gdscript.cpp 65 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/config/engine.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/core_constants.h"
  35. #include "core/core_string_names.h"
  36. #include "core/io/file_access.h"
  37. #include "core/io/file_access_encrypted.h"
  38. #include "core/os/os.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_warning.h"
  44. #ifdef TESTS_ENABLED
  45. #include "tests/gdscript_test_runner.h"
  46. #endif
  47. ///////////////////////////
  48. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  49. name = p_name;
  50. }
  51. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  52. bool ok;
  53. int v = ClassDB::get_integer_constant(name, p_name, &ok);
  54. if (ok) {
  55. r_ret = v;
  56. return true;
  57. } else {
  58. return false;
  59. }
  60. }
  61. void GDScriptNativeClass::_bind_methods() {
  62. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  63. }
  64. Variant GDScriptNativeClass::_new() {
  65. Object *o = instantiate();
  66. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  67. RefCounted *rc = Object::cast_to<RefCounted>(o);
  68. if (rc) {
  69. return REF(rc);
  70. } else {
  71. return o;
  72. }
  73. }
  74. Object *GDScriptNativeClass::instantiate() {
  75. return ClassDB::instantiate(name);
  76. }
  77. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  78. if (p_script->initializer) {
  79. return p_script->initializer;
  80. } else {
  81. GDScript *base = p_script->_base;
  82. if (base != nullptr) {
  83. return _super_constructor(base);
  84. } else {
  85. return nullptr;
  86. }
  87. }
  88. }
  89. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  90. GDScript *base = p_script->_base;
  91. if (base != nullptr) {
  92. _super_implicit_constructor(base, p_instance, r_error);
  93. if (r_error.error != Callable::CallError::CALL_OK) {
  94. return;
  95. }
  96. }
  97. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  98. }
  99. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  100. /* STEP 1, CREATE */
  101. GDScriptInstance *instance = memnew(GDScriptInstance);
  102. instance->base_ref_counted = p_is_ref_counted;
  103. instance->members.resize(member_indices.size());
  104. instance->script = Ref<GDScript>(this);
  105. instance->owner = p_owner;
  106. instance->owner_id = p_owner->get_instance_id();
  107. #ifdef DEBUG_ENABLED
  108. //needed for hot reloading
  109. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  110. instance->member_indices_cache[E.key] = E.value.index;
  111. }
  112. #endif
  113. instance->owner->set_script_instance(instance);
  114. /* STEP 2, INITIALIZE AND CONSTRUCT */
  115. {
  116. MutexLock lock(GDScriptLanguage::singleton->lock);
  117. instances.insert(instance->owner);
  118. }
  119. _super_implicit_constructor(this, instance, r_error);
  120. if (r_error.error != Callable::CallError::CALL_OK) {
  121. instance->script = Ref<GDScript>();
  122. instance->owner->set_script_instance(nullptr);
  123. {
  124. MutexLock lock(GDScriptLanguage::singleton->lock);
  125. instances.erase(p_owner);
  126. }
  127. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  128. }
  129. if (p_argcount < 0) {
  130. return instance;
  131. }
  132. initializer = _super_constructor(this);
  133. if (initializer != nullptr) {
  134. initializer->call(instance, p_args, p_argcount, r_error);
  135. if (r_error.error != Callable::CallError::CALL_OK) {
  136. instance->script = Ref<GDScript>();
  137. instance->owner->set_script_instance(nullptr);
  138. {
  139. MutexLock lock(GDScriptLanguage::singleton->lock);
  140. instances.erase(p_owner);
  141. }
  142. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  143. }
  144. }
  145. //@TODO make thread safe
  146. return instance;
  147. }
  148. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  149. /* STEP 1, CREATE */
  150. if (!valid) {
  151. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  152. return Variant();
  153. }
  154. r_error.error = Callable::CallError::CALL_OK;
  155. REF ref;
  156. Object *owner = nullptr;
  157. GDScript *_baseptr = this;
  158. while (_baseptr->_base) {
  159. _baseptr = _baseptr->_base;
  160. }
  161. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  162. if (_baseptr->native.ptr()) {
  163. owner = _baseptr->native->instantiate();
  164. } else {
  165. owner = memnew(RefCounted); //by default, no base means use reference
  166. }
  167. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  168. RefCounted *r = Object::cast_to<RefCounted>(owner);
  169. if (r) {
  170. ref = REF(r);
  171. }
  172. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  173. if (!instance) {
  174. if (ref.is_null()) {
  175. memdelete(owner); //no owner, sorry
  176. }
  177. return Variant();
  178. }
  179. if (ref.is_valid()) {
  180. return ref;
  181. } else {
  182. return owner;
  183. }
  184. }
  185. bool GDScript::can_instantiate() const {
  186. #ifdef TOOLS_ENABLED
  187. return valid && (tool || ScriptServer::is_scripting_enabled());
  188. #else
  189. return valid;
  190. #endif
  191. }
  192. Ref<Script> GDScript::get_base_script() const {
  193. if (_base) {
  194. return Ref<GDScript>(_base);
  195. } else {
  196. return Ref<Script>();
  197. }
  198. }
  199. StringName GDScript::get_instance_base_type() const {
  200. if (native.is_valid()) {
  201. return native->get_name();
  202. }
  203. if (base.is_valid() && base->is_valid()) {
  204. return base->get_instance_base_type();
  205. }
  206. return StringName();
  207. }
  208. struct _GDScriptMemberSort {
  209. int index = 0;
  210. StringName name;
  211. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  212. };
  213. #ifdef TOOLS_ENABLED
  214. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  215. placeholders.erase(p_placeholder);
  216. }
  217. #endif
  218. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  219. const GDScript *current = this;
  220. while (current) {
  221. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  222. GDScriptFunction *func = E.value;
  223. MethodInfo mi;
  224. mi.name = E.key;
  225. for (int i = 0; i < func->get_argument_count(); i++) {
  226. PropertyInfo arginfo = func->get_argument_type(i);
  227. #ifdef TOOLS_ENABLED
  228. arginfo.name = func->get_argument_name(i);
  229. #endif
  230. mi.arguments.push_back(arginfo);
  231. }
  232. mi.return_val = func->get_return_type();
  233. r_list->push_back(mi);
  234. }
  235. if (!p_include_base) {
  236. return;
  237. }
  238. current = current->_base;
  239. }
  240. }
  241. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  242. _get_script_method_list(r_list, true);
  243. }
  244. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  245. const GDScript *sptr = this;
  246. List<PropertyInfo> props;
  247. while (sptr) {
  248. Vector<_GDScriptMemberSort> msort;
  249. for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
  250. _GDScriptMemberSort ms;
  251. ERR_CONTINUE(!sptr->member_indices.has(E.key));
  252. ms.index = sptr->member_indices[E.key].index;
  253. ms.name = E.key;
  254. msort.push_back(ms);
  255. }
  256. msort.sort();
  257. msort.reverse();
  258. for (int i = 0; i < msort.size(); i++) {
  259. props.push_front(sptr->member_info[msort[i].name]);
  260. }
  261. if (!p_include_base) {
  262. break;
  263. }
  264. sptr = sptr->_base;
  265. }
