rendering_device_driver_vulkan.cpp 154 KB

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  1. /**************************************************************************/
  2. /* rendering_device_driver_vulkan.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_driver_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "thirdparty/misc/smolv.h"
  34. #include "vulkan_context.h"
  35. /*****************/
  36. /**** GENERIC ****/
  37. /*****************/
  38. static const VkFormat RD_TO_VK_FORMAT[RDD::DATA_FORMAT_MAX] = {
  39. VK_FORMAT_R4G4_UNORM_PACK8,
  40. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  41. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  42. VK_FORMAT_R5G6B5_UNORM_PACK16,
  43. VK_FORMAT_B5G6R5_UNORM_PACK16,
  44. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  45. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  46. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  47. VK_FORMAT_R8_UNORM,
  48. VK_FORMAT_R8_SNORM,
  49. VK_FORMAT_R8_USCALED,
  50. VK_FORMAT_R8_SSCALED,
  51. VK_FORMAT_R8_UINT,
  52. VK_FORMAT_R8_SINT,
  53. VK_FORMAT_R8_SRGB,
  54. VK_FORMAT_R8G8_UNORM,
  55. VK_FORMAT_R8G8_SNORM,
  56. VK_FORMAT_R8G8_USCALED,
  57. VK_FORMAT_R8G8_SSCALED,
  58. VK_FORMAT_R8G8_UINT,
  59. VK_FORMAT_R8G8_SINT,
  60. VK_FORMAT_R8G8_SRGB,
  61. VK_FORMAT_R8G8B8_UNORM,
  62. VK_FORMAT_R8G8B8_SNORM,
  63. VK_FORMAT_R8G8B8_USCALED,
  64. VK_FORMAT_R8G8B8_SSCALED,
  65. VK_FORMAT_R8G8B8_UINT,
  66. VK_FORMAT_R8G8B8_SINT,
  67. VK_FORMAT_R8G8B8_SRGB,
  68. VK_FORMAT_B8G8R8_UNORM,
  69. VK_FORMAT_B8G8R8_SNORM,
  70. VK_FORMAT_B8G8R8_USCALED,
  71. VK_FORMAT_B8G8R8_SSCALED,
  72. VK_FORMAT_B8G8R8_UINT,
  73. VK_FORMAT_B8G8R8_SINT,
  74. VK_FORMAT_B8G8R8_SRGB,
  75. VK_FORMAT_R8G8B8A8_UNORM,
  76. VK_FORMAT_R8G8B8A8_SNORM,
  77. VK_FORMAT_R8G8B8A8_USCALED,
  78. VK_FORMAT_R8G8B8A8_SSCALED,
  79. VK_FORMAT_R8G8B8A8_UINT,
  80. VK_FORMAT_R8G8B8A8_SINT,
  81. VK_FORMAT_R8G8B8A8_SRGB,
  82. VK_FORMAT_B8G8R8A8_UNORM,
  83. VK_FORMAT_B8G8R8A8_SNORM,
  84. VK_FORMAT_B8G8R8A8_USCALED,
  85. VK_FORMAT_B8G8R8A8_SSCALED,
  86. VK_FORMAT_B8G8R8A8_UINT,
  87. VK_FORMAT_B8G8R8A8_SINT,
  88. VK_FORMAT_B8G8R8A8_SRGB,
  89. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  90. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  91. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  92. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  93. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  94. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  95. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  96. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  97. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  98. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  99. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  100. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  101. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  102. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  103. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  104. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  105. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  106. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  108. VK_FORMAT_R16_UNORM,
  109. VK_FORMAT_R16_SNORM,
  110. VK_FORMAT_R16_USCALED,
  111. VK_FORMAT_R16_SSCALED,
  112. VK_FORMAT_R16_UINT,
  113. VK_FORMAT_R16_SINT,
  114. VK_FORMAT_R16_SFLOAT,
  115. VK_FORMAT_R16G16_UNORM,
  116. VK_FORMAT_R16G16_SNORM,
  117. VK_FORMAT_R16G16_USCALED,
  118. VK_FORMAT_R16G16_SSCALED,
  119. VK_FORMAT_R16G16_UINT,
  120. VK_FORMAT_R16G16_SINT,
  121. VK_FORMAT_R16G16_SFLOAT,
  122. VK_FORMAT_R16G16B16_UNORM,
  123. VK_FORMAT_R16G16B16_SNORM,
  124. VK_FORMAT_R16G16B16_USCALED,
  125. VK_FORMAT_R16G16B16_SSCALED,
  126. VK_FORMAT_R16G16B16_UINT,
  127. VK_FORMAT_R16G16B16_SINT,
  128. VK_FORMAT_R16G16B16_SFLOAT,
  129. VK_FORMAT_R16G16B16A16_UNORM,
  130. VK_FORMAT_R16G16B16A16_SNORM,
  131. VK_FORMAT_R16G16B16A16_USCALED,
  132. VK_FORMAT_R16G16B16A16_SSCALED,
  133. VK_FORMAT_R16G16B16A16_UINT,
  134. VK_FORMAT_R16G16B16A16_SINT,
  135. VK_FORMAT_R16G16B16A16_SFLOAT,
  136. VK_FORMAT_R32_UINT,
  137. VK_FORMAT_R32_SINT,
  138. VK_FORMAT_R32_SFLOAT,
  139. VK_FORMAT_R32G32_UINT,
  140. VK_FORMAT_R32G32_SINT,
  141. VK_FORMAT_R32G32_SFLOAT,
  142. VK_FORMAT_R32G32B32_UINT,
  143. VK_FORMAT_R32G32B32_SINT,
  144. VK_FORMAT_R32G32B32_SFLOAT,
  145. VK_FORMAT_R32G32B32A32_UINT,
  146. VK_FORMAT_R32G32B32A32_SINT,
  147. VK_FORMAT_R32G32B32A32_SFLOAT,
  148. VK_FORMAT_R64_UINT,
  149. VK_FORMAT_R64_SINT,
  150. VK_FORMAT_R64_SFLOAT,
  151. VK_FORMAT_R64G64_UINT,
  152. VK_FORMAT_R64G64_SINT,
  153. VK_FORMAT_R64G64_SFLOAT,
  154. VK_FORMAT_R64G64B64_UINT,
  155. VK_FORMAT_R64G64B64_SINT,
  156. VK_FORMAT_R64G64B64_SFLOAT,
  157. VK_FORMAT_R64G64B64A64_UINT,
  158. VK_FORMAT_R64G64B64A64_SINT,
  159. VK_FORMAT_R64G64B64A64_SFLOAT,
  160. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  161. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  162. VK_FORMAT_D16_UNORM,
  163. VK_FORMAT_X8_D24_UNORM_PACK32,
  164. VK_FORMAT_D32_SFLOAT,
  165. VK_FORMAT_S8_UINT,
  166. VK_FORMAT_D16_UNORM_S8_UINT,
  167. VK_FORMAT_D24_UNORM_S8_UINT,
  168. VK_FORMAT_D32_SFLOAT_S8_UINT,
  169. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  170. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  171. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  172. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  173. VK_FORMAT_BC2_UNORM_BLOCK,
  174. VK_FORMAT_BC2_SRGB_BLOCK,
  175. VK_FORMAT_BC3_UNORM_BLOCK,
  176. VK_FORMAT_BC3_SRGB_BLOCK,
  177. VK_FORMAT_BC4_UNORM_BLOCK,
  178. VK_FORMAT_BC4_SNORM_BLOCK,
  179. VK_FORMAT_BC5_UNORM_BLOCK,
  180. VK_FORMAT_BC5_SNORM_BLOCK,
  181. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  182. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  183. VK_FORMAT_BC7_UNORM_BLOCK,
  184. VK_FORMAT_BC7_SRGB_BLOCK,
  185. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  186. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  187. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  188. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  189. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  191. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  192. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  193. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  194. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  195. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  196. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  197. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  198. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  199. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  200. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  201. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  202. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  203. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  204. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  205. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  206. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  207. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  208. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  209. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  210. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  211. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  212. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  213. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  214. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  215. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  216. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  217. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  218. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  219. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  220. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  221. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  222. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  223. VK_FORMAT_G8B8G8R8_422_UNORM,
  224. VK_FORMAT_B8G8R8G8_422_UNORM,
  225. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  226. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  227. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  228. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  229. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  230. VK_FORMAT_R10X6_UNORM_PACK16,
  231. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  232. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  233. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  234. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  235. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  236. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  237. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  238. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  239. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  240. VK_FORMAT_R12X4_UNORM_PACK16,
  241. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  242. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  243. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  244. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  245. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  246. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  247. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  248. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  249. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  250. VK_FORMAT_G16B16G16R16_422_UNORM,
  251. VK_FORMAT_B16G16R16G16_422_UNORM,
  252. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  253. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  254. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  255. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  256. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  257. };
  258. // RDD::CompareOperator == VkCompareOp.
  259. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NEVER, VK_COMPARE_OP_NEVER));
  260. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS, VK_COMPARE_OP_LESS));
  261. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_EQUAL, VK_COMPARE_OP_EQUAL));
  262. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL));
  263. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER, VK_COMPARE_OP_GREATER));
  264. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_NOT_EQUAL));
  265. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL));
  266. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_ALWAYS, VK_COMPARE_OP_ALWAYS));
  267. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(Rect2i, VkRect2D));
  268. /****************/
  269. /**** MEMORY ****/
  270. /****************/
  271. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  272. VmaPool RenderingDeviceDriverVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  273. if (small_allocs_pools.has(p_mem_type_index)) {
  274. return small_allocs_pools[p_mem_type_index];
  275. }
  276. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  277. VmaPoolCreateInfo pci = {};
  278. pci.memoryTypeIndex = p_mem_type_index;
  279. pci.flags = 0;
  280. pci.blockSize = 0;
  281. pci.minBlockCount = 0;
  282. pci.maxBlockCount = SIZE_MAX;
  283. pci.priority = 0.5f;
  284. pci.minAllocationAlignment = 0;
  285. pci.pMemoryAllocateNext = nullptr;
  286. VmaPool pool = VK_NULL_HANDLE;
  287. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  288. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  289. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  290. return pool;
  291. }
  292. /*****************/
  293. /**** BUFFERS ****/
  294. /*****************/
  295. // RDD::BufferUsageBits == VkBufferUsageFlagBits.
  296. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_FROM_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
  297. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_TO_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
  298. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TEXEL_BIT, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
  299. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_UNIFORM_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
  300. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_STORAGE_BIT, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
  301. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDEX_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
  302. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_VERTEX_BIT, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
  303. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDIRECT_BIT, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT));
  304. RDD::BufferID RenderingDeviceDriverVulkan::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
  305. VkBufferCreateInfo create_info = {};
  306. create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  307. create_info.size = p_size;
  308. create_info.usage = p_usage;
  309. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  310. VmaAllocationCreateInfo alloc_create_info = {};
  311. switch (p_allocation_type) {
  312. case MEMORY_ALLOCATION_TYPE_CPU: {
  313. bool is_src = p_usage.has_flag(BUFFER_USAGE_TRANSFER_FROM_BIT);
  314. bool is_dst = p_usage.has_flag(BUFFER_USAGE_TRANSFER_TO_BIT);
  315. if (is_src && !is_dst) {
  316. // Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
  317. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  318. }
  319. if (is_dst && !is_src) {
  320. // Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
  321. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
  322. }
  323. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  324. alloc_create_info.requiredFlags = (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  325. } break;
  326. case MEMORY_ALLOCATION_TYPE_GPU: {
  327. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  328. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  329. uint32_t mem_type_index = 0;
  330. vmaFindMemoryTypeIndexForBufferInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  331. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  332. }
  333. } break;
  334. }
  335. VkBuffer vk_buffer = VK_NULL_HANDLE;
  336. VmaAllocation allocation = nullptr;
  337. VmaAllocationInfo alloc_info = {};
  338. VkResult err = vmaCreateBuffer(allocator, &create_info, &alloc_create_info, &vk_buffer, &allocation, &alloc_info);
  339. ERR_FAIL_COND_V_MSG(err, BufferID(), "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  340. // Bookkeep.
  341. BufferInfo *buf_info = VersatileResource::allocate<BufferInfo>(resources_allocator);
  342. buf_info->vk_buffer = vk_buffer;
  343. buf_info->allocation.handle = allocation;
  344. buf_info->allocation.size = alloc_info.size;
  345. buf_info->size = p_size;
  346. return BufferID(buf_info);
  347. }
  348. bool RenderingDeviceDriverVulkan::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
  349. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  350. DEV_ASSERT(!buf_info->vk_view);
  351. VkBufferViewCreateInfo view_create_info = {};
  352. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  353. view_create_info.buffer = buf_info->vk_buffer;
  354. view_create_info.format = RD_TO_VK_FORMAT[p_format];
  355. view_create_info.range = buf_info->allocation.size;
  356. VkResult res = vkCreateBufferView(vk_device, &view_create_info, nullptr, &buf_info->vk_view);
  357. ERR_FAIL_COND_V_MSG(res, false, "Unable to create buffer view, error " + itos(res) + ".");
  358. return true;
  359. }
  360. void RenderingDeviceDriverVulkan::buffer_free(BufferID p_buffer) {
  361. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  362. if (buf_info->vk_view) {
  363. vkDestroyBufferView(vk_device, buf_info->vk_view, nullptr);
  364. }
  365. vmaDestroyBuffer(allocator, buf_info->vk_buffer, buf_info->allocation.handle);
  366. VersatileResource::free(resources_allocator, buf_info);
  367. }
  368. uint64_t RenderingDeviceDriverVulkan::buffer_get_allocation_size(BufferID p_buffer) {
  369. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  370. return buf_info->allocation.size;
  371. }
  372. uint8_t *RenderingDeviceDriverVulkan::buffer_map(BufferID p_buffer) {
  373. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  374. void *data_ptr = nullptr;
  375. VkResult err = vmaMapMemory(allocator, buf_info->allocation.handle, &data_ptr);
  376. ERR_FAIL_COND_V_MSG(err, nullptr, "vmaMapMemory failed with error " + itos(err) + ".");
  377. return (uint8_t *)data_ptr;
  378. }
  379. void RenderingDeviceDriverVulkan::buffer_unmap(BufferID p_buffer) {
  380. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  381. vmaUnmapMemory(allocator, buf_info->allocation.handle);
  382. }
  383. /*****************/
  384. /**** TEXTURE ****/
  385. /*****************/
  386. static const VkImageType RD_TEX_TYPE_TO_VK_IMG_TYPE[RDD::TEXTURE_TYPE_MAX] = {
  387. VK_IMAGE_TYPE_1D,
  388. VK_IMAGE_TYPE_2D,
  389. VK_IMAGE_TYPE_3D,
  390. VK_IMAGE_TYPE_2D,
  391. VK_IMAGE_TYPE_1D,
  392. VK_IMAGE_TYPE_2D,
  393. VK_IMAGE_TYPE_2D,
  394. };
  395. static const VkSampleCountFlagBits RD_TO_VK_SAMPLE_COUNT[RDD::TEXTURE_SAMPLES_MAX] = {
  396. VK_SAMPLE_COUNT_1_BIT,
  397. VK_SAMPLE_COUNT_2_BIT,
  398. VK_SAMPLE_COUNT_4_BIT,
  399. VK_SAMPLE_COUNT_8_BIT,
  400. VK_SAMPLE_COUNT_16_BIT,
  401. VK_SAMPLE_COUNT_32_BIT,
  402. VK_SAMPLE_COUNT_64_BIT,
  403. };
  404. // RDD::TextureType == VkImageViewType.
  405. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D, VK_IMAGE_VIEW_TYPE_1D));
  406. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D, VK_IMAGE_VIEW_TYPE_2D));
  407. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_3D, VK_IMAGE_VIEW_TYPE_3D));
  408. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_CUBE));
  409. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_1D_ARRAY));
  410. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY));
  411. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY));
  412. // RDD::TextureSwizzle == VkComponentSwizzle.
  413. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY));
  414. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO));
  415. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE));
  416. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R));
  417. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_G, VK_COMPONENT_SWIZZLE_G));
  418. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_B, VK_COMPONENT_SWIZZLE_B));
  419. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_A, VK_COMPONENT_SWIZZLE_A));
  420. // RDD::TextureLayout == VkImageLayout.
  421. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED));
  422. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
  423. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
  424. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
  425. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
  426. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
  427. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL));
  428. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL));
  429. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED));
  430. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR));
  431. // RDD::TextureAspectBits == VkImageAspectFlagBits.
