' texture compression for GLES2. Enable "
- "'Import Pvrtc' in Project Settings."
- msgstr ""
- "A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz. "
- "Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban."
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
- "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
- msgstr ""
- "A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörítésre van szüksége GLES3-"
- "hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállítást a Projekt "
- "Beállításokban."
- #: editor/editor_export.cpp
- msgid ""
- "Target platform requires 'PVRTC' texture compression for the driver fallback "
- "to GLES2.\n"
- "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
- "Enabled'."
- msgstr ""
- "A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz.\n"
- "Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban, vagy "
- "kapcsolja ki a 'Driver Fallback Enabled' beállítást."
- #: editor/editor_export.cpp platform/android/export/export_plugin.cpp
- #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
- #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
- msgid "Custom debug template not found."
- msgstr "Az egyéni hibakeresési sablon nem található."
- #: editor/editor_export.cpp platform/android/export/export_plugin.cpp
- #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
- #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
- msgid "Custom release template not found."
- msgstr "Az egyéni kiadási sablon nem található."
- #: editor/editor_export.cpp platform/javascript/export/export.cpp
- msgid "Template file not found:"
- msgstr "Sablon fájl nem található:"
- #: editor/editor_export.cpp
- msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
- msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
- #: editor/editor_feature_profile.cpp
- msgid "3D Editor"
- msgstr "3D szerkesztő"
- #: editor/editor_feature_profile.cpp
- msgid "Script Editor"
- msgstr "Szkript szerkesztő"
- #: editor/editor_feature_profile.cpp
- msgid "Asset Library"
- msgstr "Eszköz könyvtár"
- #: editor/editor_feature_profile.cpp
- msgid "Scene Tree Editing"
- msgstr "Jelenetfa szerkesztése"
- #: editor/editor_feature_profile.cpp
- msgid "Node Dock"
- msgstr "Node dokk"
- #: editor/editor_feature_profile.cpp
- msgid "FileSystem Dock"
- msgstr "Fájlrendszer dokk"
- #: editor/editor_feature_profile.cpp
- msgid "Import Dock"
- msgstr "Dock importálása"
- #: editor/editor_feature_profile.cpp
- msgid "Allows to view and edit 3D scenes."
- msgstr "Lehetővé teszi a 3D jelenetek megtekintését és szerkesztését."
- #: editor/editor_feature_profile.cpp
- msgid "Allows to edit scripts using the integrated script editor."
- msgstr ""
- "Lehetővé teszi a szkriptek módosítását a beépített szkript szerkesztővel."
- #: editor/editor_feature_profile.cpp
- msgid "Provides built-in access to the Asset Library."
- msgstr "Beépített hozzáférést ad a Csomagkönyvtárhoz."
- #: editor/editor_feature_profile.cpp
- msgid "Allows editing the node hierarchy in the Scene dock."
- msgstr "Engedélyezi a Node hierarchia szerkesztését a Jelenet dokkban."
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Allows to work with signals and groups of the node selected in the Scene "
- "dock."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Allows to browse the local file system via a dedicated dock."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Allows to configure import settings for individual assets. Requires the "
- "FileSystem dock to function."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "(current)"
- msgstr "(Jelenlegi)"
- #: editor/editor_feature_profile.cpp
- msgid "(none)"
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Remove currently selected profile, '%s'? Cannot be undone."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "Profile must be a valid filename and must not contain '.'"
- msgstr ""
- "A profilnak érvényes fájlnévnek kell lennie, és nem tartalmazhatja a \".\" "
- "karaktert"
- #: editor/editor_feature_profile.cpp
- msgid "Profile with this name already exists."
- msgstr "Ilyen nevű profil már létezik."
- #: editor/editor_feature_profile.cpp
- msgid "(Editor Disabled, Properties Disabled)"
- msgstr "(A szerkesztő letiltva, a tulajdonságok letiltva)"
- #: editor/editor_feature_profile.cpp
- msgid "(Properties Disabled)"
- msgstr "(A tulajdonságok le vannak tiltva)"
- #: editor/editor_feature_profile.cpp
- msgid "(Editor Disabled)"
- msgstr "(A szerkesztő le van tiltva)"
- #: editor/editor_feature_profile.cpp
- msgid "Class Options:"
- msgstr "Osztály beállítások:"
- #: editor/editor_feature_profile.cpp
- msgid "Enable Contextual Editor"
- msgstr "Környezetfüggő szerkesztő engedélyezése"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Class Properties:"
- msgstr "Összes tulajdonság becsukása"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Main Features:"
- msgstr "Funkciók"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Nodes and Classes:"
- msgstr "Engedélyezett osztályok:"
- #: editor/editor_feature_profile.cpp
- msgid "File '%s' format is invalid, import aborted."
- msgstr "A(z) '%s' fájl formátuma érvénytelen, az importálás megszakítva."
- #: editor/editor_feature_profile.cpp
- msgid ""
- "Profile '%s' already exists. Remove it first before importing, import "
- "aborted."
- msgstr ""
- "A (z) '%s' profil már létezik. Importálás előtt először távolítsa el azt, "
- "importálás megszakítva."
- #: editor/editor_feature_profile.cpp
- msgid "Error saving profile to path: '%s'."
- msgstr "Hiba történt a profil útvonalba mentése során: '%s'."
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Reset to Default"
- msgstr "Visszaállítás Alapértelmezettre"
- #: editor/editor_feature_profile.cpp
- msgid "Current Profile:"
- msgstr "Jelenlegi profil:"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Create Profile"
- msgstr "Profil törlése"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Remove Profile"
- msgstr "Csempe eltávolítása"
- #: editor/editor_feature_profile.cpp
- msgid "Available Profiles:"
- msgstr "Elérhető profilok:"
- #: editor/editor_feature_profile.cpp
- msgid "Make Current"
- msgstr "Tegye jelenlegivé"
- #: editor/editor_feature_profile.cpp editor/editor_node.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
- msgid "Import"
- msgstr "Importálás"
- #: editor/editor_feature_profile.cpp editor/project_export.cpp
- msgid "Export"
- msgstr "Exportálás"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Configure Selected Profile:"
- msgstr "Jelenlegi profil:"
- #: editor/editor_feature_profile.cpp
- #, fuzzy
- msgid "Extra Options:"
- msgstr "Osztály beállítások:"
- #: editor/editor_feature_profile.cpp
- msgid "Create or import a profile to edit available classes and properties."
- msgstr ""
- #: editor/editor_feature_profile.cpp
- msgid "New profile name:"
- msgstr "Új profilnév:"
- #: editor/editor_feature_profile.cpp
- msgid "Godot Feature Profile"
- msgstr "Godot funkcióprofil"
- #: editor/editor_feature_profile.cpp
- msgid "Import Profile(s)"
- msgstr "Profil(ok) importálása"
- #: editor/editor_feature_profile.cpp
- msgid "Export Profile"
- msgstr "Profil exportálása"
- #: editor/editor_feature_profile.cpp
- msgid "Manage Editor Feature Profiles"
- msgstr "A szerkesztő funkcióprofiljainak kezelése"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Select Current Folder"
- msgstr "Aktuális Mappa Kiválasztása"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- #, fuzzy
- msgid "File exists, overwrite?"
- msgstr "Fájl Létezik, Felülírja?"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Select This Folder"
- msgstr "Válassza ezt a mappát"
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "Copy Path"
- msgstr "Útvonal Másolása"
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "Open in File Manager"
- msgstr "Megnyitás a Fájlkezelőben"
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/project_manager.cpp
- msgid "Show in File Manager"
- msgstr "Megjelenítés a Fájlkezelőben"
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "New Folder..."
- msgstr "Új Mappa..."
- #: editor/editor_file_dialog.cpp editor/find_in_files.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Refresh"
- msgstr "Frissítés"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Recognized"
- msgstr "Minden Felismert"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Files (*)"
- msgstr "Minden Fájl (*)"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File"
- msgstr "Fálj Megnyitása"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open File(s)"
- msgstr "Fájl(ok) Megnyitása"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a Directory"
- msgstr "Könyvtár Megnyitása"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File or Directory"
- msgstr "Fájl vagy Könyvtár Megnyitása"
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
- #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
- msgid "Save"
- msgstr "Mentés"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Save a File"
- msgstr "Fájl Mentése"
- #: editor/editor_file_dialog.cpp
- msgid "Go Back"
- msgstr "Ugrás Vissza"
- #: editor/editor_file_dialog.cpp
- msgid "Go Forward"
- msgstr "Ugrás Előre"
- #: editor/editor_file_dialog.cpp
- msgid "Go Up"
- msgstr "Ugrás Fel"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Hidden Files"
- msgstr "Rejtett fálok megjelenítése/elrejtése"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Favorite"
- msgstr "Kedvencek Mutatása/Elrejtése"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Mode"
- msgstr "Mód váltása"
- #: editor/editor_file_dialog.cpp
- msgid "Focus Path"
- msgstr "Elérési Út Fókuszálása"
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Up"
- msgstr "Kedvenc fentebb helyezése"
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Down"
- msgstr "Kedvenc lentebb helyezése"
- #: editor/editor_file_dialog.cpp
- msgid "Go to previous folder."
- msgstr "Ugrás az előző mappára."
- #: editor/editor_file_dialog.cpp
- msgid "Go to next folder."
- msgstr "Ugrás a következő mappára."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Go to parent folder."
- msgstr "Lépjen a szülőmappába."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Refresh files."
- msgstr "Fájlok frissítése."
- #: editor/editor_file_dialog.cpp
- msgid "(Un)favorite current folder."
- msgstr "Jelenlegi mappa kedvenccé tétele/eltávolítása a kedvencek közül."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Toggle the visibility of hidden files."
- msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása."
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "View items as a grid of thumbnails."
- msgstr "Az elemek megtekintése bélyegkép-rácsként."
- #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
- msgid "View items as a list."
- msgstr "Elemek megtekintése listaként."
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Directories & Files:"
- msgstr "Könyvtárak és Fájlok:"
- #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
- #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
- msgid "Preview:"
- msgstr "Előnézet:"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "File:"
- msgstr "Fájl:"
- #: editor/editor_file_system.cpp
- msgid "ScanSources"
- msgstr "Források Vizsgálata"
- #: editor/editor_file_system.cpp
- msgid ""
- "There are multiple importers for different types pointing to file %s, import "
- "aborted"
- msgstr ""
- #: editor/editor_file_system.cpp
- msgid "(Re)Importing Assets"
- msgstr "Eszközök (Újra) Betöltése"
- #: editor/editor_help.cpp
- msgid "Top"
- msgstr "Eleje"
- #: editor/editor_help.cpp
- msgid "Class:"
- msgstr "Osztály:"
- #: editor/editor_help.cpp editor/scene_tree_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Inherits:"
- msgstr "Örököl:"
- #: editor/editor_help.cpp
- msgid "Inherited by:"
- msgstr "Őt örökli:"
- #: editor/editor_help.cpp
- msgid "Description"
- msgstr "Leírás"
- #: editor/editor_help.cpp
- msgid "Online Tutorials"
- msgstr "Online oktatóanyagok"
- #: editor/editor_help.cpp
- msgid "Properties"
- msgstr "Tulajdonságok"
- #: editor/editor_help.cpp
- msgid "override:"
- msgstr "felülírja:"
- #: editor/editor_help.cpp
- msgid "default:"
- msgstr "alapértelmezett:"
- #: editor/editor_help.cpp
- msgid "Methods"
- msgstr "Metódusok"
- #: editor/editor_help.cpp
- msgid "Theme Properties"
- msgstr "Téma Tulajdonságai"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Colors"
- msgstr "Szín"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Constants"
- msgstr "Állandók"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Fonts"
- msgstr "Betűtípus"
- #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Icons"
- msgstr "Ikon"
- #: editor/editor_help.cpp
- #, fuzzy
- msgid "Styles"
- msgstr "Stílus"
- #: editor/editor_help.cpp
- msgid "Enumerations"
- msgstr "Felsorolások"
- #: editor/editor_help.cpp
- msgid "Property Descriptions"
- msgstr "Tulajdonság leírásai"
- #: editor/editor_help.cpp
- msgid "(value)"
- msgstr "(érték)"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this property. Please help us by "
- "[color=$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- "Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
- "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
- #: editor/editor_help.cpp
- msgid "Method Descriptions"
- msgstr "Metódus leírások"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this method. Please help us by [color="
- "$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- "Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
- "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
- #: editor/editor_help_search.cpp editor/editor_node.cpp
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search Help"
- msgstr "Keresés a súgóban"
- #: editor/editor_help_search.cpp
- msgid "Case Sensitive"
- msgstr "Pontos Egyezés"
- #: editor/editor_help_search.cpp
- msgid "Show Hierarchy"
- msgstr "Hierarchia megjelenítése"
- #: editor/editor_help_search.cpp
- msgid "Display All"
- msgstr "Az összes megjelenítése"
- #: editor/editor_help_search.cpp
- msgid "Classes Only"
- msgstr "Csak osztályok"
- #: editor/editor_help_search.cpp
- msgid "Methods Only"
- msgstr "Csak metódusok"
- #: editor/editor_help_search.cpp
- msgid "Signals Only"
- msgstr "Csak jelzések"
- #: editor/editor_help_search.cpp
- msgid "Constants Only"
- msgstr "Csak konstansok"
- #: editor/editor_help_search.cpp
- msgid "Properties Only"
- msgstr "Csak tulajdonságok"
- #: editor/editor_help_search.cpp
- msgid "Theme Properties Only"
- msgstr "Csak tématulajdonságok"
- #: editor/editor_help_search.cpp
- msgid "Member Type"
- msgstr "Tag típusa"
- #: editor/editor_help_search.cpp
- msgid "Class"
- msgstr "Osztály"
- #: editor/editor_help_search.cpp
- msgid "Method"
- msgstr "Metódus"
- #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
- msgid "Signal"
- msgstr "Jelzés"
- #: editor/editor_help_search.cpp
- msgid "Constant"
- msgstr "Állandó"
- #: editor/editor_help_search.cpp
- msgid "Property"
- msgstr "Tulajdonság"
- #: editor/editor_help_search.cpp
- msgid "Theme Property"
- msgstr "Téma tulajdonság"
- #: editor/editor_inspector.cpp editor/project_settings_editor.cpp
- msgid "Property:"
- msgstr "Tulajdonság:"
- #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Set %s"
- msgstr ""
- #: editor/editor_inspector.cpp
- msgid "Set Multiple:"
- msgstr "Többszörös beállítása:"
- #: editor/editor_log.cpp
- msgid "Output:"
- msgstr "Kimenet:"
- #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Copy Selection"
- msgstr "Kijelölés másolása"
- #: editor/editor_log.cpp editor/editor_network_profiler.cpp
- #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/property_editor.cpp editor/scene_tree_dock.cpp
- #: editor/script_editor_debugger.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
- #: scene/gui/text_edit.cpp
- msgid "Clear"
- msgstr "Töröl"
- #: editor/editor_log.cpp
- msgid "Clear Output"
- msgstr "Kimenet törlése"
- #: editor/editor_network_profiler.cpp editor/editor_node.cpp
- #: editor/editor_profiler.cpp
- msgid "Stop"
- msgstr "Leállítás"
- #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
- #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
- msgid "Start"
- msgstr "Start"
- #: editor/editor_network_profiler.cpp
- msgid "%s/s"
- msgstr "%s/s"
- #: editor/editor_network_profiler.cpp
- msgid "Down"
- msgstr "Le"
- #: editor/editor_network_profiler.cpp
- msgid "Up"
- msgstr "Fel"
- #: editor/editor_network_profiler.cpp editor/editor_node.cpp
- msgid "Node"
- msgstr "Node"
- #: editor/editor_network_profiler.cpp
- msgid "Incoming RPC"
- msgstr "Bejövő RPC"
- #: editor/editor_network_profiler.cpp
- msgid "Incoming RSET"
- msgstr "Bejövő RSET"
- #: editor/editor_network_profiler.cpp
- msgid "Outgoing RPC"
- msgstr "Kimenő RPC"
- #: editor/editor_network_profiler.cpp
- msgid "Outgoing RSET"
- msgstr "Kimenő RSET"
- #: editor/editor_node.cpp editor/project_manager.cpp
- msgid "New Window"
- msgstr "Új ablak"
- #: editor/editor_node.cpp
- msgid ""
- "Spins when the editor window redraws.\n"
- "Update Continuously is enabled, which can increase power usage. Click to "
- "disable it."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Spins when the editor window redraws."
- msgstr "Pörög, amikor a szerkesztőablak újrarajzolódik."
- #: editor/editor_node.cpp
- msgid "Imported resources can't be saved."
- msgstr "Az importált erőforrások nem menthetők."
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
- msgid "OK"
- msgstr "OK"
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Error saving resource!"
- msgstr "Hiba történt az erőforrás mentésekor!"
- #: editor/editor_node.cpp
- msgid ""
- "This resource can't be saved because it does not belong to the edited scene. "
- "Make it unique first."
- msgstr ""
- "Ezt az erőforrást nem menthető, mert nem tartozik a szerkesztett jelenethez. "
- "Először tegye egyedivé."
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Save Resource As..."
- msgstr "Erőforrás Mentése Másként..."
- #: editor/editor_node.cpp
- msgid "Can't open file for writing:"
- msgstr "Nem lehet megnyitni a fájlt írásra:"
- #: editor/editor_node.cpp
- msgid "Requested file format unknown:"
- msgstr "Kért fájl formátum ismeretlen:"
- #: editor/editor_node.cpp
- msgid "Error while saving."
- msgstr "Hiba történt mentés közben."
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Can't open '%s'. The file could have been moved or deleted."
- msgstr ""
- "A(z) '%s' nem nyitható meg. Lehet, hogy a fájlt áthelyezték vagy törölték."
- #: editor/editor_node.cpp
- msgid "Error while parsing '%s'."
- msgstr "Hiba történt '%s' feldolgozása közben."
- #: editor/editor_node.cpp
- msgid "Unexpected end of file '%s'."
- msgstr "Váratlan fájlvége '%s'."
- #: editor/editor_node.cpp
- msgid "Missing '%s' or its dependencies."
- msgstr "Nem található '%s' vagy annak függőségei."
- #: editor/editor_node.cpp
- msgid "Error while loading '%s'."
- msgstr "Hiba történt '%s' betöltése közben."
- #: editor/editor_node.cpp
- msgid "Saving Scene"
- msgstr "Scene mentése"
- #: editor/editor_node.cpp
- msgid "Analyzing"
- msgstr "Elemzés"
- #: editor/editor_node.cpp
- msgid "Creating Thumbnail"
- msgstr "Indexkép Létrehozása"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a tree root."
- msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani."
- #: editor/editor_node.cpp
- msgid ""
- "This scene can't be saved because there is a cyclic instancing inclusion.\n"
- "Please resolve it and then attempt to save again."
- msgstr ""
- "Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosítást "
- "tartalmaz.\n"
- "Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni."
- #: editor/editor_node.cpp
- msgid ""
- "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
- "be satisfied."
- msgstr ""
- "Nem sikerült a Scene mentése. Valószínű, hogy a függőségei (példányok vagy "
- "öröklések) nem voltak megfelelőek."
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Could not save one or more scenes!"
- msgstr "Az alprocesszt nem lehetett elindítani!"
- #: editor/editor_node.cpp
- msgid "Save All Scenes"
- msgstr "Az összes jelenet mentése"
- #: editor/editor_node.cpp editor/scene_tree_dock.cpp
- msgid "Can't overwrite scene that is still open!"
- msgstr "Nem lehet felülírni a még nyitott jelenetet!"
- #: editor/editor_node.cpp
- msgid "Can't load MeshLibrary for merging!"
- msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!"
- #: editor/editor_node.cpp
- msgid "Error saving MeshLibrary!"
- msgstr "Hiba MeshLibrary mentésekor!"
- #: editor/editor_node.cpp
- msgid "Can't load TileSet for merging!"
- msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!"
- #: editor/editor_node.cpp
- msgid "Error saving TileSet!"
- msgstr "Hiba TileSet mentésekor!"
- #: editor/editor_node.cpp
- msgid ""
- "An error occurred while trying to save the editor layout.\n"
- "Make sure the editor's user data path is writable."
- msgstr ""
- "Hiba történt a szerkesztő elrendezésének mentése közben.\n"
- "Bizonyosodjon meg róla, hogy a szerkesztő felhasználói elérési útján "
- "engedélyezve van az írás."
- #: editor/editor_node.cpp
- msgid ""
- "Default editor layout overridden.\n"
- "To restore the Default layout to its base settings, use the Delete Layout "
- "option and delete the Default layout."
- msgstr ""
- "Alapértelmezett szerkesztő elrendezés felülírva.\n"
- "Hogy visszaállítsa az alapértelmezett elrendezést az eredeti beállításokra, "
- "használja az Elrendezés Törlése opciót és törölje az alapértelmezett "
- "elrendezést."
- #: editor/editor_node.cpp
- msgid "Layout name not found!"
- msgstr "Elrendezés neve nem található!"
- #: editor/editor_node.cpp
- msgid "Restored the Default layout to its base settings."
- msgstr ""
- "Az alapértelmezett elrendezés vissza lett állítva az eredeti beállításokra."
- #: editor/editor_node.cpp
- msgid ""
- "This resource belongs to a scene that was imported, so it's not editable.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- "Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így "
- "nem szerkeszthető.\n"
- "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
- "jobban megértse ezt a munkafolyamatot."
- #: editor/editor_node.cpp
- msgid ""
- "This resource belongs to a scene that was instanced or inherited.\n"
- "Changes to it won't be kept when saving the current scene."
- msgstr ""
- "Ez az erőforrás egy olyan jelenethez tartozik ami példányosított vagy "
- "örökölt.\n"
- "A módosítások nem lesznek megtartva a jelenlegi jelenet mentésekor."
- #: editor/editor_node.cpp
- msgid ""
- "This resource was imported, so it's not editable. Change its settings in the "
- "import panel and then re-import."
- msgstr ""
- "Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a "
- "beállításait az import panelen, és importálja újból."
- #: editor/editor_node.cpp
- msgid ""
- "This scene was imported, so changes to it won't be kept.\n"
- "Instancing it or inheriting will allow making changes to it.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- "Ez a jelenetet importált, így a rajta végzett módosítások nem lesznek "
- "megtartva.\n"
- "Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n"
- "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
- "jobban megértse ezt a munkafolyamatot."
- #: editor/editor_node.cpp
- msgid ""
- "This is a remote object, so changes to it won't be kept.\n"
- "Please read the documentation relevant to debugging to better understand "
- "this workflow."
- msgstr ""
- "Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek "
- "megtartva.\n"
- "Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban "
- "megértse ezt a munkafolyamatot."
- #: editor/editor_node.cpp
- msgid "There is no defined scene to run."
- msgstr "Nincs meghatározva Scene a futtatáshoz."
- #: editor/editor_node.cpp
- msgid "Save scene before running..."
- msgstr "Futtatás előtt mentse a jelenetet..."
- #: editor/editor_node.cpp
- msgid "Could not start subprocess!"
- msgstr "Az alprocesszt nem lehetett elindítani!"
- #: editor/editor_node.cpp editor/filesystem_dock.cpp
- msgid "Open Scene"
- msgstr "Jelenet megnyitása"
- #: editor/editor_node.cpp
- msgid "Open Base Scene"
- msgstr "Alap Jelenet Megnyitása"
- #: editor/editor_node.cpp
- msgid "Quick Open..."
- msgstr "Gyors Megnyitás..."
- #: editor/editor_node.cpp
- msgid "Quick Open Scene..."
- msgstr "Jelenet Gyors Megnyitása..."
- #: editor/editor_node.cpp
- msgid "Quick Open Script..."
- msgstr "Szkript Gyors Megnyitás..."
- #: editor/editor_node.cpp
- msgid "Save & Close"
- msgstr "Mentés és Bezárás"
- #: editor/editor_node.cpp
- msgid "Save changes to '%s' before closing?"
- msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
- #: editor/editor_node.cpp
- msgid "%s no longer exists! Please specify a new save location."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "The current scene has no root node, but %d modified external resource(s) "
- "were saved anyway."
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid ""
- "A root node is required to save the scene. You can add a root node using the "
- "Scene tree dock."
- msgstr "Egy gyökér node szükséges a jelenet mentéséhez."
- #: editor/editor_node.cpp
- msgid "Save Scene As..."
- msgstr "Scene Mentése Másként..."
- #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "This operation can't be done without a scene."
- msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
- #: editor/editor_node.cpp
- msgid "Export Mesh Library"
- msgstr "Mesh könyvtár exportálás"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a root node."
- msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül."
- #: editor/editor_node.cpp
- msgid "Export Tile Set"
- msgstr "Tile Set exportálás"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a selected node."
- msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott Node nélkül."
- #: editor/editor_node.cpp
- msgid "Current scene not saved. Open anyway?"
- msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?"
- #: editor/editor_node.cpp
- msgid "Can't undo while mouse buttons are pressed."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Nothing to undo."
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Undo: %s"
- msgstr "Visszavonás"
- #: editor/editor_node.cpp
- msgid "Can't redo while mouse buttons are pressed."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Nothing to redo."
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Redo: %s"
- msgstr "Újra"
- #: editor/editor_node.cpp
- msgid "Can't reload a scene that was never saved."
- msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el."
- #: editor/editor_node.cpp
- msgid "Reload Saved Scene"
- msgstr "Mentett jelenet újratöltése"
- #: editor/editor_node.cpp
- msgid ""
- "The current scene has unsaved changes.\n"
- "Reload the saved scene anyway? This action cannot be undone."