  266. for (const PropertyInfo &E : props) {
  267. r_list->push_back(E);
  268. }
  269. }
  270. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  271. _get_script_property_list(r_list, true);
  272. }
  273. bool GDScript::has_method(const StringName &p_method) const {
  274. return member_functions.has(p_method);
  275. }
  276. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  277. const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
  278. if (!E) {
  279. return MethodInfo();
  280. }
  281. GDScriptFunction *func = E->get();
  282. MethodInfo mi;
  283. mi.name = E->key();
  284. for (int i = 0; i < func->get_argument_count(); i++) {
  285. mi.arguments.push_back(func->get_argument_type(i));
  286. }
  287. mi.return_val = func->get_return_type();
  288. return mi;
  289. }
  290. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  291. #ifdef TOOLS_ENABLED
  292. const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
  293. if (E) {
  294. r_value = E->get();
  295. return true;
  296. }
  297. if (base_cache.is_valid()) {
  298. return base_cache->get_property_default_value(p_property, r_value);
  299. }
  300. #endif
  301. return false;
  302. }
  303. ScriptInstance *GDScript::instance_create(Object *p_this) {
  304. GDScript *top = this;
  305. while (top->_base) {
  306. top = top->_base;
  307. }
  308. if (top->native.is_valid()) {
  309. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  310. if (EngineDebugger::is_active()) {
  311. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
  312. }
  313. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
  314. }
  315. }
  316. Callable::CallError unchecked_error;
  317. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  318. }
  319. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  320. #ifdef TOOLS_ENABLED
  321. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  322. placeholders.insert(si);
  323. _update_exports(nullptr, false, si);
  324. return si;
  325. #else
  326. return nullptr;
  327. #endif
  328. }
  329. bool GDScript::instance_has(const Object *p_this) const {
  330. MutexLock lock(GDScriptLanguage::singleton->lock);
  331. return instances.has((Object *)p_this);
  332. }
  333. bool GDScript::has_source_code() const {
  334. return source != "";
  335. }
  336. String GDScript::get_source_code() const {
  337. return source;
  338. }
  339. void GDScript::set_source_code(const String &p_code) {
  340. if (source == p_code) {
  341. return;
  342. }
  343. source = p_code;
  344. #ifdef TOOLS_ENABLED
  345. source_changed_cache = true;
  346. #endif
  347. }
  348. #ifdef TOOLS_ENABLED
  349. void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  350. if (base_cache.is_valid()) {
  351. base_cache->_update_exports_values(values, propnames);
  352. }
  353. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  354. values[E.key] = E.value;
  355. }
  356. for (const PropertyInfo &E : members_cache) {
  357. propnames.push_back(E);
  358. }
  359. }
  360. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  361. if (_owner) {
  362. _owner->_add_doc(p_inner_class);
  363. } else {
  364. for (int i = 0; i < docs.size(); i++) {
  365. if (docs[i].name == p_inner_class.name) {
  366. docs.remove_at(i);
  367. break;
  368. }
  369. }
  370. docs.append(p_inner_class);
  371. }
  372. }
  373. void GDScript::_clear_doc() {
  374. docs.clear();
  375. doc = DocData::ClassDoc();
  376. }
  377. void GDScript::_update_doc() {
  378. _clear_doc();
  379. doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
  380. if (!name.is_empty()) {
  381. doc.name = name;
  382. } else {
  383. doc.name = doc.script_path;
  384. }
  385. if (_owner) {
  386. doc.name = _owner->doc.name + "." + doc.name;
  387. doc.script_path = doc.script_path + "." + doc.name;
  388. }
  389. doc.is_script_doc = true;
  390. if (base.is_valid() && base->is_valid()) {
  391. if (base->doc.name != String()) {
  392. doc.inherits = base->doc.name;
  393. } else {
  394. doc.inherits = base->get_instance_base_type();
  395. }
  396. } else if (native.is_valid()) {
  397. doc.inherits = native->get_name();
  398. }
  399. doc.brief_description = doc_brief_description;
  400. doc.description = doc_description;
  401. doc.tutorials = doc_tutorials;
  402. for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
  403. if (E.value.description != "") {
  404. doc.enums[E.key] = E.value.description;
  405. }
  406. }
  407. List<MethodInfo> methods;
  408. _get_script_method_list(&methods, false);
  409. for (int i = 0; i < methods.size(); i++) {
  410. // Ignore internal methods.
  411. if (methods[i].name[0] == '@') {
  412. continue;
  413. }
  414. DocData::MethodDoc method_doc;
  415. const String &class_name = methods[i].name;
  416. if (member_functions.has(class_name)) {
  417. GDScriptFunction *fn = member_functions[class_name];
  418. // Change class name if return type is script reference.
  419. GDScriptDataType return_type = fn->get_return_type();
  420. if (return_type.kind == GDScriptDataType::GDSCRIPT) {
  421. methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
  422. }
  423. // Change class name if argument is script reference.
  424. for (int j = 0; j < fn->get_argument_count(); j++) {
  425. GDScriptDataType arg_type = fn->get_argument_type(j);
  426. if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
  427. methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
  428. }
  429. }
  430. }
  431. if (doc_functions.has(methods[i].name)) {
  432. DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
  433. } else {
  434. DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
  435. }
  436. doc.methods.push_back(method_doc);
  437. }
  438. List<PropertyInfo> props;
  439. _get_script_property_list(&props, false);
  440. for (int i = 0; i < props.size(); i++) {
  441. ScriptMemberInfo scr_member_info;
  442. scr_member_info.propinfo = props[i];
  443. scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  444. if (member_indices.has(props[i].name)) {
  445. const MemberInfo &mi = member_indices[props[i].name];
  446. scr_member_info.setter = mi.setter;
  447. scr_member_info.getter = mi.getter;
  448. if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
  449. scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
  450. Object::cast_to<GDScript>(mi.data_type.script_type));
  451. }
  452. }
  453. if (member_default_values.has(props[i].name)) {
  454. scr_member_info.has_default_value = true;
  455. scr_member_info.default_value = member_default_values[props[i].name];
  456. }
  457. if (doc_variables.has(props[i].name)) {
  458. scr_member_info.doc_string = doc_variables[props[i].name];
  459. }
  460. DocData::PropertyDoc prop_doc;
  461. DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
  462. doc.properties.push_back(prop_doc);
  463. }
  464. List<MethodInfo> signals;
  465. _get_script_signal_list(&signals, false);
  466. for (int i = 0; i < signals.size(); i++) {
  467. DocData::MethodDoc signal_doc;
  468. if (doc_signals.has(signals[i].name)) {
  469. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
  470. } else {
  471. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
  472. }
  473. doc.signals.push_back(signal_doc);
  474. }
  475. for (const KeyValue<StringName, Variant> &E : constants) {
  476. if (subclasses.has(E.key)) {
  477. continue;
  478. }
  479. // Enums.
