engine.js 7.8 KB

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  1. return Module;
  2. },
  3. };
  4. (function() {
  5. var engine = Engine;
  6. var DOWNLOAD_ATTEMPTS_MAX = 4;
  7. var basePath = null;
  8. var engineLoadPromise = null;
  9. var loadingFiles = {};
  10. function getBasePath(path) {
  11. if (path.endsWith('/'))
  12. path = path.slice(0, -1);
  13. if (path.lastIndexOf('.') > path.lastIndexOf('/'))
  14. path = path.slice(0, path.lastIndexOf('.'));
  15. return path;
  16. }
  17. function getBaseName(path) {
  18. path = getBasePath(path);
  19. return path.slice(path.lastIndexOf('/') + 1);
  20. }
  21. Engine = function Engine() {
  22. this.rtenv = null;
  23. var gameInitPromise = null;
  24. var unloadAfterInit = true;
  25. var progressFunc = null;
  26. var pckProgressTracker = {};
  27. var lastProgress = { loaded: 0, total: 0 };
  28. var canvas = null;
  29. var stdout = null;
  30. var stderr = null;
  31. this.initGame = function(mainPack) {
  32. if (!gameInitPromise) {
  33. if (mainPack === undefined) {
  34. if (basePath !== null) {
  35. mainPack = basePath + '.pck';
  36. } else {
  37. return Promise.reject(new Error("No main pack to load specified"));
  38. }
  39. }
  40. if (basePath === null)
  41. basePath = getBasePath(mainPack);
  42. gameInitPromise = Engine.initEngine().then(
  43. instantiate.bind(this)
  44. );
  45. var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; });
  46. gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) {
  47. // resolve with pck
  48. return new Uint8Array(values[0]);
  49. });
  50. if (unloadAfterInit)
  51. gameInitPromise.then(Engine.unloadEngine);
  52. requestAnimationFrame(animateProgress);
  53. }
  54. return gameInitPromise;
  55. };
  56. function instantiate(initializer) {
  57. var rtenvOpts = {
  58. noInitialRun: true,
  59. thisProgram: getBaseName(basePath),
  60. engine: this,
  61. };
  62. if (typeof stdout === 'function')
  63. rtenvOpts.print = stdout;
  64. if (typeof stderr === 'function')
  65. rtenvOpts.printErr = stderr;
  66. if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) {
  67. rtenvOpts.instantiateWasm = function(imports, onSuccess) {
  68. WebAssembly.instantiate(initializer, imports).then(function(result) {
  69. onSuccess(result.instance);
  70. });
  71. return {};
  72. };
  73. } else {
  74. throw new Error("Invalid initializer");
  75. }
  76. return new Promise(function(resolve, reject) {
  77. rtenvOpts.onRuntimeInitialized = resolve;
  78. rtenvOpts.onAbort = reject;
  79. rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts);
  80. });
  81. }
  82. this.start = function(mainPack) {
  83. return this.initGame(mainPack).then(synchronousStart.bind(this));
  84. };
  85. function synchronousStart(pckView) {
  86. // TODO don't expect canvas when runninng as cli tool
  87. if (canvas instanceof HTMLCanvasElement) {
  88. this.rtenv.canvas = canvas;
  89. } else {
  90. var firstCanvas = document.getElementsByTagName('canvas')[0];
  91. if (firstCanvas instanceof HTMLCanvasElement) {
  92. this.rtenv.canvas = firstCanvas;
  93. } else {
  94. throw new Error("No canvas found");
  95. }
  96. }
  97. var actualCanvas = this.rtenv.canvas;
  98. var context = false;
  99. try {
  100. context = actualCanvas.getContext('webgl2') || actualCanvas.getContext('experimental-webgl2');
  101. } catch (e) {}
  102. if (!context) {
  103. throw new Error("WebGL 2 not available");
  104. }
  105. // canvas can grab focus on click
  106. if (actualCanvas.tabIndex < 0) {
  107. actualCanvas.tabIndex = 0;
  108. }
  109. // necessary to calculate cursor coordinates correctly
  110. actualCanvas.style.padding = 0;
  111. actualCanvas.style.borderWidth = 0;
  112. actualCanvas.style.borderStyle = 'none';
  113. // until context restoration is implemented
  114. actualCanvas.addEventListener('webglcontextlost', function(ev) {
  115. alert("WebGL context lost, please reload the page");
  116. ev.preventDefault();
  117. }, false);
  118. this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true);
  119. gameInitPromise = null;
  120. this.rtenv.callMain();
  121. }
  122. this.setProgressFunc = function(func) {
  123. progressFunc = func;
  124. };
  125. function animateProgress() {
  126. var loaded = 0;
  127. var total = 0;