- msgstr ""
- "Az aktuális jelenet nem mentett módosításokat tartalmaz.\n"
- "A mentett jelenetet mindenképp újratölti? Ez a művelet nem visszavonható."
- #: editor/editor_node.cpp
- msgid "Quick Run Scene..."
- msgstr "Scene gyors futtatás..."
- #: editor/editor_node.cpp
- msgid "Quit"
- msgstr "Kilépés"
- #: editor/editor_node.cpp
- msgid "Yes"
- msgstr "Igen"
- #: editor/editor_node.cpp
- msgid "Exit the editor?"
- msgstr "Kilép a szerkesztőből?"
- #: editor/editor_node.cpp
- msgid "Open Project Manager?"
- msgstr "Megnyitja a Projektkezelőt?"
- #: editor/editor_node.cpp
- msgid "Save & Quit"
- msgstr "Mentés és kilépés"
- #: editor/editor_node.cpp
- msgid "Save changes to the following scene(s) before quitting?"
- msgstr ""
- "Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
- #: editor/editor_node.cpp
- msgid "Save changes to the following scene(s) before opening Project Manager?"
- msgstr ""
- "Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő "
- "megnyitása előtt?"
- #: editor/editor_node.cpp
- msgid ""
- "This option is deprecated. Situations where refresh must be forced are now "
- "considered a bug. Please report."
- msgstr ""
- "Ez a lehetőség elavult. Az olyan helyzeteket, ahol kényszeríteni kell egy "
- "frissítést, már hibának vesszük. Kérjük, jelentse ezt."
- #: editor/editor_node.cpp
- msgid "Pick a Main Scene"
- msgstr "Válasszon egy Fő Jelenetet"
- #: editor/editor_node.cpp
- msgid "Close Scene"
- msgstr "Jelenet bezárása"
- #: editor/editor_node.cpp
- msgid "Reopen Closed Scene"
- msgstr "Bezárt jelenet újbóli megnyitása"
- #: editor/editor_node.cpp
- msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
- msgstr ""
- "Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése "
- "megbukott."
- #: editor/editor_node.cpp
- msgid "Unable to find script field for addon plugin at: '%s'."
- msgstr ""
- "Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
- "addons/%s'."
- #: editor/editor_node.cpp
- msgid "Unable to load addon script from path: '%s'."
- msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
- #: editor/editor_node.cpp
- #, fuzzy
- msgid ""
- "Unable to load addon script from path: '%s'. This might be due to a code "
- "error in that script.\n"
- "Disabling the addon at '%s' to prevent further errors."
- msgstr ""
- "Nem lehet betölteni az addon szkriptet a(z) '%s' útvonalról. Úgy tűnik, hiba "
- "történt a kódban, ellenőrizze a szintaxist."
- #: editor/editor_node.cpp
- msgid ""
- "Unable to load addon script from path: '%s' Base type is not EditorPlugin."
- msgstr ""
- "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az "
- "alaptípus nem EditorPlugin."
- #: editor/editor_node.cpp
- msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
- msgstr ""
- "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A "
- "szkript nem eszközmódban van."
- #: editor/editor_node.cpp
- msgid ""
- "Scene '%s' was automatically imported, so it can't be modified.\n"
- "To make changes to it, a new inherited scene can be created."
- msgstr ""
- "A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n"
- "Változtatások végzéséhez egy új öröklött Scene-t hozhat létre."
- #: editor/editor_node.cpp
- msgid ""
- "Error loading scene, it must be inside the project path. Use 'Import' to "
- "open the scene, then save it inside the project path."
- msgstr ""
- "Hiba történt a Scene betöltésekor, benne kell lennnie a projekt útvonalában. "
- "Használja az 'import' lehetőséget a Scene megnyitására, majd mentse el a "
- "projekt útvonalán belülre."
- #: editor/editor_node.cpp
- msgid "Scene '%s' has broken dependencies:"
- msgstr "A(z) '%s' jelenetnek tört függőségei vannak:"
- #: editor/editor_node.cpp
- msgid "Clear Recent Scenes"
- msgstr "Legutóbbi Jelenetek Törlése"
- #: editor/editor_node.cpp
- msgid ""
- "No main scene has ever been defined, select one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "Nincs meghatározva főjelenet, kiválaszt most egyet?\n"
- "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
- "kategóriában."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' does not exist, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "A kiválasztott '%s' Scene nem létezik, kiválaszt most egy érvényeset?\n"
- "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
- "kategóriában."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' is not a scene file, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "A kiválasztott '%s' Scene nem egy Scene fájl, kiválaszt most egy "
- "érvényeset?\n"
- "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
- "kategóriában."
- #: editor/editor_node.cpp
- msgid "Save Layout"
- msgstr "Elrendezés Mentése"
- #: editor/editor_node.cpp
- msgid "Delete Layout"
- msgstr "Elrendezés Törlése"
- #: editor/editor_node.cpp editor/import_dock.cpp
- #: editor/script_create_dialog.cpp
- msgid "Default"
- msgstr "Alapértelmezett"
- #: editor/editor_node.cpp editor/editor_resource_picker.cpp
- #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
- msgid "Show in FileSystem"
- msgstr "Megjelenítés a fájlrendszerben"
- #: editor/editor_node.cpp
- msgid "Play This Scene"
- msgstr "Jelenet lejátszása"
- #: editor/editor_node.cpp
- msgid "Close Tab"
- msgstr "Lap bezárása"
- #: editor/editor_node.cpp
- msgid "Undo Close Tab"
- msgstr "Lap bezárásának visszavonása"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Close Other Tabs"
- msgstr "A Többi Lap Bezárása"
- #: editor/editor_node.cpp
- msgid "Close Tabs to the Right"
- msgstr "Lapok bezárása ettől jobbra"
- #: editor/editor_node.cpp
- msgid "Close All Tabs"
- msgstr "Minden lap bezárása"
- #: editor/editor_node.cpp
- msgid "Switch Scene Tab"
- msgstr "Scene fül váltás"
- #: editor/editor_node.cpp
- msgid "%d more files or folders"
- msgstr "%d további fájl vagy mappa"
- #: editor/editor_node.cpp
- msgid "%d more folders"
- msgstr "%d további mappa"
- #: editor/editor_node.cpp
- msgid "%d more files"
- msgstr "%d további fájl"
- #: editor/editor_node.cpp
- msgid "Dock Position"
- msgstr "Dokk Pozíció"
- #: editor/editor_node.cpp
- msgid "Distraction Free Mode"
- msgstr "Zavarmentes Mód"
- #: editor/editor_node.cpp
- msgid "Toggle distraction-free mode."
- msgstr "Zavarmentes mód váltása."
- #: editor/editor_node.cpp
- msgid "Add a new scene."
- msgstr "Hozzáad egy új jelenetet."
- #: editor/editor_node.cpp
- msgid "Scene"
- msgstr "Jelenet"
- #: editor/editor_node.cpp
- msgid "Go to previously opened scene."
- msgstr "Ugrás az előzőleg megnyitott jelenetre."
- #: editor/editor_node.cpp
- msgid "Copy Text"
- msgstr "Szöveg másolása"
- #: editor/editor_node.cpp
- msgid "Next tab"
- msgstr "Következő fül"
- #: editor/editor_node.cpp
- msgid "Previous tab"
- msgstr "Előző lap"
- #: editor/editor_node.cpp
- msgid "Filter Files..."
- msgstr "Fájlok Szűrése..."
- #: editor/editor_node.cpp
- msgid "Operations with scene files."
- msgstr "Műveletek Scene fájlokkal."
- #: editor/editor_node.cpp
- msgid "New Scene"
- msgstr "Új Scene"
- #: editor/editor_node.cpp
- msgid "New Inherited Scene..."
- msgstr "Új örökölt Jelenet..."
- #: editor/editor_node.cpp
- msgid "Open Scene..."
- msgstr "Jelenet megnyitása..."
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Open Recent"
- msgstr "Legutóbbi Megnyitása"
- #: editor/editor_node.cpp
- msgid "Save Scene"
- msgstr "Jelenet Mentése"
- #: editor/editor_node.cpp
- msgid "Convert To..."
- msgstr "Átkonvertálás..."
- #: editor/editor_node.cpp
- msgid "MeshLibrary..."
- msgstr "MeshLibrary-ra..."
- #: editor/editor_node.cpp
- msgid "TileSet..."
- msgstr "TileSet-re..."
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Undo"
- msgstr "Visszavonás"
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Redo"
- msgstr "Újra"
- #: editor/editor_node.cpp
- msgid "Miscellaneous project or scene-wide tools."
- msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
- #: editor/editor_node.cpp editor/project_manager.cpp
- #: editor/script_create_dialog.cpp
- msgid "Project"
- msgstr "Projekt"
- #: editor/editor_node.cpp
- msgid "Project Settings..."
- msgstr "Projekt beállítások..."
- #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
- msgid "Version Control"
- msgstr "Verziókezelés"
- #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
- msgid "Set Up Version Control"
- msgstr "Verziókezelés beállítása"
- #: editor/editor_node.cpp
- msgid "Shut Down Version Control"
- msgstr "Verzióvezérlő leállítása"
- #: editor/editor_node.cpp
- msgid "Export..."
- msgstr "Exportálás..."
- #: editor/editor_node.cpp
- msgid "Install Android Build Template..."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open Project Data Folder"
- msgstr "Projektadat-mappa megnyitása"
- #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
- msgid "Tools"
- msgstr "Eszközök"
- #: editor/editor_node.cpp
- msgid "Orphan Resource Explorer..."
- msgstr "Árva erőforrás-kezelő..."
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Reload Current Project"
- msgstr "Projekt átnevezése"
- #: editor/editor_node.cpp
- msgid "Quit to Project List"
- msgstr "Kilépés a projektlistába"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/project_export.cpp
- msgid "Debug"
- msgstr "Hibakeresés"
- #: editor/editor_node.cpp
- msgid "Deploy with Remote Debug"
- msgstr "Indítás Távoli Teszteléssel"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, using one-click deploy will make the executable "
- "attempt to connect to this computer's IP so the running project can be "
- "debugged.\n"
- "This option is intended to be used for remote debugging (typically with a "
- "mobile device).\n"
- "You don't need to enable it to use the GDScript debugger locally."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Small Deploy with Network Filesystem"
- msgstr "Kis Telepítés Hálózati Fájlrendszerrel"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, using one-click deploy for Android will only "
- "export an executable without the project data.\n"
- "The filesystem will be provided from the project by the editor over the "
- "network.\n"
- "On Android, deploying will use the USB cable for faster performance. This "
- "option speeds up testing for projects with large assets."
- msgstr ""
- "Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy "
- "minimális méretű futtatható programot hoz létre.\n"
- "A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a "
- "hálózaton keresztül.\n"
- "Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB "
- "kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését."
- #: editor/editor_node.cpp
- msgid "Visible Collision Shapes"
- msgstr "Látható Ütközési Alakzatok"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, collision shapes and raycast nodes (for 2D and "
- "3D) will be visible in the running project."
- msgstr ""
- "Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövető Node-"
- "ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor."
- #: editor/editor_node.cpp
- msgid "Visible Navigation"
- msgstr "Látható Navigáció"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, navigation meshes and polygons will be visible "
- "in the running project."
- msgstr ""
- "Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak "
- "lesznek a játék futásakor."
- #: editor/editor_node.cpp
- msgid "Synchronize Scene Changes"
- msgstr "Jelenet Változások Szinkronizálása"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, any changes made to the scene in the editor "
- "will be replicated in the running project.\n"
- "When used remotely on a device, this is more efficient when the network "
- "filesystem option is enabled."
- msgstr ""
- "Ha ez a beállítás be van kapcsolva, bármely a jeleneten való változtatás a "
- "szerkesztből, a futó projekre is alkalmazva lesz.\n"
- "Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
- "engedélyezve van."
- #: editor/editor_node.cpp
- msgid "Synchronize Script Changes"
- msgstr "Szkript Változtatások Szinkronizálása"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, any script that is saved will be reloaded in "
- "the running project.\n"
- "When used remotely on a device, this is more efficient when the network "
- "filesystem option is enabled."
- msgstr ""
- "Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
- "betöltődik a futó játékba.\n"
- "Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
- "engedélyezve van."
- #: editor/editor_node.cpp editor/script_create_dialog.cpp
- msgid "Editor"
- msgstr "Szerkesztő"
- #: editor/editor_node.cpp
- msgid "Editor Settings..."
- msgstr "Szerkesztő beállításai..."
- #: editor/editor_node.cpp
- msgid "Editor Layout"
- msgstr "Szerkesztő Elrendezés"
- #: editor/editor_node.cpp
- msgid "Take Screenshot"
- msgstr "Képernyőkép készítése"
- #: editor/editor_node.cpp
- msgid "Screenshots are stored in the Editor Data/Settings Folder."
- msgstr "A képernyőképek a szerkesztő adatai/beállításai mappában tárolódnak."
- #: editor/editor_node.cpp
- msgid "Toggle Fullscreen"
- msgstr "Teljes Képernyő"
- #: editor/editor_node.cpp
- msgid "Toggle System Console"
- msgstr "Rendszerkonzol be- és kikapcsolása"
- #: editor/editor_node.cpp
- msgid "Open Editor Data/Settings Folder"
- msgstr "Szerkesztő adatok/beállítások mappa megnyitása"
- #: editor/editor_node.cpp
- msgid "Open Editor Data Folder"
- msgstr "Szerkesztő Adatmappájának Megnyitása"
- #: editor/editor_node.cpp
- msgid "Open Editor Settings Folder"
- msgstr "Szerkesztő beállításai mappa megnyitása"
- #: editor/editor_node.cpp
- msgid "Manage Editor Features..."
- msgstr "A Szerkesztő funkcióinak kezelése ..."
- #: editor/editor_node.cpp
- msgid "Manage Export Templates..."
- msgstr "Exportálási sablonok kezelése..."
- #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
- msgid "Help"
- msgstr "Súgó"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Online Documentation"
- msgstr "Dokumentáció megnyitása"
- #: editor/editor_node.cpp
- msgid "Questions & Answers"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Report a Bug"
- msgstr "Hiba bejelentése"
- #: editor/editor_node.cpp
- msgid "Suggest a Feature"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Send Docs Feedback"
- msgstr "Visszajelzé Küldése s A Dokumentumokról"
- #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
- msgid "Community"
- msgstr "Közösség"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "About Godot"
- msgstr "Névjegy"
- #: editor/editor_node.cpp
- msgid "Support Godot Development"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play the project."
- msgstr "Projekt futtatása."
- #: editor/editor_node.cpp
- msgid "Play"
- msgstr "Játék"
- #: editor/editor_node.cpp
- msgid "Pause the scene execution for debugging."
- msgstr "Szüneteltesse a jelenet végrehajtását a hibakereséshez."
- #: editor/editor_node.cpp
- msgid "Pause Scene"
- msgstr "Jelenet szüneteltetése"
- #: editor/editor_node.cpp
- msgid "Stop the scene."
- msgstr "Leállítja a jelenetet."
- #: editor/editor_node.cpp
- msgid "Play the edited scene."
- msgstr "Szerkesztett Scene futtatása."
- #: editor/editor_node.cpp
- msgid "Play Scene"
- msgstr "Scene Futtatása"
- #: editor/editor_node.cpp
- msgid "Play custom scene"
- msgstr "Tetszőleges Scene futtatás"
- #: editor/editor_node.cpp
- msgid "Play Custom Scene"
- msgstr "Tetszőleges jelenet lejátszása"
- #: editor/editor_node.cpp
- msgid "Changing the video driver requires restarting the editor."
- msgstr ""
- "A videó-illesztőprogram módosításához újra kell indítani a szerkesztőt."
- #: editor/editor_node.cpp editor/project_settings_editor.cpp
- #: editor/settings_config_dialog.cpp
- msgid "Save & Restart"
- msgstr "Mentés és újraindítás"
- #: editor/editor_node.cpp
- msgid "Update Continuously"
- msgstr "Folyamatos frissítés"
- #: editor/editor_node.cpp
- msgid "Update When Changed"
- msgstr "Frissítés, ha megváltozik"
- #: editor/editor_node.cpp
- msgid "Hide Update Spinner"
- msgstr "Frissítési forgó elrejtése"
- #: editor/editor_node.cpp
- msgid "FileSystem"
- msgstr "Fájlrendszer"
- #: editor/editor_node.cpp
- msgid "Inspector"
- msgstr "Megfigyelő"
- #: editor/editor_node.cpp
- msgid "Expand Bottom Panel"
- msgstr "Alsó panel kinyitása"
- #: editor/editor_node.cpp
- msgid "Output"
- msgstr "Kimenet"
- #: editor/editor_node.cpp
- msgid "Don't Save"
- msgstr "Nincs Mentés"
- #: editor/editor_node.cpp
- msgid "Android build template is missing, please install relevant templates."
- msgstr ""
- "Hiányzó Android építési-sablon, kérem telepítse az ide tartozó sablonokat."
- #: editor/editor_node.cpp
- msgid "Manage Templates"
- msgstr "Sablonok kezelése"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Install from file"
- msgstr "Telepítés Fájlból"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Select android sources file"
- msgstr "Válasszon Ki Egy Forrás Mesh-t:"
- #: editor/editor_node.cpp
- msgid ""
- "This will set up your project for custom Android builds by installing the "
- "source template to \"res://android/build\".\n"
- "You can then apply modifications and build your own custom APK on export "
- "(adding modules, changing the AndroidManifest.xml, etc.).\n"
- "Note that in order to make custom builds instead of using pre-built APKs, "
- "the \"Use Custom Build\" option should be enabled in the Android export "
- "preset."
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "The Android build template is already installed in this project and it won't "
- "be overwritten.\n"
- "Remove the \"res://android/build\" directory manually before attempting this "
- "operation again."
- msgstr ""
- "Az Android építési-sablon már telepítve van a projektbe és nem lesz "
- "felülírva.\n"
- "Távolítsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelőtt "
- "újra megkísérelné a műveletet."
- #: editor/editor_node.cpp
- msgid "Import Templates From ZIP File"
- msgstr "Sablonok Importálása ZIP Fájlból"
- #: editor/editor_node.cpp
- msgid "Template Package"
- msgstr "Sabloncsomag"
- #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- msgid "Export Library"
- msgstr "Könyvtár Exportálása"
- #: editor/editor_node.cpp
- msgid "Merge With Existing"
- msgstr "Egyesítés Meglévővel"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Apply MeshInstance Transforms"
- msgstr "Animáció - Transzformáció Változtatása"
- #: editor/editor_node.cpp
- msgid "Open & Run a Script"
- msgstr "Szkriptet Megnyit és Futtat"
- #: editor/editor_node.cpp
- msgid ""
- "The following files are newer on disk.\n"
- "What action should be taken?"
- msgstr ""
- "A alábbi fájlok újabbak a lemezen.\n"
- "Mit szeretne tenni?"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Reload"
- msgstr "Újratöltés"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Resave"
- msgstr "Újramentés"
- #: editor/editor_node.cpp
- msgid "New Inherited"
- msgstr "Új Örökölt"
- #: editor/editor_node.cpp
- msgid "Load Errors"
- msgstr "Betöltési Hibák"
- #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Select"
- msgstr "Kiválasztás"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Select Current"
- msgstr "Aktuális Mappa Kiválasztása"
- #: editor/editor_node.cpp
- msgid "Open 2D Editor"
- msgstr "2D szerkesztő megnyitása"
- #: editor/editor_node.cpp
- msgid "Open 3D Editor"
- msgstr "3D Szerkesztő Megnyitása"
- #: editor/editor_node.cpp
- msgid "Open Script Editor"
- msgstr "Szkript szerkesztő megnyitása"
- #: editor/editor_node.cpp editor/project_manager.cpp
- msgid "Open Asset Library"
- msgstr "Eszköz Könyvtár Megnyitása"
- #: editor/editor_node.cpp
- msgid "Open the next Editor"
- msgstr "Következő Szerkesztő Megnyitása"
- #: editor/editor_node.cpp
- msgid "Open the previous Editor"
- msgstr "Előző Szerkesztő Megnyitása"
- #: editor/editor_node.h
- msgid "Warning!"
- msgstr "Figyelmeztetés!"
- #: editor/editor_path.cpp
- msgid "No sub-resources found."
- msgstr "Nem található alerőforrás."
- #: editor/editor_path.cpp
- #, fuzzy
- msgid "Open a list of sub-resources."
- msgstr "Nem található alerőforrás."
- #: editor/editor_plugin.cpp
- msgid "Creating Mesh Previews"
- msgstr "Háló Előnézetek Létrehozása"
- #: editor/editor_plugin.cpp
- msgid "Thumbnail..."
- msgstr "Indexkép..."
- #: editor/editor_plugin_settings.cpp
- msgid "Main Script:"
- msgstr "Fő szkript:"
- #: editor/editor_plugin_settings.cpp
- msgid "Edit Plugin"
- msgstr "Bővítmény szerkesztése"
- #: editor/editor_plugin_settings.cpp
- msgid "Installed Plugins:"
- msgstr "Telepített Bővítmények:"
- #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
- msgid "Update"
- msgstr "Frissítés"
- #: editor/editor_plugin_settings.cpp
- #, fuzzy
- msgid "Version"
- msgstr "Verzió:"
- #: editor/editor_plugin_settings.cpp
- #, fuzzy
- msgid "Author"
- msgstr "Szerzők"
- #: editor/editor_plugin_settings.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Status"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Measure:"
- msgstr "Mérés:"
- #: editor/editor_profiler.cpp
- #, fuzzy
- msgid "Frame Time (ms)"
- msgstr "Keretidő (mp)"
- #: editor/editor_profiler.cpp
- #, fuzzy
- msgid "Average Time (ms)"
- msgstr "Átlagos Idő (mp)"
- #: editor/editor_profiler.cpp
- msgid "Frame %"
- msgstr "Keret %"
- #: editor/editor_profiler.cpp
- msgid "Physics Frame %"
- msgstr "Fizika Keret %"
- #: editor/editor_profiler.cpp
- msgid "Inclusive"
- msgstr "Befoglaló"
- #: editor/editor_profiler.cpp
- msgid "Self"
- msgstr "Saját"
- #: editor/editor_profiler.cpp
- msgid ""
- "Inclusive: Includes time from other functions called by this function.\n"
- "Use this to spot bottlenecks.\n"
- "\n"
- "Self: Only count the time spent in the function itself, not in other "
- "functions called by that function.\n"
- "Use this to find individual functions to optimize."
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame #:"
- msgstr "Keret #:"
- #: editor/editor_profiler.cpp
- msgid "Time"
- msgstr "Idő"
- #: editor/editor_profiler.cpp
- msgid "Calls"
- msgstr "Hívások"
- #: editor/editor_properties.cpp
- msgid "Edit Text:"
- msgstr "Szöveg szerkesztése:"
- #: editor/editor_properties.cpp editor/script_create_dialog.cpp
- msgid "On"
- msgstr "Be"
- #: editor/editor_properties.cpp
- msgid "Layer"
- msgstr "Réteg"
- #: editor/editor_properties.cpp
- msgid "Bit %d, value %d"
- msgstr "%d bit, érték: %d"
- #: editor/editor_properties.cpp
- msgid "[Empty]"
- msgstr "[Üres]"
- #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
- msgid "Assign..."
- msgstr "Hozzárendelés..."
- #: editor/editor_properties.cpp
- msgid "Invalid RID"
- msgstr ""
- #: editor/editor_properties.cpp
- msgid ""
- "Can't create a ViewportTexture on resources saved as a file.\n"
- "Resource needs to belong to a scene."
- msgstr ""
- #: editor/editor_properties.cpp
- msgid ""
- "Can't create a ViewportTexture on this resource because it's not set as "
- "local to scene.\n"
- "Please switch on the 'local to scene' property on it (and all resources "
- "containing it up to a node)."
- msgstr ""
- #: editor/editor_properties.cpp editor/property_editor.cpp
- msgid "Pick a Viewport"
- msgstr ""
- #: editor/editor_properties.cpp editor/property_editor.cpp
- msgid "Selected node is not a Viewport!"
- msgstr ""
- #: editor/editor_properties_array_dict.cpp
- msgid "Size: "
- msgstr "Méret: "
- #: editor/editor_properties_array_dict.cpp
- msgid "Page: "
- msgstr "Oldal: "
- #: editor/editor_properties_array_dict.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Item"
- msgstr "Elem eltávolítása"
- #: editor/editor_properties_array_dict.cpp
- msgid "New Key:"
- msgstr "Új kulcs:"
- #: editor/editor_properties_array_dict.cpp
- msgid "New Value:"
- msgstr "Új érték:"
- #: editor/editor_properties_array_dict.cpp
- msgid "Add Key/Value Pair"
- msgstr "Kulcs/érték pár hozzáadása"
- #: editor/editor_resource_picker.cpp
- msgid ""
- "The selected resource (%s) does not match any type expected for this "
- "property (%s)."
- msgstr ""
- #: editor/editor_resource_picker.cpp
- msgid "Quick Load"
- msgstr ""
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "Make Unique"
- msgstr "Egyedivé tétel"
- #: editor/editor_resource_picker.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
- #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Paste"
- msgstr "Beillesztés"
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- #, fuzzy
- msgid "Convert to %s"
- msgstr "Átalakítás erre: %s"
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "New %s"
- msgstr "Új %s"
- #: editor/editor_resource_picker.cpp editor/property_editor.cpp
- msgid "New Script"
- msgstr "Új szkript"
- #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
- msgid "Extend Script"
- msgstr "Szkript kinyitása"
- #: editor/editor_run_native.cpp
- msgid ""
- "No runnable export preset found for this platform.\n"
- "Please add a runnable preset in the Export menu or define an existing preset "
- "as runnable."