  480. bool is_enum = false;
  481. if (E.value.get_type() == Variant::DICTIONARY) {
  482. if (doc_enums.has(E.key)) {
  483. is_enum = true;
  484. for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
  485. doc_enums[E.key].values.write[i].enumeration = E.key;
  486. doc.constants.push_back(doc_enums[E.key].values[i]);
  487. }
  488. }
  489. }
  490. if (!is_enum && doc_enums.has("@unnamed_enums")) {
  491. for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
  492. if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
  493. is_enum = true;
  494. DocData::ConstantDoc constant_doc;
  495. constant_doc.enumeration = "@unnamed_enums";
  496. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
  497. doc.constants.push_back(constant_doc);
  498. break;
  499. }
  500. }
  501. }
  502. if (!is_enum) {
  503. DocData::ConstantDoc constant_doc;
  504. String doc_description;
  505. if (doc_constants.has(E.key)) {
  506. doc_description = doc_constants[E.key];
  507. }
  508. DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
  509. doc.constants.push_back(constant_doc);
  510. }
  511. }
  512. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  513. E.value->_update_doc();
  514. }
  515. _add_doc(doc);
  516. }
  517. #endif
  518. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
  519. #ifdef TOOLS_ENABLED
  520. static Vector<GDScript *> base_caches;
  521. if (!p_recursive_call) {
  522. base_caches.clear();
  523. }
  524. base_caches.append(this);
  525. bool changed = false;
  526. if (source_changed_cache) {
  527. source_changed_cache = false;
  528. changed = true;
  529. String basedir = path;
  530. if (basedir == "") {
  531. basedir = get_path();
  532. }
  533. if (basedir != "") {
  534. basedir = basedir.get_base_dir();
  535. }
  536. GDScriptParser parser;
  537. GDScriptAnalyzer analyzer(&parser);
  538. Error err = parser.parse(source, path, false);
  539. if (err == OK && analyzer.analyze() == OK) {
  540. const GDScriptParser::ClassNode *c = parser.get_tree();
  541. if (base_cache.is_valid()) {
  542. base_cache->inheriters_cache.erase(get_instance_id());
  543. base_cache = Ref<GDScript>();
  544. }
  545. if (c->extends_used) {
  546. String path = "";
  547. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  548. path = c->extends_path;
  549. if (path.is_relative_path()) {
  550. String base = get_path();
  551. if (base == "" || base.is_relative_path()) {
  552. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  553. } else {
  554. path = base.get_base_dir().plus_file(path);
  555. }
  556. }
  557. } else if (c->extends.size() != 0) {
  558. const StringName &base = c->extends[0];
  559. if (ScriptServer::is_global_class(base)) {
  560. path = ScriptServer::get_global_class_path(base);
  561. }
  562. }
  563. if (path != "") {
  564. if (path != get_path()) {
  565. Ref<GDScript> bf = ResourceLoader::load(path);
  566. if (bf.is_valid()) {
  567. base_cache = bf;
  568. bf->inheriters_cache.insert(get_instance_id());
  569. }
  570. } else {
  571. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  572. }
  573. }
  574. }
  575. members_cache.clear();
  576. member_default_values_cache.clear();
  577. _signals.clear();
  578. for (int i = 0; i < c->members.size(); i++) {
  579. const GDScriptParser::ClassNode::Member &member = c->members[i];
  580. switch (member.type) {
  581. case GDScriptParser::ClassNode::Member::VARIABLE: {
  582. if (!member.variable->exported) {
  583. continue;
  584. }
  585. members_cache.push_back(member.variable->export_info);
  586. Variant default_value;
  587. if (member.variable->initializer && member.variable->initializer->is_constant) {
  588. default_value = member.variable->initializer->reduced_value;
  589. }
  590. member_default_values_cache[member.variable->identifier->name] = default_value;
  591. } break;
  592. case GDScriptParser::ClassNode::Member::SIGNAL: {
  593. // TODO: Cache this in parser to avoid loops like this.
  594. Vector<StringName> parameters_names;
  595. parameters_names.resize(member.signal->parameters.size());
  596. for (int j = 0; j < member.signal->parameters.size(); j++) {
  597. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  598. }
  599. _signals[member.signal->identifier->name] = parameters_names;
  600. } break;
  601. default:
  602. break; // Nothing.
  603. }
  604. }
  605. } else {
  606. placeholder_fallback_enabled = true;
  607. return false;
  608. }
  609. } else if (placeholder_fallback_enabled) {
  610. return false;
  611. }
  612. placeholder_fallback_enabled = false;
  613. if (base_cache.is_valid() && base_cache->is_valid()) {
  614. for (int i = 0; i < base_caches.size(); i++) {
  615. if (base_caches[i] == base_cache.ptr()) {
  616. if (r_err) {
  617. *r_err = true;
  618. }
  619. valid = false; // to show error in the editor
  620. base_cache->valid = false;
  621. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  622. base_cache.unref();
  623. base.unref();
  624. _base = nullptr;
  625. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  626. }
  627. }
  628. if (base_cache->_update_exports(r_err, true)) {
  629. if (r_err && *r_err) {
  630. return false;
  631. }
  632. changed = true;
  633. }
  634. }
  635. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  636. // update placeholders if any
  637. Map<StringName, Variant> values;
  638. List<PropertyInfo> propnames;
  639. _update_exports_values(values, propnames);
  640. if (changed) {
  641. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  642. E->get()->update(propnames, values);
  643. }
  644. } else {
  645. p_instance_to_update->update(propnames, values);
  646. }
  647. }
  648. return changed;
  649. #else
  650. return false;
  651. #endif
  652. }
  653. void GDScript::update_exports() {
  654. #ifdef TOOLS_ENABLED
  655. bool cyclic_error = false;
  656. _update_exports(&cyclic_error);
  657. if (cyclic_error) {
  658. return;
  659. }
  660. Set<ObjectID> copy = inheriters_cache; //might get modified
  661. for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
  662. Object *id = ObjectDB::get_instance(E->get());
  663. GDScript *s = Object::cast_to<GDScript>(id);
  664. if (!s) {
  665. continue;
  666. }
  667. s->update_exports();
  668. }
  669. #endif
  670. }
  671. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  672. p_sc->path = p_path;
  673. for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
  674. _set_subclass_path(E.value, p_path);
  675. }
  676. }
  677. String GDScript::_get_debug_path() const {
  678. if (is_built_in() && !get_name().is_empty()) {
  679. return get_name() + " (" + get_path().get_slice("::", 0) + ")";
  680. } else {
  681. return get_path();
  682. }
  683. }
  684. Error GDScript::reload(bool p_keep_state) {
  685. bool has_instances;
  686. {
  687. MutexLock lock(GDScriptLanguage::singleton->lock);
  688. has_instances = instances.size();
  689. }
  690. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  691. String basedir = path;
  692. if (basedir == "") {
  693. basedir = get_path();
  694. }
  695. if (basedir != "") {
  696. basedir = basedir.get_base_dir();
  697. }
  698. if (source.find("%BASE%") != -1) {
  699. //loading a template, don't parse
  700. return OK;
  701. }
  702. {
  703. String source_path = path;
  704. if (source_path.is_empty()) {
  705. source_path = get_path();
  706. }
  707. if (!source_path.is_empty()) {
  708. MutexLock lock(GDScriptCache::singleton->lock);
  709. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  710. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  711. }
  712. }
  713. }
  714. valid = false;
  715. GDScriptParser parser;
  716. Error err = parser.parse(source, path, false);
  717. if (err) {
  718. if (EngineDebugger::is_active()) {
  719. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  720. }
  721. // TODO: Show all error messages.