  432. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT));
  433. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_DEPTH_BIT, VK_IMAGE_ASPECT_DEPTH_BIT));
  434. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_STENCIL_BIT, VK_IMAGE_ASPECT_STENCIL_BIT));
  435. VkSampleCountFlagBits RenderingDeviceDriverVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) {
  436. VkSampleCountFlags sample_count_flags = (context->get_device_limits().framebufferColorSampleCounts & limits.framebufferDepthSampleCounts);
  437. if ((sample_count_flags & RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count])) {
  438. // The requested sample count is supported.
  439. return RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  440. } else {
  441. // Find the closest lower supported sample count.
  442. VkSampleCountFlagBits sample_count = RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  443. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  444. if (sample_count_flags & sample_count) {
  445. return sample_count;
  446. }
  447. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  448. }
  449. }
  450. return VK_SAMPLE_COUNT_1_BIT;
  451. }
  452. RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
  453. VkImageCreateInfo create_info = {};
  454. create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  455. if (p_format.shareable_formats.size()) {
  456. create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  457. if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
  458. VkFormat *vk_allowed_formats = ALLOCA_ARRAY(VkFormat, p_format.shareable_formats.size());
  459. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  460. vk_allowed_formats[i] = RD_TO_VK_FORMAT[p_format.shareable_formats[i]];
  461. }
  462. VkImageFormatListCreateInfoKHR *format_list_create_info = ALLOCA_SINGLE(VkImageFormatListCreateInfoKHR);
  463. *format_list_create_info = {};
  464. format_list_create_info->sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  465. format_list_create_info->viewFormatCount = p_format.shareable_formats.size();
  466. format_list_create_info->pViewFormats = vk_allowed_formats;
  467. create_info.pNext = format_list_create_info;
  468. }
  469. }
  470. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  471. create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  472. }
  473. /*if (p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY) {
  474. create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  475. }*/
  476. create_info.imageType = RD_TEX_TYPE_TO_VK_IMG_TYPE[p_format.texture_type];
  477. create_info.format = RD_TO_VK_FORMAT[p_format.format];
  478. create_info.extent.width = p_format.width;
  479. create_info.extent.height = p_format.height;
  480. create_info.extent.depth = p_format.depth;
  481. create_info.mipLevels = p_format.mipmaps;
  482. create_info.arrayLayers = p_format.array_layers;
  483. create_info.samples = _ensure_supported_sample_count(p_format.samples);
  484. create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  485. // Usage.
  486. if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT)) {
  487. create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  488. }
  489. if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
  490. create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  491. }
  492. if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  493. create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  494. }
  495. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  496. create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  497. }
  498. if ((p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  499. create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  500. }
  501. if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
  502. create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  503. }
  504. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  505. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  506. }
  507. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT)) {
  508. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  509. }
  510. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
  511. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  512. }
  513. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  514. create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  515. // Allocate memory.
  516. uint32_t width = 0, height = 0;
  517. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  518. VmaAllocationCreateInfo alloc_create_info = {};
  519. alloc_create_info.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  520. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  521. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  522. uint32_t mem_type_index = 0;
  523. vmaFindMemoryTypeIndexForImageInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  524. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  525. }
  526. // Create.
  527. VkImage vk_image = VK_NULL_HANDLE;
  528. VmaAllocation allocation = nullptr;
  529. VmaAllocationInfo alloc_info = {};
  530. VkResult err = vmaCreateImage(allocator, &create_info, &alloc_create_info, &vk_image, &allocation, &alloc_info);
  531. ERR_FAIL_COND_V_MSG(err, TextureID(), "vmaCreateImage failed with error " + itos(err) + ".");
  532. // Create view.
  533. VkImageViewCreateInfo image_view_create_info = {};
  534. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  535. image_view_create_info.image = vk_image;
  536. image_view_create_info.viewType = (VkImageViewType)p_format.texture_type;
  537. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  538. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  539. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  540. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  541. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  542. image_view_create_info.subresourceRange.levelCount = create_info.mipLevels;
  543. image_view_create_info.subresourceRange.layerCount = create_info.arrayLayers;
  544. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  545. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  546. } else {
  547. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  548. }
  549. VkImageView vk_image_view = VK_NULL_HANDLE;
  550. err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  551. if (err) {
  552. vmaDestroyImage(allocator, vk_image, allocation);
  553. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  554. }
  555. // Bookkeep.
  556. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  557. tex_info->vk_view = vk_image_view;
  558. tex_info->rd_format = p_format.format;
  559. tex_info->vk_create_info = create_info;
  560. tex_info->vk_view_create_info = image_view_create_info;
  561. tex_info->allocation.handle = allocation;
  562. vmaGetAllocationInfo(allocator, tex_info->allocation.handle, &tex_info->allocation.info);
  563. return TextureID(tex_info);
  564. }
  565. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
  566. VkImage vk_image = (VkImage)p_native_texture;
  567. // We only need to create a view into the already existing natively-provided texture.
  568. VkImageViewCreateInfo image_view_create_info = {};
  569. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  570. image_view_create_info.image = vk_image;
  571. image_view_create_info.viewType = (VkImageViewType)p_type;
  572. image_view_create_info.format = RD_TO_VK_FORMAT[p_format];
  573. image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_R;
  574. image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_G;
  575. image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_B;
  576. image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_A;
  577. image_view_create_info.subresourceRange.levelCount = 1;
  578. image_view_create_info.subresourceRange.layerCount = p_array_layers;
  579. image_view_create_info.subresourceRange.aspectMask = p_depth_stencil ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
  580. VkImageView vk_image_view = VK_NULL_HANDLE;
  581. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  582. if (err) {
  583. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  584. }
  585. // Bookkeep.
  586. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  587. tex_info->vk_view = vk_image_view;
  588. tex_info->rd_format = p_format;
  589. tex_info->vk_view_create_info = image_view_create_info;
  590. return TextureID(tex_info);
  591. }
  592. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
  593. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  594. #ifdef DEBUG_ENABLED
  595. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  596. #endif
  597. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  598. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  599. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  600. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  601. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  602. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  603. if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
  604. // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
  605. // if we require setting this information. Vulkan 1.0 may simply not care.
  606. if (image_view_create_info.format != owner_tex_info->vk_view_create_info.format) {
  607. VkImageViewUsageCreateInfo *usage_info = ALLOCA_SINGLE(VkImageViewUsageCreateInfo);
  608. *usage_info = {};
  609. usage_info->sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  610. usage_info->usage = owner_tex_info->vk_create_info.usage;
  611. // Certain features may not be available for the format of the view.
  612. {
  613. VkFormatProperties properties = {};
  614. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_view.format], &properties);
  615. const VkFormatFeatureFlags &supported_flags = owner_tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  616. if ((usage_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) && !(supported_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  617. usage_info->usage &= ~VK_IMAGE_USAGE_STORAGE_BIT;
  618. }
  619. if ((usage_info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && !(supported_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  620. usage_info->usage &= ~VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  621. }
  622. }
  623. image_view_create_info.pNext = usage_info;
  624. }
  625. }
  626. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  627. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  628. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  629. // Bookkeep.
  630. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  631. *tex_info = *owner_tex_info;
  632. tex_info->vk_view = new_vk_image_view;
  633. tex_info->vk_view_create_info = image_view_create_info;
  634. tex_info->allocation = {};
  635. return TextureID(tex_info);
  636. }
  637. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
  638. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  639. #ifdef DEBUG_ENABLED
  640. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  641. #endif
  642. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  643. switch (p_slice_type) {
  644. case TEXTURE_SLICE_2D: {
  645. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  646. } break;
  647. case TEXTURE_SLICE_3D: {
  648. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  649. } break;
  650. case TEXTURE_SLICE_CUBEMAP: {
  651. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  652. } break;
  653. case TEXTURE_SLICE_2D_ARRAY: {
  654. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  655. } break;
  656. }
  657. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  658. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  659. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  660. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  661. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  662. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  663. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  664. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  665. image_view_create_info.subresourceRange.layerCount = p_layers;
  666. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  667. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  668. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  669. // Bookkeep.
  670. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  671. *tex_info = *owner_tex_info;
  672. tex_info->vk_view = new_vk_image_view;
  673. tex_info->vk_view_create_info = image_view_create_info;
  674. tex_info->allocation = {};
  675. return TextureID(tex_info);
  676. }
  677. void RenderingDeviceDriverVulkan::texture_free(TextureID p_texture) {
  678. TextureInfo *tex_info = (TextureInfo *)p_texture.id;
  679. vkDestroyImageView(vk_device, tex_info->vk_view, nullptr);
  680. if (tex_info->allocation.handle) {
  681. vmaDestroyImage(allocator, tex_info->vk_view_create_info.image, tex_info->allocation.handle);
  682. }
  683. VersatileResource::free(resources_allocator, tex_info);
  684. }
  685. uint64_t RenderingDeviceDriverVulkan::texture_get_allocation_size(TextureID p_texture) {
  686. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  687. return tex_info->allocation.info.size;
  688. }
  689. void RenderingDeviceDriverVulkan::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
  690. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  691. *r_layout = {};
  692. if (tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR) {
  693. VkImageSubresource vk_subres = {};
  694. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  695. vk_subres.arrayLayer = p_subresource.layer;
  696. vk_subres.mipLevel = p_subresource.mipmap;
  697. VkSubresourceLayout vk_layout = {};
  698. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  699. r_layout->offset = vk_layout.offset;
  700. r_layout->size = vk_layout.size;
  701. r_layout->row_pitch = vk_layout.rowPitch;
  702. r_layout->depth_pitch = vk_layout.depthPitch;
  703. r_layout->layer_pitch = vk_layout.arrayPitch;
  704. } else {
  705. // Tight.
  706. uint32_t w = tex_info->vk_create_info.extent.width;
  707. uint32_t h = tex_info->vk_create_info.extent.height;
  708. uint32_t d = tex_info->vk_create_info.extent.depth;
  709. if (p_subresource.mipmap > 0) {
  710. r_layout->offset = get_image_format_required_size(tex_info->rd_format, w, h, d, p_subresource.mipmap);
  711. }
  712. for (uint32_t i = 0; i < p_subresource.mipmap; i++) {
  713. w = MAX(1u, w >> 1);
  714. h = MAX(1u, h >> 1);
  715. d = MAX(1u, d >> 1);
  716. }
  717. uint32_t bw = 0, bh = 0;
  718. get_compressed_image_format_block_dimensions(tex_info->rd_format, bw, bh);
  719. uint32_t sbw = 0, sbh = 0;
  720. r_layout->size = get_image_format_required_size(tex_info->rd_format, w, h, d, 1, &sbw, &sbh);
  721. r_layout->row_pitch = r_layout->size / ((sbh / bh) * d);
  722. r_layout->depth_pitch = r_layout->size / d;
  723. r_layout->layer_pitch = r_layout->size / tex_info->vk_create_info.arrayLayers;
  724. }
  725. }
  726. uint8_t *RenderingDeviceDriverVulkan::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
  727. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  728. VkImageSubresource vk_subres = {};
  729. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  730. vk_subres.arrayLayer = p_subresource.layer;
  731. vk_subres.mipLevel = p_subresource.mipmap;
  732. VkSubresourceLayout vk_layout = {};
  733. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  734. void *data_ptr = nullptr;
  735. VkResult err = vkMapMemory(
  736. vk_device,
  737. tex_info->allocation.info.deviceMemory,
  738. tex_info->allocation.info.offset + vk_layout.offset,
  739. vk_layout.size,
  740. 0,
  741. &data_ptr);
  742. vmaMapMemory(allocator, tex_info->allocation.handle, &data_ptr);
  743. ERR_FAIL_COND_V_MSG(err, nullptr, "vkMapMemory failed with error " + itos(err) + ".");
  744. return (uint8_t *)data_ptr;
  745. }
  746. void RenderingDeviceDriverVulkan::texture_unmap(TextureID p_texture) {
  747. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  748. vkUnmapMemory(vk_device, tex_info->allocation.info.deviceMemory);
  749. }
  750. BitField<RDD::TextureUsageBits> RenderingDeviceDriverVulkan::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
  751. VkFormatProperties properties = {};
  752. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  753. const VkFormatFeatureFlags &flags = p_cpu_readable ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  754. // Everything supported by default makes an all-or-nothing check easier for the caller.
  755. BitField<RDD::TextureUsageBits> supported = INT64_MAX;
  756. if (!(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  757. supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
  758. }
  759. if (!(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  760. supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  761. }
  762. if (!(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  763. supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  764. }
  765. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  766. supported.clear_flag(TEXTURE_USAGE_STORAGE_BIT);
  767. }
  768. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  769. supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  770. }
  771. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  772. if (p_format != DATA_FORMAT_R8_UINT) {
  773. supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
  774. }
  775. return supported;
  776. }
  777. /*****************/
  778. /**** SAMPLER ****/
  779. /*****************/
  780. // RDD::SamplerRepeatMode == VkSamplerAddressMode.
  781. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT));
  782. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT));
  783. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
  784. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER));
  785. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE));
  786. // RDD::SamplerBorderColor == VkBorderColor.
  787. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK));
  788. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK));
  789. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK));
  790. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK));
  791. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE));
  792. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE));
  793. RDD::SamplerID RenderingDeviceDriverVulkan::sampler_create(const SamplerState &p_state) {
  794. VkSamplerCreateInfo sampler_create_info = {};
  795. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  796. sampler_create_info.pNext = nullptr;
  797. sampler_create_info.flags = 0;
  798. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  799. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  800. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  801. sampler_create_info.addressModeU = (VkSamplerAddressMode)p_state.repeat_u;
  802. sampler_create_info.addressModeV = (VkSamplerAddressMode)p_state.repeat_v;
  803. sampler_create_info.addressModeW = (VkSamplerAddressMode)p_state.repeat_w;
  804. sampler_create_info.mipLodBias = p_state.lod_bias;
  805. sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
  806. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  807. sampler_create_info.compareEnable = p_state.enable_compare;
  808. sampler_create_info.compareOp = (VkCompareOp)p_state.compare_op;
  809. sampler_create_info.minLod = p_state.min_lod;
  810. sampler_create_info.maxLod = p_state.max_lod;
  811. sampler_create_info.borderColor = (VkBorderColor)p_state.border_color;
  812. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  813. VkSampler vk_sampler = VK_NULL_HANDLE;
  814. VkResult res = vkCreateSampler(vk_device, &sampler_create_info, nullptr, &vk_sampler);
  815. ERR_FAIL_COND_V_MSG(res, SamplerID(), "vkCreateSampler failed with error " + itos(res) + ".");
  816. return SamplerID(vk_sampler);
  817. }
  818. void RenderingDeviceDriverVulkan::sampler_free(SamplerID p_sampler) {
  819. vkDestroySampler(vk_device, (VkSampler)p_sampler.id, nullptr);
  820. }
  821. bool RenderingDeviceDriverVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
  822. switch (p_filter) {
  823. case RD::SAMPLER_FILTER_NEAREST: {
  824. return true;
  825. }
  826. case RD::SAMPLER_FILTER_LINEAR: {
  827. VkFormatProperties properties = {};
  828. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  829. return (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT);
  830. }
  831. }
  832. return false;
  833. }
  834. /**********************/
  835. /**** VERTEX ARRAY ****/
  836. /**********************/
  837. RDD::VertexFormatID RenderingDeviceDriverVulkan::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
  838. // Pre-bookkeep.
  839. VertexFormatInfo *vf_info = VersatileResource::allocate<VertexFormatInfo>(resources_allocator);
  840. vf_info->vk_bindings.resize(p_vertex_attribs.size());
  841. vf_info->vk_attributes.resize(p_vertex_attribs.size());
  842. for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
  843. vf_info->vk_bindings[i] = {};
  844. vf_info->vk_bindings[i].binding = i;
  845. vf_info->vk_bindings[i].stride = p_vertex_attribs[i].stride;
  846. vf_info->vk_bindings[i].inputRate = p_vertex_attribs[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  847. vf_info->vk_attributes[i] = {};
  848. vf_info->vk_attributes[i].binding = i;
  849. vf_info->vk_attributes[i].location = p_vertex_attribs[i].location;
  850. vf_info->vk_attributes[i].format = RD_TO_VK_FORMAT[p_vertex_attribs[i].format];
  851. vf_info->vk_attributes[i].offset = p_vertex_attribs[i].offset;
  852. }
  853. vf_info->vk_create_info = {};
  854. vf_info->vk_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  855. vf_info->vk_create_info.vertexBindingDescriptionCount = vf_info->vk_bindings.size();
  856. vf_info->vk_create_info.pVertexBindingDescriptions = vf_info->vk_bindings.ptr();
  857. vf_info->vk_create_info.vertexAttributeDescriptionCount = vf_info->vk_attributes.size();
  858. vf_info->vk_create_info.pVertexAttributeDescriptions = vf_info->vk_attributes.ptr();
  859. return VertexFormatID(vf_info);
  860. }
  861. void RenderingDeviceDriverVulkan::vertex_format_free(VertexFormatID p_vertex_format) {
  862. VertexFormatInfo *vf_info = (VertexFormatInfo *)p_vertex_format.id;
  863. VersatileResource::free(resources_allocator, vf_info);
  864. }
  865. /******************/
  866. /**** BARRIERS ****/
  867. /******************/
  868. // RDD::PipelineStageBits == VkPipelineStageFlagBits.