- msgstr ""
- "Nem található futtatható exportállomány ehhez a platformhoz.\n"
- "Kérem adjon hozzá egy futtatható exportállományt az export menüben."
- #: editor/editor_run_script.cpp
- msgid "Write your logic in the _run() method."
- msgstr "Írja a logikát a _run() metódusba."
- #: editor/editor_run_script.cpp
- msgid "There is an edited scene already."
- msgstr "Már létezik a szerkesztett Scene."
- #: editor/editor_run_script.cpp
- msgid "Couldn't instance script:"
- msgstr "Nem sikerült a szkript példányosítása:"
- #: editor/editor_run_script.cpp
- msgid "Did you forget the 'tool' keyword?"
- msgstr "Nem felejtette el a 'tool' kulcsszót?"
- #: editor/editor_run_script.cpp
- msgid "Couldn't run script:"
- msgstr "Nem sikerült a szkript futtatása:"
- #: editor/editor_run_script.cpp
- msgid "Did you forget the '_run' method?"
- msgstr "Elfelejtette a '_run' metódust?"
- #: editor/editor_spin_slider.cpp
- msgid "Hold %s to round to integers. Hold Shift for more precise changes."
- msgstr ""
- #: editor/editor_sub_scene.cpp
- msgid "Select Node(s) to Import"
- msgstr "Válassza ki az importálandó Node-okat"
- #: editor/editor_sub_scene.cpp editor/project_manager.cpp
- msgid "Browse"
- msgstr "Tallózás"
- #: editor/editor_sub_scene.cpp
- msgid "Scene Path:"
- msgstr "Scene elérési Út:"
- #: editor/editor_sub_scene.cpp
- msgid "Import From Node:"
- msgstr "Importálás Node-ból:"
- #: editor/export_template_manager.cpp
- msgid "Open the folder containing these templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall these templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "There are no mirrors available."
- msgstr "Nincs '%s' fájl."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Retrieving the mirror list..."
- msgstr "Tükrök letöltése, kérjük várjon..."
- #: editor/export_template_manager.cpp
- msgid "Starting the download..."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Error requesting URL:"
- msgstr "Hiba az URL kérésekor:"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Connecting to the mirror..."
- msgstr "Csatlakozás Tükörhöz..."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Can't resolve the requested address."
- msgstr "A gazdagép neve nem oldható meg:"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Can't connect to the mirror."
- msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "No response from the mirror."
- msgstr "Nincs válasz a kiszolgálótól:"
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed."
- msgstr "A kérés sikertelen."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Request ended up in a redirect loop."
- msgstr "Kérés sikertelen, túl sok átirányítás"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Request failed:"
- msgstr "A kérés sikertelen."
- #: editor/export_template_manager.cpp
- msgid "Download complete; extracting templates..."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Cannot remove temporary file:"
- msgstr "Az ideiglenes fájl nem távolítható el:"
- #: editor/export_template_manager.cpp
- msgid ""
- "Templates installation failed.\n"
- "The problematic templates archives can be found at '%s'."
- msgstr ""
- "A sablonok telepítése sikertelen.\n"
- "A problémás sablonok archívuma megtalálható a következő helyen: '%s'."
- #: editor/export_template_manager.cpp
- msgid "Error getting the list of mirrors."
- msgstr "Hiba történt a tükörlista lekérésekor."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
- msgstr ""
- "Hiba történt a tükörlista JSON elemzésénél. Kérjük, jelentse ezt a problémát!"
- #: editor/export_template_manager.cpp
- msgid "Best available mirror"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid ""
- "No download links found for this version. Direct download is only available "
- "for official releases."
- msgstr ""
- "Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a "
- "hivatalos kiadásokhoz elérhető."
- #: editor/export_template_manager.cpp
- msgid "Disconnected"
- msgstr "Kapcsolat bontva"
- #: editor/export_template_manager.cpp
- msgid "Resolving"
- msgstr "Megoldás"
- #: editor/export_template_manager.cpp
- msgid "Can't Resolve"
- msgstr "Nem Megoldható"
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connecting..."
- msgstr "Csatlakozás..."
- #: editor/export_template_manager.cpp
- msgid "Can't Connect"
- msgstr "Nem Lehet Csatlakozni"
- #: editor/export_template_manager.cpp
- msgid "Connected"
- msgstr "Csatlakozva"
- #: editor/export_template_manager.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Requesting..."
- msgstr "Lekérdezés..."
- #: editor/export_template_manager.cpp
- msgid "Downloading"
- msgstr "Letöltés"
- #: editor/export_template_manager.cpp
- msgid "Connection Error"
- msgstr "Kapcsolathiba"
- #: editor/export_template_manager.cpp
- msgid "SSL Handshake Error"
- msgstr "SSL-Kézfogás Hiba"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Can't open the export templates file."
- msgstr "Nem nyitható meg az export sablon zip."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Invalid version.txt format inside the export templates file: %s."
- msgstr "Érvénytelen version.txt formátum a sablonokban: %s."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "No version.txt found inside the export templates file."
- msgstr "Nem található version.txt a sablonokban."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Error creating path for extracting templates:"
- msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:"
- #: editor/export_template_manager.cpp
- msgid "Extracting Export Templates"
- msgstr "Export Sablonok Kibontása"
- #: editor/export_template_manager.cpp
- msgid "Importing:"
- msgstr "Importálás:"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Remove templates for the version '%s'?"
- msgstr "Eltávolítja a(z) '%s' verziójú sablont?"
- #: editor/export_template_manager.cpp
- msgid "Uncompressing Android Build Sources"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Export Template Manager"
- msgstr "Export Sablon Kezelő"
- #: editor/export_template_manager.cpp
- msgid "Current Version:"
- msgstr "Jelenlegi Verzió:"
- #: editor/export_template_manager.cpp
- msgid "Export templates are missing. Download them or install from a file."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Export templates are installed and ready to be used."
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Open Folder"
- msgstr "Fájl megnyitása"
- #: editor/export_template_manager.cpp
- msgid "Open the folder containing installed templates for the current version."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall"
- msgstr "Eltávolítás"
- #: editor/export_template_manager.cpp
- msgid "Uninstall templates for the current version."
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Download from:"
- msgstr "Letöltési Hiba"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Open in Web Browser"
- msgstr "Megnyitás a Fájlkezelőben"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Copy Mirror URL"
- msgstr "Hiba Másolása"
- #: editor/export_template_manager.cpp
- msgid "Download and Install"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid ""
- "Download and install templates for the current version from the best "
- "possible mirror."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Official export templates aren't available for development builds."
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Install from File"
- msgstr "Telepítés Fájlból"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Install templates from a local file."
- msgstr "Sablonok Importálása ZIP Fájlból"
- #: editor/export_template_manager.cpp editor/find_in_files.cpp
- #: editor/progress_dialog.cpp scene/gui/dialogs.cpp
- msgid "Cancel"
- msgstr "Mégse"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Cancel the download of the templates."
- msgstr "Nem nyitható meg az export sablon zip."
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Other Installed Versions:"
- msgstr "Telepített Verziók:"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Uninstall Template"
- msgstr "Eltávolítás"
- #: editor/export_template_manager.cpp
- msgid "Select Template File"
- msgstr "Válasszon sablonfájlt"
- #: editor/export_template_manager.cpp
- msgid "Godot Export Templates"
- msgstr "Godot export sablonok"
- #: editor/export_template_manager.cpp
- msgid ""
- "The templates will continue to download.\n"
- "You may experience a short editor freeze when they finish."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Favorites"
- msgstr "Kedvencek"
- #: editor/filesystem_dock.cpp
- msgid "Status: Import of file failed. Please fix file and reimport manually."
- msgstr ""
- "Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be "
- "újra manuálisan."
- #: editor/filesystem_dock.cpp
- msgid ""
- "Importing has been disabled for this file, so it can't be opened for editing."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Cannot move/rename resources root."
- msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
- #: editor/filesystem_dock.cpp
- msgid "Cannot move a folder into itself."
- msgstr "Egy mappa nem helyezhető önmagába."
- #: editor/filesystem_dock.cpp
- msgid "Error moving:"
- msgstr "Hiba mozgatáskor:"
- #: editor/filesystem_dock.cpp
- msgid "Error duplicating:"
- msgstr "Hiba másoláskor:"
- #: editor/filesystem_dock.cpp
- msgid "Unable to update dependencies:"
- msgstr "Nem sikerült a függőségek frissítése:"
- #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
- msgid "No name provided."
- msgstr "Nincs név megadva."
- #: editor/filesystem_dock.cpp
- msgid "Provided name contains invalid characters."
- msgstr "A megadott név érvénytelen karaktereket tartalmaz."
- #: editor/filesystem_dock.cpp
- msgid "A file or folder with this name already exists."
- msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
- #: editor/filesystem_dock.cpp
- msgid "Name contains invalid characters."
- msgstr "A név érvénytelen karaktereket tartalmaz."
- #: editor/filesystem_dock.cpp
- msgid ""
- "The following files or folders conflict with items in the target location "
- "'%s':\n"
- "\n"
- "%s\n"
- "\n"
- "Do you wish to overwrite them?"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Renaming file:"
- msgstr "Fájl átnevezése:"
- #: editor/filesystem_dock.cpp
- msgid "Renaming folder:"
- msgstr "Mappa átnevezése:"
- #: editor/filesystem_dock.cpp
- msgid "Duplicating file:"
- msgstr "Fájl másolása:"
- #: editor/filesystem_dock.cpp
- msgid "Duplicating folder:"
- msgstr "Mappa másolása:"
- #: editor/filesystem_dock.cpp
- msgid "New Inherited Scene"
- msgstr "Új örökölt Jelenet"
- #: editor/filesystem_dock.cpp
- msgid "Set As Main Scene"
- msgstr "Beállítás fő jelenetként"
- #: editor/filesystem_dock.cpp
- msgid "Open Scenes"
- msgstr "Jelenetek megnyitása"
- #: editor/filesystem_dock.cpp
- msgid "Instance"
- msgstr "Példány"
- #: editor/filesystem_dock.cpp
- msgid "Add to Favorites"
- msgstr "Hozzáadás kedvencekhez"
- #: editor/filesystem_dock.cpp
- msgid "Remove from Favorites"
- msgstr "Eltávolítás a kedvencek közül"
- #: editor/filesystem_dock.cpp
- msgid "Edit Dependencies..."
- msgstr "Függőségek Szerkesztése..."
- #: editor/filesystem_dock.cpp
- msgid "View Owners..."
- msgstr "Tulajdonosok Megtekintése..."
- #: editor/filesystem_dock.cpp
- msgid "Move To..."
- msgstr "Áthelyezés..."
- #: editor/filesystem_dock.cpp
- msgid "New Scene..."
- msgstr "Új jelenet..."
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- msgid "New Script..."
- msgstr "Új szkript..."
- #: editor/filesystem_dock.cpp
- msgid "New Resource..."
- msgstr "Új erőforrás..."
- #: editor/filesystem_dock.cpp editor/inspector_dock.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Expand All"
- msgstr "Összes kinyitása"
- #: editor/filesystem_dock.cpp editor/inspector_dock.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Collapse All"
- msgstr "Összes becsukása"
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "Sort files"
- msgstr "Fájlok keresése"
- #: editor/filesystem_dock.cpp
- msgid "Sort by Name (Ascending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Name (Descending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Type (Ascending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Type (Descending)"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by Last Modified"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Sort by First Modified"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Duplicate..."
- msgstr "Megkettőzés..."
- #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Rename..."
- msgstr "Átnevezés..."
- #: editor/filesystem_dock.cpp
- msgid "Focus the search box"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Previous Folder/File"
- msgstr "Előző mappa/fájl"
- #: editor/filesystem_dock.cpp
- msgid "Next Folder/File"
- msgstr "Következő mappa/fájl"
- #: editor/filesystem_dock.cpp
- msgid "Re-Scan Filesystem"
- msgstr "Fájlrendszer Újra-vizsgálata"
- #: editor/filesystem_dock.cpp
- msgid "Toggle Split Mode"
- msgstr "Váltás az osztott módra"
- #: editor/filesystem_dock.cpp
- msgid "Search files"
- msgstr "Fájlok keresése"
- #: editor/filesystem_dock.cpp
- msgid ""
- "Scanning Files,\n"
- "Please Wait..."
- msgstr ""
- "Fájlok vizsgálata,\n"
- "kérjük várjon..."
- #: editor/filesystem_dock.cpp
- msgid "Move"
- msgstr "Áthelyezés"
- #: editor/filesystem_dock.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/project_manager.cpp editor/rename_dialog.cpp
- #: editor/scene_tree_dock.cpp
- msgid "Rename"
- msgstr "Átnevezés"
- #: editor/filesystem_dock.cpp
- msgid "Overwrite"
- msgstr "Felülírás"
- #: editor/filesystem_dock.cpp
- msgid "Create Scene"
- msgstr "Jelenet létrehozása"
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Create Script"
- msgstr "Szkript Létrehozása"
- #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Find in Files"
- msgstr "Keresés a fájlokban"
- #: editor/find_in_files.cpp
- msgid "Find:"
- msgstr "Keres:"
- #: editor/find_in_files.cpp
- msgid "Folder:"
- msgstr "Mappa:"
- #: editor/find_in_files.cpp
- msgid "Filters:"
- msgstr "Szűrők:"
- #: editor/find_in_files.cpp
- msgid ""
- "Include the files with the following extensions. Add or remove them in "
- "ProjectSettings."
- msgstr ""
- #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find..."
- msgstr "Keresés..."
- #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
- msgid "Replace..."
- msgstr "Csere..."
- #: editor/find_in_files.cpp
- msgid "Find: "
- msgstr "Keres: "
- #: editor/find_in_files.cpp
- msgid "Replace: "
- msgstr "Csere: "
- #: editor/find_in_files.cpp
- msgid "Replace all (no undo)"
- msgstr "Összes lecserélése (nem visszavonható)"
- #: editor/find_in_files.cpp
- msgid "Searching..."
- msgstr "Keresés…"
- #: editor/find_in_files.cpp
- msgid "%d match in %d file."
- msgstr "%d egyezés %d fájlban."
- #: editor/find_in_files.cpp
- msgid "%d matches in %d file."
- msgstr "%d egyezés %d fájlban."
- #: editor/find_in_files.cpp
- msgid "%d matches in %d files."
- msgstr "%d egyezések %d fájlban."
- #: editor/groups_editor.cpp
- msgid "Add to Group"
- msgstr "Hozzáadás Csoporthoz"
- #: editor/groups_editor.cpp
- msgid "Remove from Group"
- msgstr "Eltávolítás Csoportból"
- #: editor/groups_editor.cpp
- msgid "Group name already exists."
- msgstr "A csoportnév már létezik."
- #: editor/groups_editor.cpp
- msgid "Invalid group name."
- msgstr "Érvénytelen csoportnév."
- #: editor/groups_editor.cpp
- msgid "Rename Group"
- msgstr "Csoport átnevezése"
- #: editor/groups_editor.cpp
- msgid "Delete Group"
- msgstr "Csoport törlése"
- #: editor/groups_editor.cpp editor/node_dock.cpp
- msgid "Groups"
- msgstr "Csoportok"
- #: editor/groups_editor.cpp
- msgid "Nodes Not in Group"
- msgstr "Csoportban nem lévő node-ok"
- #: editor/groups_editor.cpp editor/scene_tree_dock.cpp
- #: editor/scene_tree_editor.cpp
- msgid "Filter nodes"
- msgstr "Node-ok szűrése"
- #: editor/groups_editor.cpp
- msgid "Nodes in Group"
- msgstr "Node-ok a csoportban"
- #: editor/groups_editor.cpp
- msgid "Empty groups will be automatically removed."
- msgstr "Az üres csoportok automatikusan törlődnek."
- #: editor/groups_editor.cpp
- msgid "Group Editor"
- msgstr "Csoportszerkesztő"
- #: editor/groups_editor.cpp
- msgid "Manage Groups"
- msgstr "Csoportok kezelése"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Single Scene"
- msgstr "Importálás Egyetlen Jelenetként"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Animations"
- msgstr "Importálás Külön Animációkkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials"
- msgstr "Importálás Külön Anyagokkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects"
- msgstr "Importálás külön objektumokkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials"
- msgstr "Importálás külön objektumokkal és anyagokkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Animations"
- msgstr "Importálás külön objektumokkal és animációkkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials+Animations"
- msgstr "Importálás Külön Anyagokkal És Animációkkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials+Animations"
- msgstr "Importálás külön objektumokkal, anyagokkal és animációkkal"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes"
- msgstr "Importálás Több Jelenetként"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes+Materials"
- msgstr "Importálás Több Jelentként és Anyagokként"
- #: editor/import/resource_importer_scene.cpp
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Import Scene"
- msgstr "Scene importálás"
- #: editor/import/resource_importer_scene.cpp
- msgid "Importing Scene..."
- msgstr "Jelenet importálása..."
- #: editor/import/resource_importer_scene.cpp
- msgid "Generating Lightmaps"
- msgstr "Fénytérképek Létrehozása"
- #: editor/import/resource_importer_scene.cpp
- msgid "Generating for Mesh: "
- msgstr "Létrehozás a Következő Hálóhoz: "
- #: editor/import/resource_importer_scene.cpp
- msgid "Running Custom Script..."
- msgstr "Tetszőleges Szkript Futtatása..."
- #: editor/import/resource_importer_scene.cpp
- msgid "Couldn't load post-import script:"
- msgstr "Nem sikerült az import utáni szkript betöltése:"
- #: editor/import/resource_importer_scene.cpp
- msgid "Invalid/broken script for post-import (check console):"
- msgstr ""
- "Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):"
- #: editor/import/resource_importer_scene.cpp
- msgid "Error running post-import script:"
- msgstr "Hiba történt az importálás utána szkript futtatásakor:"
- #: editor/import/resource_importer_scene.cpp
- msgid "Did you return a Node-derived object in the `post_import()` method?"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Saving..."
- msgstr "Mentés..."
- #: editor/import_defaults_editor.cpp
- msgid "Select Importer"
- msgstr "Importer Kiválasztása"
- #: editor/import_defaults_editor.cpp
- msgid "Importer:"
- msgstr "Importáló:"
- #: editor/import_defaults_editor.cpp
- msgid "Reset to Defaults"
- msgstr "Visszaállítás Alapértelmezettre"
- #: editor/import_dock.cpp
- msgid "Keep File (No Import)"
- msgstr ""
- #: editor/import_dock.cpp
- msgid "%d Files"
- msgstr "%d fájl"
- #: editor/import_dock.cpp
- msgid "Set as Default for '%s'"
- msgstr "Beállítás Alapértelmezettként '%s'-hez"
- #: editor/import_dock.cpp
- msgid "Clear Default for '%s'"
- msgstr "Alapértelmezett Törlése '%s'-nél"
- #: editor/import_dock.cpp
- msgid "Reimport"
- msgstr "Újraimportálás"
- #: editor/import_dock.cpp
- msgid ""
- "You have pending changes that haven't been applied yet. Click Reimport to "
- "apply changes made to the import options.\n"
- "Selecting another resource in the FileSystem dock without clicking Reimport "
- "first will discard changes made in the Import dock."
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Import As:"
- msgstr "Importálás Mint:"
- #: editor/import_dock.cpp
- msgid "Preset"
- msgstr "Előre beállított"
- #: editor/import_dock.cpp
- msgid "Save Scenes, Re-Import, and Restart"
- msgstr "Jelenetek mentése, újraimportálás és újraindítás"
- #: editor/import_dock.cpp
- msgid "Changing the type of an imported file requires editor restart."
- msgstr ""
- "Az importált fájl típusának módosításához a szerkesztőt újra kell indítani."
- #: editor/import_dock.cpp
- msgid ""
- "WARNING: Assets exist that use this resource, they may stop loading properly."
- msgstr ""
- "FIGYELMEZTETÉS: Vannak olyan eszközök, amelyek ezt az erőforrást használják, "
- "ezért leállíthatják a megfelelő betöltést."
- #: editor/inspector_dock.cpp
- msgid "Failed to load resource."
- msgstr "Nem sikerült betölteni az erőforrást."
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Copy Properties"
- msgstr "Tulajdonságok"
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Paste Properties"
- msgstr "Tulajdonságok"
- #: editor/inspector_dock.cpp
- msgid "Make Sub-Resources Unique"
- msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
- #: editor/inspector_dock.cpp
- msgid "Create a new resource in memory and edit it."
- msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
- #: editor/inspector_dock.cpp
- msgid "Load an existing resource from disk and edit it."
- msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
- #: editor/inspector_dock.cpp
- msgid "Save the currently edited resource."
- msgstr "A jelenleg szerkesztett erőforrás elmentése."
- #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Save As..."
- msgstr "Mentés Másként..."
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Extra resource options."
- msgstr "Nincs az erőforrás elérési útban."
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Edit Resource from Clipboard"
- msgstr "Erőforrás vágólap szerkesztése"
- #: editor/inspector_dock.cpp
- msgid "Copy Resource"
- msgstr "Erőforrás Másolása"
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Make Resource Built-In"
- msgstr "Integrálás"
- #: editor/inspector_dock.cpp
- msgid "Go to the previous edited object in history."
- msgstr "Ugrás az előzőleg módosított objektumra az előzményekben."
- #: editor/inspector_dock.cpp
- msgid "Go to the next edited object in history."
- msgstr "Ugrás a következő módosított objektumra az előzményekben."
- #: editor/inspector_dock.cpp
- msgid "History of recently edited objects."
- msgstr "A nemrég módosított objektumok előzményei."
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Open documentation for this object."
- msgstr "Dokumentáció megnyitása"
- #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
- msgid "Open Documentation"
- msgstr "Dokumentáció megnyitása"
- #: editor/inspector_dock.cpp
- msgid "Filter properties"
- msgstr "Tulajdonságok szűrése"
- #: editor/inspector_dock.cpp
- #, fuzzy
- msgid "Manage object properties."
- msgstr "Objektumtulajdonságok."
- #: editor/inspector_dock.cpp
- msgid "Changes may be lost!"
- msgstr "Néhány változtatás elveszhet!"
- #: editor/multi_node_edit.cpp
- msgid "MultiNode Set"
- msgstr "MultiNode Beállítás"
- #: editor/node_dock.cpp
- msgid "Select a single node to edit its signals and groups."
- msgstr "Válasszon ki egy node-ot a jelzések és csoportok módosításához."
- #: editor/plugin_config_dialog.cpp
- msgid "Edit a Plugin"
- msgstr "Bővítmény szerkesztése"
- #: editor/plugin_config_dialog.cpp
- msgid "Create a Plugin"
- msgstr "Bővítmény létrehozása"
- #: editor/plugin_config_dialog.cpp
- msgid "Plugin Name:"
- msgstr "Bővítmény neve:"
- #: editor/plugin_config_dialog.cpp
- msgid "Subfolder:"
- msgstr "Almappa:"
- #: editor/plugin_config_dialog.cpp
- msgid "Author:"
- msgstr "Szerző:"
- #: editor/plugin_config_dialog.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Version:"
- msgstr "Verzió:"
- #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
- msgid "Language:"
- msgstr "Nyelv:"
- #: editor/plugin_config_dialog.cpp
- msgid "Script Name:"
- msgstr "Szkript neve:"
- #: editor/plugin_config_dialog.cpp
- msgid "Activate now?"
- msgstr "Aktiválja most?"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Polygon"
- msgstr "Sokszög létrehozása"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Create points."
- msgstr "Pontok létrehozása."
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid ""
- "Edit points.\n"
- "LMB: Move Point\n"
- "RMB: Erase Point"
- msgstr ""
- "Pontok szerkesztése\n"
- "Bal Egérgomb: Pont mozgatása\n"
- "Jobb Egérgomb: Pont törlése"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Erase points."
- msgstr "Pontok törlése."
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Edit Polygon"
- msgstr "Sokszög szerkesztése"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Insert Point"
- msgstr "Pont Beszúrása"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Edit Polygon (Remove Point)"
- msgstr "Sokszög szerkesztése (pont eltávolítása)"
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Remove Polygon And Point"
- msgstr "Sokszög és pont eltávolítása"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Animation"
- msgstr "Animáció Hozzáadása"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Load..."
- msgstr "Betöltés..."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Move Node Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Change BlendSpace1D Limits"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Change BlendSpace1D Labels"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "This type of node can't be used. Only root nodes are allowed."
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Node Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Animation Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Remove BlendSpace1D Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- msgid "Move BlendSpace1D Node Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid ""
- "AnimationTree is inactive.\n"
- "Activate to enable playback, check node warnings if activation fails."
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Set the blending position within the space"
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Select and move points, create points with RMB."
- msgstr ""
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
- msgid "Enable snap and show grid."
- msgstr "Illesztés engedélyezése és rács megjelenítése."
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Point"
- msgstr "Pont"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Open Editor"
- msgstr "Szerkesztő megnyitása"
- #: editor/plugins/animation_blend_space_1d_editor.cpp
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Open Animation Node"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Triangle already exists."
- msgstr "A háromszög már létezik."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Add Triangle"
- msgstr "Háromszög hozzáadása"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Change BlendSpace2D Limits"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Change BlendSpace2D Labels"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Remove BlendSpace2D Point"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Remove BlendSpace2D Triangle"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "BlendSpace2D does not belong to an AnimationTree node."
