display_server_android.cpp 28 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. case FEATURE_NATIVE_DIALOG_INPUT:
  66. case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
  68. case FEATURE_NATIVE_DIALOG_FILE_MIME:
  69. //case FEATURE_NATIVE_ICON:
  70. //case FEATURE_WINDOW_TRANSPARENCY:
  71. case FEATURE_CLIPBOARD:
  72. case FEATURE_KEEP_SCREEN_ON:
  73. case FEATURE_ORIENTATION:
  74. case FEATURE_TOUCHSCREEN:
  75. case FEATURE_VIRTUAL_KEYBOARD:
  76. case FEATURE_TEXT_TO_SPEECH:
  77. return true;
  78. default:
  79. return false;
  80. }
  81. }
  82. String DisplayServerAndroid::get_name() const {
  83. return "Android";
  84. }
  85. bool DisplayServerAndroid::tts_is_speaking() const {
  86. return TTS_Android::is_speaking();
  87. }
  88. bool DisplayServerAndroid::tts_is_paused() const {
  89. return TTS_Android::is_paused();
  90. }
  91. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  92. return TTS_Android::get_voices();
  93. }
  94. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  95. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  96. }
  97. void DisplayServerAndroid::tts_pause() {
  98. TTS_Android::pause();
  99. }
  100. void DisplayServerAndroid::tts_resume() {
  101. TTS_Android::resume();
  102. }
  103. void DisplayServerAndroid::tts_stop() {
  104. TTS_Android::stop();
  105. }
  106. bool DisplayServerAndroid::is_dark_mode_supported() const {
  107. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  108. ERR_FAIL_NULL_V(godot_java, false);
  109. return godot_java->is_dark_mode_supported();
  110. }
  111. bool DisplayServerAndroid::is_dark_mode() const {
  112. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  113. ERR_FAIL_NULL_V(godot_java, false);
  114. return godot_java->is_dark_mode();
  115. }
  116. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  117. system_theme_changed = p_callable;
  118. }
  119. void DisplayServerAndroid::emit_system_theme_changed() {
  120. if (system_theme_changed.is_valid()) {
  121. system_theme_changed.call_deferred();
  122. }
  123. }
  124. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  125. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  126. ERR_FAIL_NULL(godot_java);
  127. if (godot_java->has_set_clipboard()) {
  128. godot_java->set_clipboard(p_text);
  129. } else {
  130. DisplayServer::clipboard_set(p_text);
  131. }
  132. }
  133. String DisplayServerAndroid::clipboard_get() const {
  134. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  135. ERR_FAIL_NULL_V(godot_java, String());
  136. if (godot_java->has_get_clipboard()) {
  137. return godot_java->get_clipboard();
  138. } else {
  139. return DisplayServer::clipboard_get();
  140. }
  141. }
  142. bool DisplayServerAndroid::clipboard_has() const {
  143. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  144. ERR_FAIL_NULL_V(godot_java, false);
  145. if (godot_java->has_has_clipboard()) {
  146. return godot_java->has_clipboard();
  147. } else {
  148. return DisplayServer::clipboard_has();
  149. }
  150. }
  151. Error DisplayServerAndroid::dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) {
  152. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  153. ERR_FAIL_NULL_V(godot_java, FAILED);
  154. input_dialog_callback = p_callback;
  155. return godot_java->show_input_dialog(p_title, p_description, p_partial);
  156. }
  157. void DisplayServerAndroid::emit_input_dialog_callback(String p_text) {
  158. if (input_dialog_callback.is_valid()) {
  159. input_dialog_callback.call_deferred(p_text);
  160. }
  161. }
  162. Error DisplayServerAndroid::file_dialog_show(const String &p_title, const String &p_current_directory, const String &p_filename, bool p_show_hidden, FileDialogMode p_mode, const Vector<String> &p_filters, const Callable &p_callback) {
  163. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  164. ERR_FAIL_NULL_V(godot_java, FAILED);
  165. file_picker_callback = p_callback;
  166. return godot_java->show_file_picker(p_current_directory, p_filename, p_mode, p_filters);
  167. }
  168. void DisplayServerAndroid::emit_file_picker_callback(bool p_ok, const Vector<String> &p_selected_paths) {
  169. if (file_picker_callback.is_valid()) {
  170. file_picker_callback.call_deferred(p_ok, p_selected_paths, 0);
  171. }
  172. }
  173. Color DisplayServerAndroid::get_accent_color() const {
  174. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  175. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  176. return godot_java->get_accent_color();
  177. }
  178. Color DisplayServerAndroid::get_base_color() const {
  179. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  180. ERR_FAIL_NULL_V(godot_java, Color(0, 0, 0, 0));
  181. return godot_java->get_base_color();
  182. }
  183. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  184. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  185. ERR_FAIL_NULL_V(godot_io_java, Array());
  186. return godot_io_java->get_display_cutouts();
  187. }
  188. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  189. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  190. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  191. return godot_io_java->get_display_safe_area();
  192. }
  193. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  194. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  195. ERR_FAIL_NULL(godot_java);
  196. godot_java->set_keep_screen_on(p_enable);
  197. keep_screen_on = p_enable;
  198. }
  199. bool DisplayServerAndroid::screen_is_kept_on() const {
  200. return keep_screen_on;
  201. }
  202. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  203. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  204. ERR_FAIL_NULL(godot_io_java);