  869. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT));
  870. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT));
  871. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT));
  872. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT));
  873. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT));
  874. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT));
  875. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT));
  876. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT));
  877. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT));
  878. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT));
  879. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT));
  880. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT));
  881. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT));
  882. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT));
  883. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT));
  884. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT));
  885. // RDD::BarrierAccessBits == VkAccessFlagBits.
  886. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT));
  887. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDEX_READ_BIT, VK_ACCESS_INDEX_READ_BIT));
  888. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT));
  889. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_UNIFORM_READ_BIT));
  890. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT));
  891. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT));
  892. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT));
  893. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
  894. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
  895. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT));
  896. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT));
  897. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT));
  898. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT));
  899. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_READ_BIT, VK_ACCESS_HOST_READ_BIT));
  900. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_WRITE_BIT, VK_ACCESS_HOST_WRITE_BIT));
  901. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_READ_BIT, VK_ACCESS_MEMORY_READ_BIT));
  902. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_MEMORY_WRITE_BIT));
  903. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT, VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR));
  904. void RenderingDeviceDriverVulkan::command_pipeline_barrier(
  905. CommandBufferID p_cmd_buffer,
  906. BitField<PipelineStageBits> p_src_stages,
  907. BitField<PipelineStageBits> p_dst_stages,
  908. VectorView<MemoryBarrier> p_memory_barriers,
  909. VectorView<BufferBarrier> p_buffer_barriers,
  910. VectorView<TextureBarrier> p_texture_barriers) {
  911. VkMemoryBarrier *vk_memory_barriers = ALLOCA_ARRAY(VkMemoryBarrier, p_memory_barriers.size());
  912. for (uint32_t i = 0; i < p_memory_barriers.size(); i++) {
  913. vk_memory_barriers[i] = {};
  914. vk_memory_barriers[i].sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  915. vk_memory_barriers[i].srcAccessMask = (VkPipelineStageFlags)p_memory_barriers[i].src_access;
  916. vk_memory_barriers[i].dstAccessMask = (VkAccessFlags)p_memory_barriers[i].dst_access;
  917. }
  918. VkBufferMemoryBarrier *vk_buffer_barriers = ALLOCA_ARRAY(VkBufferMemoryBarrier, p_buffer_barriers.size());
  919. for (uint32_t i = 0; i < p_buffer_barriers.size(); i++) {
  920. vk_buffer_barriers[i] = {};
  921. vk_buffer_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  922. vk_buffer_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  923. vk_buffer_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  924. vk_buffer_barriers[i].srcAccessMask = (VkAccessFlags)p_buffer_barriers[i].src_access;
  925. vk_buffer_barriers[i].dstAccessMask = (VkAccessFlags)p_buffer_barriers[i].dst_access;
  926. vk_buffer_barriers[i].buffer = ((const BufferInfo *)p_buffer_barriers[i].buffer.id)->vk_buffer;
  927. vk_buffer_barriers[i].offset = p_buffer_barriers[i].offset;
  928. vk_buffer_barriers[i].size = p_buffer_barriers[i].size;
  929. }
  930. VkImageMemoryBarrier *vk_image_barriers = ALLOCA_ARRAY(VkImageMemoryBarrier, p_texture_barriers.size());
  931. for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
  932. const TextureInfo *tex_info = (const TextureInfo *)p_texture_barriers[i].texture.id;
  933. vk_image_barriers[i] = {};
  934. vk_image_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  935. vk_image_barriers[i].srcAccessMask = (VkAccessFlags)p_texture_barriers[i].src_access;
  936. vk_image_barriers[i].dstAccessMask = (VkAccessFlags)p_texture_barriers[i].dst_access;
  937. vk_image_barriers[i].oldLayout = (VkImageLayout)p_texture_barriers[i].prev_layout;
  938. vk_image_barriers[i].newLayout = (VkImageLayout)p_texture_barriers[i].next_layout;
  939. vk_image_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  940. vk_image_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  941. vk_image_barriers[i].image = tex_info->vk_view_create_info.image;
  942. vk_image_barriers[i].subresourceRange.aspectMask = (VkImageAspectFlags)p_texture_barriers[i].subresources.aspect;
  943. vk_image_barriers[i].subresourceRange.baseMipLevel = p_texture_barriers[i].subresources.base_mipmap;
  944. vk_image_barriers[i].subresourceRange.levelCount = p_texture_barriers[i].subresources.mipmap_count;
  945. vk_image_barriers[i].subresourceRange.baseArrayLayer = p_texture_barriers[i].subresources.base_layer;
  946. vk_image_barriers[i].subresourceRange.layerCount = p_texture_barriers[i].subresources.layer_count;
  947. }
  948. vkCmdPipelineBarrier(
  949. (VkCommandBuffer)p_cmd_buffer.id,
  950. (VkPipelineStageFlags)p_src_stages,
  951. (VkPipelineStageFlags)p_dst_stages,
  952. 0,
  953. p_memory_barriers.size(), vk_memory_barriers,
  954. p_buffer_barriers.size(), vk_buffer_barriers,
  955. p_texture_barriers.size(), vk_image_barriers);
  956. }
  957. /*************************/
  958. /**** COMMAND BUFFERS ****/
  959. /*************************/
  960. // ----- POOL -----
  961. RDD::CommandPoolID RenderingDeviceDriverVulkan::command_pool_create(CommandBufferType p_cmd_buffer_type) {
  962. VkCommandPoolCreateInfo cmd_pool_info = {};
  963. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  964. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  965. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  966. VkCommandPool vk_cmd_pool = VK_NULL_HANDLE;
  967. VkResult res = vkCreateCommandPool(vk_device, &cmd_pool_info, nullptr, &vk_cmd_pool);
  968. ERR_FAIL_COND_V_MSG(res, CommandPoolID(), "vkCreateCommandPool failed with error " + itos(res) + ".");
  969. #ifdef DEBUG_ENABLED
  970. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  971. secondary_cmd_pools.insert(CommandPoolID(vk_cmd_pool));
  972. }
  973. #endif
  974. return CommandPoolID(vk_cmd_pool);
  975. }
  976. void RenderingDeviceDriverVulkan::command_pool_free(CommandPoolID p_cmd_pool) {
  977. vkDestroyCommandPool(vk_device, (VkCommandPool)p_cmd_pool.id, nullptr);
  978. #ifdef DEBUG_ENABLED
  979. secondary_cmd_pools.erase(p_cmd_pool);
  980. #endif
  981. }
  982. // ----- BUFFER -----
  983. RDD::CommandBufferID RenderingDeviceDriverVulkan::command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) {
  984. #ifdef DEBUG_ENABLED
  985. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY) {
  986. ERR_FAIL_COND_V(secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  987. } else {
  988. ERR_FAIL_COND_V(!secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  989. }
  990. #endif
  991. VkCommandBufferAllocateInfo cmd_buf_info = {};
  992. cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  993. cmd_buf_info.commandPool = (VkCommandPool)p_cmd_pool.id;
  994. cmd_buf_info.level = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  995. cmd_buf_info.commandBufferCount = 1;
  996. VkCommandBuffer vk_cmd_buffer = VK_NULL_HANDLE;
  997. VkResult err = vkAllocateCommandBuffers(vk_device, &cmd_buf_info, &vk_cmd_buffer);
  998. ERR_FAIL_COND_V_MSG(err, CommandBufferID(), "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  999. CommandBufferID cmd_buffer_id = CommandBufferID(vk_cmd_buffer);
  1000. #ifdef DEBUG_ENABLED
  1001. // Erase first because Vulkan may reuse a handle.
  1002. secondary_cmd_buffers.erase(cmd_buffer_id);
  1003. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  1004. secondary_cmd_buffers.insert(cmd_buffer_id);
  1005. }
  1006. #endif
  1007. return cmd_buffer_id;
  1008. }
  1009. bool RenderingDeviceDriverVulkan::command_buffer_begin(CommandBufferID p_cmd_buffer) {
  1010. #ifdef DEBUG_ENABLED
  1011. ERR_FAIL_COND_V(secondary_cmd_buffers.has(p_cmd_buffer), false);
  1012. #endif
  1013. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1014. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1015. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1016. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1017. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1018. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1019. return true;
  1020. }
  1021. bool RenderingDeviceDriverVulkan::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
  1022. #ifdef DEBUG_ENABLED
  1023. ERR_FAIL_COND_V(!secondary_cmd_buffers.has(p_cmd_buffer), false);
  1024. #endif
  1025. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1026. VkCommandBufferInheritanceInfo inheritance_info = {};
  1027. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  1028. inheritance_info.renderPass = (VkRenderPass)p_render_pass.id;
  1029. inheritance_info.subpass = p_subpass;
  1030. inheritance_info.framebuffer = (VkFramebuffer)p_framebuffer.id;
  1031. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1032. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1033. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  1034. cmd_buf_begin_info.pInheritanceInfo = &inheritance_info;
  1035. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1036. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1037. return true;
  1038. }
  1039. void RenderingDeviceDriverVulkan::command_buffer_end(CommandBufferID p_cmd_buffer) {
  1040. vkEndCommandBuffer((VkCommandBuffer)p_cmd_buffer.id);
  1041. }
  1042. void RenderingDeviceDriverVulkan::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
  1043. #ifdef DEBUG_ENABLED
  1044. ERR_FAIL_COND(secondary_cmd_buffers.has(p_cmd_buffer));
  1045. for (uint32_t i = 0; i < p_secondary_cmd_buffers.size(); i++) {
  1046. ERR_FAIL_COND(!secondary_cmd_buffers.has(p_secondary_cmd_buffers[i]));
  1047. }
  1048. #endif
  1049. vkCmdExecuteCommands((VkCommandBuffer)p_cmd_buffer.id, p_secondary_cmd_buffers.size(), (const VkCommandBuffer *)p_secondary_cmd_buffers.ptr());
  1050. }
  1051. /*********************/
  1052. /**** FRAMEBUFFER ****/
  1053. /*********************/
  1054. RDD::FramebufferID RenderingDeviceDriverVulkan::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
  1055. VkImageView *vk_img_views = ALLOCA_ARRAY(VkImageView, p_attachments.size());
  1056. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1057. vk_img_views[i] = ((const TextureInfo *)p_attachments[i].id)->vk_view;
  1058. }
  1059. VkFramebufferCreateInfo framebuffer_create_info = {};
  1060. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1061. framebuffer_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  1062. framebuffer_create_info.attachmentCount = p_attachments.size();
  1063. framebuffer_create_info.pAttachments = vk_img_views;
  1064. framebuffer_create_info.width = p_width;
  1065. framebuffer_create_info.height = p_height;
  1066. framebuffer_create_info.layers = 1;
  1067. VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
  1068. VkResult err = vkCreateFramebuffer(vk_device, &framebuffer_create_info, nullptr, &vk_framebuffer);
  1069. ERR_FAIL_COND_V_MSG(err, FramebufferID(), "vkCreateFramebuffer failed with error " + itos(err) + ".");
  1070. return FramebufferID(vk_framebuffer);
  1071. }
  1072. void RenderingDeviceDriverVulkan::framebuffer_free(FramebufferID p_framebuffer) {
  1073. vkDestroyFramebuffer(vk_device, (VkFramebuffer)p_framebuffer.id, nullptr);
  1074. }
  1075. /****************/
  1076. /**** SHADER ****/
  1077. /****************/
  1078. static VkShaderStageFlagBits RD_STAGE_TO_VK_SHADER_STAGE_BITS[RDD::SHADER_STAGE_MAX] = {
  1079. VK_SHADER_STAGE_VERTEX_BIT,
  1080. VK_SHADER_STAGE_FRAGMENT_BIT,
  1081. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  1082. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  1083. VK_SHADER_STAGE_COMPUTE_BIT,
  1084. };
  1085. String RenderingDeviceDriverVulkan::shader_get_binary_cache_key() {
  1086. return "Vulkan-SV" + uitos(ShaderBinary::VERSION);
  1087. }
  1088. Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
  1089. ShaderReflection shader_refl;
  1090. if (_reflect_spirv(p_spirv, shader_refl) != OK) {
  1091. return Vector<uint8_t>();
  1092. }
  1093. ERR_FAIL_COND_V_MSG((uint32_t)shader_refl.uniform_sets.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  1094. "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  1095. // Collect reflection data into binary data.
  1096. ShaderBinary::Data binary_data;
  1097. Vector<Vector<ShaderBinary::DataBinding>> uniforms; // Set bindings.
  1098. Vector<ShaderBinary::SpecializationConstant> specialization_constants;
  1099. {
  1100. binary_data.vertex_input_mask = shader_refl.vertex_input_mask;
  1101. binary_data.fragment_output_mask = shader_refl.fragment_output_mask;
  1102. binary_data.specialization_constants_count = shader_refl.specialization_constants.size();
  1103. binary_data.is_compute = shader_refl.is_compute;
  1104. binary_data.compute_local_size[0] = shader_refl.compute_local_size[0];
  1105. binary_data.compute_local_size[1] = shader_refl.compute_local_size[1];
  1106. binary_data.compute_local_size[2] = shader_refl.compute_local_size[2];
  1107. binary_data.set_count = shader_refl.uniform_sets.size();
  1108. binary_data.push_constant_size = shader_refl.push_constant_size;
  1109. for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
  1110. if (shader_refl.push_constant_stages.has_flag((ShaderStage)(1 << i))) {
  1111. binary_data.vk_push_constant_stages_mask |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[i];
  1112. }
  1113. }
  1114. for (const Vector<ShaderUniform> &set_refl : shader_refl.uniform_sets) {
  1115. Vector<ShaderBinary::DataBinding> set_bindings;
  1116. for (const ShaderUniform &uniform_refl : set_refl) {
  1117. ShaderBinary::DataBinding binding;
  1118. binding.type = (uint32_t)uniform_refl.type;
  1119. binding.binding = uniform_refl.binding;
  1120. binding.stages = (uint32_t)uniform_refl.stages;
  1121. binding.length = uniform_refl.length;
  1122. binding.writable = (uint32_t)uniform_refl.writable;
  1123. set_bindings.push_back(binding);
  1124. }
  1125. uniforms.push_back(set_bindings);
  1126. }
  1127. for (const ShaderSpecializationConstant &refl_sc : shader_refl.specialization_constants) {
  1128. ShaderBinary::SpecializationConstant spec_constant;
  1129. spec_constant.type = (uint32_t)refl_sc.type;
  1130. spec_constant.constant_id = refl_sc.constant_id;
  1131. spec_constant.int_value = refl_sc.int_value;
  1132. spec_constant.stage_flags = (uint32_t)refl_sc.stages;
  1133. specialization_constants.push_back(spec_constant);
  1134. }
  1135. }
  1136. Vector<Vector<uint8_t>> compressed_stages;
  1137. Vector<uint32_t> smolv_size;
  1138. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  1139. uint32_t stages_binary_size = 0;
  1140. bool strip_debug = false;
  1141. for (uint32_t i = 0; i < p_spirv.size(); i++) {
  1142. smolv::ByteArray smolv;
  1143. if (!smolv::Encode(p_spirv[i].spirv.ptr(), p_spirv[i].spirv.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  1144. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]));
  1145. } else {
  1146. smolv_size.push_back(smolv.size());
  1147. { // zstd.
  1148. Vector<uint8_t> zstd;
  1149. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  1150. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  1151. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  1152. zstd_size.push_back(dst_size);
  1153. zstd.resize(dst_size);
  1154. compressed_stages.push_back(zstd);
  1155. } else {
  1156. Vector<uint8_t> smv;
  1157. smv.resize(smolv.size());
  1158. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  1159. zstd_size.push_back(0); // Not using zstd.