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "No triangles exist, so no blending can take place."
- msgstr "Nincsenek háromszögek, így nem történhet keverés."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Toggle Auto Triangles"
- msgstr "Automatikus háromszögek be- és kikapcsolása"
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Create triangles by connecting points."
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Erase points and triangles."
- msgstr "Pontok és háromszögek törlése."
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- msgid "Generate blend triangles automatically (instead of manually)"
- msgstr ""
- #: editor/plugins/animation_blend_space_2d_editor.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend:"
- msgstr "Keverés:"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #, fuzzy
- msgid "Parameter Changed:"
- msgstr "A paraméter megváltozott"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Edit Filters"
- msgstr "Szűrők Szerkesztése"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Output node can't be added to the blend tree."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Add Node to BlendTree"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Node Moved"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Unable to connect, port may be in use or connection may be invalid."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Nodes Connected"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Nodes Disconnected"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Set Animation"
- msgstr "Animáció beállítása"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Delete Node"
- msgstr "Node törlése"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/scene_tree_dock.cpp
- msgid "Delete Node(s)"
- msgstr "Node(-ok) törlése"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Toggle Filter On/Off"
- msgstr "Szűrő be- és kikapcsolása"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Change Filter"
- msgstr "Szűrő módosítása"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "No animation player set, so unable to retrieve track names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Player path set is invalid, so unable to retrieve track names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid ""
- "Animation player has no valid root node path, so unable to retrieve track "
- "names."
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Anim Clips"
- msgstr "Animáció klipek"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Audio Clips"
- msgstr "Audió klipek"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Functions"
- msgstr "Függvények"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Node Renamed"
- msgstr "Node átnevezve"
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Node..."
- msgstr "Node hozzáadása..."
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "Edit Filtered Tracks:"
- msgstr ""
- #: editor/plugins/animation_blend_tree_editor_plugin.cpp
- msgid "Enable Filtering"
- msgstr "Szűrés engedélyezése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Toggle Autoplay"
- msgstr "Automatikus Lejátszás Váltása"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Animation Name:"
- msgstr "Új Animáció Neve:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Anim"
- msgstr "Új Animáció"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Animation Name:"
- msgstr "Animáció Nevének Megváltoztatása:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Delete Animation?"
- msgstr "Animáció Törlése?"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Remove Animation"
- msgstr "Animáció Eltávolítása"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Invalid animation name!"
- msgstr "Érvénytelen animáció név!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation name already exists!"
- msgstr "Az animáció név már létezik!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Rename Animation"
- msgstr "Animáció Átnevezése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Next Changed"
- msgstr "Következő Megváltozott Keverése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Blend Time"
- msgstr "Keverési Idő Módosítása"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Load Animation"
- msgstr "Animáció Betöltése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Duplicate Animation"
- msgstr "Animáció Megkettőzése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation to copy!"
- msgstr "Nincs másolható animáció!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation resource on clipboard!"
- msgstr "Nincs animációs erőforrás a vágólapon!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Pasted Animation"
- msgstr "Animáció Beillesztve"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Paste Animation"
- msgstr "Animáció Beillesztése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "No animation to edit!"
- msgstr "Nincs animáció szerkesztésre!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from current pos. (A)"
- msgstr ""
- "A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from end. (Shift+A)"
- msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Stop animation playback. (S)"
- msgstr "Animáció lejátszásának leállítása. (S)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from start. (Shift+D)"
- msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from current pos. (D)"
- msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation position (in seconds)."
- msgstr "Animáció pozíció (másodpercekben)."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Scale animation playback globally for the node."
- msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Tools"
- msgstr "Animációs Eszközök"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation"
- msgstr "Animáció"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "New"
- msgstr "Új"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Edit Transitions..."
- msgstr "Átmenetek szerkesztése..."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Open in Inspector"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Display list of animations in player."
- msgstr "A lejátszóban lévő animációk listájának megjelenítése."
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Autoplay on Load"
- msgstr "Lejátszás Betöltéskor"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Enable Onion Skinning"
- msgstr "Másolópapír Mód Bekapcsolása"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Onion Skinning Options"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Directions"
- msgstr "Irányok"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Past"
- msgstr "Múlt"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Future"
- msgstr "Jövő"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Depth"
- msgstr "Mélység"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "1 step"
- msgstr "1 lépés"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "2 steps"
- msgstr "2 lépés"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "3 steps"
- msgstr "3 lépés"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Differences Only"
- msgstr "Csak A Különbségek"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Force White Modulate"
- msgstr "Fehérmoduláció Kierőltetése"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Include Gizmos (3D)"
- msgstr "Kihatás Gizmókra Is (3D)"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Pin AnimationPlayer"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Create New Animation"
- msgstr "Új Animáció Létrehozása"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Name:"
- msgstr "Animáció Neve:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- msgid "Error!"
- msgstr "Hiba!"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Times:"
- msgstr "Keverési Idők:"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Next (Auto Queue):"
- msgstr "Következő (Auto Sor):"
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Cross-Animation Blend Times"
- msgstr "Animációk Közötti Keverési Idők"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Move Node"
- msgstr "Node áthelyezése"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition exists!"
- msgstr "Az átmenet létezik!"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Add Transition"
- msgstr "Átmenet hozzáadása"
- #: editor/plugins/animation_state_machine_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node"
- msgstr "Node hozzáadása"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "End"
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Immediate"
- msgstr "Azonnal"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Sync"
- msgstr "Szinkronizálás"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "At End"
- msgstr "A végén"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Travel"
- msgstr "Utazás"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Start and end nodes are needed for a sub-transition."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "No playback resource set at path: %s."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Node Removed"
- msgstr "Node eltávolítva"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition Removed"
- msgstr "Átmenet eltávolítva"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Set Start Node (Autoplay)"
- msgstr "Start node beállítása (automatikus lejátszás)"
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid ""
- "Select and move nodes.\n"
- "RMB to add new nodes.\n"
- "Shift+LMB to create connections."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Create new nodes."
- msgstr "Új node-ok létrehozása."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Connect nodes."
- msgstr "Node-ok csatlakoztatása."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Remove selected node or transition."
- msgstr "Kiválasztott node vagy átmenet eltávolítása."
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Toggle autoplay this animation on start, restart or seek to zero."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Set the end animation. This is useful for sub-transitions."
- msgstr ""
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Transition: "
- msgstr "Átmenet: "
- #: editor/plugins/animation_state_machine_editor.cpp
- msgid "Play Mode:"
- msgstr "Lejátszási mód:"
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "AnimationTree"
- msgstr "AnimációFa"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "New name:"
- msgstr "Új név:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Scale:"
- msgstr "Skála:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Fade In (s):"
- msgstr "Előtűnés (mp):"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Fade Out (s):"
- msgstr "Elhalványulás (mp):"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend"
- msgstr "Keverés"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Mix"
- msgstr "Mixelés"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Auto Restart:"
- msgstr "Automatikus Újraindítás:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Restart (s):"
- msgstr "Újraindítás (mp):"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Random Restart (s):"
- msgstr "Véletlenszerű Újraindítás (mp):"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Start!"
- msgstr "Start!"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Amount:"
- msgstr "Mennyiség:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend 0:"
- msgstr "Keverés 0:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend 1:"
- msgstr "Keverés 1:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "X-Fade Time (s):"
- msgstr "Áttűnési Idő (mp):"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Current:"
- msgstr "Jelenlegi:"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Input"
- msgstr "Bemenet Hozzáadása"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Clear Auto-Advance"
- msgstr "Automatikus Léptetés Tisztítása"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Set Auto-Advance"
- msgstr "Automatikus Léptetés Beállítása"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Delete Input"
- msgstr "Bemenet Törlése"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation tree is valid."
- msgstr "Az animációs fa érvényes."
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation tree is invalid."
- msgstr "Az animációs fa érvénytelen."
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Animation Node"
- msgstr "Animáció Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "OneShot Node"
- msgstr "Egyszeri Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Mix Node"
- msgstr "Mixelő Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend2 Node"
- msgstr "Keverés2 Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend3 Node"
- msgstr "Keverés3 Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Blend4 Node"
- msgstr "Keverés4 Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "TimeScale Node"
- msgstr "Időskála Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "TimeSeek Node"
- msgstr "IdőKereső Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Transition Node"
- msgstr "Átmenet Node"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Import Animations..."
- msgstr "Animációk Importálása..."
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Edit Node Filters"
- msgstr "Node szűrők szerkesztés"
- #: editor/plugins/animation_tree_player_editor_plugin.cpp
- msgid "Filters..."
- msgstr "Szűrők..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Contents:"
- msgstr "Tartalom:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "View Files"
- msgstr "Fájlok Megtekintése"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download"
- msgstr "Letöltés"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connection error, please try again."
- msgstr "Kapcsolat hiba, kérjük próbálja meg újra."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect."
- msgstr "Nem lehet csatlakozni."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect to host:"
- msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response from host:"
- msgstr "Nincs válasz a kiszolgálótól:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response."
- msgstr "Nincs válasz."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve hostname:"
- msgstr "A gazdagép neve nem oldható meg:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve."
- msgstr "Nem megoldható."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, return code:"
- msgstr "Kérés sikertelen, visszatérési kód:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Cannot save response to:"
- msgstr "A válasz nem menthető:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Write error."
- msgstr "Írási hiba."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, too many redirects"
- msgstr "Kérés sikertelen, túl sok átirányítás"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Redirect loop."
- msgstr "Ciklus átirányítása."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, timeout"
- msgstr "A kérés nem sikerült, időtúllépés"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Timeout."
- msgstr "Időtúllépés."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed:"
- msgstr "Sikertelen:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Bad download hash, assuming file has been tampered with."
- msgstr ""
- "Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag "
- "módosították."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Expected:"
- msgstr "Várt:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Got:"
- msgstr "Kapott:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed SHA-256 hash check"
- msgstr "SHA-256 hash ellenőrzés megbukot"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Asset Download Error:"
- msgstr "Eszköz Letöltési Hiba:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Downloading (%s / %s)..."
- msgstr "Letöltés (%s / %s)..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Downloading..."
- msgstr "Letöltés..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Resolving..."
- msgstr "Megoldás..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Error making request"
- msgstr "Hiba kéréskor"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Idle"
- msgstr "Tétlen"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Install..."
- msgstr "Telepítés..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Retry"
- msgstr "Újra"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download Error"
- msgstr "Letöltési Hiba"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download for this asset is already in progress!"
- msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Recently Updated"
- msgstr "Nemrég frissítve"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Least Recently Updated"
- msgstr "Legutóbb frissítve"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Name (A-Z)"
- msgstr "Név (A-Z)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Name (Z-A)"
- msgstr "Név (Z-A)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "License (A-Z)"
- msgstr "Licenc (A-Z)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "License (Z-A)"
- msgstr "Licenc (Z-A)"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "First"
- msgstr "Első"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Previous"
- msgstr "Előző"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Next"
- msgstr "Következő"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Last"
- msgstr "Utolsó"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "All"
- msgstr "Mind"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Search templates, projects, and demos"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Search assets (excluding templates, projects, and demos)"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Import..."
- msgstr "Importálás..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Plugins..."
- msgstr "Bővítmények..."
- #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
- msgid "Sort:"
- msgstr "Rendezés:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Category:"
- msgstr "Kategória:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Site:"
- msgstr "Oldal:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Support"
- msgstr "Támogatás"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Official"
- msgstr "Hivatalos"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Testing"
- msgstr "Tesztelés"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Loading..."
- msgstr "Betöltés..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Assets ZIP File"
- msgstr "Eszköz ZIP Fájl"
- #: editor/plugins/audio_stream_editor_plugin.cpp
- msgid "Audio Preview Play/Pause"
- msgstr ""
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- #, fuzzy
- msgid ""
- "Can't determine a save path for lightmap images.\n"
- "Save your scene and try again."
- msgstr ""
- "Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n"
- "Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek "
- "mentve), vagy válasszon egy mentési útvonalat a BakedLightmap "
- "tulajdonságaiból."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- #, fuzzy
- msgid ""
- "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
- "In Baked Light' and 'Generate Lightmap' flags are on."
- msgstr ""
- "Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy "
- "tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van "
- "kapcsolva."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Failed creating lightmap images, make sure path is writable."
- msgstr ""
- "Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal "
- "írható."
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Failed determining lightmap size. Maximum lightmap size too small?"
- msgstr ""
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "Some mesh is invalid. Make sure the UV2 channel values are contained within "
- "the [0.0,1.0] square region."
- msgstr ""
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid ""
- "Godot editor was built without ray tracing support, lightmaps can't be baked."
- msgstr ""
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- msgid "Bake Lightmaps"
- msgstr "Fény Besütése"
- #: editor/plugins/baked_lightmap_editor_plugin.cpp
- #, fuzzy
- msgid "Select lightmap bake file:"
- msgstr "Válasszon fénytérkép sablonfájlt:"
- #: editor/plugins/camera_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Preview"
- msgstr "Előnézet"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Configure Snap"
- msgstr "Illesztés Beállítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Grid Offset:"
- msgstr "Rács Eltolás:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Grid Step:"
- msgstr "Rács Léptetés:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Primary Line Every:"
- msgstr "Elsődleges vonal minden:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "steps"
- msgstr "lépés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Offset:"
- msgstr "Forgatási Eltolás:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Step:"
- msgstr "Forgatási Léptetés:"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale Step:"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Vertical Guide"
- msgstr "Függőleges segédvonal mozgatása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Vertical Guide"
- msgstr "Függőleges segédvonal létrehozása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Remove Vertical Guide"
- msgstr "Függőleges segédvonal eltávolítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Horizontal Guide"
- msgstr "Vízszintes segédvonal mozgatása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Horizontal Guide"
- msgstr "Vízszintes segédvonal létrehozása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Remove Horizontal Guide"
- msgstr "Vízszintes segédvonal eltávolítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Horizontal and Vertical Guides"
- msgstr "Vízszintes és függőleges segédvonalak létrehozása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotate %d CanvasItems"
- msgstr "%d CanvasItem Forgatása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotate CanvasItem \"%s\" to %d degrees"
- msgstr "\"%s\" CanvasItem Forgatása %d fokra"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Move CanvasItem \"%s\" Anchor"
- msgstr "CanvasItem \"%s\" Horgony Mozgatása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale Node2D \"%s\" to (%s, %s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Resize Control \"%s\" to (%d, %d)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale %d CanvasItems"
- msgstr "%d CanvasItem Méretezése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale CanvasItem \"%s\" to (%s, %s)"
- msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move %d CanvasItems"
- msgstr "%d CanvasItem Áthelyezése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move CanvasItem \"%s\" to (%d, %d)"
- msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Locked"
- msgstr "Kijelölés zárolása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Grouped"
- msgstr "Csoportok"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Children of containers have their anchors and margins values overridden by "
- "their parent."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Presets for the anchors and margins values of a Control node."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "When active, moving Control nodes changes their anchors instead of their "
- "margins."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Left"
- msgstr "Bal felső"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Right"
- msgstr "Jobb felső"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Right"
- msgstr "Jobb alsó"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Left"
- msgstr "Bal alsó"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Left"
- msgstr "Bal közép"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Top"
- msgstr "Felső közép"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Right"
- msgstr "Jobbra közép"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Bottom"
- msgstr "Középre lent"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center"
- msgstr "Középre"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Left Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Top Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Right Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Bottom Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "VCenter Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "HCenter Wide"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Full Rect"
- msgstr "Teljes Téglalap"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Keep Ratio"
- msgstr "Arány megtartása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Anchors only"
- msgstr "Csak Horgonyok"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors and Margins"
- msgstr "Horgonyok és Margók Módosítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors"
- msgstr "Horgonyok Módosítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid ""
- "Project Camera Override\n"
- "Overrides the running project's camera with the editor viewport camera."
- msgstr ""
- "Játék Kamera Felülírás.\n"
- "Felülírja a játék kamerát szerkesztői nézetablak kamerával."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Project Camera Override\n"
- "No project instance running. Run the project from the editor to use this "
- "feature."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock Selected"
- msgstr "Kijelölés zárolása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Unlock Selected"
- msgstr "Kijelölés feloldása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Group Selected"
- msgstr "Kijelöltek csoportosítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Ungroup Selected"
- msgstr "kijelölt csoportok szétbontása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Paste Pose"
- msgstr "Póz Beillesztése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Guides"
- msgstr "Segédvonalak törlése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Create Custom Bone(s) from Node(s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Bones"
- msgstr "Csontok törlése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make IK Chain"
- msgstr "IK Lánc Létrehozása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear IK Chain"
- msgstr "IK Lánc Törlése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Warning: Children of a container get their position and size determined only "
- "by their parent."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
- msgid "Zoom Reset"
- msgstr "Nagyítás visszaállítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Select Mode"
- msgstr "Kiválasztó Mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Drag: Rotate selected node around pivot."
- msgstr "Kiválasztott node vagy átmenet eltávolítása."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Alt+Drag: Move selected node."
- msgstr "Alt + Húzás: Mozgatás"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "V: Set selected node's pivot position."
- msgstr "Kiválasztott node vagy átmenet eltávolítása."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
- msgstr ""
- "Lista megjelenítése minden objektumról a kattintás helyénél\n"
- "(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "RMB: Add node at position clicked."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Move Mode"
- msgstr "Mozgató Mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Mode"
- msgstr "Forgató Mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Mode"
- msgstr "Méretezési mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Show a list of all objects at the position clicked\n"
- "(same as Alt+RMB in select mode)."
- msgstr ""
- "Lista megjelenítése minden objektumról a kattintás helyénél\n"
- "(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Click to change object's rotation pivot."
- msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Pan Mode"
- msgstr "Pásztázás Mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Ruler Mode"
- msgstr "Vonalzó mód"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Toggle smart snapping."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Smart Snap"
- msgstr "Intelligens illesztés használata"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Toggle grid snapping."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Grid Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snapping Options"
- msgstr "Illesztési beállítások"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Rotation Snap"
- msgstr "Forgatási Illesztés Használata"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Scale Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap Relative"
- msgstr "Relatív Illesztés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Pixel Snap"
- msgstr "Pixelhez Illesztés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Smart Snapping"
- msgstr "Intelligens illesztés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Configure Snap..."
- msgstr "Illesztés Beállítása..."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Parent"
- msgstr "Illesztés szülőhöz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Anchor"
- msgstr "Illesztés node horgonyhoz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Sides"
- msgstr "Illesztés node oldalakhoz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Node Center"
- msgstr "Illesztés node középponthoz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Other Nodes"
- msgstr "Illesztés más node-okhoz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to Guides"
- msgstr "Illesztés segédvonalakhoz"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock the selected object in place (can't be moved)."
- msgstr "A kiválasztott objektum zárolása (nem lesz mozgatható)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Unlock the selected object (can be moved)."
- msgstr "A kiválasztott objektum feloldása (mozgatható lesz)."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Makes sure the object's children are not selectable."
- msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Restores the object's children's ability to be selected."
- msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Skeleton Options"
- msgstr "Csontváz beállítások"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Bones"
- msgstr "Csontok Mutatása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make Custom Bone(s) from Node(s)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Custom Bones"
- msgstr "Egyéni csontok törlése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View"
- msgstr "Nézet"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Always Show Grid"
- msgstr "Rács megjelenítése mindig"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Helpers"
- msgstr "Segítők megjelenítése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Rulers"
- msgstr "Vonalzók Megjelenítése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Guides"
- msgstr "Vezetővonalak Megjelenítése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Origin"
- msgstr "Origó Megjelenítése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Viewport"
- msgstr "Nézet Megjelenítése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Group And Lock Icons"
- msgstr "Csoport Megjelenítése és ikonok zárolása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Selection"
- msgstr "Kijelölés középre"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Frame Selection"
- msgstr "Kijelölés Keretezése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Preview Canvas Scale"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Translation mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Scale mask for inserting keys."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert keys (based on mask)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Auto insert keys when objects are translated, rotated or scaled (based on "
- "mask).\n"
- "Keys are only added to existing tracks, no new tracks will be created.\n"
- "Keys must be inserted manually for the first time."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Auto Insert Key"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Animation Key and Pose Options"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key (Existing Tracks)"
- msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Copy Pose"
- msgstr "Póz Másolása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Pose"
- msgstr "Póz törlése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Add Node Here"
- msgstr "Node hozzáadása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Instance Scene Here"
- msgstr "Jelenet(ek) Példányosítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Multiply grid step by 2"
- msgstr "Rács Léptetés Mértékének Kétszerezése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Divide grid step by 2"
- msgstr "Rács Léptetés Mértékének Felezése"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Pan View"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 3.125%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 6.25%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 12.5%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 25%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 50%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 100%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 200%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 400%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Zoom to 800%"
- msgstr "Kicsinyítés"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Zoom to 1600%"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Add %s"
- msgstr "%s Hozzáadása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Adding %s..."
- msgstr "%s Hozzáadása..."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Cannot instantiate multiple nodes without root."
- msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül."
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Create Node"
- msgstr "Node létrehozás"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Error instancing scene from %s"
- msgstr "Hiba történt a Scene példányosításkor %s-ből"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Default Type"
- msgstr "Alapértelmezett típus módosítása"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Drag & drop + Shift : Add node as sibling\n"
- "Drag & drop + Alt : Change node type"
- msgstr ""
- "Fogd és vidd + Shift: Node hozzáadása testvérként\n"
- "Fogd és vidd + Alt: Node típusának megváltoztatása"
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Create Polygon3D"
- msgstr ""
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Edit Poly"
- msgstr "Sokszög Szerkesztése"
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Edit Poly (Remove Point)"
- msgstr "Sokszög Szerkesztése (Pont Eltávolítása)"
- #: editor/plugins/collision_shape_2d_editor_plugin.cpp
- msgid "Set Handle"
- msgstr "Fogantyú Beállítása"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Load Emission Mask"
- msgstr "Kibocsátási Maszk Betöltése"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Restart"
- msgstr "Újraindítás"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Clear Emission Mask"
- msgstr "Kibocsátási Maszk Törlése"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Particles"
- msgstr "Részecskék"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generated Point Count:"
- msgstr "Generált Pontok Száma:"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Mask"
- msgstr "Kibocsátási Maszk"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Solid Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Border Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Directed Border Pixels"
- msgstr ""
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Capture from Pixel"
- msgstr "Kinyerés Pixelből"
- #: editor/plugins/cpu_particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Colors"
- msgstr "Kibocsátási színek"
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- msgid "CPUParticles"
- msgstr "CPU-részecskék"
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Mesh"
- msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
- #: editor/plugins/cpu_particles_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Node"
- msgstr "Kibocsátási pontok létrehozása a Node alapján"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat 0"
- msgstr "Lapos 0"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat 1"
- msgstr "Lapos 1"
- #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
- msgid "Ease In"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
- msgid "Ease Out"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Smoothstep"
- msgstr "Simított Lépés"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Point"
- msgstr "Görbe Pontjának Módosítása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Tangent"
- msgstr "Görbe Érintőjének Módosítása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load Curve Preset"
- msgstr "Előre Beállított Görbe Betöltése"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Add Point"
- msgstr "Pont hozzáadása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Remove Point"
- msgstr "Pont eltávolítása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Left Linear"
- msgstr "Bal lineáris"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Right Linear"
- msgstr "Jobb lineáris"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load Preset"
- msgstr "Beállítás Betöltése"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Remove Curve Point"
- msgstr "Görbe Pontjának Eltávolítása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Toggle Curve Linear Tangent"
- msgstr "Görbe Lineáris Érintőjének Kapcsolása"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Hold Shift to edit tangents individually"
- msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Right click to add point"
- msgstr "Kattintson a jobb gombbal a pont hozzáadásához"
- #: editor/plugins/gi_probe_editor_plugin.cpp
- msgid "Bake GI Probe"
- msgstr "GI Szonda Besütése"
- #: editor/plugins/gradient_editor_plugin.cpp
- msgid "Gradient Edited"
- msgstr "Színátmenet szerkesztve"
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item %d"
- msgstr "%d elem"
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Items"
- msgstr "Elemek"
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item List Editor"
- msgstr "Elemlista Szerkesztő"
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Create Occluder Polygon"
- msgstr "Árnyékoló Sokszög Létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh is empty!"
- msgstr "A háló üres!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create a Trimesh collision shape."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Static Trimesh Body"
- msgstr "Statikus Trimesh Test Létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "This doesn't work on scene root!"
- msgstr "Ez nem hajtható végre a gyökér Scene-en!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Static Shape"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Can't create a single convex collision shape for the scene root."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create a single convex collision shape."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Create Simplified Convex Shape"
- msgstr "Konvex alakzat létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Single Convex Shape"
- msgstr "Konvex alakzat létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Can't create multiple convex collision shapes for the scene root."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Couldn't create any collision shapes."
- msgstr "Nem sikerült ütközési alakzatokat létrehozni."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Multiple Convex Shapes"
- msgstr "Több konvex alakzat létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Navigation Mesh"
- msgstr "Navigációs Háló Létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Contained Mesh is not of type ArrayMesh."
- msgstr "A tartalmazott Mesh nem ArrayMesh típusú."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "UV Unwrap failed, mesh may not be manifold?"
- msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "No mesh to debug."
- msgstr "Nincs mesh a hibakereséshez."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Mesh has no UV in layer %d."
- msgstr "A modellnek nincs UV-je ezen a rétegen"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "MeshInstance lacks a Mesh!"
- msgstr "MeshInstance-nak nincs Mesh-e!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh has not surface to create outlines from!"