  205. godot_io_java->set_screen_orientation(p_orientation);
  206. }
  207. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  208. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  209. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  210. const int orientation = godot_io_java->get_screen_orientation();
  211. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  212. return (ScreenOrientation)orientation;
  213. }
  214. int DisplayServerAndroid::get_screen_count() const {
  215. return 1;
  216. }
  217. int DisplayServerAndroid::get_primary_screen() const {
  218. return 0;
  219. }
  220. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  221. return Point2i(0, 0);
  222. }
  223. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  224. return OS_Android::get_singleton()->get_display_size();
  225. }
  226. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  227. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  228. return Rect2i(0, 0, display_size.width, display_size.height);
  229. }
  230. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  231. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  232. ERR_FAIL_NULL_V(godot_io_java, 0);
  233. return godot_io_java->get_screen_dpi();
  234. }
  235. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  236. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  237. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  238. float screen_scale = godot_io_java->get_scaled_density();
  239. // Update the scale to avoid cropping.
  240. Size2i screen_size = screen_get_size(p_screen);
  241. if (screen_size != Size2i()) {
  242. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  243. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  244. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  245. }
  246. return screen_scale;
  247. }
  248. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  249. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  250. if (!godot_io_java) {
  251. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  252. return SCREEN_REFRESH_RATE_FALLBACK;
  253. }
  254. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  255. }
  256. bool DisplayServerAndroid::is_touchscreen_available() const {
  257. return true;
  258. }
  259. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  260. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  261. ERR_FAIL_NULL(godot_io_java);
  262. if (godot_io_java->has_vk()) {
  263. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  264. } else {
  265. ERR_PRINT("Virtual keyboard not available");
  266. }
  267. }
  268. void DisplayServerAndroid::virtual_keyboard_hide() {
  269. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  270. ERR_FAIL_NULL(godot_io_java);
  271. if (godot_io_java->has_vk()) {
  272. godot_io_java->hide_vk();
  273. } else {
  274. ERR_PRINT("Virtual keyboard not available");
  275. }
  276. }
  277. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  278. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  279. ERR_FAIL_NULL_V(godot_io_java, 0);
  280. return godot_io_java->get_vk_height();
  281. }
  282. bool DisplayServerAndroid::has_hardware_keyboard() const {
  283. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  284. ERR_FAIL_NULL_V(godot_io_java, false);
  285. return godot_io_java->has_hardware_keyboard();
  286. }
  287. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  288. window_event_callback = p_callable;
  289. }
  290. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  291. input_event_callback = p_callable;
  292. }
  293. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  294. input_text_callback = p_callable;
  295. }
  296. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  297. rect_changed_callback = p_callable;
  298. }
  299. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  300. // Not supported on Android.
  301. }
  302. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  303. if (p_callable.is_valid()) {
  304. if (p_deferred) {
  305. p_callable.call_deferred(p_arg);
  306. } else {
  307. p_callable.call(p_arg);
  308. }
  309. }
  310. }
  311. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  312. _window_callback(window_event_callback, int(p_event), p_deferred);
  313. }
  314. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  315. _window_callback(input_event_callback, p_event);
  316. }
  317. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  318. _window_callback(input_text_callback, p_text);
  319. }
  320. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  321. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  322. }
  323. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  324. Vector<WindowID> ret;
  325. ret.push_back(MAIN_WINDOW_ID);
  326. return ret;
  327. }
  328. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  329. return MAIN_WINDOW_ID;
  330. }
  331. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  332. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  333. switch (p_handle_type) {
  334. case WINDOW_HANDLE: {
  335. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  336. }
  337. case WINDOW_VIEW: {
  338. return 0; // Not supported.
  339. }
  340. #ifdef GLES3_ENABLED
  341. case DISPLAY_HANDLE: {
  342. if (rendering_driver == "opengl3") {
  343. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  344. }
  345. return 0;
  346. }
  347. case OPENGL_CONTEXT: {
  348. if (rendering_driver == "opengl3") {
  349. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  350. }
  351. return 0;
  352. }
  353. case EGL_DISPLAY: {
  354. // @todo Find a way to get this from the Java side.