  722. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  723. ERR_FAIL_V(ERR_PARSE_ERROR);
  724. }
  725. GDScriptAnalyzer analyzer(&parser);
  726. err = analyzer.analyze();
  727. if (err) {
  728. if (EngineDebugger::is_active()) {
  729. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  730. }
  731. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  732. while (e != nullptr) {
  733. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  734. e = e->next();
  735. }
  736. ERR_FAIL_V(ERR_PARSE_ERROR);
  737. }
  738. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  739. GDScriptCompiler compiler;
  740. err = compiler.compile(&parser, this, p_keep_state);
  741. #ifdef TOOLS_ENABLED
  742. _update_doc();
  743. #endif
  744. if (err) {
  745. if (can_run) {
  746. if (EngineDebugger::is_active()) {
  747. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  748. }
  749. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  750. ERR_FAIL_V(ERR_COMPILATION_FAILED);
  751. } else {
  752. return err;
  753. }
  754. }
  755. #ifdef DEBUG_ENABLED
  756. for (const GDScriptWarning &warning : parser.get_warnings()) {
  757. if (EngineDebugger::is_active()) {
  758. Vector<ScriptLanguage::StackInfo> si;
  759. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  760. }
  761. }
  762. #endif
  763. valid = true;
  764. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  765. _set_subclass_path(E.value, path);
  766. }
  767. _init_rpc_methods_properties();
  768. return OK;
  769. }
  770. ScriptLanguage *GDScript::get_language() const {
  771. return GDScriptLanguage::get_singleton();
  772. }
  773. void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
  774. if (p_constants) {
  775. for (const KeyValue<StringName, Variant> &E : constants) {
  776. (*p_constants)[E.key] = E.value;
  777. }
  778. }
  779. }
  780. void GDScript::get_members(Set<StringName> *p_members) {
  781. if (p_members) {
  782. for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
  783. p_members->insert(E->get());
  784. }
  785. }
  786. }
  787. const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
  788. return rpc_functions;
  789. }
  790. Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  791. GDScript *top = this;
  792. while (top) {
  793. Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
  794. if (E) {
  795. ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  796. return E->get()->call(nullptr, p_args, p_argcount, r_error);
  797. }
  798. top = top->_base;
  799. }
  800. //none found, regular
  801. return Script::call(p_method, p_args, p_argcount, r_error);
  802. }
  803. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  804. {
  805. const GDScript *top = this;
  806. while (top) {
  807. {
  808. const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
  809. if (E) {
  810. r_ret = E->get();
  811. return true;
  812. }
  813. }
  814. {
  815. const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
  816. if (E) {
  817. r_ret = E->get();
  818. return true;
  819. }
  820. }
  821. top = top->_base;
  822. }
  823. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  824. r_ret = get_source_code();
  825. return true;
  826. }
  827. }
  828. return false;
  829. }
  830. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  831. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  832. set_source_code(p_value);
  833. reload();
  834. } else {
  835. return false;
  836. }
  837. return true;
  838. }
  839. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  840. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  841. }
  842. void GDScript::_bind_methods() {
  843. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  844. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  845. }
  846. Vector<uint8_t> GDScript::get_as_byte_code() const {
  847. return Vector<uint8_t>();
  848. };
  849. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  850. Error GDScript::load_byte_code(const String &p_path) {
  851. return ERR_COMPILATION_FAILED;
  852. }
  853. Error GDScript::load_source_code(const String &p_path) {
  854. Vector<uint8_t> sourcef;
  855. Error err;
  856. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  857. if (err) {
  858. ERR_FAIL_COND_V(err, err);
  859. }
  860. uint64_t len = f->get_length();
  861. sourcef.resize(len + 1);
  862. uint8_t *w = sourcef.ptrw();
  863. uint64_t r = f->get_buffer(w, len);
  864. f->close();
  865. memdelete(f);
  866. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  867. w[len] = 0;
  868. String s;
  869. if (s.parse_utf8((const char *)w)) {
  870. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  871. }
  872. source = s;
  873. #ifdef TOOLS_ENABLED
  874. source_changed_cache = true;
  875. #endif
  876. path = p_path;
  877. return OK;
  878. }
  879. const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  880. return member_functions;
  881. }
  882. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  883. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  884. if (E.value.index == p_idx) {
  885. return E.key;
  886. }
  887. }
  888. return "<error>";
  889. }
  890. Ref<GDScript> GDScript::get_base() const {
  891. return base;
  892. }
  893. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  894. Ref<GDScript> gd = p_script;
  895. if (gd.is_null()) {
  896. return false;
  897. }
  898. const GDScript *s = this;
  899. while (s) {
  900. if (s == p_script.ptr()) {
  901. return true;
  902. }
  903. s = s->_base;
  904. }
  905. return false;
  906. }
  907. bool GDScript::has_script_signal(const StringName &p_signal) const {
  908. if (_signals.has(p_signal)) {
  909. return true;
  910. }
  911. if (base.is_valid()) {
  912. return base->has_script_signal(p_signal);
  913. }
  914. #ifdef TOOLS_ENABLED
  915. else if (base_cache.is_valid()) {
  916. return base_cache->has_script_signal(p_signal);
  917. }
  918. #endif
  919. return false;
  920. }
  921. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  922. for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
  923. MethodInfo mi;
  924. mi.name = E.key;
  925. for (int i = 0; i < E.value.size(); i++) {
  926. PropertyInfo arg;
  927. arg.name = E.value[i];
  928. mi.arguments.push_back(arg);
  929. }
  930. r_list->push_back(mi);
  931. }
  932. if (!p_include_base) {
  933. return;
  934. }
  935. if (base.is_valid()) {
  936. base->get_script_signal_list(r_list);
  937. }
  938. #ifdef TOOLS_ENABLED
  939. else if (base_cache.is_valid()) {
  940. base_cache->get_script_signal_list(r_list);
  941. }
  942. #endif
  943. }
  944. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  945. _get_script_signal_list(r_signals, true);
  946. }
  947. String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
  948. ERR_FAIL_NULL_V(p_gdscript, String());
  949. String class_name;
  950. while (p_gdscript) {
  951. if (class_name == "") {
  952. class_name = p_gdscript->get_script_class_name();
  953. } else {
  954. class_name = p_gdscript->get_script_class_name() + "." + class_name;
  955. }
  956. p_gdscript = p_gdscript->_owner;
  957. }
  958. return class_name;
  959. }
  960. GDScript::GDScript() :
  961. script_list(this) {
  962. #ifdef DEBUG_ENABLED
  963. {
  964. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  965. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  966. }
  967. #endif
  968. }
  969. void GDScript::_save_orphaned_subclasses() {
  970. struct ClassRefWithName {
  971. ObjectID id;
  972. String fully_qualified_name;
  973. };
  974. Vector<ClassRefWithName> weak_subclasses;
  975. // collect subclasses ObjectID and name
  976. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  977. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  978. ClassRefWithName subclass;
  979. subclass.id = E.value->get_instance_id();
  980. subclass.fully_qualified_name = E.value->fully_qualified_name;
  981. weak_subclasses.push_back(subclass);
  982. }
  983. // clear subclasses to allow unused subclasses to be deleted
  984. subclasses.clear();
  985. // subclasses are also held by constants, clear those as well
  986. constants.clear();
  987. // keep orphan subclass only for subclasses that are still in use
  988. for (int i = 0; i < weak_subclasses.size(); i++) {
  989. ClassRefWithName subclass = weak_subclasses[i];
  990. Object *obj = ObjectDB::get_instance(subclass.id);
  991. if (!obj) {
  992. continue;
  993. }
  994. // subclass is not released
  995. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  996. }
  997. }
  998. void GDScript::_init_rpc_methods_properties() {
  999. // Copy the base rpc methods so we don't mask their IDs.
  1000. rpc_functions.clear();
  1001. if (base.is_valid()) {
  1002. rpc_functions = base->rpc_functions;
  1003. }
  1004. GDScript *cscript = this;
  1005. Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
  1006. while (cscript) {
  1007. // RPC Methods
  1008. for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
  1009. Multiplayer::RPCConfig config = E.value->get_rpc_config();
  1010. if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
  1011. config.name = E.value->get_name();
  1012. if (rpc_functions.find(config) == -1) {
  1013. rpc_functions.push_back(config);
  1014. }
  1015. }
  1016. }
  1017. if (cscript != this) {
  1018. sub_E = sub_E->next();
  1019. }
  1020. if (sub_E) {
  1021. cscript = sub_E->get().ptr();
  1022. } else {
  1023. cscript = nullptr;
  1024. }
  1025. }
  1026. // Sort so we are 100% that they are always the same.