- msgstr ""
- "A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
- msgstr "A Háló-primitív típusa nem háromszög (PRIMITIVE_TRIANGLES)!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Could not create outline!"
- msgstr "Körvonalkészítés sikertelen!"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline"
- msgstr "Körvonal Készítése"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh"
- msgstr "Mesh"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Static Body"
- msgstr "Trimesh Statikus Test Létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a StaticBody and assigns a polygon-based collision shape to it "
- "automatically.\n"
- "This is the most accurate (but slowest) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Collision Sibling"
- msgstr "Trimesh Ütközési Testvér Létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a polygon-based collision shape.\n"
- "This is the most accurate (but slowest) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Single Convex Collision Sibling"
- msgstr "Konvex ütközési testvér létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a single convex collision shape.\n"
- "This is the fastest (but least accurate) option for collision detection."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #, fuzzy
- msgid "Create Simplified Convex Collision Sibling"
- msgstr "Konvex ütközési testvér létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a simplified convex collision shape.\n"
- "This is similar to single collision shape, but can result in a simpler "
- "geometry in some cases, at the cost of accuracy."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Multiple Convex Collision Siblings"
- msgstr "Több konvex ütközési testvér létrehozása"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a polygon-based collision shape.\n"
- "This is a performance middle-ground between a single convex collision and a "
- "polygon-based collision."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh..."
- msgstr "Körvonalháló Létrehozása..."
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid ""
- "Creates a static outline mesh. The outline mesh will have its normals "
- "flipped automatically.\n"
- "This can be used instead of the SpatialMaterial Grow property when using "
- "that property isn't possible."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "View UV1"
- msgstr "UV1 Megtekintése"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "View UV2"
- msgstr "UV2 Megtekintése"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Unwrap UV2 for Lightmap/AO"
- msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh"
- msgstr "Körvonalháló Készítése"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Outline Size:"
- msgstr "Körvonal Mérete:"
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "UV Channel Debug"
- msgstr ""
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Remove item %d?"
- msgstr "%d elem eltávolítása?"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid ""
- "Update from existing scene?:\n"
- "%s"
- msgstr ""
- "Frissíti a meglévő jelenetből?:\n"
- "%s"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Mesh Library"
- msgstr "MeshLibrary"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Add Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Remove Selected Item"
- msgstr "Kijelölt Elem Eltávolítása"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- #, fuzzy
- msgid "Import from Scene (Ignore Transforms)"
- msgstr "Importálás Jelenetből"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- #, fuzzy
- msgid "Import from Scene (Apply Transforms)"
- msgstr "Importálás Jelenetből"
- #: editor/plugins/mesh_library_editor_plugin.cpp
- msgid "Update from Scene"
- msgstr "Frissítés Jelenetből"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and no MultiMesh set in node)."
- msgstr ""
- "Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and MultiMesh contains no Mesh)."
- msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (invalid path)."
- msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (not a MeshInstance)."
- msgstr "Mesh forrás érvénytelen (nem MeshInstance)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (contains no Mesh resource)."
- msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No surface source specified."
- msgstr "Nincs felületi forrás meghatározva."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (invalid path)."
- msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no geometry)."
- msgstr "Felületi forrás érvénytelen (nincs geometria)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no faces)."
- msgstr "Felületi forrás érvénytelen (nincsenek oldalak)."
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Source Mesh:"
- msgstr "Válasszon Ki Egy Forrás Mesh-t:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Target Surface:"
- msgstr "Válasszon Ki Egy Cél Felületet:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate Surface"
- msgstr "Felület Kitöltése"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate MultiMesh"
- msgstr "MultiMesh Kitöltése"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Target Surface:"
- msgstr "Cél Felület:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Source Mesh:"
- msgstr "Forrás Mesh:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "X-Axis"
- msgstr "X-Tengely"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Y-Axis"
- msgstr "Y-Tengely"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Z-Axis"
- msgstr "Z-Tengely"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh Up Axis:"
- msgstr "Mesh \"Fel\" Tengelye:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Rotation:"
- msgstr "Véletlenszerű Forgatás:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Tilt:"
- msgstr "Véletlenszerű Billentés:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Scale:"
- msgstr "Véletlenszerű Skálázás:"
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate"
- msgstr "Kitöltés"
- #: editor/plugins/navigation_polygon_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Navigation Polygon"
- msgstr "Navigációs Sokszög Létrehozása"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Convert to CPUParticles"
- msgstr "Konvertálás CPU-részecskékké"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generating Visibility Rect"
- msgstr "Láthatósági téglalap generálása"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generate Visibility Rect"
- msgstr "Láthatósági Téglalap Generálása"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Can only set point into a ParticlesMaterial process material"
- msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Convert to CPUParticles2D"
- msgstr "Konvertálás CPUParticles2D-re"
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generation Time (sec):"
- msgstr "Generálási Idő (mp):"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "The geometry's faces don't contain any area."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "The geometry doesn't contain any faces."
- msgstr "A geometria nem tartalmaz oldalakat."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't inherit from Spatial."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't contain geometry."
- msgstr "A(z) \"%s\" nem tartalmaz geometriát."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "\"%s\" doesn't contain face geometry."
- msgstr "A(z) \"%s\" nem tartalmaz lapgeometriát."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emitter"
- msgstr "Kibocsátó Létrehozása"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Points:"
- msgstr "Kibocsátási Pontok:"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points"
- msgstr "Felületi Pontok"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points+Normal (Directed)"
- msgstr "Felületi Pontok + Normálok (Irányított)"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Volume"
- msgstr "Mennyiség"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Source: "
- msgstr "Kibocsátási Forrás: "
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "A processor material of type 'ParticlesMaterial' is required."
- msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generating AABB"
- msgstr "AABB Generálása"
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generate Visibility AABB"
- msgstr "Láthatósági AABB Generálása"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Point from Curve"
- msgstr "Pont Eltávolítása Görbéről"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Out-Control from Curve"
- msgstr "Ki-Vezérlő Eltávolítása Görbéből"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove In-Control from Curve"
- msgstr "Be-Vezérlő Eltávolítása Görbéből"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point to Curve"
- msgstr "Pont Hozzáadása a Görbéhez"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Split Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Point in Curve"
- msgstr "Pont Mozgatása a Görbén"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move In-Control in Curve"
- msgstr "Be-Vezérlő Mozgatása a Görbén"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Out-Control in Curve"
- msgstr "Ki-Vezérlő Mozgatása a Görbén"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Select Points"
- msgstr "Pontok Kiválasztása"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Shift+Drag: Select Control Points"
- msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Click: Add Point"
- msgstr "Kattintás: Pont Hozzáadása"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Left Click: Split Segment (in curve)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Right Click: Delete Point"
- msgstr "Jobb Kattintás: Pont Törlése"
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Select Control Points (Shift+Drag)"
- msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point (in empty space)"
- msgstr "Pont Hozzáadása (üres helyre)"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Delete Point"
- msgstr "Pont Törlése"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Close Curve"
- msgstr "Görbe Lezárása"
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- #: editor/plugins/theme_editor_preview.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
- msgid "Options"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Mirror Handle Angles"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Mirror Handle Lengths"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Curve Point #"
- msgstr "Görbe Pont #"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve Point Position"
- msgstr "Görbe Pont Pozíció Beállítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve In Position"
- msgstr "Be-Görbe Pozíció Beállítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Set Curve Out Position"
- msgstr "Ki-Görbe Pozíció Beállítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Path"
- msgstr "Útvonal Felosztása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove Path Point"
- msgstr "Útvonal Pont Eltávolítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove Out-Control Point"
- msgstr "Ki-Vezérlő Pont Eltávolítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove In-Control Point"
- msgstr "Be-Vezérlő Pont Eltávolítása"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Segment (in curve)"
- msgstr "Szakasz Felosztása (görbén)"
- #: editor/plugins/physical_bone_plugin.cpp
- msgid "Move Joint"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "The skeleton property of the Polygon2D does not point to a Skeleton2D node"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Sync Bones"
- msgstr "Csontok szinkronizálása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "No texture in this polygon.\n"
- "Set a texture to be able to edit UV."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create UV Map"
- msgstr "UV Térkép Létrehozása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "Polygon 2D has internal vertices, so it can no longer be edited in the "
- "viewport."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Polygon & UV"
- msgstr "Sokszög és UV létrehozása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create Internal Vertex"
- msgstr "Belső csúcspont létrehozása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Remove Internal Vertex"
- msgstr "Belső csúcspont eltávolítása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Invalid Polygon (need 3 different vertices)"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Add Custom Polygon"
- msgstr "Egyéni sokszög hozzáadása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Remove Custom Polygon"
- msgstr "Egyéni sokszög eltávolítása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Transform UV Map"
- msgstr "UV Térkép Transzformálása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Transform Polygon"
- msgstr "Sokszög átalakítása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Paint Bone Weights"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Open Polygon 2D UV editor."
- msgstr "2D UV sokszög szerkesztő megnyitása."
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygon 2D UV Editor"
- msgstr "2D UV Sokszög Szerkesztő"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "UV"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Points"
- msgstr "Pontok"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygons"
- msgstr "Sokszögek"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Bones"
- msgstr "Csontok"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Points"
- msgstr "Pontok mozgatása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Command: Rotate"
- msgstr "Command: Forgatás"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift: Move All"
- msgstr "Shift: Mind Mozgatása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift+Command: Scale"
- msgstr "Shif+Command: Méretezés"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Ctrl: Rotate"
- msgstr "Ctrl: Forgatás"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift+Ctrl: Scale"
- msgstr "Shift + Ctrl: Skálázás"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Polygon"
- msgstr "Sokszög Mozgatása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Rotate Polygon"
- msgstr "Sokszög Forgatása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Scale Polygon"
- msgstr "Sokszög Skálázása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create a custom polygon. Enables custom polygon rendering."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid ""
- "Remove a custom polygon. If none remain, custom polygon rendering is "
- "disabled."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Paint weights with specified intensity."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Unpaint weights with specified intensity."
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Radius:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Copy Polygon to UV"
- msgstr "Sokszög UV-ba másolása"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Copy UV to Polygon"
- msgstr "UV Másolása Sokszögbe"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Clear UV"
- msgstr "UV Törlése"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Settings"
- msgstr "Rács beállításai"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Snap"
- msgstr "Illesztés"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Enable Snap"
- msgstr "Illesztés Engedélyezése"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid"
- msgstr "Rács"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Show Grid"
- msgstr "Rács Megjelenítése"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Configure Grid:"
- msgstr "Rács beállítása:"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Offset X:"
- msgstr "Rács X eltolása:"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Offset Y:"
- msgstr "Rács Y eltolása:"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Step X:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Step Y:"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Sync Bones to Polygon"
- msgstr "Csontok Szinkronizálása Sokszögre"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "ERROR: Couldn't load resource!"
- msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Add Resource"
- msgstr "Erőforrás Hozzáadása"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Rename Resource"
- msgstr "Erőforrás Átnevezése"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Delete Resource"
- msgstr "Erőforrás Törlése"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Resource clipboard is empty!"
- msgstr "Az erőforrás vágólap üres!"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Paste Resource"
- msgstr "Erőforrás Beillesztése"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/scene_tree_editor.cpp
- msgid "Instance:"
- msgstr "Példány:"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Type:"
- msgstr "Típus:"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
- msgid "Open in Editor"
- msgstr "Megnyitás Szerkesztőben"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Load Resource"
- msgstr "Erőforrás Betöltése"
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "ResourcePreloader"
- msgstr "ForrásElőtöltö"
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Flip Portals"
- msgstr ""
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Room Generate Points"
- msgstr "Generált Pontok Száma:"
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Generate Points"
- msgstr "Generált Pontok Száma:"
- #: editor/plugins/room_manager_editor_plugin.cpp
- msgid "Flip Portal"
- msgstr ""
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Occluder Set Transform"
- msgstr "Megnéz a Síklap transzformációját."
- #: editor/plugins/room_manager_editor_plugin.cpp
- #, fuzzy
- msgid "Center Node"
- msgstr "Node létrehozás"
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "AnimationTree has no path set to an AnimationPlayer"
- msgstr ""
- #: editor/plugins/root_motion_editor_plugin.cpp
- msgid "Path to AnimationPlayer is invalid"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Clear Recent Files"
- msgstr "Legutóbbi Fájlok Törlése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close and save changes?"
- msgstr "Bezárja és menti a változásokat?"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error writing TextFile:"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Could not load file at:"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error saving file!"
- msgstr "Hiba a fájl mentésekor!"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error while saving theme."
- msgstr "Hiba történt a téma mentésekor."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error Saving"
- msgstr "Hiba a mentéskor"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error importing theme."
- msgstr "Hiba történt a téma importálásakor."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error Importing"
- msgstr "Hiba importáláskor"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "New Text File..."
- msgstr "Új szövegfájl..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open File"
- msgstr "Fájl megnyitása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save File As..."
- msgstr "Fájl mentése másként..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Can't obtain the script for running."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Script failed reloading, check console for errors."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Script is not in tool mode, will not be able to run."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "To run this script, it must inherit EditorScript and be set to tool mode."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Import Theme"
- msgstr "Téma Importálása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error while saving theme"
- msgstr "HIba történt a téma mentésekor"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error saving"
- msgstr "Hiba mentés közben"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme As..."
- msgstr "Téma Mentése Másként..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "%s Class Reference"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find Next"
- msgstr "Következő Keresése"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- msgid "Find Previous"
- msgstr "Előző Keresése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Filter scripts"
- msgstr "Szkriptek szűrése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Toggle alphabetical sorting of the method list."
- msgstr "Ábécészerinti rendezés változtatása a metóduslistában."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Filter methods"
- msgstr "Metódusok szűrése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Sort"
- msgstr "Rendezés"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Move Up"
- msgstr "Mozgatás Felfelé"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Move Down"
- msgstr "Mozgatás Lefelé"
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Next Script"
- msgstr "Következő Szkript"
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Previous Script"
- msgstr "Előző Szkript"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "File"
- msgstr "Fájl"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open..."
- msgstr "Megnyitás..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reopen Closed Script"
- msgstr "Bezárt szkript újbóli megnyitása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save All"
- msgstr "Összes Mentése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Soft Reload Script"
- msgstr "Szkript Puha Újratöltése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Copy Script Path"
- msgstr "Szkript Útvonal Másolása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Previous"
- msgstr "Előző előzmény"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Next"
- msgstr "Következő Előzmény"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Import Theme..."
- msgstr "Téma importálása..."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reload Theme"
- msgstr "Téma Újratöltése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme"
- msgstr "Téma Mentése"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close All"
- msgstr "Mind Bezárása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close Docs"
- msgstr "Dokumentációs Lapok Bezárása"
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- msgid "Run"
- msgstr "Futtatás"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Search"
- msgstr "Keresés"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Into"
- msgstr "Belépés"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Over"
- msgstr "Átlépés"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Break"
- msgstr "Szünet"
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Continue"
- msgstr "Folytatás"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Keep Debugger Open"
- msgstr "Hibakereső Nyitva Tartása"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Debug with External Editor"
- msgstr "Hibakeresés külső szerkesztővel"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Online Docs"
- msgstr "Online Dokumentáció"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open Godot online documentation."
- msgstr "Godot online dokumentáció megnyitása."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search the reference documentation."
- msgstr "Keresés a referencia dokumentációban."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to previous edited document."
- msgstr "Ugrás az előzőleg szerkesztett dokumentumra."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to next edited document."
- msgstr "Ugrás a következőleg szerkesztett dokumentumra."
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Discard"
- msgstr "Elvetés"
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "The following files are newer on disk.\n"
- "What action should be taken?:"
- msgstr ""
- "A alábbi fájlok újabbak a lemezen.\n"
- "Mit szeretne lépni?:"
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Debugger"
- msgstr "Hibakereső"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search Results"
- msgstr "Keresési eredmények"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Clear Recent Scripts"
- msgstr "Legutóbbi szkriptek törlése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Connections to method:"
- msgstr "Kapcsolatok a metódushoz:"
- #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
- msgid "Source"
- msgstr "Forrás"
- #: editor/plugins/script_text_editor.cpp
- msgid "Target"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid ""
- "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "[Ignore]"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Line"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Function"
- msgstr "Ugrás függvényre"
- #: editor/plugins/script_text_editor.cpp
- msgid "Only resources from filesystem can be dropped."
- msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
- #: editor/plugins/script_text_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't drop nodes because script '%s' is not used in this scene."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Lookup Symbol"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Pick Color"
- msgstr "Szín Választása"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Convert Case"
- msgstr "Kis- és Nagybetűk Konvertálása"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Uppercase"
- msgstr "Mind Nagybetű"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Lowercase"
- msgstr "Mind Kisbetű"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Capitalize"
- msgstr "Szó Eleji Nagybetű"
- #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
- msgid "Syntax Highlighter"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- msgid "Bookmarks"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Breakpoints"
- msgstr "Töréspontok"
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
- msgid "Go To"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Cut"
- msgstr "Kivágás"
- #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Select All"
- msgstr "Összes Kijelölése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Delete Line"
- msgstr "Sor Törlése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Left"
- msgstr "Behúzás Balra"
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Right"
- msgstr "Behúzás Jobbra"
- #: editor/plugins/script_text_editor.cpp
- msgid "Toggle Comment"
- msgstr "Átváltás Megjegyzésre"
- #: editor/plugins/script_text_editor.cpp
- msgid "Fold/Unfold Line"
- msgstr "Sor Összezárása/Kibontása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Fold All Lines"
- msgstr "Összes Sor Összezárása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Unfold All Lines"
- msgstr "Összes Sor Kibontása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Complete Symbol"
- msgstr "Szimbólum Befejezése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Evaluate Selection"
- msgstr "Kijelölés Kiértékelése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Trim Trailing Whitespace"
- msgstr "Sorvégi Szóközök Lenyírása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent to Spaces"
- msgstr "Behúzás átalakítása szóközökké"
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent to Tabs"
- msgstr "Behúzás átalakítása tabokra"
- #: editor/plugins/script_text_editor.cpp
- msgid "Auto Indent"
- msgstr "Automatikus Behúzás"
- #: editor/plugins/script_text_editor.cpp
- msgid "Find in Files..."
- msgstr "Keresés a fájlokban..."
- #: editor/plugins/script_text_editor.cpp
- msgid "Contextual Help"
- msgstr "Kontextusérzékeny Súgó"
- #: editor/plugins/script_text_editor.cpp
- msgid "Toggle Bookmark"
- msgstr "Könyvjelző be- és kikapcsolása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Next Bookmark"
- msgstr "Ugrás a következő könyvjelzőre"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Previous Bookmark"
- msgstr "Ugrás az előző könyvjelzőre"
- #: editor/plugins/script_text_editor.cpp
- msgid "Remove All Bookmarks"
- msgstr "Összes könyvjelző eltávolítása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Function..."
- msgstr "Ugrás függvényre..."
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Line..."
- msgstr "Ugrás sorra..."
- #: editor/plugins/script_text_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Toggle Breakpoint"
- msgstr "Töréspont Elhelyezése"
- #: editor/plugins/script_text_editor.cpp
- msgid "Remove All Breakpoints"
- msgstr "Összes Töréspont Eltávolítása"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Next Breakpoint"
- msgstr "Ugrás a következő töréspontra"
- #: editor/plugins/script_text_editor.cpp
- msgid "Go to Previous Breakpoint"
- msgstr "Ugrás az előző töréspontra"
- #: editor/plugins/shader_editor_plugin.cpp
- msgid ""
- "This shader has been modified on on disk.\n"
- "What action should be taken?"
- msgstr ""
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Shader"
- msgstr "Árnyaló"
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "This skeleton has no bones, create some children Bone2D nodes."
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Set Rest Pose to Bones"
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Create Rest Pose from Bones"
- msgstr ""
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- msgid "Skeleton2D"
- msgstr "Csontváz2D"
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- #, fuzzy
- msgid "Reset to Rest Pose"
- msgstr "Visszaállítás Alapértelmezettre"
- #: editor/plugins/skeleton_2d_editor_plugin.cpp
- #, fuzzy
- msgid "Overwrite Rest Pose"
- msgstr "Felülírás"
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Create physical bones"
- msgstr "Fizikai csontok létrehozása"
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Skeleton"
- msgstr "Csontváz"
- #: editor/plugins/skeleton_editor_plugin.cpp
- msgid "Create physical skeleton"
- msgstr ""
- #: editor/plugins/skeleton_ik_editor_plugin.cpp
- msgid "Play IK"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Top Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Top Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Bottom Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Bottom Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Left Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Left Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Right Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Right Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Front Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Front Perspective"
- msgstr "Perspektíva"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Rear Orthogonal"
- msgstr "Ortogonális"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Rear Perspective"
- msgstr "Perspektíva"
- #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid " [auto]"
- msgstr ""
- #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid " [portals active]"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Aborted."
- msgstr "Átalakítás Megszakítva."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "X-Axis Transform."
- msgstr "X-Tengely Transzformáció."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Y-Axis Transform."
- msgstr "Y-tengely Transzformáció."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Z-Axis Transform."
- msgstr "Z-Tengely Transzformáció."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Plane Transform."
- msgstr "Megnéz a Síklap transzformációját."
- #: editor/plugins/spatial_editor_plugin.cpp
- #: editor/plugins/texture_region_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
- msgid "None"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Rotate"
- msgstr "Forgató Mód"
- #. TRANSLATORS: This refers to the movement that changes the position of an object.
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Translate"
- msgstr "Fordítások"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Scale"
- msgstr "Skála:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scaling: "
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translating: "
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotating %s degrees."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Keying is disabled (no key inserted)."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Animation Key Inserted."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Pitch:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Yaw:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Size:"
- msgstr "Méret: "
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Objects Drawn:"
- msgstr "Rajzolt objektumok"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Material Changes:"
- msgstr "A paraméter megváltozott"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Shader Changes:"
- msgstr "Változások"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Surface Changes:"
- msgstr "Felületi Pontok"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Draw Calls:"
- msgstr "Hívások"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Vertices:"
- msgstr "Részecskék"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "FPS: %d (%s ms)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align Transform with View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align Rotation with View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "No parent to instance a child at."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "This operation requires a single selected node."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Auto Orthogonal Enabled"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Lock View Rotation"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Normal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Wireframe"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Overdraw"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Unshaded"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Environment"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Gizmos"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Information"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View FPS"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Half Resolution"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Audio Listener"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Enable Doppler"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Cinematic Preview"
- msgstr "Filmszerű előnézet"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Not available when using the GLES2 renderer."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Left"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Right"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Forward"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Backwards"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Up"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Down"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Speed Modifier"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Slow Modifier"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Toggle Camera Preview"
- msgstr "Kedvencek Mutatása/Elrejtése"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Rotation Locked"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "To zoom further, change the camera's clipping planes (View -> Settings...)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Note: The FPS value displayed is the editor's framerate.\n"
- "It cannot be used as a reliable indication of in-game performance."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Convert Rooms"
- msgstr "Átalakítás erre: %s"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "XForm Dialog"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Click to toggle between visibility states.\n"
- "\n"
- "Open eye: Gizmo is visible.\n"
- "Closed eye: Gizmo is hidden.\n"
- "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Snap Nodes to Floor"
- msgstr "Node-ok illesztése a padlóhoz"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Couldn't find a solid floor to snap the selection to."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Use Local Space"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Use Snap"
- msgstr "Illesztés Használata"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Converts rooms for portal culling."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Down"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Left"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Right"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View Up"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orbit View 180"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Switch Perspective/Orthogonal View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Insert Animation Key"
- msgstr "Animációs Kulcs Beszúrása"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Selection"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Toggle Freelook"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Object to Floor"
- msgstr "Objektum illesztése a padlóhoz"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Dialog..."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "1 Viewport"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "4 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Gizmos"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Grid"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Portal Culling"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Occlusion Culling"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Settings..."
- msgstr "Beállítások..."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate Snap:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Snap (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Snap (%):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Viewport Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective FOV (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Near:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Far:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Change"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale (ratio):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Type"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Pre"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Post"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Unnamed Gizmo"
- msgstr "Névtelen projekt"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create Mesh2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Mesh2D Preview"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create Polygon2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Polygon2D Preview"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create CollisionPolygon2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "CollisionPolygon2D Preview"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create LightOccluder2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "LightOccluder2D Preview"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Sprite is empty!"
- msgstr "A Sprite üres!"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Can't convert a sprite using animation frames to mesh."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't replace by mesh."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Convert to Mesh2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create polygon."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Convert to Polygon2D"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create collision polygon."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create CollisionPolygon2D Sibling"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Invalid geometry, can't create light occluder."
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Create LightOccluder2D Sibling"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Sprite"
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Simplification: "
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Shrink (Pixels): "
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Grow (Pixels): "
- msgstr ""
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Update Preview"
- msgstr "Előnézet frissítése"
- #: editor/plugins/sprite_editor_plugin.cpp
- msgid "Settings:"
- msgstr "Beállítások:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "No Frames Selected"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add %d Frame(s)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Frame"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Unable to load images"
- msgstr "Nem lehet betölteni a képeket"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "ERROR: Couldn't load frame resource!"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Resource clipboard is empty or not a texture!"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Paste Frame"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Empty"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation FPS"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "(empty)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move Frame"
- msgstr "Keret mozgatása"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animations:"
- msgstr "Animációk:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "New Animation"
- msgstr "Új animáció"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Speed:"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Loop"
- msgstr "Ciklus"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animation Frames:"
- msgstr "Animációs Képkockák:"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add a Texture from File"
- msgstr "Textúra hozzáadása fájlból"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Frames from a Sprite Sheet"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (Before)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (After)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move (Before)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move (After)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Select Frames"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Horizontal:"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Vertical:"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Select/Clear All Frames"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Create Frames from Sprite Sheet"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "SpriteFrames"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Set Region Rect"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Set Margin"
- msgstr "Margó Beállítása"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Snap Mode:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Pixel Snap"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Grid Snap"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Auto Slice"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Offset:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Step:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- #, fuzzy
- msgid "Separation:"
- msgstr "Felsorolások:"
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "TextureRegion"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Styleboxes"
- msgstr "Stílus"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} color(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "No colors found."