  355. return 0;
  356. }
  357. case EGL_CONFIG: {
  358. // @todo Find a way to get this from the Java side.
  359. return 0;
  360. }
  361. #endif
  362. default: {
  363. return 0;
  364. }
  365. }
  366. }
  367. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  368. window_attached_instance_id = p_instance;
  369. }
  370. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  371. return window_attached_instance_id;
  372. }
  373. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  374. // Not supported on Android.
  375. }
  376. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  377. return SCREEN_OF_MAIN_WINDOW;
  378. }
  379. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  380. // Not supported on Android.
  381. }
  382. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  383. return Point2i();
  384. }
  385. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  386. return Point2i();
  387. }
  388. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  389. // Not supported on Android.
  390. }
  391. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  392. // Not supported on Android.
  393. }
  394. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  395. // Not supported on Android.
  396. }
  397. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  398. return Size2i();
  399. }
  400. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  401. // Not supported on Android.
  402. }
  403. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  404. return Size2i();
  405. }
  406. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  407. // Not supported on Android.
  408. }
  409. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  410. return OS_Android::get_singleton()->get_display_size();
  411. }
  412. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  413. return OS_Android::get_singleton()->get_display_size();
  414. }
  415. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  416. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  417. }
  418. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  419. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  420. return WINDOW_MODE_FULLSCREEN;
  421. } else {
  422. return WINDOW_MODE_MAXIMIZED;
  423. }
  424. }
  425. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  426. return false;
  427. }
  428. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  429. // Not supported on Android.
  430. }
  431. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  432. return false;
  433. }
  434. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  435. // Not supported on Android.
  436. }
  437. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  438. // Not supported on Android.
  439. }
  440. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  441. return true;
  442. }
  443. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  444. return true;
  445. }
  446. bool DisplayServerAndroid::can_any_window_draw() const {
  447. return true;
  448. }
  449. void DisplayServerAndroid::process_events() {
  450. Input::get_singleton()->flush_buffered_events();
  451. }
  452. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  453. Vector<String> drivers;
  454. #ifdef GLES3_ENABLED
  455. drivers.push_back("opengl3");
  456. #endif
  457. #ifdef VULKAN_ENABLED
  458. drivers.push_back("vulkan");
  459. #endif
  460. return drivers;
  461. }
  462. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  463. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, p_parent_window, r_error));
  464. if (r_error != OK) {
  465. if (p_rendering_driver == "vulkan") {
  466. OS::get_singleton()->alert(
  467. "Your device seems not to support the required Vulkan version.\n\n"
  468. "Please try exporting your game using the 'gl_compatibility' renderer.",
  469. "Unable to initialize Vulkan video driver");
  470. } else {
  471. OS::get_singleton()->alert(
  472. "Your device seems not to support the required OpenGL ES 3.0 version.",
  473. "Unable to initialize OpenGL video driver");
  474. }
  475. }
  476. return ds;
  477. }
  478. void DisplayServerAndroid::register_android_driver() {
  479. register_create_function("android", create_func, get_rendering_drivers_func);
  480. }
  481. void DisplayServerAndroid::reset_window() {
  482. #if defined(RD_ENABLED)
  483. if (rendering_context) {
  484. if (rendering_device) {
  485. rendering_device->screen_free(MAIN_WINDOW_ID);
  486. }
  487. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  488. rendering_context->window_destroy(MAIN_WINDOW_ID);
  489. union {
  490. #ifdef VULKAN_ENABLED
  491. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  492. #endif
  493. } wpd;
  494. #ifdef VULKAN_ENABLED
  495. if (rendering_driver == "vulkan") {
  496. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  497. ERR_FAIL_NULL(native_window);
  498. wpd.vulkan.window = native_window;
  499. }
  500. #endif
  501. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  502. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  503. memdelete(rendering_context);
  504. rendering_context = nullptr;
  505. return;
  506. }
  507. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  508. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  509. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  510. if (rendering_device) {
  511. rendering_device->screen_create(MAIN_WINDOW_ID);
  512. }
  513. }
  514. #endif
  515. }
  516. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  517. if (rect_changed_callback.is_valid()) {
  518. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  519. }
  520. }
  521. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
  522. rendering_driver = p_rendering_driver;
  523. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  524. native_menu = memnew(NativeMenu);
  525. #if defined(RD_ENABLED)
  526. rendering_context = nullptr;
  527. rendering_device = nullptr;
  528. #if defined(VULKAN_ENABLED)
  529. if (rendering_driver == "vulkan") {