  1160. compressed_stages.push_back(smv);
  1161. }
  1162. }
  1163. }
  1164. uint32_t s = compressed_stages[i].size();
  1165. if (s % 4 != 0) {
  1166. s += 4 - (s % 4);
  1167. }
  1168. stages_binary_size += s;
  1169. }
  1170. binary_data.specialization_constants_count = specialization_constants.size();
  1171. binary_data.set_count = uniforms.size();
  1172. binary_data.stage_count = p_spirv.size();
  1173. CharString shader_name_utf = p_shader_name.utf8();
  1174. binary_data.shader_name_len = shader_name_utf.length();
  1175. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  1176. total_size += sizeof(ShaderBinary::Data);
  1177. total_size += binary_data.shader_name_len;
  1178. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1179. total_size += 4 - (binary_data.shader_name_len % 4);
  1180. }
  1181. for (int i = 0; i < uniforms.size(); i++) {
  1182. total_size += sizeof(uint32_t);
  1183. total_size += uniforms[i].size() * sizeof(ShaderBinary::DataBinding);
  1184. }
  1185. total_size += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1186. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  1187. total_size += stages_binary_size;
  1188. Vector<uint8_t> ret;
  1189. ret.resize(total_size);
  1190. {
  1191. uint32_t offset = 0;
  1192. uint8_t *binptr = ret.ptrw();
  1193. binptr[0] = 'G';
  1194. binptr[1] = 'S';
  1195. binptr[2] = 'B';
  1196. binptr[3] = 'D'; // Godot Shader Binary Data.
  1197. offset += 4;
  1198. encode_uint32(ShaderBinary::VERSION, binptr + offset);
  1199. offset += sizeof(uint32_t);
  1200. encode_uint32(sizeof(ShaderBinary::Data), binptr + offset);
  1201. offset += sizeof(uint32_t);
  1202. memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data));
  1203. offset += sizeof(ShaderBinary::Data);
  1204. if (binary_data.shader_name_len > 0) {
  1205. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  1206. offset += binary_data.shader_name_len;
  1207. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1208. offset += 4 - (binary_data.shader_name_len % 4);
  1209. }
  1210. }
  1211. for (int i = 0; i < uniforms.size(); i++) {
  1212. int count = uniforms[i].size();
  1213. encode_uint32(count, binptr + offset);
  1214. offset += sizeof(uint32_t);
  1215. if (count > 0) {
  1216. memcpy(binptr + offset, uniforms[i].ptr(), sizeof(ShaderBinary::DataBinding) * count);
  1217. offset += sizeof(ShaderBinary::DataBinding) * count;
  1218. }
  1219. }
  1220. if (specialization_constants.size()) {
  1221. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size());
  1222. offset += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1223. }
  1224. for (int i = 0; i < compressed_stages.size(); i++) {
  1225. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  1226. offset += sizeof(uint32_t);
  1227. encode_uint32(smolv_size[i], binptr + offset);
  1228. offset += sizeof(uint32_t);
  1229. encode_uint32(zstd_size[i], binptr + offset);
  1230. offset += sizeof(uint32_t);
  1231. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  1232. uint32_t s = compressed_stages[i].size();
  1233. if (s % 4 != 0) {
  1234. s += 4 - (s % 4);
  1235. }
  1236. offset += s;
  1237. }
  1238. DEV_ASSERT(offset == (uint32_t)ret.size());
  1239. }
  1240. return ret;
  1241. }
  1242. RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) {
  1243. r_shader_desc = {}; // Driver-agnostic.
  1244. ShaderInfo shader_info; // Driver-specific.
  1245. const uint8_t *binptr = p_shader_binary.ptr();
  1246. uint32_t binsize = p_shader_binary.size();
  1247. uint32_t read_offset = 0;
  1248. // Consistency check.
  1249. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(ShaderBinary::Data), ShaderID());
  1250. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', ShaderID());
  1251. uint32_t bin_version = decode_uint32(binptr + 4);
  1252. ERR_FAIL_COND_V(bin_version != ShaderBinary::VERSION, ShaderID());
  1253. uint32_t bin_data_size = decode_uint32(binptr + 8);
  1254. const ShaderBinary::Data &binary_data = *(reinterpret_cast<const ShaderBinary::Data *>(binptr + 12));
  1255. r_shader_desc.push_constant_size = binary_data.push_constant_size;
  1256. shader_info.vk_push_constant_stages = binary_data.vk_push_constant_stages_mask;
  1257. r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
  1258. r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
  1259. r_shader_desc.is_compute = binary_data.is_compute;
  1260. r_shader_desc.compute_local_size[0] = binary_data.compute_local_size[0];
  1261. r_shader_desc.compute_local_size[1] = binary_data.compute_local_size[1];
  1262. r_shader_desc.compute_local_size[2] = binary_data.compute_local_size[2];
  1263. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  1264. if (binary_data.shader_name_len) {
  1265. r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  1266. read_offset += binary_data.shader_name_len;
  1267. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1268. read_offset += 4 - (binary_data.shader_name_len % 4);
  1269. }
  1270. }
  1271. Vector<Vector<VkDescriptorSetLayoutBinding>> vk_set_bindings;
  1272. r_shader_desc.uniform_sets.resize(binary_data.set_count);
  1273. vk_set_bindings.resize(binary_data.set_count);
  1274. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1275. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, ShaderID());
  1276. uint32_t set_count = decode_uint32(binptr + read_offset);
  1277. read_offset += sizeof(uint32_t);
  1278. const ShaderBinary::DataBinding *set_ptr = reinterpret_cast<const ShaderBinary::DataBinding *>(binptr + read_offset);
  1279. uint32_t set_size = set_count * sizeof(ShaderBinary::DataBinding);
  1280. ERR_FAIL_COND_V(read_offset + set_size >= binsize, ShaderID());
  1281. for (uint32_t j = 0; j < set_count; j++) {
  1282. ShaderUniform info;
  1283. info.type = UniformType(set_ptr[j].type);
  1284. info.writable = set_ptr[j].writable;
  1285. info.length = set_ptr[j].length;
  1286. info.binding = set_ptr[j].binding;
  1287. info.stages = set_ptr[j].stages;
  1288. VkDescriptorSetLayoutBinding layout_binding = {};
  1289. layout_binding.binding = set_ptr[j].binding;
  1290. layout_binding.descriptorCount = 1;
  1291. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  1292. if ((set_ptr[j].stages & (1 << k))) {
  1293. layout_binding.stageFlags |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[k];
  1294. }
  1295. }
  1296. switch (info.type) {
  1297. case UNIFORM_TYPE_SAMPLER: {
  1298. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1299. layout_binding.descriptorCount = set_ptr[j].length;
  1300. } break;
  1301. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1302. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1303. layout_binding.descriptorCount = set_ptr[j].length;
  1304. } break;
  1305. case UNIFORM_TYPE_TEXTURE: {
  1306. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1307. layout_binding.descriptorCount = set_ptr[j].length;
  1308. } break;
  1309. case UNIFORM_TYPE_IMAGE: {
  1310. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1311. layout_binding.descriptorCount = set_ptr[j].length;
  1312. } break;
  1313. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1314. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1315. layout_binding.descriptorCount = set_ptr[j].length;
  1316. } break;
  1317. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1318. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1319. } break;
  1320. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1321. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1322. } break;
  1323. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1324. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1325. } break;
  1326. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1327. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1328. } break;
  1329. default: {
  1330. DEV_ASSERT(false);
  1331. }
  1332. }
  1333. r_shader_desc.uniform_sets.write[i].push_back(info);
  1334. vk_set_bindings.write[i].push_back(layout_binding);
  1335. }
  1336. read_offset += set_size;
  1337. }
  1338. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(ShaderBinary::SpecializationConstant) >= binsize, ShaderID());
  1339. r_shader_desc.specialization_constants.resize(binary_data.specialization_constants_count);
  1340. for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
  1341. const ShaderBinary::SpecializationConstant &src_sc = *(reinterpret_cast<const ShaderBinary::SpecializationConstant *>(binptr + read_offset));
  1342. ShaderSpecializationConstant sc;
  1343. sc.type = PipelineSpecializationConstantType(src_sc.type);
  1344. sc.constant_id = src_sc.constant_id;
  1345. sc.int_value = src_sc.int_value;
  1346. sc.stages = src_sc.stage_flags;
  1347. r_shader_desc.specialization_constants.write[i] = sc;
  1348. read_offset += sizeof(ShaderBinary::SpecializationConstant);
  1349. }
  1350. struct Stage {
  1351. ShaderStage type = SHADER_STAGE_MAX;
  1352. Vector<uint8_t> spirv;
  1353. };
  1354. Vector<Stage> stages;
  1355. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  1356. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID());
  1357. uint32_t stage = decode_uint32(binptr + read_offset);
  1358. read_offset += sizeof(uint32_t);
  1359. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  1360. read_offset += sizeof(uint32_t);
  1361. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  1362. read_offset += sizeof(uint32_t);
  1363. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  1364. Vector<uint8_t> smolv;
  1365. const uint8_t *src_smolv = nullptr;
  1366. if (zstd_size > 0) {
  1367. // Decompress to smolv.
  1368. smolv.resize(smolv_size);
  1369. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  1370. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, ShaderID());
  1371. src_smolv = smolv.ptr();
  1372. } else {
  1373. src_smolv = binptr + read_offset;
  1374. }
  1375. Vector<uint8_t> spirv;
  1376. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  1377. spirv.resize(spirv_size);
  1378. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  1379. ERR_FAIL_V_MSG(ShaderID(), "Malformed smolv input uncompressing shader stage:" + String(SHADER_STAGE_NAMES[stage]));
  1380. }
  1381. Stage stage_entry;
  1382. stage_entry.type = ShaderStage(stage);
  1383. stage_entry.spirv = spirv;
  1384. stages.push_back(stage_entry);
  1385. if (buf_size % 4 != 0) {
  1386. buf_size += 4 - (buf_size % 4);
  1387. }
  1388. DEV_ASSERT(read_offset + buf_size <= binsize);
  1389. read_offset += buf_size;
  1390. }
  1391. DEV_ASSERT(read_offset == binsize);
  1392. // Modules.
  1393. String error_text;
  1394. for (int i = 0; i < stages.size(); i++) {
  1395. VkShaderModuleCreateInfo shader_module_create_info = {};
  1396. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  1397. shader_module_create_info.codeSize = stages[i].spirv.size();
  1398. shader_module_create_info.pCode = (const uint32_t *)stages[i].spirv.ptr();
  1399. VkShaderModule vk_module = VK_NULL_HANDLE;
  1400. VkResult res = vkCreateShaderModule(vk_device, &shader_module_create_info, nullptr, &vk_module);
  1401. if (res) {
  1402. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(SHADER_STAGE_NAMES[stages[i].type]);
  1403. break;
  1404. }
  1405. VkPipelineShaderStageCreateInfo create_info = {};
  1406. create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1407. create_info.stage = RD_STAGE_TO_VK_SHADER_STAGE_BITS[stages[i].type];
  1408. create_info.module = vk_module;
  1409. create_info.pName = "main";
  1410. shader_info.vk_stages_create_info.push_back(create_info);
  1411. }
  1412. // Descriptor sets.
  1413. if (error_text.is_empty()) {
  1414. DEV_ASSERT((uint32_t)vk_set_bindings.size() == binary_data.set_count);
  1415. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1416. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  1417. VkDescriptorSetLayoutCreateInfo layout_create_info = {};
  1418. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1419. layout_create_info.bindingCount = vk_set_bindings[i].size();
  1420. layout_create_info.pBindings = vk_set_bindings[i].ptr();
  1421. VkDescriptorSetLayout layout = VK_NULL_HANDLE;
  1422. VkResult res = vkCreateDescriptorSetLayout(vk_device, &layout_create_info, nullptr, &layout);
  1423. if (res) {
  1424. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  1425. break;
  1426. }
  1427. shader_info.vk_descriptor_set_layouts.push_back(layout);
  1428. }
  1429. }
  1430. if (error_text.is_empty()) {
  1431. // Pipeline layout.
  1432. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
  1433. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1434. pipeline_layout_create_info.setLayoutCount = binary_data.set_count;
  1435. pipeline_layout_create_info.pSetLayouts = shader_info.vk_descriptor_set_layouts.ptr();
  1436. if (binary_data.push_constant_size) {
  1437. VkPushConstantRange *push_constant_range = ALLOCA_SINGLE(VkPushConstantRange);
  1438. *push_constant_range = {};
  1439. push_constant_range->stageFlags = binary_data.vk_push_constant_stages_mask;
  1440. push_constant_range->size = binary_data.push_constant_size;
  1441. pipeline_layout_create_info.pushConstantRangeCount = 1;
  1442. pipeline_layout_create_info.pPushConstantRanges = push_constant_range;
  1443. }
  1444. VkResult err = vkCreatePipelineLayout(vk_device, &pipeline_layout_create_info, nullptr, &shader_info.vk_pipeline_layout);
  1445. if (err) {
  1446. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  1447. }
  1448. }
  1449. if (!error_text.is_empty()) {
  1450. // Clean up if failed.
  1451. for (uint32_t i = 0; i < shader_info.vk_stages_create_info.size(); i++) {
  1452. vkDestroyShaderModule(vk_device, shader_info.vk_stages_create_info[i].module, nullptr);
  1453. }
  1454. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1455. vkDestroyDescriptorSetLayout(vk_device, shader_info.vk_descriptor_set_layouts[i], nullptr);
  1456. }
  1457. ERR_FAIL_V_MSG(ShaderID(), error_text);
  1458. }
  1459. // Bookkeep.
  1460. ShaderInfo *shader_info_ptr = VersatileResource::allocate<ShaderInfo>(resources_allocator);
  1461. *shader_info_ptr = shader_info;
  1462. return ShaderID(shader_info_ptr);
  1463. }
  1464. void RenderingDeviceDriverVulkan::shader_free(ShaderID p_shader) {
  1465. ShaderInfo *shader_info = (ShaderInfo *)p_shader.id;
  1466. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  1467. vkDestroyDescriptorSetLayout(vk_device, shader_info->vk_descriptor_set_layouts[i], nullptr);
  1468. }
  1469. vkDestroyPipelineLayout(vk_device, shader_info->vk_pipeline_layout, nullptr);
  1470. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  1471. vkDestroyShaderModule(vk_device, shader_info->vk_stages_create_info[i].module, nullptr);
  1472. }
  1473. VersatileResource::free(resources_allocator, shader_info);
  1474. }
  1475. /*********************/
  1476. /**** UNIFORM SET ****/
  1477. /*********************/
  1478. VkDescriptorPool RenderingDeviceDriverVulkan::_descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it) {
  1479. DescriptorSetPools::Iterator pool_sets_it = descriptor_set_pools.find(p_key);
  1480. if (pool_sets_it) {
  1481. for (KeyValue<VkDescriptorPool, uint32_t> &E : pool_sets_it->value) {
  1482. if (E.value < max_descriptor_sets_per_pool) {
  1483. *r_pool_sets_it = pool_sets_it;
  1484. return E.key;
  1485. }
  1486. }
  1487. }
  1488. // Create a new one.
  1489. // Here comes more vulkan API strangeness.
  1490. VkDescriptorPoolSize *vk_sizes = ALLOCA_ARRAY(VkDescriptorPoolSize, UNIFORM_TYPE_MAX);
  1491. uint32_t vk_sizes_count = 0;
  1492. {
  1493. VkDescriptorPoolSize *curr_vk_size = vk_sizes;
  1494. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  1495. *curr_vk_size = {};
  1496. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLER;
  1497. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptor_sets_per_pool;
  1498. curr_vk_size++;
  1499. vk_sizes_count++;
  1500. }
  1501. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  1502. *curr_vk_size = {};
  1503. curr_vk_size->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1504. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptor_sets_per_pool;
  1505. curr_vk_size++;
  1506. vk_sizes_count++;
  1507. }
  1508. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  1509. *curr_vk_size = {};
  1510. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1511. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptor_sets_per_pool;
  1512. curr_vk_size++;
  1513. vk_sizes_count++;
  1514. }
  1515. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  1516. *curr_vk_size = {};
  1517. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1518. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptor_sets_per_pool;
  1519. curr_vk_size++;
  1520. vk_sizes_count++;
  1521. }
  1522. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  1523. *curr_vk_size = {};
  1524. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1525. curr_vk_size->descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptor_sets_per_pool;
  1526. curr_vk_size++;
  1527. vk_sizes_count++;
  1528. }
  1529. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  1530. *curr_vk_size = {};
  1531. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1532. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptor_sets_per_pool;
  1533. curr_vk_size++;
  1534. vk_sizes_count++;
  1535. }
  1536. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  1537. *curr_vk_size = {};
  1538. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1539. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptor_sets_per_pool;
  1540. curr_vk_size++;
  1541. vk_sizes_count++;
  1542. }
  1543. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  1544. *curr_vk_size = {};
  1545. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1546. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptor_sets_per_pool;
  1547. curr_vk_size++;
  1548. vk_sizes_count++;
  1549. }
  1550. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  1551. *curr_vk_size = {};
  1552. curr_vk_size->type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1553. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptor_sets_per_pool;
  1554. curr_vk_size++;
  1555. vk_sizes_count++;
  1556. }
  1557. DEV_ASSERT(vk_sizes_count <= UNIFORM_TYPE_MAX);
  1558. }
  1559. VkDescriptorPoolCreateInfo descriptor_set_pool_create_info = {};
  1560. descriptor_set_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1561. descriptor_set_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  1562. descriptor_set_pool_create_info.maxSets = max_descriptor_sets_per_pool;
  1563. descriptor_set_pool_create_info.poolSizeCount = vk_sizes_count;
  1564. descriptor_set_pool_create_info.pPoolSizes = vk_sizes;
  1565. VkDescriptorPool vk_pool = VK_NULL_HANDLE;
  1566. VkResult res = vkCreateDescriptorPool(vk_device, &descriptor_set_pool_create_info, nullptr, &vk_pool);
  1567. if (res) {
  1568. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  1569. }
  1570. // Bookkeep.
