register_types.cpp 5.8 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/io/file_access_encrypted.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "gdscript.h"
  36. #include "gdscript_cache.h"
  37. #include "gdscript_tokenizer.h"
  38. GDScriptLanguage *script_language_gd = nullptr;
  39. Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
  40. Ref<ResourceFormatSaverGDScript> resource_saver_gd;
  41. GDScriptCache *gdscript_cache = nullptr;
  42. #ifdef TOOLS_ENABLED
  43. #include "editor/editor_export.h"
  44. #include "editor/editor_node.h"
  45. #include "editor/editor_settings.h"
  46. #include "editor/editor_translation_parser.h"
  47. #include "editor/gdscript_highlighter.h"
  48. #include "editor/gdscript_translation_parser_plugin.h"
  49. #ifndef GDSCRIPT_NO_LSP
  50. #include "core/engine.h"
  51. #include "language_server/gdscript_language_server.h"
  52. #endif // !GDSCRIPT_NO_LSP
  53. Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
  54. class EditorExportGDScript : public EditorExportPlugin {
  55. GDCLASS(EditorExportGDScript, EditorExportPlugin);
  56. public:
  57. virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
  58. int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
  59. String script_key;
  60. const Ref<EditorExportPreset> &preset = get_export_preset();
  61. if (preset.is_valid()) {
  62. script_mode = preset->get_script_export_mode();
  63. script_key = preset->get_script_encryption_key().to_lower();
  64. }
  65. if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
  66. return;
  67. }
  68. // TODO: Readd compiled/encrypted GDScript on export.
  69. return;
  70. }
  71. };
  72. static void _editor_init() {
  73. Ref<EditorExportGDScript> gd_export;
  74. gd_export.instance();
  75. EditorExport::get_singleton()->add_export_plugin(gd_export);
  76. #ifdef TOOLS_ENABLED
  77. Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
  78. gdscript_syntax_highlighter.instance();
  79. ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
  80. #endif
  81. #ifndef GDSCRIPT_NO_LSP
  82. register_lsp_types();
  83. GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
  84. EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
  85. Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
  86. #endif // !GDSCRIPT_NO_LSP
  87. }
  88. #endif // TOOLS_ENABLED
  89. void register_gdscript_types() {
  90. ClassDB::register_class<GDScript>();
  91. ClassDB::register_virtual_class<GDScriptFunctionState>();
  92. script_language_gd = memnew(GDScriptLanguage);
  93. ScriptServer::register_language(script_language_gd);
  94. resource_loader_gd.instance();
  95. ResourceLoader::add_resource_format_loader(resource_loader_gd);
  96. resource_saver_gd.instance();
  97. ResourceSaver::add_resource_format_saver(resource_saver_gd);
  98. gdscript_cache = memnew(GDScriptCache);
  99. #ifdef TOOLS_ENABLED
  100. EditorNode::add_init_callback(_editor_init);
  101. gdscript_translation_parser_plugin.instance();
  102. EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  103. #endif // TOOLS_ENABLED
  104. }
  105. void unregister_gdscript_types() {
  106. ScriptServer::unregister_language(script_language_gd);
  107. if (gdscript_cache) {
  108. memdelete(gdscript_cache);
  109. }
  110. if (script_language_gd) {
  111. memdelete(script_language_gd);
  112. }
  113. ResourceLoader::remove_resource_format_loader(resource_loader_gd);
  114. resource_loader_gd.unref();
  115. ResourceSaver::remove_resource_format_saver(resource_saver_gd);
  116. resource_saver_gd.unref();
  117. #ifdef TOOLS_ENABLED
  118. EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
  119. gdscript_translation_parser_plugin.unref();
  120. #endif // TOOLS_ENABLED
  121. }