  1027. rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
  1028. }
  1029. GDScript::~GDScript() {
  1030. {
  1031. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1032. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1033. // Order matters since clearing the stack may already cause
  1034. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1035. pending_func_states.remove(E);
  1036. E->self()->_clear_stack();
  1037. }
  1038. }
  1039. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1040. memdelete(E.value);
  1041. }
  1042. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  1043. GDScriptCache::remove_script(get_path());
  1044. }
  1045. _save_orphaned_subclasses();
  1046. #ifdef TOOLS_ENABLED
  1047. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1048. if (_owner) {
  1049. _clear_doc();
  1050. }
  1051. #endif
  1052. #ifdef DEBUG_ENABLED
  1053. {
  1054. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1055. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  1056. }
  1057. #endif
  1058. }
  1059. //////////////////////////////
  1060. // INSTANCE //
  1061. //////////////////////////////
  1062. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1063. //member
  1064. {
  1065. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1066. if (E) {
  1067. const GDScript::MemberInfo *member = &E->get();
  1068. if (member->setter) {
  1069. const Variant *val = &p_value;
  1070. Callable::CallError err;
  1071. call(member->setter, &val, 1, err);
  1072. if (err.error == Callable::CallError::CALL_OK) {
  1073. return true; //function exists, call was successful
  1074. } else {
  1075. return false;
  1076. }
  1077. } else {
  1078. if (member->data_type.has_type) {
  1079. if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
  1080. // Typed array.
  1081. if (p_value.get_type() == Variant::ARRAY) {
  1082. return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
  1083. } else {
  1084. return false;
  1085. }
  1086. } else if (!member->data_type.is_type(p_value)) {
  1087. // Try conversion
  1088. Callable::CallError ce;
  1089. const Variant *value = &p_value;
  1090. Variant converted;
  1091. Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
  1092. if (ce.error == Callable::CallError::CALL_OK) {
  1093. members.write[member->index] = converted;
  1094. return true;
  1095. } else {
  1096. return false;
  1097. }
  1098. }
  1099. }
  1100. members.write[member->index] = p_value;
  1101. }
  1102. return true;
  1103. }
  1104. }
  1105. GDScript *sptr = script.ptr();
  1106. while (sptr) {
  1107. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1108. if (E) {
  1109. Variant name = p_name;
  1110. const Variant *args[2] = { &name, &p_value };
  1111. Callable::CallError err;
  1112. Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
  1113. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1114. return true;
  1115. }
  1116. }
  1117. sptr = sptr->_base;
  1118. }
  1119. return false;
  1120. }
  1121. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1122. const GDScript *sptr = script.ptr();
  1123. while (sptr) {
  1124. {
  1125. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1126. if (E) {
  1127. if (E->get().getter) {
  1128. Callable::CallError err;
  1129. r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
  1130. if (err.error == Callable::CallError::CALL_OK) {
  1131. return true;
  1132. }
  1133. }
  1134. r_ret = members[E->get().index];
  1135. return true; //index found
  1136. }
  1137. }
  1138. {
  1139. const GDScript *sl = sptr;
  1140. while (sl) {
  1141. const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
  1142. if (E) {
  1143. r_ret = E->get();
  1144. return true; //index found
  1145. }
  1146. sl = sl->_base;
  1147. }
  1148. }
  1149. {
  1150. // Signals.
  1151. const GDScript *sl = sptr;
  1152. while (sl) {
  1153. const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
  1154. if (E) {
  1155. r_ret = Signal(this->owner, E->key());
  1156. return true; //index found
  1157. }
  1158. sl = sl->_base;
  1159. }
  1160. }
  1161. {
  1162. // Methods.
  1163. const GDScript *sl = sptr;
  1164. while (sl) {
  1165. const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
  1166. if (E) {
  1167. r_ret = Callable(this->owner, E->key());
  1168. return true; //index found
  1169. }
  1170. sl = sl->_base;
  1171. }
  1172. }
  1173. {
  1174. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1175. if (E) {
  1176. Variant name = p_name;
  1177. const Variant *args[1] = { &name };
  1178. Callable::CallError err;
  1179. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1180. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1181. r_ret = ret;
  1182. return true;
  1183. }
  1184. }
  1185. }
  1186. sptr = sptr->_base;
  1187. }
  1188. return false;
  1189. }
  1190. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1191. const GDScript *sptr = script.ptr();
  1192. while (sptr) {
  1193. if (sptr->member_info.has(p_name)) {
  1194. if (r_is_valid) {
  1195. *r_is_valid = true;
  1196. }
  1197. return sptr->member_info[p_name].type;
  1198. }
  1199. sptr = sptr->_base;
  1200. }
  1201. if (r_is_valid) {
  1202. *r_is_valid = false;
  1203. }
  1204. return Variant::NIL;
  1205. }
  1206. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1207. // exported members, not done yet!
  1208. const GDScript *sptr = script.ptr();
  1209. List<PropertyInfo> props;
  1210. while (sptr) {
  1211. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1212. if (E) {
  1213. Callable::CallError err;
  1214. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1215. if (err.error == Callable::CallError::CALL_OK) {
  1216. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1217. Array arr = ret;
  1218. for (int i = 0; i < arr.size(); i++) {
  1219. Dictionary d = arr[i];
  1220. ERR_CONTINUE(!d.has("name"));
  1221. ERR_CONTINUE(!d.has("type"));
  1222. PropertyInfo pinfo;
  1223. pinfo.type = Variant::Type(d["type"].operator int());
  1224. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1225. pinfo.name = d["name"];
  1226. ERR_CONTINUE(pinfo.name == "");
  1227. if (d.has("hint")) {
  1228. pinfo.hint = PropertyHint(d["hint"].operator int());
  1229. }
  1230. if (d.has("hint_string")) {
  1231. pinfo.hint_string = d["hint_string"];
  1232. }
  1233. if (d.has("usage")) {
  1234. pinfo.usage = d["usage"];
  1235. }
  1236. props.push_back(pinfo);
  1237. }
  1238. }
  1239. }
  1240. //instance a fake script for editing the values
  1241. Vector<_GDScriptMemberSort> msort;
  1242. for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
  1243. _GDScriptMemberSort ms;
  1244. ERR_CONTINUE(!sptr->member_indices.has(F.key));
  1245. ms.index = sptr->member_indices[F.key].index;
  1246. ms.name = F.key;
  1247. msort.push_back(ms);
  1248. }
  1249. msort.sort();
  1250. msort.reverse();
  1251. for (int i = 0; i < msort.size(); i++) {
  1252. props.push_front(sptr->member_info[msort[i].name]);
  1253. }
  1254. sptr = sptr->_base;
  1255. }
  1256. for (const PropertyInfo &E : props) {
  1257. p_properties->push_back(E);
  1258. }
  1259. }
  1260. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1261. const GDScript *sptr = script.ptr();
  1262. while (sptr) {
  1263. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1264. MethodInfo mi;
  1265. mi.name = E.key;
  1266. mi.flags |= METHOD_FLAG_FROM_SCRIPT;
  1267. for (int i = 0; i < E.value->get_argument_count(); i++) {
  1268. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1269. }
  1270. p_list->push_back(mi);
  1271. }
  1272. sptr = sptr->_base;
  1273. }
  1274. }
  1275. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1276. const GDScript *sptr = script.ptr();
  1277. while (sptr) {
  1278. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1279. if (E) {
  1280. return true;
  1281. }
  1282. sptr = sptr->_base;
  1283. }
  1284. return false;
  1285. }
  1286. Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1287. GDScript *sptr = script.ptr();
  1288. while (sptr) {
  1289. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1290. if (E) {
  1291. return E->get()->call(this, p_args, p_argcount, r_error);
  1292. }
  1293. sptr = sptr->_base;
  1294. }
  1295. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1296. return Variant();
  1297. }
  1298. void GDScriptInstance::notification(int p_notification) {
  1299. //notification is not virtual, it gets called at ALL levels just like in C.