  1571. if (!pool_sets_it) {
  1572. pool_sets_it = descriptor_set_pools.insert(p_key, HashMap<VkDescriptorPool, uint32_t>());
  1573. }
  1574. HashMap<VkDescriptorPool, uint32_t> &pool_rcs = pool_sets_it->value;
  1575. pool_rcs.insert(vk_pool, 0);
  1576. *r_pool_sets_it = pool_sets_it;
  1577. return vk_pool;
  1578. }
  1579. void RenderingDeviceDriverVulkan::_descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool) {
  1580. HashMap<VkDescriptorPool, uint32_t>::Iterator pool_rcs_it = p_pool_sets_it->value.find(p_vk_descriptor_pool);
  1581. pool_rcs_it->value--;
  1582. if (pool_rcs_it->value == 0) {
  1583. vkDestroyDescriptorPool(vk_device, p_vk_descriptor_pool, nullptr);
  1584. p_pool_sets_it->value.erase(p_vk_descriptor_pool);
  1585. if (p_pool_sets_it->value.is_empty()) {
  1586. descriptor_set_pools.remove(p_pool_sets_it);
  1587. }
  1588. }
  1589. }
  1590. RDD::UniformSetID RenderingDeviceDriverVulkan::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) {
  1591. DescriptorSetPoolKey pool_key;
  1592. VkWriteDescriptorSet *vk_writes = ALLOCA_ARRAY(VkWriteDescriptorSet, p_uniforms.size());
  1593. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1594. const BoundUniform &uniform = p_uniforms[i];
  1595. vk_writes[i] = {};
  1596. vk_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1597. vk_writes[i].dstBinding = uniform.binding;
  1598. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  1599. uint32_t num_descriptors = 1;
  1600. switch (uniform.type) {
  1601. case UNIFORM_TYPE_SAMPLER: {
  1602. num_descriptors = uniform.ids.size();
  1603. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1604. for (uint32_t j = 0; j < num_descriptors; j++) {
  1605. vk_img_infos[j] = {};
  1606. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j].id;
  1607. vk_img_infos[j].imageView = VK_NULL_HANDLE;
  1608. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1609. }
  1610. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1611. vk_writes[i].pImageInfo = vk_img_infos;
  1612. } break;
  1613. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1614. num_descriptors = uniform.ids.size() / 2;
  1615. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1616. for (uint32_t j = 0; j < num_descriptors; j++) {
  1617. vk_img_infos[j] = {};
  1618. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1619. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j * 2 + 1].id)->vk_view;
  1620. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1621. }
  1622. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1623. vk_writes[i].pImageInfo = vk_img_infos;
  1624. } break;
  1625. case UNIFORM_TYPE_TEXTURE: {
  1626. num_descriptors = uniform.ids.size();
  1627. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1628. for (uint32_t j = 0; j < num_descriptors; j++) {
  1629. vk_img_infos[j] = {};
  1630. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1631. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1632. }
  1633. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1634. vk_writes[i].pImageInfo = vk_img_infos;
  1635. } break;
  1636. case UNIFORM_TYPE_IMAGE: {
  1637. num_descriptors = uniform.ids.size();
  1638. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1639. for (uint32_t j = 0; j < num_descriptors; j++) {
  1640. vk_img_infos[j] = {};
  1641. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1642. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  1643. }
  1644. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1645. vk_writes[i].pImageInfo = vk_img_infos;
  1646. } break;
  1647. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1648. num_descriptors = uniform.ids.size();
  1649. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1650. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1651. for (uint32_t j = 0; j < num_descriptors; j++) {
  1652. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j].id;
  1653. vk_buf_infos[j] = {};
  1654. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1655. vk_buf_infos[j].range = buf_info->size;
  1656. vk_buf_views[j] = buf_info->vk_view;
  1657. }
  1658. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1659. vk_writes[i].pBufferInfo = vk_buf_infos;
  1660. vk_writes[i].pTexelBufferView = vk_buf_views;
  1661. } break;
  1662. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  1663. num_descriptors = uniform.ids.size() / 2;
  1664. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1665. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1666. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1667. for (uint32_t j = 0; j < num_descriptors; j++) {
  1668. vk_img_infos[j] = {};
  1669. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1670. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j * 2 + 1].id;
  1671. vk_buf_infos[j] = {};
  1672. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1673. vk_buf_infos[j].range = buf_info->size;
  1674. vk_buf_views[j] = buf_info->vk_view;
  1675. }
  1676. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1677. vk_writes[i].pImageInfo = vk_img_infos;
  1678. vk_writes[i].pBufferInfo = vk_buf_infos;
  1679. vk_writes[i].pTexelBufferView = vk_buf_views;
  1680. } break;
  1681. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1682. CRASH_NOW_MSG("Unimplemented!"); // TODO.
  1683. } break;
  1684. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1685. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1686. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1687. *vk_buf_info = {};
  1688. vk_buf_info->buffer = buf_info->vk_buffer;
  1689. vk_buf_info->range = buf_info->size;
  1690. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1691. vk_writes[i].pBufferInfo = vk_buf_info;
  1692. } break;
  1693. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1694. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1695. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1696. *vk_buf_info = {};
  1697. vk_buf_info->buffer = buf_info->vk_buffer;
  1698. vk_buf_info->range = buf_info->size;
  1699. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1700. vk_writes[i].pBufferInfo = vk_buf_info;
  1701. } break;
  1702. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1703. num_descriptors = uniform.ids.size();
  1704. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1705. for (uint32_t j = 0; j < uniform.ids.size(); j++) {
  1706. vk_img_infos[j] = {};
  1707. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1708. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1709. }
  1710. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1711. vk_writes[i].pImageInfo = vk_img_infos;
  1712. } break;
  1713. default: {
  1714. DEV_ASSERT(false);
  1715. }
  1716. }
  1717. vk_writes[i].descriptorCount = num_descriptors;
  1718. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[uniform.type] == MAX_UNIFORM_POOL_ELEMENT, UniformSetID(),
  1719. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_UNIFORM_POOL_ELEMENT) + ").");
  1720. pool_key.uniform_type[uniform.type] += num_descriptors;
  1721. }
  1722. // Need a descriptor pool.
  1723. DescriptorSetPools::Iterator pool_sets_it = {};
  1724. VkDescriptorPool vk_pool = _descriptor_set_pool_find_or_create(pool_key, &pool_sets_it);
  1725. DEV_ASSERT(vk_pool);
  1726. pool_sets_it->value[vk_pool]++;
  1727. VkDescriptorSetAllocateInfo descriptor_set_allocate_info = {};
  1728. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1729. descriptor_set_allocate_info.descriptorPool = vk_pool;
  1730. descriptor_set_allocate_info.descriptorSetCount = 1;
  1731. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1732. descriptor_set_allocate_info.pSetLayouts = &shader_info->vk_descriptor_set_layouts[p_set_index];
  1733. VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
  1734. VkResult res = vkAllocateDescriptorSets(vk_device, &descriptor_set_allocate_info, &vk_descriptor_set);
  1735. if (res) {
  1736. _descriptor_set_pool_unreference(pool_sets_it, vk_pool);
  1737. ERR_FAIL_V_MSG(UniformSetID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  1738. }
  1739. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1740. vk_writes[i].dstSet = vk_descriptor_set;
  1741. }
  1742. vkUpdateDescriptorSets(vk_device, p_uniforms.size(), vk_writes, 0, nullptr);
  1743. // Bookkeep.
  1744. UniformSetInfo *usi = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
  1745. usi->vk_descriptor_set = vk_descriptor_set;
  1746. usi->vk_descriptor_pool = vk_pool;
  1747. usi->pool_sets_it = pool_sets_it;
  1748. return UniformSetID(usi);
  1749. }
  1750. void RenderingDeviceDriverVulkan::uniform_set_free(UniformSetID p_uniform_set) {
  1751. UniformSetInfo *usi = (UniformSetInfo *)p_uniform_set.id;
  1752. vkFreeDescriptorSets(vk_device, usi->vk_descriptor_pool, 1, &usi->vk_descriptor_set);
  1753. _descriptor_set_pool_unreference(usi->pool_sets_it, usi->vk_descriptor_pool);
  1754. VersatileResource::free(resources_allocator, usi);
  1755. }
  1756. // ----- COMMANDS -----
  1757. void RenderingDeviceDriverVulkan::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  1758. }
  1759. /******************/
  1760. /**** TRANSFER ****/
  1761. /******************/
  1762. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::BufferCopyRegion, VkBufferCopy));
  1763. static void _texture_subresource_range_to_vk(const RDD::TextureSubresourceRange &p_subresources, VkImageSubresourceRange *r_vk_subreources) {
  1764. *r_vk_subreources = {};
  1765. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1766. r_vk_subreources->baseMipLevel = p_subresources.base_mipmap;
  1767. r_vk_subreources->levelCount = p_subresources.mipmap_count;
  1768. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1769. r_vk_subreources->layerCount = p_subresources.layer_count;
  1770. }
  1771. static void _texture_subresource_layers_to_vk(const RDD::TextureSubresourceLayers &p_subresources, VkImageSubresourceLayers *r_vk_subreources) {
  1772. *r_vk_subreources = {};
  1773. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1774. r_vk_subreources->mipLevel = p_subresources.mipmap;
  1775. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1776. r_vk_subreources->layerCount = p_subresources.layer_count;
  1777. }
  1778. static void _buffer_texture_copy_region_to_vk(const RDD::BufferTextureCopyRegion &p_copy_region, VkBufferImageCopy *r_vk_copy_region) {
  1779. *r_vk_copy_region = {};
  1780. r_vk_copy_region->bufferOffset = p_copy_region.buffer_offset;
  1781. _texture_subresource_layers_to_vk(p_copy_region.texture_subresources, &r_vk_copy_region->imageSubresource);
  1782. r_vk_copy_region->imageOffset.x = p_copy_region.texture_offset.x;
  1783. r_vk_copy_region->imageOffset.y = p_copy_region.texture_offset.y;
  1784. r_vk_copy_region->imageOffset.z = p_copy_region.texture_offset.z;
  1785. r_vk_copy_region->imageExtent.width = p_copy_region.texture_region_size.x;
  1786. r_vk_copy_region->imageExtent.height = p_copy_region.texture_region_size.y;
  1787. r_vk_copy_region->imageExtent.depth = p_copy_region.texture_region_size.z;
  1788. }
  1789. static void _texture_copy_region_to_vk(const RDD::TextureCopyRegion &p_copy_region, VkImageCopy *r_vk_copy_region) {
  1790. *r_vk_copy_region = {};
  1791. _texture_subresource_layers_to_vk(p_copy_region.src_subresources, &r_vk_copy_region->srcSubresource);
  1792. r_vk_copy_region->srcOffset.x = p_copy_region.src_offset.x;
  1793. r_vk_copy_region->srcOffset.y = p_copy_region.src_offset.y;
  1794. r_vk_copy_region->srcOffset.z = p_copy_region.src_offset.z;
  1795. _texture_subresource_layers_to_vk(p_copy_region.dst_subresources, &r_vk_copy_region->dstSubresource);
  1796. r_vk_copy_region->dstOffset.x = p_copy_region.dst_offset.x;
  1797. r_vk_copy_region->dstOffset.y = p_copy_region.dst_offset.y;
  1798. r_vk_copy_region->dstOffset.z = p_copy_region.dst_offset.z;
  1799. r_vk_copy_region->extent.width = p_copy_region.size.x;
  1800. r_vk_copy_region->extent.height = p_copy_region.size.y;
  1801. r_vk_copy_region->extent.depth = p_copy_region.size.z;
  1802. }
  1803. void RenderingDeviceDriverVulkan::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
  1804. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  1805. vkCmdFillBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_size, 0);
  1806. }
  1807. void RenderingDeviceDriverVulkan::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
  1808. const BufferInfo *src_buf_info = (const BufferInfo *)p_src_buffer.id;
  1809. const BufferInfo *dst_buf_info = (const BufferInfo *)p_dst_buffer.id;
  1810. vkCmdCopyBuffer((VkCommandBuffer)p_cmd_buffer.id, src_buf_info->vk_buffer, dst_buf_info->vk_buffer, p_regions.size(), (const VkBufferCopy *)p_regions.ptr());
  1811. }
  1812. void RenderingDeviceDriverVulkan::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
  1813. VkImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkImageCopy, p_regions.size());
  1814. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1815. _texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1816. }
  1817. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1818. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1819. vkCmdCopyImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1820. }
  1821. void RenderingDeviceDriverVulkan::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
  1822. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1823. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1824. VkImageResolve vk_resolve = {};
  1825. vk_resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1826. vk_resolve.srcSubresource.mipLevel = p_src_mipmap;
  1827. vk_resolve.srcSubresource.baseArrayLayer = p_src_layer;
  1828. vk_resolve.srcSubresource.layerCount = 1;
  1829. vk_resolve.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1830. vk_resolve.dstSubresource.mipLevel = p_dst_mipmap;
  1831. vk_resolve.dstSubresource.baseArrayLayer = p_dst_layer;
  1832. vk_resolve.dstSubresource.layerCount = 1;
  1833. vk_resolve.extent.width = MAX(1u, src_tex_info->vk_create_info.extent.width >> p_src_mipmap);
  1834. vk_resolve.extent.height = MAX(1u, src_tex_info->vk_create_info.extent.height >> p_src_mipmap);
  1835. vk_resolve.extent.depth = MAX(1u, src_tex_info->vk_create_info.extent.depth >> p_src_mipmap);
  1836. vkCmdResolveImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, 1, &vk_resolve);
  1837. }
  1838. void RenderingDeviceDriverVulkan::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
  1839. VkClearColorValue vk_color = {};
  1840. memcpy(&vk_color.float32, p_color.components, sizeof(VkClearColorValue::float32));
  1841. VkImageSubresourceRange vk_subresources = {};
  1842. _texture_subresource_range_to_vk(p_subresources, &vk_subresources);
  1843. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  1844. vkCmdClearColorImage((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_texture_layout, &vk_color, 1, &vk_subresources);
  1845. }
  1846. void RenderingDeviceDriverVulkan::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
  1847. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1848. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1849. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1850. }
  1851. const BufferInfo *buf_info = (const BufferInfo *)p_src_buffer.id;
  1852. const TextureInfo *tex_info = (const TextureInfo *)p_dst_texture.id;
  1853. vkCmdCopyBufferToImage((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1854. }
  1855. void RenderingDeviceDriverVulkan::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
  1856. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1857. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1858. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1859. }
  1860. const TextureInfo *tex_info = (const TextureInfo *)p_src_texture.id;
  1861. const BufferInfo *buf_info = (const BufferInfo *)p_dst_buffer.id;
  1862. vkCmdCopyImageToBuffer((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, buf_info->vk_buffer, p_regions.size(), vk_copy_regions);
  1863. }
  1864. /******************/
  1865. /**** PIPELINE ****/
  1866. /******************/
  1867. void RenderingDeviceDriverVulkan::pipeline_free(PipelineID p_pipeline) {
  1868. vkDestroyPipeline(vk_device, (VkPipeline)p_pipeline.id, nullptr);
  1869. }
  1870. // ----- BINDING -----
  1871. void RenderingDeviceDriverVulkan::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
  1872. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1873. vkCmdPushConstants((VkCommandBuffer)p_cmd_buffer.id, shader_info->vk_pipeline_layout, shader_info->vk_push_constant_stages, p_dst_first_index * sizeof(uint32_t), p_data.size() * sizeof(uint32_t), p_data.ptr());
  1874. }
  1875. // ----- CACHE -----
  1876. int RenderingDeviceDriverVulkan::caching_instance_count = 0;
  1877. bool RenderingDeviceDriverVulkan::pipeline_cache_create(const Vector<uint8_t> &p_data) {
  1878. if (caching_instance_count) {
  1879. WARN_PRINT("There's already a RenderingDeviceDriverVulkan instance doing PSO caching. Only one can at the same time. This one won't.");
  1880. return false;
  1881. }
  1882. caching_instance_count++;
  1883. pipelines_cache.current_size = 0;
  1884. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  1885. // Parse.
