editor_debugger_inspector.h 3.9 KB

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  1. /*************************************************************************/
  2. /* editor_debugger_inspector.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_DEBUGGER_INSPECTOR_H
  31. #define EDITOR_DEBUGGER_INSPECTOR_H
  32. #include "editor/editor_inspector.h"
  33. class EditorDebuggerRemoteObject : public Object {
  34. GDCLASS(EditorDebuggerRemoteObject, Object);
  35. protected:
  36. bool _set(const StringName &p_name, const Variant &p_value);
  37. bool _get(const StringName &p_name, Variant &r_ret) const;
  38. void _get_property_list(List<PropertyInfo> *p_list) const;
  39. static void _bind_methods();
  40. public:
  41. bool editable = false;
  42. ObjectID remote_object_id;
  43. String type_name;
  44. List<PropertyInfo> prop_list;
  45. HashMap<StringName, Variant> prop_values;
  46. ObjectID get_remote_object_id() { return remote_object_id; };
  47. bool _is_read_only() { return true; };
  48. String get_title();
  49. Variant get_variant(const StringName &p_name);
  50. void clear() {
  51. prop_list.clear();
  52. prop_values.clear();
  53. }
  54. void update() { notify_property_list_changed(); }
  55. EditorDebuggerRemoteObject() {}
  56. };
  57. class EditorDebuggerInspector : public EditorInspector {
  58. GDCLASS(EditorDebuggerInspector, EditorInspector);
  59. private:
  60. ObjectID inspected_object_id;
  61. HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
  62. HashSet<Ref<Resource>> remote_dependencies;
  63. EditorDebuggerRemoteObject *variables = nullptr;
  64. void _object_selected(ObjectID p_object);
  65. void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value);
  66. protected:
  67. void _notification(int p_what);
  68. static void _bind_methods();
  69. public:
  70. EditorDebuggerInspector();
  71. ~EditorDebuggerInspector();
  72. // Remote Object cache
  73. ObjectID add_object(const Array &p_arr);
  74. Object *get_object(ObjectID p_id);
  75. void clear_cache();
  76. // Stack Dump variables
  77. String get_stack_variable(const String &p_var);
  78. void add_stack_variable(const Array &p_arr);
  79. void clear_stack_variables();
  80. };
  81. #endif // EDITOR_DEBUGGER_INSPECTOR_H