visual_script_yield_nodes.cpp 17 KB

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  1. /*************************************************************************/
  2. /* visual_script_yield_nodes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "visual_script_yield_nodes.h"
  30. #include "scene/main/scene_main_loop.h"
  31. #include "os/os.h"
  32. #include "scene/main/node.h"
  33. #include "visual_script_nodes.h"
  34. //////////////////////////////////////////
  35. ////////////////YIELD///////////
  36. //////////////////////////////////////////
  37. int VisualScriptYield::get_output_sequence_port_count() const {
  38. return 1;
  39. }
  40. bool VisualScriptYield::has_input_sequence_port() const{
  41. return true;
  42. }
  43. int VisualScriptYield::get_input_value_port_count() const{
  44. return 0;
  45. }
  46. int VisualScriptYield::get_output_value_port_count() const{
  47. return 0;
  48. }
  49. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  50. return String();
  51. }
  52. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const{
  53. return PropertyInfo();
  54. }
  55. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const{
  56. return PropertyInfo();
  57. }
  58. String VisualScriptYield::get_caption() const {
  59. return yield_mode==YIELD_RETURN?"Yield":"Wait";
  60. }
  61. String VisualScriptYield::get_text() const {
  62. switch (yield_mode) {
  63. case YIELD_RETURN: return ""; break;
  64. case YIELD_FRAME: return "Next Frame"; break;
  65. case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
  66. case YIELD_WAIT: return rtos(wait_time)+" sec(s)"; break;
  67. }
  68. return String();
  69. }
  70. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  71. public:
  72. VisualScriptYield::YieldMode mode;
  73. float wait_time;
  74. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  75. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  76. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  77. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  78. if (p_start_mode==START_MODE_RESUME_YIELD) {
  79. return 0; //resuming yield
  80. } else {
  81. //yield
  82. SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
  83. if (!tree) {
  84. r_error_str="Main Loop is not SceneTree";
  85. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  86. return 0;
  87. }
  88. Ref<VisualScriptFunctionState> state;
  89. state.instance();
  90. int ret = STEP_YIELD_BIT;
  91. switch(mode) {
  92. case VisualScriptYield::YIELD_RETURN: ret=STEP_EXIT_FUNCTION_BIT; break; //return the yield
  93. case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree,"idle_frame",Array()); break;
  94. case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree,"fixed_frame",Array()); break;
  95. case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(),"timeout",Array()); break;
  96. }
  97. *p_working_mem=state;
  98. return ret;
  99. }
  100. }
  101. };
  102. VisualScriptNodeInstance* VisualScriptYield::instance(VisualScriptInstance* p_instance) {
  103. VisualScriptNodeInstanceYield * instance = memnew(VisualScriptNodeInstanceYield );
  104. //instance->instance=p_instance;
  105. instance->mode=yield_mode;
  106. instance->wait_time=wait_time;
  107. return instance;
  108. }
  109. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  110. if (yield_mode==p_mode)
  111. return;
  112. yield_mode=p_mode;
  113. ports_changed_notify();
  114. _change_notify();
  115. }
  116. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode(){
  117. return yield_mode;
  118. }
  119. void VisualScriptYield::set_wait_time(float p_time) {
  120. if (wait_time==p_time)
  121. return;
  122. wait_time=p_time;
  123. ports_changed_notify();
  124. }
  125. float VisualScriptYield::get_wait_time(){
  126. return wait_time;
  127. }
  128. void VisualScriptYield::_validate_property(PropertyInfo& property) const {
  129. if (property.name=="wait_time") {
  130. if (yield_mode!=YIELD_WAIT) {
  131. property.usage=0;
  132. }
  133. }
  134. }