  1886. {
  1887. if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
  1888. WARN_PRINT("Invalid/corrupt pipelines cache.");
  1889. } else {
  1890. const PipelineCacheHeader *loaded_header = reinterpret_cast<const PipelineCacheHeader *>(p_data.ptr());
  1891. if (loaded_header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
  1892. WARN_PRINT("Invalid pipelines cache magic number.");
  1893. } else {
  1894. const uint8_t *loaded_buffer_start = p_data.ptr() + sizeof(PipelineCacheHeader);
  1895. uint32_t loaded_buffer_size = p_data.size() - sizeof(PipelineCacheHeader);
  1896. const PipelineCacheHeader *current_header = (PipelineCacheHeader *)pipelines_cache.buffer.ptr();
  1897. if (loaded_header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
  1898. loaded_header->data_size != loaded_buffer_size ||
  1899. loaded_header->vendor_id != current_header->vendor_id ||
  1900. loaded_header->device_id != current_header->device_id ||
  1901. loaded_header->driver_version != current_header->driver_version ||
  1902. memcmp(loaded_header->uuid, current_header->uuid, VK_UUID_SIZE) != 0 ||
  1903. loaded_header->driver_abi != current_header->driver_abi) {
  1904. WARN_PRINT("Invalid pipelines cache header.");
  1905. } else {
  1906. pipelines_cache.current_size = loaded_buffer_size;
  1907. pipelines_cache.buffer = p_data;
  1908. }
  1909. }
  1910. }
  1911. }
  1912. // Create.
  1913. {
  1914. VkPipelineCacheCreateInfo cache_info = {};
  1915. cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1916. if (context->get_pipeline_cache_control_support()) {
  1917. cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
  1918. }
  1919. cache_info.initialDataSize = pipelines_cache.buffer.size() - sizeof(PipelineCacheHeader);
  1920. cache_info.pInitialData = pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader);
  1921. VkResult err = vkCreatePipelineCache(vk_device, &cache_info, nullptr, &pipelines_cache.vk_cache);
  1922. if (err != VK_SUCCESS) {
  1923. WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
  1924. return false;
  1925. }
  1926. }
  1927. return true;
  1928. }
  1929. void RenderingDeviceDriverVulkan::pipeline_cache_free() {
  1930. DEV_ASSERT(pipelines_cache.vk_cache);
  1931. vkDestroyPipelineCache(vk_device, pipelines_cache.vk_cache, nullptr);
  1932. DEV_ASSERT(caching_instance_count > 0);
  1933. caching_instance_count--;
  1934. }
  1935. size_t RenderingDeviceDriverVulkan::pipeline_cache_query_size() {
  1936. DEV_ASSERT(pipelines_cache.vk_cache);
  1937. // FIXME:
  1938. // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
  1939. // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
  1940. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, nullptr);
  1941. ERR_FAIL_COND_V_MSG(err, 0, "vkGetPipelineCacheData failed with error " + itos(err) + ".");
  1942. return pipelines_cache.current_size;
  1943. }
  1944. Vector<uint8_t> RenderingDeviceDriverVulkan::pipeline_cache_serialize() {
  1945. DEV_ASSERT(pipelines_cache.vk_cache);
  1946. pipelines_cache.buffer.resize(pipelines_cache.current_size + sizeof(PipelineCacheHeader));
  1947. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, pipelines_cache.buffer.ptrw() + sizeof(PipelineCacheHeader));
  1948. ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, Vector<uint8_t>()); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
  1949. // The real buffer size may now be bigger than the updated current_size.
  1950. // We take into account the new size but keep the buffer resized in a worst-case fashion.
  1951. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  1952. header->data_size = pipelines_cache.current_size;
  1953. header->data_hash = hash_murmur3_buffer(pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader), pipelines_cache.current_size);
  1954. return pipelines_cache.buffer;
  1955. }
  1956. /*******************/
  1957. /**** RENDERING ****/
  1958. /*******************/
  1959. // ----- SUBPASS -----
  1960. // RDD::AttachmentLoadOp == VkAttachmentLoadOp.
  1961. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD));
  1962. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_CLEAR));
  1963. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE));
  1964. // RDD::AttachmentStoreOp == VkAttachmentStoreOp.
  1965. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_STORE));
  1966. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
  1967. // Assuming Vulkan and RDD's are backed by uint32_t in:
  1968. // - VkSubpassDescription2::pPreserveAttachments and RDD::Subpass::preserve_attachments.
  1969. // - VkRenderPassCreateInfo2KHR::pCorrelatedViewMasks and p_view_correlation_mask.
  1970. static void _attachment_reference_to_vk(const RDD::AttachmentReference &p_attachment_reference, VkAttachmentReference2KHR *r_vk_attachment_reference) {
  1971. *r_vk_attachment_reference = {};
  1972. r_vk_attachment_reference->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  1973. r_vk_attachment_reference->attachment = p_attachment_reference.attachment;
  1974. r_vk_attachment_reference->layout = (VkImageLayout)p_attachment_reference.layout;
  1975. r_vk_attachment_reference->aspectMask = (VkImageAspectFlags)p_attachment_reference.aspect;
  1976. }
  1977. RDD::RenderPassID RenderingDeviceDriverVulkan::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) {
  1978. // These are only used if we use multiview but we need to define them in scope.
  1979. const uint32_t view_mask = (1 << p_view_count) - 1;
  1980. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  1981. VkAttachmentDescription2KHR *vk_attachments = ALLOCA_ARRAY(VkAttachmentDescription2KHR, p_attachments.size());
  1982. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1983. vk_attachments[i] = {};
  1984. vk_attachments[i].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  1985. vk_attachments[i].format = RD_TO_VK_FORMAT[p_attachments[i].format];
  1986. vk_attachments[i].samples = _ensure_supported_sample_count(p_attachments[i].samples);
  1987. vk_attachments[i].loadOp = (VkAttachmentLoadOp)p_attachments[i].load_op;
  1988. vk_attachments[i].storeOp = (VkAttachmentStoreOp)p_attachments[i].store_op;
  1989. vk_attachments[i].stencilLoadOp = (VkAttachmentLoadOp)p_attachments[i].stencil_load_op;
  1990. vk_attachments[i].stencilStoreOp = (VkAttachmentStoreOp)p_attachments[i].stencil_store_op;
  1991. vk_attachments[i].initialLayout = (VkImageLayout)p_attachments[i].initial_layout;
  1992. vk_attachments[i].finalLayout = (VkImageLayout)p_attachments[i].final_layout;
  1993. }
  1994. VkSubpassDescription2KHR *vk_subpasses = ALLOCA_ARRAY(VkSubpassDescription2KHR, p_subpasses.size());
  1995. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  1996. VkAttachmentReference2KHR *vk_subpass_input_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].input_references.size());
  1997. for (uint32_t j = 0; j < p_subpasses[i].input_references.size(); j++) {
  1998. _attachment_reference_to_vk(p_subpasses[i].input_references[j], &vk_subpass_input_attachments[j]);
  1999. }
  2000. VkAttachmentReference2KHR *vk_subpass_color_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].color_references.size());
  2001. for (uint32_t j = 0; j < p_subpasses[i].color_references.size(); j++) {
  2002. _attachment_reference_to_vk(p_subpasses[i].color_references[j], &vk_subpass_color_attachments[j]);
  2003. }
  2004. VkAttachmentReference2KHR *vk_subpass_resolve_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].resolve_references.size());
  2005. for (uint32_t j = 0; j < p_subpasses[i].resolve_references.size(); j++) {
  2006. _attachment_reference_to_vk(p_subpasses[i].resolve_references[j], &vk_subpass_resolve_attachments[j]);
  2007. }
  2008. VkAttachmentReference2KHR *vk_subpass_depth_stencil_attachment = nullptr;
  2009. if (p_subpasses[i].depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
  2010. vk_subpass_depth_stencil_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2011. _attachment_reference_to_vk(p_subpasses[i].depth_stencil_reference, vk_subpass_depth_stencil_attachment);
  2012. }
  2013. vk_subpasses[i] = {};
  2014. vk_subpasses[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  2015. vk_subpasses[i].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2016. vk_subpasses[i].viewMask = p_view_count == 1 ? 0 : view_mask;
  2017. vk_subpasses[i].inputAttachmentCount = p_subpasses[i].input_references.size();
  2018. vk_subpasses[i].pInputAttachments = vk_subpass_input_attachments;
  2019. vk_subpasses[i].colorAttachmentCount = p_subpasses[i].color_references.size();
  2020. vk_subpasses[i].pColorAttachments = vk_subpass_color_attachments;
  2021. vk_subpasses[i].pResolveAttachments = vk_subpass_resolve_attachments;
  2022. vk_subpasses[i].pDepthStencilAttachment = vk_subpass_depth_stencil_attachment;
  2023. vk_subpasses[i].preserveAttachmentCount = p_subpasses[i].preserve_attachments.size();
  2024. vk_subpasses[i].pPreserveAttachments = p_subpasses[i].preserve_attachments.ptr();
  2025. // VRS.
  2026. if (context->get_vrs_capabilities().attachment_vrs_supported && p_subpasses[i].vrs_reference.attachment != AttachmentReference::UNUSED) {
  2027. VkAttachmentReference2KHR *vk_subpass_vrs_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2028. *vk_subpass_vrs_attachment = {};
  2029. vk_subpass_vrs_attachment->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  2030. vk_subpass_vrs_attachment->attachment = p_subpasses[i].vrs_reference.attachment;
  2031. vk_subpass_vrs_attachment->layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  2032. VkFragmentShadingRateAttachmentInfoKHR *vk_vrs_info = ALLOCA_SINGLE(VkFragmentShadingRateAttachmentInfoKHR);
  2033. *vk_vrs_info = {};
  2034. vk_vrs_info->sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  2035. vk_vrs_info->pFragmentShadingRateAttachment = vk_subpass_vrs_attachment;
  2036. vk_vrs_info->shadingRateAttachmentTexelSize.width = context->get_vrs_capabilities().texel_size.x;
  2037. vk_vrs_info->shadingRateAttachmentTexelSize.height = context->get_vrs_capabilities().texel_size.y;
  2038. vk_subpasses[i].pNext = vk_vrs_info;
  2039. }
  2040. }
  2041. VkSubpassDependency2KHR *vk_subpass_dependencies = ALLOCA_ARRAY(VkSubpassDependency2KHR, p_subpass_dependencies.size());
  2042. for (uint32_t i = 0; i < p_subpass_dependencies.size(); i++) {
  2043. vk_subpass_dependencies[i] = {};
  2044. vk_subpass_dependencies[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
  2045. vk_subpass_dependencies[i].srcSubpass = p_subpass_dependencies[i].src_subpass;
  2046. vk_subpass_dependencies[i].dstSubpass = p_subpass_dependencies[i].dst_subpass;
  2047. vk_subpass_dependencies[i].srcStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].src_stages;
  2048. vk_subpass_dependencies[i].dstStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].dst_stages;
  2049. vk_subpass_dependencies[i].srcAccessMask = (VkAccessFlags)p_subpass_dependencies[i].src_access;
  2050. vk_subpass_dependencies[i].dstAccessMask = (VkAccessFlags)p_subpass_dependencies[i].dst_access;
  2051. }
  2052. VkRenderPassCreateInfo2KHR create_info = {};
  2053. create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  2054. create_info.attachmentCount = p_attachments.size();
  2055. create_info.pAttachments = vk_attachments;
  2056. create_info.subpassCount = p_subpasses.size();
  2057. create_info.pSubpasses = vk_subpasses;
  2058. create_info.dependencyCount = p_subpass_dependencies.size();
  2059. create_info.pDependencies = vk_subpass_dependencies;
  2060. create_info.correlatedViewMaskCount = p_view_count == 1 ? 0 : 1;
  2061. create_info.pCorrelatedViewMasks = p_view_count == 1 ? nullptr : &correlation_mask;
  2062. // Multiview.
  2063. if (p_view_count > 1 && !context->supports_renderpass2()) {
  2064. // This is only required when using vkCreateRenderPass.
  2065. // We add it if vkCreateRenderPass2KHR is not supported,
  2066. // resulting this in being passed to our vkCreateRenderPass fallback.
