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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "core/error_macros.h"
- #include "core/project_settings.h"
- #include "websocket_client.h"
- #include "websocket_server.h"
- #ifdef JAVASCRIPT_ENABLED
- #include "emscripten.h"
- #include "emws_client.h"
- #include "emws_peer.h"
- #else
- #include "wsl_client.h"
- #include "wsl_server.h"
- #endif
- void register_websocket_types() {
- #define _SET_HINT(NAME, _VAL_, _MAX_) \
- GLOBAL_DEF(NAME, _VAL_); \
- ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
- // Client buffers project settings
- _SET_HINT(WSC_IN_BUF, 64, 4096);
- _SET_HINT(WSC_IN_PKT, 1024, 16384);
- _SET_HINT(WSC_OUT_BUF, 64, 4096);
- _SET_HINT(WSC_OUT_PKT, 1024, 16384);
- // Server buffers project settings
- _SET_HINT(WSS_IN_BUF, 64, 4096);
- _SET_HINT(WSS_IN_PKT, 1024, 16384);
- _SET_HINT(WSS_OUT_BUF, 64, 4096);
- _SET_HINT(WSS_OUT_PKT, 1024, 16384);
- #ifdef JAVASCRIPT_ENABLED
- EMWSPeer::make_default();
- EMWSClient::make_default();
- #else
- WSLPeer::make_default();
- WSLClient::make_default();
- WSLServer::make_default();
- #endif
- ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
- ClassDB::register_custom_instance_class<WebSocketServer>();
- ClassDB::register_custom_instance_class<WebSocketClient>();
- ClassDB::register_custom_instance_class<WebSocketPeer>();
- }
- void unregister_websocket_types() {}
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