  135. void VisualScriptYield::_bind_methods() {
  136. ClassDB::bind_method(D_METHOD("set_yield_mode","mode"),&VisualScriptYield::set_yield_mode);
  137. ClassDB::bind_method(D_METHOD("get_yield_mode"),&VisualScriptYield::get_yield_mode);
  138. ClassDB::bind_method(D_METHOD("set_wait_time","sec"),&VisualScriptYield::set_wait_time);
  139. ClassDB::bind_method(D_METHOD("get_wait_time"),&VisualScriptYield::get_wait_time);
  140. ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Frame,FixedFrame,Time",PROPERTY_USAGE_NOEDITOR),"set_yield_mode","get_yield_mode");
  141. ADD_PROPERTY(PropertyInfo(Variant::REAL,"wait_time"),"set_wait_time","get_wait_time");
  142. BIND_CONSTANT( YIELD_FRAME );
  143. BIND_CONSTANT( YIELD_FIXED_FRAME );
  144. BIND_CONSTANT( YIELD_WAIT );
  145. }
  146. VisualScriptYield::VisualScriptYield() {
  147. yield_mode=YIELD_FRAME;
  148. wait_time=1;
  149. }
  150. template<VisualScriptYield::YieldMode MODE>
  151. static Ref<VisualScriptNode> create_yield_node(const String& p_name) {
  152. Ref<VisualScriptYield> node;
  153. node.instance();
  154. node->set_yield_mode(MODE);
  155. return node;
  156. }
  157. ///////////////////////////////////////////////////
  158. ////////////////YIELD SIGNAL//////////////////////
  159. //////////////////////////////////////////////////
  160. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  161. return 1;
  162. }
  163. bool VisualScriptYieldSignal::has_input_sequence_port() const{
  164. return true;
  165. }
  166. #ifdef TOOLS_ENABLED
  167. static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) {
  168. if (p_edited_scene!=p_current_node && p_current_node->get_owner()!=p_edited_scene)
  169. return NULL;
  170. Ref<Script> scr = p_current_node->get_script();
  171. if (scr.is_valid() && scr==script)
  172. return p_current_node;
  173. for(int i=0;i<p_current_node->get_child_count();i++) {
  174. Node *n = _find_script_node(p_edited_scene,p_current_node->get_child(i),script);
  175. if (n)
  176. return n;
  177. }
  178. return NULL;
  179. }
  180. #endif
  181. Node *VisualScriptYieldSignal::_get_base_node() const {
  182. #ifdef TOOLS_ENABLED
  183. Ref<Script> script = get_visual_script();
  184. if (!script.is_valid())
  185. return NULL;
  186. MainLoop * main_loop = OS::get_singleton()->get_main_loop();
  187. if (!main_loop)
  188. return NULL;
  189. SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
  190. if (!scene_tree)
  191. return NULL;
  192. Node *edited_scene = scene_tree->get_edited_scene_root();
  193. if (!edited_scene)
  194. return NULL;
  195. Node* script_node = _find_script_node(edited_scene,edited_scene,script);
  196. if (!script_node)
  197. return NULL;
  198. if (!script_node->has_node(base_path))
  199. return NULL;
  200. Node *path_to = script_node->get_node(base_path);
  201. return path_to;
  202. #else
  203. return NULL;
  204. #endif
  205. }
  206. StringName VisualScriptYieldSignal::_get_base_type() const {
  207. if (call_mode==CALL_MODE_SELF && get_visual_script().is_valid())
  208. return get_visual_script()->get_instance_base_type();
  209. else if (call_mode==CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  210. Node *path = _get_base_node();
  211. if (path)
  212. return path->get_class();
  213. }
  214. return base_type;
  215. }
  216. int VisualScriptYieldSignal::get_input_value_port_count() const{
  217. if (call_mode==CALL_MODE_INSTANCE)
  218. return 1;
  219. else
  220. return 0;
  221. }
  222. int VisualScriptYieldSignal::get_output_value_port_count() const{
  223. MethodInfo sr;
  224. if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
  225. return 0;
  226. return sr.arguments.size();
  227. }
  228. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  229. return String();
  230. }
  231. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const{
  232. if (call_mode==CALL_MODE_INSTANCE)
  233. return PropertyInfo(Variant::OBJECT,"instance");
  234. else
  235. return PropertyInfo();
  236. }
