gdscript.cpp 61 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/core_string_names.h"
  33. #include "core/engine.h"
  34. #include "core/global_constants.h"
  35. #include "core/io/file_access_encrypted.h"
  36. #include "core/os/file_access.h"
  37. #include "core/os/os.h"
  38. #include "core/project_settings.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_warning.h"
  44. ///////////////////////////
  45. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  46. name = p_name;
  47. }
  48. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  49. bool ok;
  50. int v = ClassDB::get_integer_constant(name, p_name, &ok);
  51. if (ok) {
  52. r_ret = v;
  53. return true;
  54. } else {
  55. return false;
  56. }
  57. }
  58. void GDScriptNativeClass::_bind_methods() {
  59. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  60. }
  61. Variant GDScriptNativeClass::_new() {
  62. Object *o = instance();
  63. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  64. Reference *ref = Object::cast_to<Reference>(o);
  65. if (ref) {
  66. return REF(ref);
  67. } else {
  68. return o;
  69. }
  70. }
  71. Object *GDScriptNativeClass::instance() {
  72. return ClassDB::instance(name);
  73. }
  74. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  75. GDScript *base = p_script->_base;
  76. if (base != nullptr) {
  77. _super_implicit_constructor(base, p_instance, r_error);
  78. if (r_error.error != Callable::CallError::CALL_OK) {
  79. return;
  80. }
  81. }
  82. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  83. }
  84. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
  85. /* STEP 1, CREATE */
  86. GDScriptInstance *instance = memnew(GDScriptInstance);
  87. instance->base_ref = p_isref;
  88. instance->members.resize(member_indices.size());
  89. instance->script = Ref<GDScript>(this);
  90. instance->owner = p_owner;
  91. instance->owner_id = p_owner->get_instance_id();
  92. #ifdef DEBUG_ENABLED
  93. //needed for hot reloading
  94. for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  95. instance->member_indices_cache[E->key()] = E->get().index;
  96. }
  97. #endif
  98. instance->owner->set_script_instance(instance);
  99. /* STEP 2, INITIALIZE AND CONSTRUCT */
  100. {
  101. MutexLock lock(GDScriptLanguage::singleton->lock);
  102. instances.insert(instance->owner);
  103. }
  104. _super_implicit_constructor(this, instance, r_error);
  105. if (r_error.error != Callable::CallError::CALL_OK) {
  106. instance->script = Ref<GDScript>();
  107. instance->owner->set_script_instance(nullptr);
  108. {
  109. MutexLock lock(GDScriptLanguage::singleton->lock);
  110. instances.erase(p_owner);
  111. }
  112. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  113. }
  114. if (p_argcount < 0) {
  115. return instance;
  116. }
  117. if (initializer != nullptr) {
  118. initializer->call(instance, p_args, p_argcount, r_error);
  119. if (r_error.error != Callable::CallError::CALL_OK) {
  120. instance->script = Ref<GDScript>();
  121. instance->owner->set_script_instance(nullptr);
  122. {
  123. MutexLock lock(GDScriptLanguage::singleton->lock);
  124. instances.erase(p_owner);
  125. }
  126. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  127. }
  128. }
  129. //@TODO make thread safe
  130. return instance;
  131. }
  132. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  133. /* STEP 1, CREATE */
  134. if (!valid) {
  135. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  136. return Variant();
  137. }
  138. r_error.error = Callable::CallError::CALL_OK;
  139. REF ref;
  140. Object *owner = nullptr;
  141. GDScript *_baseptr = this;
  142. while (_baseptr->_base) {
  143. _baseptr = _baseptr->_base;
  144. }
  145. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  146. if (_baseptr->native.ptr()) {
  147. owner = _baseptr->native->instance();
  148. } else {
  149. owner = memnew(Reference); //by default, no base means use reference
  150. }
  151. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  152. Reference *r = Object::cast_to<Reference>(owner);
  153. if (r) {
  154. ref = REF(r);
  155. }
  156. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  157. if (!instance) {
  158. if (ref.is_null()) {
  159. memdelete(owner); //no owner, sorry
  160. }
  161. return Variant();
  162. }
  163. if (ref.is_valid()) {
  164. return ref;
  165. } else {
  166. return owner;
  167. }
  168. }
  169. bool GDScript::can_instance() const {
  170. #ifdef TOOLS_ENABLED
  171. return valid && (tool || ScriptServer::is_scripting_enabled());
  172. #else
  173. return valid;
  174. #endif
  175. }
  176. Ref<Script> GDScript::get_base_script() const {
  177. if (_base) {
  178. return Ref<GDScript>(_base);
  179. } else {
  180. return Ref<Script>();
  181. }
  182. }
  183. StringName GDScript::get_instance_base_type() const {
  184. if (native.is_valid()) {
  185. return native->get_name();
  186. }
  187. if (base.is_valid() && base->is_valid()) {
  188. return base->get_instance_base_type();
  189. }
  190. return StringName();
  191. }
  192. struct _GDScriptMemberSort {
  193. int index;
  194. StringName name;
  195. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  196. };
  197. #ifdef TOOLS_ENABLED
  198. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  199. placeholders.erase(p_placeholder);
  200. }
  201. #endif
  202. void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
  203. const GDScript *current = this;
  204. while (current) {
  205. for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
  206. GDScriptFunction *func = E->get();
  207. MethodInfo mi;
  208. mi.name = E->key();
  209. for (int i = 0; i < func->get_argument_count(); i++) {
  210. mi.arguments.push_back(func->get_argument_type(i));
  211. }
  212. mi.return_val = func->get_return_type();
  213. p_list->push_back(mi);
  214. }
  215. current = current->_base;
  216. }
  217. }
  218. void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  219. const GDScript *sptr = this;
  220. List<PropertyInfo> props;
  221. while (sptr) {
  222. Vector<_GDScriptMemberSort> msort;
  223. for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
  224. _GDScriptMemberSort ms;
  225. ERR_CONTINUE(!sptr->member_indices.has(E->key()));
  226. ms.index = sptr->member_indices[E->key()].index;
  227. ms.name = E->key();
  228. msort.push_back(ms);
  229. }
  230. msort.sort();
  231. msort.invert();
  232. for (int i = 0; i < msort.size(); i++) {
  233. props.push_front(sptr->member_info[msort[i].name]);
  234. }
  235. sptr = sptr->_base;
  236. }
  237. for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
  238. p_list->push_back(E->get());
  239. }
  240. }
  241. bool GDScript::has_method(const StringName &p_method) const {
  242. return member_functions.has(p_method);
  243. }
  244. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  245. const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
  246. if (!E) {
  247. return MethodInfo();
  248. }
  249. GDScriptFunction *func = E->get();
  250. MethodInfo mi;
  251. mi.name = E->key();
  252. for (int i = 0; i < func->get_argument_count(); i++) {
  253. mi.arguments.push_back(func->get_argument_type(i));
  254. }
  255. mi.return_val = func->get_return_type();
  256. return mi;
  257. }
  258. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  259. #ifdef TOOLS_ENABLED
  260. const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
  261. if (E) {
  262. r_value = E->get();
  263. return true;
  264. }
  265. if (base_cache.is_valid()) {
  266. return base_cache->get_property_default_value(p_property, r_value);
  267. }
  268. #endif
  269. return false;
  270. }
  271. ScriptInstance *GDScript::instance_create(Object *p_this) {
  272. GDScript *top = this;
  273. while (top->_base) {
  274. top = top->_base;
  275. }
  276. if (top->native.is_valid()) {
