main_loop.cpp 4.9 KB

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  1. /*************************************************************************/
  2. /* main_loop.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "main_loop.h"
  31. #include "script_language.h"
  32. void MainLoop::_bind_methods() {
  33. ClassDB::bind_method(D_METHOD("input_event", "ev"), &MainLoop::input_event);
  34. ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text);
  35. ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
  36. ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
  37. ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
  38. ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
  39. BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
  40. BIND_VMETHOD(MethodInfo("_input_text", PropertyInfo(Variant::STRING, "text")));
  41. BIND_VMETHOD(MethodInfo("_initialize"));
  42. BIND_VMETHOD(MethodInfo("_iteration", PropertyInfo(Variant::REAL, "delta")));
  43. BIND_VMETHOD(MethodInfo("_idle", PropertyInfo(Variant::REAL, "delta")));
  44. BIND_VMETHOD(MethodInfo("_drop_files", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
  45. BIND_VMETHOD(MethodInfo("_finalize"));
  46. BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
  47. BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
  48. BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
  49. BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
  50. BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
  51. BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
  52. BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
  53. BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
  54. BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
  55. BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
  56. BIND_CONSTANT(NOTIFICATION_CRASH);
  57. };
  58. void MainLoop::set_init_script(const Ref<Script> &p_init_script) {
  59. init_script = p_init_script;
  60. }
  61. MainLoop::MainLoop() {
  62. }
  63. MainLoop::~MainLoop() {
  64. }
  65. void MainLoop::input_text(const String &p_text) {
  66. if (get_script_instance())
  67. get_script_instance()->call("_input_text", p_text);
  68. }
  69. void MainLoop::input_event(const Ref<InputEvent> &p_event) {
  70. if (get_script_instance())
  71. get_script_instance()->call("_input_event", p_event);
  72. }
  73. void MainLoop::init() {
  74. if (init_script.is_valid())
  75. set_script(init_script.get_ref_ptr());
  76. if (get_script_instance())
  77. get_script_instance()->call("_initialize");
  78. }
  79. bool MainLoop::iteration(float p_time) {
  80. if (get_script_instance())
  81. return get_script_instance()->call("_iteration", p_time);
  82. return false;
  83. }
  84. bool MainLoop::idle(float p_time) {
  85. if (get_script_instance())
  86. return get_script_instance()->call("_idle", p_time);
  87. return false;
  88. }
  89. void MainLoop::drop_files(const Vector<String> &p_files, int p_from_screen) {
  90. if (get_script_instance())
  91. get_script_instance()->call("_drop_files", p_files, p_from_screen);
  92. }
  93. void MainLoop::finish() {
  94. if (get_script_instance()) {
  95. get_script_instance()->call("_finalize");
  96. set_script(RefPtr()); //clear script
  97. }
  98. }