  237. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const{
  238. MethodInfo sr;
  239. if (!ClassDB::get_signal(_get_base_type(),signal,&sr))
  240. return PropertyInfo(); //no signal
  241. ERR_FAIL_INDEX_V(p_idx,sr.arguments.size(),PropertyInfo());
  242. return sr.arguments[p_idx];
  243. }
  244. String VisualScriptYieldSignal::get_caption() const {
  245. static const char*cname[3]= {
  246. "WaitSignal",
  247. "WaitNodeSignal",
  248. "WaitInstanceSigna;",
  249. };
  250. return cname[call_mode];
  251. }
  252. String VisualScriptYieldSignal::get_text() const {
  253. if (call_mode==CALL_MODE_SELF)
  254. return " "+String(signal)+"()";
  255. else
  256. return " "+_get_base_type()+"."+String(signal)+"()";
  257. }
  258. void VisualScriptYieldSignal::set_base_type(const StringName& p_type) {
  259. if (base_type==p_type)
  260. return;
  261. base_type=p_type;
  262. _change_notify();
  263. ports_changed_notify();
  264. }
  265. StringName VisualScriptYieldSignal::get_base_type() const{
  266. return base_type;
  267. }
  268. void VisualScriptYieldSignal::set_signal(const StringName& p_type){
  269. if (signal==p_type)
  270. return;
  271. signal=p_type;
  272. _change_notify();
  273. ports_changed_notify();
  274. }
  275. StringName VisualScriptYieldSignal::get_signal() const {
  276. return signal;
  277. }
  278. void VisualScriptYieldSignal::set_base_path(const NodePath& p_type) {
  279. if (base_path==p_type)
  280. return;
  281. base_path=p_type;
  282. _change_notify();
  283. ports_changed_notify();
  284. }
  285. NodePath VisualScriptYieldSignal::get_base_path() const {
  286. return base_path;
  287. }
  288. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  289. if (call_mode==p_mode)
  290. return;
  291. call_mode=p_mode;
  292. _change_notify();
  293. ports_changed_notify();
  294. }
  295. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  296. return call_mode;
  297. }
  298. void VisualScriptYieldSignal::_validate_property(PropertyInfo& property) const {
  299. if (property.name=="signal/base_type") {
  300. if (call_mode!=CALL_MODE_INSTANCE) {
  301. property.usage=PROPERTY_USAGE_NOEDITOR;
  302. }
  303. }
  304. if (property.name=="signal/node_path") {
  305. if (call_mode!=CALL_MODE_NODE_PATH) {
  306. property.usage=0;
  307. } else {
  308. Node *bnode = _get_base_node();
  309. if (bnode) {
  310. property.hint_string=bnode->get_path(); //convert to loong string
  311. } else {
  312. }
  313. }
  314. }
  315. if (property.name=="signal/signal") {
  316. property.hint=PROPERTY_HINT_ENUM;
  317. List<MethodInfo> methods;
  318. ClassDB::get_signal_list(_get_base_type(),&methods);
  319. List<String> mstring;
  320. for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
  321. if (E->get().name.begins_with("_"))
  322. continue;
  323. mstring.push_back(E->get().name.get_slice(":",0));
  324. }
  325. mstring.sort();
  326. String ml;
  327. for (List<String>::Element *E=mstring.front();E;E=E->next()) {
  328. if (ml!=String())
  329. ml+=",";
  330. ml+=E->get();
  331. }
  332. property.hint_string=ml;
  333. }
  334. }
  335. void VisualScriptYieldSignal::_bind_methods() {
  336. ClassDB::bind_method(D_METHOD("set_base_type","base_type"),&VisualScriptYieldSignal::set_base_type);
  337. ClassDB::bind_method(D_METHOD("get_base_type"),&VisualScriptYieldSignal::get_base_type);
  338. ClassDB::bind_method(D_METHOD("set_signal","signal"),&VisualScriptYieldSignal::set_signal);
  339. ClassDB::bind_method(D_METHOD("get_signal"),&VisualScriptYieldSignal::get_signal);
  340. ClassDB::bind_method(D_METHOD("set_call_mode","mode"),&VisualScriptYieldSignal::set_call_mode);
  341. ClassDB::bind_method(D_METHOD("get_call_mode"),&VisualScriptYieldSignal::get_call_mode);
  342. ClassDB::bind_method(D_METHOD("set_base_path","base_path"),&VisualScriptYieldSignal::set_base_path);
  343. ClassDB::bind_method(D_METHOD("get_base_path"),&VisualScriptYieldSignal::get_base_path);
  344. String bt;
  345. for(int i=0;i<Variant::VARIANT_MAX;i++) {
  346. if (i>0)