  277. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  278. if (EngineDebugger::is_active()) {
  279. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
  280. }
  281. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
  282. }
  283. }
  284. Callable::CallError unchecked_error;
  285. return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
  286. }
  287. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  288. #ifdef TOOLS_ENABLED
  289. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  290. placeholders.insert(si);
  291. _update_exports();
  292. return si;
  293. #else
  294. return nullptr;
  295. #endif
  296. }
  297. bool GDScript::instance_has(const Object *p_this) const {
  298. MutexLock lock(GDScriptLanguage::singleton->lock);
  299. return instances.has((Object *)p_this);
  300. }
  301. bool GDScript::has_source_code() const {
  302. return source != "";
  303. }
  304. String GDScript::get_source_code() const {
  305. return source;
  306. }
  307. void GDScript::set_source_code(const String &p_code) {
  308. if (source == p_code) {
  309. return;
  310. }
  311. source = p_code;
  312. #ifdef TOOLS_ENABLED
  313. source_changed_cache = true;
  314. #endif
  315. }
  316. #ifdef TOOLS_ENABLED
  317. void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  318. if (base_cache.is_valid()) {
  319. base_cache->_update_exports_values(values, propnames);
  320. }
  321. for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
  322. values[E->key()] = E->get();
  323. }
  324. for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
  325. propnames.push_back(E->get());
  326. }
  327. }
  328. #endif
  329. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
  330. #ifdef TOOLS_ENABLED
  331. static Vector<GDScript *> base_caches;
  332. if (!p_recursive_call) {
  333. base_caches.clear();
  334. }
  335. base_caches.append(this);
  336. bool changed = false;
  337. if (source_changed_cache) {
  338. source_changed_cache = false;
  339. changed = true;
  340. String basedir = path;
  341. if (basedir == "") {
  342. basedir = get_path();
  343. }
  344. if (basedir != "") {
  345. basedir = basedir.get_base_dir();
  346. }
  347. GDScriptParser parser;
  348. GDScriptAnalyzer analyzer(&parser);
  349. Error err = parser.parse(source, path, false);
  350. if (err == OK && analyzer.analyze() == OK) {
  351. const GDScriptParser::ClassNode *c = parser.get_tree();
  352. if (base_cache.is_valid()) {
  353. base_cache->inheriters_cache.erase(get_instance_id());
  354. base_cache = Ref<GDScript>();
  355. }
  356. if (c->extends_used) {
  357. String path = "";
  358. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  359. path = c->extends_path;
  360. if (path.is_rel_path()) {
  361. String base = get_path();
  362. if (base == "" || base.is_rel_path()) {
  363. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  364. } else {
  365. path = base.get_base_dir().plus_file(path);
  366. }
  367. }
  368. } else if (c->extends.size() != 0) {
  369. const StringName &base = c->extends[0];
  370. if (ScriptServer::is_global_class(base)) {
  371. path = ScriptServer::get_global_class_path(base);
  372. }
  373. }
  374. if (path != "") {
  375. if (path != get_path()) {
  376. Ref<GDScript> bf = ResourceLoader::load(path);
  377. if (bf.is_valid()) {
  378. base_cache = bf;
  379. bf->inheriters_cache.insert(get_instance_id());
  380. }
  381. } else {
  382. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  383. }
  384. }
  385. }
  386. members_cache.clear();
  387. member_default_values_cache.clear();
  388. _signals.clear();
  389. for (int i = 0; i < c->members.size(); i++) {
  390. const GDScriptParser::ClassNode::Member &member = c->members[i];
  391. switch (member.type) {
  392. case GDScriptParser::ClassNode::Member::VARIABLE: {
  393. if (!member.variable->exported) {
  394. continue;
  395. }
  396. members_cache.push_back(member.variable->export_info);
  397. Variant default_value;
  398. if (member.variable->initializer && member.variable->initializer->is_constant) {
  399. default_value = member.variable->initializer->reduced_value;
  400. }
  401. member_default_values_cache[member.variable->identifier->name] = default_value;
  402. } break;
  403. case GDScriptParser::ClassNode::Member::SIGNAL: {
  404. // TODO: Cache this in parser to avoid loops like this.
  405. Vector<StringName> parameters_names;
  406. parameters_names.resize(member.signal->parameters.size());
  407. for (int j = 0; j < member.signal->parameters.size(); j++) {
  408. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  409. }
  410. _signals[member.signal->identifier->name] = parameters_names;
  411. } break;
  412. default:
  413. break; // Nothing.
  414. }
  415. }
  416. } else {
  417. placeholder_fallback_enabled = true;
  418. return false;
  419. }
  420. } else if (placeholder_fallback_enabled) {
  421. return false;
  422. }
  423. placeholder_fallback_enabled = false;
  424. if (base_cache.is_valid() && base_cache->is_valid()) {
  425. for (int i = 0; i < base_caches.size(); i++) {
  426. if (base_caches[i] == base_cache.ptr()) {
  427. if (r_err) {
  428. *r_err = true;
  429. }
  430. valid = false; // to show error in the editor
  431. base_cache->valid = false;
  432. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  433. base_cache.unref();
  434. base.unref();
  435. _base = nullptr;
  436. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  437. }
  438. }
  439. if (base_cache->_update_exports(r_err, true)) {
  440. if (r_err && *r_err) {
  441. return false;
  442. }
  443. changed = true;
  444. }
  445. }
  446. if (placeholders.size()) { //hm :(
  447. // update placeholders if any
  448. Map<StringName, Variant> values;
  449. List<PropertyInfo> propnames;
  450. _update_exports_values(values, propnames);
  451. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  452. E->get()->update(propnames, values);
  453. }
  454. }
  455. return changed;
  456. #else
  457. return false;
  458. #endif
  459. }
  460. void GDScript::update_exports() {
  461. #ifdef TOOLS_ENABLED
  462. bool cyclic_error = false;
  463. _update_exports(&cyclic_error);
  464. if (cyclic_error) {
  465. return;
  466. }
  467. Set<ObjectID> copy = inheriters_cache; //might get modified
  468. for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
  469. Object *id = ObjectDB::get_instance(E->get());
  470. GDScript *s = Object::cast_to<GDScript>(id);
  471. if (!s) {
  472. continue;
  473. }
  474. s->update_exports();
  475. }
  476. #endif
  477. }
  478. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  479. p_sc->path = p_path;
  480. for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
  481. _set_subclass_path(E->get(), p_path);
  482. }
  483. }
  484. Error GDScript::reload(bool p_keep_state) {
  485. bool has_instances;
  486. {
  487. MutexLock lock(GDScriptLanguage::singleton->lock);
  488. has_instances = instances.size();
  489. }
  490. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  491. String basedir = path;
  492. if (basedir == "") {
  493. basedir = get_path();
  494. }
  495. if (basedir != "") {
  496. basedir = basedir.get_base_dir();
  497. }
  498. if (source.find("%BASE%") != -1) {
  499. //loading a template, don't parse
  500. return OK;
  501. }
  502. {
  503. String source_path = path;
  504. if (source_path.empty()) {
  505. source_path = get_path();
  506. }
  507. if (!source_path.empty()) {
  508. MutexLock lock(GDScriptCache::singleton->lock);
  509. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  510. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  511. }
  512. }
  513. }
  514. valid = false;
  515. GDScriptParser parser;
  516. Error err = parser.parse(source, path, false);
  517. if (err) {
  518. if (EngineDebugger::is_active()) {
  519. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  520. }
  521. // TODO: Show all error messages.