  2067. uint32_t *vk_view_masks = ALLOCA_ARRAY(uint32_t, p_subpasses.size());
  2068. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  2069. vk_view_masks[i] = view_mask;
  2070. }
  2071. VkRenderPassMultiviewCreateInfo *multiview_create_info = ALLOCA_SINGLE(VkRenderPassMultiviewCreateInfo);
  2072. *multiview_create_info = {};
  2073. multiview_create_info->sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  2074. multiview_create_info->subpassCount = p_subpasses.size();
  2075. multiview_create_info->pViewMasks = vk_view_masks;
  2076. multiview_create_info->correlationMaskCount = 1;
  2077. multiview_create_info->pCorrelationMasks = &correlation_mask;
  2078. create_info.pNext = multiview_create_info;
  2079. }
  2080. VkRenderPass vk_render_pass = VK_NULL_HANDLE;
  2081. VkResult res = context->vkCreateRenderPass2KHR(vk_device, &create_info, nullptr, &vk_render_pass);
  2082. ERR_FAIL_COND_V_MSG(res, RenderPassID(), "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  2083. return RenderPassID(vk_render_pass);
  2084. }
  2085. void RenderingDeviceDriverVulkan::render_pass_free(RenderPassID p_render_pass) {
  2086. vkDestroyRenderPass(vk_device, (VkRenderPass)p_render_pass.id, nullptr);
  2087. }
  2088. // ----- COMMANDS -----
  2089. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::RenderPassClearValue, VkClearValue));
  2090. void RenderingDeviceDriverVulkan::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
  2091. VkRenderPassBeginInfo render_pass_begin = {};
  2092. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  2093. render_pass_begin.renderPass = (VkRenderPass)p_render_pass.id;
  2094. render_pass_begin.framebuffer = (VkFramebuffer)p_framebuffer.id;
  2095. render_pass_begin.renderArea.offset.x = p_rect.position.x;
  2096. render_pass_begin.renderArea.offset.y = p_rect.position.y;
  2097. render_pass_begin.renderArea.extent.width = p_rect.size.x;
  2098. render_pass_begin.renderArea.extent.height = p_rect.size.y;
  2099. render_pass_begin.clearValueCount = p_clear_values.size();
  2100. render_pass_begin.pClearValues = (const VkClearValue *)p_clear_values.ptr();
  2101. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2102. vkCmdBeginRenderPass((VkCommandBuffer)p_cmd_buffer.id, &render_pass_begin, vk_subpass_contents);
  2103. }
  2104. void RenderingDeviceDriverVulkan::command_end_render_pass(CommandBufferID p_cmd_buffer) {
  2105. vkCmdEndRenderPass((VkCommandBuffer)p_cmd_buffer.id);
  2106. }
  2107. void RenderingDeviceDriverVulkan::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
  2108. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2109. vkCmdNextSubpass((VkCommandBuffer)p_cmd_buffer.id, vk_subpass_contents);
  2110. }
  2111. void RenderingDeviceDriverVulkan::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
  2112. VkViewport *vk_viewports = ALLOCA_ARRAY(VkViewport, p_viewports.size());
  2113. for (uint32_t i = 0; i < p_viewports.size(); i++) {
  2114. vk_viewports[i] = {};
  2115. vk_viewports[i].x = p_viewports[i].position.x;
  2116. vk_viewports[i].y = p_viewports[i].position.y;
  2117. vk_viewports[i].width = p_viewports[i].size.x;
  2118. vk_viewports[i].height = p_viewports[i].size.y;
  2119. vk_viewports[i].minDepth = 0.0f;
  2120. vk_viewports[i].maxDepth = 1.0f;
  2121. }
  2122. vkCmdSetViewport((VkCommandBuffer)p_cmd_buffer.id, 0, p_viewports.size(), vk_viewports);
  2123. }
  2124. void RenderingDeviceDriverVulkan::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
  2125. vkCmdSetScissor((VkCommandBuffer)p_cmd_buffer.id, 0, p_scissors.size(), (VkRect2D *)p_scissors.ptr());
  2126. }
  2127. void RenderingDeviceDriverVulkan::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
  2128. VkClearAttachment *vk_clears = ALLOCA_ARRAY(VkClearAttachment, p_attachment_clears.size());
  2129. for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
  2130. vk_clears[i] = {};
  2131. memcpy(&vk_clears[i].clearValue, &p_attachment_clears[i].value, sizeof(VkClearValue));
  2132. vk_clears[i].colorAttachment = p_attachment_clears[i].color_attachment;
  2133. vk_clears[i].aspectMask = p_attachment_clears[i].aspect;
  2134. }
  2135. VkClearRect *vk_rects = ALLOCA_ARRAY(VkClearRect, p_rects.size());
  2136. for (uint32_t i = 0; i < p_rects.size(); i++) {
  2137. vk_rects[i] = {};
  2138. vk_rects[i].rect.offset.x = p_rects[i].position.x;
  2139. vk_rects[i].rect.offset.y = p_rects[i].position.y;
  2140. vk_rects[i].rect.extent.width = p_rects[i].size.x;
  2141. vk_rects[i].rect.extent.height = p_rects[i].size.y;
  2142. vk_rects[i].baseArrayLayer = 0;
  2143. vk_rects[i].layerCount = 1;
  2144. }
  2145. vkCmdClearAttachments((VkCommandBuffer)p_cmd_buffer.id, p_attachment_clears.size(), vk_clears, p_rects.size(), vk_rects);
  2146. }
  2147. void RenderingDeviceDriverVulkan::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2148. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, (VkPipeline)p_pipeline.id);
  2149. }
  2150. void RenderingDeviceDriverVulkan::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2151. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2152. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2153. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2154. }
  2155. void RenderingDeviceDriverVulkan::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
  2156. vkCmdDraw((VkCommandBuffer)p_cmd_buffer.id, p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
  2157. }
  2158. void RenderingDeviceDriverVulkan::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
  2159. vkCmdDrawIndexed((VkCommandBuffer)p_cmd_buffer.id, p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
  2160. }
  2161. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2162. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2163. vkCmdDrawIndexedIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2164. }
  2165. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2166. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2167. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2168. vkCmdDrawIndexedIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2169. }
  2170. void RenderingDeviceDriverVulkan::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2171. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2172. vkCmdDrawIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2173. }
  2174. void RenderingDeviceDriverVulkan::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2175. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2176. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2177. vkCmdDrawIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2178. }
  2179. void RenderingDeviceDriverVulkan::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
  2180. VkBuffer *vk_buffers = ALLOCA_ARRAY(VkBuffer, p_binding_count);
  2181. for (uint32_t i = 0; i < p_binding_count; i++) {
  2182. vk_buffers[i] = ((const BufferInfo *)p_buffers[i].id)->vk_buffer;
  2183. }
  2184. vkCmdBindVertexBuffers((VkCommandBuffer)p_cmd_buffer.id, 0, p_binding_count, vk_buffers, p_offsets);
  2185. }
  2186. void RenderingDeviceDriverVulkan::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
  2187. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  2188. vkCmdBindIndexBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_format == INDEX_BUFFER_FORMAT_UINT16 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  2189. }
  2190. void RenderingDeviceDriverVulkan::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
  2191. vkCmdSetBlendConstants((VkCommandBuffer)p_cmd_buffer.id, p_constants.components);
  2192. }
  2193. void RenderingDeviceDriverVulkan::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
  2194. vkCmdSetLineWidth((VkCommandBuffer)p_cmd_buffer.id, p_width);
  2195. }
  2196. // ----- PIPELINE -----
  2197. static const VkPrimitiveTopology RD_TO_VK_PRIMITIVE[RDD::RENDER_PRIMITIVE_MAX] = {
  2198. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  2199. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  2200. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  2201. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  2202. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  2203. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  2204. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  2205. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2206. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  2207. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2208. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
  2209. };
  2210. // RDD::PolygonCullMode == VkCullModeFlagBits.
  2211. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_DISABLED, VK_CULL_MODE_NONE));
  2212. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_FRONT, VK_CULL_MODE_FRONT_BIT));
  2213. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_BACK, VK_CULL_MODE_BACK_BIT));
  2214. // RDD::StencilOperation == VkStencilOp.
  2215. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP));
  2216. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_ZERO, VK_STENCIL_OP_ZERO));
  2217. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE));
  2218. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP));
  2219. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP));
  2220. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INVERT, VK_STENCIL_OP_INVERT));
  2221. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_INCREMENT_AND_WRAP));
  2222. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP));
  2223. // RDD::LogicOperation == VkLogicOp.
  2224. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_CLEAR, VK_LOGIC_OP_CLEAR));
  2225. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND, VK_LOGIC_OP_AND));
  2226. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_AND_REVERSE));
  2227. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY, VK_LOGIC_OP_COPY));
  2228. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_AND_INVERTED));
  2229. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NO_OP, VK_LOGIC_OP_NO_OP));
  2230. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_XOR, VK_LOGIC_OP_XOR));
  2231. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR, VK_LOGIC_OP_OR));
  2232. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NOR, VK_LOGIC_OP_NOR));
  2233. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_EQUIVALENT));
  2234. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_INVERT, VK_LOGIC_OP_INVERT));
  2235. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_OR_REVERSE));
  2236. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_COPY_INVERTED));
  2237. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_OR_INVERTED));
  2238. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NAND, VK_LOGIC_OP_NAND));
  2239. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_SET, VK_LOGIC_OP_SET));
  2240. // RDD::BlendFactor == VkBlendFactor.
  2241. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO));
  2242. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE));
  2243. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_COLOR));
  2244. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR));
  2245. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_COLOR));
  2246. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR));
  2247. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA));
  2248. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA));
  2249. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA));
  2250. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA));
  2251. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR));
  2252. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR));
  2253. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_CONSTANT_ALPHA));
  2254. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA));
  2255. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE));
  2256. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_COLOR));
  2257. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR));
  2258. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_SRC1_ALPHA));
  2259. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA));
  2260. // RDD::BlendOperation == VkBlendOp.
  2261. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_ADD, VK_BLEND_OP_ADD));
  2262. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_SUBTRACT, VK_BLEND_OP_SUBTRACT));
  2263. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT));
  2264. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MINIMUM, VK_BLEND_OP_MIN));
  2265. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MAXIMUM, VK_BLEND_OP_MAX));
  2266. RDD::PipelineID RenderingDeviceDriverVulkan::render_pipeline_create(
  2267. ShaderID p_shader,
  2268. VertexFormatID p_vertex_format,
  2269. RenderPrimitive p_render_primitive,
  2270. PipelineRasterizationState p_rasterization_state,
  2271. PipelineMultisampleState p_multisample_state,
  2272. PipelineDepthStencilState p_depth_stencil_state,
  2273. PipelineColorBlendState p_blend_state,
  2274. VectorView<int32_t> p_color_attachments,
  2275. BitField<PipelineDynamicStateFlags> p_dynamic_state,
  2276. RenderPassID p_render_pass,
  2277. uint32_t p_render_subpass,
  2278. VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2279. // Vertex.
  2280. const VkPipelineVertexInputStateCreateInfo *vertex_input_state_create_info = nullptr;
  2281. if (p_vertex_format.id) {
  2282. const VertexFormatInfo *vf_info = (const VertexFormatInfo *)p_vertex_format.id;
  2283. vertex_input_state_create_info = &vf_info->vk_create_info;
  2284. } else {
  2285. VkPipelineVertexInputStateCreateInfo *null_vertex_input_state = ALLOCA_SINGLE(VkPipelineVertexInputStateCreateInfo);
  2286. *null_vertex_input_state = {};
  2287. null_vertex_input_state->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2288. vertex_input_state_create_info = null_vertex_input_state;
  2289. }
  2290. // Input assembly.
  2291. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info = {};
  2292. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2293. input_assembly_create_info.topology = RD_TO_VK_PRIMITIVE[p_render_primitive];
  2294. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  2295. // Tessellation.
  2296. VkPipelineTessellationStateCreateInfo tessellation_create_info = {};
  2297. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  2298. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), PipelineID());
  2299. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  2300. // Viewport.
  2301. VkPipelineViewportStateCreateInfo viewport_state_create_info = {};
  2302. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2303. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  2304. viewport_state_create_info.scissorCount = 1;
  2305. // Rasterization.
  2306. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {};
  2307. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2308. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  2309. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  2310. rasterization_state_create_info.polygonMode = p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
  2311. rasterization_state_create_info.cullMode = (PolygonCullMode)p_rasterization_state.cull_mode;
  2312. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  2313. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
  2314. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  2315. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  2316. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  2317. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  2318. // Multisample.
  2319. VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {};
  2320. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2321. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  2322. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  2323. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  2324. if (p_multisample_state.sample_mask.size()) {
  2325. static_assert(ARRAYS_COMPATIBLE(uint32_t, VkSampleMask));
  2326. multisample_state_create_info.pSampleMask = p_multisample_state.sample_mask.ptr();
  2327. } else {
  2328. multisample_state_create_info.pSampleMask = nullptr;
  2329. }
  2330. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  2331. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  2332. // Depth stencil.
  2333. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info = {};
  2334. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2335. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  2336. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  2337. depth_stencil_state_create_info.depthCompareOp = (VkCompareOp)p_depth_stencil_state.depth_compare_operator;
  2338. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  2339. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  2340. depth_stencil_state_create_info.front.failOp = (VkStencilOp)p_depth_stencil_state.front_op.fail;
  2341. depth_stencil_state_create_info.front.passOp = (VkStencilOp)p_depth_stencil_state.front_op.pass;
  2342. depth_stencil_state_create_info.front.depthFailOp = (VkStencilOp)p_depth_stencil_state.front_op.depth_fail;
  2343. depth_stencil_state_create_info.front.compareOp = (VkCompareOp)p_depth_stencil_state.front_op.compare;
  2344. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  2345. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  2346. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  2347. depth_stencil_state_create_info.back.failOp = (VkStencilOp)p_depth_stencil_state.back_op.fail;
  2348. depth_stencil_state_create_info.back.passOp = (VkStencilOp)p_depth_stencil_state.back_op.pass;
  2349. depth_stencil_state_create_info.back.depthFailOp = (VkStencilOp)p_depth_stencil_state.back_op.depth_fail;
  2350. depth_stencil_state_create_info.back.compareOp = (VkCompareOp)p_depth_stencil_state.back_op.compare;
  2351. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  2352. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  2353. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  2354. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  2355. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  2356. // Blend state.
  2357. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {};
  2358. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2359. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  2360. color_blend_state_create_info.logicOp = (VkLogicOp)p_blend_state.logic_op;
  2361. VkPipelineColorBlendAttachmentState *vk_attachment_states = ALLOCA_ARRAY(VkPipelineColorBlendAttachmentState, p_color_attachments.size());
  2362. {
  2363. for (uint32_t i = 0; i < p_color_attachments.size(); i++) {
  2364. vk_attachment_states[i] = {};
  2365. if (p_color_attachments[i] != ATTACHMENT_UNUSED) {
  2366. vk_attachment_states[i].blendEnable = p_blend_state.attachments[i].enable_blend;
  2367. vk_attachment_states[i].srcColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_color_blend_factor;
  2368. vk_attachment_states[i].dstColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_color_blend_factor;
  2369. vk_attachment_states[i].colorBlendOp = (VkBlendOp)p_blend_state.attachments[i].color_blend_op;
  2370. vk_attachment_states[i].srcAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_alpha_blend_factor;
  2371. vk_attachment_states[i].dstAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_alpha_blend_factor;
  2372. vk_attachment_states[i].alphaBlendOp = (VkBlendOp)p_blend_state.attachments[i].alpha_blend_op;
  2373. if (p_blend_state.attachments[i].write_r) {
  2374. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  2375. }
  2376. if (p_blend_state.attachments[i].write_g) {
  2377. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  2378. }
  2379. if (p_blend_state.attachments[i].write_b) {
  2380. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  2381. }
  2382. if (p_blend_state.attachments[i].write_a) {
  2383. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  2384. }
  2385. }
  2386. }
  2387. }
  2388. color_blend_state_create_info.attachmentCount = p_color_attachments.size();
  2389. color_blend_state_create_info.pAttachments = vk_attachment_states;
  2390. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  2391. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  2392. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  2393. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  2394. // Dynamic state.
  2395. VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {};
  2396. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2397. static const uint32_t MAX_DYN_STATE_COUNT = 9;
  2398. VkDynamicState *vk_dynamic_states = ALLOCA_ARRAY(VkDynamicState, MAX_DYN_STATE_COUNT);
  2399. uint32_t vk_dynamic_states_count = 0;
  2400. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_VIEWPORT; // Viewport and scissor are always dynamic.
  2401. vk_dynamic_states_count++;
  2402. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_SCISSOR;
  2403. vk_dynamic_states_count++;
  2404. if (p_dynamic_state.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
  2405. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_LINE_WIDTH;
  2406. vk_dynamic_states_count++;
  2407. }
  2408. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
  2409. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BIAS;
  2410. vk_dynamic_states_count++;
  2411. }
  2412. if (p_dynamic_state.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
  2413. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
  2414. vk_dynamic_states_count++;
  2415. }
  2416. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
  2417. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
  2418. vk_dynamic_states_count++;
  2419. }
  2420. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
  2421. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
  2422. vk_dynamic_states_count++;
  2423. }
  2424. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
  2425. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
  2426. vk_dynamic_states_count++;
  2427. }
  2428. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
  2429. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
  2430. vk_dynamic_states_count++;
  2431. }
  2432. DEV_ASSERT(vk_dynamic_states_count <= MAX_DYN_STATE_COUNT);
  2433. dynamic_state_create_info.dynamicStateCount = vk_dynamic_states_count;
  2434. dynamic_state_create_info.pDynamicStates = vk_dynamic_states;
  2435. // VRS.
  2436. void *graphics_pipeline_nextptr = nullptr;
  2437. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  2438. // If VRS is used, this defines how the different VRS types are combined.
  2439. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  2440. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  2441. VkPipelineFragmentShadingRateStateCreateInfoKHR *vrs_create_info = ALLOCA_SINGLE(VkPipelineFragmentShadingRateStateCreateInfoKHR);
  2442. *vrs_create_info = {};
  2443. vrs_create_info->sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  2444. vrs_create_info->fragmentSize = { 4, 4 };
  2445. vrs_create_info->combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  2446. vrs_create_info->combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  2447. graphics_pipeline_nextptr = vrs_create_info;
  2448. }
  2449. // Finally, pipeline create info.