  347. bt+=",";
  348. bt+=Variant::get_type_name(Variant::Type(i));
  349. }
  350. ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance"),"set_call_mode","get_call_mode");
  351. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/base_type",PROPERTY_HINT_TYPE_STRING,"Object"),"set_base_type","get_base_type");
  352. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"signal/node_path",PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE),"set_base_path","get_base_path");
  353. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/signal"),"set_signal","get_signal");
  354. BIND_CONSTANT( CALL_MODE_SELF );
  355. BIND_CONSTANT( CALL_MODE_NODE_PATH);
  356. BIND_CONSTANT( CALL_MODE_INSTANCE);
  357. }
  358. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  359. public:
  360. VisualScriptYieldSignal::CallMode call_mode;
  361. NodePath node_path;
  362. int output_args;
  363. StringName signal;
  364. VisualScriptYieldSignal *node;
  365. VisualScriptInstance *instance;
  366. virtual int get_working_memory_size() const { return 1; }
  367. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  368. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  369. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  370. if (p_start_mode==START_MODE_RESUME_YIELD) {
  371. return 0; //resuming yield
  372. } else {
  373. //yield
  374. Object * object;
  375. switch(call_mode) {
  376. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  377. object=instance->get_owner_ptr();
  378. } break;
  379. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  380. Node* node = instance->get_owner_ptr()->cast_to<Node>();
  381. if (!node) {
  382. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  383. r_error_str="Base object is not a Node!";
  384. return 0;
  385. }
  386. Node* another = node->get_node(node_path);
  387. if (!node) {
  388. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  389. r_error_str="Path does not lead Node!";
  390. return 0;
  391. }
  392. object=another;
  393. } break;
  394. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  395. object = *p_inputs[0];
  396. if (!object) {
  397. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  398. r_error_str="Supplied instance input is null.";
  399. return 0;
  400. }
  401. } break;
  402. }
  403. Ref<VisualScriptFunctionState> state;
  404. state.instance();
  405. state->connect_to_signal(object,signal,Array());
  406. *p_working_mem=state;
  407. return STEP_YIELD_BIT;
  408. }
  409. }
  410. };
  411. VisualScriptNodeInstance* VisualScriptYieldSignal::instance(VisualScriptInstance* p_instance) {
  412. VisualScriptNodeInstanceYieldSignal * instance = memnew(VisualScriptNodeInstanceYieldSignal );
  413. instance->node=this;
  414. instance->instance=p_instance;
  415. instance->signal=signal;
  416. instance->call_mode=call_mode;
  417. instance->node_path=base_path;
  418. instance->output_args = get_output_value_port_count();
  419. return instance;
  420. }
  421. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  422. call_mode=CALL_MODE_SELF;
  423. base_type="Object";
  424. }
  425. template<VisualScriptYieldSignal::CallMode cmode>
  426. static Ref<VisualScriptNode> create_yield_signal_node(const String& p_name) {
  427. Ref<VisualScriptYieldSignal> node;
  428. node.instance();
  429. node->set_call_mode(cmode);
  430. return node;
  431. }
  432. void register_visual_script_yield_nodes() {
  433. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame",create_yield_node<VisualScriptYield::YIELD_FRAME>);
  434. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame",create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
  435. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time",create_yield_node<VisualScriptYield::YIELD_WAIT>);
  436. VisualScriptLanguage::singleton->add_register_func("functions/yield",create_yield_node<VisualScriptYield::YIELD_RETURN>);
  437. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal",create_node_generic<VisualScriptYieldSignal>);
  438. }