  1300. Variant value = p_notification;
  1301. const Variant *args[1] = { &value };
  1302. GDScript *sptr = script.ptr();
  1303. while (sptr) {
  1304. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1305. if (E) {
  1306. Callable::CallError err;
  1307. E->get()->call(this, args, 1, err);
  1308. if (err.error != Callable::CallError::CALL_OK) {
  1309. //print error about notification call
  1310. }
  1311. }
  1312. sptr = sptr->_base;
  1313. }
  1314. }
  1315. String GDScriptInstance::to_string(bool *r_valid) {
  1316. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1317. Callable::CallError ce;
  1318. Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1319. if (ce.error == Callable::CallError::CALL_OK) {
  1320. if (ret.get_type() != Variant::STRING) {
  1321. if (r_valid) {
  1322. *r_valid = false;
  1323. }
  1324. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1325. }
  1326. if (r_valid) {
  1327. *r_valid = true;
  1328. }
  1329. return ret.operator String();
  1330. }
  1331. }
  1332. if (r_valid) {
  1333. *r_valid = false;
  1334. }
  1335. return String();
  1336. }
  1337. Ref<Script> GDScriptInstance::get_script() const {
  1338. return script;
  1339. }
  1340. ScriptLanguage *GDScriptInstance::get_language() {
  1341. return GDScriptLanguage::get_singleton();
  1342. }
  1343. const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
  1344. return script->get_rpc_methods();
  1345. }
  1346. void GDScriptInstance::reload_members() {
  1347. #ifdef DEBUG_ENABLED
  1348. members.resize(script->member_indices.size()); //resize
  1349. Vector<Variant> new_members;
  1350. new_members.resize(script->member_indices.size());
  1351. //pass the values to the new indices
  1352. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1353. if (member_indices_cache.has(E.key)) {
  1354. Variant value = members[member_indices_cache[E.key]];
  1355. new_members.write[E.value.index] = value;
  1356. }
  1357. }
  1358. //apply
  1359. members = new_members;
  1360. //pass the values to the new indices
  1361. member_indices_cache.clear();
  1362. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1363. member_indices_cache[E.key] = E.value.index;
  1364. }
  1365. #endif
  1366. }
  1367. GDScriptInstance::GDScriptInstance() {
  1368. owner = nullptr;
  1369. base_ref_counted = false;
  1370. }
  1371. GDScriptInstance::~GDScriptInstance() {
  1372. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1373. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1374. // Order matters since clearing the stack may already cause
  1375. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1376. pending_func_states.remove(E);
  1377. E->self()->_clear_stack();
  1378. }
  1379. if (script.is_valid() && owner) {
  1380. script->instances.erase(owner);
  1381. }
  1382. }
  1383. /************* SCRIPT LANGUAGE **************/
  1384. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1385. String GDScriptLanguage::get_name() const {
  1386. return "GDScript";
  1387. }
  1388. /* LANGUAGE FUNCTIONS */
  1389. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1390. if (globals.has(p_name)) {
  1391. //overwrite existing
  1392. global_array.write[globals[p_name]] = p_value;
  1393. return;
  1394. }
  1395. globals[p_name] = global_array.size();
  1396. global_array.push_back(p_value);
  1397. _global_array = global_array.ptrw();
  1398. }
  1399. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1400. _add_global(p_variable, p_value);
  1401. }
  1402. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1403. named_globals[p_name] = p_value;
  1404. }
  1405. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1406. ERR_FAIL_COND(!named_globals.has(p_name));
  1407. named_globals.erase(p_name);
  1408. }
  1409. void GDScriptLanguage::init() {
  1410. //populate global constants
  1411. int gcc = CoreConstants::get_global_constant_count();
  1412. for (int i = 0; i < gcc; i++) {
  1413. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1414. }
  1415. _add_global(StaticCString::create("PI"), Math_PI);
  1416. _add_global(StaticCString::create("TAU"), Math_TAU);
  1417. _add_global(StaticCString::create("INF"), INFINITY);
  1418. _add_global(StaticCString::create("NAN"), NAN);
  1419. //populate native classes
  1420. List<StringName> class_list;
  1421. ClassDB::get_class_list(&class_list);
  1422. for (const StringName &n : class_list) {
  1423. if (globals.has(n)) {
  1424. continue;
  1425. }
  1426. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1427. _add_global(n, nc);
  1428. }
  1429. //populate singletons
  1430. List<Engine::Singleton> singletons;
  1431. Engine::get_singleton()->get_singletons(&singletons);
  1432. for (const Engine::Singleton &E : singletons) {
  1433. _add_global(E.name, E.ptr);
  1434. }
  1435. #ifdef TESTS_ENABLED
  1436. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1437. #endif
  1438. }
  1439. String GDScriptLanguage::get_type() const {
  1440. return "GDScript";
  1441. }
  1442. String GDScriptLanguage::get_extension() const {
  1443. return "gd";
  1444. }
  1445. Error GDScriptLanguage::execute_file(const String &p_path) {
  1446. // ??
  1447. return OK;
  1448. }
  1449. void GDScriptLanguage::finish() {
  1450. }
  1451. void GDScriptLanguage::profiling_start() {
  1452. #ifdef DEBUG_ENABLED
  1453. MutexLock lock(this->lock);
  1454. SelfList<GDScriptFunction> *elem = function_list.first();
  1455. while (elem) {
  1456. elem->self()->profile.call_count = 0;
  1457. elem->self()->profile.self_time = 0;
  1458. elem->self()->profile.total_time = 0;
  1459. elem->self()->profile.frame_call_count = 0;
  1460. elem->self()->profile.frame_self_time = 0;
  1461. elem->self()->profile.frame_total_time = 0;
  1462. elem->self()->profile.last_frame_call_count = 0;
  1463. elem->self()->profile.last_frame_self_time = 0;
  1464. elem->self()->profile.last_frame_total_time = 0;
  1465. elem = elem->next();
  1466. }
  1467. profiling = true;
  1468. #endif
  1469. }
  1470. void GDScriptLanguage::profiling_stop() {
  1471. #ifdef DEBUG_ENABLED
  1472. MutexLock lock(this->lock);
  1473. profiling = false;
  1474. #endif
  1475. }
  1476. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1477. int current = 0;
  1478. #ifdef DEBUG_ENABLED
  1479. MutexLock lock(this->lock);
  1480. SelfList<GDScriptFunction> *elem = function_list.first();
  1481. while (elem) {
  1482. if (current >= p_info_max) {
  1483. break;
  1484. }
  1485. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1486. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1487. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1488. p_info_arr[current].signature = elem->self()->profile.signature;
  1489. elem = elem->next();
  1490. current++;
  1491. }
  1492. #endif
  1493. return current;
  1494. }
  1495. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1496. int current = 0;
  1497. #ifdef DEBUG_ENABLED
  1498. MutexLock lock(this->lock);
  1499. SelfList<GDScriptFunction> *elem = function_list.first();
  1500. while (elem) {
  1501. if (current >= p_info_max) {
  1502. break;
  1503. }
  1504. if (elem->self()->profile.last_frame_call_count > 0) {
  1505. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1506. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1507. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1508. p_info_arr[current].signature = elem->self()->profile.signature;
  1509. current++;
  1510. }
  1511. elem = elem->next();
  1512. }
  1513. #endif
  1514. return current;
  1515. }
  1516. struct GDScriptDepSort {
  1517. //must support sorting so inheritance works properly (parent must be reloaded first)
  1518. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1519. if (A == B) {
  1520. return false; //shouldn't happen but..