  522. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  523. ERR_FAIL_V(ERR_PARSE_ERROR);
  524. }
  525. GDScriptAnalyzer analyzer(&parser);
  526. err = analyzer.analyze();
  527. if (err) {
  528. if (EngineDebugger::is_active()) {
  529. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  530. }
  531. // TODO: Show all error messages.
  532. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  533. ERR_FAIL_V(ERR_PARSE_ERROR);
  534. }
  535. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  536. GDScriptCompiler compiler;
  537. err = compiler.compile(&parser, this, p_keep_state);
  538. if (err) {
  539. if (can_run) {
  540. if (EngineDebugger::is_active()) {
  541. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  542. }
  543. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
  544. ERR_FAIL_V(ERR_COMPILATION_FAILED);
  545. } else {
  546. return err;
  547. }
  548. }
  549. #ifdef DEBUG_ENABLED
  550. for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
  551. const GDScriptWarning &warning = E->get();
  552. if (EngineDebugger::is_active()) {
  553. Vector<ScriptLanguage::StackInfo> si;
  554. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
  555. }
  556. }
  557. #endif
  558. valid = true;
  559. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  560. _set_subclass_path(E->get(), path);
  561. }
  562. _init_rpc_methods_properties();
  563. return OK;
  564. }
  565. ScriptLanguage *GDScript::get_language() const {
  566. return GDScriptLanguage::get_singleton();
  567. }
  568. void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
  569. if (p_constants) {
  570. for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
  571. (*p_constants)[E->key()] = E->value();
  572. }
  573. }
  574. }
  575. void GDScript::get_members(Set<StringName> *p_members) {
  576. if (p_members) {
  577. for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
  578. p_members->insert(E->get());
  579. }
  580. }
  581. }
  582. Vector<ScriptNetData> GDScript::get_rpc_methods() const {
  583. return rpc_functions;
  584. }
  585. uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
  586. for (int i = 0; i < rpc_functions.size(); i++) {
  587. if (rpc_functions[i].name == p_method) {
  588. return i;
  589. }
  590. }
  591. return UINT16_MAX;
  592. }
  593. StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
  594. if (p_rpc_method_id >= rpc_functions.size()) {
  595. return StringName();
  596. }
  597. return rpc_functions[p_rpc_method_id].name;
  598. }
  599. MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  600. if (p_rpc_method_id >= rpc_functions.size()) {
  601. return MultiplayerAPI::RPC_MODE_DISABLED;
  602. }
  603. return rpc_functions[p_rpc_method_id].mode;
  604. }
  605. MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
  606. return get_rpc_mode_by_id(get_rpc_method_id(p_method));
  607. }
  608. Vector<ScriptNetData> GDScript::get_rset_properties() const {
  609. return rpc_variables;
  610. }
  611. uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
  612. for (int i = 0; i < rpc_variables.size(); i++) {
  613. if (rpc_variables[i].name == p_variable) {
  614. return i;
  615. }
  616. }
  617. return UINT16_MAX;
  618. }
  619. StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
  620. if (p_rset_member_id >= rpc_variables.size()) {
  621. return StringName();
  622. }
  623. return rpc_variables[p_rset_member_id].name;
  624. }
  625. MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
  626. if (p_rset_member_id >= rpc_variables.size()) {
  627. return MultiplayerAPI::RPC_MODE_DISABLED;
  628. }
  629. return rpc_variables[p_rset_member_id].mode;
  630. }
  631. MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
  632. return get_rset_mode_by_id(get_rset_property_id(p_variable));
  633. }
  634. Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  635. GDScript *top = this;
  636. while (top) {
  637. Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
  638. if (E) {
  639. ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  640. return E->get()->call(nullptr, p_args, p_argcount, r_error);
  641. }
  642. top = top->_base;
  643. }
  644. //none found, regular
  645. return Script::call(p_method, p_args, p_argcount, r_error);
  646. }
  647. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  648. {
  649. const GDScript *top = this;
  650. while (top) {
  651. {
  652. const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
  653. if (E) {
  654. r_ret = E->get();
  655. return true;
  656. }
  657. }
  658. {
  659. const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
  660. if (E) {
  661. r_ret = E->get();
  662. return true;
  663. }
  664. }
  665. top = top->_base;
  666. }
  667. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  668. r_ret = get_source_code();
  669. return true;
  670. }
  671. }
  672. return false;
  673. }
  674. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  675. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  676. set_source_code(p_value);
  677. reload();
  678. } else {
  679. return false;
  680. }
  681. return true;
  682. }
  683. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  684. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
  685. }
  686. void GDScript::_bind_methods() {
  687. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  688. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  689. }
  690. Vector<uint8_t> GDScript::get_as_byte_code() const {
  691. return Vector<uint8_t>();
  692. };
  693. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  694. Error GDScript::load_byte_code(const String &p_path) {
  695. return ERR_COMPILATION_FAILED;
  696. }
  697. Error GDScript::load_source_code(const String &p_path) {
  698. Vector<uint8_t> sourcef;
  699. Error err;
  700. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  701. if (err) {
  702. ERR_FAIL_COND_V(err, err);
  703. }
  704. int len = f->get_len();
  705. sourcef.resize(len + 1);
  706. uint8_t *w = sourcef.ptrw();
  707. int r = f->get_buffer(w, len);
  708. f->close();
  709. memdelete(f);
  710. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  711. w[len] = 0;
  712. String s;
  713. if (s.parse_utf8((const char *)w)) {
  714. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  715. }
  716. source = s;
  717. #ifdef TOOLS_ENABLED
  718. source_changed_cache = true;
  719. #endif
  720. path = p_path;
  721. return OK;
  722. }
  723. const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  724. return member_functions;
  725. }
  726. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  727. for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  728. if (E->get().index == p_idx) {
  729. return E->key();
  730. }
  731. }
  732. return "<error>";
  733. }
  734. Ref<GDScript> GDScript::get_base() const {
  735. return base;
  736. }
  737. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  738. Ref<GDScript> gd = p_script;
  739. if (gd.is_null()) {
  740. return false;
  741. }
  742. const GDScript *s = this;
  743. while (s) {
  744. if (s == p_script.ptr()) {
  745. return true;
  746. }
  747. s = s->_base;
  748. }
  749. return false;