  530. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  531. }
  532. #endif
  533. if (rendering_context) {
  534. if (rendering_context->initialize() != OK) {
  535. memdelete(rendering_context);
  536. rendering_context = nullptr;
  537. #if defined(GLES3_ENABLED)
  538. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  539. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  540. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  541. rendering_driver = "opengl3";
  542. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  543. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  544. } else
  545. #endif
  546. {
  547. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  548. r_error = ERR_UNAVAILABLE;
  549. return;
  550. }
  551. }
  552. }
  553. if (rendering_context) {
  554. union {
  555. #ifdef VULKAN_ENABLED
  556. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  557. #endif
  558. } wpd;
  559. #ifdef VULKAN_ENABLED
  560. if (rendering_driver == "vulkan") {
  561. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  562. ERR_FAIL_NULL(native_window);
  563. wpd.vulkan.window = native_window;
  564. }
  565. #endif
  566. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  567. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  568. memdelete(rendering_context);
  569. rendering_context = nullptr;
  570. r_error = ERR_UNAVAILABLE;
  571. return;
  572. }
  573. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  574. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  575. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  576. rendering_device = memnew(RenderingDevice);
  577. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  578. rendering_device = nullptr;
  579. memdelete(rendering_context);
  580. rendering_context = nullptr;
  581. r_error = ERR_UNAVAILABLE;
  582. return;
  583. }
  584. rendering_device->screen_create(MAIN_WINDOW_ID);
  585. RendererCompositorRD::make_current();
  586. }
  587. #endif
  588. #if defined(GLES3_ENABLED)
  589. if (rendering_driver == "opengl3") {
  590. RasterizerGLES3::make_current(false);
  591. }
  592. #endif
  593. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  594. r_error = OK;
  595. }
  596. DisplayServerAndroid::~DisplayServerAndroid() {
  597. if (native_menu) {
  598. memdelete(native_menu);
  599. native_menu = nullptr;
  600. }
  601. #if defined(RD_ENABLED)
  602. if (rendering_device) {
  603. memdelete(rendering_device);
  604. }
  605. if (rendering_context) {
  606. memdelete(rendering_context);
  607. }
  608. #endif
  609. }
  610. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  611. Input::get_singleton()->set_accelerometer(p_accelerometer);
  612. }
  613. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  614. Input::get_singleton()->set_gravity(p_gravity);
  615. }
  616. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  617. Input::get_singleton()->set_magnetometer(p_magnetometer);
  618. }
  619. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  620. Input::get_singleton()->set_gyroscope(p_gyroscope);
  621. }
  622. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  623. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  624. return;
  625. }
  626. if (mouse_mode == p_mode) {
  627. return;
  628. }
  629. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  630. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  631. } else {
  632. cursor_set_shape(cursor_shape);
  633. }
  634. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  635. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  636. } else {
  637. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  638. }
  639. mouse_mode = p_mode;
  640. }
  641. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  642. return mouse_mode;
  643. }
  644. Point2i DisplayServerAndroid::mouse_get_position() const {
  645. return Input::get_singleton()->get_mouse_position();
  646. }
  647. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  648. return Input::get_singleton()->get_mouse_button_mask();
  649. }
  650. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  651. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  652. return;
  653. }
  654. if (cursor_shape == p_shape && !force) {
  655. return;
  656. }
  657. cursor_shape = p_shape;
  658. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  659. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  660. }
  661. }
  662. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  663. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  664. _cursor_set_shape_helper(p_shape);
  665. }
  666. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  667. return cursor_shape;
  668. }
  669. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  670. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  671. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  672. if (!cursor_path.is_empty()) {
  673. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  674. }
  675. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  676. _cursor_set_shape_helper(p_shape, true);
  677. }
  678. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  679. #if defined(RD_ENABLED)
  680. if (rendering_context) {
  681. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  682. }
  683. #endif
  684. }
  685. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  686. #if defined(RD_ENABLED)
  687. if (rendering_context) {
  688. return rendering_context->window_get_vsync_mode(p_window);
  689. }
  690. #endif
  691. return DisplayServer::VSYNC_ENABLED;
  692. }
  693. void DisplayServerAndroid::reset_swap_buffers_flag() {
  694. swap_buffers_flag = false;
  695. }
  696. bool DisplayServerAndroid::should_swap_buffers() const {
  697. return swap_buffers_flag;
  698. }
  699. void DisplayServerAndroid::swap_buffers() {
  700. swap_buffers_flag = true;
  701. }
  702. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  703. // NOT SUPPORTED
  704. }
  705. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  706. // NOT SUPPORTED
  707. }