  1521. }
  1522. const GDScript *I = B->get_base().ptr();
  1523. while (I) {
  1524. if (I == A.ptr()) {
  1525. // A is a base of B
  1526. return true;
  1527. }
  1528. I = I->get_base().ptr();
  1529. }
  1530. return false; //not a base
  1531. }
  1532. };
  1533. void GDScriptLanguage::reload_all_scripts() {
  1534. #ifdef DEBUG_ENABLED
  1535. print_verbose("GDScript: Reloading all scripts");
  1536. List<Ref<GDScript>> scripts;
  1537. {
  1538. MutexLock lock(this->lock);
  1539. SelfList<GDScript> *elem = script_list.first();
  1540. while (elem) {
  1541. if (elem->self()->get_path().is_resource_file()) {
  1542. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1543. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1544. }
  1545. elem = elem->next();
  1546. }
  1547. }
  1548. //as scripts are going to be reloaded, must proceed without locking here
  1549. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1550. for (Ref<GDScript> &script : scripts) {
  1551. print_verbose("GDScript: Reloading: " + script->get_path());
  1552. script->load_source_code(script->get_path());
  1553. script->reload(true);
  1554. }
  1555. #endif
  1556. }
  1557. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1558. #ifdef DEBUG_ENABLED
  1559. List<Ref<GDScript>> scripts;
  1560. {
  1561. MutexLock lock(this->lock);
  1562. SelfList<GDScript> *elem = script_list.first();
  1563. while (elem) {
  1564. if (elem->self()->get_path().is_resource_file()) {
  1565. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1566. }
  1567. elem = elem->next();
  1568. }
  1569. }
  1570. //when someone asks you why dynamically typed languages are easier to write....
  1571. Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1572. //as scripts are going to be reloaded, must proceed without locking here
  1573. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1574. for (Ref<GDScript> &script : scripts) {
  1575. bool reload = script == p_script || to_reload.has(script->get_base());
  1576. if (!reload) {
  1577. continue;
  1578. }
  1579. to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
  1580. if (!p_soft_reload) {
  1581. //save state and remove script from instances
  1582. Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
  1583. while (script->instances.front()) {
  1584. Object *obj = script->instances.front()->get();
  1585. //save instance info
  1586. List<Pair<StringName, Variant>> state;
  1587. if (obj->get_script_instance()) {
  1588. obj->get_script_instance()->get_property_state(state);
  1589. map[obj->get_instance_id()] = state;
  1590. obj->set_script(Variant());
  1591. }
  1592. }
  1593. //same thing for placeholders
  1594. #ifdef TOOLS_ENABLED
  1595. while (script->placeholders.size()) {
  1596. Object *obj = script->placeholders.front()->get()->get_owner();
  1597. //save instance info
  1598. if (obj->get_script_instance()) {
  1599. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1600. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1601. obj->get_script_instance()->get_property_state(state);
  1602. obj->set_script(Variant());
  1603. } else {
  1604. // no instance found. Let's remove it so we don't loop forever
  1605. script->placeholders.erase(script->placeholders.front()->get());
  1606. }
  1607. }
  1608. #endif
  1609. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
  1610. map[F.key] = F.value; //pending to reload, use this one instead
  1611. }
  1612. }
  1613. }
  1614. for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  1615. Ref<GDScript> scr = E.key;
  1616. scr->reload(p_soft_reload);
  1617. //restore state if saved
  1618. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  1619. List<Pair<StringName, Variant>> &saved_state = F.value;
  1620. Object *obj = ObjectDB::get_instance(F.key);
  1621. if (!obj) {
  1622. continue;
  1623. }
  1624. if (!p_soft_reload) {
  1625. //clear it just in case (may be a pending reload state)
  1626. obj->set_script(Variant());
  1627. }
  1628. obj->set_script(scr);
  1629. ScriptInstance *script_instance = obj->get_script_instance();
  1630. if (!script_instance) {
  1631. //failed, save reload state for next time if not saved
  1632. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1633. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1634. }
  1635. continue;
  1636. }
  1637. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1638. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1639. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1640. placeholder->property_set_fallback(G->get().first, G->get().second);
  1641. }
  1642. } else {
  1643. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1644. script_instance->set(G->get().first, G->get().second);
  1645. }
  1646. }
  1647. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1648. }
  1649. //if instance states were saved, set them!
  1650. }
  1651. #endif
  1652. }
  1653. void GDScriptLanguage::frame() {
  1654. calls = 0;
  1655. #ifdef DEBUG_ENABLED
  1656. if (profiling) {
  1657. MutexLock lock(this->lock);
  1658. SelfList<GDScriptFunction> *elem = function_list.first();
  1659. while (elem) {
  1660. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1661. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1662. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1663. elem->self()->profile.frame_call_count = 0;
  1664. elem->self()->profile.frame_self_time = 0;
  1665. elem->self()->profile.frame_total_time = 0;
  1666. elem = elem->next();
  1667. }
  1668. }
  1669. #endif
  1670. }
  1671. /* EDITOR FUNCTIONS */
  1672. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1673. // TODO: Add annotations here?