  750. }
  751. bool GDScript::has_script_signal(const StringName &p_signal) const {
  752. if (_signals.has(p_signal)) {
  753. return true;
  754. }
  755. if (base.is_valid()) {
  756. return base->has_script_signal(p_signal);
  757. }
  758. #ifdef TOOLS_ENABLED
  759. else if (base_cache.is_valid()) {
  760. return base_cache->has_script_signal(p_signal);
  761. }
  762. #endif
  763. return false;
  764. }
  765. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  766. for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
  767. MethodInfo mi;
  768. mi.name = E->key();
  769. for (int i = 0; i < E->get().size(); i++) {
  770. PropertyInfo arg;
  771. arg.name = E->get()[i];
  772. mi.arguments.push_back(arg);
  773. }
  774. r_signals->push_back(mi);
  775. }
  776. if (base.is_valid()) {
  777. base->get_script_signal_list(r_signals);
  778. }
  779. #ifdef TOOLS_ENABLED
  780. else if (base_cache.is_valid()) {
  781. base_cache->get_script_signal_list(r_signals);
  782. }
  783. #endif
  784. }
  785. GDScript::GDScript() :
  786. script_list(this) {
  787. valid = false;
  788. subclass_count = 0;
  789. initializer = nullptr;
  790. _base = nullptr;
  791. _owner = nullptr;
  792. tool = false;
  793. #ifdef TOOLS_ENABLED
  794. source_changed_cache = false;
  795. placeholder_fallback_enabled = false;
  796. #endif
  797. #ifdef DEBUG_ENABLED
  798. {
  799. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  800. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  801. }
  802. #endif
  803. }
  804. void GDScript::_save_orphaned_subclasses() {
  805. struct ClassRefWithName {
  806. ObjectID id;
  807. String fully_qualified_name;
  808. };
  809. Vector<ClassRefWithName> weak_subclasses;
  810. // collect subclasses ObjectID and name
  811. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  812. E->get()->_owner = nullptr; //bye, you are no longer owned cause I died
  813. ClassRefWithName subclass;
  814. subclass.id = E->get()->get_instance_id();
  815. subclass.fully_qualified_name = E->get()->fully_qualified_name;
  816. weak_subclasses.push_back(subclass);
  817. }
  818. // clear subclasses to allow unused subclasses to be deleted
  819. subclasses.clear();
  820. // subclasses are also held by constants, clear those as well
  821. constants.clear();
  822. // keep orphan subclass only for subclasses that are still in use
  823. for (int i = 0; i < weak_subclasses.size(); i++) {
  824. ClassRefWithName subclass = weak_subclasses[i];
  825. Object *obj = ObjectDB::get_instance(subclass.id);
  826. if (!obj) {
  827. continue;
  828. }
  829. // subclass is not released
  830. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  831. }
  832. }
  833. void GDScript::_init_rpc_methods_properties() {
  834. // Copy the base rpc methods so we don't mask their IDs.
  835. rpc_functions.clear();
  836. rpc_variables.clear();
  837. if (base.is_valid()) {
  838. rpc_functions = base->rpc_functions;
  839. rpc_variables = base->rpc_variables;
  840. }
  841. GDScript *cscript = this;
  842. Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
  843. while (cscript) {
  844. // RPC Methods
  845. for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
  846. if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
  847. ScriptNetData nd;
  848. nd.name = E->key();
  849. nd.mode = E->get()->get_rpc_mode();
  850. if (-1 == rpc_functions.find(nd)) {
  851. rpc_functions.push_back(nd);
  852. }
  853. }
  854. }
  855. // RSet
  856. for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
  857. if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
  858. ScriptNetData nd;
  859. nd.name = E->key();
  860. nd.mode = E->get().rpc_mode;
  861. if (-1 == rpc_variables.find(nd)) {
  862. rpc_variables.push_back(nd);
  863. }
  864. }
  865. }
  866. if (cscript != this) {
  867. sub_E = sub_E->next();
  868. }
  869. if (sub_E) {
  870. cscript = sub_E->get().ptr();
  871. } else {
  872. cscript = nullptr;
  873. }
  874. }
  875. // Sort so we are 100% that they are always the same.
  876. rpc_functions.sort_custom<SortNetData>();
  877. rpc_variables.sort_custom<SortNetData>();
  878. }
  879. GDScript::~GDScript() {
  880. {
  881. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  882. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  883. E->self()->_clear_stack();
  884. pending_func_states.remove(E);
  885. }
  886. }
  887. for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
  888. memdelete(E->get());
  889. }
  890. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  891. GDScriptCache::remove_script(get_path());
  892. }
  893. _save_orphaned_subclasses();
  894. #ifdef DEBUG_ENABLED
  895. {
  896. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  897. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  898. }
  899. #endif
  900. }
  901. //////////////////////////////
  902. // INSTANCE //
  903. //////////////////////////////
  904. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  905. //member
  906. {
  907. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  908. if (E) {
  909. const GDScript::MemberInfo *member = &E->get();
  910. if (member->setter) {
  911. const Variant *val = &p_value;
  912. Callable::CallError err;
  913. call(member->setter, &val, 1, err);
  914. if (err.error == Callable::CallError::CALL_OK) {
  915. return true; //function exists, call was successful
  916. }
  917. } else {
  918. if (!member->data_type.is_type(p_value)) {
  919. // Try conversion
  920. Callable::CallError ce;
  921. const Variant *value = &p_value;
  922. Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
  923. if (ce.error == Callable::CallError::CALL_OK) {
  924. members.write[member->index] = converted;
  925. return true;
  926. } else {
  927. return false;
  928. }
  929. } else {
  930. members.write[member->index] = p_value;
  931. }
  932. }
  933. return true;
  934. }
  935. }
  936. GDScript *sptr = script.ptr();
  937. while (sptr) {
  938. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  939. if (E) {
  940. Variant name = p_name;
  941. const Variant *args[2] = { &name, &p_value };
  942. Callable::CallError err;
  943. Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
  944. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  945. return true;
  946. }
  947. }
  948. sptr = sptr->_base;
  949. }
  950. return false;
  951. }
  952. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  953. const GDScript *sptr = script.ptr();
  954. while (sptr) {
  955. {
  956. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  957. if (E) {
  958. if (E->get().getter) {
  959. Callable::CallError err;
  960. r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
  961. if (err.error == Callable::CallError::CALL_OK) {
  962. return true;
  963. }
  964. }
  965. r_ret = members[E->get().index];
  966. return true; //index found
  967. }
  968. }
  969. {
  970. const GDScript *sl = sptr;
  971. while (sl) {
  972. const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
  973. if (E) {
  974. r_ret = E->get();
  975. return true; //index found
  976. }
  977. sl = sl->_base;
  978. }
  979. }
  980. {
  981. // Signals.