  2450. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2451. VkGraphicsPipelineCreateInfo pipeline_create_info = {};
  2452. pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2453. pipeline_create_info.pNext = graphics_pipeline_nextptr;
  2454. pipeline_create_info.stageCount = shader_info->vk_stages_create_info.size();
  2455. VkPipelineShaderStageCreateInfo *vk_pipeline_stages = ALLOCA_ARRAY(VkPipelineShaderStageCreateInfo, shader_info->vk_stages_create_info.size());
  2456. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  2457. vk_pipeline_stages[i] = shader_info->vk_stages_create_info[i];
  2458. if (p_specialization_constants.size()) {
  2459. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2460. for (uint32_t j = 0; j < p_specialization_constants.size(); j++) {
  2461. specialization_map_entries[j] = {};
  2462. specialization_map_entries[j].constantID = p_specialization_constants[j].constant_id;
  2463. specialization_map_entries[j].offset = (const char *)&p_specialization_constants[j].int_value - (const char *)p_specialization_constants.ptr();
  2464. specialization_map_entries[j].size = sizeof(uint32_t);
  2465. }
  2466. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2467. *specialization_info = {};
  2468. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2469. specialization_info->pData = p_specialization_constants.ptr();
  2470. specialization_info->mapEntryCount = p_specialization_constants.size();
  2471. specialization_info->pMapEntries = specialization_map_entries;
  2472. vk_pipeline_stages[i].pSpecializationInfo = specialization_info;
  2473. }
  2474. }
  2475. pipeline_create_info.pStages = vk_pipeline_stages;
  2476. pipeline_create_info.pVertexInputState = vertex_input_state_create_info;
  2477. pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  2478. pipeline_create_info.pTessellationState = &tessellation_create_info;
  2479. pipeline_create_info.pViewportState = &viewport_state_create_info;
  2480. pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  2481. pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  2482. pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  2483. pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  2484. pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  2485. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2486. pipeline_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  2487. pipeline_create_info.subpass = p_render_subpass;
  2488. // ---
  2489. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2490. VkResult err = vkCreateGraphicsPipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2491. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  2492. return PipelineID(vk_pipeline);
  2493. }
  2494. /*****************/
  2495. /**** COMPUTE ****/
  2496. /*****************/
  2497. // ----- COMMANDS -----
  2498. void RenderingDeviceDriverVulkan::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2499. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, (VkPipeline)p_pipeline.id);
  2500. }
  2501. void RenderingDeviceDriverVulkan::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2502. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2503. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2504. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2505. }
  2506. void RenderingDeviceDriverVulkan::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  2507. vkCmdDispatch((VkCommandBuffer)p_cmd_buffer.id, p_x_groups, p_y_groups, p_z_groups);
  2508. }
  2509. void RenderingDeviceDriverVulkan::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
  2510. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2511. vkCmdDispatchIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset);
  2512. }
  2513. // ----- PIPELINE -----
  2514. RDD::PipelineID RenderingDeviceDriverVulkan::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2515. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2516. VkComputePipelineCreateInfo pipeline_create_info = {};
  2517. pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  2518. pipeline_create_info.stage = shader_info->vk_stages_create_info[0];
  2519. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2520. if (p_specialization_constants.size()) {
  2521. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2522. for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
  2523. specialization_map_entries[i] = {};
  2524. specialization_map_entries[i].constantID = p_specialization_constants[i].constant_id;
  2525. specialization_map_entries[i].offset = (const char *)&p_specialization_constants[i].int_value - (const char *)p_specialization_constants.ptr();
  2526. specialization_map_entries[i].size = sizeof(uint32_t);
  2527. }
  2528. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2529. *specialization_info = {};
  2530. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2531. specialization_info->pData = p_specialization_constants.ptr();
  2532. specialization_info->mapEntryCount = p_specialization_constants.size();
  2533. specialization_info->pMapEntries = specialization_map_entries;
  2534. pipeline_create_info.stage.pSpecializationInfo = specialization_info;
  2535. }
  2536. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2537. VkResult err = vkCreateComputePipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2538. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  2539. return PipelineID(vk_pipeline);
  2540. }
  2541. /*****************/
  2542. /**** QUERIES ****/
  2543. /*****************/
  2544. // ----- TIMESTAMP -----
  2545. RDD::QueryPoolID RenderingDeviceDriverVulkan::timestamp_query_pool_create(uint32_t p_query_count) {
  2546. VkQueryPoolCreateInfo query_pool_create_info = {};
  2547. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  2548. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  2549. query_pool_create_info.queryCount = p_query_count;
  2550. VkQueryPool vk_query_pool = VK_NULL_HANDLE;
  2551. vkCreateQueryPool(vk_device, &query_pool_create_info, nullptr, &vk_query_pool);
  2552. return RDD::QueryPoolID(vk_query_pool);
  2553. }
  2554. void RenderingDeviceDriverVulkan::timestamp_query_pool_free(QueryPoolID p_pool_id) {
  2555. vkDestroyQueryPool(vk_device, (VkQueryPool)p_pool_id.id, nullptr);
  2556. }
  2557. void RenderingDeviceDriverVulkan::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
  2558. vkGetQueryPoolResults(vk_device, (VkQueryPool)p_pool_id.id, 0, p_query_count, sizeof(uint64_t) * p_query_count, r_results, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  2559. }
  2560. uint64_t RenderingDeviceDriverVulkan::timestamp_query_result_to_time(uint64_t p_result) {
  2561. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  2562. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  2563. // Need to do 128 bits fixed point multiplication to get the right value.
  2564. auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  2565. uint64_t u1 = (u & 0xffffffff);
  2566. uint64_t v1 = (v & 0xffffffff);
  2567. uint64_t t = (u1 * v1);
  2568. uint64_t w3 = (t & 0xffffffff);
  2569. uint64_t k = (t >> 32);
  2570. u >>= 32;
  2571. t = (u * v1) + k;
  2572. k = (t & 0xffffffff);
  2573. uint64_t w1 = (t >> 32);
  2574. v >>= 32;
  2575. t = (u1 * v) + k;
  2576. k = (t >> 32);
  2577. h = (u * v) + w1 + k;
  2578. l = (t << 32) + w3;
  2579. };
  2580. uint64_t shift_bits = 16;
  2581. uint64_t h = 0, l = 0;
  2582. mult64to128(p_result, uint64_t(double(context->get_device_limits().timestampPeriod) * double(1 << shift_bits)), h, l);
  2583. l >>= shift_bits;
  2584. l |= h << (64 - shift_bits);
  2585. return l;
  2586. }
  2587. void RenderingDeviceDriverVulkan::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
  2588. vkCmdResetQueryPool((VkCommandBuffer)p_cmd_buffer.id, (VkQueryPool)p_pool_id.id, 0, p_query_count);
  2589. }
  2590. void RenderingDeviceDriverVulkan::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
  2591. vkCmdWriteTimestamp((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, (VkQueryPool)p_pool_id.id, p_index);
  2592. }
  2593. /****************/
  2594. /**** SCREEN ****/
  2595. /****************/
  2596. RDD::DataFormat RenderingDeviceDriverVulkan::screen_get_format() {
  2597. // Very hacky, but not used often per frame so I guess ok.
  2598. VkFormat vk_format = context->get_screen_format();
  2599. DataFormat format = DATA_FORMAT_MAX;
  2600. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  2601. if (vk_format == RD_TO_VK_FORMAT[i]) {
  2602. format = DataFormat(i);
  2603. break;
  2604. }
  2605. }
  2606. return format;
  2607. }
  2608. /********************/
  2609. /**** SUBMISSION ****/
  2610. /********************/
  2611. void RenderingDeviceDriverVulkan::begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) {
  2612. }
  2613. void RenderingDeviceDriverVulkan::end_segment() {
  2614. }
  2615. /**************/
  2616. /**** MISC ****/
  2617. /**************/
  2618. void RenderingDeviceDriverVulkan::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
  2619. switch (p_type) {
  2620. case OBJECT_TYPE_TEXTURE: {
  2621. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2622. if (tex_info->allocation.handle) {
  2623. context->set_object_name(VK_OBJECT_TYPE_IMAGE, (uint64_t)tex_info->vk_view_create_info.image, p_name);
  2624. }
  2625. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, (uint64_t)tex_info->vk_view, p_name + " View");
  2626. } break;
  2627. case OBJECT_TYPE_SAMPLER: {
  2628. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, p_driver_id.id, p_name);
  2629. } break;
  2630. case OBJECT_TYPE_BUFFER: {
  2631. const BufferInfo *buf_info = (const BufferInfo *)p_driver_id.id;
  2632. context->set_object_name(VK_OBJECT_TYPE_BUFFER, (uint64_t)buf_info->vk_buffer, p_name);
  2633. if (buf_info->vk_view) {
  2634. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, (uint64_t)buf_info->vk_view, p_name + " View");
  2635. }
  2636. } break;
  2637. case OBJECT_TYPE_SHADER: {
  2638. const ShaderInfo *shader_info = (const ShaderInfo *)p_driver_id.id;
  2639. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  2640. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, (uint64_t)shader_info->vk_descriptor_set_layouts[i], p_name);
  2641. }
  2642. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, (uint64_t)shader_info->vk_pipeline_layout, p_name + " Pipeline Layout");
  2643. } break;
  2644. case OBJECT_TYPE_UNIFORM_SET: {
  2645. const UniformSetInfo *usi = (const UniformSetInfo *)p_driver_id.id;
  2646. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, (uint64_t)usi->vk_descriptor_set, p_name);
  2647. } break;
  2648. case OBJECT_TYPE_PIPELINE: {
  2649. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, (uint64_t)p_driver_id.id, p_name);
  2650. } break;
  2651. default: {
  2652. DEV_ASSERT(false);
  2653. }
  2654. }
  2655. }
  2656. uint64_t RenderingDeviceDriverVulkan::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
  2657. switch (p_type) {
  2658. case DRIVER_RESOURCE_LOGICAL_DEVICE: {
  2659. return (uint64_t)vk_device;
  2660. }
  2661. case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
  2662. return (uint64_t)context->get_physical_device();
  2663. }
  2664. case DRIVER_RESOURCE_TOPMOST_OBJECT: {
  2665. return (uint64_t)context->get_instance();
  2666. }
  2667. case DRIVER_RESOURCE_COMMAND_QUEUE: {
  2668. return (uint64_t)context->get_graphics_queue();
  2669. }
  2670. case DRIVER_RESOURCE_QUEUE_FAMILY: {
  2671. return context->get_graphics_queue_family_index();
  2672. }
  2673. case DRIVER_RESOURCE_TEXTURE: {
  2674. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2675. return (uint64_t)tex_info->vk_view_create_info.image;
  2676. }
  2677. case DRIVER_RESOURCE_TEXTURE_VIEW: {
  2678. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2679. return (uint64_t)tex_info->vk_view;
  2680. }
  2681. case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
  2682. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2683. return (uint64_t)tex_info->vk_view_create_info.format;
  2684. }
  2685. case DRIVER_RESOURCE_SAMPLER:
  2686. case DRIVER_RESOURCE_UNIFORM_SET:
  2687. case DRIVER_RESOURCE_BUFFER:
  2688. case DRIVER_RESOURCE_COMPUTE_PIPELINE:
  2689. case DRIVER_RESOURCE_RENDER_PIPELINE: {
  2690. return p_driver_id.id;
  2691. }
  2692. default: {
  2693. return 0;
  2694. }
  2695. }
  2696. }
  2697. uint64_t RenderingDeviceDriverVulkan::get_total_memory_used() {
  2698. VmaTotalStatistics stats = {};
  2699. vmaCalculateStatistics(allocator, &stats);
  2700. return stats.total.statistics.allocationBytes;
  2701. }
  2702. uint64_t RenderingDeviceDriverVulkan::limit_get(Limit p_limit) {
  2703. switch (p_limit) {
  2704. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  2705. return limits.maxBoundDescriptorSets;
  2706. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  2707. return limits.maxColorAttachments;
  2708. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  2709. return limits.maxDescriptorSetSampledImages;
  2710. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  2711. return limits.maxDescriptorSetSamplers;
  2712. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  2713. return limits.maxDescriptorSetStorageBuffers;
  2714. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  2715. return limits.maxDescriptorSetStorageImages;
  2716. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  2717. return limits.maxDescriptorSetUniformBuffers;
  2718. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  2719. return limits.maxDrawIndexedIndexValue;
  2720. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  2721. return limits.maxFramebufferHeight;
  2722. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  2723. return limits.maxFramebufferWidth;
  2724. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  2725. return limits.maxImageArrayLayers;
  2726. case LIMIT_MAX_TEXTURE_SIZE_1D:
  2727. return limits.maxImageDimension1D;
  2728. case LIMIT_MAX_TEXTURE_SIZE_2D:
  2729. return limits.maxImageDimension2D;
  2730. case LIMIT_MAX_TEXTURE_SIZE_3D:
  2731. return limits.maxImageDimension3D;
  2732. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  2733. return limits.maxImageDimensionCube;
  2734. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  2735. return limits.maxPerStageDescriptorSampledImages;
  2736. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  2737. return limits.maxPerStageDescriptorSamplers;
  2738. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  2739. return limits.maxPerStageDescriptorStorageBuffers;
  2740. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  2741. return limits.maxPerStageDescriptorStorageImages;
  2742. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  2743. return limits.maxPerStageDescriptorUniformBuffers;
  2744. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  2745. return limits.maxPushConstantsSize;
  2746. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  2747. return limits.maxUniformBufferRange;
  2748. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  2749. return limits.maxVertexInputAttributeOffset;
  2750. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  2751. return limits.maxVertexInputAttributes;
  2752. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  2753. return limits.maxVertexInputBindings;
  2754. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  2755. return limits.maxVertexInputBindingStride;
  2756. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  2757. return limits.minUniformBufferOffsetAlignment;
  2758. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  2759. return limits.maxComputeWorkGroupCount[0];
  2760. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  2761. return limits.maxComputeWorkGroupCount[1];
  2762. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  2763. return limits.maxComputeWorkGroupCount[2];
  2764. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  2765. return limits.maxComputeWorkGroupInvocations;
  2766. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  2767. return limits.maxComputeWorkGroupSize[0];
  2768. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  2769. return limits.maxComputeWorkGroupSize[1];
  2770. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  2771. return limits.maxComputeWorkGroupSize[2];
  2772. case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
  2773. return limits.maxViewportDimensions[0];
  2774. case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
  2775. return limits.maxViewportDimensions[1];
  2776. case LIMIT_SUBGROUP_SIZE: {
  2777. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2778. return subgroup_capabilities.size;
  2779. }
  2780. case LIMIT_SUBGROUP_MIN_SIZE: {
  2781. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2782. return subgroup_capabilities.min_size;
  2783. }
  2784. case LIMIT_SUBGROUP_MAX_SIZE: {
  2785. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2786. return subgroup_capabilities.max_size;
  2787. }
  2788. case LIMIT_SUBGROUP_IN_SHADERS: {
  2789. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2790. return subgroup_capabilities.supported_stages_flags_rd();
  2791. }
  2792. case LIMIT_SUBGROUP_OPERATIONS: {
  2793. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2794. return subgroup_capabilities.supported_operations_flags_rd();
  2795. }
  2796. case LIMIT_VRS_TEXEL_WIDTH:
  2797. return context->get_vrs_capabilities().texel_size.x;
  2798. case LIMIT_VRS_TEXEL_HEIGHT:
  2799. return context->get_vrs_capabilities().texel_size.y;
  2800. default:
  2801. ERR_FAIL_V(0);
  2802. }
  2803. }
  2804. uint64_t RenderingDeviceDriverVulkan::api_trait_get(ApiTrait p_trait) {
  2805. switch (p_trait) {
  2806. case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
  2807. return (uint64_t)MAX((uint64_t)16, limits.optimalBufferCopyOffsetAlignment);
  2808. case API_TRAIT_SHADER_CHANGE_INVALIDATION:
  2809. return (uint64_t)SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE;
  2810. default:
  2811. return RenderingDeviceDriver::api_trait_get(p_trait);
  2812. }
  2813. }
  2814. bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
  2815. switch (p_feature) {
  2816. case SUPPORTS_MULTIVIEW: {
  2817. MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  2818. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  2819. } break;
  2820. case SUPPORTS_FSR_HALF_FLOAT: {
  2821. return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  2822. } break;
  2823. case SUPPORTS_ATTACHMENT_VRS: {
  2824. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  2825. return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
  2826. } break;
  2827. case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
  2828. return true;
  2829. } break;
  2830. default: {
  2831. return false;
  2832. }
  2833. }
  2834. }
  2835. const RDD::MultiviewCapabilities &RenderingDeviceDriverVulkan::get_multiview_capabilities() {
  2836. return context->get_multiview_capabilities();
  2837. }
  2838. /******************/
  2839. RenderingDeviceDriverVulkan::RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device) :
  2840. context(p_context),
  2841. vk_device(p_vk_device) {
  2842. VmaAllocatorCreateInfo allocator_info = {};
  2843. allocator_info.physicalDevice = context->get_physical_device();
  2844. allocator_info.device = vk_device;
  2845. allocator_info.instance = context->get_instance();
  2846. VkResult err = vmaCreateAllocator(&allocator_info, &allocator);
  2847. ERR_FAIL_COND_MSG(err, "vmaCreateAllocator failed with error " + itos(err) + ".");
  2848. max_descriptor_sets_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
  2849. VkPhysicalDeviceProperties props = {};
  2850. vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
  2851. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  2852. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  2853. *header = {};
  2854. header->magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
  2855. header->device_id = props.deviceID;
  2856. header->vendor_id = props.vendorID;
  2857. header->driver_version = props.driverVersion;
  2858. memcpy(header->uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
  2859. header->driver_abi = sizeof(void *);
  2860. limits = context->get_device_limits();
  2861. }
  2862. RenderingDeviceDriverVulkan::~RenderingDeviceDriverVulkan() {
  2863. while (small_allocs_pools.size()) {
  2864. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  2865. vmaDestroyPool(allocator, E->value);
  2866. small_allocs_pools.remove(E);
  2867. }
  2868. vmaDestroyAllocator(allocator);
  2869. }