- msgstr "Nem található alerőforrás."
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "{num} constant(s)"
- msgstr "Konstansok"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "No constants found."
- msgstr "Színállandó."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} font(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "No fonts found."
- msgstr "Nincs Találat!"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} icon(s)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "No icons found."
- msgstr "Nincs Találat!"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} stylebox(es)"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "No styleboxes found."
- msgstr "Nem található alerőforrás."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "{num} currently selected"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Nothing was selected for the import."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Importing Theme Items"
- msgstr "Téma Importálása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Importing items {n}/{n}"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Updating the editor"
- msgstr "Kilép a szerkesztőből?"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Finalizing"
- msgstr "Elemzés"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Filter:"
- msgstr "Szűrők:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "With Data"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select by data type:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible color items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible color items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible color items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible constant items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible constant items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible constant items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible font items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible font items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible font items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible icon items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible icon items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible icon items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible stylebox items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all visible stylebox items and their data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all visible stylebox items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Caution: Adding icon data may considerably increase the size of your Theme "
- "resource."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Collapse types."
- msgstr "Összes becsukása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Expand types."
- msgstr "Összes kinyitása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Select all Theme items."
- msgstr "Válasszon sablonfájlt"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Select With Data"
- msgstr "Pontok Kiválasztása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Select all Theme items with item data."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Deselect All"
- msgstr "Összes Kijelölése"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Deselect all Theme items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Import Selected"
- msgstr "Scene importálás"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Import Items tab has some items selected. Selection will be lost upon "
- "closing this window.\n"
- "Close anyway?"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Select a theme type from the list to edit its items.\n"
- "You can add a custom type or import a type with its items from another theme."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All Color Items"
- msgstr "Összes könyvjelző eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Rename Item"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All Constant Items"
- msgstr "Összes Töréspont Eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All Font Items"
- msgstr "Összes Töréspont Eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All Icon Items"
- msgstr "Összes Töréspont Eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All StyleBox Items"
- msgstr "Összes könyvjelző eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "This theme type is empty.\n"
- "Add more items to it manually or by importing from another theme."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Color Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Constant Item"
- msgstr "Állandó"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Font Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Icon Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Stylebox Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Rename Color Item"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Rename Constant Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Rename Font Item"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Rename Icon Item"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Rename Stylebox Item"
- msgstr "Kijelölt Elem Eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Invalid file, not a Theme resource."
- msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Invalid file, same as the edited Theme resource."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Manage Theme Items"
- msgstr "Sablonok kezelése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Edit Items"
- msgstr "Szerkeszthető elem"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Types:"
- msgstr "Típus:"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Type:"
- msgstr "Típus:"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Item:"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add StyleBox Item"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove Items:"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Class Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove Custom Items"
- msgstr "Elem eltávolítása"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove All Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Theme Item"
- msgstr "GUI Téma Elemek"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Old Name:"
- msgstr "Node neve:"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Import Items"
- msgstr "Téma Importálása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Default Theme"
- msgstr "Alapértelmezett"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Editor Theme"
- msgstr "Téma szerkesztése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Select Another Theme Resource:"
- msgstr "Erőforrás Törlése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Another Theme"
- msgstr "Téma Importálása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Confirm Item Rename"
- msgstr "Animáció nyomvonal átnevezés"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Cancel Item Rename"
- msgstr "Csoportos átnevezés"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Override Item"
- msgstr "Felülírás"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Unpin this StyleBox as a main style."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid ""
- "Pin this StyleBox as a main style. Editing its properties will update the "
- "same properties in all other StyleBoxes of this type."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Type"
- msgstr "Node típus keresése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Item Type"
- msgstr "Elem Hozzáadása"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Node Types:"
- msgstr "Node típusa"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Show Default"
- msgstr "Alapértelmezett Betöltése"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Show default type items alongside items that have been overridden."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Override All"
- msgstr "felülírja:"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Override all default type items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Theme:"
- msgstr "Téma Mentése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Manage Items..."
- msgstr "Exportálási sablonok kezelése..."
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add, remove, organize and import Theme items."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Add Preview"
- msgstr "Előnézet"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Default Preview"
- msgstr "Előnézet frissítése"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Select UI Scene:"
- msgstr "Válasszon Ki Egy Forrás Mesh-t:"
- #: editor/plugins/theme_editor_preview.cpp
- msgid ""
- "Toggle the control picker, allowing to visually select control types for "
- "edit."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Toggle Button"
- msgstr "Váltógomb"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled Button"
- msgstr "Letiltott gomb"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled Item"
- msgstr "Letiltott elem"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Check Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Checked Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Radio Item"
- msgstr "Rádió Elem"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Checked Radio Item"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Named Separator"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Submenu"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subitem 1"
- msgstr "Alelem 1"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subitem 2"
- msgstr "Alelem 2"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Has"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Many"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Disabled LineEdit"
- msgstr "Letiltott szerkesztősor"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 1"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 2"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Tab 3"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Editable Item"
- msgstr "Szerkeszthető elem"
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Subtree"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Has,Many,Options"
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Invalid path, the PackedScene resource was probably moved or removed."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Invalid PackedScene resource, must have a Control node at its root."
- msgstr ""
- #: editor/plugins/theme_editor_preview.cpp
- #, fuzzy
- msgid "Invalid file, not a PackedScene resource."
- msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
- #: editor/plugins/theme_editor_preview.cpp
- msgid "Reload the scene to reflect its most actual state."
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase Selection"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Fix Invalid Tiles"
- msgstr "Érvénytelen csempék javítása"
- #: editor/plugins/tile_map_editor_plugin.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cut Selection"
- msgstr "Kijelölés Kivágása"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Line Draw"
- msgstr "Vonal rajzolás"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Bucket Fill"
- msgstr "Kitöltés egy színnel"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Find Tile"
- msgstr "Csempe keresése"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Transpose"
- msgstr "Transzpozálás"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Disable Autotile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Enable Priority"
- msgstr "Prioritás Engedélyezése"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Filter tiles"
- msgstr "Csempék szűrése"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Give a TileSet resource to this TileMap to use its tiles."
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid ""
- "Shift+LMB: Line Draw\n"
- "Shift+Command+LMB: Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid ""
- "Shift+LMB: Line Draw\n"
- "Shift+Ctrl+LMB: Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Pick Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate Left"
- msgstr "Forgatás balra"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate Right"
- msgstr "Forgatás jobbra"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Flip Horizontally"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Flip Vertically"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Clear Transform"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Add Texture(s) to TileSet."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove selected Texture from TileSet."
- msgstr "Kijelölj textúra eltávolítása TileSet-ből."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from Scene"
- msgstr "Létrehozás jelenetből"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from Scene"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Single Tile"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Autotile"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Atlas"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Next Coordinate"
- msgstr "Következő koordináta"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Select the next shape, subtile, or Tile."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Previous Coordinate"
- msgstr "Előző koordináta"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Select the previous shape, subtile, or Tile."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Region"
- msgstr "Régió"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Collision"
- msgstr "Ütközés"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Occlusion"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Navigation"
- msgstr "Navigáció"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Bitmask"
- msgstr "Bitmaszk"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Priority"
- msgstr "Prioritás"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Icon"
- msgstr "Ikon"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Z Index"
- msgstr "Z index"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Region Mode"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Collision Mode"
- msgstr "Ütközési mód"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Occlusion Mode"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Navigation Mode"
- msgstr "Navigációs mód"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Bitmask Mode"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Priority Mode"
- msgstr "Prioritás mód"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Icon Mode"
- msgstr "Ikon mód"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Z Index Mode"
- msgstr "Z index mód"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Copy bitmask."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Paste bitmask."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Erase bitmask."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create a new rectangle."
- msgstr "Új téglalap létrehozása."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Rectangle"
- msgstr "Új Négyszög"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create a new polygon."
- msgstr "Új sokszög létrehozása."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "New Polygon"
- msgstr "Új Sokszög"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete Selected Shape"
- msgstr "Kijelölt Alakzat Törlése"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Keep polygon inside region Rect."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Enable snap and show grid (configurable via the Inspector)."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Display Tile Names (Hold Alt Key)"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Add or select a texture on the left panel to edit the tiles bound to it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove selected texture? This will remove all tiles which use it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "You haven't selected a texture to remove."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from scene? This will overwrite all current tiles."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from scene?"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Texture"
- msgstr "Textúra eltávolítása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "%s file(s) were not added because was already on the list."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Drag handles to edit Rect.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete selected Rect."
- msgstr "A kijelölt téglalap törlése."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select current edited sub-tile.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Delete polygon."
- msgstr "Sokszög törlése."
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "LMB: Set bit on.\n"
- "RMB: Set bit off.\n"
- "Shift+LMB: Set wildcard bit.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to use as icon, this will be also used on invalid autotile "
- "bindings.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to change its priority.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid ""
- "Select sub-tile to change its z index.\n"
- "Click on another Tile to edit it."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Set Tile Region"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Tile"
- msgstr "Csempe létrehozása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Set Tile Icon"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Bitmask"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Collision Polygon"
- msgstr "Ütközési sokszög szerkesztése"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Occlusion Polygon"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Navigation Polygon"
- msgstr "Navigációs sokszög szerkesztése"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Paste Tile Bitmask"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Clear Tile Bitmask"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Polygon Concave"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Polygon Convex"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Tile"
- msgstr "Csempe eltávolítása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Collision Polygon"
- msgstr "Ütközési sokszög eltávolítása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Occlusion Polygon"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Navigation Polygon"
- msgstr "Navigációs sokszög eltávolítása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Priority"
- msgstr "Csempeprioritás szerkesztése"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Edit Tile Z Index"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Convex"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Make Concave"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Collision Polygon"
- msgstr "Ütközési sokszög létrehozása"
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create Occlusion Polygon"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "This property can't be changed."
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "TileSet"
- msgstr "Csempekészlet"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No VCS addons are available."
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Error"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No files added to stage"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Commit"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "VCS Addon is not initialized"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Version Control System"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Initialize"
- msgstr "Inicializálás"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Staging area"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Detect new changes"
- msgstr "Új változások észlelése"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Changes"
- msgstr "Változások"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Modified"
- msgstr "Módosított"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Renamed"
- msgstr "Átnevezve"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Deleted"
- msgstr "Törölve"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Typechange"
- msgstr "Típusmódosítás"
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Stage Selected"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Stage All"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Commit Changes"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "View file diffs before committing them to the latest version"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "No file diff is active"
- msgstr ""
- #: editor/plugins/version_control_editor_plugin.cpp
- msgid "Detect changes in file diff"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(GLES3 only)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Output"
- msgstr "Kimenet hozzáadása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar"
- msgstr "Skalár"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector"
- msgstr "Vektor"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sampler"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add input port"
- msgstr "Bemeneti port hozzáadása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add output port"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change input port type"
- msgstr "A bemeneti port típusának módosítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change output port type"
- msgstr "Kimeneti port típusának módosítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change input port name"
- msgstr "A bemeneti port nevének módosítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Change output port name"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Remove input port"
- msgstr "Bemeneti port eltávolítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Remove output port"
- msgstr "Kimeneti port eltávolítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set expression"
- msgstr "Kifejezés beállítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Resize VisualShader node"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set Uniform Name"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Set Input Default Port"
- msgstr "Alapértelmezett bemeneti port beállítása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Add Node to Visual Shader"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Node(s) Moved"
- msgstr "Node(ok) Áthelyezve"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Duplicate Nodes"
- msgstr "Node-ok duplikálása"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Paste Nodes"
- msgstr "Node-ok beillesztése"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Delete Nodes"
- msgstr "Node-ok törlése"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Visual Shader Input Type Changed"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "UniformRef Name Changed"
- msgstr "UniformRef Név Megváltozott"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vertex"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Fragment"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Light"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Show resulted shader code."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Create Shader Node"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color function."
- msgstr "Szín függvény."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Grayscale function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts HSV vector to RGB equivalent."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts RGB vector to HSV equivalent."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sepia function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Burn operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Darken operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Difference operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Dodge operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "HardLight operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Lighten operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Overlay operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Screen operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "SoftLight operator."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color constant."
- msgstr "Színállandó."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Color uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the boolean result of the %s comparison between two parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Equal (==)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Greater Than (>)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Greater Than or Equal (>=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated vector if the provided scalars are equal, greater or "
- "less."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between INF and a scalar "
- "parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between NaN and a scalar "
- "parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Less Than (<)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Less Than or Equal (<=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Not Equal (!=)"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated vector if the provided boolean value is true or false."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns an associated scalar if the provided boolean value is true or false."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the boolean result of the comparison between two parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the boolean result of the comparison between INF (or NaN) and a "
- "scalar parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean constant."
- msgstr "Logikai állandó."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Boolean uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for all shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Input parameter."
- msgstr "Bemeneti paraméter."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex and fragment shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for fragment and light shader modes."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for fragment shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for light shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "'%s' input parameter for vertex and fragment shader mode."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar function."
- msgstr "Skalárfüggvény."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar operator."
- msgstr "Skalár operátor."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "E constant (2.718282). Represents the base of the natural logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Epsilon constant (0.00001). Smallest possible scalar number."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Phi constant (1.618034). Golden ratio."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi/4 constant (0.785398) or 45 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi/2 constant (1.570796) or 90 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Pi constant (3.141593) or 180 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Tau constant (6.283185) or 360 degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Sqrt2 constant (1.414214). Square root of 2."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the absolute value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the arc-tangent of the parameters."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse hyperbolic tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Finds the nearest integer that is greater than or equal to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Constrains a value to lie between two further values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic cosine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts a quantity in radians to degrees."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-e Exponential."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-2 Exponential."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest integer less than or equal to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Computes the fractional part of the argument."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the inverse of the square root of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Natural logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Base-2 logarithm."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the greater of two values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the lesser of two values."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the opposite value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 - scalar"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the value of the first parameter raised to the power of the second."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Converts a quantity in degrees to radians."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 / scalar"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest integer to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the nearest even integer to the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Clamps the value between 0.0 and 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Extracts the sign of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic sine of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the square root of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( scalar(edge), scalar(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the hyperbolic tangent of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Finds the truncated value of the parameter."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Adds scalar to scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Divides scalar by scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies scalar by scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the remainder of the two scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Subtracts scalar from scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar constant."
- msgstr "Skalár állandó."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Scalar uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Perform the cubic texture lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Perform the texture lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Cubic texture uniform lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "2D texture uniform lookup."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "2D texture uniform lookup with triplanar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Calculate the outer product of a pair of vectors.\n"
- "\n"
- "OuterProduct treats the first parameter 'c' as a column vector (matrix with "
- "one column) and the second parameter 'r' as a row vector (matrix with one "
- "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
- "whose number of rows is the number of components in 'c' and whose number of "
- "columns is the number of components in 'r'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Composes transform from four vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Decomposes transform to four vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the determinant of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the inverse of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the transpose of a transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies transform by transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies vector by transform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform constant."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Transform uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector function."
- msgstr "Vektorfüggvény."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector operator."
- msgstr "Vektor operátor."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Composes vector from three scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Decomposes vector to three scalars."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the cross product of two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the distance between two points."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the dot product of two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the vector that points in the same direction as a reference vector. "
- "The function has three vector parameters : N, the vector to orient, I, the "
- "incident vector, and Nref, the reference vector. If the dot product of I and "
- "Nref is smaller than zero the return value is N. Otherwise -N is returned."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the length of a vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Linear interpolation between two vectors using scalar."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Calculates the normalize product of vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 - vector"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "1.0 / vector"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns the vector that points in the direction of reflection ( a : incident "
- "vector, b : normal vector )."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the vector that points in the direction of refraction."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
- "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
- "using Hermite polynomials."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( vector(edge), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Step function( scalar(edge), vector(x) ).\n"
- "\n"
- "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Adds vector to vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Divides vector by vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Multiplies vector by vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Returns the remainder of the two vectors."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Subtracts vector from vector."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector constant."
- msgstr "Vektor állandó."
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Vector uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Custom Godot Shader Language expression, with custom amount of input and "
- "output ports. This is a direct injection of code into the vertex/fragment/"
- "light function, do not use it to write the function declarations inside."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Returns falloff based on the dot product of surface normal and view "
- "direction of camera (pass associated inputs to it)."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "Custom Godot Shader Language expression, which is placed on top of the "
- "resulted shader. You can place various function definitions inside and call "
- "it later in the Expressions. You can also declare varyings, uniforms and "
- "constants."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "A reference to an existing uniform."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(Fragment/Light mode only) Scalar derivative function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "(Fragment/Light mode only) Vector derivative function."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
- "differencing."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
- "'y'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid ""
- "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
- "'y'."
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "VisualShader"
- msgstr ""
- #: editor/plugins/visual_shader_editor_plugin.cpp
- #, fuzzy
- msgid "Edit Visual Property:"
- msgstr "Csempeprioritás szerkesztése"
- #: editor/plugins/visual_shader_editor_plugin.cpp
- msgid "Visual Shader Mode Changed"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Runnable"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Delete preset '%s'?"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Failed to export the project for platform '%s'.\n"
- "Export templates seem to be missing or invalid."
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Failed to export the project for platform '%s'.\n"
- "This might be due to a configuration issue in the export preset or your "
- "export settings."
- msgstr ""
- #: editor/project_export.cpp
- msgid "Release"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Exporting All"
- msgstr "Összes exportálása"
- #: editor/project_export.cpp
- msgid "The given export path doesn't exist:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing/corrupted:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Presets"
- msgstr ""
- #: editor/project_export.cpp editor/project_settings_editor.cpp
- msgid "Add..."
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "If checked, the preset will be available for use in one-click deploy.\n"
- "Only one preset per platform may be marked as runnable."
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export Path"
- msgstr "Exportálási Útvonal"
- #: editor/project_export.cpp
- msgid "Resources"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export all resources in the project"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export selected scenes (and dependencies)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export selected resources (and dependencies)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export Mode:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Resources to export:"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Filters to export non-resource files/folders\n"
- "(comma-separated, e.g: *.json, *.txt, docs/*)"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Filters to exclude files/folders from project\n"
- "(comma-separated, e.g: *.json, *.txt, docs/*)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Features"
- msgstr "Funkciók"
- #: editor/project_export.cpp
- msgid "Custom (comma-separated):"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Feature List:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Script"
- msgstr "Szkript"
- #: editor/project_export.cpp
- #, fuzzy
- msgid "GDScript Export Mode:"
- msgstr "Szkript Exportálás Mód:"
- #: editor/project_export.cpp
- msgid "Text"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Compiled Bytecode (Faster Loading)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Encrypted (Provide Key Below)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "GDScript Encryption Key (256-bits as hexadecimal):"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export PCK/Zip"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export Project"
- msgstr "Projekt Exportálása"
- #: editor/project_export.cpp
- msgid "Export mode?"
- msgstr "Exportálási mód?"
- #: editor/project_export.cpp
- msgid "Export All"
- msgstr "Összes exportálása"
- #: editor/project_export.cpp editor/project_manager.cpp
- msgid "ZIP File"
- msgstr "ZIP fájl"
- #: editor/project_export.cpp
- msgid "Godot Game Pack"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Manage Export Templates"
- msgstr "Export Sablonok Kezelése"
- #: editor/project_export.cpp
- msgid "Export With Debug"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "The path specified doesn't exist."
- msgstr "A megadott útvonal nem létezik."
- #: editor/project_manager.cpp
- msgid "Error opening package file (it's not in ZIP format)."
- msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)."
- #: editor/project_manager.cpp
- msgid ""
- "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Please choose an empty folder."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Please choose a \"project.godot\" or \".zip\" file."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "This directory already contains a Godot project."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "New Game Project"
- msgstr "Új játék projekt"
- #: editor/project_manager.cpp
- msgid "Imported Project"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Invalid project name."
- msgstr "Érvénytelen projektnév."
- #: editor/project_manager.cpp
- msgid "Couldn't create folder."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "There is already a folder in this path with the specified name."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "It would be a good idea to name your project."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Invalid project path (changed anything?)."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Couldn't load project.godot in project path (error %d). It may be missing or "
- "corrupted."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't edit project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't create project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Error opening package file, not in ZIP format."
- msgstr "Hiba a csomagfájl megnyitása során, nem ZIP formátumú."
- #: editor/project_manager.cpp
- msgid "The following files failed extraction from package:"
- msgstr "A következő fájlokat nem sikerült kibontani a csomagból:"
- #: editor/project_manager.cpp
- msgid "Package installed successfully!"
- msgstr "A csomag telepítése sikeres volt!"
- #: editor/project_manager.cpp
- msgid "Rename Project"
- msgstr "Projekt átnevezése"
- #: editor/project_manager.cpp
- msgid "Import Existing Project"
- msgstr "Meglévő Projekt Importálása"
- #: editor/project_manager.cpp
- msgid "Import & Edit"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Create New Project"
- msgstr "Új Projekt Létrehozása"
- #: editor/project_manager.cpp
- msgid "Create & Edit"
- msgstr "Létrehozás és Szerkesztés"
- #: editor/project_manager.cpp
- msgid "Install Project:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Install & Edit"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Project Name:"
- msgstr "Projekt neve:"
- #: editor/project_manager.cpp
- msgid "Project Path:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Project Installation Path:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Renderer:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "OpenGL ES 3.0"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Not supported by your GPU drivers."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Higher visual quality\n"
- "All features available\n"
- "Incompatible with older hardware\n"
- "Not recommended for web games"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "OpenGL ES 2.0"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Lower visual quality\n"
- "Some features not available\n"
- "Works on most hardware\n"
- "Recommended for web games"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Renderer can be changed later, but scenes may need to be adjusted."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Unnamed Project"
- msgstr "Névtelen projekt"
- #: editor/project_manager.cpp
- msgid "Missing Project"
- msgstr "Hiányzó projekt"
- #: editor/project_manager.cpp
- msgid "Error: Project is missing on the filesystem."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Can't open project at '%s'."
- msgstr "A projekt nem nyitható meg a(z) %s helyen."
- #: editor/project_manager.cpp
- msgid "Are you sure to open more than one project?"
- msgstr "Biztos, hogy egynél több projektet nyit meg?"
- #: editor/project_manager.cpp
- msgid ""
- "The following project settings file does not specify the version of Godot "
- "through which it was created.\n"
- "\n"
- "%s\n"
- "\n"
- "If you proceed with opening it, it will be converted to Godot's current "
- "configuration file format.\n"
- "Warning: You won't be able to open the project with previous versions of the "
- "engine anymore."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "The following project settings file was generated by an older engine "
- "version, and needs to be converted for this version:\n"
- "\n"
- "%s\n"
- "\n"
- "Do you want to convert it?\n"
- "Warning: You won't be able to open the project with previous versions of the "
- "engine anymore."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "The project settings were created by a newer engine version, whose settings "
- "are not compatible with this version."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: no main scene defined.\n"
- "Please edit the project and set the main scene in the Project Settings under "
- "the \"Application\" category."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: Assets need to be imported.\n"
- "Please edit the project to trigger the initial import."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Are you sure to run %d projects at once?"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Remove %d projects from the list?"
- msgstr "Válasszon készüléket a listából"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Remove this project from the list?"
- msgstr "Válasszon készüléket a listából"
- #: editor/project_manager.cpp
- msgid ""
- "Remove all missing projects from the list?\n"
- "The project folders' contents won't be modified."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Language changed.\n"
- "The interface will update after restarting the editor or project manager."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Are you sure to scan %s folders for existing Godot projects?\n"
- "This could take a while."
- msgstr ""
- #. TRANSLATORS: This refers to the application where users manage their Godot projects.
- #: editor/project_manager.cpp
- msgid "Project Manager"
- msgstr "Projektkezelő"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Local Projects"
- msgstr "Projektek"
- #: editor/project_manager.cpp
- msgid "Loading, please wait..."
- msgstr "Betöltés, kérem várjon..."