  982. const GDScript *sl = sptr;
  983. while (sl) {
  984. const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
  985. if (E) {
  986. r_ret = Signal(this->owner, E->key());
  987. return true; //index found
  988. }
  989. sl = sl->_base;
  990. }
  991. }
  992. {
  993. // Methods.
  994. const GDScript *sl = sptr;
  995. while (sl) {
  996. const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
  997. if (E) {
  998. r_ret = Callable(this->owner, E->key());
  999. return true; //index found
  1000. }
  1001. sl = sl->_base;
  1002. }
  1003. }
  1004. {
  1005. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1006. if (E) {
  1007. Variant name = p_name;
  1008. const Variant *args[1] = { &name };
  1009. Callable::CallError err;
  1010. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1011. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1012. r_ret = ret;
  1013. return true;
  1014. }
  1015. }
  1016. }
  1017. sptr = sptr->_base;
  1018. }
  1019. return false;
  1020. }
  1021. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1022. const GDScript *sptr = script.ptr();
  1023. while (sptr) {
  1024. if (sptr->member_info.has(p_name)) {
  1025. if (r_is_valid) {
  1026. *r_is_valid = true;
  1027. }
  1028. return sptr->member_info[p_name].type;
  1029. }
  1030. sptr = sptr->_base;
  1031. }
  1032. if (r_is_valid) {
  1033. *r_is_valid = false;
  1034. }
  1035. return Variant::NIL;
  1036. }
  1037. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1038. // exported members, not done yet!
  1039. const GDScript *sptr = script.ptr();
  1040. List<PropertyInfo> props;
  1041. while (sptr) {
  1042. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1043. if (E) {
  1044. Callable::CallError err;
  1045. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1046. if (err.error == Callable::CallError::CALL_OK) {
  1047. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1048. Array arr = ret;
  1049. for (int i = 0; i < arr.size(); i++) {
  1050. Dictionary d = arr[i];
  1051. ERR_CONTINUE(!d.has("name"));
  1052. ERR_CONTINUE(!d.has("type"));
  1053. PropertyInfo pinfo;
  1054. pinfo.type = Variant::Type(d["type"].operator int());
  1055. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1056. pinfo.name = d["name"];
  1057. ERR_CONTINUE(pinfo.name == "");
  1058. if (d.has("hint")) {
  1059. pinfo.hint = PropertyHint(d["hint"].operator int());
  1060. }
  1061. if (d.has("hint_string")) {
  1062. pinfo.hint_string = d["hint_string"];
  1063. }
  1064. if (d.has("usage")) {
  1065. pinfo.usage = d["usage"];
  1066. }
  1067. props.push_back(pinfo);
  1068. }
  1069. }
  1070. }
  1071. //instance a fake script for editing the values
  1072. Vector<_GDScriptMemberSort> msort;
  1073. for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
  1074. _GDScriptMemberSort ms;
  1075. ERR_CONTINUE(!sptr->member_indices.has(F->key()));
  1076. ms.index = sptr->member_indices[F->key()].index;
  1077. ms.name = F->key();
  1078. msort.push_back(ms);
  1079. }
  1080. msort.sort();
  1081. msort.invert();
  1082. for (int i = 0; i < msort.size(); i++) {
  1083. props.push_front(sptr->member_info[msort[i].name]);
  1084. }
  1085. sptr = sptr->_base;
  1086. }
  1087. for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
  1088. p_properties->push_back(E->get());
  1089. }
  1090. }
  1091. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1092. const GDScript *sptr = script.ptr();
  1093. while (sptr) {
  1094. for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
  1095. MethodInfo mi;
  1096. mi.name = E->key();
  1097. mi.flags |= METHOD_FLAG_FROM_SCRIPT;
  1098. for (int i = 0; i < E->get()->get_argument_count(); i++) {
  1099. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1100. }
  1101. p_list->push_back(mi);
  1102. }
  1103. sptr = sptr->_base;
  1104. }
  1105. }
  1106. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1107. const GDScript *sptr = script.ptr();
  1108. while (sptr) {
  1109. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1110. if (E) {
  1111. return true;
  1112. }
  1113. sptr = sptr->_base;
  1114. }
  1115. return false;
  1116. }
  1117. Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1118. GDScript *sptr = script.ptr();
  1119. while (sptr) {
  1120. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1121. if (E) {
  1122. return E->get()->call(this, p_args, p_argcount, r_error);
  1123. }
  1124. sptr = sptr->_base;
  1125. }
  1126. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1127. return Variant();
  1128. }
  1129. void GDScriptInstance::notification(int p_notification) {
  1130. //notification is not virtual, it gets called at ALL levels just like in C.