  128. var totalIsValid = true;
  129. var progressIsFinal = true;
  130. [loadingFiles, pckProgressTracker].forEach(function(tracker) {
  131. Object.keys(tracker).forEach(function(file) {
  132. if (!tracker[file].final)
  133. progressIsFinal = false;
  134. if (!totalIsValid || tracker[file].total === 0) {
  135. totalIsValid = false;
  136. total = 0;
  137. } else {
  138. total += tracker[file].total;
  139. }
  140. loaded += tracker[file].loaded;
  141. });
  142. });
  143. if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
  144. lastProgress.loaded = loaded;
  145. lastProgress.total = total;
  146. if (typeof progressFunc === 'function')
  147. progressFunc(loaded, total);
  148. }
  149. if (!progressIsFinal)
  150. requestAnimationFrame(animateProgress);
  151. }
  152. this.setCanvas = function(elem) {
  153. canvas = elem;
  154. };
  155. this.setUnloadAfterInit = function(enabled) {
  156. if (enabled && !unloadAfterInit && gameInitPromise) {
  157. gameInitPromise.then(Engine.unloadEngine);
  158. }
  159. unloadAfterInit = enabled;
  160. };
  161. this.setStdoutFunc = function(func) {
  162. var print = function(text) {
  163. if (arguments.length > 1) {
  164. text = Array.prototype.slice.call(arguments).join(" ");
  165. }
  166. func(text);
  167. };
  168. if (this.rtenv)
  169. this.rtenv.print = print;
  170. stdout = print;
  171. };
  172. this.setStderrFunc = function(func) {
  173. var printErr = function(text) {
  174. if (arguments.length > 1)
  175. text = Array.prototype.slice.call(arguments).join(" ");
  176. func(text);
  177. };
  178. if (this.rtenv)
  179. this.rtenv.printErr = printErr;
  180. stderr = printErr;
  181. };
  182. }; // Engine()
  183. Engine.RuntimeEnvironment = engine.RuntimeEnvironment;
  184. Engine.initEngine = function(newBasePath) {
  185. if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
  186. if (engineLoadPromise === null) {
  187. if (typeof WebAssembly !== 'object')
  188. return Promise.reject(new Error("Browser doesn't support WebAssembly"));
  189. // TODO cache/retrieve module to/from idb
  190. engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
  191. return xhr.response;
  192. });
  193. engineLoadPromise = engineLoadPromise.catch(function(err) {
  194. engineLoadPromise = null;
  195. throw err;
  196. });
  197. }
  198. return engineLoadPromise;
  199. };
  200. Engine.unloadEngine = function() {
  201. engineLoadPromise = null;
  202. };
  203. function loadPromise(file, tracker) {
  204. if (tracker === undefined)
  205. tracker = loadingFiles;
  206. return new Promise(function(resolve, reject) {
  207. loadXHR(resolve, reject, file, tracker);
  208. });
  209. }
  210. function loadXHR(resolve, reject, file, tracker) {
  211. var xhr = new XMLHttpRequest;
  212. xhr.open('GET', file);
  213. if (!file.endsWith('.js')) {
  214. xhr.responseType = 'arraybuffer';
  215. }
  216. ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) {
  217. xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
  218. });
  219. xhr.send();
  220. }
  221. function onXHREvent(resolve, reject, file, tracker, ev) {
  222. if (this.status >= 400) {
  223. if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
  224. reject(new Error("Failed loading file '" + file + "': " + this.statusText));
  225. this.abort();
  226. return;
  227. } else {
  228. loadXHR(resolve, reject, file);
  229. }
  230. }
  231. switch (ev.type) {
  232. case 'loadstart':
  233. if (tracker[file] === undefined) {
  234. tracker[file] = {
  235. total: ev.total,
  236. loaded: ev.loaded,
  237. attempts: 0,
  238. final: false,
  239. };
  240. }
  241. break;
  242. case 'progress':
  243. tracker[file].loaded = ev.loaded;
  244. tracker[file].total = ev.total;
  245. break;
  246. case 'load':
  247. tracker[file].final = true;
  248. resolve(this);
  249. break;
  250. case 'error':
  251. case 'timeout':
  252. if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
  253. tracker[file].final = true;
  254. reject(new Error("Failed loading file '" + file + "'"));
  255. } else {
  256. loadXHR(resolve, reject, file);
  257. }
  258. break;
  259. case 'abort':
  260. tracker[file].final = true;
  261. reject(new Error("Loading file '" + file + "' was aborted."));
  262. break;
  263. }
  264. }
  265. })();