- #: editor/project_manager.cpp
- msgid "Last Modified"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Edit Project"
- msgstr "Projekt Exportálása"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Run Project"
- msgstr "Projekt átnevezése"
- #: editor/project_manager.cpp
- msgid "Scan"
- msgstr "Keresés"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Scan Projects"
- msgstr "Projektek"
- #: editor/project_manager.cpp
- msgid "Select a Folder to Scan"
- msgstr "Válassza ki a mappát a kereséshez"
- #: editor/project_manager.cpp
- msgid "New Project"
- msgstr "Új projekt"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Import Project"
- msgstr "Projekt Exportálása"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Remove Project"
- msgstr "Projekt átnevezése"
- #: editor/project_manager.cpp
- msgid "Remove Missing"
- msgstr "Hiányzó eltávolítása"
- #: editor/project_manager.cpp
- msgid "About"
- msgstr "Névjegy"
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Asset Library Projects"
- msgstr "Eszköz könyvtár"
- #: editor/project_manager.cpp
- msgid "Restart Now"
- msgstr "Újraindítás most"
- #: editor/project_manager.cpp
- msgid "Remove All"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Also delete project contents (no undo!)"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Can't run project"
- msgstr "A projekt futtatása nem sikerült"
- #: editor/project_manager.cpp
- msgid ""
- "You currently don't have any projects.\n"
- "Would you like to explore official example projects in the Asset Library?"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Filter projects"
- msgstr "Tulajdonságok szűrése"
- #: editor/project_manager.cpp
- msgid ""
- "This field filters projects by name and last path component.\n"
- "To filter projects by name and full path, the query must contain at least "
- "one `/` character."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Physical Key"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Key "
- msgstr "Kulcs "
- #: editor/project_settings_editor.cpp
- msgid "Joy Button"
- msgstr "Joy gomb"
- #: editor/project_settings_editor.cpp
- msgid "Joy Axis"
- msgstr "Joy tengely"
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button"
- msgstr "Egérgomb"
- #: editor/project_settings_editor.cpp
- msgid ""
- "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
- "'\"'"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "An action with the name '%s' already exists."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Rename Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Change Action deadzone"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "All Devices"
- msgstr "Minden eszköz"
- #: editor/project_settings_editor.cpp
- msgid "Device"
- msgstr "Eszköz"
- #: editor/project_settings_editor.cpp
- msgid " (Physical)"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Press a Key..."
- msgstr "Nyomjon meg egy billentyűt..."
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button Index:"
- msgstr "Egérgomb index:"
- #: editor/project_settings_editor.cpp
- msgid "Left Button"
- msgstr "Bal gomb"
- #: editor/project_settings_editor.cpp
- msgid "Right Button"
- msgstr "Jobb gomb"
- #: editor/project_settings_editor.cpp
- msgid "Middle Button"
- msgstr "Középső gomb"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up Button"
- msgstr "Felfelé görgetés gomb"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down Button"
- msgstr "Lefelé görgetés gomb"
- #: editor/project_settings_editor.cpp
- msgid "Wheel Left Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Wheel Right Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "X Button 1"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "X Button 2"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Joypad Axis Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Axis"
- msgstr "Tengely"
- #: editor/project_settings_editor.cpp
- msgid "Joypad Button Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Erase Input Action"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Erase Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button"
- msgstr "Gomb"
- #: editor/project_settings_editor.cpp
- msgid "Left Button."
- msgstr "Bal Egérgomb."
- #: editor/project_settings_editor.cpp
- msgid "Right Button."
- msgstr "Jobb Egérgomb."
- #: editor/project_settings_editor.cpp
- msgid "Middle Button."
- msgstr "Középső Egérgomb."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up."
- msgstr "Felfelé Görgetés."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down."
- msgstr "Lefelé görgetés."
- #: editor/project_settings_editor.cpp
- msgid "Add Global Property"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Select a setting item first!"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "No property '%s' exists."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Setting '%s' is internal, and it can't be deleted."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Delete Item"
- msgstr "Elem törlése"
- #: editor/project_settings_editor.cpp
- msgid ""
- "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
- "'\"'."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Error saving settings."
- msgstr "Hiba a beállítások mentésekor."
- #: editor/project_settings_editor.cpp
- msgid "Settings saved OK."
- msgstr "A beállítások sikeresen elmentve."
- #: editor/project_settings_editor.cpp
- msgid "Moved Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Override for Feature"
- msgstr ""
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Add %d Translations"
- msgstr "Fordítás hozzáadása"
- #: editor/project_settings_editor.cpp
- msgid "Remove Translation"
- msgstr "Fordítás eltávolítása"
- #: editor/project_settings_editor.cpp
- msgid "Translation Resource Remap: Add %d Path(s)"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translation Resource Remap: Add %d Remap(s)"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Change Resource Remap Language"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap Option"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter Mode"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Project Settings (project.godot)"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "General"
- msgstr "Általános"
- #: editor/project_settings_editor.cpp
- msgid "Override For..."
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "The editor must be restarted for changes to take effect."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Input Map"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action"
- msgstr "Művelet"
- #: editor/project_settings_editor.cpp
- msgid "Deadzone"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Device:"
- msgstr "Eszköz:"
- #: editor/project_settings_editor.cpp
- msgid "Index:"
- msgstr "Index:"
- #: editor/project_settings_editor.cpp
- msgid "Localization"
- msgstr "Lokalizáció"
- #: editor/project_settings_editor.cpp
- msgid "Translations"
- msgstr "Fordítások"
- #: editor/project_settings_editor.cpp
- msgid "Translations:"
- msgstr "Fordítások:"
- #: editor/project_settings_editor.cpp
- msgid "Remaps"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Resources:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remaps by Locale:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locale"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locales Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Show All Locales"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Show Selected Locales Only"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Filter mode:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locales:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "AutoLoad"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Plugins"
- msgstr "Bővítmények"
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Import Defaults"
- msgstr "Alapértelmezett Betöltése"
- #: editor/property_editor.cpp
- msgid "Preset..."
- msgstr "Beépített Beállítások..."
- #: editor/property_editor.cpp
- msgid "Zero"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing In-Out"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing Out-In"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "File..."
- msgstr "Fájl..."
- #: editor/property_editor.cpp
- msgid "Dir..."
- msgstr "Könyvtár..."
- #: editor/property_editor.cpp
- msgid "Assign"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Select Node"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Error loading file: Not a resource!"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Pick a Node"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Bit %d, val %d."
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Property"
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Virtual Method"
- msgstr "Virtuális metódus kiválasztása"
- #: editor/property_selector.cpp
- msgid "Select Method"
- msgstr "Metódus kiválasztása"
- #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Batch Rename"
- msgstr "Csoportos átnevezés"
- #: editor/rename_dialog.cpp
- msgid "Replace:"
- msgstr "Csere:"
- #: editor/rename_dialog.cpp
- msgid "Prefix:"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Suffix:"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Use Regular Expressions"
- msgstr "Reguláris kifejezés használata"
- #: editor/rename_dialog.cpp
- msgid "Advanced Options"
- msgstr "Haladó beállítások"
- #: editor/rename_dialog.cpp
- msgid "Substitute"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Node name"
- msgstr "Node neve"
- #: editor/rename_dialog.cpp
- msgid "Node's parent name, if available"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Node type"
- msgstr "Node típusa"
- #: editor/rename_dialog.cpp
- msgid "Current scene name"
- msgstr "Jelenlegi jelenet neve"
- #: editor/rename_dialog.cpp
- msgid "Root node name"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid ""
- "Sequential integer counter.\n"
- "Compare counter options."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Per-level Counter"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "If set, the counter restarts for each group of child nodes."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Initial value for the counter"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Step"
- msgstr "Lépés"
- #: editor/rename_dialog.cpp
- msgid "Amount by which counter is incremented for each node"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Padding"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid ""
- "Minimum number of digits for the counter.\n"
- "Missing digits are padded with leading zeros."
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Post-Process"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "Style"
- msgstr "Stílus"
- #: editor/rename_dialog.cpp
- msgid "Keep"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "PascalCase to snake_case"
- msgstr ""
- #: editor/rename_dialog.cpp
- msgid "snake_case to PascalCase"
- msgstr ""
- #: editor/rename_dialog.cpp
- #, fuzzy
- msgid "Case"
- msgstr "Eset"
- #: editor/rename_dialog.cpp
- msgid "To Lowercase"
- msgstr "Kisbetűssé"
- #: editor/rename_dialog.cpp
- msgid "To Uppercase"
- msgstr "Nagybetűssé"
- #: editor/rename_dialog.cpp
- msgid "Reset"
- msgstr "Visszaállítás"
- #: editor/rename_dialog.cpp
- msgid "Regular Expression Error:"
- msgstr "Reguláris Kifejezési Hiba:"
- #: editor/rename_dialog.cpp
- msgid "At character %s"
- msgstr "A(z) %s karakternél"
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent Node"
- msgstr "Node új szülőhöz rendelése"
- #: editor/reparent_dialog.cpp
- msgid "Reparent Location (Select new Parent):"
- msgstr "Helyszín új szülőhöz rendelése (Új szülő kiválasztása):"
- #: editor/reparent_dialog.cpp
- msgid "Keep Global Transform"
- msgstr "Globális Transzformáció Megtartása"
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent"
- msgstr "Új szülő hozzárendelése"
- #: editor/run_settings_dialog.cpp
- msgid "Run Mode:"
- msgstr "Futás Mód:"
- #: editor/run_settings_dialog.cpp
- #, fuzzy
- msgid "Current Scene"
- msgstr "Jelenlegi Jelenet"
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene"
- msgstr "Fő Jelenet"
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene Arguments:"
- msgstr "Fő Jelenet Argumentumok:"
- #: editor/run_settings_dialog.cpp
- #, fuzzy
- msgid "Scene Run Settings"
- msgstr "Jelenet Indítási Beállítások"
- #: editor/scene_tree_dock.cpp
- msgid "No parent to instance the scenes at."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error loading scene from %s"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Cannot instance the scene '%s' because the current scene exists within one "
- "of its nodes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instance Scene(s)"
- msgstr "Jelenet(ek) Példányosítása"
- #: editor/scene_tree_dock.cpp
- #, fuzzy
- msgid "Replace with Branch Scene"
- msgstr "Kicserélés Ág Jelenettel"
- #: editor/scene_tree_dock.cpp
- msgid "Instance Child Scene"
- msgstr "Gyermek Jelenet Peldányosítása"
- #: editor/scene_tree_dock.cpp
- msgid "Can't paste root node into the same scene."
- msgstr "Gyökér node nem illeszthető be azonos jelenetbe."
- #: editor/scene_tree_dock.cpp
- msgid "Paste Node(s)"
- msgstr "Node(ok) beillesztése"
- #: editor/scene_tree_dock.cpp
- msgid "Detach Script"
- msgstr "Szkript leválasztása"
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on the tree root."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Node In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Nodes In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Duplicate Node(s)"
- msgstr "Node(ok) Megkettőzése"
- #: editor/scene_tree_dock.cpp
- msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Node must belong to the edited scene to become root."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instantiated scenes can't become root"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Make node as Root"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete %d nodes and any children?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete %d nodes?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete the root node \"%s\"?"
- msgstr "Gyökér node törlése \"%s\"?"
- #: editor/scene_tree_dock.cpp
- msgid "Delete node \"%s\" and its children?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete node \"%s\"?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Saving the branch as a scene requires having a scene open in the editor."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Saving the branch as a scene requires selecting only one node, but you have "
- "selected %d nodes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Can't save the root node branch as an instanced scene.\n"
- "To create an editable copy of the current scene, duplicate it using the "
- "FileSystem dock context menu\n"
- "or create an inherited scene using Scene > New Inherited Scene... instead."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Can't save the branch of an already instanced scene.\n"
- "To create a variation of a scene, you can make an inherited scene based on "
- "the instanced scene using Scene > New Inherited Scene... instead."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Save New Scene As..."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Disabling \"editable_instance\" will cause all properties of the node to be "
- "reverted to their default."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
- "cause all properties of the node to be reverted to their default."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Make Local"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "New Scene Root"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Create Root Node:"
- msgstr "Gyökér Node Létrehozása:"
- #: editor/scene_tree_dock.cpp
- msgid "2D Scene"
- msgstr "2D Jelenet"
- #: editor/scene_tree_dock.cpp
- msgid "3D Scene"
- msgstr "3D Jelenet"
- #: editor/scene_tree_dock.cpp
- msgid "User Interface"
- msgstr "Felhasználói Felület"
- #: editor/scene_tree_dock.cpp
- msgid "Other Node"
- msgstr "Másik Node"
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes from a foreign scene!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes the current scene inherits from!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on instanced scenes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Attach Script"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Cut Node(s)"
- msgstr "Node(ok) Kivágása"
- #: editor/scene_tree_dock.cpp
- msgid "Remove Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Change type of node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Couldn't save new scene. Likely dependencies (instances) couldn't be "
- "satisfied."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error saving scene."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error duplicating scene to save it."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Sub-Resources"
- msgstr "Al-Erőforrások"
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Editable Children"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Load As Placeholder"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Cannot attach a script: there are no languages registered.\n"
- "This is probably because this editor was built with all language modules "
- "disabled."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Add Child Node"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Expand/Collapse All"
- msgstr "Az összes kinyitása/becsukása"
- #: editor/scene_tree_dock.cpp
- msgid "Change Type"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Reparent to New Node"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Make Scene Root"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Merge From Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
- msgid "Save Branch as Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
- msgid "Copy Node Path"
- msgstr "Node Útvonal Másolása"
- #: editor/scene_tree_dock.cpp
- msgid "Delete (No Confirm)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Add/Create a New Node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Instance a scene file as a Node. Creates an inherited scene if no root node "
- "exists."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Attach a new or existing script to the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Detach the script from the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Remote"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "If selected, the Remote scene tree dock will cause the project to stutter "
- "every time it updates.\n"
- "Switch back to the Local scene tree dock to improve performance."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Local"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance? (No Undo!)"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Visible"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Unlock Node"
- msgstr "Node feloldása"
- #: editor/scene_tree_editor.cpp
- msgid "Button Group"
- msgstr "Gombcsoport"
- #: editor/scene_tree_editor.cpp
- msgid "(Connecting From)"
- msgstr "(Csatlakozás Innen)"
- #: editor/scene_tree_editor.cpp
- msgid "Node configuration warning:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has %s connection(s) and %s group(s).\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has %s connection(s).\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is in %s group(s).\n"
- "Click to show groups dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Open Script:"
- msgstr "Szkript megnyitása:"
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is locked.\n"
- "Click to unlock it."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Children are not selectable.\n"
- "Click to make selectable."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Visibility"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "AnimationPlayer is pinned.\n"
- "Click to unpin."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Invalid node name, the following characters are not allowed:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Rename Node"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Scene Tree (Nodes):"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Node Configuration Warning!"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Select a Node"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Path is empty."
- msgstr "Az útvonal üres."
- #: editor/script_create_dialog.cpp
- msgid "Filename is empty."
- msgstr "A fájlnév üres."
- #: editor/script_create_dialog.cpp
- msgid "Path is not local."
- msgstr "Az útvonal nem helyi."
- #: editor/script_create_dialog.cpp
- msgid "Invalid base path."
- msgstr "Érvénytelen Alapútvonal."
- #: editor/script_create_dialog.cpp
- msgid "A directory with the same name exists."
- msgstr "Létezik ilyen nevű könyvtár."
- #: editor/script_create_dialog.cpp
- msgid "File does not exist."
- msgstr "A fájl nem létezik."
- #: editor/script_create_dialog.cpp
- msgid "Invalid extension."
- msgstr "Érvénytelen kiterjesztés."
- #: editor/script_create_dialog.cpp
- msgid "Wrong extension chosen."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Error loading template '%s'"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Error - Could not create script in filesystem."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Error loading script from %s"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Overrides"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "N/A"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Open Script / Choose Location"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Open Script"
- msgstr "Szkript megnyitása"
- #: editor/script_create_dialog.cpp
- msgid "File exists, it will be reused."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Invalid path."
- msgstr "Érvénytelen útvonal."
- #: editor/script_create_dialog.cpp
- msgid "Invalid class name."
- msgstr "Érvénytelen osztálynév."
- #: editor/script_create_dialog.cpp
- msgid "Invalid inherited parent name or path."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Script path/name is valid."
- msgstr "A szkript útvonala/neve érvényes."
- #: editor/script_create_dialog.cpp
- msgid "Allowed: a-z, A-Z, 0-9, _ and ."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Built-in script (into scene file)."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Will create a new script file."
- msgstr "Létrehoz egy új szkriptfájlt."
- #: editor/script_create_dialog.cpp
- msgid "Will load an existing script file."
- msgstr "Egy meglévő szkriptfájlt tölt be."
- #: editor/script_create_dialog.cpp
- msgid "Script file already exists."
- msgstr "A szkriptfájl már létezik."
- #: editor/script_create_dialog.cpp
- msgid ""
- "Note: Built-in scripts have some limitations and can't be edited using an "
- "external editor."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid ""
- "Warning: Having the script name be the same as a built-in type is usually "
- "not desired."
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Class Name:"
- msgstr "Osztálynév:"
- #: editor/script_create_dialog.cpp
- msgid "Template:"
- msgstr "Sablon:"
- #: editor/script_create_dialog.cpp
- msgid "Built-in Script:"
- msgstr "Beépített szkript:"
- #: editor/script_create_dialog.cpp
- msgid "Attach Node Script"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Remote "
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Bytes:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Warning:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Error:"
- msgstr "Hiba:"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Error"
- msgstr "C++ hiba"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Error:"
- msgstr "C++ hiba:"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Source"
- msgstr "C++ forrás"
- #: editor/script_editor_debugger.cpp
- msgid "Source:"
- msgstr "Forrás:"
- #: editor/script_editor_debugger.cpp
- msgid "C++ Source:"
- msgstr "C++ forrás:"
- #: editor/script_editor_debugger.cpp
- msgid "Stack Trace"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Errors"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Child process connected."
- msgstr "Gyermekfolyamat csatlakoztatva."
- #: editor/script_editor_debugger.cpp
- msgid "Copy Error"
- msgstr "Hiba Másolása"
- #: editor/script_editor_debugger.cpp
- msgid "Open C++ Source on GitHub"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Video RAM"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Skip Breakpoints"
- msgstr "Töréspontok kihagyása"
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Previous Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Next Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Stack Frames"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Profiler"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Network Profiler"
- msgstr "Hálózati profilkészítő"
- #: editor/script_editor_debugger.cpp
- msgid "Monitor"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Value"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Monitors"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Pick one or more items from the list to display the graph."
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "List of Video Memory Usage by Resource:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Total:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Export list to a CSV file"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Resource Path"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Type"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Format"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Usage"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Misc"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control Type:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Live Edit Root:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Set From Tree"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Export measures as CSV"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Erase Shortcut"
- msgstr "Gyorsbillentyű törlése"
- #: editor/settings_config_dialog.cpp
- msgid "Restore Shortcut"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Change Shortcut"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Editor Settings"
- msgstr "Szerkesztő Beállítások"
- #: editor/settings_config_dialog.cpp
- msgid "Shortcuts"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Binding"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Light Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change AudioStreamPlayer3D Emission Angle"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera FOV"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera Size"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Notifier AABB"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Particles AABB"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Probe Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
- msgid "Change Sphere Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
- msgid "Change Box Shape Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Height"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Cylinder Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Cylinder Shape Height"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Ray Shape Length"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- #, fuzzy
- msgid "Set Room Point Position"
- msgstr "Görbe Pont Pozíció Beállítása"
- #: editor/spatial_editor_gizmos.cpp
- #, fuzzy
- msgid "Set Portal Point Position"
- msgstr "Görbe Pont Pozíció Beállítása"
- #: editor/spatial_editor_gizmos.cpp
- msgid "Set Occluder Sphere Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- #, fuzzy
- msgid "Set Occluder Sphere Position"
- msgstr "Be-Görbe Pozíció Beállítása"
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Cylinder Radius"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Cylinder Height"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Torus Inner Radius"
- msgstr ""
- #: modules/csg/csg_gizmos.cpp
- msgid "Change Torus Outer Radius"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Select the dynamic library for this entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Select dependencies of the library for this entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Remove current entry"
- msgstr "Jelenlegi tétel eltávolítása"
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Double click to create a new entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Platform:"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Platform"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Dynamic Library"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "Add an architecture entry"
- msgstr ""
- #: modules/gdnative/gdnative_library_editor_plugin.cpp
- msgid "GDNativeLibrary"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Enabled GDNative Singleton"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Disabled GDNative Singleton"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Library"
- msgstr ""
- #: modules/gdnative/gdnative_library_singleton_editor.cpp
- msgid "Libraries: "
- msgstr ""
- #: modules/gdnative/register_types.cpp
- msgid "GDNative"
- msgstr ""
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Step argument is zero!"
- msgstr ""
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not a script with an instance"
- msgstr ""
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not based on a script"
- msgstr "Nem alapul szkripten"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Not based on a resource file"
- msgstr ""
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (missing @path)"
- msgstr "Érvénytelen példány szótár formátum (hiányzó @path)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (can't load script at @path)"
- msgstr ""
- "Érvénytelen példány szótár formátum (nem lehet kódot betölteni a @path "
- "helyén)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary format (invalid script at @path)"
- msgstr "Érvénytelen példány szótár formátum (hibás kód a @path helyén)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Invalid instance dictionary (invalid subclasses)"
- msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)"
- #: modules/gdscript/gdscript_functions.cpp
- msgid "Object can't provide a length."
- msgstr ""
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- #, fuzzy
- msgid "Export Mesh GLTF2"
- msgstr "Mesh könyvtár exportálás"
- #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
- #, fuzzy
- msgid "Export GLTF..."
- msgstr "Exportálás..."
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Next Plane"
- msgstr "Következő Síklap"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Previous Plane"
- msgstr "Előző Sík"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Plane:"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Next Floor"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Previous Floor"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Floor:"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Delete Selection"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Fill Selection"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Paste Selection"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Paint"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Selection"
- msgstr "Kijelölés Keretezése"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Grid Map"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Snap View"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Disabled"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Above"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Below"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit X Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Y Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Z Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Clear Rotation"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Paste Selects"
- msgstr "Kijelölés beillesztése"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clear Selection"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Fill Selection"
- msgstr "Kijelölés kitöltése"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Settings"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Pick Distance:"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Filter meshes"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Begin Bake"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Preparing data structures"
- msgstr ""
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Generate buffers"
- msgstr "Bufferek Generálása"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Direct lighting"
- msgstr "Közvetlen megvilágítás"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Indirect lighting"
- msgstr "Közvetett megvilágítás"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Post processing"
- msgstr "Utófeldolgozás"
- #: modules/lightmapper_cpu/lightmapper_cpu.cpp
- msgid "Plotting lightmaps"
- msgstr "Fénytérképek Ábrázolása"
- #: modules/mono/csharp_script.cpp
- msgid "Class name can't be a reserved keyword"
- msgstr ""
- #: modules/mono/csharp_script.cpp
- #, fuzzy
- msgid "Build Solution"
- msgstr "Kijelölés kitöltése"
- #: modules/mono/mono_gd/gd_mono_utils.cpp
- msgid "End of inner exception stack trace"
- msgstr ""
- #: modules/recast/navigation_mesh_editor_plugin.cpp
- msgid "Bake NavMesh"
- msgstr ""
- #: modules/recast/navigation_mesh_editor_plugin.cpp
- msgid "Clear the navigation mesh."
- msgstr "Navigációs háló törlése."
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Setting up Configuration..."
- msgstr "Konfiguráció beállítása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Calculating grid size..."
- msgstr "Rácsméret kiszámítása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating heightfield..."
- msgstr "Magasságmező létrehozása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Marking walkable triangles..."
- msgstr "Járható háromszögek megjelölése…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Constructing compact heightfield..."
- msgstr "Kompakt magasságmező kiépítése…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Eroding walkable area..."
- msgstr "Járható terület lepusztítása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Partitioning..."
- msgstr "Particionálás…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating contours..."
- msgstr "Kontúrok létrehozása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Creating polymesh..."
- msgstr "Polymesh létrehozása…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Converting to native navigation mesh..."
- msgstr "Átkonvertálás natív navigációs hálóra…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Navigation Mesh Generator Setup:"
- msgstr "Navigációs Háló Generátor Beállítás:"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Parsing Geometry..."
- msgstr "Geometria Elemzése…"
- #: modules/recast/navigation_mesh_generator.cpp
- msgid "Done!"
- msgstr "Kész!"
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "A node yielded without working memory, please read the docs on how to yield "
- "properly!"
- msgstr ""
- "Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield "
- "helyes használatáról!"
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Node yielded, but did not return a function state in the first working "
- "memory."
- msgstr ""
- "A node yield-elt, de nem adta vissza funkció állapotot a legelső "
- "munkamemóriában."
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Return value must be assigned to first element of node working memory! Fix "
- "your node please."
- msgstr ""
- "A node munkamemóriájának első elemének kell, hogy legyen visszatérési "
- "értéke! Javítsa ki a node-ját."
- #: modules/visual_script/visual_script.cpp
- msgid "Node returned an invalid sequence output: "
- msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
- #: modules/visual_script/visual_script.cpp
- msgid "Found sequence bit but not the node in the stack, report bug!"
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid "Stack overflow with stack depth: "
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Signal Arguments"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Argument Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Argument name"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Set Variable Default Value"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Set Variable Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Input Port"
- msgstr "Bemeneti port hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Output Port"
- msgstr "Kimeneti port hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Port Type"
- msgstr "%s típusának megváltoztatása"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Port Name"
- msgstr "A bemeneti port nevének módosítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Override an existing built-in function."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new function."
- msgstr "Új függvény létrehozása."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Variables:"
- msgstr "Változók:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new variable."
- msgstr "Új változó létrehozása."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Signals:"
- msgstr "Jelzések:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create a new signal."