  1131. Variant value = p_notification;
  1132. const Variant *args[1] = { &value };
  1133. GDScript *sptr = script.ptr();
  1134. while (sptr) {
  1135. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1136. if (E) {
  1137. Callable::CallError err;
  1138. E->get()->call(this, args, 1, err);
  1139. if (err.error != Callable::CallError::CALL_OK) {
  1140. //print error about notification call
  1141. }
  1142. }
  1143. sptr = sptr->_base;
  1144. }
  1145. }
  1146. String GDScriptInstance::to_string(bool *r_valid) {
  1147. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1148. Callable::CallError ce;
  1149. Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1150. if (ce.error == Callable::CallError::CALL_OK) {
  1151. if (ret.get_type() != Variant::STRING) {
  1152. if (r_valid) {
  1153. *r_valid = false;
  1154. }
  1155. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1156. }
  1157. if (r_valid) {
  1158. *r_valid = true;
  1159. }
  1160. return ret.operator String();
  1161. }
  1162. }
  1163. if (r_valid) {
  1164. *r_valid = false;
  1165. }
  1166. return String();
  1167. }
  1168. Ref<Script> GDScriptInstance::get_script() const {
  1169. return script;
  1170. }
  1171. ScriptLanguage *GDScriptInstance::get_language() {
  1172. return GDScriptLanguage::get_singleton();
  1173. }
  1174. Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
  1175. return script->get_rpc_methods();
  1176. }
  1177. uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
  1178. return script->get_rpc_method_id(p_method);
  1179. }
  1180. StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
  1181. return script->get_rpc_method(p_rpc_method_id);
  1182. }
  1183. MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  1184. return script->get_rpc_mode_by_id(p_rpc_method_id);
  1185. }
  1186. MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
  1187. return script->get_rpc_mode(p_method);
  1188. }
  1189. Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
  1190. return script->get_rset_properties();
  1191. }
  1192. uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
  1193. return script->get_rset_property_id(p_variable);
  1194. }
  1195. StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
  1196. return script->get_rset_property(p_rset_member_id);
  1197. }
  1198. MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
  1199. return script->get_rset_mode_by_id(p_rset_member_id);
  1200. }
  1201. MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
  1202. return script->get_rset_mode(p_variable);
  1203. }
  1204. void GDScriptInstance::reload_members() {
  1205. #ifdef DEBUG_ENABLED
  1206. members.resize(script->member_indices.size()); //resize
  1207. Vector<Variant> new_members;
  1208. new_members.resize(script->member_indices.size());
  1209. //pass the values to the new indices
  1210. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1211. if (member_indices_cache.has(E->key())) {
  1212. Variant value = members[member_indices_cache[E->key()]];
  1213. new_members.write[E->get().index] = value;
  1214. }
  1215. }
  1216. //apply
  1217. members = new_members;
  1218. //pass the values to the new indices
  1219. member_indices_cache.clear();
  1220. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1221. member_indices_cache[E->key()] = E->get().index;
  1222. }
  1223. #endif
  1224. }
  1225. GDScriptInstance::GDScriptInstance() {
  1226. owner = nullptr;
  1227. base_ref = false;
  1228. }
  1229. GDScriptInstance::~GDScriptInstance() {
  1230. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1231. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1232. E->self()->_clear_stack();
  1233. pending_func_states.remove(E);
  1234. }
  1235. if (script.is_valid() && owner) {
  1236. script->instances.erase(owner);
  1237. }
  1238. }
  1239. /************* SCRIPT LANGUAGE **************/
  1240. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1241. String GDScriptLanguage::get_name() const {
  1242. return "GDScript";
  1243. }
  1244. /* LANGUAGE FUNCTIONS */
  1245. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1246. if (globals.has(p_name)) {
  1247. //overwrite existing
  1248. global_array.write[globals[p_name]] = p_value;
  1249. return;
  1250. }
  1251. globals[p_name] = global_array.size();
  1252. global_array.push_back(p_value);
  1253. _global_array = global_array.ptrw();
  1254. }
  1255. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1256. _add_global(p_variable, p_value);
  1257. }
  1258. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1259. named_globals[p_name] = p_value;
  1260. }
  1261. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1262. ERR_FAIL_COND(!named_globals.has(p_name));
  1263. named_globals.erase(p_name);
  1264. }
  1265. void GDScriptLanguage::init() {
  1266. //populate global constants
  1267. int gcc = GlobalConstants::get_global_constant_count();
  1268. for (int i = 0; i < gcc; i++) {
  1269. _add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
  1270. }
  1271. _add_global(StaticCString::create("PI"), Math_PI);
  1272. _add_global(StaticCString::create("TAU"), Math_TAU);
  1273. _add_global(StaticCString::create("INF"), Math_INF);
  1274. _add_global(StaticCString::create("NAN"), Math_NAN);
  1275. //populate native classes
  1276. List<StringName> class_list;
  1277. ClassDB::get_class_list(&class_list);
  1278. for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
  1279. StringName n = E->get();
  1280. String s = String(n);
  1281. if (s.begins_with("_")) {
  1282. n = s.substr(1, s.length());
  1283. }
  1284. if (globals.has(n)) {
  1285. continue;
  1286. }
  1287. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
  1288. _add_global(n, nc);
  1289. }
  1290. //populate singletons
  1291. List<Engine::Singleton> singletons;
  1292. Engine::get_singleton()->get_singletons(&singletons);
  1293. for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
  1294. _add_global(E->get().name, E->get().ptr);
  1295. }
  1296. }
  1297. String GDScriptLanguage::get_type() const {
  1298. return "GDScript";
  1299. }
  1300. String GDScriptLanguage::get_extension() const {
  1301. return "gd";
  1302. }
  1303. Error GDScriptLanguage::execute_file(const String &p_path) {
  1304. // ??
  1305. return OK;
  1306. }
  1307. void GDScriptLanguage::finish() {
  1308. }
  1309. void GDScriptLanguage::profiling_start() {
  1310. #ifdef DEBUG_ENABLED
  1311. MutexLock lock(this->lock);
  1312. SelfList<GDScriptFunction> *elem = function_list.first();
  1313. while (elem) {
  1314. elem->self()->profile.call_count = 0;
  1315. elem->self()->profile.self_time = 0;
  1316. elem->self()->profile.total_time = 0;
  1317. elem->self()->profile.frame_call_count = 0;
  1318. elem->self()->profile.frame_self_time = 0;
  1319. elem->self()->profile.frame_total_time = 0;
  1320. elem->self()->profile.last_frame_call_count = 0;
  1321. elem->self()->profile.last_frame_self_time = 0;
  1322. elem->self()->profile.last_frame_total_time = 0;
  1323. elem = elem->next();
  1324. }
  1325. profiling = true;
  1326. #endif
  1327. }
  1328. void GDScriptLanguage::profiling_stop() {
  1329. #ifdef DEBUG_ENABLED
  1330. MutexLock lock(this->lock);
  1331. profiling = false;
  1332. #endif
  1333. }
  1334. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1335. int current = 0;
  1336. #ifdef DEBUG_ENABLED
  1337. MutexLock lock(this->lock);
  1338. SelfList<GDScriptFunction> *elem = function_list.first();
  1339. while (elem) {
  1340. if (current >= p_info_max) {
  1341. break;
  1342. }
  1343. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1344. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1345. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1346. p_info_arr[current].signature = elem->self()->profile.signature;
  1347. elem = elem->next();
  1348. current++;
  1349. }
  1350. #endif
  1351. return current;
  1352. }
  1353. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1354. int current = 0;
  1355. #ifdef DEBUG_ENABLED
  1356. MutexLock lock(this->lock);
  1357. SelfList<GDScriptFunction> *elem = function_list.first();
  1358. while (elem) {
  1359. if (current >= p_info_max) {
  1360. break;
  1361. }
  1362. if (elem->self()->profile.last_frame_call_count > 0) {
  1363. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1364. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1365. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1366. p_info_arr[current].signature = elem->self()->profile.signature;
  1367. current++;
  1368. }
  1369. elem = elem->next();
  1370. }
  1371. #endif
  1372. return current;
  1373. }
  1374. struct GDScriptDepSort {
  1375. //must support sorting so inheritance works properly (parent must be reloaded first)
  1376. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1377. if (A == B) {
  1378. return false; //shouldn't happen but..