  1674. static const char *_reserved_words[] = {
  1675. // operators
  1676. "and",
  1677. "in",
  1678. "not",
  1679. "or",
  1680. // types and values
  1681. "false",
  1682. "float",
  1683. "int",
  1684. "bool",
  1685. "null",
  1686. "PI",
  1687. "TAU",
  1688. "INF",
  1689. "NAN",
  1690. "self",
  1691. "true",
  1692. "void",
  1693. // functions
  1694. "as",
  1695. "assert",
  1696. "await",
  1697. "breakpoint",
  1698. "class",
  1699. "class_name",
  1700. "extends",
  1701. "is",
  1702. "func",
  1703. "preload",
  1704. "signal",
  1705. "super",
  1706. "trait",
  1707. "yield",
  1708. // var
  1709. "const",
  1710. "enum",
  1711. "static",
  1712. "var",
  1713. // control flow
  1714. "break",
  1715. "continue",
  1716. "if",
  1717. "elif",
  1718. "else",
  1719. "for",
  1720. "pass",
  1721. "return",
  1722. "match",
  1723. "while",
  1724. nullptr
  1725. };
  1726. const char **w = _reserved_words;
  1727. while (*w) {
  1728. p_words->push_back(*w);
  1729. w++;
  1730. }
  1731. List<StringName> functions;
  1732. GDScriptUtilityFunctions::get_function_list(&functions);
  1733. for (const StringName &E : functions) {
  1734. p_words->push_back(String(E));
  1735. }
  1736. }
  1737. bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  1738. return p_keyword == "break" ||
  1739. p_keyword == "continue" ||
  1740. p_keyword == "elif" ||
  1741. p_keyword == "else" ||
  1742. p_keyword == "if" ||
  1743. p_keyword == "for" ||
  1744. p_keyword == "match" ||
  1745. p_keyword == "pass" ||
  1746. p_keyword == "return" ||
  1747. p_keyword == "while";
  1748. }
  1749. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1750. return p_type == "GDScript";
  1751. }
  1752. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1753. Vector<uint8_t> sourcef;
  1754. Error err;
  1755. FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
  1756. if (err) {
  1757. return String();
  1758. }
  1759. String source = f->get_as_utf8_string();
  1760. GDScriptParser parser;
  1761. err = parser.parse(source, p_path, false);
  1762. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1763. if (err == OK) {
  1764. const GDScriptParser::ClassNode *c = parser.get_tree();
  1765. if (r_icon_path) {
  1766. if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
  1767. *r_icon_path = c->icon_path;
  1768. } else if (c->icon_path.is_relative_path()) {
  1769. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1770. }
  1771. }
  1772. if (r_base_type) {
  1773. const GDScriptParser::ClassNode *subclass = c;
  1774. String path = p_path;
  1775. GDScriptParser subparser;
  1776. while (subclass) {
  1777. if (subclass->extends_used) {
  1778. if (!subclass->extends_path.is_empty()) {
  1779. if (subclass->extends.size() == 0) {
  1780. get_global_class_name(subclass->extends_path, r_base_type);
  1781. subclass = nullptr;
  1782. break;
  1783. } else {
  1784. Vector<StringName> extend_classes = subclass->extends;
  1785. FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1786. if (!subfile) {
  1787. break;
  1788. }
  1789. String subsource = subfile->get_as_utf8_string();
  1790. if (subsource.is_empty()) {
  1791. break;
  1792. }
  1793. String subpath = subclass->extends_path;
  1794. if (subpath.is_relative_path()) {
  1795. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1796. }
  1797. if (OK != subparser.parse(subsource, subpath, false)) {
  1798. break;
  1799. }
  1800. path = subpath;
  1801. subclass = subparser.get_tree();
  1802. while (extend_classes.size() > 0) {
  1803. bool found = false;
  1804. for (int i = 0; i < subclass->members.size(); i++) {
  1805. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1806. continue;
  1807. }
  1808. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1809. if (inner_class->identifier->name == extend_classes[0]) {
  1810. extend_classes.remove_at(0);
  1811. found = true;
  1812. subclass = inner_class;
  1813. break;
  1814. }
  1815. }
  1816. if (!found) {
  1817. subclass = nullptr;
  1818. break;
  1819. }
  1820. }
  1821. }
  1822. } else if (subclass->extends.size() == 1) {
  1823. *r_base_type = subclass->extends[0];
  1824. subclass = nullptr;
  1825. } else {
  1826. break;
  1827. }
  1828. } else {
  1829. *r_base_type = "RefCounted";
  1830. subclass = nullptr;
  1831. }
  1832. }
  1833. }
  1834. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1835. }
  1836. return String();
  1837. }
  1838. GDScriptLanguage::GDScriptLanguage() {
  1839. calls = 0;
  1840. ERR_FAIL_COND(singleton);
  1841. singleton = this;
  1842. strings._init = StaticCString::create("_init");
  1843. strings._notification = StaticCString::create("_notification");
  1844. strings._set = StaticCString::create("_set");
  1845. strings._get = StaticCString::create("_get");
  1846. strings._get_property_list = StaticCString::create("_get_property_list");
  1847. strings._script_source = StaticCString::create("script/source");
  1848. _debug_parse_err_line = -1;
  1849. _debug_parse_err_file = "";
  1850. profiling = false;
  1851. script_frame_time = 0;
  1852. _debug_call_stack_pos = 0;
  1853. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1854. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1855. if (EngineDebugger::is_active()) {
  1856. //debugging enabled!
  1857. _debug_max_call_stack = dmcs;
  1858. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1859. } else {
  1860. _debug_max_call_stack = 0;
  1861. _call_stack = nullptr;
  1862. }
  1863. #ifdef DEBUG_ENABLED
  1864. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1865. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1866. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1867. GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
  1868. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1869. String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
  1870. bool default_enabled = !warning.begins_with("unsafe_");
  1871. GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
  1872. }
  1873. #endif // DEBUG_ENABLED
  1874. }
  1875. GDScriptLanguage::~GDScriptLanguage() {
  1876. if (_call_stack) {
  1877. memdelete_arr(_call_stack);
  1878. }
  1879. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1880. SelfList<GDScript> *s = script_list.first();
  1881. while (s) {
  1882. GDScript *script = s->self();
  1883. // This ensures the current script is not released before we can check what's the next one
  1884. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1885. // will cause it -or any other after it, for that matter- to be released so the next one
  1886. // is not the same as before).
  1887. script->reference();
  1888. for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
  1889. GDScriptFunction *func = E.value;
  1890. for (int i = 0; i < func->argument_types.size(); i++) {
  1891. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1892. }
  1893. func->return_type.script_type_ref = Ref<Script>();
  1894. }
  1895. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1896. E.value.data_type.script_type_ref = Ref<Script>();
  1897. }
  1898. s = s->next();
  1899. script->unreference();
  1900. }
  1901. singleton = nullptr;
  1902. }
  1903. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1904. orphan_subclasses[p_qualified_name] = p_subclass;
  1905. }
  1906. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1907. Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1908. if (!orphan_subclass_element) {
  1909. return Ref<GDScript>();
  1910. }
  1911. ObjectID orphan_subclass = orphan_subclass_element->get();
  1912. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1913. orphan_subclasses.erase(orphan_subclass_element);
  1914. if (!obj) {
  1915. return Ref<GDScript>();
  1916. }
  1917. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1918. }
  1919. /*************** RESOURCE ***************/
  1920. RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  1921. if (r_error) {
  1922. *r_error = ERR_FILE_CANT_OPEN;
  1923. }
  1924. Error err;
  1925. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1926. // TODO: Reintroduce binary and encrypted scripts.
  1927. if (script.is_null()) {
  1928. // Don't fail loading because of parsing error.
  1929. script.instantiate();
  1930. }
  1931. if (r_error) {
  1932. *r_error = OK;
  1933. }
  1934. return script;
  1935. }
  1936. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  1937. p_extensions->push_back("gd");
  1938. // TODO: Reintroduce binary and encrypted scripts.
  1939. // p_extensions->push_back("gdc");
  1940. // p_extensions->push_back("gde");
  1941. }
  1942. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  1943. return (p_type == "Script" || p_type == "GDScript");
  1944. }
  1945. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  1946. String el = p_path.get_extension().to_lower();
  1947. // TODO: Reintroduce binary and encrypted scripts.
  1948. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  1949. return "GDScript";
  1950. }
  1951. return "";
  1952. }
  1953. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  1954. FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
  1955. ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
  1956. String source = file->get_as_utf8_string();
  1957. if (source.is_empty()) {
  1958. return;
  1959. }
  1960. GDScriptParser parser;
  1961. if (OK != parser.parse(source, p_path, false)) {
  1962. return;
  1963. }
  1964. for (const String &E : parser.get_dependencies()) {
  1965. p_dependencies->push_back(E);
  1966. }
  1967. }
  1968. Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1969. Ref<GDScript> sqscr = p_resource;
  1970. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  1971. String source = sqscr->get_source_code();
  1972. Error err;
  1973. FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  1974. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  1975. file->store_string(source);
  1976. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  1977. memdelete(file);
  1978. return ERR_CANT_CREATE;
  1979. }
  1980. file->close();
  1981. memdelete(file);
  1982. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  1983. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
  1984. }
  1985. return OK;
  1986. }
  1987. void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1988. if (Object::cast_to<GDScript>(*p_resource)) {
  1989. p_extensions->push_back("gd");
  1990. }
  1991. }
  1992. bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
  1993. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  1994. }