- msgstr "Új jelzés létrehozása."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name is not a valid identifier:"
- msgstr "A név nem érvényes azonosító:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name already in use by another func/var/signal:"
- msgstr "A nevet már használja egy függvény/változó/jelzés:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Function"
- msgstr "Függvény átnevezése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Variable"
- msgstr "Változó átnevezése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Signal"
- msgstr "Jelzés átnevezése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Function"
- msgstr "Függvény hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Delete input port"
- msgstr "Bemeneti port törlése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Variable"
- msgstr "Változó hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Signal"
- msgstr "Jelzés hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Input Port"
- msgstr "Bemeneti port eltávolítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Output Port"
- msgstr "Kimeneti port eltávolítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Expression"
- msgstr "Kifejezés változtatása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove VisualScript Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Duplicate VisualScript Nodes"
- msgstr "VisualScript Node-ok Megkettőzése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a simple reference to the node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a simple reference to the node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold %s to drop a Variable Setter."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Variable Setter."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Preload Node"
- msgstr "Előre betöltött node hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Add Node(s)"
- msgstr "Node hozzáadása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node(s) From Tree"
- msgstr "Node(ok) hozzáadása a fáról"
- #: modules/visual_script/visual_script_editor.cpp
- msgid ""
- "Can't drop properties because script '%s' is not used in this scene.\n"
- "Drop holding 'Shift' to just copy the signature."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Getter Property"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Setter Property"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Base Type"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Move Node(s)"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove VisualScript Node"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Disconnect Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Node Data"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Connect Node Sequence"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Script already has function '%s'"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Input Value"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Resize Comment"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't copy the function node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Paste VisualScript Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't create function with a function node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't create function of nodes from nodes of multiple functions."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Select at least one node with sequence port."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Try to only have one sequence input in selection."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Create Function"
- msgstr "Függvény létrehozása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Function"
- msgstr "Függvény eltávolítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Variable"
- msgstr "Változó eltávolítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Variable:"
- msgstr "Változó szerkesztése:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Signal"
- msgstr "Jelzés eltávolítása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Signal:"
- msgstr "Jelzés szerkesztése:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Make Tool:"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Members:"
- msgstr "Tagok:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Base Type:"
- msgstr "Alaptípus módosítása:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Nodes..."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Function..."
- msgstr "Függvény hozzáadása..."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "function_name"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Select or create a function to edit its graph."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Delete Selected"
- msgstr "Kiválasztottak törlése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Find Node Type"
- msgstr "Node típus keresése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Copy Nodes"
- msgstr "Node-ok Másolása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Cut Nodes"
- msgstr "Node-ok kivágása"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Make Function"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Refresh Graph"
- msgstr "Grafikon frissítése"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit Member"
- msgstr "Tag szerkesztése"
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Input type not iterable: "
- msgstr "Beviteli típus nem iterálható: "
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid"
- msgstr "Az iterátor érvénytelenné vált"
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid: "
- msgstr "Az iterátor érvénytelenné vált: "
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name."
- msgstr ""
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Base object is not a Node!"
- msgstr "Az alap objektum nem egy node!"
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Path does not lead Node!"
- msgstr "Az út nem vezeti a csomópontot!"
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name '%s' in node %s."
- msgstr "Érvénytelen index tulajdonság név: '%s' a(z) %s node-ban."
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid argument of type: "
- msgstr ": Érvénytelen típusargumentum: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid arguments: "
- msgstr ": Érvénytelen argumentumok: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableGet not found in script: "
- msgstr "VariableGet nem található a szkriptben: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableSet not found in script: "
- msgstr "VariableSet nem található a szkriptben: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "Custom node has no _step() method, can't process graph."
- msgstr ""
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ""
- "Invalid return value from _step(), must be integer (seq out), or string "
- "(error)."
- msgstr ""
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Search VisualScript"
- msgstr ""
- #: modules/visual_script/visual_script_property_selector.cpp
- msgid "Get %s"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Package name is missing."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Package segments must be of non-zero length."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The character '%s' is not allowed in Android application package names."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "A digit cannot be the first character in a package segment."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The character '%s' cannot be the first character in a package segment."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "The package must have at least one '.' separator."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Select device from the list"
- msgstr "Válasszon készüléket a listából"
- #: platform/android/export/export_plugin.cpp
- msgid "Running on %s"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Exporting APK..."
- msgstr "Összes exportálása"
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Uninstalling..."
- msgstr "Eltávolítás"
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Installing to device, please wait..."
- msgstr "Betöltés, kérem várjon..."
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Could not install to device: %s"
- msgstr "Az alprocesszt nem lehetett elindítani!"
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Running on device..."
- msgstr "Tetszőleges Szkript Futtatása..."
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Could not execute on device."
- msgstr "Nem sikerült létrehozni a mappát."
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find the 'apksigner' tool."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Android build template not installed in the project. Install it from the "
- "Project menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Either Debug Keystore, Debug User AND Debug Password settings must be "
- "configured OR none of them."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Debug keystore not configured in the Editor Settings nor in the preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Either Release Keystore, Release User AND Release Password settings must be "
- "configured OR none of them."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Release keystore incorrectly configured in the export preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "A valid Android SDK path is required in Editor Settings."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid Android SDK path in Editor Settings."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Missing 'platform-tools' directory!"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find Android SDK platform-tools' adb command."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Please check in the Android SDK directory specified in Editor Settings."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Missing 'build-tools' directory!"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Unable to find Android SDK build-tools' apksigner command."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid public key for APK expansion."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid package name:"
- msgstr "Érvénytelen csomagnév:"
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
- "project setting (changed in Godot 3.2.2).\n"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Use Custom Build\" must be enabled to use the plugins."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
- "or \"OpenXR\"."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
- "enabled."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "'apksigner' could not be found.\n"
- "Please check the command is available in the Android SDK build-tools "
- "directory.\n"
- "The resulting %s is unsigned."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Signing debug %s..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Signing release %s..."
- msgstr ""
- "Fájlok vizsgálata,\n"
- "kérjük várjon..."
- #: platform/android/export/export_plugin.cpp
- msgid "Could not find keystore, unable to export."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "'apksigner' returned with error #%d"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Verifying %s..."
- msgstr "%s Hozzáadása..."
- #: platform/android/export/export_plugin.cpp
- msgid "'apksigner' verification of %s failed."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Exporting for Android"
- msgstr "Összes exportálása"
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid filename! Android App Bundle requires the *.aab extension."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "APK Expansion not compatible with Android App Bundle."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Invalid filename! Android APK requires the *.apk extension."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Unsupported export format!\n"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Trying to build from a custom built template, but no version info for it "
- "exists. Please reinstall from the 'Project' menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Android build version mismatch:\n"
- " Template installed: %s\n"
- " Godot Version: %s\n"
- "Please reinstall Android build template from 'Project' menu."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Unable to overwrite res://android/build/res/*.xml files with project name"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not export project files to gradle project\n"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not write expansion package file!"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Building Android Project (gradle)"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Building of Android project failed, check output for the error.\n"
- "Alternatively visit docs.godotengine.org for Android build documentation."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Moving output"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Unable to copy and rename export file, check gradle project directory for "
- "outputs."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Package not found: %s"
- msgstr "Az animáció nem található: '%s'"
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Creating APK..."
- msgstr "Kontúrok létrehozása…"
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Could not find template APK to export:\n"
- "%s"
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid ""
- "Missing libraries in the export template for the selected architectures: "
- "%s.\n"
- "Please build a template with all required libraries, or uncheck the missing "
- "architectures in the export preset."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Adding files..."
- msgstr "%s Hozzáadása..."
- #: platform/android/export/export_plugin.cpp
- #, fuzzy
- msgid "Could not export project files"
- msgstr "Az alprocesszt nem lehetett elindítani!"
- #: platform/android/export/export_plugin.cpp
- msgid "Aligning APK..."
- msgstr ""
- #: platform/android/export/export_plugin.cpp
- msgid "Could not unzip temporary unaligned APK."
- msgstr ""
- #: platform/iphone/export/export.cpp platform/osx/export/export.cpp
- msgid "Identifier is missing."
- msgstr ""
- #: platform/iphone/export/export.cpp platform/osx/export/export.cpp
- msgid "The character '%s' is not allowed in Identifier."
- msgstr ""
- #: platform/iphone/export/export.cpp
- msgid "App Store Team ID not specified - cannot configure the project."
- msgstr ""
- #: platform/iphone/export/export.cpp
- msgid "Invalid Identifier:"
- msgstr "Érvénytelen azonosító:"
- #: platform/iphone/export/export.cpp
- msgid "Required icon is not specified in the preset."
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Stop HTTP Server"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Run in Browser"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Run exported HTML in the system's default browser."
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Could not open template for export:"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Invalid export template:"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Could not write file:"
- msgstr ""
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not read file:"
- msgstr "Nem sikerült létrehozni a mappát."
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not read HTML shell:"
- msgstr "Nem sikerült létrehozni a mappát."
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not create HTTP server directory:"
- msgstr "Nem sikerült létrehozni a mappát."
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Error starting HTTP server:"
- msgstr "Hiba TileSet mentésekor!"
- #: platform/osx/export/export.cpp
- #, fuzzy
- msgid "Invalid bundle identifier:"
- msgstr "Érvénytelen azonosító:"
- #: platform/osx/export/export.cpp
- msgid "Notarization: code signing required."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: hardened runtime required."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: Apple ID name not specified."
- msgstr ""
- #: platform/osx/export/export.cpp
- msgid "Notarization: Apple ID password not specified."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid package short name."
- msgstr "Érvénytelen rövid csomagnév."
- #: platform/uwp/export/export.cpp
- msgid "Invalid package unique name."
- msgstr "Érvénytelen egyedi csomagnév."
- #: platform/uwp/export/export.cpp
- msgid "Invalid package publisher display name."
- msgstr "Érvénytelen csomagközzétevő megjelenítendő neve."
- #: platform/uwp/export/export.cpp
- msgid "Invalid product GUID."
- msgstr "Érvénytelen termék GUID."
- #: platform/uwp/export/export.cpp
- msgid "Invalid publisher GUID."
- msgstr "Érvénytelen kiadó GUID."
- #: platform/uwp/export/export.cpp
- msgid "Invalid background color."
- msgstr "Érvénytelen háttérszín."
- #: platform/uwp/export/export.cpp
- msgid "Invalid Store Logo image dimensions (should be 50x50)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
- msgstr ""
- #: platform/uwp/export/export.cpp
- msgid "Invalid splash screen image dimensions (should be 620x300)."
- msgstr ""
- #: scene/2d/animated_sprite.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the \"Frames\" property in "
- "order for AnimatedSprite to display frames."
- msgstr ""
- #: scene/2d/canvas_modulate.cpp
- msgid ""
- "Only one visible CanvasModulate is allowed per scene (or set of instanced "
- "scenes). The first created one will work, while the rest will be ignored."
- msgstr ""
- #: scene/2d/collision_object_2d.cpp
- msgid ""
- "This node has no shape, so it can't collide or interact with other objects.\n"
- "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
- "define its shape."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid ""
- "CollisionPolygon2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid "An empty CollisionPolygon2D has no effect on collision."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
- msgstr ""
- #: scene/2d/collision_polygon_2d.cpp
- msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
- msgstr ""
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "CollisionShape2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "A shape must be provided for CollisionShape2D to function. Please create a "
- "shape resource for it!"
- msgstr ""
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "Polygon-based shapes are not meant be used nor edited directly through the "
- "CollisionShape2D node. Please use the CollisionPolygon2D node instead."
- msgstr ""
- #: scene/2d/cpu_particles_2d.cpp
- msgid ""
- "CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
- "\"Particles Animation\" enabled."
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A and Node B must be PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A must be a PhysicsBody2D"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node B must be a PhysicsBody2D"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Joint is not connected to two PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/joints_2d.cpp
- msgid "Node A and Node B must be different PhysicsBody2Ds"
- msgstr ""
- #: scene/2d/light_2d.cpp
- msgid ""
- "A texture with the shape of the light must be supplied to the \"Texture\" "
- "property."
- msgstr ""
- #: scene/2d/light_occluder_2d.cpp
- msgid ""
- "An occluder polygon must be set (or drawn) for this occluder to take effect."
- msgstr ""
- #: scene/2d/light_occluder_2d.cpp
- msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
- msgstr ""
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "A NavigationPolygon resource must be set or created for this node to work. "
- "Please set a property or draw a polygon."
- msgstr ""
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
- "node. It only provides navigation data."
- msgstr ""
- #: scene/2d/parallax_layer.cpp
- msgid ""
- "ParallaxLayer node only works when set as child of a ParallaxBackground node."
- msgstr ""
- #: scene/2d/particles_2d.cpp
- msgid ""
- "GPU-based particles are not supported by the GLES2 video driver.\n"
- "Use the CPUParticles2D node instead. You can use the \"Convert to "
- "CPUParticles\" option for this purpose."
- msgstr ""
- #: scene/2d/particles_2d.cpp scene/3d/particles.cpp
- msgid ""
- "A material to process the particles is not assigned, so no behavior is "
- "imprinted."
- msgstr ""
- #: scene/2d/particles_2d.cpp
- msgid ""
- "Particles2D animation requires the usage of a CanvasItemMaterial with "
- "\"Particles Animation\" enabled."
- msgstr ""
- #: scene/2d/path_2d.cpp
- msgid "PathFollow2D only works when set as a child of a Path2D node."
- msgstr ""
- #: scene/2d/physics_body_2d.cpp
- msgid ""
- "Size changes to RigidBody2D (in character or rigid modes) will be overridden "
- "by the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/2d/remote_transform_2d.cpp
- msgid "Path property must point to a valid Node2D node to work."
- msgstr ""
- #: scene/2d/skeleton_2d.cpp
- msgid "This Bone2D chain should end at a Skeleton2D node."
- msgstr ""
- #: scene/2d/skeleton_2d.cpp
- msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
- msgstr ""
- #: scene/2d/skeleton_2d.cpp
- msgid ""
- "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
- msgstr ""
- #: scene/2d/tile_map.cpp
- msgid ""
- "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
- "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
- "KinematicBody2D, etc. to give them a shape."
- msgstr ""
- #: scene/2d/visibility_notifier_2d.cpp
- msgid ""
- "VisibilityEnabler2D works best when used with the edited scene root directly "
- "as parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRCamera must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRController must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The controller ID must not be 0 or this controller won't be bound to an "
- "actual controller."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRAnchor must have an ARVROrigin node as its parent."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The anchor ID must not be 0 or this anchor won't be bound to an actual "
- "anchor."
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVROrigin requires an ARVRCamera child node."
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Finding meshes and lights"
- msgstr ""
- #: scene/3d/baked_lightmap.cpp
- msgid "Preparing geometry (%d/%d)"
- msgstr "Geometria Előkészítése (%d/%d)"
- #: scene/3d/baked_lightmap.cpp
- msgid "Preparing environment"
- msgstr "Környezet előkészítése"
- #: scene/3d/baked_lightmap.cpp
- #, fuzzy
- msgid "Generating capture"
- msgstr "Fénytérképek Létrehozása"
- #: scene/3d/baked_lightmap.cpp
- #, fuzzy
- msgid "Saving lightmaps"
- msgstr "Fénytérképek Létrehozása"
- #: scene/3d/baked_lightmap.cpp
- msgid "Done"
- msgstr "Kész"
- #: scene/3d/collision_object.cpp
- msgid ""
- "This node has no shape, so it can't collide or interact with other objects.\n"
- "Consider adding a CollisionShape or CollisionPolygon as a child to define "
- "its shape."
- msgstr ""
- #: scene/3d/collision_polygon.cpp
- msgid ""
- "CollisionPolygon only serves to provide a collision shape to a "
- "CollisionObject derived node. Please only use it as a child of Area, "
- "StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
- msgstr ""
- #: scene/3d/collision_polygon.cpp
- msgid "An empty CollisionPolygon has no effect on collision."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "CollisionShape only serves to provide a collision shape to a CollisionObject "
- "derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
- "KinematicBody, etc. to give them a shape."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "A shape must be provided for CollisionShape to function. Please create a "
- "shape resource for it."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "Plane shapes don't work well and will be removed in future versions. Please "
- "don't use them."
- msgstr ""
- #: scene/3d/collision_shape.cpp
- msgid ""
- "ConcavePolygonShape doesn't support RigidBody in another mode than static."
- msgstr ""
- #: scene/3d/cpu_particles.cpp
- msgid "Nothing is visible because no mesh has been assigned."
- msgstr ""
- #: scene/3d/cpu_particles.cpp
- msgid ""
- "CPUParticles animation requires the usage of a SpatialMaterial whose "
- "Billboard Mode is set to \"Particle Billboard\"."
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid "Plotting Meshes"
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid "Finishing Plot"
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid ""
- "GIProbes are not supported by the GLES2 video driver.\n"
- "Use a BakedLightmap instead."
- msgstr ""
- #: scene/3d/gi_probe.cpp
- msgid ""
- "The GIProbe Compress property has been deprecated due to known bugs and no "
- "longer has any effect.\n"
- "To remove this warning, disable the GIProbe's Compress property."
- msgstr ""
- #: scene/3d/light.cpp
- msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
- msgstr ""
- #: scene/3d/navigation_mesh.cpp
- msgid "A NavigationMesh resource must be set or created for this node to work."
- msgstr ""
- #: scene/3d/navigation_mesh.cpp
- msgid ""
- "NavigationMeshInstance must be a child or grandchild to a Navigation node. "
- "It only provides navigation data."
- msgstr ""
- #: scene/3d/occluder.cpp
- msgid "No shape is set."
- msgstr ""
- #: scene/3d/occluder.cpp
- msgid "Only uniform scales are supported."
- msgstr ""
- #: scene/3d/particles.cpp
- msgid ""
- "GPU-based particles are not supported by the GLES2 video driver.\n"
- "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
- "\" option for this purpose."
- msgstr ""
- #: scene/3d/particles.cpp
- msgid ""
- "Nothing is visible because meshes have not been assigned to draw passes."
- msgstr ""
- #: scene/3d/particles.cpp
- msgid ""
- "Particles animation requires the usage of a SpatialMaterial whose Billboard "
- "Mode is set to \"Particle Billboard\"."
- msgstr ""
- #: scene/3d/path.cpp
- msgid "PathFollow only works when set as a child of a Path node."
- msgstr ""
- #: scene/3d/path.cpp
- msgid ""
- "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
- "parent Path's Curve resource."
- msgstr ""
- #: scene/3d/physics_body.cpp
- msgid ""
- "Size changes to RigidBody (in character or rigid modes) will be overridden "
- "by the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A and Node B must be PhysicsBodies"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A must be a PhysicsBody"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node B must be a PhysicsBody"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Joint is not connected to any PhysicsBodies"
- msgstr ""
- #: scene/3d/physics_joint.cpp
- msgid "Node A and Node B must be different PhysicsBodies"
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "The RoomManager should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "A Room should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/portal.cpp
- msgid "A RoomGroup should not be a child or grandchild of a Portal."
- msgstr ""
- #: scene/3d/remote_transform.cpp
- msgid ""
- "The \"Remote Path\" property must point to a valid Spatial or Spatial-"
- "derived node to work."
- msgstr ""
- #: scene/3d/room.cpp
- msgid "A Room cannot have another Room as a child or grandchild."
- msgstr ""
- #: scene/3d/room.cpp
- msgid "The RoomManager should not be placed inside a Room."
- msgstr ""
- #: scene/3d/room.cpp
- msgid "A RoomGroup should not be placed inside a Room."
- msgstr ""
- #: scene/3d/room.cpp
- msgid ""
- "Room convex hull contains a large number of planes.\n"
- "Consider simplifying the room bound in order to increase performance."
- msgstr ""
- #: scene/3d/room_group.cpp
- msgid "The RoomManager should not be placed inside a RoomGroup."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "The RoomList has not been assigned."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "The RoomList node should be a Spatial (or derived from Spatial)."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Portal Depth Limit is set to Zero.\n"
- "Only the Room that the Camera is in will render."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "There should only be one RoomManager in the SceneTree."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "RoomList path is invalid.\n"
- "Please check the RoomList branch has been assigned in the RoomManager."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "RoomList contains no Rooms, aborting."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "Misnamed nodes detected, check output log for details. Aborting."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid "Portal link room not found, check output log for details."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Portal autolink failed, check output log for details.\n"
- "Check the portal is facing outwards from the source room."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Room overlap detected, cameras may work incorrectly in overlapping area.\n"
- "Check output log for details."
- msgstr ""
- #: scene/3d/room_manager.cpp
- msgid ""
- "Error calculating room bounds.\n"
- "Ensure all rooms contain geometry or manual bounds."
- msgstr ""
- #: scene/3d/soft_body.cpp
- msgid "This body will be ignored until you set a mesh."
- msgstr ""
- #: scene/3d/soft_body.cpp
- msgid ""
- "Size changes to SoftBody will be overridden by the physics engine when "
- "running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/3d/sprite_3d.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the \"Frames\" property in "
- "order for AnimatedSprite3D to display frames."
- msgstr ""
- #: scene/3d/vehicle_body.cpp
- msgid ""
- "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
- "it as a child of a VehicleBody."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "WorldEnvironment requires its \"Environment\" property to contain an "
- "Environment to have a visible effect."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
- msgstr ""
- #: scene/3d/world_environment.cpp
- msgid ""
- "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
- "this environment's Background Mode to Canvas (for 2D scenes)."
- msgstr ""
- #: scene/animation/animation_blend_tree.cpp
- msgid "On BlendTree node '%s', animation not found: '%s'"
- msgstr ""
- #: scene/animation/animation_blend_tree.cpp
- msgid "Animation not found: '%s'"
- msgstr "Az animáció nem található: '%s'"
- #: scene/animation/animation_player.cpp
- msgid "Anim Apply Reset"
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "In node '%s', invalid animation: '%s'."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Invalid animation: '%s'."
- msgstr "Érvénytelen animáció: '%s'."
- #: scene/animation/animation_tree.cpp
- msgid "Nothing connected to input '%s' of node '%s'."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "No root AnimationNode for the graph is set."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Path to an AnimationPlayer node containing animations is not set."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
- msgstr ""
- #: scene/animation/animation_tree.cpp
- msgid "The AnimationPlayer root node is not a valid node."
- msgstr ""
- #: scene/animation/animation_tree_player.cpp
- msgid "This node has been deprecated. Use AnimationTree instead."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid ""
- "Color: #%s\n"
- "LMB: Set color\n"
- "RMB: Remove preset"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Pick a color from the editor window."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "HSV"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Raw"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Switch between hexadecimal and code values."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Add current color as a preset."
- msgstr ""
- #: scene/gui/container.cpp
- msgid ""
- "Container by itself serves no purpose unless a script configures its "
- "children placement behavior.\n"
- "If you don't intend to add a script, use a plain Control node instead."
- msgstr ""
- #: scene/gui/control.cpp
- msgid ""
- "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
- "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
- msgstr ""
- #: scene/gui/dialogs.cpp
- msgid "Alert!"
- msgstr "Figyelem!"
- #: scene/gui/dialogs.cpp
- msgid "Please Confirm..."
- msgstr "Kérjük erősítse meg..."
- #: scene/gui/file_dialog.cpp
- msgid "Must use a valid extension."
- msgstr "Használjon érvényes kiterjesztést."
- #: scene/gui/graph_edit.cpp
- msgid "Enable grid minimap."
- msgstr "Rács kistérkép engedélyezése."
- #: scene/gui/nine_patch_rect.cpp
- msgid ""
- "The Tile and Tile Fit options for Axis Stretch properties are only effective "
- "when using the GLES3 rendering backend.\n"
- "The GLES2 backend is currently in use, so these modes will act like Stretch "
- "instead."
- msgstr ""
- #: scene/gui/popup.cpp
- msgid ""
- "Popups will hide by default unless you call popup() or any of the popup*() "
- "functions. Making them visible for editing is fine, but they will hide upon "
- "running."
- msgstr ""
- #: scene/gui/range.cpp
- msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
- msgstr ""
- #: scene/gui/scroll_container.cpp
- msgid ""
- "ScrollContainer is intended to work with a single child control.\n"
- "Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
- "minimum size manually."
- msgstr ""
- #: scene/gui/tree.cpp
- msgid "(Other)"
- msgstr "(Más)"
- #: scene/main/scene_tree.cpp
- msgid ""
- "Default Environment as specified in Project Settings (Rendering -> "
- "Environment -> Default Environment) could not be loaded."
- msgstr ""
- #: scene/main/timer.cpp
- msgid ""
- "Very low timer wait times (< 0.05 seconds) may behave in significantly "
- "different ways depending on the rendered or physics frame rate.\n"
- "Consider using a script's process loop instead of relying on a Timer for "
- "very low wait times."
- msgstr ""
- #: scene/main/viewport.cpp
- msgid ""
- "This viewport is not set as render target. If you intend for it to display "
- "its contents directly to the screen, make it a child of a Control so it can "
- "obtain a size. Otherwise, make it a RenderTarget and assign its internal "
- "texture to some node for display."
- msgstr ""
- "Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
- "tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
- "gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
- "té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
- #: scene/main/viewport.cpp
- msgid ""
- "The Viewport size must be greater than or equal to 2 pixels on both "
- "dimensions to render anything."
- msgstr ""
- #: scene/resources/occluder_shape.cpp
- msgid "OccluderShapeSphere Set Spheres"
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid ""
- "The sampler port is connected but not used. Consider changing the source to "
- "'SamplerPort'."
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid source for preview."
- msgstr "Érvénytelen forrás az előnézethez."
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid source for shader."
- msgstr ""
- #: scene/resources/visual_shader_nodes.cpp
- msgid "Invalid comparison function for that type."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Varying may not be assigned in the '%s' function."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid ""
- "Varyings which assigned in 'vertex' function may not be reassigned in "
- "'fragment' or 'light'."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid ""
- "Varyings which assigned in 'fragment' function may not be reassigned in "
- "'vertex' or 'light'."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Fragment-stage varying could not been accessed in custom function!"
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Assignment to function."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Assignment to uniform."
- msgstr ""
- #: servers/visual/shader_language.cpp
- msgid "Constants cannot be modified."
- msgstr ""
|