  1379. }
  1380. const GDScript *I = B->get_base().ptr();
  1381. while (I) {
  1382. if (I == A.ptr()) {
  1383. // A is a base of B
  1384. return true;
  1385. }
  1386. I = I->get_base().ptr();
  1387. }
  1388. return false; //not a base
  1389. }
  1390. };
  1391. void GDScriptLanguage::reload_all_scripts() {
  1392. #ifdef DEBUG_ENABLED
  1393. print_verbose("GDScript: Reloading all scripts");
  1394. List<Ref<GDScript>> scripts;
  1395. {
  1396. MutexLock lock(this->lock);
  1397. SelfList<GDScript> *elem = script_list.first();
  1398. while (elem) {
  1399. if (elem->self()->get_path().is_resource_file()) {
  1400. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1401. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1402. }
  1403. elem = elem->next();
  1404. }
  1405. }
  1406. //as scripts are going to be reloaded, must proceed without locking here
  1407. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1408. for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
  1409. print_verbose("GDScript: Reloading: " + E->get()->get_path());
  1410. E->get()->load_source_code(E->get()->get_path());
  1411. E->get()->reload(true);
  1412. }
  1413. #endif
  1414. }
  1415. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1416. #ifdef DEBUG_ENABLED
  1417. List<Ref<GDScript>> scripts;
  1418. {
  1419. MutexLock lock(this->lock);
  1420. SelfList<GDScript> *elem = script_list.first();
  1421. while (elem) {
  1422. if (elem->self()->get_path().is_resource_file()) {
  1423. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1424. }
  1425. elem = elem->next();
  1426. }
  1427. }
  1428. //when someone asks you why dynamically typed languages are easier to write....
  1429. Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1430. //as scripts are going to be reloaded, must proceed without locking here
  1431. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1432. for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
  1433. bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
  1434. if (!reload) {
  1435. continue;
  1436. }
  1437. to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
  1438. if (!p_soft_reload) {
  1439. //save state and remove script from instances
  1440. Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
  1441. while (E->get()->instances.front()) {
  1442. Object *obj = E->get()->instances.front()->get();
  1443. //save instance info
  1444. List<Pair<StringName, Variant>> state;
  1445. if (obj->get_script_instance()) {
  1446. obj->get_script_instance()->get_property_state(state);
  1447. map[obj->get_instance_id()] = state;
  1448. obj->set_script(Variant());
  1449. }
  1450. }
  1451. //same thing for placeholders
  1452. #ifdef TOOLS_ENABLED
  1453. while (E->get()->placeholders.size()) {
  1454. Object *obj = E->get()->placeholders.front()->get()->get_owner();
  1455. //save instance info
  1456. if (obj->get_script_instance()) {
  1457. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1458. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1459. obj->get_script_instance()->get_property_state(state);
  1460. obj->set_script(Variant());
  1461. } else {
  1462. // no instance found. Let's remove it so we don't loop forever
  1463. E->get()->placeholders.erase(E->get()->placeholders.front()->get());
  1464. }
  1465. }
  1466. #endif
  1467. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
  1468. map[F->key()] = F->get(); //pending to reload, use this one instead
  1469. }
  1470. }
  1471. }
  1472. for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
  1473. Ref<GDScript> scr = E->key();
  1474. scr->reload(p_soft_reload);
  1475. //restore state if saved
  1476. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
  1477. List<Pair<StringName, Variant>> &saved_state = F->get();
  1478. Object *obj = ObjectDB::get_instance(F->key());
  1479. if (!obj) {
  1480. continue;
  1481. }
  1482. if (!p_soft_reload) {
  1483. //clear it just in case (may be a pending reload state)
  1484. obj->set_script(Variant());
  1485. }
  1486. obj->set_script(scr);
  1487. ScriptInstance *script_instance = obj->get_script_instance();
  1488. if (!script_instance) {
  1489. //failed, save reload state for next time if not saved
  1490. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1491. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1492. }
  1493. continue;
  1494. }
  1495. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1496. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1497. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1498. placeholder->property_set_fallback(G->get().first, G->get().second);
  1499. }
  1500. } else {
  1501. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1502. script_instance->set(G->get().first, G->get().second);
  1503. }
  1504. }
  1505. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1506. }
  1507. //if instance states were saved, set them!
  1508. }
  1509. #endif
  1510. }
  1511. void GDScriptLanguage::frame() {
  1512. calls = 0;
  1513. #ifdef DEBUG_ENABLED
  1514. if (profiling) {
  1515. MutexLock lock(this->lock);
  1516. SelfList<GDScriptFunction> *elem = function_list.first();
  1517. while (elem) {
  1518. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1519. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1520. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1521. elem->self()->profile.frame_call_count = 0;
  1522. elem->self()->profile.frame_self_time = 0;
  1523. elem->self()->profile.frame_total_time = 0;
  1524. elem = elem->next();
  1525. }
  1526. }
  1527. #endif
  1528. }
  1529. /* EDITOR FUNCTIONS */
  1530. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1531. // TODO: Add annotations here?
  1532. static const char *_reserved_words[] = {
  1533. // operators
  1534. "and",
  1535. "in",
  1536. "not",
  1537. "or",
  1538. // types and values
  1539. "false",
  1540. "float",
  1541. "int",
  1542. "bool",
  1543. "null",
  1544. "PI",
  1545. "TAU",
  1546. "INF",
  1547. "NAN",
  1548. "self",
  1549. "true",
  1550. "void",
  1551. // functions
  1552. "as",
  1553. "assert",
  1554. "await",
  1555. "breakpoint",
  1556. "class",
  1557. "class_name",
  1558. "extends",
  1559. "is",
  1560. "func",
  1561. "preload",
  1562. "signal",
  1563. "super",
  1564. "trait",
  1565. "yield",
  1566. // var
  1567. "const",
  1568. "enum",
  1569. "static",
  1570. "var",
  1571. // control flow
  1572. "break",
  1573. "continue",
  1574. "if",
  1575. "elif",
  1576. "else",
  1577. "for",
  1578. "pass",
  1579. "return",
  1580. "match",
  1581. "while",
  1582. nullptr
  1583. };
  1584. const char **w = _reserved_words;
  1585. while (*w) {
  1586. p_words->push_back(*w);
  1587. w++;
  1588. }
  1589. for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
  1590. p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
  1591. }
  1592. }
  1593. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1594. return p_type == "GDScript";
  1595. }
  1596. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1597. Vector<uint8_t> sourcef;
  1598. Error err;
  1599. FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
  1600. if (err) {
  1601. return String();
  1602. }
  1603. String source = f->get_as_utf8_string();
  1604. GDScriptParser parser;
  1605. err = parser.parse(source, p_path, false);
  1606. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1607. if (err == OK) {
  1608. const GDScriptParser::ClassNode *c = parser.get_tree();
  1609. if (r_icon_path) {
  1610. if (c->icon_path.empty() || c->icon_path.is_abs_path()) {
  1611. *r_icon_path = c->icon_path;
  1612. } else if (c->icon_path.is_rel_path()) {
  1613. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1614. }
  1615. }
  1616. if (r_base_type) {
  1617. const GDScriptParser::ClassNode *subclass = c;
  1618. String path = p_path;
  1619. GDScriptParser subparser;
  1620. while (subclass) {
  1621. if (subclass->extends_used) {
  1622. if (!subclass->extends_path.empty()) {
  1623. if (subclass->extends.size() == 0) {
  1624. get_global_class_name(subclass->extends_path, r_base_type);
  1625. subclass = nullptr;
  1626. break;
  1627. } else {
  1628. Vector<StringName> extend_classes = subclass->extends;
  1629. FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1630. if (!subfile) {
  1631. break;
  1632. }
  1633. String subsource = subfile->get_as_utf8_string();
  1634. if (subsource.empty()) {
  1635. break;
  1636. }
  1637. String subpath = subclass->extends_path;
  1638. if (subpath.is_rel_path()) {
  1639. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1640. }
  1641. if (OK != subparser.parse(subsource, subpath, false)) {
  1642. break;
  1643. }
  1644. path = subpath;
  1645. subclass = subparser.get_tree();
  1646. while (extend_classes.size() > 0) {
  1647. bool found = false;
  1648. for (int i = 0; i < subclass->members.size(); i++) {
  1649. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1650. continue;
  1651. }
  1652. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1653. if (inner_class->identifier->name == extend_classes[0]) {
  1654. extend_classes.remove(0);
  1655. found = true;
  1656. subclass = inner_class;
  1657. break;
  1658. }
  1659. }
  1660. if (!found) {
  1661. subclass = nullptr;
  1662. break;
  1663. }
  1664. }
  1665. }
  1666. } else if (subclass->extends.size() == 1) {
  1667. *r_base_type = subclass->extends[0];
  1668. subclass = nullptr;
  1669. } else {
  1670. break;
  1671. }
  1672. } else {
  1673. *r_base_type = "Reference";
  1674. subclass = nullptr;
  1675. }
  1676. }
  1677. }
  1678. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1679. }
  1680. return String();
  1681. }
  1682. GDScriptLanguage::GDScriptLanguage() {
  1683. calls = 0;
  1684. ERR_FAIL_COND(singleton);
  1685. singleton = this;
  1686. strings._init = StaticCString::create("_init");
  1687. strings._notification = StaticCString::create("_notification");
  1688. strings._set = StaticCString::create("_set");
  1689. strings._get = StaticCString::create("_get");
  1690. strings._get_property_list = StaticCString::create("_get_property_list");
  1691. strings._script_source = StaticCString::create("script/source");
  1692. _debug_parse_err_line = -1;
  1693. _debug_parse_err_file = "";
  1694. profiling = false;
  1695. script_frame_time = 0;
  1696. _debug_call_stack_pos = 0;
  1697. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1698. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1699. if (EngineDebugger::is_active()) {
  1700. //debugging enabled!
  1701. _debug_max_call_stack = dmcs;
  1702. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1703. } else {
  1704. _debug_max_call_stack = 0;
  1705. _call_stack = nullptr;
  1706. }
  1707. #ifdef DEBUG_ENABLED
  1708. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1709. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1710. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1711. GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
  1712. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1713. String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
  1714. bool default_enabled = !warning.begins_with("unsafe_");
  1715. GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
  1716. }
  1717. #endif // DEBUG_ENABLED
  1718. }
  1719. GDScriptLanguage::~GDScriptLanguage() {
  1720. if (_call_stack) {
  1721. memdelete_arr(_call_stack);
  1722. }
  1723. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1724. SelfList<GDScript> *s = script_list.first();
  1725. while (s) {
  1726. GDScript *script = s->self();
  1727. // This ensures the current script is not released before we can check what's the next one
  1728. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1729. // will cause it -or any other after it, for that matter- to be released so the next one
  1730. // is not the same as before).
  1731. script->reference();
  1732. for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
  1733. GDScriptFunction *func = E->get();
  1734. for (int i = 0; i < func->argument_types.size(); i++) {
  1735. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1736. }
  1737. func->return_type.script_type_ref = Ref<Script>();
  1738. }
  1739. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1740. E->get().data_type.script_type_ref = Ref<Script>();
  1741. }
  1742. s = s->next();
  1743. script->unreference();
  1744. }
  1745. singleton = NULL;
  1746. }
  1747. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1748. orphan_subclasses[p_qualified_name] = p_subclass;
  1749. }
  1750. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1751. Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1752. if (!orphan_subclass_element) {
  1753. return Ref<GDScript>();
  1754. }
  1755. ObjectID orphan_subclass = orphan_subclass_element->get();
  1756. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1757. orphan_subclasses.erase(orphan_subclass_element);
  1758. if (!obj) {
  1759. return Ref<GDScript>();
  1760. }
  1761. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1762. }
  1763. /*************** RESOURCE ***************/
  1764. RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
  1765. if (r_error) {
  1766. *r_error = ERR_FILE_CANT_OPEN;
  1767. }
  1768. Error err;
  1769. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1770. // TODO: Reintroduce binary and encrypted scripts.
  1771. if (script.is_null()) {
  1772. // Don't fail loading because of parsing error.
  1773. script.instance();
  1774. }
  1775. if (r_error) {
  1776. *r_error = OK;
  1777. }
  1778. return script;
  1779. }
  1780. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  1781. p_extensions->push_back("gd");
  1782. // TODO: Reintroduce binary and encrypted scripts.
  1783. // p_extensions->push_back("gdc");
  1784. // p_extensions->push_back("gde");
  1785. }
  1786. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  1787. return (p_type == "Script" || p_type == "GDScript");
  1788. }
  1789. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  1790. String el = p_path.get_extension().to_lower();
  1791. // TODO: Reintroduce binary and encrypted scripts.
  1792. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  1793. return "GDScript";
  1794. }
  1795. return "";
  1796. }
  1797. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  1798. FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
  1799. ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
  1800. String source = file->get_as_utf8_string();
  1801. if (source.empty()) {
  1802. return;
  1803. }
  1804. GDScriptParser parser;
  1805. if (OK != parser.parse(source, p_path, false)) {
  1806. return;
  1807. }
  1808. for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {
  1809. p_dependencies->push_back(E->get());
  1810. }
  1811. }
  1812. Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1813. Ref<GDScript> sqscr = p_resource;
  1814. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  1815. String source = sqscr->get_source_code();
  1816. Error err;
  1817. FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  1818. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  1819. file->store_string(source);
  1820. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  1821. memdelete(file);
  1822. return ERR_CANT_CREATE;
  1823. }
  1824. file->close();
  1825. memdelete(file);
  1826. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  1827. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
  1828. }
  1829. return OK;
  1830. }
  1831. void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1832. if (Object::cast_to<GDScript>(*p_resource)) {
  1833. p_extensions->push_back("gd");
  1834. }
  1835. }
  1836. bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
  1837. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  1838. }